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Mechanics

Showing all 21 cards

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{1}{w}
 
 C 
Creature – Human Nomad
Wander (As a sorcery, you may exile this creature. On a later turn, you may choose one, then return this creature to the battlefield.)
- {g}: Create a 1/1 creature token.
- {u}: Put a +1/+1 counter on a target creature.
2/2
{1}{u}
 
 C 
Creature – Human Nomad
Wander (As a sorcery, you may exile this creature. On a later turn, you may choose one, then return this creature to the battlefield.)
- {w}: Put a stun counter on target creature.
- {b}: Create an artifact token.
2/2
{1}{b}
 
 C 
Creature – Human Nomad
Wander (As a sorcery, you may exile this creature. On a later turn, you may choose one, then return this creature to the battlefield.)
- {u}: Untap target artifact.
- {r}: Target creature must block this turn if able.
2/2
 U 
Creature – Human Soldier
When this attacks, other soldiers you control get vigilance until the end of turn.
When this defends, other soldiers you control get +0/+2 until the end of turn.
2/2
 U 
Creature – Human Assassin
{2}, {t}: Target creature must block this turn if able.
{1}, {t}, Sacrifice this creature: Destroy target creature.
2/1
 U 
Creature – Human Hunter
Wander (As a sorcery, you may exile this creature. On a later turn, you may choose one, then return this creature to the battlefield.)
- {b}: wip
- {w}: Create a food token.
3/4
 U 
Creature – Human
{2}{r}{g}, {t}: Create a 4/4 red green beast creature token with your choice of haste or trample.
2/2
 U 
Creature – Hydra
This creature enters with four +1/+1 counters.
When this creature dies, create two 0/0 hydra creature tokens with two +1/+1 counters.
0/0
 U 
Creature – Human Artificer
At the beginning of your upkeep, you may tap an artifact you control. If you do, create a 1/1 solider artifact creature token.
2/3
Artificer of the Arts
{u}{b}{r}
 
 U 
Creature – Human Artificer
{2}, {t}, Sacrifice an artifact: Exile the top two cards of your library. You may cast one of those cards until the end of your next turn.
"Inspiration can be found even in the guts of old tech."
3/2
 U 
Creature – Human Assassin
Whenever this creature attacks, you may discard a card or sacrifice an artifact. If you do, this creature can't be blocked this turn.
2/2
Cultist Intelligence
{b}{r}{g}
 
 U 
Creature – Human Assassin
Whenever this creature attacks, you may sacrifice target artifact or creature. If you do, this creature fights another target creature you don't control.
3/3
 U 
Creature – Human
Whenever a beast you control leaves the battlefield, target player loses 2 life.
3/3
sophisticated bunga
{r}{g}{w}
 
 U 
Creature – Human
Whenever a beast you control enters, you gain 2 life.
3/3
 U 
Creature – Hydra
Menace
This creature enters with a +1/+1 counter for each enchantment you control.
Sacrifice an saga: Put +1/+1 counters on this equal to the number of lore counters on that saga.
2/2
Dormant Hydra
{g}{w}{u}
 
 U 
Creature – Hydra
Defender
Whenever an enchantment you control enters, put a +1/+1 counter on this creature.
As long as there are 4 or more counters on this creature, it can attack as though it didn't have defender.
0/4
 U 
Creature – Human Knight
Whenever you attach an aura to this creature, create a 1/1 spirit creature token with flying.
2/4
Lonesome Troop
{w}{u}{b}
 
 U 
Creature – Knight
Sacrifice a creature: This creature gains flying until the end of turn. If the sacrificed creature was equipped, you may attach that equipment to this creature.
2/2
 U 
Artifact Creature – Nomad
Wander
- {w}: Create a 1/1 white and blue knight creature token.
- {u}: Draw a card, then discard a card.
- {b}: Surveil 1.
- {r}: Exile the top card of your library. You may cast it this turn.
- {g}: put two +1/+1 counters on target creature.
3/3
bow
{2}
 
 C 
Artifact – Equipment
Whenever equipped creature attacks or blocks, you may remove it from combat. If you do, deal 2 damage to target creature.
Equip {2}
Land
{t}: Add {c}. Put a storage counter on this land.
{t}, Remove a storage counter from this land: Add {w} or {u}.
 U 
Land
This land enters tapped. As it enters, it becomes your choice of plains or mountain.
{t}: Add {u} or {b}.
 U 
Land
This land enters tapped. As it enters, it becomes your choice of mountain or island.
{t}: Add {g} or {w}
 U 
Land
This land enters tapped. As it enters, it becomes your choice of island or forest.
{t}: Add {b} or {r}.
 U 
Land
This land enters tapped. As it enters, It becomes your choice of forest or mountain.
{t}: Add {w} or {u}
 U 
Land
This land enters tapped. As it enters, it becomes your choice of swamp or plains.
{t}: Add {r} or {g}.

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balarggy: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics