Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
CardName: Fertile Orchard Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Develop {1}{gw} ({1}{gw}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) {T}: Add {g}{w} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare |
History: [-] Add your comments: |
Would be part of either a 5-land or 10-land cycle.
Wow. Lands that can upgrade themselves to make 2 mana. That seems extremely strong. I might well play this rather than Selesnya Sanctuary. It's also arguable that the non-green pairings shouldn't get this, as it functions as ramp: t1 Plains, t2 this & develop, t3 you have 4 mana.
Oh, that's a fair point. It just looked sad when it only produced OR .
Upped the develop cost. Now requires same mana commitment as Selesnya Cluestone and friends.
I don't know what I'm talking about with my edit comment. What I meant was that it now requires 3 mana to ramp, at which point all colors gain access to artifact ramp anyway.
As Jack commented on Sculpture Park, maybe this could produce only one mana, with a Develop cost of just {M}, and be moved to common or uncommon.
As it stands right now, I've got this potential cycle at rare, Fabricated Channel at common, and Sculpture Park at uncommon. I wonder how these would play and to what kind of set they might belong.