Muraganda: Virtual Booster
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Mechanics | Things Here | Skeleton |
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Primal – If only mana produced by basic lands was spent to cast Young Imperiosaur, it enters the battlefield with a +1/+1 counter on it.
3/3
|
: Untap target basic permanent.
1/2
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Lifelink
1/3
|
(Your deck may contain any number of copies of a basic card.)
3/3
|
1/2
|
Flying
1/1
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Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Lizard.)
Menace 3/2
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Vigilance
Other Lizard creatures you control have Vigilance. 2/2
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Pyrosaur attacks each combat if able.
: Pyrosaur gets +1/+0 until end of turn. 1/2
|
(Your deck may contain any number of copies of a basic card.)
1/5
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Creatures you control with no abilities can't be the target of spells or abilities your opponents control.
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Whenever you cast a noncreature spell, creatures you control with no abilities get +1/+1 until end of turn.
|
Put a creature card with mana value X from your hand onto the battlefield. If that creature has no abilities, you may have it fight another target creature.
|
(Your deck may contain any number of copies of a basic card.)
1/2
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Whenever a creature you control with no abilities deals damage, you gain that much life.
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Young Imperiosaur
(common)
Primal Warden
(common)
Scarwitch Healer
(common)
Primordial Razortooth
(common)
Petroglyph Student
(common)
Pteradon Hatchling
(common)
Pouncing Fangmaw
(common)
Saurid Sentinel
(common)
Pyrosaur
(common)
Primordial Trilobite
(common)
Glyph of Warding
(uncommon)
Glyph of Dexterity
(uncommon)
Primal Ambush
(uncommon)
Primordial Stonescale
(common)
Glyph of Power
(uncommon)