Flames of Ardor: Virtual Booster

Flames of Ardor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | The Copperspine | Fall Of The Grandfather
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Preparation (If you cast this spell from your hand, exile it instead. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sacrifice Quicksilver Bomb and target non land permanent you control:
Destroy target permanent with converted mana cost equal to the mana cost of the sacrificed permanent.
" It Absorbs anything close to it to use for energy for the explosion. "
 U 
Enchantment
At the beginning of each of your end steps you gain 1 life for each card that's exiled.
 U 
Land
Ghost woods enters the battlefield with a pestilence counter on it.
During your upkeep as long as theres a Pestilence counter on Ghost woods you loose 1 life.
{t}: Add {g}to your mana pool.
{3}{g}: Sacrifice Ghost woods Add 4 Mana of any color to your mana pool.
 U 
Creature – Mutan Elemental
Flying, Shroud
" It arrives with the storms of the Mirror sea and haunts shipwrecks and castaways. "
2/3
 C 
Instant
Alternate {u}{u} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Return Target creature to it's owners hand, then draw a card.
" I win, you win. you got it?
- No.
- Good. "
 C 
Enchantment – Aura
Enchanted creature has:
Swampwalk and {1}{b} Regenerate Enchanted creature.
 C 
Land
Oilfang Marsh enters the battlefield tapped.
Whenever a card is put into a graveyard from the battlefield you may return Oilfang Marsh to your hand from your graveyard.

{t}: Add {b} to your mana pool.
" One breath and your out of luck. – Blueblood spies in Oilfang."
 C 
Creature – Insect
Whenever Magma Wasp attacks it deals 1 damage to target opponent.
1/1
 C 
 
Vigilance
2/4
 C 
Sorcery
You gain 1 Life for each land you control.
" in the most hidden places, Treasure is known to be found. "
 C 
Instant
Target creature and each creature that shares a name with it gets +3/+3 until end of turn.
 C 
Instant
Alternate {u} (You may exile a card from your hand and pay this cards Alternate cost to play it from your exile zone.)
Change Two target creatures Power and Toughness with eachother until end of turn.
If you payed Clash with Reality's return cost, draw a card.
 C 
Enchantment – Aura
Enchanted creature gains Hexproof, and whenever enchanted creature becomes the target of a spell or ability draw a card.
" Reginald.. Why is the squirl suddenly a wall? Auhman to his advisor"
 C 
Creature – Elemental
Forestwalk
" Roots and bark flying everywhere, it sounded like thunder dancing under the earth. "
3/2
Plains
 
 B 
Basic Land – Plains

Quicksilver Bomb (rare)
Celestial Blessing (uncommon)
Ghost woods (uncommon)
Monsoon Entity (uncommon)
Ridian Tactics (common)
Silkblood (common)
Oilfang Marsh (common)
Magma Wasp (common)
Marble Arch Cavalry (common)
Verdant Virtue (common)
Deepwood Morale (common)
Clash with Reality (common)
Illusionary Mantle (common)
Fissure Elemental (common)
Plains (basic)