Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Other non-themed cardsets | Skeleton

CardName: Peculiar Savagery Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Target creature gains deathtouch until end of turn. • Target creature you control fights another target creature. Entwine {B} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Common

Peculiar Savagery
{1}{g}
 
 C 
Instant
Choose one —
• Target creature gains deathtouch until end of turn.
• Target creature you control fights another target creature.
Entwine {b} (Choose both if you pay the entwine cost.)
Updated on 10 Jan 2017 by Link

History: [-]

2012-12-21 11:22:10: Alex created the card Peculiar Savagery

The discussion on Lemmingform made me realise there was potential for yet another card in the Peculiar Distortion family. I don't know: do you think Wizards might ever print a green card with both halves of this? As perhaps activated abilities on a green legend or something?

2012-12-21 11:24:08: Alex edited Peculiar Savagery

Both in Just Green? It's a stretch but I can see it. The card that just plain messes with the color pie, though? "Target creature you control gains deathtouch and is indestructible until end of turn. That creature fights another target creature."

Heh, yes. All three of which are within green's pie :) Withstand Death + Lace with Moonglove + Prey Upon.

It's not that far from Deadly Allure, or Tower Above, really.

Maybe we can give it Desert Twister's casting cost and see how many people we can troll into an argument? :D

I later came back and created Kamahl, Beastmaster based on jmgariepy's idea above.

As I mentioned on Kamahl, Beastmaster, Maro says they wouldn't do this on monogreen. He elaborates more in his podcast on meeting expectations:

> One of the things you can do in design is you can take the tools of a color to do things it’s not supposed to do. For example, I could make a sorcery that makes a 1/1 token with deathtouch, that when it comes into play, fights target creature. All those are green. Green can make tokens, green can have deathtouch, green can fight. > > Okay. Now, let me walk through what that does. If I do this, I’m going to play it. Barring a zero-power creature, I’m going to kill whatever creature the thing fights, and my 1/1 is going to die. So essentially I have a spell that kills a creature. > > Now, some people are like, “Okay, green can do A, green can do B, green can do C, good to go.” And I’m like, “No, no, we’re not good to go.” The goal of a designer is not to outwit his tools. Remember. The end goal of design is to make something for the audience. Not to show how clever you are as a designer. > > When you start showing off what you can do as a designer, I think you tend to do a disservice to the audience.

This applies to the whole Peculiar family, really. They're a lot of fun as explorations of concepts, and they can teach us something as designers exploring implications of mechanics, but they're not the kind of thing to actually put in a real set.

This isn't mono color. Green can do both halves and black can do the combination, so this is pretty good.

True - that's the whole idea of the Peculiar family. Either half of this, or either half of Peculiar Putrefication, is fine in green; but green (and blue) aren't meant to directly get removal in a single card, so the combinations are nongreen. Peculiar Ultimatum demonstrates that even the ultimate colour pie bugbear, red enchantment destruction, is possible with combinations of red effects, but they absolutely shouldn't be on the same mono-red card.

But there's a risk, when you design a bunch of custom cards, that you start exploring things just because you can. I did it with Thoughtwisp. That's what MaRo was talking about when he said

> The end goal of design is to make something for the audience. Not to show how clever you are as a designer. When you start showing off what you can do as a designer, I think you tend to do a disservice to the audience.

2015-09-13 21:56:32: Alex edited Peculiar Savagery:

formatting update

2016-05-25 00:11:56: Link edited Peculiar Savagery:

Entwine

And if green now gets "deal damage equal to power", this could be made even more on-the-nose.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
What is this card's power? Canyon Minotaur
(Signed-in users don't get captchas and can edit their comments)