Bloodborne: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Equipped creature gets +1/+1.
![]() Equip ![]() Striking this peculiar iron morning star flail like a match generates the same blue sparks that blanket a darkbeast.
Equipped creature gets +2/+2.
When equipped creature deals combat damage to a creature or player, Charged Tonitrus deals 3 damage to that creature or player. Then transform Charged Tonitrus. Equip ![]() ![]() |
Haste
Prowess Whenever you cast a noncreature spell, untap Deep Sea Hound. 2/2
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Equipped creature gets +2/+1.
![]() Equip ![]() This weapon pummels beasts in its mace form, but its true strength lies in its attached mechanical saws.
Whenever equipped creature blocks or is blocked, it gets +X/+0 until end of turn, where X is the total power of all creatures blocking or blocked by it. At the beginning of the next end step, transform Whirligig Saw.
Equip ![]() These discs, lined with serrated teeth,spin rapidly, thrashing the flesh of beasts into fine shreds.
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Haste
First strike Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.) 5/5
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![]() ![]() Blood gems are especially rare blood stones that grow on coldblood. They are kneaded into weapons using workshop tools, but only when of matching shape.
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Inflict (This creature deals damage to creatures in the form of -1/-1 counters. Whenever this creature deals combat damage to a player, that player gets that many insight counters.)
In any form, new life demands a caretaker. Be wary you are not selected for this role, as it may yet drive you mad.
1/1
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() There are no thieves in the nightmare. Then, why lock a door? Be warned, there must be a very, very good reason.
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Defender
![]() 0/3
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Equipped creature has “Remove a charge counter from Repeating Pistol: This creature deals 1 damage to target creature.”
At the beginning of your upkeep, lose 2 life and put two charge counters on Repeating Pistol. Equip ![]() Should be used sparingly compared to its workshop counterpart, as the trump card in one’s arsenal.
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Dexterity 1 (Equip costs that target this creature cost 1 less.)
3/2
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Whenever Brainsucker attacks and isn’t blocked, you may remove up to three insight counters from defending player. For each insight counter removed this way, put a +1/+1 counter on Brainsucker.
These fiends will seek to bound you in place and steal what is in your very head. But who is to say this is not a good thing?
0/1
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Prevent all noncombat damage that would be dealt to Pulmonate Abomination.
![]() 1/5
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Flying
The castle yields neither to weather nor foe, and these stone guardians act as a symbol of Cainhurst’s fortitude.
3/2
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() An old blood-stained summons, inviting an honored guest to the forsaken Castle Cainhurst.
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Haste
2/3
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Tonitrus
(rare)
Deep Sea Hound
(uncommon)
Pummeling Mace
(uncommon)
Blood-Starved Beast
(uncommon)
Pulsing Blood Gem
(common)
Celestial Child
(common)
Iron Door Key
(common)
Hamlet Invoker
(common)
Repeating Pistol
(common)
Djura’s Underling
(common)
Brainsucker
(common)
Pulmonate Abomination
(common)
Cainhurst Gargoyle
(common)
Cainhurst Summon
(common)
Swamp
(basic)
Shade
(token)