Multiverse Feedback: Virtual Booster
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| Mechanics | Upcoming releases | Skeleton |
You could alternatively have 15 random cards regardless of rarity.
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I'd like to be able to show the expansion symbol.
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Stuff like the old frame, PCH planeshifted, and FUT futureshifted.
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I've been seeing a few Heroku errors on the page lately. It usually doesn't last, just half an hour or so, but it's a little odd. Wanted to ask about it in case it's slipped under the radar so far.
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M15 flip cards render improperly, with the rare stamp jammed in the middle of the unflipped rules text, and the flipped P/T box trying to jump off the line.
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Suppose I have a skeleton, and have created card CW01. It's called "Suntail Hawk". The comment text (((CW01))) produces a link "CW01". It'd be nice if it read "Suntail Hawk" instead.
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The way it works now, with the frame selection opening a new selection box, seems to have an extra click or two. Instead, why isn't the box that says normal/split/flip always present? It will usually not matter, except when someone creates an alternate-frame card, when it become easier.
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Could we have cards printable at custom resolution? I dunno if you can set css width:4cm or whether it needs to be done with dpi calculations or what, but it would be nice to be able to get slightly more cards on a page at a slightly smaller than normal size (or support other games where the cards are slightly different sizes)
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When someone edits a card, they have the ability to comment on their change. I think it would be nice if there was some way to view older editions of a card as well, like on Wikipedia.
That way, you could know what I used to have as flavor text here. ;)
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Yeah, it would be really helpful when trying to figure out what my green commons in my set lack.
Also, I know a little about web development, so I could help you out with this (hence 0 cost :D), so if you're interested I do believe my email is attached to my username in your database. |
An option for cards fighting for the same slot. Not sure how the skeleton would/should display it, though.
Same card code may go against how you already coded things, but an alternative could be something like "CL05b", idk.
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We have a troll. Everyone should probably make their cardsets editable only by users.
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It'd be nice to automatically tell people when they're specifying a card name that's already been used by Wizards.
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I make a skeleton and it produces the card codes table. But when I edit it or assign card codes it looks exactly the same. Not sure what's going on. I even waited until morning to see if it was a timing issue and nothing works. Tried making a new set, too.
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Cardset front pages, cardlists, skeletons and visual spoilers cache a bit too much:
1) The admin line of the set views box may be shown or hidden incorrectly 2) Comments don't show up on cardset front page |
If cardsets are too large, say for around 700 cards, I can't view them, instead Application Error shows up.
This happens whether I use either visual spoiler or cardlist. Can you help me find a way to allow me to view a large cardset without experiencing problems or the Application Error? |
Expansion symbols
(rare)
Different card frames
(uncommon)
Frequent Heroku errors?
(uncommon)
M15 flips are broken
(uncommon)
Make link text for card codes be card name
(common)
Split/Flip card ease-of-use
(common)
Customise print size
(common)
Card history
(common)
Filter when viewing Visual spoiler/Cardlist
(common)
Same card codes
(common)
Troll
(common)
Auto-detect existing card names
(common)
Skeletons not working
(common)
Caching a bit too much
(common)
Can't view large sets
(basic)