Dusk on Tsanaa: Virtual Booster

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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Kraken Horror
Flying
Mill ability.
{5}{u}
 
 U 
Instant
Each opponent puts the top two cards of their libraries into their graveyard and you draw two cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 U 
Sorcery
Destroy target snow permanent.
"With fire and light we will last the long night until the spring sunrise."
 U 
Snow Land
Snow-Covered Marsh enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
 C 
Snow Creature – Zombie Cleric
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
{s}: The next one damage that would be dealt to one drop redirector this turn is dealt to target player instead.
1/1
 C 
Snow Artifact – Equipment
Gives chill
 C 
Instant
Target creature you or a teammate controls fights target creature an opponent controls.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 C 
Sorcery
You gain life equal to target creatures toughness. Then put a -1/-1 counter on that creature,
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
"Shupa", drain blood of the young".
 C 
Snow Enchantment – Aura
Enchant Creature
Enchanted creature can't block, and its activated abilities can't be activated.
{s}: Enchanted creature gains defender until end of turn.
"flavour text"
 C 
Snow Creature – Zombie Minion
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
2/2
 C 
Sorcery
Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
 C 
Snow Creature – Nightstalker
Chill (When this card deals damage to a creature, tap that creature, put a -1/-1 counter on it and it doesn't untap during its controllers next untap step.)
Menace
2/1
 C 
Instant
Destroy target attacking or blocking creature.
{r}
 
 C 
Creature – Human
As long as ~ has a -1/-1 on it, it attacks each combat if able.
Starved 1 (This creature enters the battlefield with a -1/-1 counter on it. When it enters the battlefield, or at the beging of your upkeep, you may exile target creature card in a graveyard to remove a -1/-1 from it.)
2/2
 B 
Basic Snow Land – Swamp

Dread "Cthulhu" (mythic)
UU08 (uncommon)
Melt with Fire (uncommon)
Snow-Covered Marsh (uncommon)
one drop redirector (common)
Snow Equipment (common)
Lure to Ambush (common)
Drain Blood (common)
Gelid Shackles* (common)
Chill french Vanilla (common)
Ghastly Discovery* (common)
menace + chill (common)
Neck Snap* (common)
CR01 (common)
Snow-Covered Swamp (basic)