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CardName: Scrap Barrage Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Scrap Barrage deals 2 damage to target creature or player. Scrounge {1}{r} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.) Flavour Text: Set/Rarity: Cards With No Home Common

Scrap Barrage
{r}
 
 C 
Sorcery
Scrap Barrage deals 2 damage to target creature or player.
Scrounge {1}{r} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.)
Updated on 15 Jan 2016 by Link

History: [-]

2016-01-14 03:15:37: Link created and commented on the card Scrap Barrage

See Examine the Data. I renamed Recur as Scrounge here because it seemed like a better fit.

2016-01-14 03:24:30: Link edited Scrap Barrage

I wonder if a junkyard world would be interesting at all. Hmmm.

As one major element of the setting, yeah, definitely. It'd combine elements of post-apocalyptic (after all, where does all the junk come from?) / wasteland / steampunk (in the cobbled-together contraptions sense).

Indeed. Hmm. I might have to think about this further.
I wouldn't have thought Jack's challenge would inspire a world idea.

Yeah, I like "Scrapyard world", it's similar to some of the ideas for Tesla, but a little different.

Can I check, you can scrounge when this is cast and resolved OR when its milled? I like the idea, like a cross between flashback and miracle. But I'm worried it's confusing that you can cast it and scrounge it, should that either be more obvious, or make it mill-only?

Yes, the idea is that you can cast it twice in a row if you do so immediately. That makes it a bit like kicker, in that sense. You can also cast it if it's milled or discarded. It's like a fusion of Madness, Kicker, and Miracle, I suppose.

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