Multiverse Feedback: Virtual Booster

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Mechanics | Upcoming releases | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Wishlist
Wizards have added double-faced cards (DFCs).
So yeah.
 
 M 
 
They may be a terrible idea, but now they're part of the game and we're stuck with them.
 U 
 
I've been seeing a few Heroku errors on the page lately. It usually doesn't last, just half an hour or so, but it's a little odd. Wanted to ask about it in case it's slipped under the radar so far.
 U 
Enhancement
Stuff like the old frame, PCH planeshifted, and FUT futureshifted.
 U 
Bug
M15 flip cards render improperly, with the rare stamp jammed in the middle of the unflipped rules text, and the flipped P/T box trying to jump off the line.
 C 
 
We got colour indicators (which seem pointless, because well, the entire frame is coloured) can we get graveyard indicators?
 C 
Oddness
On many cards, the text size in the mockup at top-left is slightly smaller than the text size for the same card in the hover tooltip on the "User created Cardname" links.
 C 
Enhancement
I'm not sure if this is just me, but when my browser window is the wrong size (say, just fractionally less than the height of a preview), the preview tends to bottom-align with the link, but aligning with the top to the top of the window would be more visible.
 C 
 
Personally, I'd like to see something that would create the "leveler" creatures from Rise of the Eldrazi card format. Hope that makes sense. :D
 C 
Bug
Whenever I click on the the "Printable" button in the Visual Spoiler, I get an error message, in both Chrome and IE.
 C 
 
You know how you can make a booster? It would be useful to make six at once, plus order them by color.
cough Useful for playtesting cough
 C 
Enhancement
The ability to link to other custom cards with (((triple parens))) could be enhanced. Allow (((C1234))) to link card ID 1234, and/or uniquely-named cards in other cardsets.
 C 
 
I make a skeleton and it produces the card codes table. But when I edit it or assign card codes it looks exactly the same. Not sure what's going on. I even waited until morning to see if it was a timing issue and nothing works. Tried making a new set, too.
 C 
Bug
Cardset front pages, cardlists, skeletons and visual spoilers cache a bit too much:
1) The admin line of the set views box may be shown or hidden incorrectly
2) Comments don't show up on cardset front page
 C 
 
Make legend Frames,saga Frames and Splitback or flip transform cards
 B 
 
If cardsets are too large, say for around 700 cards, I can't view them, instead Application Error shows up.
This happens whether I use either visual spoiler or cardlist. Can you help me find a way to allow me to view a large cardset without experiencing problems or the Application Error?

Transform (double-faced) cards (mythic)
Frequent Heroku errors? (uncommon)
Different card frames (uncommon)
M15 flips are broken (uncommon)
Can we get graveyard indicators? (common)
Inconsistent text size in mockups (common)
Position of tooltips in small window (common)
Leveler Creatures (common)
Printable? (common)
Sealed Pool (common)
Allow easier card links in comments (common)
Skeletons not working (common)
Caching a bit too much (common)
Framework (common)
Can't view large sets (basic)