Multiverse Feedback: Virtual Booster
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| Mechanics | Upcoming releases | Skeleton |
You could alternatively have 15 random cards regardless of rarity.
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Devoid (This card has no color).
Can someone add the new colorless mana symbol ? |
Stuff like the old frame, PCH planeshifted, and FUT futureshifted.
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I've been seeing a few Heroku errors on the page lately. It usually doesn't last, just half an hour or so, but it's a little odd. Wanted to ask about it in case it's slipped under the radar so far.
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When using Chromium on Ubuntu 12.04, I cannot edit cards that I have created — instead I get the "We're sorry, but something went wrong" page.
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The way it works now, with the frame selection opening a new selection box, seems to have an extra click or two. Instead, why isn't the box that says normal/split/flip always present? It will usually not matter, except when someone creates an alternate-frame card, when it become easier.
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I make a skeleton and it produces the card codes table. But when I edit it or assign card codes it looks exactly the same. Not sure what's going on. I even waited until morning to see if it was a timing issue and nothing works. Tried making a new set, too.
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On many cards, the text size in the mockup at top-left is slightly smaller than the text size for the same card in the hover tooltip on the "User created Cardname" links.
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Gold two-coloured flip cards don't get their pinlines.
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Link to my description page where the bug is: http://multiverse.heroku.com/cardsets/229
Hey, I noticed that in a description page, if you have text that's wrapped in a grey box, your script for some reason doesn't like to show card links as formatted with [[[Cardname]]]. I examined the source code and noticed that you're using both <pre> then <code> tags. I tried downloading source then displaying it locally but I think it might have problems with the Same Origin Policy or something because it's not displaying correctly locally. Anyways, I'm not sure exactly what the problem is since I can't see your server-side script which is managing these pages but you can see the <a href='url'> tags instead of there being links. I'm going to post a comment so the text isn't tiny on the card |
When someone edits a card, they have the ability to comment on their change. I think it would be nice if there was some way to view older editions of a card as well, like on Wikipedia.
That way, you could know what I used to have as flavor text here. ;)
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You know how you can make a booster? It would be useful to make six at once, plus order them by color.
cough Useful for playtesting cough
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SFletcher suggests a switch to make flavor text visible/invisible. This would allow us to look at a card's rules text alone for reviewing clutter.
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Frequently getting these Application Errors. On some days it's really bad. Loading a cardset or page requires many tries. If working on a new card, it could mislead you to resubmit several times, thus creating multiple copies of the same card.
I assume this server runs on ASP.NET because I only ever see these errors on ASP served pages. Quite often, actually, not just this site. |
Cockatrice is an open-source deckbuilder and gaming table. It supports set import from arbitrary URLs.
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If cardsets are too large, say for around 700 cards, I can't view them, instead Application Error shows up.
This happens whether I use either visual spoiler or cardlist. Can you help me find a way to allow me to view a large cardset without experiencing problems or the Application Error? |
New OGW Mana
(mythic)
Different card frames
(uncommon)
Frequent Heroku errors?
(uncommon)
Can't edit cards in Safiria
(uncommon)
Split/Flip card ease-of-use
(common)
Skeletons not working
(common)
Inconsistent text size in mockups
(common)
Pinlines on gold flip cards
(common)
Bad card url encoding
(common)
Card history
(common)
Sealed Pool
(common)
"Hide flavour text" button
(common)
Application Errors
(common)
Cockatrice integration
(common)
Can't view large sets
(basic)