balarggy
| balarggy: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
Showing all 21 cards
Show frames: W U B M A L
Show rarities: N C U
Or view by sections
Wander (As a sorcery, you may exile this creature. On a later turn, you may choose one, then return this creature to the battlefield.)
-
: Put a stun counter on target creature.
-
: Create an artifact token.
-
: Put a stun counter on target creature.
-
: Create an artifact token.2/2
Wander (As a sorcery, you may exile this creature. On a later turn, you may choose one, then return this creature to the battlefield.)
-
: Untap target artifact.
-
: Target creature must block this turn if able.
-
: Untap target artifact.
-
: Target creature must block this turn if able.2/2
When this attacks, other soldiers you control get vigilance until the end of turn.
When this defends, other soldiers you control get +0/+2 until the end of turn.
When this defends, other soldiers you control get +0/+2 until the end of turn.
2/2
,
: Target creature must block this turn if able.
,
, Sacrifice this creature: Destroy target creature.2/1
Wander (As a sorcery, you may exile this creature. On a later turn, you may choose one, then return this creature to the battlefield.)
-
: wip
-
: Create a food token.
-
: wip
-
: Create a food token.3/4


,
: Create a 4/4 red green beast creature token with your choice of haste or trample.2/2
This creature enters with four +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
0/0
At the beginning of your upkeep, you may tap an artifact you control. If you do, create a 1/1 solider artifact creature token.
2/3
,
, Sacrifice an artifact: Exile the top two cards of your library. You may cast one of those cards until the end of your next turn."Inspiration can be found even in the guts of old tech."
3/2
Whenever this creature attacks, you may discard a card or sacrifice an artifact. If you do, this creature can't be blocked this turn.
2/2
Whenever this creature attacks, you may sacrifice target artifact or creature. If you do, this creature fights another target creature you don't control.
3/3
Whenever a beast you control leaves the battlefield, target player loses 2 life.
3/3
Whenever a beast you control enters, you gain 2 life.
3/3
Menace
This creature enters with a +1/+1 counter for each enchantment you control.
Sacrifice an saga: Put +1/+1 counters on this equal to the number of lore counters on that saga.
This creature enters with a +1/+1 counter for each enchantment you control.
Sacrifice an saga: Put +1/+1 counters on this equal to the number of lore counters on that saga.
2/2
Defender
Whenever an enchantment you control enters, put a +1/+1 counter on this creature.
As long as there are 4 or more counters on this creature, it can attack as though it didn't have defender.
Whenever an enchantment you control enters, put a +1/+1 counter on this creature.
As long as there are 4 or more counters on this creature, it can attack as though it didn't have defender.
0/4
Whenever you attach an aura to this creature, create a 1/1 spirit creature token with flying.
2/4
Sacrifice a creature: This creature gains flying until the end of turn. If the sacrificed creature was equipped, you may attach that equipment to this creature.
2/2
Wander
-
: Create a 1/1 white and blue knight creature token.
-
: Draw a card, then discard a card.
-
: Surveil 1.
-
: Exile the top card of your library. You may cast it this turn.
-
: put two +1/+1 counters on target creature.
-
: Create a 1/1 white and blue knight creature token.
-
: Draw a card, then discard a card.
-
: Surveil 1.
-
: Exile the top card of your library. You may cast it this turn.
-
: put two +1/+1 counters on target creature.
3/3
Whenever equipped creature attacks or blocks, you may remove it from combat. If you do, deal 2 damage to target creature.
Equip
Equip

: Add
. Put a storage counter on this land.
, Remove a storage counter from this land: Add
or
.This land enters tapped. As it enters, it becomes your choice of plains or mountain.
: Add
or
.
: Add
or
.This land enters tapped. As it enters, it becomes your choice of mountain or island.
: Add
or 
: Add
or 
This land enters tapped. As it enters, it becomes your choice of island or forest.
: Add
or
.
: Add
or
.This land enters tapped. As it enters, It becomes your choice of forest or mountain.
: Add
or 
: Add
or 
This land enters tapped. As it enters, it becomes your choice of swamp or plains.
: Add
or
.
: Add
or
.Show frames: W U B M A L
Show rarities: N C U
Or view by sections
| balarggy: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
-
-