Multiverse Feedback: Virtual Booster

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Mechanics | Upcoming releases | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
– Concern
I don't know if cmeister2 is messing around with his own account, or if someone else is sabotaging his work, but his 5 normal cards have become experimental garbly-gook. This could bode unwell for the editable format.
 
 M 
Wishlist
Wizards have added double-faced cards (DFCs).
So yeah.
 
 M 
 
They may be a terrible idea, but now they're part of the game and we're stuck with them.
 U 
Ongoing Bug
When using Chromium on Ubuntu 12.04, I cannot edit cards that I have created — instead I get the "We're sorry, but something went wrong" page.
 U 
Bug
M15 flip cards render improperly, with the rare stamp jammed in the middle of the unflipped rules text, and the flipped P/T box trying to jump off the line.
 U 
Enhancement
Stuff like the old frame, PCH planeshifted, and FUT futureshifted.
 C 
 
You know how you can make a booster? It would be useful to make six at once, plus order them by color.
cough Useful for playtesting cough
 C 
 
Add a special details page title which will get embedded by the side of that cardset's create/edit card form.
 C 
 
Yeah, it would be really helpful when trying to figure out what my green commons in my set lack.
Also, I know a little about web development, so I could help you out with this (hence 0 cost :D), so if you're interested I do believe my email is attached to my username in your database.
 C 
Bug
Cardset front pages, cardlists, skeletons and visual spoilers cache a bit too much:
1) The admin line of the set views box may be shown or hidden incorrectly
2) Comments don't show up on cardset front page
 C 
 
The way it works now, with the frame selection opening a new selection box, seems to have an extra click or two. Instead, why isn't the box that says normal/split/flip always present? It will usually not matter, except when someone creates an alternate-frame card, when it become easier.
 C 
 
I make a skeleton and it produces the card codes table. But when I edit it or assign card codes it looks exactly the same. Not sure what's going on. I even waited until morning to see if it was a timing issue and nothing works. Tried making a new set, too.
 C 
Feature
It'd be nice if we could move cards between cardsets we own. At the moment you have to delete it from one and create it in the other, which loses the edit history and comments.
 C 
Feature
Web users have too many passwords. Don't make people create a new one: let them use their Google account or other OpenID provider.
 C 
Enhancement
Currently, the Visual Spoiler includes non-active cards, and the cardlist includes them by default too. I should let cardset owners specify how non-active cards are treated.
 B 
 
If cardsets are too large, say for around 700 cards, I can't view them, instead Application Error shows up.
This happens whether I use either visual spoiler or cardlist. Can you help me find a way to allow me to view a large cardset without experiencing problems or the Application Error?

Sabotage! (common, foil)
Transform (double-faced) cards (mythic)
Can't edit cards in Safiria (uncommon)
M15 flips are broken (uncommon)
Different card frames (uncommon)
Sealed Pool (common)
Details page for cardset edit guidance (common)
Filter when viewing Visual spoiler/Cardlist (common)
Caching a bit too much (common)
Split/Flip card ease-of-use (common)
Skeletons not working (common)
Move cards between cardsets (common)
OpenID signup and login (common)
Support "active" status better (common)
Can't view large sets (basic)