CardName: Devastator Wurm Cost: 6B Type: Creature - Wurm Horror Pow/Tgh: 7/7 Rules Text: Devoid (This card has no color.) Whenever Devastator Wurm attacks, defending player sacrifices a permanent and loses life equal to that permanent's converted mana cost. Flavour Text: Eldrazi corruption twisted the plane's wildlife into horrific mockeries of their former selves. Set/Rarity: Isocholite Rare CardName: Dunerider Cost: 3 Type: Creature - Human Nomad Pow/Tgh: 3/1 Rules Text: Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dunerider is turned face up, target colorless creature gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Dust Twister Cost: 4 Type: Sorcery Pow/Tgh: / Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) Tap target creature that's one or more color. That creature doesn't untap during its controller's next untap step. If you strained to cast Dust Twister, destroy that creature instead. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Nomad Augur Cost: 2 Type: Creature - Human Nomad Pow/Tgh: 1/3 Rules Text: {1}{B}, {T}, sacrifice another creature: Draw a card. Then, if the sacrificed creature was colorless, target opponent discards a card. Flavour Text: Some denizens of the waste practice darker arts of magic, inspired by the terrors that destroyed the world millennia ago. Set/Rarity: Isocholite Common CardName: Nomad Balmgiver Cost: 2 Type: Creature - Human Nomad Cleric Pow/Tgh: 1/3 Rules Text: {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead. Flavour Text: Set/Rarity: Isocholite Common CardName: Nomad Blademate Cost: 3 Type: Creature - Human Nomad Warrior Pow/Tgh: 2/2 Rules Text: {1}{R}, {T}: Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Isocholite Common CardName: Nomad Brute Cost: 3 Type: Creature - Human Nomad Pow/Tgh: 4/2 Rules Text: Nomad Brute has trample as long as you control a green creature. Flavour Text: Set/Rarity: Isocholite Common CardName: Nomad Captain Cost: 3 Type: Creature - Human Nomad Pow/Tgh: 2/2 Rules Text: Other colorless creatures you control get +1/+1. Flavour Text: Many of Isocholite's leylines were destroyed when the Eldrazi claimed the world. The majority of the plane's population lacks any ties to a color of mana, but they survive. Set/Rarity: Isocholite Uncommon CardName: Nomad Healer Cost: 3 Type: Creature - Human Nomad Cleric Pow/Tgh: 2/3 Rules Text: Nomad Healer has lifelink as long as you control a white creature. Flavour Text: Set/Rarity: Isocholite Common CardName: Nomad Hunter Cost: 1 Type: Creature - Human Nomad Pow/Tgh: 1/1 Rules Text: {2}{G}, {T}: Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn. Flavour Text: Set/Rarity: Isocholite Common CardName: Nomad Mystic Cost: 3 Type: Creature - Human Nomad Pow/Tgh: 2/2 Rules Text: Nomad Mystic has flying as long as you control a blue creature. Flavour Text: Set/Rarity: Isocholite Common CardName: Nomad Outrider Cost: 3 Type: Creature - Human Nomad Pow/Tgh: 3/2 Rules Text: Nomad Outrider has haste as long as you control a red creature. Flavour Text: Set/Rarity: Isocholite Common CardName: Nomad Scout Cost: 2 Type: Creature - Human Nomad Scout Pow/Tgh: 1/2 Rules Text: {2}{U}, {T}: Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Isocholite Common CardName: Nomad Seekers Cost: 6 Type: Creature - Human Nomad Pow/Tgh: 3/6 Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) When Nomad Seekers enters the battlefield, if you strained to cast it, you may search your library for a land card and put it onto the battlefield. Then, shuffle your library. Flavour Text: Set/Rarity: Isocholite Rare CardName: Nomad Taleteller Cost: 6 Type: Creature - Human Nomad Pow/Tgh: 2/4 Rules Text: Whenever Nomad Taleteller or another colorless creature enters the battlefield under your control, draw a card. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Parada, Nomad Fer Cost: 6 Type: Legendary Creature - Human Nomad Pow/Tgh: 4/4 Rules Text: When Parada, Nomad Fer enters the battlefield, put two 1/1 colorless Nomad creature tokens onto the battlefield. Other colorless creatures you control get +1/+1 and have indestructible. Flavour Text: Set/Rarity: Isocholite Rare CardName: Sand Kraken Cost: 6U Type: Creature - Kraken Horror Pow/Tgh: 5/5 Rules Text: Devoid (This card has no color.) As long as Sand Kraken is untapped, it has hexproof. Whenever Sand Kraken attacks, tap each creature defending player controls. Flavour Text: Isocholite has very little in the way of oceans. Creatures that resemble sea life dwell deep within the Gray Waste, eagerly devouring any unfortunate explorer that crosses their path. Set/Rarity: Isocholite Rare CardName: Sandstorm Ambush Cost: 5 Type: Instant Pow/Tgh: / Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) Put three 1/1 colorless Nomad creature tokens onto the battlefield. If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Sandstorm Elemental Cost: 6R Type: Creature - Elemental Pow/Tgh: 5/5 Rules Text: Devoid (This card has no color.) Whenever Sandstorm Elemental enters the battlefield of attacks, put a ruin counter on each of up to two target lands. Lands with ruin counters on them have "{T}: Add {1} to your mana pool" and lose all other abilities. Flavour Text: Set/Rarity: Isocholite Rare CardName: The Dead Core Cost: 6 Type: Legendary Enchantment Pow/Tgh: / Rules Text: Colorless mana doesn't empty from your mana pool as steps and phases end. All lands lose all types and abilities and have "{T}: Add {1} to your mana pool." Flavour Text: The heart of a world, dead and withered. Set/Rarity: Isocholite Mythic CardName: Weary Wanderer Cost: 2 Type: Creature - Human Nomad Pow/Tgh: 2/1 Rules Text: Flavour Text: "This world was lost long before our elder's elders were born. How can we possibly hope to restore it?" Set/Rarity: Isocholite Common CardName: *Lightwalker Cost: 1W Type: Creature - Human Warrior Pow/Tgh: 2/1 Rules Text: Lightwalker has flying as long as it has a +1/+1 counter on it. Flavour Text: Set/Rarity: Isocholite Common CardName: *Suppression Bonds Cost: 3W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. Flavour Text: "In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too." Set/Rarity: Isocholite Common CardName: Annihilation Cost: 3WW Type: Sorcery Pow/Tgh: / Rules Text: Choose one — • Destroy all creatures. • Destroy all enchantments. • Destroy all lands. Flavour Text: "The apocalypse happened eons ago, worldwalker. There is nothing left to save." Set/Rarity: Isocholite Rare CardName: Battleguard Armorer Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Battleguard Armorer is turned face up, put a +1/+1 counter on target creature you control. Flavour Text: Set/Rarity: Isocholite Common CardName: Battleguard Barracks Cost: 1W Type: Creature - Wall Pow/Tgh: 0/5 Rules Text: Defender When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. Flavour Text: "The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around." -- Havric, Battleguard Captain Set/Rarity: Isocholite Common CardName: Battleguard Blacksmith Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 3/2 Rules Text: When Battleguard Blacksmith enters the battlefield, you may attach target Aura you control to target creature you control. Enchanted creatures you control have first strike. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Battleguard Judicator Cost: 4W Type: Creature - Human Soldier Pow/Tgh: 4/3 Rules Text: Morph {6}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Battleguard Judicator is turned face up, destroy target attacking or blocking creature. Flavour Text: "On the Walls, you learn how to defend yourself, or you die. You find out which very quickly." Set/Rarity: Isocholite Uncommon CardName: Battleguard Recruit Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Flavour Text: "The new ones start off real bold and hotblooded, eager for a field assignment - with the Skysailers, or something. The ones that make it back are too terrified to take a step outside the walls." -- Havric, Battleguard Captain Set/Rarity: Isocholite Common CardName: Battleguard Sentry Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 3/2 Rules Text: {1}{U}: Untap Battleguard Sentry. Flavour Text: "Of course I'm getting enough rest. I just sleep with my eyes open." Set/Rarity: Isocholite Uncommon CardName: Cost: 3W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: When ~ enters the battlefield or is turned face up, put a 1/1 white Soldier creature token onto the battlefield. Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Set/Rarity: Isocholite Common CardName: Citadel Champion Cost: 4WW Type: Creature - Angel Pow/Tgh: 4/5 Rules Text: Flying Flavour Text: Omael rules Goldhollow from her palace-fortress Celnaer. The palace's innermost guard are comprised entirely of the few remaining angels on Iscoholite. Set/Rarity: Isocholite Uncommon CardName: Commander's Mantle Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature. Enchanted creature gets +1/+1 for each creature you control. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Emergency Deployment Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) Put two 1/1 white Soldier creature tokens onto the battlefield. If you strained to cast Emergency Deployment, put three of those tokens onto the battlefield instead. Flavour Text: Set/Rarity: Isocholite Common CardName: Enlisted Giant Cost: 4W Type: Creature - Giant Soldier Pow/Tgh: 4/4 Rules Text: Vigilance Flavour Text: Most giants inhabit Erg territory and roam the wastes in tribal bands, much like Nomads. Some eschew this path, and offer their service to one of the few remaining major civilizations. Set/Rarity: Isocholite Uncommon CardName: Enlistment Cost: W Type: Instant Pow/Tgh: / Rules Text: Put a 1/1 white Soldier creature token onto the battlefield. Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Common CardName: Goldhollow Martyr Cost: 1WW Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Sacrifice Goldhollow Martyr: Creatures you control gain indestructible until end of turn. Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Rare CardName: Goldhollow Revoker Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: When Goldhollow Revoker is turned face up, you may exile target enchantment. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Goldhollow Sanctifier Cost: W Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: When Goldhollow Sanctifier dies, you gain 3 life. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Common CardName: Goldhollow Sentry Cost: 1W Type: Creature - Human Scout Pow/Tgh: 0/2 Rules Text: {T}: Tap target creature. Flavour Text: The Grey Wastes are completely barren, and allow sentries to spot intruders from miles away. Harrier squadrons take care of the rest. Set/Rarity: Isocholite Uncommon CardName: Goldhollow's Favor Cost: W Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn. Flavour Text: Set/Rarity: Isocholite Common CardName: Healer's Hymn Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead. Flavour Text: Set/Rarity: Isocholite Common CardName: Nahiri Awakened Cost: 3WW Type: Planeswalker - Nahiri Pow/Tgh: /4 Rules Text: [+1] Search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it. [0] Until end of turn, Nahiri Awakened becomes a 4/4 white Kor Knight creature with indestructible. Attach all Equipment on the battlefield to her. (She doesn't lose loyalty while she's not a planeswalker. Control of the equipment doesn't change.) [-8] Destroy all enchantments, lands, creatures that aren't equipped, and non-Equipment artifacts. Flavour Text: Set/Rarity: Isocholite Mythic CardName: Omael's Blessing Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Omael's Blessing enters the battlefield, draw a card. Enchanted creature gets +1/+2 and has flying. Flavour Text: Omael is the angel-queen of Goldhollow, and bestows her blessing upon the bravest of its defenders. Set/Rarity: Isocholite Common CardName: Omael, Queen of Goldhollow Cost: 4WWW Type: Legendary Creature - Angel Pow/Tgh: 5/5 Rules Text: Flash, flying When Omael, Queen of Goldhollow enters the battlefield, you and creatures you control gain protection from the color of your choice until end of turn. Other creatures you control get +1/+1. Flavour Text: Set/Rarity: Isocholite Rare CardName: Planar Rift Cost: 5WW Type: Enchantmnet Pow/Tgh: / Rules Text: Planar Rift can't be sacrificed. At the beginning of each player's upkeep, that player sacrifices an artifact, a creature, an enchantment, a planeswalker, and a land. Flavour Text: Set/Rarity: Isocholite Mythic CardName: Rogue Battleguard Cost: 2W Type: Creature - Human Warrior Pow/Tgh: 3/3 Rules Text: {3}{R}: Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control. Flavour Text: "Goldhollow is content to ignore the evil that scourges the Gray Waste. I am not." Set/Rarity: Isocholite Uncommon CardName: Sandshaper Mentor Cost: 3W Type: Creature - Human Wizard Pow/Tgh: 3/3 Rules Text: Enchanted creatures you control get +2/+2 and have first strike. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Sandshaper's Gift Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature gets +1/+0 and has first strike. Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Common CardName: Sandstorm Swell Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors. Flavour Text: When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns. Set/Rarity: Isocholite Common CardName: Skirmisher Corps Cost: 1W Type: Creature - Human Warrior Pow/Tgh: 3/1 Rules Text: Flavour Text: "The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. *We* know better." Set/Rarity: Isocholite Common CardName: Skysail Cadet Cost: 2W Type: Creature - Human Pow/Tgh: 2/1 Rules Text: Flying Flavour Text: "By the time I retire, I'll have mapped every inch of the Gray Waste." Set/Rarity: Isocholite Common CardName: Skysail Veteran Cost: 4W Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: Flying Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Common CardName: Stoneforged Armor Cost: 3WW Type: Legendary Enchantment - Aura Pow/Tgh: / Rules Text: Enchant noncreature permanent Enchanted permanent is a 4/4 white Knight artifact creature in addition to its other types and has vigilance and "{T}: This creature gains indestructible until end of turn." Flavour Text: Set/Rarity: Isocholite Rare CardName: Training Session Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Training Session enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. {3}: Untap enchanted creature, then sacrifice Training Session. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Twinblade Skirmisher Cost: 1WW Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: Double strike Whenever Twinblade Skirmisher becomes blocked, it gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Isocholite Rare CardName: Wasteland Harrier Cost: 1W Type: Creature - Human Scout Pow/Tgh: 1/2 Rules Text: Whenever Wasteland Harrier attacks, you may tap target creature. Flavour Text: Harriers are the first to respond in the event of an enemy assault on Goldhollow, wearing down the enemy's forces before they reach the city gates. Set/Rarity: Isocholite Uncommon CardName: Wasteland Rumbler Cost: 4W Type: Creature - Beast Pow/Tgh: 3/4 Rules Text: First strike Morph {5}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Set/Rarity: Isocholite Common CardName: Wasteland Salvager Cost: 2W Type: Creature - Human Pow/Tgh: 0/0 Rules Text: Wasteland Salvager enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it. Flavour Text: Salvaging is a dangerous job, and only the hardiest of souls dare risk it. Set/Rarity: Isocholite Common CardName: *Disperse Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Return target nonland permanent to its owner's hand. Flavour Text: Set/Rarity: Isocholite Common CardName: *Tricks of the Trade Cost: 3U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and can't be blocked. Flavour Text: Set/Rarity: Isocholite Common CardName: Archmage of Sands Cost: U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Archmage of Sands is turned face up, take an extra turn after this one. Flavour Text: Set/Rarity: Isocholite Mythic CardName: Cost: U Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+0 until end of turn and can't be blocked this turn. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Common CardName: Cost: 2U Type: Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: When ~ is turned face up, draw two cards. Morph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Cost: X1U Type: Instant Pow/Tgh: / Rules Text: Target player draws X cards, then discards X minus one cards. Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Rare CardName: Draw from the Depths Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) Draw two cards. If you strained to cast Draw from the Depths, draw three cards instead. Flavour Text: Set/Rarity: Isocholite Common CardName: Dust Glider Cost: 2U Type: Creature - Bird Pow/Tgh: 3/1 Rules Text: Dust Glider can block only creatures with flying. Flavour Text: They make their nests in the carcass of the world. Set/Rarity: Isocholite Common CardName: Etheral Wingshaper Cost: 3U Type: Creature - Human Wizard Pow/Tgh: 3/3 Rules Text: As long as Etheral Wingshaper is enchanted, it gets +2/+2 and has flying. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Ethereal Agent Cost: U Type: Creature - Human Wizard Rogue Pow/Tgh: 1/1 Rules Text: Ethereal Agent can't be blocked. Flavour Text: Set/Rarity: Isocholite Common CardName: Gale Elemental Cost: 4UU Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Flying At the beginning of combat on each player's turn, you may tap up to one target creature with flying. Flavour Text: "It ain't lightning the Skysailers fear during storms." -- Havric, Battleguard Captain Set/Rarity: Isocholite Uncommon CardName: Gihid, the Last Sphinx Cost: 4UU Type: Legendary Creature - Sphinx Pow/Tgh: 4/4 Rules Text: Prowess, flying Spells that target Gihid, the Last Sphinx while it is on the battlefield or on the stack cost {3} more to cast. Other creatures you control have prowess. Whenever a creature you control deals combat damage to a player, if its power is higher than its original power, draw a card. Flavour Text: Set/Rarity: Isocholite Rare CardName: Glider Wingmate Cost: 2U Type: Creature - Bird Pow/Tgh: 2/1 Rules Text: Flying When Glider Wingmate is turned face up, put a 1/1 blue Bird creature token with flying onto the battlefield. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Greyspire Gryphon Cost: 5U Type: Creature - Griffin Pow/Tgh: 4/3 Rules Text: Flying Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Set/Rarity: Isocholite Common CardName: Greyspire Serpent Cost: 5U Type: Creature - Serpent Pow/Tgh: 6/5 Rules Text: Defender Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Spires of dust and decay tower over the Grey Waste. Strange creatures resembling what might have once been sea life make their home among them. Set/Rarity: Isocholite Common CardName: Howling Wind Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Counter target spell that's one or more colors unless its controller pays {4}. Flavour Text: "It's nearly impossible to cast a spell in the Grey on a good day, let alone in a sandstorm! I gotta know how those Wastewalkers do it." -- Irlin, Nevillion Salvager Set/Rarity: Isocholite Common CardName: Mana Break Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Return target land to its owner's hand. Flavour Text: "Personally, I'm offended you would waste such a valuable resource on such a useless endeavor." Set/Rarity: Isocholite Rare CardName: Nevellion Thoughtsnatcher Cost: 2U Type: Creature - Human Rogue Pow/Tgh: 1/3 Rules Text: Whenever Nevellion Thoughtsnatcher deals combat damage to a player, draw a card. Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Nevellion Tinkerer Cost: 1U Type: Creature - Human Artificer Pow/Tgh: 1/3 Rules Text: Flavour Text: Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging. Set/Rarity: Isocholite Common CardName: Nevillion Thoughtsnipe Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: Whenever Nevillion Thoughtsnipe attacks, target player puts the top card of their library into their graveyard. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Common CardName: Oracle's Whisper Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Draw two cards, then shuffle two cards from your hand into your library. Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Part the Aeons Cost: 4UU Type: Sorcery Pow/Tgh: / Rules Text: Target player takes an extra turn after this one. Salvage 8 (If you would draw a card, you may instead exile 8 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Mythic CardName: Psychic Pulse Cost: 4U Type: Instant Pow/Tgh: / Rules Text: Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Psychomancer's Dousing Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature gets -5/-0. Flavour Text: Set/Rarity: Isocholite Common CardName: Psychomancer's Influence Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Psychomancer's Influence enters the battlefield, draw a card. Enchanted creature gets +0/+1 and has "{T}: Untap target permanent." Flavour Text: Set/Rarity: Isocholite Common CardName: Psychomancer's Summit Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: Spells each player casts cost {1} less for each other spell cast that turn. Flavour Text: Set/Rarity: Isocholite Rare CardName: Radiant Wings Cost: 2U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and has flying. Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Revert Form Cost: U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant nonland permanent When Revert Form enters the battlefield, turn enchanted permanent face down. (It's a 2/2 creature.) Enchanted permanent can't be turned face up. When Revert Form leaves the battlefield, turn enchanted permanent face up. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Ride the Winds Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control gain flying until end of turn. Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Common CardName: Rogue Psychomancer Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: Prowess Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Set/Rarity: Isocholite Common CardName: Sandlash Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Creatures target player controls get -2/-0 until end of turn. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Sandsifter Cost: 3U Type: Creature - Human Wizard Pow/Tgh: 1/4 Rules Text: Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Sandsifter is turned face up, return target instant or sorcery card from your graveyard to your hand. Flavour Text: "The Gray Wastes hold many things that have been lost to time. The trinkets you seek only make up a small fraction of them." Set/Rarity: Isocholite Common CardName: Shadowed Agent Cost: 1U Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: {1}{B}, {T}: Untap target face-down creature. That creature gets +2/+1 until end of turn. Flavour Text: Set/Rarity: Isocholite Common CardName: Silencing Cyclone Cost: UU Type: Instant Pow/Tgh: / Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) Counter target spell unless its controller pays {2}. If you strained to cast Silencing Cyclone, counter that spell instead. Flavour Text: Sandstorms in the Gray Waste bury voices, flesh, and spells. Set/Rarity: Isocholite Common CardName: Test Subject Cost: 3U Type: Creature - Human Mutant Pow/Tgh: 2/1 Rules Text: {2}{G}: Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn. Flavour Text: "Continued exposure to the outskirts of the Pit results in strange mutations." -- Archmage Gihid, research notes Set/Rarity: Isocholite Common CardName: Wasteland Windstorm Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Return all creatures that are one or more colors to their owner's hands. Flavour Text: Set/Rarity: Isocholite Rare CardName: Whirlwind Elemental Cost: 6UU Type: Creature - Elemental Pow/Tgh: 6/6 Rules Text: Flying, flash When Whirlwind Elemental enters the battlefield, tap all permanents target player controls. Flavour Text: Set/Rarity: Isocholite Rare CardName: *Debilitating Injury Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets -2/-2. Flavour Text: Set/Rarity: Isocholite Common CardName: Blightblade Warrior Cost: B Type: Creature - Human Warrior Pow/Tgh: 1/2 Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) If you strained to cast Blightblade Warrior, it enters the battlefield with a +1/+1 counter on it. Flavour Text: She draws her strength from the decaying corpse of a crumbling world. Set/Rarity: Isocholite Common CardName: Bloodtithe Barrier Cost: 1B Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Whenever Bloodtithe Barrier blocks, each opponent loses 1 life. Flavour Text: Set/Rarity: Isocholite Common CardName: Boneyard Thrasher Cost: 4B Type: Creature - Elephant Skeleton Pow/Tgh: 2/8 Rules Text: Flavour Text: Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine. Set/Rarity: Isocholite Common CardName: Encroaching Madness Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Target player discards a card. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Common CardName: Envoy of Blight Cost: 2B Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: {1}{R}, sacrifice a land: Envoy of Blight gets +2/+0 and gains menace until end of turn. (It can't be blocked, except by two or more creatures.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Grappling Soulsucker Cost: 2B Type: Creature - Horror Pow/Tgh: 2/2 Rules Text: {1}{W}, {T}: Tap target creature. Its controller loses 1 life and you gain 1 life. Flavour Text: "We sealed the Pit, long ago. But in the darkest hour of the night, its horrors may slip out into the wastes." -- Yoth, Havengrove Druid Set/Rarity: Isocholite Common CardName: Knight of Squalor Cost: 2B Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike Whenever a land is put into a graveyard from the battlefield, put a +1/+1 counter on Knight of Squalor. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Nightwind Stalker Cost: 2B Type: Creature - Bat Pow/Tgh: 2/1 Rules Text: Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flying When Nightwind Stalker is turned face up, each opponent loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: Isocholite Common CardName: Obsidian Crusher Cost: 6BB Type: Creature - Elemental Pow/Tgh: 7/8 Rules Text: Flavour Text: Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across. Set/Rarity: Isocholite Common CardName: Rador's Librarian Cost: 1B Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: When Rador's Librarian dies, draw a card. Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Rip Away Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) Target player discards a card at random. Then, if you strained to cast Rip Away, each player discards a card at random. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Takamara Deathblade Cost: 1b Type: Creature - Human Assassin Pow/Tgh: 2/1 Rules Text: Deathtouch Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Takamara Deathblade is turned face up, target player loses 2 life. Flavour Text: Set/Rarity: Isocholite Common CardName: Takamara Scavenger Cost: 3B Type: Creature - Human Rogue Pow/Tgh: 2/4 Rules Text: When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard. Flavour Text: Takamara's main source of profit is salvaging -- nearly all the scavenger crews on Iscoholite make their home there. Set/Rarity: Isocholite Common CardName: Tar Burst Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead. Flavour Text: Set/Rarity: Isocholite Common CardName: Thoughtleecher Adept Cost: 3B Type: Creature - Human Shaman Pow/Tgh: 3/3 Rules Text: Whenever Thoughtleecher Adept becomes the target of an infuse ability, each opponent loses 3 life. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Thousandth Cut Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Target player loses 1 life and you gain 1 life. Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) Flavour Text: Set/Rarity: Isocholite Common CardName: Vampiric Ripper Cost: 2B Type: Creature - Vampire Pow/Tgh: 3/2 Rules Text: Lifelink Flavour Text: "Not again." -- Nahiri Set/Rarity: Isocholite Common CardName: Wasteland Grappler Cost: 4B Type: Creature - Elemental Pow/Tgh: 5/4 Rules Text: Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Born from the darkest dying thoughts of those who perished in the Gray Waste, grapplers are every wastelander's worst fear given form. Set/Rarity: Isocholite Common CardName: Wasteland Judgment Cost: 2BB Type: Instant Pow/Tgh: / Rules Text: Target creature that's one or more colors gets -5/-5 until end of turn. Flavour Text: "The wastes are impossibly harsh, outsider. Even we can barely survive among the sands." -- Prada, Nomad Fer Set/Rarity: Isocholite Common CardName: Wasteland Leech Cost: 2B Type: Creature - Leech Pow/Tgh: 2/3 Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: Isocholite Common CardName: Wasteland Prowler Cost: B Type: Creature - Vampire Pow/Tgh: 1/2 Rules Text: Menace (This creature can't be blocked, except by two or more creatures.) Flavour Text: The vampires that remain on Ischolite's surface roam the wastes, spurned by human civilizations. Set/Rarity: Isocholite Common CardName: Yixlid Conditioning Cost: 2b Type: Sorcery Pow/Tgh: / Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) Target player discards two cards. If you strained to cast Yixlid Conditioning, that player discards three cards instead. Flavour Text: The Yixlid are the defacto rulers of Takamara. A secret society shrouded in mystery, many of their customs are unknown to the public - and the Yixlid make sure it stays that way. Set/Rarity: Isocholite Common CardName: Yixlid Spawn Cost: 3BB Type: Creature - Demon Pow/Tgh: 4/4 Rules Text: Morph -- Sacrifice a creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: "The denizens of the Pit come to us of their own will. It's a different story for the sacrifices used to incentivize them." -- Rador, Xixlid Prelate Set/Rarity: Isocholite Common CardName: Erg Ambush Party Cost: 3R Type: Creature - Human Warrior Pow/Tgh: 4/3 Rules Text: Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Erg Ambush Party is turned face up, target creature can't block this turn. Flavour Text: Set/Rarity: Isocholite Common CardName: Erg Blastraider Cost: 3R Type: Creature - Goblin Warrior Pow/Tgh: 3/3 Rules Text: {2}, discard an artifact: Erg Blastraider deals 3 damage to target creature. Activate this ability only if Erg Blastraider is attacking. Flavour Text: Most civilizations treasure ancient relics. Erg goblins just like the explosion they make when you blow people up with them. Set/Rarity: Isocholite Uncommon CardName: Erg Raid Cost: 4r Type: Sorcery Pow/Tgh: / Rules Text: Erg Raid deals 4 damage to target creature. Put a 1/1 red Goblin creature token onto the battlefield. Flavour Text: Set/Rarity: Isocholite Common CardName: Erg Saboteur Cost: 2R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: Whenever Erg Saboteur deals combat damage to a player, that player sacrifices a land. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Erg War Sled Cost: 4R Type: Creature - Goblin Construct Pow/Tgh: 4/3 Rules Text: Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever Erg War Sled deals combat damage to a player, you may sacrifice it. If you do, put three 1/1 Goblin creature tokens onto the battlefield. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Flametongue Pygmy Cost: 1R Type: Creature - Lizard Pow/Tgh: 1/1 Rules Text: {R}: Flametongue Pygmy gets +1/+0 until end of turn. Infuse {1}{R} ({1}{R}, {T}: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.) Flavour Text: Set/Rarity: Isocholite Common CardName: Geyser Blast Cost: R Type: Instant Pow/Tgh: / Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) Geyser Blast deals 2 damage to target creature or player. If you strained to cast Geyser Blast, it deals 3 damage to that creature or player instead. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Simian Smasher Cost: 3R Type: Creature - Ape Warrior Pow/Tgh: 3/3 Rules Text: {2}{G}: Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Stormstrike Elemental Cost: 3R Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {2}{U}: Stormstrike Elemental can't be blocked this turn. Flavour Text: Set/Rarity: Isocholite Common CardName: Greenweft Strengthener Cost: 4G Type: Creature - Human Warrior Pow/Tgh: 3/3 Rules Text: When Greenweft Strengthener enters the battlefield, put a +1/+1 counter on target creature. Creatures you control with +1/+1 counters on them have trample. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Havengrove Avenger Cost: 3G Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Trample Whenever a creature you control attacks, put a +1/+1 counter on Havengrove Avenger. Infuse {1}{G} ({1}{G}, {T}: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.) Flavour Text: Set/Rarity: Isocholite Rare CardName: Havengrove Bellower Cost: 3G Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Havengrove Bellower is turned face up, put a +1/+1 counter on each creature you control. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Havengrove Hunter Cost: 2G Type: Creature - Human Warrior Pow/Tgh: 3/1 Rules Text: {1}{G}, {T}: Havengrove Hunter fights target creature. Infuse {2}{G} ({2}{G}, {T}: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.) Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Havenwood Ascetic Cost: G Type: Creature - Human Monk Pow/Tgh: 1/1 Rules Text: {W}, {T}: Put a +1/+1 counter on Havenwood Ascetic. Flavour Text: Set/Rarity: Isocholite Common CardName: Part the Wastes Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead. Draw a card. Flavour Text: Set/Rarity: Isocholite Common CardName: Rot Elemental Cost: 3G Type: Creature - Elemental Pow/Tgh: 3/4 Rules Text: {2}{B}: Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Seer of Havengrove Cost: 2G Type: Creature - Human Shaman Pow/Tgh: 1/3 Rules Text: Morph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever Seer of Havengrove or another creature you control with morph is turned face up, draw a card. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Wild Rush Cost: G Type: Instant Pow/Tgh: / Rules Text: Strain (As an additional cost to cast this, you may sacrifice a land.) Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead. Flavour Text: Set/Rarity: Isocholite Common CardName: Gist, Pawn Unseen Cost: 1RB Type: Planeswalker - Gist Pow/Tgh: /2 Rules Text: [+1] Discard a card. Search your library for a card with the same converted mana cost as the discarded card, reveal it, and put it into your hand. Shuffle your library, then discard another card at random. [-2] Return target permanent card from your graveyard to the battlefield. It gains haste. You lose life equal to its converted mana cost. Exile it at the beginning of the next end step. [-7] You get an emblem with "Whenever a player casts a spell, this emblem deals 3 damage to target opponent." Flavour Text: Set/Rarity: Isocholite Mythic CardName: Battleguard's Axe Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+1. Battleguard's Axe's equip ability costs {2} if it targets a white creature. Equip {3} Flavour Text: Set/Rarity: Isocholite Common CardName: Desert Cloak Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +0/+1 and can't be the target of spells that are one or more colors or abilties that have a source that is one or more colors. Equip {2} Flavour Text: Set/Rarity: Isocholite Common CardName: Grovewatcher's Axe Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and has trample. Grovewatcher's Axe's equip ability costs {1} if it targets a green creature. Equip {3} Flavour Text: Set/Rarity: Isocholite Common CardName: Nomad's Pike Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead. {3}: Equipped creature gains first strike until end of turn. Equip {2} Flavour Text: Set/Rarity: Isocholite Common CardName: Raider's Warhorn Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and has menace. Raider's Warhorn's equip ability costs {1} if targets a red creature. Equip {2} Flavour Text: Set/Rarity: Isocholite Common CardName: Scholar's Scroll Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "{T}: Draw a card." Scholar's Scroll's equip ability costs {1} if it targets a blue creature. Equip {2} Flavour Text: Set/Rarity: Isocholite Common CardName: Sentinel's Scope Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {T}: Each player reveals the top card of their library, then you choose one -- • Each player draws a card. • Each player puts the top card of their library into their graveyard. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Wandering Scrapling Cost: 2 Type: Artifact Creature - Construct Pow/Tgh: 0/3 Rules Text: Sacrifice Wandering Scrapling: Add {2} to your mana pool. Flavour Text: Either rusted constructs from eons past or the product of wasteland artificers and the meager supplies a valuable to them, scrapings can always be counted on to supply spare parts. Set/Rarity: Isocholite Common CardName: Cliffside Camp Cost: Type: Land Pow/Tgh: / Rules Text: Cliffside Camp enters the battlefield tapped. {T}: Add {W} to your mana pool. When Cliffside Camp is put into a graveyard from the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Crumbling Crag Cost: Type: Land Pow/Tgh: / Rules Text: Crumbling Crag enters the battlefield tapped. {T}: Add {R} to your mana pool. When Crumbling Crag is put into a graveyard from the battlefield, it deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Desolate Tomb Cost: Type: Land Pow/Tgh: / Rules Text: Desolate Tomb enters the battlefield tapped. {T}: Add {B} to your mana pool. When Desolate Tomb is put into a graveyard from the battlefield, each opponent loses 3 life and you gain 3 life. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Eroded Temple Cost: Type: Land Pow/Tgh: / Rules Text: Eroded Temple enters the battlefield tapped. {T}: Add {U} to your mana pool. When Eroded Temple is put into a graveyard from the battlefield, draw a card. Flavour Text: Set/Rarity: Isocholite Uncommon CardName: Withering Grove Cost: Type: Land Pow/Tgh: / Rules Text: Withering Grove enters the battlefield tapped. {T}: Add {G} to your mana pool. When Withering Grove is put into a graveyard from the battlefield, put two +1/+1 counters on target creature you control. Flavour Text: Set/Rarity: Isocholite Uncommon