Noir

Noir by continuumg

108 cards in Multiverse

28 with no rarity, 34 commons, 29 uncommons,
13 rares, 2 mythics, 2 tokens

2 token colourless, 15 white, 17 blue, 12 black, 18 red,
9 green, 24 multicolour, 6 artifact, 5 land

76 comments total

A grim dystopia where danger lurks in every alley.

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Mechanics | Skeleton | Archetypes

Cardset comments (7)

The set creator would like to draw your attention to these comments:

On Noir (reply):

Current Archetype Breakdowns

Oppress - {w}{u}, {w}{b}

Conceal - {u}{b}, {g}{u}

Exploit - {b}{r}, {b}{g}

Outwit - {u}{r}, {r}{w}

Wager - {r}{g}, {g}{w}

I’m not entirely happy with having wager in white. I might want to find a way to let white synergize with that mechanic without actually using it, like what I am doing with blue and Oppress.

Recently active cards: (all recent activity)

 R 
Legendary Creature – Goblin Rogue
Haste, Exploit
When Blick exploits a creature, destroy target creature or planeswalker.
At the beginning of your end step, return Blick to its owner's hand.
2/2
8 comments
last 2021-11-05 08:44:00 by SecretInfiltrator
 C 
Creature – Human Rogue
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Deathdew Peddler exploits a creature, put a Deathtouch counter on target creature.
1/1
5 comments
last 2021-06-09 03:35:38 by jmgariepy
 C 
Instant
Lucky Shot deals 3 damage to target creature or Planeswalker.

Outwit – If that permanent is the target of another spell or ability, Lucky Shot costs {2} less to cast.
1 comment
2020-11-17 19:23:46 by continuumg
Creature – Human Advisor
[Despair] When Contingency Planner enters the battlefield, if there are more creature cards than noncreature cards in your graveyard, Scry 2.
1/1
1 comment
2021-05-04 06:28:00 by Tahazzar
 C 
Instant
Oppress target player. (That player taps an untapped creature they control or sacrifices a tapped creature.)
Investigate (Create a Clue artifact token. It has "{2}, Sacrifice this artifact: Draw a card.")
1 comment
2021-05-04 06:25:04 by Tahazzar

Recent comments: (all recent activity)
On Blick, Noir City Butcher:

It looks like this has become much more reasonable. I assume it got another +{1} on the most recent update.

On Deathdew Peddler:

Wouldn't you almost always sacrifice the Peddler? Okay, admittedly, there are plenty of situations where you would not. But it just seems like a strange choice to add exploit to a 1/1 creature.

I don't see any reason why this couldn't be a 1/2...

On Deathdew Peddler:

The way I think about this card, is it can be a 1/1 on turn 1, or it can be a 1 mana sorcery that gives a creature Deathtouch until end of turn

On Contingency Planner:

Isn't despair like almost always active, especially in limited? Generally limited requires you to pick up a ton of creatures for your deck. Encouraging players to achieve "a state" which is already pretty much the default seems rather pointless.

On Harsh Interrogation:

Oh man oh man - that seems really strong. Like turn 1: opponent plays a dude, turn 2: they decide to attack before playing other stuff, you can snipe the attacking creature midcombat and get to investigate. It just generally seems not that hard to manipulate this into an edit effect - for 1 at instant speed which investigates. I would imagine that this would be format warping for this environment.

On Deathdew Peddler:

This feels slightly complex for a common. Giving something else deathtouch is more flexible. Since you can give it to something with first strike, or something they really want to block, or whatever.

Maybe, power wise, that's not actually worth sacrificing a creature for. But it's the set mechanic, enables other things that trigger on that mechanic, and so forth.

Heck; I wouldn't really be too surprised to see a common that's exploit for no inherent benefit. (Probably in black though.)

So yeah - this card feels like it'd fit in the set. Something has to be 11th pick, after all.

On Deathdew Peddler:

Except both your examples are uncommon and this is common?

On Deathdew Peddler:

I'm not exactly sure if given this were just "When ~ ETBs, put a deathtouch counter on target creature" would it be too strong. We already have quite a number of creatures that are strictly better than a 1/1 with deathtouch for C such as Vampire of the Dire Moon and Wasteland Viper.

On Lucky Shot:

See ((C114012)).

Might reformat all Outwit cards to a cost reduction. Trap subtype might be added.

On Mass Twiddle:

Originally, I threw up a suggestion of this spell instead making X copies of itself. But admittedly, Gigadrowse was rather good. But mostly because it won counterspell wars, which Reality Spasm is only mediocre at.

(All recent activity)
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