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CardName: Thoughtwisp Cost: 1U Type: Creature - Illusion Pow/Tgh: 0/0 Rules Text: Flying Thoughtwisp isn't put into a graveyard for having 0 toughness or less. (Any positive amount of damage destroys it.) Flavour Text: Set/Rarity: Cards With No Home Common

Thoughtwisp
{1}{u}
 
 C 
Creature – Illusion
Flying
Thoughtwisp isn't put into a graveyard for having 0 toughness or less. (Any positive amount of damage destroys it.)
0/0
Updated on 18 Feb 2016 by Alex

History: [-]

2011-02-01 17:58:45: Alex created the card Thoughtwisp

­:)

Hm, I somehow supposed this would be an artifact, but I guess it makes as much sense in blue.

You'll have to rewrite 704.5g for that reminder text to be accurate--lethal damage specifically only applies to creatures that have positive toughness. (Debt of Loyalty understands why they wrote it that way.)

It wouldn't actually make any difference to Debt of Loyalty, would it? I mean, if a creature's toughness gets shrunk to 0, if 704.5g read differently, then two SBAs would apply: "creature with 0 toughness dies" and "creature with lethal damage is destroyed". Regeneration, and thus Debt of Loyalty, could have a go at the second one, but it wouldn't matter because the first one would still be happening, right?

If the Debt of Loyalty player also had a Glorious Anthem (so that gaining control of it caused its toughness to increase above 0) would the 0-toughness SBA still apply if regeneration was allowed to? The rules are unclear. Also, if the creature has a "when I go to the graveyard" trigger, applying Debt even if the creature goes on to die right away changes the result of who controls the trigger.

But 704.3 says the game "performs all applicable state-based actions simultaneously as a single event". Once the list of which SBAs apply has been determined, I'm sure that you have to apply all of those, even if the application of one of them would change the others. So the game would determine that the applicable SBAs are "destroy, and put into graveyard", then DoL changes that to "tap and Bob gains control and put into graveyard". Which is all applied simultaneously. I'll admit that the question of who controls it at the moment it's put into a graveyard is slightly unclear (I believe it'd be its original controller, not Bob), but I think the rules are fairly clear that it still dies even if Bob has a Glorious Anthem.

This is cool, but it isn't that different from a 0/1 to be worth the rules trouble.

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