Dusk on Tsanaa: Virtual Booster
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying
Mill ability. |
Each opponent puts the top two cards of their libraries into their graveyard and you draw two cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Destroy target snow permanent.
"With fire and light we will last the long night until the spring sunrise."
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Snow-Covered Marsh enters the battlefield tapped.
: Add or to your mana pool. |
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
: The next one damage that would be dealt to one drop redirector this turn is dealt to target player instead. 1/1
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Gives chill
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Target creature you or a teammate controls fights target creature an opponent controls.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
You gain life equal to target creatures toughness. Then put a -1/-1 counter on that creature,
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) "Shupa", drain blood of the young".
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Enchant Creature
Enchanted creature can't block, and its activated abilities can't be activated. : Enchanted creature gains defender until end of turn. "flavour text"
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Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
2/2
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Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
Menace 2/1
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Destroy target attacking or blocking creature.
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As long as ~ has a -1/-1 on it, it attacks each combat if able.
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the beging of your upkeep, you may exile target creature card in a graveyard to remove a -1/-1 from it.) 2/2
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Dread "Cthulhu"
(mythic)
UU08
(uncommon)
Melt with Fire
(uncommon)
Snow-Covered Marsh
(uncommon)
one drop redirector
(common)
Snow Equipment
(common)
Lure to Ambush
(common)
Drain Blood
(common)
Gelid Shackles*
(common)
Chill french Vanilla
(common)
Ghastly Discovery*
(common)
menace + chill
(common)
Neck Snap*
(common)
CR01
(common)
Snow-Covered Swamp
(basic)