Hus Werny 火山: Virtual Booster

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Mechanics | Skeleton | Deck Archetypes | Tribes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Ion Blast deals 2 damage to target creature or player.
catalyze white — If a white creature dealt damage this way would die this turn, exile it instead.
 
 R 
Land
Tectonic Fault enters tapped.

Erupt (When this card enters, you may sacrifice a land.)

{t}: Produce {r}.

{r}, {t}: Tectonic Fault deals 3 damage to any target. Activate this ability only if Tectonic Fault has erupted.
 U 
Creature – Illusion Cleric
When enters, put up to one target creature card with converted mana cost 2 or less from a graveyard onto the field under your control. It is an Illusion and loses all other types.
2/2
 U 
Artifact – Equipment
Equipped creature has vanguard (Creatures with vanguard must be blocked before creatures without vanguard) and ethereal (This creature takes no combat damage from nor deals combat damage to creatures without ethereal), and gains Illusion type.

Equip {2}
 U 
Creature – Goblin Wizard
Whenever you cast an instant or sorcery spell, you may manafacture 1 (Summon 1 1/1 Elemental creatures of all colors with "Sacrifice this creature: Produce one mana of any type.").
1/1
 C 
Creature – Beast
vanguard (Creatures with vanguard must be blocked before creatures without vanguard)
Heat up — At the end of turn, if Magnetic Baloth attacked this turn and an opponent was dealt damage this turn, you may put a +1/+1 counter on it.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack.
catalyze black — Enchanted creature can't block if it's black.
 C 
Creature – Bird
Sorcerous — {u}: Ashfeather Wren gains fying until end of turn. (Activate this ability only as a sorcery.)
1/2
 C 
Sorcery
Target creature gets -2/-2 until end of turn.
catalyze green — If that creature is green, remove all +1/+1 counters from it.
 C 
Creature – Treefolk Druid
Sorcerous — {1}{g}: You may put a land card from your hand onto the field. (Activate this ability only as a sorcery.)
1/2
 C 
Sorcery
Destroy target creature with 4 or more power.
Heat up — If an opponent was dealt damage this turn, put a +1/+1 counter on a creature you control.
 C 
Creature – Elemental
4/2
 C 
Artifact – Equipment
Equipped creature has first strike.
{r}{r}: Attach Sparring Collar to target creature you control.
Equip {1}
 C 
Creature – Elemental
Decoy {4}{r}{r} ({4}{r}{r}: During your declare blockers step, put this card onto the field from your hand tapped and attacking blocked by a blocking creature. An attacking creature blocked by that creature becomes unblocked.)
4/3
Plains
 
 B 
Basic Land – Plains
 T 
 
(Put this under a card to indicate that it has erupted.)

Ion Blast (common, foil)
Tectonic Fault (rare)
Solareal Basker (uncommon)
Holographic Projector (uncommon)
Flagrant Lavamancer (uncommon)
Magnetic Baloth (common)
Startide (common)
Ashfeather Wren (common)
Fallen Into Depression (common)
Cactar Tender (common)
Balanced Weight (common)
Steam Elemental (common)
Sparring Collar (common)
Lava Elemental (common)
Plains (basic)
Erupted (token)