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You searched for: cards with name: "Peculiar", cardset: "Cards With No Home"

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Name Cardset Type Cost Card text Pow Tgh
Peculiar Stunting from Cards With No Home Sorcery 4{2}{b}{b} Kicker {1}{g}.
Target player puts two cards from their hand on top of their library.
If the kicker cost was paid, they put an additional card from their hand on top of their library.
Peculiar Winds from Cards With No Home Sorcery 2{x}{g}{u} Choose one—
• Up to X target creatures gain flying until end of turn.
• Peculiar Winds deals X damage to each creature with flying.
Entwine {r} (Choose both if you pay the entwine cost.)
Peculiar Strength from Cards With No Home Instant 1{w} Choose one—
• Target creature gets +1/+2 until end of turn.
• Target creature gets +2/+1 until end of turn.
Entwine {g} (Choose both if you pay the entwine cost.)
Peculiar Hardiness from Cards With No Home Instant 1{w} Kicker {2}{b}{b}{b}
Creatures you control gain indestructible until end of turn.
If Peculiar Hardiness was kicked, destroy all creatures.
Peculiar Control from Cards With No Home Enchantment – Aura 3{2}{w} You control enchanted creature.
Enchanted creature can't attack or block unless you pay {2}{u}.
Peculiar Chantment from Cards With No Home Sorcery 1{x}{w} Choose one: destroy target enchantment with converted mana cost X or less, or search your library for an enchantment card with converted mana cost X or less and put it onto the battlefield.
Entwine {u} (Choose both if you pay the entwine cost.)
Peculiar Righteousness from Cards With No Home Instant 2{1}{w} Choose one —
• Target creature gets +3/+0 until end of turn.
• Destroy target creature if its power is 4 or greater.
Entwine {b} (Choose both if you pay the entwine cost.)
Peculiar Infiltration from Cards With No Home Sorcery 1{r} Choose one—
• Target creature can't be blocked by creatures with flying this turn.
• Target creature can't be blocked by creatures without flying this turn.
Entwine {u} (Choose both if you pay the entwine cost.)
Peculiar Annihilation from Cards With No Home Instant 5{2}{w}{w}{w} Choose one —
• Creatures you control gain indestructible until end of turn.
• Destroy all creatures.
Entwine {b}{b} (Choose both if you pay the entwine cost.)
Peculiar Manhandling from Cards With No Home Instant 3{2}{b} Choose one —
• Destroy target nonblack creature.
• Return target creature card in a graveyard to its owner's hand.
Entwine {u} (Choose both if you pay the entwine cost.)
Peculiar Soulwrangling from Cards With No Home Sorcery 5{3}{b}{b} Choose one —
• Destroy target creature
• Return a creature card from target player's graveyard to the battlefield under your control.
Entwine {u} (Choose both if you pay the entwine cost.)
Peculiar Ultimatum from Cards With No Home Instant 4{2}{r}{r} Choose one —
• Until end of turn, you gain control of target permanent and it gains haste.
• For each player, you may have that player sacrifice a permanent.
Entwine {w/g}{b} (Choose both if you pay the entwine cost.)
Peculiar Putrefication from Cards With No Home Instant 2{1}{g} Choose one—
• Target creature loses all abilities and becomes 1/1 until end of turn.
• Put a 1/1 green saproling creature token onto the battlefield blocking target attacking creature.
Entwine {w} (Choose both if you pay the entwine cost.)
Peculiar Savagery from Cards With No Home Instant 2{1}{g} Choose one —
• Target creature gains deathtouch until end of turn.
• Target creature you control fights another target creature.
Entwine {b} (Choose both if you pay the entwine cost.)
Peculiar Recovery from Cards With No Home Sorcery 2{1}{g} Choose one —
• Return target creature card from your graveyard to your hand.
• You may put a creature card with converted mana cost 3 or less from your hand onto the battlefield.
Entwine {w} (Choose both if you pay the entwine cost.)
Peculiar Restoration from Cards With No Home Instant 3{1}{g}{g} Choose one —
• Return target permanent card from your graveyard to your hand.
• You may put a permanent card with converted mana cost 3 or less from your hand onto the battlefield.
Entwine {w}{b} (Choose both if you pay the entwine cost.)
Peculiar Illusion from Cards With No Home 2{1}{u} Until end of turn, target creature is an illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it".
Flashback {1}{b}
Peculiar Elf from Cards With No Home Creature – Elf Shaman 2{1}{r} Echo {1}{g}
{t}: Add {c}{c} to your mana pool.
1 1
Peculiar Sacrifice from Cards With No Home Sorcery 3{2}{b} Destroy target creature.
Overload {2}{w}{w}.
Peculiar Annihilation from Cards With No Home Sorcery 9{7}{b}{b} Destroy all creatures target player controls.
Overload {3}{w}.
Peculiar Turn from Cards With No Home Sorcery 3{u}{g}{r} Choose one: after this turn, there is an additional--
• Upkeep and Draw Phases
• Untap Phase
• Combat Phase
Megatwine 3UU (Choose all three if you cast this for its megatwine cost.)
Peculiar Direction from Cards With No Home Instant 2{1}{w} Choose one:
• The next 3 damage that would be dealt to target creature this turn is dealt to another target creature instead.
• Peculiar Direction deals 3 damage to target attacking or blocking creature.
Entwine {r}
Peculiar Chanting from Cards With No Home Instant 1{w} Choose one:
• Target creature becomes an enchantment in addition to its other types until end of turn.
• Target player sacrifices an enchantment.
Entwine {1}{b}
Peculiar Damage from Cards With No Home Sorcery 2{1}{b} Choose one:
• Peculiar Damage deals 2 damage to target creature. Gain 2 life.
• Each player loses 2 life.
Entwine {r}
Peculiar Stompbeast from Cards With No Home Creature – Beast 4{3}{g} When Peculiar Stompbeast attacks, choose one:
• prevent all combat damage that would be dealt to Peculiar Stompbeast this turn
• Peculiar Stompbeast deals combat damage to defending player as though it weren't blocked.
Entwine {u}
3 3
Peculiar Grasp from Cards With No Home Sorcery 4{3}{u} Choose one:
• Put target creature on top of its owner's library
• Target player puts the top six cards of his or her library into his or herr graveyard.
Entwine {b}
Peculiar Distortion from Cards With No Home Instant 1{u} Choose one —
• Target creature gets -4/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine {b} (Choose both if you pay the entwine cost.)
Peculiar Barrenness from Cards With No Home Sorcery 2{1}{u} Choose one:
• Tap two target lands.
• Two target lands don't untap during their controller's next untap step.
Entwine {1}{r} (Choose both if you pay the entwine cost.)
Peculiar Mindsifting from Cards With No Home Instant 3{2}{u} Choose one:
• If target player would draw a card this turn, you draw a card instead.
• Target player draws two cards then discards two cards.
Entwine {b}{b} (Choose both if you pay the entwine cost.)
Peculiar Meekness from Cards With No Home Sorcery 2{1}{w} Choose one:
• Whenever you create a token with power 1 or less this turn, draw a card.
• Create two 1/1 white soldier creature tokens.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
Peculiar Blinking from Cards With No Home Sorcery 1{w} Choose one:
• Exile target creature until the beginning of the next end step.
• Put an exiled card an opponent controls into their graveyard.
Entwine {2}{b} (Choose both if you pay the entwine cost.)
Peculiar Aping from Cards With No Home Sorcery 1{u} Choose one:
• Destroy target creature. Its controller creates a 3/3 green Ape creature token.
• Exile all Apes target player controls, then return them to the battlefield.
Entwine {2}{b} (Choose both if you pay the entwine cost.)
Peculiar Discount from Cards With No Home Sorcery 4{3}{b} Choose target player, then choose one:
• Destroy target creature that player controls
• That player creates a 3/3 black zombie creature token.
Entwine — Add {3} to your mana pool.
Peculiar Smastment from Cards With No Home Creature – Goblin 1{r} When Peculiar Smastment enters the battlefield you may pay {r}. If you do, add one mana of any colour to mana pool.
When Peculiar Smastment enters the battlefield, you may pay {w}. If you do, destroy target enchantment.
1 1
Peculiar Donation from Cards With No Home Instant 2{1}{r} Target opponent gains control of target spell you control. If the targets are illegal, they choose new targets.
Replicate {4}{u}
Peculiar Arcgift from Cards With No Home Creature 2{1}{r} When Peculiar Arcgift enters the battlefield, choose one:
• It gains "at the beginning of your upkeep, exile all cards in your library"
• Target opponent gains control of target creature you control.
Entwine {6}{u}.
1 1
Peculiar Counterblink from Cards With No Home Instant 2{1}{u} Choose one -
• Exile target creature. Return it to the battlefield at the beginning of the next end step.
• Counter target triggered ability.
Flashback {3}{b}
Peculiar Path from Cards With No Home Instant 2{1}{w} Choose one -
• Opponents can't search library this turn.
• Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Entwine {2}{b}
Peculiar Brand from Cards With No Home Sorcery 1{g} Choose one -
• Destroy target creature an opponent controls. They search your library for a creature card and put it onto the battlefield. Shuffle your library.
• Gain control of all creatures you own.
Entwine {2}{b}
Peculiar Exile from Cards With No Home Instant 2{1}{w} Choose one:
• The next time a creature would enter the battlefield without being cast this turn, exile it instead.
• Exile target creature and return it to the battlefield.
Entwine {1}{b}
Peculiar Portent from Cards With No Home Sorcery 1{b} Choose one:
• Discard a card, then create a 3/2 black Horror creature token.
• Sacrifice a creature. If you do, draw two cards.
Entwine {r} (Choose both if you pay the entwine cost.)
Peculiar Melting from Cards With No Home Sorcery 2{1}{r} Discard a card, then draw a card, then scry 1.
Moonwalk {u} (You may pay an additional {u} as you cast this spell. If you do, resolve it in reverse order.)
Peculiar Looter from Cards With No Home Creature – Zombie Merfolk 2{1}{b} {t}, pay 4 life: Draw a card.
{t}, discard a card: Gain 4 life.
{2}{u}: Untap Peculiar Looter.
1 1