Assemblage: Virtual Booster

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Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Soldier
{1}{w}: Flicker Common Footsoldier. (To flicker a permanent, exile it, then return it to the battlefield under its owner’s control.)
1/1
 
 R 
Enchantment
At the beginning of your upkeep, if there are seven or more card types among cards you own in exile, you win the game.
{5}{u}: Exile target card from a graveyard.
 U 
Enchantment Creature – Spirit
Other enchantment creatures you control get +1/+1.
Enchanted creatures you control get +1/+1.
Bestow—{w/b}{w/b}{w/b} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
2/2
 U 
Creature – Treefolk
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Sporehollow Oak leaves the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
2/2
 U 
Creature
Evoke—{b/r} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
When Hellfire Cultist or another creature you control dies, add {b}{r} to your mana pool.
3/2
 C 
Enchantment – Aura
Enchant creature
If you control enchanted creature, enchanted creature gets +2/+0 and has trample.
If you don’t control enchanted creature, enchanted creature attacks each turn if able.
 C 
Instant
Catalyze 1. Accelerant Spark deals damage to target creature equal to the converted mana cost of a card exiled with Accelerant Spark. (To catalyze 1, exile the top card of your library. Until end of turn, you may play cards exiled this way.).
 C 
Creature – Spirit Soldier
Heliod’s Guard gets +1/+1 if you control an enchantment.
1/1
 C 
Enchantment Creature – Spirit
Bestow {1}{w} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)
Enchanted creature can’t attack you or a planeswalker you control.
3/3
 C 
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{t}: Add {b} or {r} to your mana pool.
 C 
Creature – Spider
Reach
Deathtouch
{1}{g}: Acidvein Spitter deals 1 damage to target creature with flying.
2/5
 C 
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{t}: Add {b} or {g} to your mana pool.
 C 
Creature – Spirit
Whenever you cast a card from exile, you may pay {w}. If you do, tap target nonland permanent.
Whenever you cast a card from exile, you may pay {u}. If you do, target nonland permanent doesn’t untap during its owner’s next untap step.
2/2
 C 
Sorcery
Put a 1/1 white Bird creature token with flying onto the battlefield. Then, you may search your library for up to two cards named Squadron Call, reveal them, put them into your hand, then shuffle your library.
Mountain
 
 B 
Basic Land – Mountain

Common Footsoldier (common, foil)
Forbidden Recall (rare)
Daxos's Hope (uncommon)
Sporehollow Oak (uncommon)
Hellfire Cultist (uncommon)
Destructive Rampage (common)
Accelerant Spark (common)
Heliod's Guard (common)
Haunting Chains (common)
Bloodfell Caves (common)
Acidvein Spitter (common)
Jungle Hollow (common)
Zen's Loyalist (common)
Squadron Call (common)
Mountain (basic)