CardName: Adami, Tidal Rage Cost: {1}{r}{r} Type: Legendary Creature - Dragon Samurai Pow/Tgh: */3 Rules Text: Adami's power is equal to your devotion to red. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.) Whenever a Samurai or Soldier you control attacks alone, you may cast target artifact card from your graveyard this turn. Flavour Text: Set/Rarity: MTG: Emelion Uncommon CardName: Citywide Collapse Cost: {3}{r}{r} Type: Sorcery Pow/Tgh: / Rules Text: Citywide Collapse deals 1 damage to each creature your opponents control. Those creatures can't block this turn. Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) Flavour Text: Set/Rarity: MTG: Emelion Rare CardName: Ember, Skylord Rebel Cost: {2}{r}{r} Type: Legendary Creature - Elemental Soldier Pow/Tgh: 3/3 Rules Text: Develop (Gain the next level as a sorcery to add its ability.) Flying, haste Whenever a creature you control gains a level, Ember deals 2 damage to any target. {1}{r}: **Level 2** Creatures you control have first strike. {2}{r}: **Level 3** When Ember becomes level 3, create two 2/2 red Elemental creature tokens. They gain flying and haste until end of turn. {3}{r}: **Level 4** Creatures you control have double strike. Flavour Text: Set/Rarity: MTG: Emelion Mythic CardName: Fires of Shanzui Cost: {1}{r} Type: Instant Pow/Tgh: / Rules Text: Fires of Shanzui deals 2 damage to target creature or player. Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) Flavour Text: Set/Rarity: MTG: Emelion Common CardName: Gold-Tinged Antrider Cost: {r}{r} Type: Creature - Dwarf Soldier Pow/Tgh: 3/1 Rules Text: Whenever Gold-Tinged Antrider deals combat damage to a player, exile a number of cards from the top of your library equal to your devotion to red. Until the end of your next turn, you may play those cards. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.) Flavour Text: Set/Rarity: MTG: Emelion Common CardName: Magma Warchief Cost: {2}{r}{r} Type: Creature - Dwarf Soldier Pow/Tgh: 3/3 Rules Text: When Magma Warchief enters, create a 1/1 red Dwarf creature token. Other Dwarves you control get +1/+1. Flavour Text: Set/Rarity: MTG: Emelion Rare CardName: Magu, Spear of Don Cost: {3}{r}{r} Type: Legendary Creature - Dragon Samurai Pow/Tgh: 4/5 Rules Text: Menace, trample Magu gets +1/+0 for each colorless permanent you don't control. Whenever Magu deals combat damage to a player, gray out target nonland permanent that player controls. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes {c}.) Flavour Text: Set/Rarity: MTG: Emelion Rare CardName: Merojiran Sellsword Cost: {2}{r} Type: Creature - Dragon Samurai Pow/Tgh: 2/2 Rules Text: First strike *Veiled* — As long as an Aura or Equipment that doesn’t share a color with Merojiran Sellsword is attached to it, it has double strike. Flavour Text: Set/Rarity: MTG: Emelion Common CardName: Nesting Ant Cost: {1}{r} Type: Creature - Insect Pow/Tgh: 2/1 Rules Text: *Veiled* — At the beginning of combat on your turn, as long as an Aura or Equipment that doesn’t share a color with Nesting Ant is attached to it, create a 1/1 red Insect creature token. It gains haste until end of turn. Flavour Text: Set/Rarity: MTG: Emelion Uncommon CardName: Rethink, Reforge Cost: {1}{r} Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact. Apprenticeship (As you cast this spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to this spell’s mana value.) Flavour Text: Set/Rarity: MTG: Emelion Common CardName: Shanzui Honor Guard Cost: {1}{r} Type: Creature - Dwarf Soldier Pow/Tgh: 2/1 Rules Text: Haste *Veiled* — As long as an Aura or Equipment that doesn’t share a color with Shanzui Honor Guard is attached to it, it gets +2/+1. Flavour Text: Set/Rarity: MTG: Emelion Common CardName: Superior Ability Cost: {1}{r} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +3/+0 and gains first strike until end of turn. Gray out target nonland permanent you don't control. (A grayed out permanent becomes colorless and each colored mana symbol in its mana cost becomes {c}.) Flavour Text: Set/Rarity: MTG: Emelion Common CardName: Waitok, Slumbering Anger Cost: {3}{r}{r}{r} Type: Legendary Enchantment Creature - God Pow/Tgh: / Rules Text: Indestructible As long as your devotion to red is less than five, Waitok isn't a creature. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.) Instants and sorceries you cast from exile have apprenticeship. (As you cast the spell, create a 0/0 blue and red Wizard creature token. Put a number of +1/+1 counters on it equal to the spell’s mana value.) {1}{r}: Exile cards from the top of your library equal to your devotion to red. You may play these cards until the end of your next turn. Activate only as a sorcery and only once each turn. Flavour Text: Set/Rarity: MTG: Emelion Mythic CardName: Wartime Recruitment Cost: {2}{r} Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste and gets +X/+0 until end of turn, where X is your devotion to red. (Each {r} in the mana costs of permanents you control counts toward your devotion to red.) Flavour Text: Set/Rarity: MTG: Emelion Uncommon CardName: Amessian Lake Patrol Cost: {1}{g} Type: Creature - Elf Warrior Pow/Tgh: 1/2 Rules Text: {t}: Add {g}. *Veiled* — As long as an Aura or Equipment that doesn’t share a color with Amessian Lake Patrol is attached to it, it has "{t}: Add {g}{g}." Flavour Text: Set/Rarity: MTG: Emelion Uncommon CardName: Barkspear Trainee Cost: {1}{g} Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: Enchantments cost {1} less to cast. Whenever an Enchantment enters, put a +1/+1 counter on Barkspear Trainee. Flavour Text: Set/Rarity: MTG: Emelion Uncommon CardName: Evolutionary Chaos Cost: {g}{g} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +0/+X, where X is your devotion to green. (Each {g} in the mana costs of permanents you control counts toward your devotion to green.) When this aura is put into a graveyard from the battlefield, draw a card. Flavour Text: Set/Rarity: MTG: Emelion Common CardName: Zerian Chancelor Cost: {2}{g} Type: Creature - Elf Druid Pow/Tgh: 2/3 Rules Text: *Veiled* — As long as an Aura or Equipment that doesn’t share a color with Zerian Chancelor is attached to it, other Elves you control get +1/+1 and have trample. Flavour Text: Set/Rarity: MTG: Emelion Uncommon CardName: Tralgabar Piers Cost: Type: Land Pow/Tgh: / Rules Text: Tralgabar Piers enters tapped. When Tralgabar Piers enters, add {c}. {t}: Add {w} or {u}. Flavour Text: Set/Rarity: MTG: Emelion Rare CardName: Wizard Cost: Type: Token Creature - Wizard Pow/Tgh: 0/0 Rules Text: Flavour Text: Set/Rarity: MTG: Emelion Token CardName: Dwarf Cost: Type: Token Creature - Dwarf Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: MTG: Emelion Token CardName: Insect Cost: Type: Token Creature - Insect Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: MTG: Emelion Token