10 Kingdoms: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Defense – Mech
Heat Signature- Whenever a character attacks, deal 2 damage to it

6
Spell
Costs half of the target Attacker's mana cost (rounded down). Destroy the target Attacker
Spell
Choose a friendly Attacker. When it dies, summon a copy of it with -1/-1
Spell – Necroknights
Give an Attacker +4/+3 and Shell
Defense – Elven
Bear Call- At the end of each turn, summon a 2/1 Beast

Howl of Strength- Give your Beasts +1/+1
8
Outpost – Mech
Mechanical Mount- Give your Attackers Shield

Recharge- heal 2 damage from a friendly Mech
8
Offense – Elven
{2}Wind Storm- Choose an enemy target. Deal 1 damage to that target for every spell in your hand
3/5
Offense – Mech
In 2 turns, destroy Exploding Goliath 400 and deal 5 damage to all Attackers
4/8
Offense – Necroknights
{3}Demonic Sacrifice- Destroy all friendly Attackers and deal all of their attack damage randomly divided among all target enemies
7/12
{1}
 
Offense – Elven
2/1
Offense – Elven
{3}Execute- deal 2 damage to an enemy Attacker. If this kills it, give Red Executioner +1/+1
3/3
Defense – Heroes
Heavy Shot- At the end of your turn, deal 6 damage to a random enemy target

Precision Shot- At the end of your turn, deal 3 damage to an enemy target
10
Defense – Mech
Reinforce- summon a random Mech

Equipment Upgrade- give all friendly Mechs +1 Health
Durability: 3 turns
Offense – Mech
When Ticking Time Yeti dies, deal 1-5 damage to a random character
2/1
Defense – Elven
Single Target- deal 4 damage to a single enemy target

Arrow Storm- deal 2 damage to all enemy targets
8

Heat-Seeking Missile Launcher (none)
Paid Assasination (none)
Fallen Hero (none)
Power Surge (none)
Taming of Beasts (none)
Mech Birds (none)
Elven Sorceress (none)
Exploding Goliath 400 (none)
Azu'rok the Demon Lord (none)
Beast (none)
Red Executioner (none)
Cannon Fire (none)
Battlesuit Pack MK15 (none)
Ticking Time Yeti (none)
Archer Wall (none)