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CardName: Feel the Burn Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Double Dip when an opponent gains life. (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.) Deal 3 damage to target player. Flavour Text: Set/Rarity: Cards With No Home Uncommon

Feel the Burn
{1}{r}
 
 U 
Sorcery
Double Dip when an opponent gains life. (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.)
Deal 3 damage to target player.
Created on 14 Nov 2013 by jmgariepy

History:

2013-11-14 01:11:26: jmgariepy created the card Feel the Burn

I kind of like Double Dip, but it's on my Mashup Workbench, so I can't really evolve it into much over there. I figured I'd just make a few in Cards with no home to show it has legs (even if there are a few too many words in the parenthesis). Mostly, it's kind of like a 'fixed' Gotcha mechanic. It doesn't even rely on the graveyard to operate... there's been too much of that in normal Magic. I'm no fan of making a card like Morningtide main-deckable.

You'd rather make Pull from Eternity maindeckable? :3

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