CardName: Intruder Cost: 3 Type: Creature - Eldrazi Scout Pow/Tgh: 0/1 Rules Text: {2}, put target exiled card in it's owners graveyard, put a 1/1 Eldrazi scion token in play with "sacrifice this creature add {1} to your mana pool". When a creature is put in a graveyard from anywhere put a +1/+1 counter on Intruder. When Intruder dies look a the top x cards of your library where x equals Intruder's power, reveal a colorless permanent equal to or less than x and put it in your hand put rest of the cards in your graveyard. Flavour Text: Set/Rarity: The Eyes Had it Mythic CardName: Aspect of the Squadron Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Put a flying counter on enchanted creature. {W} Sacrifice aspect of the Squadron put a 1/1 flying hawk creature token into play, search your library for a an Aspect Aura card, reveal it and put it on top of your library. Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Attendants Camp Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: When Attendants camp enters play you may gain three life. When ever a creature enters play under your control you may put a 1/1 Cleric token into play which has {T} target attacking creature gets +1/+0 till end of turn. This ability only triggers once each turn. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Bring to an End Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Select target player. That player sacrifices a enchantment he controls, you gain 1 life for each enchantment in that players graveyard. Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Cloud spirit Cost: 2WW Type: Creature - Spirit Pow/Tgh: 2/3 Rules Text: Flying Whenever Cloud spirit attack's alone, create a 1/1 white spirit token with flying. Tap a creature you control, cloud spirit get +1/+1 until end of turn. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Enchantress Cost: WWW Type: Legendary Creature - Shaman Pow/Tgh: 3/3 Rules Text: Flying At the start of your turn you may reveal enchantment cards from your hand you gain 1 Life and {W} for each enchantment revealed this way. When a enchantment card you control is put into a grave yard exile this card and return it to the battlefield transformed. (this ability triggers if Enchantress is in your grave yard) Flavour Text: Back side: CardName: Punisher Cost: Type: Legendary Creature - Spirit Pow/Tgh: 1/4 Rules Text: {3}, sacrifice a enchantment, target player discards a card and you gain life equal to the discarded cards mana cost. You may play enchantment cards from your graveyard. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Foot steps of the recalled Cost: X1W Type: Instant Pow/Tgh: / Rules Text: Hollow recall: Put a tapped token into play of target creature in your graveyard with mana value equal to {X}. Glorious recall: If the targeted creature had died this turn, put a flying token on the token created. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Guide of the prepared Cost: 1WW Type: Legendary Creature - Night Pow/Tgh: 2/3 Rules Text: First Strike, Lifelink. {W}, {T} target creature gets First Strike until the end of turn, if the creature is equipped put a +1/+1 counter on it. Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.) Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Health Jolt Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gains +1/+0 and Lifelink. Channel {w} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.) Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Monk of pure Garb Cost: WW Type: Creature - Cleric Pow/Tgh: 2/2 Rules Text: Ward {2} You and permanents you control get ward {1}. At the beginning of combat on your turn, if an opponent has more creatures than you put a +1/+1 counter on Monk of pure garb, if they have more cards in hand than you do draw a card, if they have more life than you, you gain two life. Flavour Text: Set/Rarity: The Eyes Had it Mythic CardName: Persistent Attendant Cost: W Type: Creature - Spirit Cleric Pow/Tgh: 1/1 Rules Text: {T}, target attacking creature gets +1/+0 until end of turn. If Persistent attendant is in your graveyard, if a creature enters play under your control you may pay {W} to return persistent attendant to your hand. Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Solo Might Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: Tap a untapped creature you control, you gain 1 life. If you attacked with exactly one creature pick one - target creature gains lifelink until end of turn. - tap or Untap target creature Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Spirit Shield Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Target creature is indestructible until end of turn. BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.) Flavour Text: Back side: CardName: Spirit shieldmate Cost: Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying {T}; Target creature you control gains protection from the color of your choice until end of turn. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Wall of Karma Cost: 1W Type: Pow/Tgh: 0/3 Rules Text: Defender When Wall of Karma enters play, Scry 2. Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.) Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Blue Phase Jolt Cost: UU Type: Enchantment Pow/Tgh: / Rules Text: Enchant target creature you control. target opponent gains control of enchanted creature. Creature cards in your hand have flash and cost {X} less to cast where {X} equals the converted mana cost of the enchanted creature. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Clouded Eye Cost: 4U Type: Pow/Tgh: 3/4 Rules Text: Flying Non-Eye creatures you control cannot attack. {1}, exile a instant or sorcery card from a graveyard, you may play cards exiled by clouded eye. Return an Island you control to your hand add one mana of any color to your mana pool. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Creaturefication Cost: 1UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant non Land permanent Enchanted permanent looses all abilities and becomes a eye creature with power and toughness equal to it's converted mana cost, and has "non-eye creatures you control cannot attack". Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Enders Acolite Cost: UU Type: Creature - Eye Pow/Tgh: 1/2 Rules Text: Flash, Flying Return target permanent that entered paly this turn to it's owners hand, that player mills a card. Sacrifice an Island, return Enders Acolyte to your hand. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Enders Eye Cost: 3UUU Type: Creature - Eye Pow/Tgh: 2/4 Rules Text: When Enders Eye enters play, return all non-land, non-eye permanents to their owners hands, put cards equal to the amount of permanents returned by Enders Eye from target players library into their graveyard. Flavour Text: Set/Rarity: The Eyes Had it Mythic CardName: Eye Draw Cost: 4U Type: Creature - Eye Pow/Tgh: 3/2 Rules Text: Flying Non-Eye creatures you control cannot attack. When eye Draw enters play choose one. - Scry 1 and then draw two cards - Scry 2 and then draw one card Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Flight Guide Cost: U Type: Creuture - Spirit Pow/Tgh: 1/1 Rules Text: Flying Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.) Flavour Text: Set/Rarity: The Eyes Had it Common CardName: If not in use Cost: UU Type: Instant Pow/Tgh: / Rules Text: Exile target card from a grave yard. if it's a instant, draw a card then discard a card. if it's a sorcery card, you may play it until the end of your next turn, mana of any color can be used to play it. if it's a creature card, return if not in use to your hand Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Jace, Unraveler of minds Cost: 1UU Type: Legendary - Planewalker Pow/Tgh: /3 Rules Text: Flash Other planewalkers cant have loyalty counters added. When ever a player draws a card add a loyalty counter to Jace. [+1] Scry 3 [-5] Each player discards their hand, then mills twice the amount of cards discarded this turn and then draws 3 cards. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Look Cost: U Type: Instant Pow/Tgh: / Rules Text: Scry 1 BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.) Flavour Text: Back side: CardName: Flying Eye Cost: Type: Creature - Eye Spirit Pow/Tgh: 1/1 Rules Text: Flying Non Eye creatures you control cannot attack. Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Oppressive Mage Cost: 1U Type: Creature - Mage Pow/Tgh: 0/2 Rules Text: Flash Oppressive mage has +1/+0 for every other tapped creature on the battle field. Whenever you draw a card, tap a creature. {T},Draw a card then discard a card. Whenever oppressive mage is tapped put a stun counter on target creature. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Parallel thinking Cost: 2uu Type: Enchantment Pow/Tgh: / Rules Text: Flash When ever a creature or planeswalker enters play under your control, you may search your library for a instant or sorcery card with converted mana cost equal to that permanents mana cost, reveal it an put it in your hand. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Search for anwsers Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Scry {3} then Reveal the top card of your library. Target opponent may put the revealed card in your graveyard. if the revealed card is put in your graveyard, scry {x} where {x} is equal to the card's converted mana cost. if the revealed card was not put in your graveyard, draw a card. Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Seeing Eye Cost: UU Type: Creature - Eye Pow/Tgh: 2/3 Rules Text: Non-Eye creatures you control cannot attack. Whenever you play a non creature spell you may Scry 1. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Solo Intelect Cost: 1U Type: Enchantment Pow/Tgh: / Rules Text: Tap an untapped creature you control, Scry 1 When you attack with exactly one creature pick one - Return target creature to it's owner's hand - Draw a card Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Spark Sense Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Discard a blue card, search you library for a planeswalker, reveal it and put it in you hand, then shuffle your library. if a planeswalker enters play you may pay {U}{U} instead of this cards mana cost. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: The Gift Cost: 1UU Type: Creature - Eye Pow/Tgh: 2/2 Rules Text: Flying Non-Eye creatures you control can't attack. {1}{U}, draw a card target player gains control of The Gift. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: TireSome Hulk Cost: 2u Type: Creature - Golum Pow/Tgh: 5/5 Rules Text: At the beginning of each each main phase, tap tiresome hulk. {3}{U}, Untap tiresome hulk. {U}, Tiresome Hulk cant be blocked this turn. {U}, Tiresome hulk get +1/-1 until end of turn. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Aspect of the Shade Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: When Aspect of the Shade enters play, put a menace counter on target creature you control. When enchanted creature dies return it to play tapped. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Death coffer Cost: 2B Type: Enchantment Pow/Tgh: / Rules Text: When ever a creature you control attack's alone, you may return a card from your graveyard to your hand. Whenever a creature you control dies, put a 2/2 Skeleton token into play, with this creature cannot block. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Evil Eye A Cost: 4B Type: Creature - Eye Pow/Tgh: 3/6 Rules Text: Non-eye creatures you control cannot attack. Destroy target creature blocking evil eye A Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Eye Gore Cost: 2BB Type: Creature - Eye Pow/Tgh: 2/2 Rules Text: Lifelink Non-Eye creatures you control cannot attack. Whenever another creature you control dies you may have eye gore deal two damage to target player. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Eye Vampire Cost: 2BB Type: Creature - Eye Vampire Pow/Tgh: 3/3 Rules Text: Flying Non eye creatures you control cannot attack. When Eye Vampire enters play create two 1/1 spirit tokens with flying. {2}{B}{B}, sacrifice a spirit, create two 1/1 spirit tokens with flying. Flavour Text: Set/Rarity: The Eyes Had it Mythic CardName: Eye of waning Cost: 2BB Type: Creature - Eye Pow/Tgh: 2/2 Rules Text: Flying Non Eye creatures you control cannot attack. Whenever a creature dies, if it had a keyword ability you may pay {1}{B}, and put a 1/1 black eye token into play, then put a keyword token on it for the keyword the creature that had died. This ability triggers only once each turn. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Gift of toxin Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Target Creature gains death touch until end of turn. BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.) Flavour Text: Back side: CardName: Fading hope Cost: Type: Enchantment Pow/Tgh: / Rules Text: When fading hope enters play, target player discards a card. Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Gisa, the Bestowed Cost: 2B Type: Legendary Creature - Human Warlock Pow/Tgh: 1/1 Rules Text: Ward-{3} You may move counters between creatures you control any time you could play a sorcery. When a Skeleton enters play, put a menace counter on it. When a Zombie enters play, put a death touch counter on it. Sacrifice a creature put a +1/+1 counter on Gisa Flavour Text: Set/Rarity: The Eyes Had it Mythic CardName: Grave View Cost: {PB} Type: Creature - Eye Horror Pow/Tgh: 1/1 Rules Text: Deathtouch Non-Eye creatures you control cannot attack. If {B} wasn't spent to play Grave view, when it enters play sacrifice it. When ever grave view dies, look at the top 5 cards of your library, you may put a creature card from them in your graveyard, if you do return the remaining cards to the bottom of your library and draw a card, if not put the cards at the bottom of your library and Scry 2 Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Life or Death Cost: 2B Type: Instant Pow/Tgh: / Rules Text: As an additional cost sacrifice a creature you control, then choose one. o Destroy target creature o Draw two cards Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Reduce Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature. Enchanted creature gets -2/-2. Channel {B} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.) Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Shadow Soldier Cost: 1B Type: Legendary Creature - Skeleton Pow/Tgh: 2/2 Rules Text: When ever this creature dies exile it instead of putting into your graveyard. You may play Shadow Soldier from exile. When another creature enters play under your control you may pay {B} and put Shadow soldier in play tapped from your hand, graveyard or exile. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Shambling Knight Cost: BB Type: Legendary Creature - Skeleton Knight Pow/Tgh: 2/2 Rules Text: Shambling Knight can't Block At the beginning of your upkeep, exile Shambling Knight unless you exile a creature card from your graveyard. If you exile a card from your graveyard this way, create a 2/2 black Skeleton Knight creature token. It has "This creature can't block.". Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Talent Gather Eye Cost: 2BB Type: Creature - Eye Horror Pow/Tgh: 2/2 Rules Text: Non Eye Creatures you control cannot attack. When Talent gather eye enters play, target player discards a card, if a non creature card is discarded you may put your choice of the following counters on Talent Gather Eye, Flying, LifeLink, DeathTouch. Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Venom Guide Cost: 1B Type: Creuture - Spirit Pow/Tgh: 1/1 Rules Text: Deathtouch Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.) Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Wisp Eye Cost: B Type: Creature - Eye Spirit Pow/Tgh: 1/1 Rules Text: Flying Non-Eye creatures you control Cannot attack. Whenever another card leaves your graveyard you may put Wisp Eye into play from your hand or Graveyard. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Aspect of the Minotaur Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: When Aspect of the Minotaur enters play put a First Strike token on target creature. When Enchanted creature attacks, exile the top card of your library, you may play that card until the end of turn. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Explosive chain of events Cost: 1RR Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact, if you owned the artifact gain control of target creature an opponent controls, untap it it gains haste until end of turn. BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.) Flavour Text: Back side: CardName: Flame Lord Cost: Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: When Flame lord enters play it deals 2 damage to all other creatures. When a creature dies pick one. - Flame lord deals 2 damage to target creature an opponent controls. - Flame lord gains haste until end of turn, choose a counter to put on it from First strike, Menace, Reach, Flying, Trample. - Put a treasure token into play Flavour Text: Set/Rarity: The Eyes Had it Mythic CardName: Speed Guide Cost: 1R Type: Pow/Tgh: 2/1 Rules Text: Haste Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.) Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Alluring Cost: 1GG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gains deathtouch and all creatures able to block enchanted creature do so. Channel {1}{G} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.) Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Aspect of the Baloth Cost: 1G Type: Enchantment - Aura Pow/Tgh: / Rules Text: When Aspect of the Baloth enters play you may put a trample counter on target creature. When enchanted creature attacks, another target creature you control gains trample until end of turn. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Birthing Spider Cost: 2GG Type: Creature - Spider Pow/Tgh: 4/4 Rules Text: Reach {1}{G}, exile a creature card from your graveyard, put two 1/1 Black spider spirit tokens with reach into play. {4}, discard a card search your library for a card with Syphon, reveal it and put it in your hand. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Channel Cost: GG Type: Instant Pow/Tgh: / Rules Text: Destroy target enchantment attached to a permanent you control, reveal the top x cards of your library where x equals the destroyed enchantments converted mana cost, you may put a creature card revealed this way into your hand and the rest into your graveyard. Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Coffin Spider Cost: 2g Type: Pow/Tgh: 3/3 Rules Text: Reach When Coffin spider dies, you may return another permanent card from your graveyard to your hand. Flavour Text: Set/Rarity: The Eyes Had it None CardName: Hazy Eye Cost: 1GG Type: Creature - Eye Pow/Tgh: 2/2 Rules Text: Flash Non-Eye creatures you control cannot attack. When Hazy Eye enters play prevent all combat damage done by Non-Eye creatures. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Heritage Beast Cost: GG Type: Enchantment Creature - Beast Pow/Tgh: 3/2 Rules Text: {G}, Sacrifice Heritage beast, pick one - Gain 3 life - Search you library for an enchantment, reveal it and put it your hand, then shuffle your library. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Heritage Shaman Cost: 1G Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Whenever a enchantment enters play, you may put a creature card in you graveyard in to your hand with converted mana cost equal or less than the amount of enchantments in your graveyard. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: tiller of land Cost: G Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: If a land card is put in your graveyard you may {T} Tiller of Land and exchange the land card in your graveyard with a land card in your hand. Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Monk of Mental garb Cost: 1WU Type: Creature - Cleric Pow/Tgh: 1/3 Rules Text: Prowess At the start of each combat phase, you may tap each creature target opponent controls with power less than Monk of Mental garb's power. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Battle mage Cost: 2wg Type: Legendary Creature - Warrior Cleric Pow/Tgh: 2/4 Rules Text: Reach, ward {2} When battle mage enters play choose one: - Gain 4 life and 1 life for each other creature you control. - exile up to one other non land permanent from the battlefield until battle mage leaves play, search your library for a equipment or aura card with mana value equal to or less than the exiled card and put it on top of your libarary. Flavour Text: Set/Rarity: The Eyes Had it Mythic CardName: Battle mage adept Cost: WG Type: Creature - Elf warrior cleric Pow/Tgh: 1/3 Rules Text: When ever a creature enters play gain 1 life. When ever a land enters play, you may reveal 3 cards from the top of your library, you may put a land card from the revealed cards in you hand and shuffle battle mage adept and the other revealed cards into your library. Creature cards cost {1} less to play if you control an Aura. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Gathering Bell Cost: 1WB Type: Instant Pow/Tgh: / Rules Text: Reveal a creature card from your hand Search your library, graveyard or exile for up to three copies of the revealed creature card, reveal them and put them in your hand. BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.) Flavour Text: Back side: CardName: The Grinder Cost: Type: Artifact Pow/Tgh: / Rules Text: {1},Discard a card, target opponent discards a card unless he pays 2 life, or sacrifices a creature. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Monk of reverence Garb Cost: 1WB Type: Creature - Cleric Pow/Tgh: 2/4 Rules Text: Defender {T}, sacrifice Monk of reverence garb, put target creature from your grave yard into play. It has Defender, and sacrifice this creature at the end of your turn. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Kathril, Aspect Hoarder Cost: 2WBG Type: Legendary Creature - Insect Pow/Tgh: 0/1 Rules Text: Kathril, Aspect Hoarder has +X/+X for each aura you control in play and in your graveyard. When When Kathril, Aspect Hoarder enters the battlefield, put a flying counter on any creature you control if a creature has a flying counter. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance Flavour Text: Set/Rarity: The Eyes Had it Mythic CardName: Delvers drill Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {1}{T}, you may search your library for two land cards, reveal them target opponent selects one to put in your hand, the other is put in your graveyard. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Hammer of the sneak Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Equip {2} When Hammer of the sneak is equipped to a creature put a menace counter on equipped creature. Whenever equipped creature attacks scry 3, then reveal the top card of your library. If equipped creature deals combat damage to a opponent, that opponent picks 1 for the creatures controller to perform. - Surveil 3, then draw a card and reveal a card from your hand and put it on top of your library. - Put the top card of your library in your hand - Exile the top card of your library then discover {x}, where {x} is the exiled cards converted mana cost. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Mimic Module Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: When Mimic Module enters play exile a creature card from your hand. {3},{T}:Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step {2} return Mimic module to your hand. Whenever Mimic module leaves play return all creatures exiled with Mimic Module to their owners hand. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Ninja Tool - Shuriken Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Whenever equipped creature deals combat damage to a player you may attach Shuriken to another creature you control. When Shuriken is unattached, that creature deals two damage to target creature. Permeate (When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.) Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Ninja tool - Jitte Cost: 1 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equip {1} Whenever equipped creature deals combat damage, put a charge counter on a Ninja Tool. Remove a charge counter from Jitte - Put a +1/+1 counter on equipped creature. - Equip a equipment to target creature - Target creature cannot be blocked Permeate (When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.) Flavour Text: Set/Rarity: The Eyes Had it Mythic CardName: Orb of perspective Cost: X Type: Artifact Pow/Tgh: / Rules Text: When Orb of perspective enters play, put a Flame counter on it for each {R} spent to play it and a Water counter for each {U} spent to play it. {T}, remove a counter from Orb of perspective, if a water counter was removed draw a card then discard a card, if a flame counter was removed exile the top card of your library and you may play that card until the end of your turn. Activate only as a sorcery. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Spirit Turbine Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {2}, Tap a spirit you control, put a +1/+1 counter on target creature you control without a counter. {2}, Tap a spirit you control, target creature gets -2/-2, until end of turn. Syphon 4 (you may tap 4 creatures to transform this card.) Flavour Text: Back side: CardName: Spirit Bomb Cost: Type: Artifact Creature - Spirit Pow/Tgh: 1/1 Rules Text: When Spirit Bomb enters play put a +1/+1 counter on it for each spirit you control if Spirt Bomb is put in your graveyard from play, put a 3/3 Artifact Spirit creature with "Spirt creatures get +1/+1" and a 3/3 Artifact Spirit creature with "Non Spirit Creatures get -1/-1". Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Suit of Derision Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Equipped creature gets +1/+1 and has ward {2}. At the end of your turn if the equipped creature is tapped put a stun counter on it. Permeate (When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.) Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Suite of Attrition Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and has hexproof. Whenever equipped creature deals combat damage to a player,that player discards a card or sacrifices a creature and you either draw a card or return a creature from your graveyard to your hand. Equip {2} Permeate (When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.) Flavour Text: Set/Rarity: The Eyes Had it Mythic CardName: Swarm Thopter Cost: 1 Type: Artifact - Creature Pow/Tgh: 1/1 Rules Text: Flying, ward {2} Call forth a swarm When swarm thopter enters play you may pay {1}, if you do search your library for another card named swarm thopter and put it in play then shuffle your library. Flavour Text: Set/Rarity: The Eyes Had it Uncommon CardName: Leyline intersection Cost: Type: Land Pow/Tgh: / Rules Text: if Leyline intersection is in your opening hand, return it to your library and search for a land or spirit card, reveal it and put it in your hand, then shuffle your library. {T} add {1} mana of any color a land you control can produce. Syphon 5 (you may tap 5 creatures to transform this card.) Flavour Text: Back side: CardName: Cave of spirits Cost: Type: Legendary - Spirit Land Pow/Tgh: / Rules Text: {T} add {2} mana of any color combination. At the end of your turn, if cave of spirits is untapped you may put a 1/1 White spirit token with flying into play. Flavour Text: Set/Rarity: The Eyes Had it Mythic CardName: Mount Doom Cost: Type: Land Pow/Tgh: / Rules Text: {t}, add {1} {t}, pay three life, unless you discard a card add {B} and {R} {2}{B}, exile Mordor eruption and return it to play transformed. Flavour Text: Back side: CardName: Influence of Mordor Cost: Type: Enchantment Pow/Tgh: / Rules Text: When Influence of Mordor enters play exile all islands from players graveyards. For each Island exiled put and influence counter on a target non basic land. Lands with influence counters on them are swamps. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Tower of Eyes Cost: Type: Land Pow/Tgh: / Rules Text: Add {C} to your mana pool. Whenever an eye creature enters play you may untap an eye creature you control. {4}{T}, put a colorless 1/1 eye creature with "Non-eye creature you control can't attack" in play under your control. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Unknown Cave Cost: Type: Land Pow/Tgh: / Rules Text: When unknown cave enters play target opponent looks at the top 7 cards of your library, reveals and exiles a creature card then puts the remaining cards in your graveyard. {T} Add {1} to your mana pool. pay 3 life, unless you discard a card add {B} and {W} to your mana pool. Syphon {2} (you may tap {2} creatures to transform this card.) Flavour Text: Back side: CardName: Blood for blood Cost: Type: Enchantment Pow/Tgh: / Rules Text: When Unknown Cave transforms into Blood for Blood. Put a card exiled by Unknown Cave into play, you loose life equal to it's converted mana cost. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Unknown Cave Cost: Type: Land Pow/Tgh: / Rules Text: When unknown cave enters play target opponent looks at the top 7 cards of your library, reveals and exiles a creature card then puts the remaining cards in your graveyard. {T} Add {1} to your mana pool. {T} pay 3 life, unless you discard a card add {B} and {W} to your mana pool. Syphon {2} (you may tap {2} creatures to transform this card.) Flavour Text: Back side: CardName: Fount of Light Cost: Type: Enchantment Pow/Tgh: / Rules Text: When Unknown Cave transforms into Fount of Light. Put a card exiled by Unknown Cave into your graveyard, you gain life equal to it's converted mana cost and exile a permanent target opponent controls with converted mana cost equal to or less than that card, until Fount of light leaves play. Flavour Text: Set/Rarity: The Eyes Had it Rare CardName: Wisp Forest Cost: Type: Land Pow/Tgh: / Rules Text: {T}, add {G} Syphon {1} (you may tap {1} creatures to transform this card.) Flavour Text: Back side: CardName: Forest Wisp Cost: Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying Lands you control enter play untapped Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Wisp Island Cost: Type: Land Pow/Tgh: / Rules Text: {T} add {U} Syphon {1} (you may tap {1} creatures to transform this card.) Flavour Text: Back side: CardName: Water Wisp Cost: Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying At the end of your turn you may untap one land you control. Flavour Text: Set/Rarity: The Eyes Had it Common CardName: Wisp Mountain Cost: Type: Land Pow/Tgh: / Rules Text: {T} add {R} Syphon {1} (you may tap {1} creatures to transform this card.) Flavour Text: Back side: CardName: Mountain wisp Cost: Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying {T} target land taps for an extra {R} Flavour Text: Set/Rarity: The Eyes Had it Common