Note: Skeletons work most effectively if
the cardset is configured to use card codes.
||Code | Slot | Notes |
||:---:|------|---------|
CW01 – 1 MV
[b][/b] [mana][/mana]
CW02 – 1 or 2 MV (don't pick 2 for this and CW06)
[b][/b] [mana][/mana]
CW03 – 2 MV
[b][/b] [mana][/mana]
CW04 – 2 MV
[b][/b] [mana][/mana]
CW05 – 2 MV
[b][/b] [mana][/mana]
CW06 – 2 or 3 MV
[b][/b] [mana][/mana]
CW07 – 3 MV
[b][/b] [mana][/mana]
CW08 – 3 MV
[b][/b] [mana][/mana]
CW09 – 4 MV
[b][/b] [mana][/mana]
CW10 – 4 MV
[b][/b] [mana][/mana]
CW11 – 5 MV
[b][/b] [mana][/mana]
CW12 – 5 or 6 MV
[b][/b] [mana][/mana]
CW13 – Small removal (usually damage to an attacker or blocker)
[b][/b] [mana][/mana]
CW14 – Can't attack or block (sometimes also stops activated abilities, usually an Aura)
[b][/b] [mana][/mana]
CW15 – Destroy large/tapped creature
[b][/b] [mana][/mana]
CW16 – Combat trick (usually +2/+2 or smaller)
[b][/b] [mana][/mana]
CW17 – Positive Aura/Equipment
[b][/b] [mana][/mana]
CW18 – Go-wide team-pump effect
[b][/b] [mana][/mana]
CW19 – Destroy artifact/enchantment (oftentimes, it can destroy either)
[b][/b] [mana][/mana]
UW01 – 1 MV
[b][/b] [mana][/mana]
UW02 – 2 MV
[b][/b] [mana][/mana]
UW03 – 2 or 3 MV
[b][/b] [mana][/mana]
UW04 – 3 MV
[b][/b] [mana][/mana]
UW05 – 4 MV
[b][/b] [mana][/mana]
UW06 – 5 MV
[b][/b] [mana][/mana]
UW07 – Any MV (no more than two creatures at uncommon should have the same MV)
[b][/b] [mana][/mana]
UW08 – Any MV (no more than two creatures at uncommon should have the same MV)
[b][/b] [mana][/mana]
UW09 – Creature removal (usually very efficient)
[b][/b] [mana][/mana]
UW10 – Non-creature
[b][/b] [mana][/mana]
UW11 – Non-creature
[b][/b] [mana][/mana]
UW12 – Non-creature
[b][/b] [mana][/mana]
UW13 - Non-creature
[b][/b] [mana][/mana]
RW01 – Any MV
[b][/b] [mana][/mana]
RW02 – Any MV
[b][/b] [mana][/mana]
RW03 – Any MV
[b][/b] [mana][/mana]
RW04 – Any MV
[b][/b] [mana][/mana]
RW05 – Any MV
[b][/b] [mana][/mana]
RW06 – Any MV
[b][/b] [mana][/mana]
RW07 – Non-Creature
[b][/b] [mana][/mana]
RW08 – Non-Creature
[b][/b] [mana][/mana]
RW09 – Non-Creature
[b][/b] [mana][/mana]
RW10 – Non-Creature
[b][/b] [mana][/mana]
MW01 - Anything
[b][/b] [mana][/mana]
MW02 – Anything
[b][/b] [mana][/mana]
[spoiler=Blue]
CU01 – 1 MV
[b][/b] [mana][/mana]
CU02 – 2 MV
[b][/b] [mana][/mana]
CU03 – 2 MV
[b][/b] [mana][/mana]
CU04 – 3 MV
[b][/b] [mana][/mana]
CU05 – 3 MV
[b][/b] [mana][/mana]
CU06 – 4 MV
[b][/b] [mana][/mana]
CU07 – 4 MV
[b][/b] [mana][/mana]
CU08 – 5 MV
[b][/b] [mana][/mana]
CU09 – 6+ MV (this, or sometimes CU08, often has some attacking restriction)
[b][/b] [mana][/mana]
CU10 – Either 0 power creature, creature with defender, or non-creature
[b][/b] [mana][/mana]
CU11 – Counterspell that can counter anything (what R&D calls a "hard counter")
[b][/b] [mana][/mana]
CU12 – Counterspell with some restriction (what R&D calls a "soft counter")
[b][/b] [mana][/mana]
CU13 – Lockdown Aura
[b][/b] [mana][/mana]
CU14 – Card drawing (usually no more than three cards)
[b][/b] [mana][/mana]
CU15 – Cantrip/card filtering (aka drawing some number of cards and then discarding)
[b][/b] [mana][/mana]
CU16 - Bounce spell (usually returning a creature or nonland permanent to top or bottom of library, owner's choice)
[b][/b] [mana][/mana]
CU17 – Positive Aura or combat trick
[b][/b] [mana][/mana]
CU18 – Disrupt opposing creatures (freezing, tapping, lowering power, etc.)
[b][/b] [mana][/mana]
CU19 – Anything
[b][/b] [mana][/mana]
UU01 – 1 or 2MV
[b][/b] [mana][/mana]
UU02 – 2 MV
[b][/b] [mana][/mana]
UU03 – 3 MV
[b][/b] [mana][/mana]
UU04 – Any MV
[b][/b] [mana][/mana]
UU05 – 4 MV
[b][/b] [mana][/mana]
UU06 – 5 MV
[b][/b] [mana][/mana]
UW07 – Any MV (no MV should be on more than two uncommon creatures)
[b][/b] [mana][/mana]
UU08 – Card draw
[b][/b] [mana][/mana]
UU09 – Counterspell
[b][/b] [mana][/mana]
UU10 – Non-creature
[b][/b] [mana][/mana]
UU11 – Non-creature
[b][/b] [mana][/mana]
UU12 – Non-creature
[b][/b] [mana][/mana]
UU13 – Non-creature
[b][/b] [mana][/mana]
RU01 – Any MV
[b][/b] [mana][/mana]
RU02 – Any MV
[b][/b] [mana][/mana]
RU03 – Any MV
[b][/b] [mana][/mana]
RU04 – Any MV
[b][/b] [mana][/mana]
RU05 – Any MV
[b][/b] [mana][/mana]
RU06 – Non-Creature
[b][/b] [mana][/mana]
RU07 – Non-Creature
[b][/b] [mana][/mana]
RU08 – Non-Creature
[b][/b] [mana][/mana]
RU09 – Non-Creature
[b][/b] [mana][/mana]
RU10 – Non-Creature
[b][/b] [mana][/mana]
MU01 - Anything
[b][/b] [mana][/mana]
MU02 - Anything
[b][/b] [mana][/mana]
[/spoiler]
[spoiler=Black]
CB01 – 1 MV
[b][/b] [mana][/mana]
CB02 – 2 MV
[b][/b] [mana][/mana]
CB03 – 2 MV
[b][/b] [mana][/mana]
CB04 – 2 or 3 MV
[b][/b] [mana][/mana]
CB05 – 3 MV
[b][/b] [mana][/mana]
CB06 – 3 MV
[b][/b] [mana][/mana]
CB07 – 4 MV
[b][/b] [mana][/mana]
CB08 – 4 MV
[b][/b] [mana][/mana]
CB09 – 5 MV
[b][/b] [mana][/mana]
CB10 – 6+ MV
[b][/b] [mana][/mana]
CB11 – Removal spell, can kill anything
[b][/b] [mana][/mana]
CB12 – Removal spell, can kill small things
[b][/b] [mana][/mana]
CB13 – Removal spell, edict (forced sacrifice), or conditional
[b][/b] [mana][/mana]
CB14 – Removal spell, limitations, different from the others, usually weaker
[b][/b] [mana][/mana]
CB15 – Card draw (for some resource in addition to mana, usually life)
[b][/b] [mana][/mana]
CB16 – Return creature card from graveyard to hand (one or two creatures)
[b][/b] [mana][/mana]
CB17 – Discard (one or two cards, if you choose what gets discarded, not land)
[b][/b] [mana][/mana]
CB18 – Positive Aura or combat trick
[b][/b] [mana][/mana]
CB19 – Anything
[b][/b] [mana][/mana]
UB01 – 1 or 2MV
[b][/b] [mana][/mana]
UB02 – 2 MV
[b][/b] [mana][/mana]
UB03 – 3 MV
[b][/b] [mana][/mana]
UB04 – 4 MV
[b][/b] [mana][/mana]
UB05 – 5 MV
[b][/b] [mana][/mana]
UB06 – Any MV (no more than two creatures at uncommon should have the same MV)
[b][/b] [mana][/mana]
UB07 – Any MV (no more than two creatures at uncommon should have the same MV)
[b][/b] [mana][/mana]
UB08 – Removal
[b][/b] [mana][/mana]
UB09 – Reanimation
[b][/b] [mana][/mana]
UB10 – Non-creature
[b][/b] [mana][/mana]
UB11 – Non-creature
[b][/b] [mana][/mana]
UB12 – Non-creature
[b][/b] [mana][/mana]
UB13 – Non-creature
[b][/b] [mana][/mana]
RB01 – Any MV
[b][/b] [mana][/mana]
RB02 – Any MV
[b][/b] [mana][/mana]
RB03 – Any MV
[b][/b] [mana][/mana]
RB04 – Any MV
[b][/b] [mana][/mana]
RB05 – Any MV
[b][/b] [mana][/mana]
RB06 – Non-Creature
[b][/b] [mana][/mana]
RB07 – Non-Creature
[b][/b] [mana][/mana]
RB08 – Non-Creature
[b][/b] [mana][/mana]
RB09 – Non-Creature
[b][/b] [mana][/mana]
RB10 – Non-Creature
[b][/b] [mana][/mana]
MB01 – Planeswalker
[b][/b] [mana][/mana]
MB02 – Non-Planeswalker
[b][/b] [mana][/mana]
[/spoiler]
[spoiler=Red]
CR01 – 1 MV
[b][/b] [mana][/mana]
CR02 – 2 MV
[b][/b] [mana][/mana]
CR03 – 2 MV
[b][/b] [mana][/mana]
CR04 – 2 MV
[b][/b] [mana][/mana]
CR05 – 3 MV
[b][/b] [mana][/mana]
CR06 – 3 MV
[b][/b] [mana][/mana]
CR07 – 4 MV
[b][/b] [mana][/mana]
CR08 – 4 MV
[b][/b] [mana][/mana]
CR09 – 5 MV
[b][/b] [mana][/mana]
CR10 – 5+ MV
[b][/b] [mana][/mana]
CR11 – Efficient direct-damage spell (usually one of this and CB12 is any target)
[b][/b] [mana][/mana]
CR12 – Other direct-damage spell
[b][/b] [mana][/mana]
CR13 – Steal effect/inefficient direct damage
[b][/b] [mana][/mana]
CR14 – Team pump (power greater than toughness)/land destruction
[b][/b] [mana][/mana]
CR15 – Cantrip (draw a card rider)/card filtering (usually rummaging—discard and draw)
[b][/b] [mana][/mana]
CR16 – Positive Aura or Equipment
[b][/b] [mana][/mana]
CR17 – Combat trick
[b][/b] [mana][/mana]
CR18 – Can't block/destroy artifact/direct damage to player
[b][/b] [mana][/mana]
CR19 – Anything
[b][/b] [mana][/mana]
UR01 – 1 or 2MV
[b][/b] [mana][/mana]
UR02 – 2 MV
[b][/b] [mana][/mana]
UR03 – Any MV
[b][/b] [mana][/mana]
UR04 – 3 MV
[b][/b] [mana][/mana]
UR05 – 4MV
[b][/b] [mana][/mana]
UR06 – 5+ MV
[b][/b] [mana][/mana]
UR07 – Any MV (no more than two creatures at uncommon should have the same MV)
[b][/b] [mana][/mana]
UR08 – Direct damage (most often any target)
[b][/b] [mana][/mana]
UR09 – Small sweeper/multi-target direct damage
[b][/b] [mana][/mana]
UR10 – Non-creature
[b][/b] [mana][/mana]
UR11 – Non-creature
[b][/b] [mana][/mana]
UR12 – Non-creature
[b][/b] [mana][/mana]
UR13 – Non-creature
[b][/b] [mana][/mana]
RR01 – Any MV
[b][/b] [mana][/mana]
RR02 – Any MV
[b][/b] [mana][/mana]
RR03 – Any MV
[b][/b] [mana][/mana]
RR04 – Any MV
[b][/b] [mana][/mana]
RR05 – Any MV
[b][/b] [mana][/mana]
RR06 – Non-Creature
[b][/b] [mana][/mana]
RR07 – Non-Creature
[b][/b] [mana][/mana]
RR08 – Non-Creature
[b][/b] [mana][/mana]
RR09 – Non-Creature
[b][/b] [mana][/mana]
RR10 – Non-Creature
[b][/b] [mana][/mana]
MR01 - Planeswalker
[b][/b] [mana][/mana]
MR02 - Non-Planeswalker
[b][/b] [mana][/mana]
[/spoiler]
[spoiler=Green]
CG01 – 1 MV
[b][/b] [mana][/mana]
CG02 – 2 MV
[b][/b] [mana][/mana]
CG03 – 2 MV
[b][/b] [mana][/mana]
CG04 – 3 MV
[b][/b] [mana][/mana]
CG05 – 3 MV
[b][/b] [mana][/mana]
CG06 – 3 OR 4 MV
[b][/b] [mana][/mana]
CG07 – 4 MV
[b][/b] [mana][/mana]
CG08 – 4 MV
[b][/b] [mana][/mana]
CG09 – 5 MV
[b][/b] [mana][/mana]
CG10 – 5 OR 6 MV
[b][/b] [mana][/mana]
CG11 – 6+ MV
[b][/b] [mana][/mana]
CG12 – Fight or bite (dealing damage equal to power)
[b][/b] [mana][/mana]
CG13 – Power/toughness pumping (usually on an instant)
[b][/b] [mana][/mana]
CG14 – Another combat trick / fight or bite (slightly less effective compared to CG12)
[b][/b] [mana][/mana]
CG15 – Cantrip/card filtering
[b][/b] [mana][/mana]
CG16 – Positive Aura or Equipment
[b][/b] [mana][/mana]
CG17 – Anti-flying
[b][/b] [mana][/mana]
CG18 – Mana ramp (usually fetching land, but sometimes an Aura)
[b][/b] [mana][/mana]
CG19 – Artifact or enchantment destruction
[b][/b] [mana][/mana]
UG01 – 1 or 2MV
[b][/b] [mana][/mana]
UG02 – 2 MV
[b][/b] [mana][/mana]
UG03 – 3 MV
[b][/b] [mana][/mana]
UG04 – 4 MV
[b][/b] [mana][/mana]
UG05 – 5 MV
[b][/b] [mana][/mana]
UG06 – 6+ MV
[b][/b] [mana][/mana]
UG07 – Any MV (no more than two creatures at uncommon should have the same MV)
[b][/b] [mana][/mana]
UG08 – Any MV (no more than two creatures at uncommon should have the same MV)
[b][/b] [mana][/mana]
UG09 – Mana ramp (usually creating more mana than mana-ramp commons)
[b][/b] [mana][/mana]
UG10 – Non-creature
[b][/b] [mana][/mana]
UG11 – Non-creature
[b][/b] [mana][/mana]
UG12 – Non-creature
[b][/b] [mana][/mana]
UG13 – Non-creature
[b][/b] [mana][/mana]
RG01 – Any MV
[b][/b] [mana][/mana]
RG02 – Any MV
[b][/b] [mana][/mana]
RG03 – Any MV
[b][/b] [mana][/mana]
RG04 – Any MV
[b][/b] [mana][/mana]
RG05 – Any MV
[b][/b] [mana][/mana]
RG06 – Non-Creature
[b][/b] [mana][/mana]
RG07 – Non-Creature
[b][/b] [mana][/mana]
RG08 – Non-Creature
[b][/b] [mana][/mana]
RG09 – Non-Creature
[b][/b] [mana][/mana]
RG10 – Non-Creature
[b][/b] [mana][/mana]
MG01 - Anything
[b][/b] [mana][/mana]
MG02 - Anything
[b][/b] [mana][/mana]
[/spoiler]
[spoiler=Multicolor]
UZ01 – WU Signpost
[b][/b] [mana][/mana]
UZ02 – WB Signpost
[b][/b] [mana][/mana]
UZ03 – UB Signpost
[b][/b] [mana][/mana]
UZ04 – UR Signpost
[b][/b] [mana][/mana]
UZ05 – BR Signpost
[b][/b] [mana][/mana]
UZ06 – BG Signpost
[b][/b] [mana][/mana]
UZ07 – RG Signpost
[b][/b] [mana][/mana]
UZ08 – RW Signpost
[b][/b] [mana][/mana]
UZ09 – GW Signpost
[b][/b] [mana][/mana]
UZ10 – GU Signpost
[b][/b] [mana][/mana]
RZ01 – Anything WU
[b][/b] [mana][/mana]
RZ02 – Anything WB
[b][/b] [mana][/mana]
RZ03 – Anything UB
[b][/b] [mana][/mana]
RZ04 – Anything UR
[b][/b] [mana][/mana]
RZ05 – Anything BR
[b][/b] [mana][/mana]
RZ06 – Anything BG
[b][/b] [mana][/mana]
RZ07 – Anything RG
[b][/b] [mana][/mana]
RZ08 – Anything RW
[b][/b] [mana][/mana]
RZ09 – Anything GW
[b][/b] [mana][/mana]
RZ10 – Anything UG
[b][/b] [mana][/mana]
MZ01 – Anything Multicolored
[b][/b] [mana][/mana]
MZ02 – Anything Multicolored
[b][/b] [mana][/mana]
MZ03 – Anything Multicolored
[b][/b] [mana][/mana]
MZ04 – Anything Multicolored
[b][/b] [mana][/mana]
MZ05 – Anything Multicolored
[b][/b] [mana][/mana]
MZ06 – Anything Multicolored
[b][/b] [mana][/mana]
MZ07 – Anything Multicolored
[b][/b] [mana][/mana]
MZ08 – Anything Multicolored
[b][/b] [mana][/mana]
MZ09 – Anything Multicolored
[b][/b] [mana][/mana]
MZ10 – Anything Multicolored
[b][/b] [mana][/mana]
[/spoiler]
[spoiler=Colorless (Artifact)]
CA01 – 1 or 2 MV
[b][/b] [mana][/mana]
CA02 – 3 or 4 MV
[b][/b] [mana][/mana]
CA03 – 5 or 6 MV
[b][/b] [mana][/mana]
CA04 – Equipment
[b][/b] [mana][/mana]
CA05 – Removal
[b][/b] [mana][/mana]
CA06 – Mana production
[b][/b] [mana][/mana]
UA01 – 1 or 2 MV
[b][/b] [mana][/mana]
UA02 – 3 or 4 MV
[b][/b] [mana][/mana]
UA03 – 5 or 6 MV
[b][/b] [mana][/mana]
UA04 – Removal (often conditional and usually costed somewhat inefficiently)
[b][/b] [mana][/mana]
UA05 – Non-creature
[b][/b] [mana][/mana]
UA06 – Equipment
[b][/b] [mana][/mana]
RA02 – Artifact
[b][/b] [mana][/mana]
RA03 – Artifact
[b][/b] [mana][/mana]
RA04 – Equipment
[b][/b] [mana][/mana]
[/spoiler]