Mana Clash: Virtual Booster
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Mechanics |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Flying, Haste, Vanishing 1
Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.) 4/5
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Until end of turn, spirits and possessed creatures you control have flying and intimidate.
”They came in the night, borne up by the wind and moaning like death...” – Haras, Southtower sentry
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Plainswalk, Mountainwalk
Reviled by most of the city, the goblins of Garrium have learned to navigate it as discretely as possible.
1/2
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Counter target creature spell. Until end of turn, you may play that card without paying its mana cost as though it had flash. If you do, sacrifice it at the beginning of your next end step.
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Rot – When Rancid Mycoloid is put into a graveyard from the battlefield, target creature gets -1/-1 for each card with Rot in your graveyard.
The last remnants of wildlife on __ become ever more vile and vicious as the end grows nearer.
2/1
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Forestwalk, Trample
The elves no longer speak of the few who remained in that place as it turned wild.
3/2
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Unity – As this creature enters the battlefield, you may reveal any number of cards in your hand that share a color with it. Leonin Vanguard enters the battlefield with a charge counter on it for each card revealed in this way.
Remove a charge counter from Leonin Vanguard: Leonin Vanguard gains First Strike and Intimidate until end of turn. 2/2
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Enchant creature
Enchanted creature gets +1/+1 and has, “Whenever this creature attacks and is blocked, draw a card for each creature blocking it”. It enlivens both body and mind, that one might learn even in danger.
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Lifelink
Possess (When this card is put into a graveyard from play, exile it. Target creature gains all of the abilities of this creature except for Possess as long as it remains on the battlefield.) 1/1
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Flying
Spellshape (You may return this card from your graveyard to your hand by discarding a card with a higher converted mana cost. Spellshape only as a sorcery.) 1/1
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Sluice
![]() ![]() 2/2
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Flash
Enchant Creature Whenever a source would deal non-combat damage to enchanted creature, prevent that damage. Holyfire Ward deals 2 damage to that source’s controller. |
![]() ![]() ![]() 1/3
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Bile eaters gets +1/+1 for each tapped creature your opponents control.
![]() ![]() ![]() Their stench induces violent nausea, which invariably attracts more of them.
1/1
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With so little to offer the city, the few goblins that survive in Garrium are relegated to its slums and ghettos, left there to earn their keep however they can.
2/2
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Memory of Djinn
(rare)
Storm of Shades
(uncommon)
Goblin Vagabond
(uncommon)
Missummon
(uncommon)
Rancid Mycoloid
(common)
Blightwood Prowler
(common)
Leonin Vanguard
(common)
Rune of the Marsh Sage
(common)
Woeful Spirit
(common)
Eter Harbinger
(common)
Lyrian Forerunner
(common)
Holyfire Ward
(common)
Fadeling
(common)
Bile Eaters
(common)
Goblin Laborer
(common)