The Legend Begins: Virtual Booster

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Mechanics | Skeleton
Printable
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 C 
Creature – Human Soldier
Formation 1 (Whenever this creature attacks or blocks, you may pair it with another unpaired attacking or blocking creatures you control until end of turn. Creatures paired this way block and are blocked as a group. You may divide combat damage dealt to creatures paired this way as you choose.)
1/1
 C 
Instant
Target creature gets +4/+1 until end of turn. If that creature is black or green, it also gains first strike until end of turn.
 C 
Instant
Kicker {1}{g} (You may pay an additional {1}{g} as you cast this spell.)
Put two 1/1 white Soldier creature tokens onto the battlefield. Then, if Call Reinforcements was kicked, put a +1/+1 counter on each of those creatures.
 C 
Instant
Target creature gets +4/+4 until end of turn. If that creature is white or red, it also gains trample until end of turn.
 C 
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn. If that creature is blue or red, regenerate it.
 C 
Creature – Human Cleric
Formation 2 (Whenever this creature attacks or blocks, you may pair it with up to two other unpaired attacking or blocking creatures you control until end of turn. Creatures paired this way block and are blocked as a group. You may divide combat damage dealt to creatures paired this way as you choose.)
Creatures paired with Battlefield Healer get +0/+1.
2/3
 C 
Instant
Kicker {1}{w} (You may pay an additional /1 as you cast this spell.)
Return target creature to its owner's hand. If Boggling Blast was kicked, you gain life equal to that creatures converted mana cost.
 C 
Creature – Human Wizard
{1}{u}{g}: Karkas Infiltrator gets +2/+2 and can't be blocked this turn. Activate this ability only once each turn.
2/2
 M 
Legendary Creature – Angel
Flying, flash
When Serra the Anoited enters the battlefield, prevent all attacking creatures your opponents control would deal this turn and creatures your opponent's control don't untap during their controller's next untap phase.
4/4
 C 
Creature – Griffin
Whenever Charging Griffin* attacks, it gets +1/+1 until end of turn.
2/2
 C 
Creature – Human Soldier
First strike
"Harriers were an elite and invaluable division of the Crusade's army, attacking strategic positions such as grain stores, forges, and corpse warehouses."
-- Hosvir Gradant, Serra's Crusade
2/1
 M 
Legendary Creature – Human
Sacrifice a permanent: Target player draws a card and loses 1 life.
{6}, sacrifice a permanent: Yawgmoth, Deranged Researcher deals damage to target creature or player equal to the number of cards in your hand.
1/4
 M 
Legendary Creature – Elder Dragon
Flying
Whenever Nicol Bolas, Necropolis Tyrant becomes the target of a spell an opponent controls, counter that spell unless its controller pays 7 life.
Whenever Nicol Bolas deals combat damage to a player, that player discards and/or sacrifices any combination of three cards and/or permanents.
7/7
 C 
Creature – Human Soldier
Flying
Kicker {u} (You may pay an additional {u} as you cast this spell.)
When Griffin Tamer enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2/2
 C 
Instant
Untap target creature. That creature gets +1/+3 until end of turn. If that creature is white or black, it also gains flying until end of turn.

Noble Squire (common)
Chaotic Might (common)
Call Reinforcements (common)
Primal Strength (common)
Sinister Strike (common)
Battlefield Healer (common)
Boggling Blast (common)
Karkas Infiltrator (common)
Serra the Anoited (mythic)
Charging Griffin* (common)
Serra's Harrier (common)
Yawgmoth, Deranged Researcher (mythic)
Nicol Bolas, Necropolis Tyrant (mythic)
Griffin Tamer (common)
Ignite Potential (common)