CardName: Carnage Wallower Cost: 9 Type: Creature - Eldrazi Pow/Tgh: 8/7 Rules Text: Trample, haste, menace *Otherworldly*— Whenever a player casts a spell that's one or more colors, that player sacrifices a creature. Whenever a creature dies, put a +1/+1 counter on Carnage Wallower. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Destroyer of Worlds Cost: 12 Type: Creature - Eldrazi Pow/Tgh: 13/13 Rules Text: Trample When Destroyer of Worlds enters the battlefield, exile up to two target permanents. *Otherworldly*— Whenever a player casts a spell that's one or more colors, that player sacrifices a land. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Eldrazi Slavedriver Cost: X5 Type: Creature - Eldrazi Pow/Tgh: 2/4 Rules Text: When Eldrazi Slavedriver enters the battlefield, put X 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. Those creatures have "Sacrifice this creature" Add {1} to your mana pool." *Otherworldly*— Whenever a player casts a spell that's one or more colors, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool." Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Faceless Obliterator Cost: 7 Type: Creature - Eldrazi Pow/Tgh: 8/8 Rules Text: Trample Faceless Obliterator attacks each turn if able. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Merciless Assault Cost: 5 Type: Instant Pow/Tgh: / Rules Text: Creatures you control get +3/+2 and gain protection from all colors until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Mindbreaker Monstrosity Cost: 10 Type: Creature - Eldrazi Pow/Tgh: 10/8 Rules Text: Menace *Otherworldly*— Whenever a player casts a spell that's one or more colors, that player discards a card. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Otherworldly Strength Cost: 2 Type: Instant Pow/Tgh: / Rules Text: Target colorless creature gets +2/+2 and gains trample until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Ugin, Ageless Dragon Cost: 8 Type: Planeswalker - Ugin Pow/Tgh: /7 Rules Text: [+1]: Draw a card. Ugin, Ageless Dragon deals 2 damage to target creature or player. [0]: Until end of turn, spells you cast are colorless. [-10]: Exile up to three target permanents, then reveal cards from the top of your library until you reveal 3 permanent cards. Put those cards onto the battlefield and the rest on the bottom of your library in any order. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Ulamog's Destroyer Cost: 9 Type: Creature - Eldrazi Pow/Tgh: 9/7 Rules Text: Trample *Otherworldly*— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Ulamog, Faceless Obliterator Cost: 12 Type: Legendary Creature - Eldrazi Pow/Tgh: 13/13 Rules Text: Indestructible, Trample Ulamog, Faceless Obliterator can't be blocked except by four or more creatures. *Otherworldly*— Whenever a player casts a spell that's one or more colors, that player sacrifices each nonland permanent that player controls that's one or more colors. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Affa Armorsmith Cost: 2W Type: Creature - Kor Artificer Pow/Tgh: 3/4 Rules Text: Defender Other creatures you control with defender get +0/+2. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Ambush Trap Cost: 2WW Type: Instant Pow/Tgh: / Rules Text: If two or more creatures are attacking you, you may pay {2}{W} rather than pay Ambush Trap's mana cost. Put four 1/1 white Soldier creature tokens onto the battlefield. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Armament Master Cost: WW Type: Creature - Kor Soldier Pow/Tgh: 2/2 Rules Text: Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. Flavour Text: "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ." Set/Rarity: Battle for Zendikar Rare CardName: Blade Rain Trap Cost: 4W Type: Instant - Trap Pow/Tgh: / Rules Text: If three or more creatures are attacking you, you may pay {3}{W} rather than pay Blade Rain Trap's mana cost. Blade Rain Trap deals 2 damage to each attacking creature. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Caravan Expedition Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition. Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Command the Ranks Cost: 1WW Type: Instant Pow/Tgh: / Rules Text: Choose two— • Destroy target attacking or blocking creature. • Tap up to three target creatures. • Put a 2/2 white Knight creature token onto the battlefield. • Target creature gains first strike and lifelink until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Courageous Leap Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 and gains flying and first strike until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Dawnglare Ray Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Kicker {w}{w} Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Evangel's Blessing Cost: 1WW Type: Instant Pow/Tgh: / Rules Text: Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn. *Landfall*— If a land entered the battlefield under your control this turn, creatures you control gain indestructible until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Felidar Ancient Cost: 2WW Type: Creature - Cat Pow/Tgh: 3/3 Rules Text: Lifelink *Landfall*— Whenever a land enters the battlefield under your control, Felidar Ancient gets +1/+2 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Fort Keff Shieldmate Cost: 1WW Type: Creature - Human Soldier Ally Pow/Tgh: 2/4 Rules Text: Other Ally creatures you control get +1/+1. Whenever Fort Keff Shieldmate or another Ally enters the battlefield under your control, Ally creatures you control gain first strike and lifelink until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Fort Keff Survivors Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/3 Rules Text: Defender Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Gideon, Savior of Fort Keff Cost: 2WW Type: Planeswalker - Gideon Pow/Tgh: /5 Rules Text: [+2]: Tap target creature. You gain 2 life. [-2]: Put two 2/2 white Knight creature tokens onto the battlefield. [-10]: You get an emblem with, "Whenever a creature attacks you, put a 2/2 white Knight creature token onto the battlefield blocking that creature. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Goma Fada Wanderer Cost: W Type: Creature - Kor Nomad Pow/Tgh: 1/1 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Grappling Hook Trap Cost: 2W Type: Instant - Trap Pow/Tgh: / Rules Text: If you control a Kor creature, you may pay {w} rather than pay Grappling Hook Trap's mana cost. Remove up to two target creatures from combat. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Griffin Umbra Cost: 3W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Guardian of Fort Keff Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 3/2 Rules Text: First strike, defender Flavour Text: Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul. Set/Rarity: Battle for Zendikar Common CardName: Hedron-Threader Hawk Cost: 2W Type: Creature - Griffin Pow/Tgh: 1/1 Rules Text: Flying Protection from colorless Flavour Text: Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin. Set/Rarity: Battle for Zendikar Common CardName: Irikal Swiftclaw Cost: 1W Type: Creature - Cat Pow/Tgh: 2/2 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, Irikal Swiftclaw gets +1/+1 and gains lifelink until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Journeyer's Salvation Cost: 2WW Type: Instant Pow/Tgh: / Rules Text: You gain X life, where X is twice the number of lands you control. *Landfall*— If a land entered the battlefield under your control this turn, draw a card. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Kabira Mystic Cost: 1WW Type: Creature - Human Cleric Pow/Tgh: 3/3 Rules Text: Defender Whenever Kabira Mystic blocks, you gain 3 life. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Kazandu Falcon Cost: WW Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying Flavour Text: Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below. Set/Rarity: Battle for Zendikar Common CardName: Kazandu Lookout Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 1/3 Rules Text: Defender Other creatures you control with defender get +0/+1. {W}, {T}: Target creature with defender can attack this turn as though it didn't have defender. That creature gets +1/+1 and gains first strike and vigilance until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Kor Cliffwalker Cost: W Type: Creature - Kor Soldier Pow/Tgh: 1/1 Rules Text: Kicker {W} Mountainwalk When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Kor Shieldmate Cost: W Type: Creature - Kor Soldier Ally Pow/Tgh: 0/1 Rules Text: {W}, {T}: Target Ally creature you control gains protection from the color of your choice until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Makindi Cliffleaper Cost: 1W Type: Creature - Kor Soldier Pow/Tgh: 2/2 Rules Text: Flash, First Strike {W}: Target creature gains flying and first strike until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Makindi Lieutenant Cost: 2W Type: Creature - Human Soldier Ally Pow/Tgh: 1/2 Rules Text: Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Nahiri, Hedron Sculptor Cost: 3WW Type: Planeswalker - Nahiri Pow/Tgh: /4 Rules Text: [+1]: Up to two target Equipments gain "Equip {0}" until end of turn. [-2]: Exile target creature with converted mana cost less than or equal to the number of artifacts you control. [-6]: Search your library for up to two Equipment cards and put them onto the battlefield, then shuffle your library. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Nomad Captain Cost: 2WW Type: Creature - Kor Nomad Pow/Tgh: 1/1 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, put two 1/1 white Kor creature tokens onto the battlefield. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Nomad's Journey Cost: W Type: Instant Pow/Tgh: / Rules Text: Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Ondu Sentinel Cost: 2WW Type: Creature - Griffin Pow/Tgh: 3/2 Rules Text: Flying, Lifelink Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Skyfisher's Trap Cost: 3WW Type: Instant - Trap Pow/Tgh: / Rules Text: If you control a Kor creature, you may pay {1}{W}{W} rather than pay Skyfisher's Trap's mana cost. Tap each creature target player controls. Put a 1/1 white Kor creature token onto the battlefield. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Stoneforge Blademaster Cost: WW Type: Creature - Kor Artificer Pow/Tgh: 2/2 Rules Text: First Strike Equip costs you pay that target Stoneforge Blademaster cost {1} less to cast. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Stoneforge Charm Cost: W Type: Sorcery Pow/Tgh: / Rules Text: Choose one— • Target equipped creature gets +1/+1 and gains first strike until end of turn. • You gain 3 life. • Attach target Equipment you control to target creature you control. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Valiant Shield-Bearer Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 1/3 Rules Text: Flash, defender When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Vanquisher of Ancients Cost: 1WW Type: Creature - Human Soldier Ally Pow/Tgh: 2/2 Rules Text: First Strike Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Aerial Tactics Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Creatures you control gain flying until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Benthidrix Expedition Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition. Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Command the Depths Cost: 5UU Type: Instant Pow/Tgh: / Rules Text: Choose two— • Put a 6/6 blue Leviathan creature token onto the battlefield. • Creatures you control gain flying and islandwalk until end of turn. • Until end of turn, all nonbasic lands are Islands. • Draw two cards card. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Coralhelm Warrior Cost: UU Type: Creature - Merfolk Warrior Pow/Tgh: 2/1 Rules Text: Prowess When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Desperate Denial Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. If you have less life than that spell's controller, that player puts the top ten cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Disciple of Cosi Cost: 2UU Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Enclave Sovereign Cost: 2UU Type: Creature - Merfolk Warrior Pow/Tgh: 3/3 Rules Text: Islandwalk Whenever another nontoken creature enters the battlefield under your control, draw a card. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Halimar Charm Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Choose one— • Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Halimar Lieutenant Cost: 1U Type: Creature - Merfolk Soldier Pow/Tgh: 2/1 Rules Text: Whenever Halimar Lieutenant deals combat damage to a player, you may pay {1}. If you do, draw a card. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Halimar Squadron Cost: UU Type: Creature - Merfolk Soldier Pow/Tgh: 2/2 Rules Text: Kicker {1}{U} When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Hedron Gomazoa Cost: 1U Type: Creature - Jellyfish Pow/Tgh: 2/3 Rules Text: Flying, Defender Flavour Text: Deadly fungi are not the only peril to those who explore the hilltops of the Tangled Vale. Set/Rarity: Battle for Zendikar Uncommon CardName: Hedron Manipulator Cost: 3U Type: Creature - Merfolk Wizard Pow/Tgh: 1/2 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, you may tap or untap target basic land. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Into the Void Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Return up to two target creatures to their owners' hands. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Jace, Decipherer of Leylines Cost: 1UU Type: Planeswalker - Jace Pow/Tgh: /3 Rules Text: [+1]: Draw a card. [-3]: Scry 4, then draw two cards. [-7]: Scry X, where X is the number of cards in your library. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Jwar Isle Wayfinder Cost: 2U Type: Creature - Merfolk Scout Ally Pow/Tgh: 1/2 Rules Text: Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Kiora, Summoner of the Depths Cost: 4UU Type: Planeswalker - Kiora Pow/Tgh: /5 Rules Text: [+1]: Until your next turn, creatures your opponents control get -2/-0. If you control a blue creature with power 6 or greater, those creatures get -3/-0 instead. [-3]: Search your library for a blue creature card and put it onto the battlefield tapped, then shuffle your library. [-7]: You get an emblem with, "Creatures you control have flying and islandwalk" and "Nonbasic lands are Islands." Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Lord of Halimar Cost: 1UU Type: Creature - Merfolk Warrior Pow/Tgh: 2/3 Rules Text: Prowess Other Merfolk creatures you control get +1/+1 and have prowess. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Lore of the Depths Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Draw cards equal to the number of Merfolk you control. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Loremaster's Insight Cost: 1UU Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards. *Landfall*— If a land entered the battlefield under your control this turn, scry 1. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Lullmage's Decree Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield. Flavour Text: The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial. Set/Rarity: Battle for Zendikar Common CardName: Return to Eternity Cost: U Type: Instant Pow/Tgh: / Rules Text: Kicker {U} Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Roilthrasher Serpent Cost: 3UU Type: Creature - Serpent Pow/Tgh: 6/6 Rules Text: Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step. *Landfall*— Whenever a land enters the battlefield under your control, you may pay {1}. If you do, untap Roilthrasher Serpent. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Sea Gate Ambush Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Put two 1/1 blue Merfolk creature tokens onto the battlefield. Draw two cards. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Sea Gate Elemental Cost: 2UU Type: Creature - Elemental Pow/Tgh: 2/5 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, tap target creature. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Sea Gate Scholar Cost: 3U Type: Creature - Merfolk Wizard Ally Pow/Tgh: 1/4 Rules Text: Other Ally creatures you control have "{U}, {T}: Scry 1." Whenever Sea Gate Scholar or another Ally enters the battlefield under your control, draw a card. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Serpent Umbra Cost: 4UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island. Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Servant of Lorthos Cost: UU Type: Creature - Merfolk Shaman Pow/Tgh: 2/2 Rules Text: Whenever Servant of Lorthos attacks, tap up to two target creatures you don't control. Those creatures don't untap during their controllers' next untap steps. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Spell Pierce Cost: U Type: Instant Pow/Tgh: / Rules Text: Counter target noncreature spell unless its controller pays {2}. Flavour Text: "There's a hole in your plan." —Noyan Dar, Tazeem lullmage Set/Rarity: Battle for Zendikar Common CardName: Steppe Drake Cost: 1UU Type: Creature - Drake Pow/Tgh: 3/3 Rules Text: Flying Steppe Drake can only block creatures with flying. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Sudden Gale Cost: U Type: Instant Pow/Tgh: / Rules Text: Target creature gains flying until end of turn. Draw a card. Flavour Text: Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery. Set/Rarity: Battle for Zendikar Common CardName: Surrakar Wanderer Cost: 1U Type: Creature - Surrakar Pow/Tgh: 1/2 Rules Text: When Surrakar Wanderer enters the battlefield, scry 1. Flavour Text: Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged. Set/Rarity: Battle for Zendikar Common CardName: Swiftcurrent Trap Cost: 6U Type: Instant - Trap Pow/Tgh: / Rules Text: If two or more creatures are attacking you, you may pay {4}{U} rather than pay Swiftcurrent Trap's mana cost. Put up to two target creatures on top of their owners' libraries. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Tidal Tactics Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Up to two target creatures each get -3/-0 until end of turn. Flavour Text: Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities. Set/Rarity: Battle for Zendikar Common CardName: Tideforce Elemental Cost: 1UU Type: Creature - Elemental Pow/Tgh: 3/2 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, tap up to one target non-Island land. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Tideforce Sovereign Cost: 2UU Type: Creature - Elemental Pow/Tgh: 3/4 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, tap up to two target permanents, then untap up to two target permanents. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Utter Denial Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. *Landfall*— If a land entered the battlefield under your control this turn, exile that spell instead. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Bloodchief's Trap Cost: 1BB Type: Instant Pow/Tgh: / Rules Text: If you control a Vampire, you may pay {1}{B} rather than pay Bloodchief's Trap's mana cost. Target opponent loses 1 life for each attacking creature that player controls and you gain that much life. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Broodservant Null Cost: 1B Type: Creature - Zombie Pow/Tgh: 1/2 Rules Text: When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool." Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Cavern Surrakar Cost: 2B Type: Creature - Zombie Surrakar Pow/Tgh: 2/1 Rules Text: Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn. Flavour Text: Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds Set/Rarity: Battle for Zendikar Common CardName: Command the Shadows Cost: 3BB Type: Instant Pow/Tgh: / Rules Text: Choose two— • Destroy target creature. • Return target creature card from your graveyard to your hand. • Creatures you control gain deathtouch until end of turn. • Target player's life total becomes 10. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Contaminator Drone Cost: 2B Type: Creature - Eldrazi Drone Pow/Tgh: 2/4 Rules Text: Whenever Contaminator Drone deals damage to a creature, put a contamination counter on that creature. Whenever Contaminator Drone deals combat damage to a player, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield for each creature that player controls with a contamination counter on it. Those creatures have, "Sacrifice this creature: Add {1} to your mana pool." Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Crocodile Umbra Cost: 3B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Deathwake Drone Cost: 3B Type: Creature - Eldrazi Drone Pow/Tgh: 2/4 Rules Text: Deathtouch Whenever another nontoken creature dies, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield unless any player sacrifices a permanent. That creature has "Sacrifice this creature: Add {1} to your mana pool." Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Ghet Assassin Cost: 2B Type: Creature - Vampire Assassin Pow/Tgh: 2/1 Rules Text: *Bloodscent*— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Guul Draz Aristocrat Cost: B Type: Creature - Vampire Noble Pow/Tgh: 1/1 Rules Text: Lifelink *Bloodscent*— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Guul Draz Nightstalker Cost: B Type: Creature - Vampire Rogue Pow/Tgh: 1/2 Rules Text: Deathtouch *Bloodscent*— As long as an opponent has 10 or less life, Guul Draz Nightstalker gets +3/+2 and has lifelink. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Guul Draz Scorpion Cost: B Type: Creature - Scorpion Pow/Tgh: 1/1 Rules Text: Deathtouch *Landfall*— Whenever a land enters the battlefield under your control, you may sacrifice Bala Ged Scorpion. If you do, target player loses 2 life. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Guum Wilds Expedition Cost: B Type: Enchantment Pow/Tgh: / Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition. Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Gyre Trap Cost: 2B Type: Instant - Trap Pow/Tgh: / Rules Text: If you control a colorless nonartifact creature, you may sacrifice a creature and pay {B} rather than pay Gyre Trap's mana cost. Target player sacrifices an attacking creature that's one or more colors. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Hagra Tormentor Cost: 4B Type: Creature - Horror Pow/Tgh: 2/3 Rules Text: Flying *Landfall*— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Hedron-Field Abomination Cost: 3BB Type: Creature - Eldrazi Drone Pow/Tgh: 2/3 Rules Text: Flying When Hedron-Field Abomination enters the battlefield, choose one— • Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool." • Target player discards a card. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Hideous End Cost: 1BB Type: Instant Pow/Tgh: / Rules Text: Destroy target nonblack creature. Its controller loses 2 life. Flavour Text: Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes. Set/Rarity: Battle for Zendikar Common CardName: Kalastria Noble Cost: BB Type: Creature - Vampire Shaman Pow/Tgh: 2/2 Rules Text: Lifelink *Bloodscent*— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Kalastria Nullraiser Cost: 2BB Type: Creature - Vampire Wizard Pow/Tgh: 3/4 Rules Text: Lifelink {1}{B}, {T}: Put a 1/1 black Zombie creature token onto the battlefield tapped. *Bloodscent*— As long as an opponent has 10 or less life, Zombie creatures you control get +1/+1 and have lifelink. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Malakir Adventurer Cost: 3B Type: Creature - Vampire Warrior Ally Pow/Tgh: 3/2 Rules Text: *Bloodscent*— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Nirkana Mercenary Cost: 1B Type: Creature - Vampire Rogue Ally Pow/Tgh: 1/3 Rules Text: Deathtouch Whenever Nirkana Mercenary or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 and gain deathtouch until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Ob Nixilis, Vengeant Demon Cost: 3BB Type: Planeswalker - Nixilis Pow/Tgh: /4 Rules Text: [+1]: Target player loses 1 life. [-3]: Destroy target creature. Its controller loses 1 life. [-6]: Each player sacrifices all creatures he or she controls. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Otherworldly Feeding Cost: 3B Type: Sorcery Pow/Tgh: / Rules Text: Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool." Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Otherworldly Terror Cost: BB Type: Sorcery Pow/Tgh: / Rules Text: Target player discards two cards unless that player discards a nonland, nonartifact colorless card. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Quicksand Trap Cost: 4BB Type: Instant - Trap Pow/Tgh: / Rules Text: If two or more creatures without flying are attacking you, you may pay {4}{B} rather than pay Quicksand Trap's mana cost. Each attacking creature without flying gets -1/-2 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Ravaging Null Cost: BB Type: Creature - Zombie Berserker Pow/Tgh: 2/2 Rules Text: Menace Whenever Ravaging Null becomes blocked by a creature, that creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Shadow of the Titan Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Each creature that's one or more colors gets -3/-3 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Sinkhole Trap Cost: 2BB Type: Instant - Trap Pow/Tgh: / Rules Text: If one or more land cards are in your graveyard, you may pay {B}{B} rather than pay Sinkhole Trap's mana cost. Destroy target creature. It can't be regenerated. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Sorin's Verdict Cost: 1BB Type: Instant Pow/Tgh: / Rules Text: Destroy target creature. That creature's controller loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Sorin, Sangromancer Cost: 2BB Type: Planeswalker - Sorin Pow/Tgh: /4 Rules Text: [+1]: Put a 1/1 black Vampire creature token with lifelink onto the battlefield. [-2]: Target opponent loses 3 life and you gain 3 life. [-6]: Each opponent loses 10 life and you gain life equal to the total life gained this way. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Suicide Drone Cost: 2BB Type: Creature - Eldrazi Drone Pow/Tgh: 1/2 Rules Text: {B}, Sacrifice a creature: Target player loses 2 life. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Thirst for Blood Cost: 4B Type: Sorcery Pow/Tgh: / Rules Text: Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Titan's Wrath Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Each player who controls a creature that's one or more colors loses 4 life, then destroy each creature that's one or more colors. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Ulamog's Tormentor Cost: 4BB Type: Creature - Demon Pow/Tgh: 5/4 Rules Text: Flying Whenever Ulamog's Tormentor attacks, each player loses 2 life. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Urnaav Screecher Cost: 1B Type: Creature - Bat Pow/Tgh: 1/2 Rules Text: Kicker {B} Flying When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Vampire's Bite Cost: B Type: Instant Pow/Tgh: / Rules Text: Kicker {2}{B} Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Vampiric Instinct Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+1 and gains lifelink until end of turn. *Bloodscent*— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Affa Piker Cost: 1R Type: Creature - Human Soldier Ally Pow/Tgh: 1/1 Rules Text: Haste Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Akoum Forgemaster Cost: 2RR Type: Creature - Human Artificer Ally Pow/Tgh: 4/3 Rules Text: First Strike Other Ally creatures you control get +1/+0 and have first strike. Whenever Akoum Forgemaster or another Ally enters the battlefield under your control, that creature gains haste until end of turn if you control an artifact. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Akoum Ridgetreader Cost: 4RR Type: Creature - Elemental Pow/Tgh: 6/4 Rules Text: Trample Flavour Text: The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained. Set/Rarity: Battle for Zendikar Common CardName: Battle Engineer Cost: 3RR Type: Creature - Human Artificer Pow/Tgh: 2/5 Rules Text: Defender Each creature you control with defender has, "{T}: This creature deals 2 damage to target attacking creature." Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Bloodbriar Trap Cost: RR Type: Instant - Trap Pow/Tgh: / Rules Text: If three or more creatures with power 2 or less are attacking you, you may pay {R} rather than pay Bloodbriar Trap's mana cost. Bloodbriar Trap deals 1 damage to each creature you don't control. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Bloodcrazed Minotaur Cost: 1RR Type: Creature - Minotaur Berserker Pow/Tgh: 2/2 Rules Text: *Bloodscent*— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Claws of Valakut Cost: 1RR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Command the Flames Cost: 1RR Type: Instant Pow/Tgh: / Rules Text: Choose two— • Command the Flames deals 2 damage to target creature or player. • Draw two cards, then discard two cards. • Exile the top two cards of your library. Until end of turn, you may play those cards. • Put a 3/1 red Elemental creature token with haste onto the battlefield. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Fort Keff Ironblade Cost: R Type: Creature - Human Soldier Pow/Tgh: 0/2 Rules Text: Defender Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Geomancer's Strike Cost: R Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Geomancer's Strike, sacrifice a land. Geomancer's Strike deals 4 damage to target creature or player. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Grotag Battle Chant Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +3/+0 until end of turn and attack this turn if able. Flavour Text: Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer. Set/Rarity: Battle for Zendikar Common CardName: Grotag Chieftain Cost: RR Type: Creature - Goblin Soldier Pow/Tgh: 2/1 Rules Text: Haste Whenever Grotag Chieftain attacks, if you control another attacking Goblin, Grotag Chieftain gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Grotag Lieutenant Cost: 1RR Type: Creature - Goblin Soldier Pow/Tgh: 2/2 Rules Text: Other Goblin creatures you control get +1/+1. Whenever Grotag Lieutenant or another Goblin creature enters the battlefield under your control, Grotag Lieutenant deals 1 damage to target player. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Grotag Lizard-Rider Cost: 2R Type: Creature - Goblin Soldier Pow/Tgh: 3/2 Rules Text: Haste Whenever Grotag Lizard-Rider attacks, it gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Grotag Torchbearer Cost: 1R Type: Creature - Goblin Soldier Ally Pow/Tgh: 2/1 Rules Text: Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Hound Umbra Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Iron Fortress Cost: 2RR Type: Creature - Wall Pow/Tgh: 5/5 Rules Text: Defender Other creatures you control with defender get +1/+0. Whenever a creature with defender enters the battlefield under your control, Iron Fortress deals 2 damage to target player. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Kazuul's Berserker Cost: 2RR Type: Creature - Ogre Berserker Pow/Tgh: 4/3 Rules Text: Haste Kazuul's Berserker attacks each turn if able. Flavour Text: Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass. Set/Rarity: Battle for Zendikar Common CardName: Lavastep Ambush Cost: RR Type: Instant Pow/Tgh: / Rules Text: Put two 1/1 red Goblin creature tokens onto the battlefield. Flavour Text: A Lavastep goblin's skin is often so gnarled and gray that he can hide among the rocks unseen, waiting for unsuspecting travelers to pass by. Set/Rarity: Battle for Zendikar Common CardName: Magma Rift Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature. Flavour Text: The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night. Set/Rarity: Battle for Zendikar Common CardName: Magmatic Awakening Cost: 2RR Type: Instant Pow/Tgh: / Rules Text: Magmatic Awakening deals 5 damage to target creature or player. Until end of turn, lands you control become 3/1 red Elemental creatures with haste. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Molten Ravager Cost: 2R Type: Creature - Elemental Pow/Tgh: 0/4 Rules Text: Defender {R}: Molten Ravager gets +1/+0 until end of turn. Flavour Text: Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals. Set/Rarity: Battle for Zendikar Common CardName: Monstrosity's Wake Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Murasa Wall Guardian Cost: 3R Type: Creature - Human Soldier Pow/Tgh: 1/5 Rules Text: Defender Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Pyromancer's Vengeance Cost: RR Type: Instant Pow/Tgh: / Rules Text: Pyromancer's Vengeance deals 4 damage to target creature. When that creature dies this turn, Pyromancer's Vengeance deals 2 damage to that creature's controller. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Shatterskull Manticore Cost: 3RR Type: Creature - Manticore Pow/Tgh: 4/4 Rules Text: Haste {T}: Shatterskull Manticore deals 1 damage to target creature or player. *Bloodscent*— As long as an opponent has 10 or less life, if Shatterskull Manticore would deal damage, it deals twice that much damage instead. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Spire Avalanche Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Kicker {3}{R} Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Spire Elemental Cost: 2RR Type: Creature - Elemental Pow/Tgh: 4/3 Rules Text: Haste Sacrifice a Mountain: Put a 3/1 red Elemental creature token with haste onto the battlefield and Spire Elemental deals 3 damage to you. Sacrifice that token at the beginning of the next end step. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Survivor's Ingenuity Cost: R Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Survivor's Ingenuity, discard two cards. Draw three cards. Survivor's Ingenuity deals 1 damage to you. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Thunder Gap Expedition Cost: 4R Type: Enchantment Pow/Tgh: / Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition. Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Tuktuk Chargers Cost: 1RR Type: Creature - Goblin Soldier Pow/Tgh: 2/2 Rules Text: Haste When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Unstable Faults Cost: 2R Type: Enchantment Pow/Tgh: / Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Vent Elemental Cost: 3R Type: Creature - Elemental Pow/Tgh: 4/2 Rules Text: When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Vent Explosion Cost: RR Type: Instant Pow/Tgh: / Rules Text: Vent Explosion deals 4 damage to target creature without flying. *Landfall*— If a land entered the battlefield under your control this turn, Vent Explosion deals 2 damage to that creature's controller. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Volcanic Dragon Cost: 4RR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying, haste Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Warren Instigator Cost: RR Type: Creature - Goblin Berserker Pow/Tgh: 1/1 Rules Text: Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. Flavour Text: "Danger! Danger! Come out of the safety of your holes!" Set/Rarity: Battle for Zendikar Mythic CardName: Animist's Invocation Cost: G Type: Instant Pow/Tgh: / Rules Text: Kicker {1}{G} Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Ashaya's Call Cost: 3GG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to two lands and put those cards onto the battlefield tapped. Those lands are 4/4 Elemental creatures with trample. They're still lands. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Awoken Might Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Put X +1/+1 counters on target creature, where X is the number of Forests you control. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Bramblecrush Elemental Cost: 3G Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Trample *Landfall*— Whenever a land enters the battlefield under your control, destroy up to one target artifact or enchantment, then put a +1/+1 counter on Bramblecrush Elemental. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Bruiser Elemental Cost: 3GG Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Trample Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Command the Wilds Cost: 3GG Type: Instant Pow/Tgh: / Rules Text: Choose two— • Search your library for up to two basic land cards and put those cards onto the battlefield tapped, then shuffle your library. • Put four +1/+1 counters on target creature. • Put two 1/1 green Elf creature tokens onto the battlefield. • Creatures you control get +2/+2 and gain trample until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Ensnaring Vines Cost: 2G Type: Creature - Plant Pow/Tgh: 1/3 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, you may tap target creature with flying. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Graypelt Bramble Cost: 1GG Type: Creature - Plant Pow/Tgh: 3/3 Rules Text: Protection from colorless Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Graypelt Hunter Cost: 3G Type: Creature - Human Warrior Ally Pow/Tgh: 2/2 Rules Text: Trample Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Grazing Gladehart Cost: 2G Type: Creature - Antelope Pow/Tgh: 2/2 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, you may gain 2 life. Flavour Text: "Don't be fooled. If it were as docile as it looks, it would've died off long ago." —Yon Basrel, Oran-Rief survivalist Set/Rarity: Battle for Zendikar Common CardName: Growth Spasm Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Joraga Cloak Cost: G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +0/+1 and has hexproof. Flavour Text: The Joraga value survival above all else, casting out those who are a threat to their nation. Set/Rarity: Battle for Zendikar Common CardName: Joraga Elder Cost: 1G Type: Creature - Elf Shaman Pow/Tgh: 2/2 Rules Text: Kicker {1}{G} When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Joraga Survivalist Cost: GG Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: Hexproof {G}: Regenerate Joraga Survivalist. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Law of the Wild Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Target creature you control fights target creature you don't control. Flavour Text: The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey. Set/Rarity: Battle for Zendikar Common CardName: Mul Daya Animist Cost: 1G Type: Creature - Elf Druid Pow/Tgh: 0/1 Rules Text: {2}{G}, {T}: Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land. Flavour Text: Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One. Set/Rarity: Battle for Zendikar Common CardName: Naturalize Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. Flavour Text: When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane. Set/Rarity: Battle for Zendikar Common CardName: Nest Invader Cost: 1G Type: Creature - Eldrazi Drone Pow/Tgh: 2/2 Rules Text: When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Nissa, Chosen of Zendikar Cost: 3GG Type: Planeswalker - Nissa Pow/Tgh: /4 Rules Text: [+1]: Search your library for a basic land card and put it onto the battlefield, then shuffle your library. [-2]: Search your library for a card called Ashaya, Zendikar's Protector and put it onto the battlefield, then shuffle your library. [-7]: Lands you control become 6/6 green Elemental creatures with trample. They're still lands. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Oracle of Mul Daya Cost: 3G Type: Creature - Elf Shaman Pow/Tgh: 2/2 Rules Text: You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Oran-Rief Archdruid Cost: 1GG Type: Creature - Elf Shaman Pow/Tgh: 1/3 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield, then put a +1/+1 counter on Oran-Rief Archdruid. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Oran-Rief Colossus Cost: 3GG Type: Creature - Giant Pow/Tgh: 6/5 Rules Text: Trample *Landfall*— Whenever a land enters the battlefield under your control, destroy up to one target artifact and put a +1/+1 counter on Oran-Rief Colossus. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Otherworldly Ancient Cost: 3GG Type: Creature - Eldrazi Drone Pow/Tgh: 8/8 Rules Text: Hexproof, Indestructible You can't cast spells that are one or more colors. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Otherworldly Swarm Cost: 2GG Type: Enchantment Pow/Tgh: / Rules Text: {4}: Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool." Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Scout the Wilds Cost: 4GG Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to three land cards and reveal them. Put all basic land cards revealed this way onto the battlefield tapped and put the rest into your hand, then shuffle your library. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Skyfang Baloth Cost: 4G Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Trample Flavour Text: The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike. Set/Rarity: Battle for Zendikar Common CardName: Survivors' Shelter Cost: 3GG Type: Enchantment Pow/Tgh: / Rules Text: Green creatures you control have protection from colorless. {2}{G}: Put a +1/+1 counter on target green creature. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Tajuru Branchrunner Cost: 2G Type: Creature - Elf Scout Pow/Tgh: 1/3 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Tajuru Guide Cost: 2GG Type: Creature - Elf Scout Ally Pow/Tgh: 3/4 Rules Text: Hexproof Other Ally creatures you control have hexproof. Whenever Tajuru Guide or another Ally enters the battlefield under your control, search your library for up to one basic land card and put that card into your hand, then shuffle your library. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Tajuru Ranger Cost: 2G Type: Creature - Elf Scout Ally Pow/Tgh: 1/3 Rules Text: Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add {G} to your mana pool. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Towering Baloth Cost: 4GG Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Trample When Towering Baloth enters the battlefield, put two +1/+1 counters on each of up to four target creatures. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Turntimber Expedition Cost: 1G Type: Enchantment Pow/Tgh: / Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition. Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Turtle Umbra Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Vastwood Baloth Cost: 3GG Type: Creature - Beast Pow/Tgh: */* Rules Text: Trample Vastwood Baloth's power and toughness are each equal to the number of lands you control. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Vastwood Guardian Cost: 2GG Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Weathered Wanderers Cost: 2G Type: Creature - Human Nomad Ally Pow/Tgh: 0/1 Rules Text: Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Makindi Lieutenant Cost: 2WU Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield. Whenever Makindi Lieutenant deals combat damage to a player, draw a card. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Vorik, Refugee Commander Cost: 1WU Type: Legendary Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: First Strike Whenever a creature you control blocks or becomes blocked, that creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Kalitas, Treacherous Bloodchief Cost: 3UB Type: Legendary Creature - Vampire Rogue Pow/Tgh: 3/5 Rules Text: Flying, Deathtouch {3}{B}{B}, {T}: Destroy target creature with toughness 4 or less. That creature's controller loses 4 life. {3}{U}{U}, {T}: Draw a card. If a creature died this turn, draw two cards instead. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Malakir Backstabber Cost: 1UB Type: Creature - Vampire Rogue Pow/Tgh: 1/4 Rules Text: Deathtouch When Malakir Backstabber enters the battlefield, each opponent discards a card. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Nirkana Shadowstalker Cost: 1BR Type: Creature - Vampire Assassin Pow/Tgh: 3/3 Rules Text: Menace *Bloodscent*— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Velian, Urnaav Bloodchief Cost: 1BR Type: Legendary Creature - Vampire Noble Pow/Tgh: 3/2 Rules Text: Menace Other Vampire creatures you control have menace. *Bloodscent*— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Ashaya, Zendikar's Protector Cost: 4RG Type: Creature - Elemental Pow/Tgh: 5/5 Rules Text: Trample, Haste {2}{R}{G}: Destroy target colorless nonland permanent. *Landfall*— Whenever a land enters the battlefield under your control, Ashaya, Zendikar's Protector gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Fury of the Wilds Cost: 3RG Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Trample Fury of the Wilds gets +1/+1 for each land you control. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Speaker Sutina of the Tajuru Cost: 2GW Type: Legendary Creature - Elf Shaman Pow/Tgh: 2/4 Rules Text: Speaker Sutina of the Tajuru can't be countered as long as you control an untapped land. *Landfall*— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield and you gain 1 life. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Sylvan Shaman Cost: 1GW Type: Creature - Elf Shaman Pow/Tgh: 1/3 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, choose one— • Put a 1/1 green Elf creature token onto the battlefield. • Add {W} to your mana pool. • Put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Anowon's Trapweaver Cost: WB Type: Creature - Vampire Wizard Pow/Tgh: 1/3 Rules Text: Whenever you cast a Trap spell, each opponent loses 1 life and you gain 1 life. Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Anowon, Renowned Trapmage Cost: 5WB Type: Legendary Creature - Vampire Wizard Pow/Tgh: 5/5 Rules Text: Flash, Lifelink Whenever you cast a spell, if one or more creatures are attacking you, target player sacrifices a creature. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Master of the Nest Cost: 3BG Type: Creature - Eldrazi Drone Pow/Tgh: 1/3 Rules Text: Eldrazi Spawn creatures you control get +1/+1 and have deathtouch. Whenever you sacrifice a creature, add {1} to your mana pool. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Omnath, the Corrupted Cost: 1BG Type: Legendary Creature - Elemental Pow/Tgh: 2/2 Rules Text: Omnath, the Corrupted gets +1/+1 for each colorless mana in your mana pool. {2}: Put a 0/1 Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {C} to your mana pool." Spend only colorless mana to activate this ability. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Jori En, Hedron Researcher Cost: 1GU Type: Legendary Creature - Merfolk Wizard Pow/Tgh: 2/4 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, scry 1, then draw a card. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Sea Gate Mystic Cost: 2GU Type: Creature - Merfolk Mystic Pow/Tgh: 2/5 Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, draw a card. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Guloth, Guardian of Magosi Cost: 3UR Type: Legendary Creature - Kraken Pow/Tgh: 4/3 Rules Text: {U}, {T}: Tap up to two target creatures. {R}, {T}: Guloth, Guardian of Magosi deals 2 damage to target creature. Whenever a player casts a spell, untap Guloth. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Halimar Stalwart Cost: UR Type: Creature - Merfolk Warrior Pow/Tgh: 1/3 Rules Text: Flash Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Tafol, Captain of the Guard Cost: 1RW Type: Legendary Creature - Human Soldier Pow/Tgh: 4/3 Rules Text: Defender, First Strike Other creatures you control with defender get +1/+1 and have first strike. {T}: Creatures you control with defender can attack this turn as though they didn't have defender. Those creatures gain vigilance until end of turn. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Unwavering Veteran Cost: 1RW Type: Creature - Human Soldier Pow/Tgh: 2/4 Rules Text: Defender, Lifelink Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Champion of Zendikar Cost: WUBRG Type: Legendary Creature - Human Warrior Ally Pow/Tgh: 6/6 Rules Text: Flash, First Strike, Lifelink, Haste, Trample You may tap eight untapped Ally creatures you control rather than pay Champion of Zendikar's mana cost. Whenever Champion of Zendikar or another Ally enters the battlefield under your control, if you control fifteen or more Ally creatures, you win the game. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Adventuring Gear Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: *Landfall*— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Bloodstained Cudgel Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+1 and attacks each turn if able. Equip {3} Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Epicenter Hedron Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: {3}, Sacrifice Epicenter Hedron: Epicenter Hedron deals 3 damage to each creature. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Evangel's Shield Cost: 0 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +0/+3. Equip {3} Flavour Text: Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped. Set/Rarity: Battle for Zendikar Common CardName: Expedition Map Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {2}, {t}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Hunter's Longbow Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: Hunter's Longbow enters the battlefield with four arrow counters on it. Tap an untapped creature you control and remove an arrow counter from Hunter's Longbow: Hunter's Longbow deals 1 damage to target creature. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Kitesail Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Pile of Embers Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {R}, Sacrifice Pile of Embers: Pile of Embers deals 2 damage to target creature or player. Flavour Text: "Survival rule 502: Every hunk of rock is trying to kill you." —Zurdi, goblin shortcutter Set/Rarity: Battle for Zendikar Common CardName: Skyfisher's Ropes Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {3}, {T}: Tap target creature. Flavour Text: Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches. Set/Rarity: Battle for Zendikar Common CardName: Stoneforged Axe Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+0 and has first strike. Equip {3} Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Sturdy Blade Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance. Equip {3} Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Sural of the Righteous Cost: 3 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and has first strike and vigilance. Whenever equipped creature attacks, tap target creature. If that creature is colorless, exile it instead. Equip {2} Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Sword of the Animist Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Equip {2} Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Abandoned Outpost Cost: Type: Land Pow/Tgh: / Rules Text: Abandoned Outpost enters the battlefield tapped. {T}: Add {W} or {B} to your mana pool. {2}{W}{B}: Abandoned Outpost becomes a 3/4 white and black Elemental creature with lifelink until end of turn. It's still a land. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Akoum Spires Cost: Type: Land Pow/Tgh: / Rules Text: Akoum Spires enters the battlefield tapped. When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. {T}: Add {R} to your mana pool. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Bastion of Hope Cost: Type: Land Pow/Tgh: / Rules Text: *Landfall* — Whenever a land enters the battlefield under your control, add one mana of any color to your mana pool and you gain 1 life. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Bloodbriar Thicket Cost: Type: Land Pow/Tgh: / Rules Text: Bloodbriar Thicket enters the battlefield tapped. {T}: Add {B} or {G} to your mana pool. {2}{B}{G}: Bloodbriar Thicket becomes a 2/5 black and green Plant creature with deathtouch until end of turn. It's still a land. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Corrupted Expanse Cost: Type: Land Pow/Tgh: / Rules Text: Corrupted Expanse enters the battlefield tapped. {T}: Add {2} to your mana pool. Spend this mana only to cast colorless spells and activate abilities of nonland colorless permanents. {8}: Corrupted Expanse becomes an 8/8 colorless Eldrazi creature with trample and indestructible until end of turn. It's still a land. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Desolate Ruin Cost: Type: Land Pow/Tgh: / Rules Text: When Desolate Ruin enters the battlefield, sacrifice three other lands or sacrifice Desolate Ruin. If a land would produce colored mana, it produces colorless mana instead. {T}: Add {1} to your mana pool. Sacrifice Desolate Ruin: Add {2} to your mana pool. Flavour Text: Set/Rarity: Battle for Zendikar Mythic CardName: Endless Hedron Field Cost: Type: Land Pow/Tgh: / Rules Text: Endless Hedron Field enters the battlefield tapped. When Endless Hedron Field enters the battlefield, put an 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool." {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Grove of Mysteries Cost: Type: Land Pow/Tgh: / Rules Text: Grove of Mysteries enters the battlefield tapped. {T}: Add {G} or {U} to your mana pool. {3}{G}{U}: Grove of Mysteries becomes a 4/4 green and blue Elemental creature with flying and hexproof until end of turn. It's still a land. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Kalastria Marshes Cost: Type: Land Pow/Tgh: / Rules Text: Kalastria Marshes enters the battlefield tapped. When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn. {T}: Add {B} to your mana pool. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Kazandu Fortress Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast Ally spells or activate abilities of Allies. Flavour Text: Set/Rarity: Battle for Zendikar Uncommon CardName: Makindi Trenches Cost: Type: Land Pow/Tgh: / Rules Text: Makindi Trenches enters the battlefield tapped. When Makindi Trenches enters the battlefield, target creature gains flying until end of turn. {T}: Add {W} to your mana pool. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Sea Gate Fortress Cost: Type: Land Pow/Tgh: / Rules Text: Sea Gate Fortress enters the battlefield tapped. {T}: Add {U} or {R} to your mana pool. {1}{u}{r}: Sea Gate Fortress becomes a 2/2 blue and red Elemental creature with flying and haste until end of turn. It's still a land. Flavour Text: Set/Rarity: Battle for Zendikar Rare CardName: Tazeem Enclave Cost: Type: Land Pow/Tgh: / Rules Text: Tazeem Enclave enters the battlefield tapped. When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn. {T}: Add {U} to your mana pool. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Vastwood Grove Cost: Type: Land Pow/Tgh: / Rules Text: Vastwood Grove enters the battlefield tapped. When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Battle for Zendikar Common CardName: Volatile Hedron-Field Cost: Type: Land Pow/Tgh: / Rules Text: Volatile Hedron-Field enters the battlefield tapped. {T} Add {R} or {W} to your mana pool. {R}{W}: Volatile Hedron-Field becomes a 4/1 red and white Elemental creature with defender and first strike until end of turn. It's still a land. Flavour Text: Set/Rarity: Battle for Zendikar Rare