Phyrexia vs the Multiverse: 5: Ex Machina
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Mechanics | Cockatrice Setup | Build a Deck | Basic Rules | 1: The Hole in the Sky | Interlude: The Gatewatch | 2: Heart Breaker | 3: Vault of Mirrors | Interlude: The Relic | 4: Gate to Phyrexia | 5: Ex Machina | Epilogue | FAQ |
Mission 5: Ex Machina
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Venser's Deck (60 cards + 1 player card)
1 (((Ekumi of Sorde Seven)))
1 (((Zero Aether One)))
1 (((Vivian Mest)))
1 (((Musi Akambe)))
1 (((Danyal Bin Hosni)))
4 (((Dredgevine)))
4 (((Phyrexian Sliver)))
4 (((Mastichor)))
4 (((Wurmcoil Tail)))
4 (((Platinum Crawler)))
4 (((Nyxbound Ravager)))
4 (((Hobbling Lackey)))
2 (((Phyrexian Behemoth)))
2 (((Phyrexian Confidant)))
2 (((Obliterator Drone)))
4 (((Black Lightning)))
4 (((Frenzy)))
2 (((Eon Walk)))
2 (((Chronotwist)))
2 (((Perdition)))
2 (((Hymn to Venser)))
2 (((Nullclamp)))
2 (((Manaclysm)))
Player's Special Cards
1 (((Planar Beacon)))
Special Rules:
- The player's deck should have a minimum of 60 cards, including (((Planar Beacon))).
- The player takes the first turn and starts with (((Planar Beacon))) on the battlefield.
- Phyrexia starts with Venser Ex Machina on the battlefield.
- On Phyrexia's main phase, after it casts its cards, Venser activates one of its planeswalker abilities (of the player's choice).
- Win Condition: When Venser Ex Machina leaves the battlefield, the player wins the game.
Don't Forget:
- Don't forget to activate one of Venser's abilities, after it casts the cards in its hand.
- The number of cards Phyrexia draws grows bigger with the number of Planeswalkers you have on the battlefield, but you need to assemble all five of them to win.
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