[Duel Deck] Faith vs Science: Virtual Booster

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Mechanics | Decklists
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
This spell costs {1} less to cast for each Faith you control.
Flying, vigilance
6/6
 U 
Enchantment – Aura
Enchant creature
When this Aura enters, create a 1/1 white Cleric creature token.
Enchanted creature gets +2/+2 and has flying.
 U 
Enchantment
{1}{r}, Discard a card: Draw a card.
{1}{r}, Sacrifice this enchantment: Draw a card.
"No! No, no, no! I cannot stop yet; I cannot settle for this. I need more. I need another design. Right now!"
—Lireau, court artificer
 U 
Creature – Elf Cleric
Ward {2}
Whenever you pray, search your library for a basic land and put it onto the battlefield tapped then shuffle your library.
{5}{g}{g}: Pray. (To pray, create a Faith enchantment token with the same colors. It has "{2}, Sacrifice two Faith: You gain 5 life.")
4/2
 C 
Artifact
When this artifact enters or dies, draw a card.
 C 
Sorcery
Scry 1, then draw a card.
Scry 1, then draw a card.
"... and iterate."
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color and gains 1 life.
The villagers pray for a plentiful harvest and in turn leave part of their surplus as thanks for the blessing.
 C 
Creature – Human Cleric Archer
Reach
{t}: Add {g} or {w}.
Any servant of the God of the Hunt will adopt the talents of using her sacred weapon.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block.
If enchanted creature would die, exile it instead.
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent's triggered abilities don't trigger. If enchanted permanent is a creature, it can't attack or block.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +3/+3.
"Look into yourself and you will find divinity."
–Meditations of Molimo
 C 
Creature – Elemental
This creature attacks each combat if able.
{r}: This creature gets +1/-1 until end of turn.
It just keeps going.
1/5
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controllers untap step.
When you control no artifact, sacrifice this Aura.
 C 
Artifact – Equipment
Equipped creature gains reach and may block an additional creature each combat.
When equipped creature dies, you gain 1 life.
Equip {0}
Mountain
 
 B 
Basic Land – Mountain

Archangel of Heavens (rare)
Apotheosis (uncommon)
Obsession (uncommon)
Sylvan Choir (uncommon)
Blueprints (common)
Test and Reject (common)
Harvest Shrine (common)
Priest of Nylea (common)
Cloister (common)
Lost in Awe (common)
Inner Strength (common)
Kinetic Elemental (common)
Caught in the Gears (common)
Martyr's Collar (common)
Mountain (basic)