Soradyne Laboratories: Virtual Booster
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Mechanics | Skeleton | Soradyne Laboratories — Home |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Crossblighted Soldier enters the battlefield, each player loses 1 life. For each life lost this way, put two +1/+1 counters on it.
Crossblighted Soldier can't block. 1/1
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When Sparkdriver Corps attacks, you may pay . If you do, Sparkdriver Corps deals 1 damage to each of up to X target creatures and/or players.
3/3
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, Return Soradyne Morphologist to your hand: Put a creature card other than Soradyne Morphologist from your hand onto the battlefield. If that creature is a wizard, draw a card.
3/3
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When Commercial District enters the battlefield, put a development counter on target non-district land you control.
Lands you control with development counters on them have “: Add to your mana pool”. : Add to your mana pool. |
Choose one: Torchfire deals 3 damage to target creature, or, Torchfire deals 1 damage to target player and you draw a card.
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Whenever Pygmy Mendwurm is dealt damage, gain 2 life.
6/6
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Coal Road Investigator is unblockable.
Mindstrike (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into their graveyard.) 3/1
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Equip —
Equipped creature has flying. Spells and effects that target equipped creature cost opponents more. |
Vigilance
: Novice Windclimber gains flying until end of turn unless any player pays . Use this ability only once per turn. 1/2
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When Mercurine Springboots enters the battlefield, target creature gets +2/+0 until end of turn.
Equip — Equipped creature gets +2/+0 and haste. |
Regenerate up to two target creatures
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Spite Daggers deals 1 damage to ach player with a higher life total than you. Then it deals 1 damage to each player that controls more creatures than you do, and 1 damage to each player who controls more land than you do.
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Enchant land
When Hallowed Blooms enters the battlefield, creatures you control get +1/+1 until end of turn. Whenever enchanted land is tapped for mana, it produces one mana of any color in addition to it's normal amount and type. |
Enchant creature
When Frothing Glare leaves the battlefield, it deals 2 damage to target player. Enchanted creature has intimidate. |
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Crossblighted Soldier
(rare)
Sparkdriver Corps
(uncommon)
Soradyne Morphologist
(uncommon)
Commercial District
(uncommon)
Torchfire
(common)
Pygmy Mendwurm
(common)
Coal Road Investigator
(common)
Cavitation Drive
(common)
Novice Windclimber
(common)
Mercurine Rocketboots
(common)
Benediction of Galtus
(common)
Spite Daggers
(common)
Hallowed Blooms
(common)
Frothing Glare
(common)
Island
(basic)