Archeia: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Mimetic Mutant enters the battlefield as a copy of a creature chosen at random. 2/2
|
Jungle Shrine enters the battlefield tapped.
: Add , , or to your mana pool. |
Spells that share a card type with a card you own in exile cost less for you to cast.
2/2
|
Savage Lands enters the battlefield tapped.
: Add , , or to your mana pool. |
Tap target creature.
Create a Rift (It's an Enchantment with ", Sacrifice this: Scry 2") |
: Obscured Mutant gets +1/+1 and gains Menace until end of turn.
2/2
|
Menace
When CARDNAME enters the battlefield, draw a card, then discard a card. 3/3
|
Vigilance
, : Tap target creature. 2/3
|
2/2
|
Return target nonland permanent to its owner’s hand.
Monitor – If you looked at any cards in a library this turn, put that permanent on top of its owner’s library instead. |
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life. : Add or to your mana pool. |
Target creature gets -1/-1 until end of turn.
Scry 2 |
Flying
Whenever you Scry, Timelaw Aeronaut gets +1/+1 until end of turn. 2/2
|
Prevent all damage that would be dealt to target creature this turn.
Scry 1 |
|
2/2
|
Mimetic Mutant
(rare)
Jungle Shrine
(uncommon)
Tin Tribe Druid
(uncommon)
Savage Lands
(uncommon)
Decelerate
(common)
Obscured Mutant
(common)
CZ02
(common)
Copper Valley Patrol
(common)
Basic Synth
(common)
Delay Existence
(common)
Tranquil Cove
(common)
Lose Hope
(common)
Timelaw Aeronaut
(common)
Rewrite Fate
(common)
Swamp
(basic)
Zombie
(token)