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Mechanics | Skeleton |
Showing all 21 cards
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Wager (As this spell resolves, you may ante the top card of your library.)
Put two 1/1 white Soldier creature tokens onto the battlefield. If you wagered on Enlistment Notice, put four of those tokens onto the battlefield instead.
Put two 1/1 white Soldier creature tokens onto the battlefield. If you wagered on Enlistment Notice, put four of those tokens onto the battlefield instead.
When Frontier Marksman enters the battlefield, you may destroy target tapped creature.
Break — When Frontier Marksman is put into the ante from anywhere, you may destroy target tapped creature.
Break — When Frontier Marksman is put into the ante from anywhere, you may destroy target tapped creature.
2/2
First strike
When Investigation Team enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Break — When Investigation Team is put into the ante from anywhere, put a 1/1 white Soldier creature token onto the battlefield.
When Investigation Team enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Break — When Investigation Team is put into the ante from anywhere, put a 1/1 white Soldier creature token onto the battlefield.
2/2
First strike, flash
When Mysterious Stranger enters the battlefield, shuffle all cards from your contribution to the ante into your library.
Break — When Mysterious Stranger is put into the ante from anywhere, shuffle all cards from your contribution to the ante into your library.
When Mysterious Stranger enters the battlefield, shuffle all cards from your contribution to the ante into your library.
Break — When Mysterious Stranger is put into the ante from anywhere, shuffle all cards from your contribution to the ante into your library.
4/5
Wager (As this spell resolves, you may ante the top card of your library.)
Draw two cards, then discard a card. If you wagered on Funded Research, draw three cards instead. (You don't discard a card.)
Draw two cards, then discard a card. If you wagered on Funded Research, draw three cards instead. (You don't discard a card.)
If you would ante, instead scry 1, then ante. (To scry 1, look at the top card of your library. You may put that card on the top or bottom of your library.)

: Return Sly Dog to its owner's hand.


1/3
Return target creature to its owner's hand.
Break — When Toss Out is put into the ante from anywhere, return target creature to its owner's hand.
Break — When Toss Out is put into the ante from anywhere, return target creature to its owner's hand.



1/3
Wager (As this spell resolves, you may ante the top card of your library.)
Target player discards two cards. If you wagered on Corporate Interrogation, that player discards three cards at random instead.
Target player discards two cards. If you wagered on Corporate Interrogation, that player discards three cards at random instead.
Put target permanent card in an opponent's contribution to the ante with converted mana cost X or less onto the battlefield under your control. If the game would end or that permanent would leave the battlefield, return that card to its owner's contribution to the ante (before the game ends.)

2/1
Wager (As this spell resolves, you may ante the top card of your library.)
When Shaman of the Desert Sands enters the battlefield, if you wagered on it, target player antes the top card of their library.
When Shaman of the Desert Sands enters the battlefield, if you wagered on it, target player antes the top card of their library.
3/5
Shuffle all cards in target opponent's contribution to the ante into that player's library. You control that player during their next turn.
Wager (As this spell resolves, you may ante the top card of your library.)
Debtor's Thunder deals 3 damage to target creature or player. If you wagered on it, it deals 5 damage to that creature or player instead.
Debtor's Thunder deals 3 damage to target creature or player. If you wagered on it, it deals 5 damage to that creature or player instead.
Seeking to destroy his foes, Pith took out a small loan from the Institute of Arcane Truth.
Whenever you ante a card, Molten Gold deals 2 damage to target creature or player.
Break — When Molten Gold is put into the ante from anywhere, it deals 1 damage to target creature or player for each card in your contribution to the ante.
Break — When Molten Gold is put into the ante from anywhere, it deals 1 damage to target creature or player for each card in your contribution to the ante.
Money Shot! deals X damage to target creature or player.
Ante the top card of your library: Choose a new target for Money Shot! that hasn't been chosen yet and add one to the value of X. Any player may activate this ability, but only while Money Shot! is on the stack.
Ante the top card of your library: Choose a new target for Money Shot! that hasn't been chosen yet and add one to the value of X. Any player may activate this ability, but only while Money Shot! is on the stack.
Wager (As this spell resolves, you may ante the top card of your library.)
When Ogre Devestator enters the battlefield, if you wagered on it, destroy target land.
When Ogre Devestator enters the battlefield, if you wagered on it, destroy target land.
4/2
Wager (As this spell resolves, you may ante the top card of your library.)
When Outland Ranger enters the battlefield, if you wagered on it, put a +1/+1 counter on it and it gains haste and first strike until end of turn.
When Outland Ranger enters the battlefield, if you wagered on it, put a +1/+1 counter on it and it gains haste and first strike until end of turn.
3/2
Menace (This creature can't be blocked, except by two or more creatures.)
Break — When Redcliff Bandits is put into the ante from anywhere, up to one target creature gains menace until end of turn.
Break — When Redcliff Bandits is put into the ante from anywhere, up to one target creature gains menace until end of turn.
3/2
+1: Put two 1/1 red Goblin creature tokens with haste onto the battlefield.
-2: Redriar, Bandit King deals 4 damage to target creature.
-7: Exile all cards in your contribution to the ante. Until end of turn, you may play those cards. At end of turn, return all cards not played this way to your contribution to the ante.
-2: Redriar, Bandit King deals 4 damage to target creature.
-7: Exile all cards in your contribution to the ante. Until end of turn, you may play those cards. At end of turn, return all cards not played this way to your contribution to the ante.
4
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Mechanics | Skeleton |
Players can't ante cards.