Assemblage: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
 
 M 
Enchantment
Whenever a creature dies, put a charge counter on Hummingburst.
At the beginning of your upkeep, you may remove up to two charge counters from Hummingburst. If you do, put that many 1/1 green and black Insect creature tokens with flying onto the battlefield.
 U 
Creature – Human Druid
Whenever you cast an enchantment spell, you may pay {1}. If you do, draw a card.
0/1
 U 
Creature – Elf Berserker
Kicker—{r}{g}
When Bloodbraid Trainee enters the battlefield, if it was kicked, exile cards from the top of your library until you exile a nonland card with a converted mana cost 3 or less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.
2/2
 U 
Creature – Dragon
Splice onto creature—{1}{u}{r} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Flying, haste
3/3
 C 
Creature – Human Shaman
{1}{r}: Target creature gets +1/+0 until end of turn.
{6}{g}{g}: Creatures you control get +3/+3 and gain trample until end of turn.
2/2
 C 
Sorcery
Suspend 2—{u} (Rather than cast this card from your hand, pay U and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Draw two cards.
 C 
Instant
Destroy target artifact creature or enchantment creature.
 C 
Creature – Spider
Reach
Deathtouch
{1}{g}: Acidvein Spitter deals 1 damage to target creature with flying.
2/5
 C 
Creature – Human Soldier
Defender
Echo—Patient Guardian loses defender and gets +1/+1 until end of turn. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
1/2
 C 
Instant
Target creature gets -1/-1 until end of turn. If it has a +1/+1 counter on it, destroy it.
 C 
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {b} or {g} to your mana pool.
 C 
Creature – Spirit
Whenever you cast a card from exile, you may pay {w}. If you do, tap target nonland permanent.
Whenever you cast a card from exile, you may pay {u}. If you do, target nonland permanent doesn’t untap during its owner’s next untap step.
2/2
 C 
Sorcery
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Plains
 
 B 
Basic Land – Plains

Chandra's Call (common, foil)
Hummingburst (mythic)
Humble Enchantress (uncommon)
Bloodbraid Trainee (uncommon)
Subsonic Dragon (uncommon)
Forerunner of the Wild (common)
Delayed Insight (common)
Grind to Dust (common)
Acidvein Spitter (common)
Patient Guardian (common)
Revoked Future (common)
Jungle Hollow (common)
Zen's Loyalist (common)
Chandra's Call (common)
Plains (basic)