CardName: Ambercrest Elk Cost: {4}{W} Type: Creature - Elk Pow/Tgh: 2/5 Rules Text: When Ambercrest Elk enters the battlefield you may destroy target aura or equipment. Flavour Text: The normally docile elk did not prove such easy prey for the newfound hunters. Set/Rarity: Diaspora Common CardName: Banishing Laws Cost: {3}{W}{W} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each opponent's endstep exile target creature that attacked during that turn. Flavour Text: "For the crime of disrupting the peace you are banished."- Samoset Set/Rarity: Diaspora Rare CardName: Bind the Criminal Cost: {2}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack or block. If an ability on the enchanted creature would trigger you may gain 3 life instead. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Burly Skyguard Cost: {3}{W} Type: Creature - Bird Scout Pow/Tgh: 2/3 Rules Text: Flying Whenever a creature with a power of 4 or greater enters the battlefield under an opponent's control put a +1/+1 counter on Burly Skyguard. Flavour Text: "But I don't want to lift." Set/Rarity: Diaspora Uncommon CardName: Coin-Bought Guardsman Cost: {2}{W} Type: Creature - Human Mercenary Pow/Tgh: 2/1 Rules Text: First strike Shirk 2 {W}{W} (Prevent the next 2 damage that would be dealt to this creature). Flavour Text: A former fighter in Hraki-Hraki, he still values his life just a little bit more than gold. Set/Rarity: Diaspora Uncommon CardName: Craquim Aeronaut Cost: {1}{W}{W} Type: Creature - Bird Scout Pow/Tgh: 2/2 Rules Text: Flying, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Tap a land paired with Craquim Aeronaut: Craquim Aeronaut can't be the target of green spells or abilities until end of turn. Flavour Text: Set/Rarity: Diaspora Common CardName: Distraught Parent Cost: {W} Type: Creature - Human Pow/Tgh: 1/1 Rules Text: *Lonely*- At the beginning of your endstep, if Distraught Parent is the only spell you cast this turn, you may gain 2 life. Flavour Text: He knew he would never see his son again. Set/Rarity: Diaspora Common CardName: End of Hope Cost: {2}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Destroy all artifacts and enchantments. End of Hope deals X damage to each creature and planeswalker where X is the number of artifacts and enchantments destroyed this way. Flavour Text: Set/Rarity: Diaspora Rare CardName: Face the Charge Cost: {3}{W} Type: Instant Pow/Tgh: / Rules Text: Untap up two two target creatures you control. They get +1/+4 until end of turn. Flavour Text: The runac charged the two, and one lived to tell the other's story. Set/Rarity: Diaspora Uncommon CardName: Guard Position Cost: WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gains vigilance and first strike. *Lonely*- If Guard Position is the only spell you cast this turn put two +1/+1 counters on enchanted creature at the beginning of the next endstep. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Ice-Edge Retiree Cost: {2}{W} Type: Creature - Fox Knight Pow/Tgh: 2/2 Rules Text: Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Ice-Edge Retiree has +1/+1 as long as its settled. If Ice-Edge Retiree is settled to a plains Ice-Edge Retiree gains lifelink. Flavour Text: Set/Rarity: Diaspora Common CardName: Kindred Medic Cost: {1}{W} Type: Creature - Fox Cleric Pow/Tgh: 1/2 Rules Text: When Kindred Medic enters the battlefield if you control another white creature you may have target creature you control gain lifelink until end of turn. Flavour Text: The simplest cures and remedies were the easiest to replicate when resources were scarce. Set/Rarity: Diaspora Common CardName: Last-Stand Knight Cost: {1}{W} Type: Creature - Fox Knight Pow/Tgh: 2/2 Rules Text: When Last-Stand Knight enters the battlefield gain 5 life if an opponent controls more creatures than you. Flavour Text: She had been an esteemed member of the Crystal Order before the Portal Crisis. Now Hammaran's last hero stood alone against the horde of wolves. Set/Rarity: Diaspora Uncommon CardName: Lifewater Diviner Cost: {1}{W} Type: Creature - Fox Pow/Tgh: 0/3 Rules Text: Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) If Lifewater Diviner is settled you may gain 1 life at the beginning of your upkeep. If Lifewater Diviner is settled to a portal you may gain 3 life at the beginning of your upkeep instead. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Morning Routine Cost: {4}{W} Type: Instant Pow/Tgh: / Rules Text: Untap each creature you control and put a +1/+1 counter on it. Flavour Text: Building houses builds character. Set/Rarity: Diaspora Uncommon CardName: Mudhappy Swine Cost: 4W Type: Creature - Boar Pow/Tgh: 3/4 Rules Text: Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) A land settled by Mudhappy Swine loses abilities and then gains gains "{T}: Untap target creature. It gains +1/+1 until end of turn." Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Nothing Left but Hope Cost: {3}{W} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. Gain 5 life. Flavour Text: The founders of Tulm would take praise any sign they could find in hopes it meaning they bestowed upon it would empower them. Set/Rarity: Diaspora Common CardName: O Ott Escapee Cost: {1}{W} Type: Creature - Human Pow/Tgh: 2/1 Rules Text: Shirk 1 {W} ({W}:Prevent the next 1 damage that would be dealt to this creature.) Flavour Text: Mjynny's loyalty to Hitha ended at joining the Crystal Order. Set/Rarity: Diaspora Common CardName: Os Htar, Life Manifest Cost: {3}{W}{W} Type: Legendary Creature - Elemental Pow/Tgh: 4/5 Rules Text: Shirk 3 {W}{W} ({W}{W}: Prevent the next 3 damage that would be dealt to this creature.) Whenever damage that would be dealt to Os Htar, Life Manifest is prevented put a +1/+1 counter on each creature you control. Flavour Text: Set/Rarity: Diaspora Mythic CardName: Overcome Oblivion Cost: {3}{W}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Return all creatures that entered your graveyard from the battlefield this turn to the battlefield. Then, double your life total. Flavour Text: Before Samoset left he gave one last piece of advice, that despair was no more absolute than hope. Set/Rarity: Diaspora Mythic CardName: Overprotective Charge Cost: {1}{W} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 and gains first strike until end of turn. Draw a card. Flavour Text: Gamar thought it was just his old guard instincts but others read his actions as having more heart. Set/Rarity: Diaspora Common CardName: Report for Duty Cost: {4}{W}{W} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep create a 1/1 white soldier token. Flavour Text: One soldier reported for guard duty. Their bravery inspired another soldier each day. Set/Rarity: Diaspora Common CardName: Savior of the Dispersed Cost: {5}{W} Type: Creature - Angel Pow/Tgh: 4/6 Rules Text: Flying Shirk 2 {2}{W} ({2}{W}: Prevent the next 2 damage that would be dealt to this creature). Whenever damage to a creature would be prevented you gain that much life. Flavour Text: Set/Rarity: Diaspora Rare CardName: Scatter Cost: {1}{W} Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get Shirk 1 {W} ({W}: Prevent the next 1 damage that would be dealt to this creature). Flavour Text: Dhelnin reasoned that 10 wolves couldn't kill all 60 of the fleeing villagers. Set/Rarity: Diaspora Uncommon CardName: Venil, Craquim's Protector Cost: {2}{W} Type: Legendary Creature - Human Warrior Pow/Tgh: 3/2 Rules Text: When Venil, Craquim's Protector enters the battlefield exile target creature with a power of 4 or greater. Whenever Venil would die as a result of combat damage from a creature with a power of 4 or greater exile that creature. Flavour Text: Set/Rarity: Diaspora Rare CardName: Wall of Utensils Cost: {3}{W} Type: Creature - Wall Pow/Tgh: 1/4 Rules Text: Defender Whenever a creature you control is dealt combat damage and doesn't leave the battlefield you may draw a card. Flavour Text: As the wall crumbles you get your tools back. Set/Rarity: Diaspora Rare CardName: Wandering Ox Cost: {4}{W}{W} Type: Creature - Ox Pow/Tgh: 3/4 Rules Text: Shirk 2 {3}{W} ({3}{W}: Prevent the next 2 damage that would be dealt to this creature). Flavour Text: It's not a beast of burden- it is the burden. Set/Rarity: Diaspora Common CardName: Warden of the Roost Cost: {1}{W} Type: Creature - Bird Soldier Pow/Tgh: 1/2 Rules Text: Flying Whenever Warden of the Roost attacks put a +1/+1 counter on each other creature you control with flying. Flavour Text: Set/Rarity: Diaspora Rare CardName: Aung Htin Saw, Chronomaestro Cost: {3}{U}{U} Type: Planeswalker - Aung Pow/Tgh: /5 Rules Text: [+2]: Until your next turn, you may cast nonland cards as though they had flash. [-4]: Target player chooses draw phase, main phase, or combat phase. During that player's next turn, he or she skips each instance of the chosen phase. [-11]: You gain an emblem with "At the beginning of each end step, if it's not your turn, take an extra turn after this one" Flavour Text: Set/Rarity: Diaspora Mythic CardName: Brain Pain Cost: {1}{U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Target player puts the top 7 cards of their library into their graveyard. Retrace Flavour Text: Tjoreesh found that unlearing old skills and habits was as hard as learning new ones. Set/Rarity: Diaspora Common CardName: Chronomancy Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Until end of turn whenever an instant or sorcery spell you cast other than Chronomancy would be put into the graveyard exile that spell instead. At the beginning of your next upkeep but an instant or sorcery spell exiled by Chronomancy on top of your library. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Determine the Future Cost: {X}{U}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Target player puts the top X cards of their library into their graveyard. Scry X. Flavour Text: The future may be inevitable, but what is determined can be changed. Set/Rarity: Diaspora Uncommon CardName: End of Days Cost: {5}{U}{U}{U} Type: Enchantment Pow/Tgh: / Rules Text: End the turn whenever a player resolves a spell during their own turn. Flavour Text: The few survivors in Mingaf found themselves without guidance or knowing how to build or forage. Worse, the chills of winter were encroaching. Set/Rarity: Diaspora Rare CardName: Expel From Memory Cost: {2}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Exile each creature you control, then return those creatures to the battlefield under their owner's control. For each creature exiled this way target player puts the top card of their library into their graveyard. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Freezeframe Sage Cost: {2}{U} Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Flash Flavour Text: Time stood still may feel more impending than time moving forward. Set/Rarity: Diaspora Common CardName: Genius Inspiration Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target instant or sorcery spell. If a spell with retrace was countered this way you may draw a card. Flavour Text: "Or we could not."- Ziyin Set/Rarity: Diaspora Common CardName: Great Ocean's Lurker Cost: {4}{U} Type: Creature - Octopus Pow/Tgh: 3/4 Rules Text: Hexproof When Great Ocean's Lurker enters the battlefield draw a card. Flavour Text: Those that attempted to cross the Great Ocean or had been warped there found that the monsters of lore were real. Set/Rarity: Diaspora Common CardName: Icebreaker Bowhead Cost: {2}{U}{U} Type: Creature - Whale Pow/Tgh: 2/4 Rules Text: Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) When Icebreaker Bowhead enters the battlefield you may draw a card if an opponent controls 2 or more tapped creatures. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Iceheart Scholar Cost: {3}{U} Type: Creature - Human Wizard Pow/Tgh: 2/4 Rules Text: Shirk 1 {2}{U} ({2}{U}: Prevent the next 1 damage that would be dealt to this creature). Whenever damage that would be dealt to Iceheart Scholar is prevented you may untap Iceheart Scholar. Flavour Text: Set/Rarity: Diaspora Common CardName: Kindred Researcher Cost: {1}U Type: Creature - Merfolk Wizard Pow/Tgh: 1/2 Rules Text: When Kindred Researcher enters the battlefield you may tap or untap target creature if you control at least one other blue creature. Flavour Text: Numbers and equations share a great universality. Set/Rarity: Diaspora Common CardName: Late to Rise Cost: {2}{U} Type: Instant Pow/Tgh: / Rules Text: Tap target creature. That creature doesn't untap during its controller's next untap step. Retrace Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Lying Memory Cost: {3}{U}{U}{U} Type: Creature - Illusion Pow/Tgh: 4/4 Rules Text: Shuffle four permanents you control into their owner's libraries: Gain control of target non-land permanent. Flavour Text: Everything familiar seemed fearsome and foreign. Set/Rarity: Diaspora Mythic CardName: Mirrored Chant Cost: {1}{U}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Copy target instant or sorcery spell. You may choose new targets for the copy. Retrace Flavour Text: To imitation reduces the hard-work and study of magic to plagiarism. Set/Rarity: Diaspora Rare CardName: New Logs Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Draw 2 cards. Retrace Flavour Text: The biomancers of Temdaquish and geyserclockers of Hoozti bore a unique vigor in learning to once again understand Quinnesheen. Set/Rarity: Diaspora Common CardName: Past and Future Cost: {X}{U} Type: Instant Pow/Tgh: / Rules Text: Shuffle X target non-creature cards from your graveyard into your library, then draw that many cards. Flavour Text: "Look Ziyin, I'll just change the past so it didn't happen until the future. It's simple."- Aung Set/Rarity: Diaspora Rare CardName: Shape the Future Cost: {1}{U} Type: Sorcery Pow/Tgh: / Rules Text: Look at the top 3 cards of your library. Add one to your hand and exile the other two. Whenever you cast a spell sharing a name with any card exiled by Shape the Future shuffle the exiled spell into your library and draw a card. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Siphoner of Whispers Cost: U Type: Creature - Vedalken Rogue Pow/Tgh: 1/1 Rules Text: {T}: Draw a card, then discard a card. Activate this ability only if an opponent cast a creature spell this turn. Flavour Text: The biomancers from Temdaquish had the faulty arrogance think that design was their proeprty. Set/Rarity: Diaspora Common CardName: Stelgian Deepdiver Cost: 1UU Type: Creature - Merfolk Soldier Pow/Tgh: 3/2 Rules Text: Shirk 1 {2}{U} ({2}{U}: Prevent the first 1 point of damage that would be done to this creature each turn.) Whenever Stelgian Deepdiver shirks you may tap target creature. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Strong Winds Cost: {2}{U}{U} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast an instant tap target untapped creature. If you can't tap an untapped creature return target tapped creature to its owner's hand instead. Flavour Text: Trarby tried his hand at founding a new settlement, one that would blow everyone away. Everyone was blown away, Trarby included. Set/Rarity: Diaspora Rare CardName: Suffer Apathy Cost: {U} Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Suffer Apathy discard a card. Counter target spell unless its controller pays X, where X was the discarded card's converted mana cost. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Time Leaper Cost: {1}{U} Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Flash When Time Leaper enters the battlefield you may cast non-land spells as though they had flash until end of turn. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: United Interests Cost: {2}{U} Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn creatures you control gain prowess. Retrace Flavour Text: Set/Rarity: Diaspora Common CardName: Whirlpool Leviathan Cost: {3}{U}{U} Type: Creature - Leviathan Pow/Tgh: 4/5 Rules Text: Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) At the beginning of your upkeep you may pay {2}{U}{U}. If you do draw a card for each +1/+1 counter on Whirlpool Leviathan. Flavour Text: Set/Rarity: Diaspora Rare CardName: Wings of Freedom Cost: 3U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gains flying and Shirk 1 {1}{U} ({1}{U}: Prevent the next 1 damage that would be dealt to this creature). Flavour Text: Set/Rarity: Diaspora Common CardName: World's End Waterspout Cost: {U}{U} Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Prowess If World's End Waterspout's toughness is 4 or greater draw a card at the beginning of your endstep. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Ziyin, Steam Anticipator Cost: 1U Type: Legendary Creature - Vedalken Wizard Pow/Tgh: 1/2 Rules Text: Flash When Ziyin, Steam Anticipator enters the battlefield instants you cast cost {3} less until end of turn. Whenever you cast an instant you may pay {1}. If you do, return Ziyin to your hand. Flavour Text: "As a time mage, I can extend my own." Set/Rarity: Diaspora Rare CardName: Abandon the Future Cost: {2}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals their hand. You choose a non-land card from that player's hand. That player discards that card, then search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. Retrace Flavour Text: Set/Rarity: Diaspora Rare CardName: Bloodbind Demon Cost: {5}{B}{B} Type: Creature - Demon Pow/Tgh: 6/7 Rules Text: At the beginning of your upkeep you lose 3 life. Opponents can't cast spells with a converted mana cost equal to or higher than your life total. {T}: Each opponent sacrifices a permanent that has a converted mana cost higher than your life total. Flavour Text: Set/Rarity: Diaspora Mythic CardName: Charismatic Doomspeaker Cost: B Type: Creature - Human Cleric Pow/Tgh: 0/2 Rules Text: *Lonely* if Charismatic Doomspeaker is the only spell you cast this turn you may have target opponent sacrifice a creature at the beginning of your next endstep. Flavour Text: The Twin had many agents, some more capable than Usher, but none as close. Set/Rarity: Diaspora Uncommon CardName: Constant Haunt Cost: {B}{B} Type: Creature - Spirit Pow/Tgh: 2/2 Rules Text: Lifelink If Constant Haunt is in your graveyard at the beginning of your upkeep you exile two creatures from your graveyard. If you do , you may cast Constant Haunt from your graveyard until end of turn. Flavour Text: Set/Rarity: Diaspora Rare CardName: Deepest Catacombs Cost: B Type: Enchantment Pow/Tgh: / Rules Text: Whenever you retrace a spell you may pay {1}{B}. If you do create a 2/2 black zombie token. Flavour Text: Not all the dead shambled out of the walls of Ambs. Some descended into the halls into the necropolis only to find a portal. Set/Rarity: Diaspora Uncommon CardName: Diaspora Cost: {3}B Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals their hand. Choose up to one land and one nonland card in that player's hand. That player discards those cards. Flavour Text: The world can be the cruelest source of displacement. Set/Rarity: Diaspora Common CardName: End of Life Cost: {3}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: For each creature each player controls that player chooses to either sacrifice it or pay 4 life. Flavour Text: "Choices must be made" Selk said, looking hungrily at the elven babes. Set/Rarity: Diaspora Rare CardName: Fatalist Wayfarer Cost: {3}{B} Type: Creature - Human Assassin Pow/Tgh: 4/3 Rules Text: Fatalist Wayfarer can't block. Whenever Fatalist Wayfarer attacks you may sacrifice a creature. If you do destroy all tapped creatures with the same toughness as the sacrificed creature. Flavour Text: He ensures hopelessness remains. Set/Rarity: Diaspora Rare CardName: Feast in the Night Cost: {4}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature. Its controller loses 2 life and you gain 2 life. Flavour Text: One must be frugal and make use of all the parts of the body. Set/Rarity: Diaspora Common CardName: Flesheating Beetles Cost: {3}{B} Type: Creature - Insect Pow/Tgh: 3/3 Rules Text: Whenever Flesheating Beetles deals combat damage to a player you pay 2 life. If you do put a +1/+1 counter on Flesheating Beetles. Flavour Text: THe beetles were always dangerous, Temdaquish only made them larger. Set/Rarity: Diaspora Common CardName: Gloomful Immortal Cost: {2}{B} Type: Creature - Vampire Warrior Pow/Tgh: 2/3 Rules Text: *Lonely*- If Gloomful Immortal is the only spell you cast this turn sacrifice another creature you control and gain life equal to its toughness at the beginning of the endstep. Flavour Text: As she aged relationships felt more and more emphemeral. Set/Rarity: Diaspora Common CardName: Henbane Herbalist Cost: {2}{B} Type: Creature - Human Assassin Pow/Tgh: 2/3 Rules Text: Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Henbane Herbalist has deathtouch as long as the land settled by Henbane Herbalist is untapped. Flavour Text: Set/Rarity: Diaspora Common CardName: Kill in Envy Cost: {1}{B} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with a counter on it. Flavour Text: Even crimes of greed and wrath may comfort the perpetrator, but crimes of envy leave only a void to reemerge. Set/Rarity: Diaspora Uncommon CardName: Kindred Cultist Cost: {1}{B} Type: Creature - Gorgon Cleric Pow/Tgh: 2/1 Rules Text: When Kindred Cultist enters the battlefield you may have target opponent lose 1 life and gain 1 life if you control another black creature. Flavour Text: The Doomspeaker's prophecies had been realized. The cultist's final task was to cement the truth into history. Set/Rarity: Diaspora Common CardName: Manifest the Twin Cost: {1}{B} Type: Enchantment Pow/Tgh: / Rules Text: Pay 1 life, tap a non-token creature: Put a 1/1 black human child token with lifelink onto the battlefield. Flavour Text: Through spells of impulse and time Usher found the one who whispered to him. Set/Rarity: Diaspora Uncommon CardName: Marblemaker Cost: {3}{B}{B} Type: Creature - Gorgon Cleric Pow/Tgh: 5/3 Rules Text: Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Lands settled by Marblemaker have "{1}{B}{B}, sacrifice this land: Destroy target creature" Flavour Text: Set/Rarity: Diaspora Rare CardName: Necropolis Breaker Cost: {6}{B}{B} Type: Creature - Zombie Giant Pow/Tgh: 6/6 Rules Text: Menace *Lonely*- If Necropolis Breaker was the only spell you cast this turn target player loses life equal to the number of lands they control at the beginning of your next endstep. Flavour Text: Set/Rarity: Diaspora Rare CardName: Obscure Truths Cost: {2}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Obscure Truths pay 3 life. Search your library for a card and put that card into your hand. Then shuffle your library. Retrace Flavour Text: Set/Rarity: Diaspora Mythic CardName: Occult Medic Cost: {1}{B} Type: Creature - Gorgon Cleric Pow/Tgh: 2/1 Rules Text: Lifelink Flavour Text: Turning wicked magic towards good made the former doomspeaker an idol the the people. Her wicked tendencies, however, never left. Set/Rarity: Diaspora Common CardName: Predator on the Town Cost: {2}{B}{B} Type: Creature - Vampire Pow/Tgh: 4/3 Rules Text: If Predator on the Town is the only black creature you control Predator on the Town gains +2/+0 and menace. Flavour Text: Eszweic was the only vampire in the settlement. No one else knew there were any vampires in the hamlet. Set/Rarity: Diaspora Uncommon CardName: Pulse of Ambs Cost: {1}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever the enchanted creature dies put a 2/2 black zombie token onto the battlefield under your control. Flavour Text: Set/Rarity: Diaspora Common CardName: Sanguine Witch Cost: {4}{B} Type: Creature - Vampire Wizard Pow/Tgh: 3/4 Rules Text: Sacrifice a creature: target creature gets -0/-2 until end of turn. Activate this ability only during your main phase. Flavour Text: Without the proper consultation there was confusion between natural and magical ailments. Set/Rarity: Diaspora Uncommon CardName: Truth of the Necropolis Cost: {B}{B} Type: Instant Pow/Tgh: / Rules Text: Exile target player's graveyard. If at least one creature card was exiled this way put a 2/2 black zombie token onto the battlefield. Flavour Text: Set/Rarity: Diaspora Common CardName: Violent Footsteps Cost: {B} Type: Creature - Nightmare Pow/Tgh: 1/1 Rules Text: Whenever Violent Footsteps deals combat damage to a player you may exile a card from that player's graveyard and gain 1 life. Flavour Text: Some nights he still hears the footsteps of his former lover. Set/Rarity: Diaspora Common CardName: Wallow in Misery Cost: {2}{B} Type: Sorcery Pow/Tgh: / Rules Text: Creatures get -1/-1 until end of turn. Retrace Flavour Text: The heavy heart of sorrow pumps despair through the body. The despair so desperately desires to escape the body. Set/Rarity: Diaspora Uncommon CardName: Whiff of Blood Cost: {2}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Put a 2/2 black vampire token with flying onto the battlefield. Retrace Flavour Text: Some vampires went wild and terrorized fledgling towns. Set/Rarity: Diaspora Uncommon CardName: Xihadru Draining Cost: {1}{B} Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Xihadru Draining pay 3 life unless an opponent controls a portal. Target creature gets -X/-X until end of turn, where X is the number of swamps you control. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Xolti Predator Cost: {1}{B} Type: Creature - Crocodile Pow/Tgh: 4/4 Rules Text: Deathtouch Xolti Predator can't attack or block unless you sacrifice a creature. Flavour Text: Xolt Caya always was home to vicious predators, but no natural disasters warped the Grim Grove. Set/Rarity: Diaspora Uncommon CardName: Angst-Burdened Giant Cost: {4}{R}{R} Type: Creature - Giant Soldier Pow/Tgh: 6/4 Rules Text: Lonely- If Angst-Burdened Giant is the only spell you cast this turn you may destroy target land at the beginning of the next end step. Flavour Text: Shum wanted to erase the sorrowful memories of Uw. Set/Rarity: Diaspora Uncommon CardName: Burning Horizon Cost: {2}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Whenever the enchanted land or a land sharing a name with the enchanted land becomes tapped Burning Horizon deals 3 damage to that land's controller. Flavour Text: Set/Rarity: Diaspora Rare CardName: Cataclysm Caller Cost: {4}{R} Type: Creature - Viashino Shaman Pow/Tgh: 3/5 Rules Text: *Lonely*- If Cataclysm Caller was the only spell you cast this turn Cataclysm Caller deals 1 damage to all creatures you don't control at the beginning of the next endstep. Flavour Text: Though the Portal Crisis was a natural event, some still feel guilt over the tragedies that occurred. Set/Rarity: Diaspora Common CardName: Charring Wyrm Cost: {5}{R}{R} Type: Creature - Dragon Pow/Tgh: 6/5 Rules Text: Flying, haste When Charring Wyrm attacks flip a coin for each creature defending player controls. For each flip you win Charring Wyrm deals 3 damage to a creature defending player controls. Flavour Text: Set/Rarity: Diaspora Mythic CardName: Chioric Hazard Cost: {2}{R} Type: Creature - Hellion Pow/Tgh: 2/3 Rules Text: Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Remove two +1/+1 counters from Chioric Hazard: Chioric Hazard gains doublestrike until end of turn. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Element Evader Cost: R Type: Creature - Viashino Scout Pow/Tgh: 1/1 Rules Text: Shirk 3 {R} ({R}: Prevent the next 3 damage that would be dealt to this creature). Whenever damage to Element Evader from a non-instant source would be prevented sacrifice Element Evader instead. Flavour Text: Set/Rarity: Diaspora Common CardName: Emberseer Cost: {1}{R} Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Emberseer can't block. *Lonely*- if Emberseer is the only spell you cast this turn you may discard a card and draw two cards at beginning of the next end step. Flavour Text: The smolders foretold many ill omens, but they did not tell an end. Set/Rarity: Diaspora Uncommon CardName: End of Reason Cost: {1}{R}{R}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player casts a spell that player flips a coin. If that player called incorrectly shuffles that spell into his or her library, then reveals cards from the top of his or her library until he or she reveals a spell with a converted mana cost equal to or less than the spell cast, then casts that spell without paying its mana cost. Flavour Text: Set/Rarity: Diaspora Rare CardName: Eruption Phoenix Cost: {3}{R}{R} Type: Creature - Phoenix Elemental Pow/Tgh: 3/3 Rules Text: Flying Whenever Eruption Phoenix deals combat to a player who controls more lands than you destroy target land that player controls. Sacrifice 3 lands: return Eruption Phoenix from your graveyard to your hand. Flavour Text: Set/Rarity: Diaspora Rare CardName: Geyser Blasts Cost: {3}{R} Type: Enchantment Pow/Tgh: / Rules Text: When you cast Geyser Blasts or a sorcery with a converted mana cost of 4 or more you may search your library for a card and exile it. Whenever you cast a spell that shares a name with a card exiled by Geyser Blasts you have Geyser Blasts deal 4 damage to target creature or player. Flavour Text: Set/Rarity: Diaspora Rare CardName: Haphazard Stove Cost: {R}{R} Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact. Add {R}{R} to your mana pool. Flavour Text: First attempts in recreating former luxuries performed by those who were unskilled often turned out disastrous. Set/Rarity: Diaspora Uncommon CardName: Heartbroken Goblin Cost: {R} Type: Creature - Goblin Pow/Tgh: 2/1 Rules Text: *Lonely*- If Heartbroken Goblin is the only spell you cast this turn Heartbroken Goblin deals 2 damage to target creature you control at the beginning of the endstep. Flavour Text: Goblin hordes inspire confidence, courage, camaraderie. Others rarely understand the true complexity of goblin communities and relationships. Set/Rarity: Diaspora Common CardName: Ialma's Impishness Cost: {1}{R} Type: Instant Pow/Tgh: / Rules Text: Target creature can't block this turn. If that creature had a +1/+1 counter on it Ialma's Impishness deals 3 damage to that creature. Flavour Text: Set/Rarity: Diaspora Common CardName: Insightful Inspiration Cost: {R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Discard two cards, then draw two cards and add {R}{R} to your mana pool. Flavour Text: Loss can make one realize they yearn for something new, something original, and the means to find such a thing. Set/Rarity: Diaspora Common CardName: Kindred Hedonist Cost: {1}{R} Type: Creature - Goblin Pow/Tgh: 2/1 Rules Text: When Kindred Hedonist enters the battlefield you may discard a card and then draw a card if you control another red creature. Flavour Text: Moments of shared happiness have a power that shared dread could never have. Set/Rarity: Diaspora Common CardName: Mingaf Hardheart Cost: {R} Type: Creature - Ogre Warrior Pow/Tgh: 0/2 Rules Text: Prowess At the beginning of your endstep if Mingaf Hardheart's power is 2 or greater you may put a +1/+1 counter on Mingaf Hardheart. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Mounter of Ears Cost: {3}{R} Type: Creature - Viashino Warrior Pow/Tgh: 4/3 Rules Text: Prowess Flavour Text: Scouts of Tudaal Attuni found Elfhome within a reasonable distance from the settlement. The viashino would count the few remaining elves among the game creatures of the woods. Set/Rarity: Diaspora Common CardName: Outbursting Youth Cost: {1}{R} Type: Creature - Giant Child Pow/Tgh: 1/2 Rules Text: Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) {1}{R}: Target blue or white creature can't block Outbursting Youth until end of turn. Flavour Text: Set/Rarity: Diaspora Common CardName: Reckless Celebration Cost: {3}{R} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. If a settled land was destroyed this way put a 1/1 red goblin token onto the battlefield tapped. Flavour Text: They had reason to celebrate, then had reason to cry. Set/Rarity: Diaspora Common CardName: Roughhousing Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn target creature you control gains Shirk 2 {2}{R} ({2}{R}: Prevent the next 2 damage that would be dealt to this creature) That creature fights target creature you don't control. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Sky-Whitening Bolts Cost: {2}{R} Type: Sorcery Pow/Tgh: / Rules Text: Choose 1 -Deal 4 damage to target creature. -Deal 2 damage to two creatures at random. Flavour Text: In the empty, nameless hills lightning finds whatever rods it can. Set/Rarity: Diaspora Common CardName: Suicidal Pyre Cost: {1}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Deal 1 damage to all creatures. Whenever a creature dealt damage this way dies this turn, add {r}. Flavour Text: Perhaps none felt more despair than the Doomspeakers once the Usher removed the voice and cast aside the twin. Set/Rarity: Diaspora Uncommon CardName: Terrorizer Cyclops Cost: {3}{R} Type: Creature - Cyclops Pow/Tgh: 4/3 Rules Text: When you cast Terrorizer Cyclops, if an opponent has exactly one card in their hand they reveal their hand. Terrorizer Cyclops deals damage to that player equal to the revealed card's converted mana cost. Flavour Text: What they can see, they see clearly. Set/Rarity: Diaspora Uncommon CardName: Torchheart Loner Cost: {3}{R} Type: Creature - Human Barbarian Pow/Tgh: 4/3 Rules Text: Haste, shirk 3 {R}{R} ({R}{R}: Prevent the next 3 damage that would be dealt to this creature). Whenever damage that would dealt to Torchheart Loner is prevented Torchheart Loner deals 3 damage to its controller. Flavour Text: Set/Rarity: Diaspora Rare CardName: Unchallenged Gladiator Cost: {3}{R} Type: Creature - Ogre Berserker Pow/Tgh: 4/2 Rules Text: Trample *Lonely* At the beginning of your end step, if Unchallenged Gladiator is the only spell you cast this turn you may have Unchallenged Gladiator fight target creature. Flavour Text: The last of Hraki-Hraki's champions. Set/Rarity: Diaspora Uncommon CardName: Volcanic Spew Cost: {1}{R} Type: Sorcery Pow/Tgh: / Rules Text: Damage dealt by Volcanic Spew can't be prevented. Deal 4 damage to target creature. Flavour Text: Nothing of this world is hotter than the lava spewed from Chior's volcanoes. Set/Rarity: Diaspora Uncommon CardName: Without Order Cost: {X}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Choose X target creatures. For each creature chosen this way flip a coin. For each flip you called correctly that creature gets +X/+0 until end of turn. For each flip you called incorrectly deal X damage to that creature. Flavour Text: There are few to learn from, less worth learning from. Set/Rarity: Diaspora Rare CardName: Aggressor's Challenge Cost: {3}{G} Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control gets +0/+3 until end of turn and then fights target creature. Retrace Flavour Text: Everyone can take their confusion and grief and swallow it, or punch with it. Set/Rarity: Diaspora Uncommon CardName: Ancient Arborfolk Cost: {3}{G}{G}{G} Type: Creature - Treefolk Pow/Tgh: 6/6 Rules Text: Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Flavour Text: If they knew the ancient tongue of the Arbormen they could hear the stories passed down from the Arbormen's elders of how the portal crisis had happened before and how the short-lived survived. Set/Rarity: Diaspora Common CardName: Arborfolk Mystic Cost: {6}{G}{G} Type: Creature - Treefolk Shaman Pow/Tgh: 6/6 Rules Text: {4}{G}{G},{T}: Distribute 4 +1/+1 counters among any number of creatures you control. Whenever a portal enters the battlefield under your control target creature gains trample until end of turn. Flavour Text: Set/Rarity: Diaspora Rare CardName: Beauty of Grusheel Cost: {3}{G} Type: Creature - Unicorn Pow/Tgh: 4/3 Rules Text: Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Beauty of Grusheel is settled Beauty of Grusheel has hexproof. If Beauty of Grusheel is settled to a portal Beauty of Grusheel gains hexproof and haste. Flavour Text: Set/Rarity: Diaspora Common CardName: Bloomheart Troll Cost: {G}{G}{G} Type: Creature - Troll Pow/Tgh: 4/4 Rules Text: {2}{G}: Regenerate Bloomheart Troll. If Bloomheart Troll is settled this ability costs {2} less. Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Cornered Megatherium Cost: {4}{G} Type: Creature - Sloth Pow/Tgh: 4/4 Rules Text: Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) At the beginning of your combat phase Cornered Megatherium gains trample and vigilance if an opponent controls more creatures than you. Flavour Text: Set/Rarity: Diaspora Rare CardName: Earthsculptor Cost: {G} Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: Flash When Earthsculptor enters the battlefield you may return a land you control to your hand an then put a land onto the battlefield tapped. If either land is a portal put a +1/+1 counter on Earthsculptor. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: End of Survival Cost: {3}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: Creatures have deathtouch. Flavour Text: Everything can and will kill you. Set/Rarity: Diaspora Rare CardName: Explorer of the Unknown Cost: {1}{G}{G} Type: Creature - Elf Shaman Pow/Tgh: 1/2 Rules Text: Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Explorer of the Unknown is settled to a portal Explorer of the Unknown and that land gain "{T}: Add two mana to of any color to your mana pool." Flavour Text: Set/Rarity: Diaspora Rare CardName: Familiar Setting Cost: {1}{G} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land and add it to your hand. If that land shares a type with a land you control you may gain 3 life. Shuffle your library afterwards. Flavour Text: Even if it only looks like home. Set/Rarity: Diaspora Common CardName: Guardian of Xolt Cayha Cost: `G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: Hexproof {T}: Untap target portal. Flavour Text: The dominion of exiles became a beacon of survival. Set/Rarity: Diaspora Common CardName: Kerduuth, Portal Wayfinder Cost: {3}{G} Type: Legendary Creature - Elf Shaman Pow/Tgh: 2/4 Rules Text: When Kerduuth, Portal Wayfinder enters the battlefield return all portals from each player's graveyard to the battlefield under your control tapped. Flavour Text: "Portals have been and always will be a part of our lives."- Kerduuth, Elfhome Refugee Set/Rarity: Diaspora Mythic CardName: Kindred Explorer Cost: {1}{G} Type: Creature - Human Scout Pow/Tgh: 2/1 Rules Text: When Kindred Explorer enters the battlefield you may untap target land if you control another green creature. Flavour Text: Exploring Quinnesheen, he met friends that he otherwise never would have connected with. Set/Rarity: Diaspora Common CardName: Lush Cost: {1}{G} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, if you control three or more lands, you may draw a card. If you control 3 or more portals, you may draw two cards instead. Flavour Text: Where there is beauty there is inspiration. Set/Rarity: Diaspora Mythic CardName: Meaty Runac Cost: {3}{G}{G} Type: Creature - Beast Pow/Tgh: 3/4 Rules Text: Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) {T}: Gain 1 life for each creature you control with a +1/+1 counter. Flavour Text: Runac flesh is lean filling and sustaining Set/Rarity: Diaspora Uncommon CardName: Might of Tradiiton Cost: {2}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Return a card from your graveyard to your hand. Then gain X life, where X is the converted mana cost of the card returned this way. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Mystery of Craquim Cost: {G}{G} Type: Creature - Gnome Pow/Tgh: 2/2 Rules Text: Vigilance Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Mystery of Craquim and lands Mystery of Craquim is settled to have hexproof. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Mystic Rootknot Cost: {1}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a non-token green creature enters the battlefield under your control you may scry 1. Whenever a forest enters the battlefield under your control you may scry 1. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Nightshade Archer Cost: {2}{G} Type: Creature - Elf Warrior Pow/Tgh: 3/2 Rules Text: Deathtouch, reach Flavour Text: When survivors flocked to the Grim Grove they found themselves at the mercy of those they had exiled. Set/Rarity: Diaspora Common CardName: Novice Phytomancer Cost: {1}{G} Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Novice Phytomancer is settled and tapped you may put a 1/1 green saproling token onto the battlefield at the beginning of your endstep. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Runac Parenting Cost: {1}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gains +0/+1 and Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.). Flavour Text: Set/Rarity: Diaspora Common CardName: Slumfounder Cost: {G} Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Multiple creatures can settle the same land. As long as Slumfounder is settled, Slumfounder gets +1/+1 for each other creature settled to the same land. Flavour Text: Set/Rarity: Diaspora Rare CardName: Social Gibbons Cost: {2}{G} Type: Creature - Ape Pow/Tgh: 3/2 Rules Text: Flash When Social Gibbons enters the battlefield you may put a +1/+1 counter on target creature. Flavour Text: Samoset exampled the gibbons, wild animals that were adept at success through cooperation. Set/Rarity: Diaspora Uncommon CardName: Successful Foraging Cost: {1}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Put a +1/+1 counter on the enchanted creature. The enchanted creature gains "whenever this creature attacks you gain life equal to the number of +1/+1 counters on enchanted creature." Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Sudden Ferocity Cost: {1}{G}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +3/+3 and gains trample until end of turn. Flavour Text: Beasts once hunted for challenge seemed all the more challenging when hunted for necessity. Set/Rarity: Diaspora Common CardName: Thorned Ruin Cost: {4}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target non-creature permanent. Retrace Flavour Text: Gintrusse thought he charted a footroute from Stelg to the newly founded Hammaran. All the relics salvaged ened up destroyed. Set/Rarity: Diaspora Common CardName: Unending Forest Cost: {3}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: If a nontoken land would enter the battlefield under an opponent's control except the first one they play during their turn, instead exile it and you put a Forest land token onto the battlefield tapped. Flavour Text: Elfhome's title was no misnomer. Set/Rarity: Diaspora Rare CardName: Wandering Winterwhite Cost: {2}{G}{G} Type: Creature - Bear Pow/Tgh: 3/4 Rules Text: Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) Wandering Winterwhite enters the battlefield with a +1/+1 counter if you control more portals than each opponent. Flavour Text: Temdaquish's unattended biopools were becoming a hazard. Set/Rarity: Diaspora Common CardName: Shoal of Minnows Cost: {U}{W} Type: Creature - Fish Pow/Tgh: 2/2 Rules Text: Shirk 1 {U}{W} ({U}{W}: Prevent the first point of damage that would be done to this creature each turn.) Whenever Shoal of Minnows shirks target creature gets -2/-0 until end of turn. If that creature was attacking it gets -4/-0 until end of turn instead. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Purge the Nostalgia Cost: {1}{U}{B} Type: Sorcery Pow/Tgh: / Rules Text: Exile a non-land card from a player's graveyard, then return all cards with the same name as the exiled card to their owners' hands. Retrace Flavour Text: Set/Rarity: Diaspora Uncommon CardName: A House Burned Cost: {4}{B}{R} Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Its controller discards a card. *Lonely*- If A House Burned is the only spell you cast this turn destroy target land and that land's controller discards a at the beginning of the next endstep. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Sinew Shaman Cost: {R}{G} Type: Creature - Ogre Shaman Pow/Tgh: 1/2 Rules Text: Haste, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) {T}: Add {R}{G} to your mana pool. Activate this ability only if Sinew Shaman has two or more +1/+1 counters on it. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Zyana the Worldwarper Cost: 1RG Type: Planeswalker - Zyana Pow/Tgh: /3 Rules Text: [+1]: Reveal the top card of your library. If a land is revealed this way put it onto the battlefield. Otherwise, put it into your graveyard. [-3]: Deal X damage to target creature or player, where X is the number of lands you control. [-3]: Until end of turn whenever you cast a spell you may sacrifice a land. If you do, that spell deals an additional 2 damage to target creature or player. Flavour Text: Set/Rarity: Diaspora Mythic CardName: Walled Canopy Defender Cost: {1}{G}{W} Type: Creature - Elf Knight Pow/Tgh: 1/3 Rules Text: Vigilance, Settle (You may pair this creature with another unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever a land settled by Walled Canopy Defender becomes tapped you may gain 1 life. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Crude Map Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {T}, sacrifice Crude Map: Reveal the top card your library. If a land was revealed this way you may put it onto the battlefield. Otherwise, put that card on the bottom of your library and gain 2 life. Flavour Text: Set/Rarity: Diaspora Common CardName: Doubleblast Bomb Cost: {4} Type: Artifact Creature - Construct Pow/Tgh: 1/3 Rules Text: Defender When Doubleblast Bomb dies deal 2 damage to up to two target creatures. Flavour Text: "Weapons are our greatest legacy, and should be built before houses."- Kjegg, Hraki-Hraki escapee. Set/Rarity: Diaspora Uncommon CardName: Energy Chew Cost: {3} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and gains vigilance. Equip {2} Flavour Text: Epoma had an idea after she how her livestock reacted when chewing the wild herb. Set/Rarity: Diaspora Common CardName: House Foundations. Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: Sacrifice a land, {T}: Put four 0/2 colorless artifact creature-wall tokens with defender onto the battlefield. Flavour Text: Walls can protect against monsters outside, but they cannot bolster morale of those inside. Set/Rarity: Diaspora Rare CardName: Log Cabin Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {T}: Target tapped creature gains hexproof until end of turn. Flavour Text: Time and resources limited the capabilities of architectural productions. Set/Rarity: Diaspora Common CardName: Pain Bomb Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Whenever you are dealt damage put a charge counter on Pain Bomb. When Pain Bomb has 3 charge counters on it, sacrifice it and deal 3 damage to target player. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Portal Divining Rod Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {T}: Look at the top 4 cards of your library. You may reveal a portal from among them and put it into your hand. Put the rest on the bottom of your library in any order. Flavour Text: Trarby tried not to view the Portal Crisis as a crisis. Set/Rarity: Diaspora Uncommon CardName: Scale of Distribution Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: {T}: Players who have less than three cards in their hand draw a card. {5},{T}: Players with more than 4 cards in their hand discard a card. Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Scrap Helper Cost: {2} Type: Artifact Creature - Construct Pow/Tgh: 1/2 Rules Text: When Scrap Helper enters the battlefield you may put a +1/+1 counter on Scrap Helper if you have two or more artifacts in your graveyard. Flavour Text: Set/Rarity: Diaspora Common CardName: Sword of Legacy Cost: {4} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +4/+0. Equip: {3} If Sword of Legacy is in your graveyard you may tap a creature you control. If you do return Sword of Legacy to the battlefield. Flavour Text: Set/Rarity: Diaspora Rare CardName: Trampled Heirloom Cost: {1} Type: Artifact Pow/Tgh: / Rules Text: Trampled Heirloom enters the battlefield tapped. Put the top card of your library into your graveyard, {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Diaspora Common CardName: Tree Saw Cost: {3} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gains +2/+1 and "whenever this creature deals combat damage to a player you may tap target land that player controls." Eqip {2} Flavour Text: Set/Rarity: Diaspora Uncommon CardName: Ylgeng, the Tower of Hope Cost: {8} Type: Legendary Artifact Pow/Tgh: / Rules Text: Tap a creature, {T}: Gain 3 life draw a card, put +1/+1 counter on the creature you tapped, and you gain hexproof until the beginning of your next upkeep. Flavour Text: Ziyin had more vision than a settlement- she wanted a symbol of civilization's true greatness. Set/Rarity: Diaspora Rare CardName: Advent Portal Cost: Type: Land - Portal Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {T}: Shuffle Advent Portal and target non-portal land you don't control into their owner's libraries. Then, those players reveal cards from the top of their library until they each reveal a land card. Put those lands onto the battlefield. Put all other cards revealed this way on the bottom of their owner's libraries. Flavour Text: Set/Rarity: Diaspora Rare CardName: Aquaculture Lake Cost: Type: Land - Portal Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {1}: Aquaculture Lake becomes an island. (Aquaculture Lake loses the ability "{T}: Add {C} to your mana pool.) Flavour Text: Set/Rarity: Diaspora Common CardName: Cropfields Cost: Type: Land - Portal Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {1}: Cropfields becomes a plains. (Cropfields loses the ability "{T}: Add {C} to your mana pool.) Flavour Text: Set/Rarity: Diaspora Common CardName: Fields of Black Gold Cost: Type: Land - Portal Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {1}: Fields of Black Gold becomes a swamp. (Fields of Black Gold loses the ability "{T}: Add {C} to your mana pool.) Flavour Text: Set/Rarity: Diaspora Common CardName: Iron Veins Cost: Type: Land - Portal Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {1}: Iron Veins becomes a mountain. (Iron Veins loses the ability "{T}: Add {C} to your mana pool.) Flavour Text: Set/Rarity: Diaspora Common CardName: Lumberlands Cost: Type: Land - Portal Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {1}: Lumberlands becomes a forest. (Lumberlands loses the ability "{T}: Add {C} to your mana pool.) Flavour Text: Set/Rarity: Diaspora Common CardName: Portal of Hope Cost: Type: Land - Portal Pow/Tgh: / Rules Text: If Portal of Hope would enter the battlefield during the turn you cast a spell sacrifice Portal of Hope. You can't cast spells during the turn that Portal of Hope enters the battlefield. {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Diaspora Rare