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CardName: Conjoined Mech Cost: {12} Type: Artifact - Vehicle Pow/Tgh: 21/21 Rules Text: {12},{T}: Exile target spell permanent. As long as this ability is on the stack players can't cast spells or activate abilities that aren't mana abilities Conjoined Mech can only be crewed by vehicles that were crewed by vehicles. Crew 6 Flavour Text: Set/Rarity: Cards With No Home None

Conjoined Mech
{12}
 
Artifact – Vehicle
{12},{t}: Exile target spell permanent. As long as this ability is on the stack players can't cast spells or activate abilities that aren't mana abilities
Conjoined Mech can only be crewed by vehicles that were crewed by vehicles.

Crew 6
21/21
Updated on 22 Mar 2021 by Sorrow

History: [-]

2021-03-18 18:48:38: Sorrow created the card Conjoined Mech
2021-03-18 18:50:49: Sorrow edited Conjoined Mech

This is so big and complicated. What if it was a 7/7 for {7} with crew 7 and "this vehicle gets +7/+7 for each vehicle that crews it."

There's too much going on here. A vehicle that can only be crewed by vehicles is a fun ability but why does it have this 12 mana split second counterspell ability?

This is hilarious!

To be fair; putting activated abilities on a Vehicle, so you don’t necessarily need a crew for value, is a neat idea.

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What is this card's power? Kindercatch
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