CardName: What's the Point of This/ Seal Your Fate Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Back side: CardName: Foe's Death Cost: Type: Artifact Creature Land - Changeling Avatar Pow/Tgh: 4/4 Rules Text: {T}: Add {1} to your mana pool. Foe's Death gets +1/+1 for each Place Holder you control. At the beginning of your upkeep target land becomes a copy of target artifact or creature. At the beginning of your upkeep target artifact becomes a copy of target land or creature. At the beginning of your upkeep target creature becomes a copy of target land or artifact. Flavour Text: Set/Rarity: Silly String Uncommon CardName: What's the Point of This? Cost: {0} Type: Place Holder Pow/Tgh: / Rules Text: *Place Holders are non-spell permanents that are not land.* When Place Holder is chosen as a permanent type for an effect, flip What's the Point of This?. Flavour Text: Flips into: CardName: Seal Your Fate Cost: Type: Artifact Creature Land Pow/Tgh: / Rules Text: At At the beginning of your upeep target opponent chooses if Seal Your Fate is a land that produces {1}, an indestructible artifact, or a 1/1 white/blue/black/red/green changeling token. When Seal Your Fate is the only permanent you control, transform it. Flavour Text: Set/Rarity: Silly String Uncommon CardName: Courtly Manner Cost: {1}{W}{W} Type: Enchantment Pow/Tgh: / Rules Text: Any time an opponent is being rude or otherwise showing poor sportsmanship you may choose a permanent type and that player must sacrifice a non-token permanent of that type. Flavour Text: Good manners cost nothing. Set/Rarity: Silly String Rare CardName: Free Zebra Cost: 0 Type: Sorcery Pow/Tgh: / Rules Text: Put a 1/1 white zebra token into play for each plains you control from the Mirage block that contains a zebra in the art. Flavour Text: Set/Rarity: Silly String Common CardName: Okay buddy, this is [insert format here] Cost: {2}{W}{W} Type: Enchantment Pow/Tgh: / Rules Text: Choose a format. Exile all cards illegal in that format. If an illegal card in that format other than Okay buddy, this is [insert format here] would be cast or enter the battlefield exile it instead. Flavour Text: Set/Rarity: Silly String Rare CardName: Paladin of Balance Cost: {4}{W}{W} Type: Creature - Human Cleric Pow/Tgh: 4/6 Rules Text: Vigilance If your life total would become 0 or less while your opponent's life total is 3 or less the game ends in a draw. Flavour Text: Set/Rarity: Silly String Rare CardName: Personal Champion Cost: {2}{W} Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Shiny landwalk. Flavour Text: Set/Rarity: Silly String Uncommon CardName: The Life of Design Cost: {5}{W}{W} Type: Place Holder Pow/Tgh: / Rules Text: Gain a lot of life. All players should determine what a lot of life is. Players may decide if The Life of Design should be another card type. If players decide The Life of Design should be another card type, they must assign it appropriate abilities and effects. Flavour Text: Set/Rarity: Silly String None CardName: Tighty Whities Cost: {1}{W} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature doesn't untap during its controllers untap step unless its power and toughness are both less than 3. Flavour Text: Set/Rarity: Silly String Common CardName: Ancestral Recall of Lead Toys Cost: {U} Type: Instant Pow/Tgh: / Rules Text: Target player draws three cards and reveals them. That player receives 5 damage for each non-artifact drawn that way. Flavour Text: Set/Rarity: Silly String Mythic CardName: Because I Say So Cost: {1}{U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn if you would choose a mode on a card you may choose a different, additional mode as well. Flavour Text: Set/Rarity: Silly String Uncommon CardName: Big-Time Murder Cost: {1}{U}{U} Type: Instant Pow/Tgh: / Rules Text: If you have 20 or more Storm Crows you win the game. Otherwise, this spell does nothing. Flavour Text: Set/Rarity: Silly String None CardName: Crow Storm Cost: {3}{U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Put 4 1/2 blue Storm Crow tokens with flying onto the battlefield under your control for each Storm Crow you control. Storm Flavour Text: Ender of Worlds, times 4 (minimum!) Set/Rarity: Silly String Rare CardName: Headscratcher Cost: {3}{U} Type: Sorcery Pow/Tgh: / Rules Text: Draw some cards. You and any opponents discuss how many cards you should draw because of Headscratcher. You can draw more cards than agreed upon, but your opponents can punish you for doing so. Flavour Text: Set/Rarity: Silly String None CardName: Sly Cost: {U}{U}{U} Type: Creature - Shapeshifter Pow/Tgh: 4/2 Rules Text: Changeling (This card is every creature type at all times.) At any time you may hide Sly underneath a permanent you control on the field for {0}. When that permanent exits the battlefield, Sly enters play. Flavour Text: Set/Rarity: Silly String Rare CardName: The Birdie Cost: {U} Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying If you give the finger to an opponent after you counter a spell of his or her's The Birdie becomes unblockable until the end of the turn. Flavour Text: Set/Rarity: Silly String Common CardName: Graveful ANTElope Cost: {2}{B}{B} Type: Creature - Antelope Pow/Tgh: 1/4 Rules Text: Swampwalk When Graveful ANTElope deals combat damage to a player each players antes a land card from his or her graveyard. Flavour Text: Set/Rarity: Silly String Rare CardName: Poop Shoot Cost: {B}{B} Type: Instant Pow/Tgh: / Rules Text: Any number of players may pull any number of cards from outside of the game from the back pockets of their pants. All cards containing the letters with either two "P"s or two "O"s in their names are shuffled into their respective player's decks. Flavour Text: Set/Rarity: Silly String Uncommon CardName: Profit of Doom Cost: {B}{B}{B}{B} Type: Creature - Cleric Pow/Tgh: 2/2 Rules Text: You are playing for money. Everytime a creature you controlled is sent from the battlefield to the graveyard all opponents must any amount of legal currency on Profit of Doom. If you win the game, you keep all money that was on Profit of Doom. If you lose the game the money on Profit of Doom is divided up equally amongst the winners and you must additionally pay the amount of money that was on Profit of Doom to the winners as well using money from your own pocket or wallet. If Profit of Doom exits the battlefield before the game concludes, all money on Profit of Doom is donated to a tax-deductible charity of your choice. Flavour Text: Set/Rarity: Silly String Mythic CardName: Tutor's Tutor Cost: {B} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a card that contains the text "Search your library for" and place it on top of your library. Flavour Text: Set/Rarity: Silly String Uncommon CardName: Zom Bee Cost: {2}{B} Type: Creature - Zombie Insect Pow/Tgh: 1/1 Rules Text: Flying {T}, sacrifice Zom Bee: Deal one damage to target creature. Flavour Text: Set/Rarity: Silly String Common CardName: Candlelight Cost: {2}{R}{R} Type: Enchantment Pow/Tgh: / Rules Text: Light one candle and turn off all other non-candle-based lights. Whenever the candle goes out light another one and deal 4 damage to all players. Any player that intentionally puts out the flame on the candle loses the game. Flavour Text: Set/Rarity: Silly String Uncommon CardName: Cozy Cost: {0} Type: Instant Pow/Tgh: / Rules Text: You and target player switch seats. Flavour Text: Set/Rarity: Silly String Uncommon CardName: Jankbomb Cost: {R}{R} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +X/+0, where X is the number of janky red mythics that exist. Enchanted creature gains "{T}, sacrifice this creature: Add a janky red mythic from outside the game to your hand." Flavour Text: Set/Rarity: Silly String Mythic CardName: The Power of Youth Cost: {1}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Creatures the youngest player controls gain +1/+1 and first strike until end of turn. Flavour Text: Set/Rarity: Silly String Common CardName: Winning Cost: {R} Type: Enchantment Pow/Tgh: / Rules Text: As long as you control more creatures and lands and have more life than each other player you are winning. Flavour Text: Set/Rarity: Silly String Uncommon CardName: Aggrofail Cost: {G} Type: Creature - Beast Pow/Tgh: 0/12 Rules Text: Defender Aggrofail can't block. Flavour Text: Get ready for my turn 1 0/12 that sits here. Set/Rarity: Silly String Common CardName: Artivore Cost: {4}GG Type: Creature - Lhurgoyf Pow/Tgh: */* Rules Text: Artivore's power and toughhness are equal to the number of different artists named on all cards on the battlefield and in all player's graveyards. Flavour Text: Set/Rarity: Silly String Rare CardName: But Its Got Great Art Cost: {G}{G} Type: Enchantment Pow/Tgh: / Rules Text: You may cast tokens of any creature for {0}. You may only cast one token per turn. Flavour Text: Set/Rarity: Silly String Rare CardName: Good Eats Cost: {G}{G} Type: Instant Pow/Tgh: / Rules Text: Gain life equal to the number of suggested servings of the food you're currently eating. Flavour Text: Set/Rarity: Silly String Common CardName: Grizzly Beard Cost: {1}{G} Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +1/+1 if you have a bushy beard. Flavour Text: Set/Rarity: Silly String Common CardName: Sexy Elf Cost: {2}{G} Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: If any opponent is staring at Sexy Elf you may begin counting to five. If any opponents do not look away when you reach five Sexy Elf gains non-basic landwalk. Flavour Text: Set/Rarity: Silly String Common CardName: Yo, I'm Really Happy For You and Imma Let You Finish Cost: {U}{B} Type: Instant Pow/Tgh: / Rules Text: Counter target creature spell. Instead of sending it to the graveyard it gains Suspend-1 and enters the battlefield during its controller's next upkeep. Put target creature from your graveyard onto the battlefield and sacrifice it at the end of the turn. Flavour Text: Set/Rarity: Silly String Mythic CardName: Old Fart Cost: {3}{G}{B} Type: Creature - Hag Pow/Tgh: 2/3 Rules Text: During your upkeep put an age counter on Old Fart. Old Fart cannot be blocked by creatures with a converted mana cost less than the number of age counters on Old Fart. Flavour Text: Set/Rarity: Silly String Common CardName: Harder to Play Cost: {3}{U}{G} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Monocolored spells have their costs switched. (If a spell costs {3}{R} it would cost {1}{R}{R}{R} instead.) Flavour Text: Set/Rarity: Silly String Rare CardName: Chaos of Battle Cost: {3}{R}{W} Type: Enchantment Pow/Tgh: / Rules Text: Starting with the player whose turn it is and going clockwise, each player may declare attackers during the declare attackers step. Starting with the player immediately counterclockwise of the player whose turn it is, each player may declare blockers during the declare blockers step. Flavour Text: Set/Rarity: Silly String Rare CardName: Crazy Combat Cost: {1}{R}{W} Type: Enchantment Pow/Tgh: / Rules Text: Players don't take their combat phases during their own turns. During a player's turn, each of that player's opponents take their combat phase. Flavour Text: Set/Rarity: Silly String Rare CardName: Two Close Two Call Cost: {W/G}{U/R} Type: Instant Pow/Tgh: / Rules Text: Cast Two Close Two Call only if two or more player control exactly two nonland permanents, have exactly two cards in hand, and have exactly 2 life. Each player with exactly 2 cards in hand, that controls exactly 2 nonland permanents, and has exactly 2 life wins the game. Flavour Text: Set/Rarity: Silly String None CardName: Cosplay Cost: {2/W}{2/U}{2/B}{2/R}{2/G} Type: Sorcery Pow/Tgh: / Rules Text: The game stops for 30 minutes and each player goes to make a costume of his or her favorite creature from Magic: The Gathering. Then find a trio of judges to judge best costume. The winner or winners double their life while the losers lose half of their life. Flavour Text: Set/Rarity: Silly String Uncommon CardName: Play All the Cards Cost: {5/W}{5/U}{5/B}{5/R}{5/G} Type: Instant Pow/Tgh: / Rules Text: You win the game if every permanent from your deck is on the battlefield, and all instants and sorceries your deck contains are on the stack. Flavour Text: Set/Rarity: Silly String Rare CardName: Super Progenitus Cost: {W}{W}{W}{W}{U}{U}{U}{U}{B}{B}{B}{B}{R}{R}{R}{R}{G}{G}{G}{G} Type: Legendary Creature - Hydra Avatar Pow/Tgh: 20/20 Rules Text: Deathtouch, trample, flying, lifelink, first strike, haste, horsemanship, mountainwalk, islandwalk, plainswalk, forestwalk, swampwalk, vigilance Protection from everything. If a spell would destroy, tap, exile, have shuffled into your library, when Super Progenitus returned to your hand, or Super Progenitus's power and/or toughness would be altered without targeting Super Progenitus, Super Progenitus remains on the battlefield as if that spell or ability had not happened. When Super Progenitus enters the graveyard shuffle it back into your deck. If Super Progenitus is exiled return Super Progenitus to the battlefield tapped. Flavour Text: Set/Rarity: Silly String Mythic CardName: Enemy Within Cost: {R/B}{R/B}{R/B}{R/B}{R/B} Type: Spy Sorcery Pow/Tgh: / Rules Text: Turn all creatures face down. All face-down creatures have a morph cost of {G/U}{G/U}{G/U}{G/U}. Flavour Text: Set/Rarity: Silly String Uncommon CardName: Cute Friends Cost: {C/G}{R} Type: Sorcery Pow/Tgh: / Rules Text: Cherish your friendship until the end of the turn. At the beginning of your next endstep return Cute Friends to the battlefield from your graveyard transformed. Flavour Text: Back side: CardName: Destroy Your Enemies Cost: Type: Artifact Pow/Tgh: / Rules Text: Players have no allies. Players cannot be on teams. Flavour Text: Set/Rarity: Silly String None CardName: Brick Shooter Cost: {5} Type: Artifact Pow/Tgh: / Rules Text: Put a 0/2 colorless brick token into play for every spell cast after the first spell during a player's turn. Flavour Text: Set/Rarity: Silly String Uncommon CardName: Key to a Shiny New Life Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: Key to a Shiny New Life enters the battlefield with 3 curse counters on it. {2}{G/W}{G/W}: Remove a curse counter from Key to a Shiny New Life. Discard two cards, {T}: Regenerate target creature and gain 3 life. If Key to a Shiny New Life has no curse counters on it this ability can be activated without discarding any cards. Flavour Text: Set/Rarity: Silly String Mythic CardName: Sword of Epic Rage Cost: {3} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +5/+0 and doublestrike. Equip: {4} {1}{R}{R}: Sword of Epic Rage becomes an enchantment in addition to its other types. All damage dealt to Sword of Epic Rage's controller is doubled. Any player may activate this ability. Flavour Text: Set/Rarity: Silly String Rare CardName: Burning Den Cost: Type: Artifact Land - Plains Mountain Pow/Tgh: / Rules Text: (Burning Den isn't a spell.) {T}: Add {W} or {R} to your mana pool. Flavour Text: It was considered adding "{2}{W}{R}{T}: Deal 2 damage to target creature. If that creature dies from that damage, exile it instead of putting it in its owner's graveyard." as a means to raise the bar for the power of this cycle even further. Set/Rarity: Silly String Rare CardName: Crematory Forge Cost: Type: Artifact Land - Swamp Mountain Pow/Tgh: / Rules Text: (Crematory Forge isn't a spell) {T}: Add {B} or {R} to your mana pool. Flavour Text: Dual phyrexian artifact lands were only suspended so as they could be implemented in the the super un-set, where tie-dye borders will be introduced. Set/Rarity: Silly String Rare CardName: Darker Depths Cost: Type: Phyrexian Snow Land Pow/Tgh: / Rules Text: Darker Depths comes into play with 10 grim and frostbitten counters on it. Snow{PB}Snow{PB}Snow{PB}: Remove a grim and frostbittencounter from Darker Depths. When Darker Depths has no grim and frotbitten counters sacrifice it. If you do throw black metal albums at target opponent until that player scoops. Flavour Text: Set/Rarity: Silly String Rare CardName: Den of Whispers Cost: Type: Artifact Land - Plains Swamp Pow/Tgh: / Rules Text: (Den of Whispers isn't a spell.) {T}: Add {W} or {B} to your mana pool. Flavour Text: Well since dual lands are on the reserved list, I guess we need something else. Set/Rarity: Silly String Rare CardName: Ice Floor of the Synod Cost: Type: Artifact Land - Plains Island Pow/Tgh: / Rules Text: (Ice Floor of the Synod isn't a spell) {T}: Add {W} or {U} to your mana pool. Flavour Text: It's true this cycle may induce an unhealthy amount of rage. Set/Rarity: Silly String Rare CardName: Knowledge Hot Tub Cost: Type: Artifact Land - Island Mountain Pow/Tgh: / Rules Text: (Knowledge Hot Tub isn't a spell) {T}: Add {U} or {R} to your mana pool. Flavour Text: I almost forgot that this was an un-set when naming the dual artifact lands. Set/Rarity: Silly String Rare CardName: Lumegrind's Vault Cost: Type: Artifact Land - Island Swamp Pow/Tgh: / Rules Text: (Lumegrind's Vault isn't a spell). {T}: Add {U} or {B} to your mana pool. Flavour Text: I wonder how many casual players would allow these into their playgroups. Set/Rarity: Silly String Rare CardName: Mirrodin's Lumbermill Cost: Type: Artifact Land - Mountain Forest Pow/Tgh: / Rules Text: (Mirrodin's Lumbermill isn't a spell) {T}: Add {R} or {G} to your mana pool. Flavour Text: Mirrodin's Lumbermill 2.0 will have "{T}: Add {R}{R}, {G}{G}, or {R}{G} to your mana pool." as it fits for ramping colors. Set/Rarity: Silly String Rare CardName: Phyrexian Forest Cost: Type: Phyrexian Land - Forest Pow/Tgh: / Rules Text: {T}: Add {PG} to your mana pool. Flavour Text: Set/Rarity: Silly String Uncommon CardName: Tel-Jilad Horror Filming Location Cost: Type: Artifact Land - Swamp Forest Set Pow/Tgh: / Rules Text: (Tel-Jilad Horror Filming Location isn't a spell) {T}: Add {B} or {G} to your mana pool. Flavour Text: This is intended to be a "pop-out card." Like a children's book, houses, trees, and zombies will pop-out when played. Casting is the player's problem however. Set/Rarity: Silly String Rare CardName: Tel-Jilad Lakeside Residence Cost: Type: Artifact Land - Forest Island Prime Realestate Pow/Tgh: / Rules Text: (Tel-Jilad Lakeside Residence isn't a spell) {T}: Add {G} or {U} to your mana pool. Flavour Text: As an un-set it feels like liberties such as this can be done. Set/Rarity: Silly String Rare CardName: Tree of Rest and Hibernation Cost: Type: Artifact Land - Plains Forest Pow/Tgh: / Rules Text: (Tree of Rest and Hibernation isn't a spell.) {T}: Add {G} or {W} to your mana pool. Flavour Text: I'm not sure if people would be more upset this card exists, or only exists with a silver border. Set/Rarity: Silly String Rare CardName: Valley Wastes Cost: Type: Land - Desert Mountain Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Silly String Mythic