Live Oak South: Skeleton

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Skeleton


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)
Note: Skeletons work most effectively if the cardset is configured to use card codes.

||Code | Slot | Notes | ||:---:|------|---------| CW01 – 1 MV [b][/b] [mana][/mana]

CW02 – 1 or 2 MV (don't pick 2 for this and CW06) [b][/b] [mana][/mana]

CW03 – 2 MV [b][/b] [mana][/mana]

CW04 – 2 MV [b][/b] [mana][/mana]

CW05 – 2 MV [b][/b] [mana][/mana]

CW06 – 2 or 3 MV [b][/b] [mana][/mana]

CW07 – 3 MV [b][/b] [mana][/mana]

CW08 – 3 MV [b][/b] [mana][/mana]

CW09 – 4 MV [b][/b] [mana][/mana]

CW10 – 4 MV [b][/b] [mana][/mana]

CW11 – 5 MV [b][/b] [mana][/mana]

CW12 – 5 or 6 MV [b][/b] [mana][/mana]

CW13 – Small removal (usually damage to an attacker or blocker) [b][/b] [mana][/mana]

CW14 – Can't attack or block (sometimes also stops activated abilities, usually an Aura) [b][/b] [mana][/mana]

CW15 – Destroy large/tapped creature [b][/b] [mana][/mana]

CW16 – Combat trick (usually +2/+2 or smaller) [b][/b] [mana][/mana]

CW17 – Positive Aura/Equipment [b][/b] [mana][/mana]

CW18 – Go-wide team-pump effect [b][/b] [mana][/mana]

CW19 – Destroy artifact/enchantment (oftentimes, it can destroy either) [b][/b] [mana][/mana]

UW01 – 1 MV [b][/b] [mana][/mana]

UW02 – 2 MV [b][/b] [mana][/mana]

UW03 – 2 or 3 MV [b][/b] [mana][/mana]

UW04 – 3 MV [b][/b] [mana][/mana]

UW05 – 4 MV [b][/b] [mana][/mana]

UW06 – 5 MV [b][/b] [mana][/mana]

UW07 – Any MV (no more than two creatures at uncommon should have the same MV) [b][/b] [mana][/mana]

UW08 – Any MV (no more than two creatures at uncommon should have the same MV) [b][/b] [mana][/mana]

UW09 – Creature removal (usually very efficient) [b][/b] [mana][/mana]

UW10 – Non-creature [b][/b] [mana][/mana]

UW11 – Non-creature [b][/b] [mana][/mana]

UW12 – Non-creature [b][/b] [mana][/mana]

UW13 - Non-creature [b][/b] [mana][/mana]

RW01 – Any MV [b][/b] [mana][/mana]

RW02 – Any MV [b][/b] [mana][/mana]

RW03 – Any MV [b][/b] [mana][/mana]

RW04 – Any MV [b][/b] [mana][/mana]

RW05 – Any MV [b][/b] [mana][/mana]

RW06 – Any MV [b][/b] [mana][/mana]

RW07 – Non-Creature [b][/b] [mana][/mana]

RW08 – Non-Creature [b][/b] [mana][/mana]

RW09 – Non-Creature [b][/b] [mana][/mana]

RW10 – Non-Creature [b][/b] [mana][/mana]

MW01 - Anything [b][/b] [mana][/mana]

MW02 – Anything [b][/b] [mana][/mana] [spoiler=Blue]

CU01 – 1 MV [b][/b] [mana][/mana]

CU02 – 2 MV [b][/b] [mana][/mana]

CU03 – 2 MV [b][/b] [mana][/mana]

CU04 – 3 MV [b][/b] [mana][/mana]

CU05 – 3 MV [b][/b] [mana][/mana]

CU06 – 4 MV [b][/b] [mana][/mana]

CU07 – 4 MV [b][/b] [mana][/mana]

CU08 – 5 MV [b][/b] [mana][/mana]

CU09 – 6+ MV (this, or sometimes CU08, often has some attacking restriction) [b][/b] [mana][/mana]

CU10 – Either 0 power creature, creature with defender, or non-creature [b][/b] [mana][/mana]

CU11 – Counterspell that can counter anything (what R&D calls a "hard counter") [b][/b] [mana][/mana]

CU12 – Counterspell with some restriction (what R&D calls a "soft counter") [b][/b] [mana][/mana]

CU13 – Lockdown Aura [b][/b] [mana][/mana]

CU14 – Card drawing (usually no more than three cards) [b][/b] [mana][/mana]

CU15 – Cantrip/card filtering (aka drawing some number of cards and then discarding) [b][/b] [mana][/mana]

CU16 - Bounce spell (usually returning a creature or nonland permanent to top or bottom of library, owner's choice) [b][/b] [mana][/mana]

CU17 – Positive Aura or combat trick [b][/b] [mana][/mana]

CU18 – Disrupt opposing creatures (freezing, tapping, lowering power, etc.) [b][/b] [mana][/mana]

CU19 – Anything [b][/b] [mana][/mana]

UU01 – 1 or 2MV [b][/b] [mana][/mana]

UU02 – 2 MV [b][/b] [mana][/mana]

UU03 – 3 MV [b][/b] [mana][/mana]

UU04 – Any MV [b][/b] [mana][/mana]

UU05 – 4 MV [b][/b] [mana][/mana]

UU06 – 5 MV [b][/b] [mana][/mana]

UW07 – Any MV (no MV should be on more than two uncommon creatures) [b][/b] [mana][/mana]

UU08 – Card draw [b][/b] [mana][/mana]

UU09 – Counterspell [b][/b] [mana][/mana]

UU10 – Non-creature [b][/b] [mana][/mana]

UU11 – Non-creature [b][/b] [mana][/mana]

UU12 – Non-creature [b][/b] [mana][/mana]

UU13 – Non-creature [b][/b] [mana][/mana]

RU01 – Any MV [b][/b] [mana][/mana]

RU02 – Any MV [b][/b] [mana][/mana]

RU03 – Any MV [b][/b] [mana][/mana]

RU04 – Any MV [b][/b] [mana][/mana]

RU05 – Any MV [b][/b] [mana][/mana]

RU06 – Non-Creature [b][/b] [mana][/mana]

RU07 – Non-Creature [b][/b] [mana][/mana]

RU08 – Non-Creature [b][/b] [mana][/mana]

RU09 – Non-Creature [b][/b] [mana][/mana]

RU10 – Non-Creature [b][/b] [mana][/mana]

MU01 - Anything [b][/b] [mana][/mana]

MU02 - Anything [b][/b] [mana][/mana]

[/spoiler] [spoiler=Black]

CB01 – 1 MV [b][/b] [mana][/mana]

CB02 – 2 MV [b][/b] [mana][/mana]

CB03 – 2 MV [b][/b] [mana][/mana]

CB04 – 2 or 3 MV [b][/b] [mana][/mana]

CB05 – 3 MV [b][/b] [mana][/mana]

CB06 – 3 MV [b][/b] [mana][/mana]

CB07 – 4 MV [b][/b] [mana][/mana]

CB08 – 4 MV [b][/b] [mana][/mana]

CB09 – 5 MV [b][/b] [mana][/mana]

CB10 – 6+ MV [b][/b] [mana][/mana]

CB11 – Removal spell, can kill anything [b][/b] [mana][/mana]

CB12 – Removal spell, can kill small things [b][/b] [mana][/mana]

CB13 – Removal spell, edict (forced sacrifice), or conditional [b][/b] [mana][/mana]

CB14 – Removal spell, limitations, different from the others, usually weaker [b][/b] [mana][/mana]

CB15 – Card draw (for some resource in addition to mana, usually life) [b][/b] [mana][/mana]

CB16 – Return creature card from graveyard to hand (one or two creatures) [b][/b] [mana][/mana]

CB17 – Discard (one or two cards, if you choose what gets discarded, not land) [b][/b] [mana][/mana]

CB18 – Positive Aura or combat trick [b][/b] [mana][/mana]

CB19 – Anything [b][/b] [mana][/mana]

UB01 – 1 or 2MV [b][/b] [mana][/mana]

UB02 – 2 MV [b][/b] [mana][/mana]

UB03 – 3 MV [b][/b] [mana][/mana]

UB04 – 4 MV [b][/b] [mana][/mana]

UB05 – 5 MV [b][/b] [mana][/mana]

UB06 – Any MV (no more than two creatures at uncommon should have the same MV) [b][/b] [mana][/mana]

UB07 – Any MV (no more than two creatures at uncommon should have the same MV) [b][/b] [mana][/mana]

UB08 – Removal [b][/b] [mana][/mana]

UB09 – Reanimation [b][/b] [mana][/mana]

UB10 – Non-creature [b][/b] [mana][/mana]

UB11 – Non-creature [b][/b] [mana][/mana]

UB12 – Non-creature [b][/b] [mana][/mana]

UB13 – Non-creature [b][/b] [mana][/mana]

RB01 – Any MV [b][/b] [mana][/mana]

RB02 – Any MV [b][/b] [mana][/mana]

RB03 – Any MV [b][/b] [mana][/mana]

RB04 – Any MV [b][/b] [mana][/mana]

RB05 – Any MV [b][/b] [mana][/mana]

RB06 – Non-Creature [b][/b] [mana][/mana]

RB07 – Non-Creature [b][/b] [mana][/mana]

RB08 – Non-Creature [b][/b] [mana][/mana]

RB09 – Non-Creature [b][/b] [mana][/mana]

RB10 – Non-Creature [b][/b] [mana][/mana]

MB01 – Planeswalker [b][/b] [mana][/mana]

MB02 – Non-Planeswalker [b][/b] [mana][/mana]

[/spoiler] [spoiler=Red]

CR01 – 1 MV [b][/b] [mana][/mana]

CR02 – 2 MV [b][/b] [mana][/mana]

CR03 – 2 MV [b][/b] [mana][/mana]

CR04 – 2 MV [b][/b] [mana][/mana]

CR05 – 3 MV [b][/b] [mana][/mana]

CR06 – 3 MV [b][/b] [mana][/mana]

CR07 – 4 MV [b][/b] [mana][/mana]

CR08 – 4 MV [b][/b] [mana][/mana]

CR09 – 5 MV [b][/b] [mana][/mana]

CR10 – 5+ MV [b][/b] [mana][/mana]

CR11 – Efficient direct-damage spell (usually one of this and CB12 is any target) [b][/b] [mana][/mana]

CR12 – Other direct-damage spell [b][/b] [mana][/mana]

CR13 – Steal effect/inefficient direct damage [b][/b] [mana][/mana]

CR14 – Team pump (power greater than toughness)/land destruction [b][/b] [mana][/mana]

CR15 – Cantrip (draw a card rider)/card filtering (usually rummaging—discard and draw) [b][/b] [mana][/mana]

CR16 – Positive Aura or Equipment [b][/b] [mana][/mana]

CR17 – Combat trick [b][/b] [mana][/mana]

CR18 – Can't block/destroy artifact/direct damage to player [b][/b] [mana][/mana]

CR19 – Anything [b][/b] [mana][/mana]

UR01 – 1 or 2MV [b][/b] [mana][/mana]

UR02 – 2 MV [b][/b] [mana][/mana]

UR03 – Any MV [b][/b] [mana][/mana]

UR04 – 3 MV [b][/b] [mana][/mana]

UR05 – 4MV [b][/b] [mana][/mana]

UR06 – 5+ MV [b][/b] [mana][/mana]

UR07 – Any MV (no more than two creatures at uncommon should have the same MV) [b][/b] [mana][/mana]

UR08 – Direct damage (most often any target) [b][/b] [mana][/mana]

UR09 – Small sweeper/multi-target direct damage [b][/b] [mana][/mana]

UR10 – Non-creature [b][/b] [mana][/mana]

UR11 – Non-creature [b][/b] [mana][/mana]

UR12 – Non-creature [b][/b] [mana][/mana]

UR13 – Non-creature [b][/b] [mana][/mana]

RR01 – Any MV [b][/b] [mana][/mana]

RR02 – Any MV [b][/b] [mana][/mana]

RR03 – Any MV [b][/b] [mana][/mana]

RR04 – Any MV [b][/b] [mana][/mana]

RR05 – Any MV [b][/b] [mana][/mana]

RR06 – Non-Creature [b][/b] [mana][/mana]

RR07 – Non-Creature [b][/b] [mana][/mana]

RR08 – Non-Creature [b][/b] [mana][/mana]

RR09 – Non-Creature [b][/b] [mana][/mana]

RR10 – Non-Creature [b][/b] [mana][/mana]

MR01 - Planeswalker [b][/b] [mana][/mana]

MR02 - Non-Planeswalker [b][/b] [mana][/mana]

[/spoiler] [spoiler=Green]

CG01 – 1 MV [b][/b] [mana][/mana]

CG02 – 2 MV [b][/b] [mana][/mana]

CG03 – 2 MV [b][/b] [mana][/mana]

CG04 – 3 MV [b][/b] [mana][/mana]

CG05 – 3 MV [b][/b] [mana][/mana]

CG06 – 3 OR 4 MV [b][/b] [mana][/mana]

CG07 – 4 MV [b][/b] [mana][/mana]

CG08 – 4 MV [b][/b] [mana][/mana]

CG09 – 5 MV [b][/b] [mana][/mana]

CG10 – 5 OR 6 MV [b][/b] [mana][/mana]

CG11 – 6+ MV [b][/b] [mana][/mana]

CG12 – Fight or bite (dealing damage equal to power) [b][/b] [mana][/mana]

CG13 – Power/toughness pumping (usually on an instant) [b][/b] [mana][/mana]

CG14 – Another combat trick / fight or bite (slightly less effective compared to CG12) [b][/b] [mana][/mana]

CG15 – Cantrip/card filtering [b][/b] [mana][/mana]

CG16 – Positive Aura or Equipment [b][/b] [mana][/mana]

CG17 – Anti-flying [b][/b] [mana][/mana]

CG18 – Mana ramp (usually fetching land, but sometimes an Aura) [b][/b] [mana][/mana]

CG19 – Artifact or enchantment destruction [b][/b] [mana][/mana]

UG01 – 1 or 2MV [b][/b] [mana][/mana]

UG02 – 2 MV [b][/b] [mana][/mana]

UG03 – 3 MV [b][/b] [mana][/mana]

UG04 – 4 MV [b][/b] [mana][/mana]

UG05 – 5 MV [b][/b] [mana][/mana]

UG06 – 6+ MV [b][/b] [mana][/mana]

UG07 – Any MV (no more than two creatures at uncommon should have the same MV) [b][/b] [mana][/mana]

UG08 – Any MV (no more than two creatures at uncommon should have the same MV) [b][/b] [mana][/mana]

UG09 – Mana ramp (usually creating more mana than mana-ramp commons) [b][/b] [mana][/mana]

UG10 – Non-creature [b][/b] [mana][/mana]

UG11 – Non-creature [b][/b] [mana][/mana]

UG12 – Non-creature [b][/b] [mana][/mana]

UG13 – Non-creature [b][/b] [mana][/mana]

RG01 – Any MV [b][/b] [mana][/mana]

RG02 – Any MV [b][/b] [mana][/mana]

RG03 – Any MV [b][/b] [mana][/mana]

RG04 – Any MV [b][/b] [mana][/mana]

RG05 – Any MV [b][/b] [mana][/mana]

RG06 – Non-Creature [b][/b] [mana][/mana]

RG07 – Non-Creature [b][/b] [mana][/mana]

RG08 – Non-Creature [b][/b] [mana][/mana]

RG09 – Non-Creature [b][/b] [mana][/mana]

RG10 – Non-Creature [b][/b] [mana][/mana]

MG01 - Anything [b][/b] [mana][/mana]

MG02 - Anything [b][/b] [mana][/mana]

[/spoiler] [spoiler=Multicolor]

UZ01 – WU Signpost [b][/b] [mana][/mana]

UZ02 – WB Signpost [b][/b] [mana][/mana]

UZ03 – UB Signpost [b][/b] [mana][/mana]

UZ04 – UR Signpost [b][/b] [mana][/mana]

UZ05 – BR Signpost [b][/b] [mana][/mana]

UZ06 – BG Signpost [b][/b] [mana][/mana]

UZ07 – RG Signpost [b][/b] [mana][/mana]

UZ08 – RW Signpost [b][/b] [mana][/mana]

UZ09 – GW Signpost [b][/b] [mana][/mana]

UZ10 – GU Signpost [b][/b] [mana][/mana]

RZ01 – Anything WU [b][/b] [mana][/mana]

RZ02 – Anything WB [b][/b] [mana][/mana]

RZ03 – Anything UB [b][/b] [mana][/mana]

RZ04 – Anything UR [b][/b] [mana][/mana]

RZ05 – Anything BR [b][/b] [mana][/mana]

RZ06 – Anything BG [b][/b] [mana][/mana]

RZ07 – Anything RG [b][/b] [mana][/mana]

RZ08 – Anything RW [b][/b] [mana][/mana]

RZ09 – Anything GW [b][/b] [mana][/mana]

RZ10 – Anything UG [b][/b] [mana][/mana]

MZ01 – Anything Multicolored [b][/b] [mana][/mana]

MZ02 – Anything Multicolored [b][/b] [mana][/mana]

MZ03 – Anything Multicolored [b][/b] [mana][/mana]

MZ04 – Anything Multicolored [b][/b] [mana][/mana]

MZ05 – Anything Multicolored [b][/b] [mana][/mana]

MZ06 – Anything Multicolored [b][/b] [mana][/mana]

MZ07 – Anything Multicolored [b][/b] [mana][/mana]

MZ08 – Anything Multicolored [b][/b] [mana][/mana]

MZ09 – Anything Multicolored [b][/b] [mana][/mana]

MZ10 – Anything Multicolored [b][/b] [mana][/mana]

[/spoiler] [spoiler=Colorless (Artifact)]

CA01 – 1 or 2 MV [b][/b] [mana][/mana]

CA02 – 3 or 4 MV [b][/b] [mana][/mana]

CA03 – 5 or 6 MV [b][/b] [mana][/mana]

CA04 – Equipment [b][/b] [mana][/mana]

CA05 – Removal [b][/b] [mana][/mana]

CA06 – Mana production [b][/b] [mana][/mana]

UA01 – 1 or 2 MV [b][/b] [mana][/mana]

UA02 – 3 or 4 MV [b][/b] [mana][/mana]

UA03 – 5 or 6 MV [b][/b] [mana][/mana]

UA04 – Removal (often conditional and usually costed somewhat inefficiently) [b][/b] [mana][/mana]

UA05 – Non-creature [b][/b] [mana][/mana]

UA06 – Equipment [b][/b] [mana][/mana]

RA02 – Artifact [b][/b] [mana][/mana]

RA03 – Artifact [b][/b] [mana][/mana]

RA04 – Equipment [b][/b] [mana][/mana]

[/spoiler]