10 Kingdoms: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Heat Signature- Whenever a character attacks, deal 2 damage to it
6
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Costs half of the target Attacker's mana cost (rounded down). Destroy the target Attacker
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Choose a friendly Attacker. When it dies, summon a copy of it with -1/-1
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Give an Attacker +4/+3 and Shell
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Bear Call- At the end of each turn, summon a 2/1 Beast
Howl of Strength- Give your Beasts +1/+1 8
|
Mechanical Mount- Give your Attackers Shield
Recharge- heal 2 damage from a friendly Mech 8
|
Wind Storm- Choose an enemy target. Deal 1 damage to that target for every spell in your hand
3/5
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In 2 turns, destroy Exploding Goliath 400 and deal 5 damage to all Attackers
4/8
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Demonic Sacrifice- Destroy all friendly Attackers and deal all of their attack damage randomly divided among all target enemies
7/12
|
2/1
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Execute- deal 2 damage to an enemy Attacker. If this kills it, give Red Executioner +1/+1
3/3
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Heavy Shot- At the end of your turn, deal 6 damage to a random enemy target
Precision Shot- At the end of your turn, deal 3 damage to an enemy target 10
|
Reinforce- summon a random Mech
Equipment Upgrade- give all friendly Mechs +1 Health Durability: 3 turns
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When Ticking Time Yeti dies, deal 1-5 damage to a random character
2/1
|
Single Target- deal 4 damage to a single enemy target
Arrow Storm- deal 2 damage to all enemy targets 8
|
Heat-Seeking Missile Launcher
(none)
Paid Assasination
(none)
Fallen Hero
(none)
Power Surge
(none)
Taming of Beasts
(none)
Mech Birds
(none)
Elven Sorceress
(none)
Exploding Goliath 400
(none)
Azu'rok the Demon Lord
(none)
Beast
(none)
Red Executioner
(none)
Cannon Fire
(none)
Battlesuit Pack MK15
(none)
Ticking Time Yeti
(none)
Archer Wall
(none)