CardName: Rominim, Sole Survivor Cost: 1B Type: Legendary Creature - Human Pow/Tgh: 1/2 Rules Text: Indestructible, lifelink Whenever another creature you control dies, put a loyalty counter on Rominim, Sole Survivor. {3}{W}: Transform Rominim. Activate this ability only if he has three or more loyalty counters on him. Flavour Text: Back side: CardName: Rominim, Beyond the Stars Cost: Type: Planeswalker - Rominim Pow/Tgh: / Rules Text: [+1] Target player exiles a card from their hand. [-2] Return target permanent card from your graveyard to your hand. You gain life equal to its converted mana cost. [-7] Exile up to six nonland permanents target player controls. Then, search that player's library for any number of cards with the same name as a card exiled this way, and exile those cards from that player's library. Flavour Text: Set/Rarity: After Mythic CardName: Chasm Lurker Cost: 3UB Type: Creature - Cephalid Horror Pow/Tgh: 3/4 Rules Text: Hexproof Whenever Chasm Lurker blocks or becomes blocked by a nonblue, nonblack creature, destroy that creature. Flavour Text: Mana fluxuations have created horryifing mutations among much of the populace. Shunned by what little society is left, some are eager for revenge. Set/Rarity: After Uncommon CardName: Cost: 2WG Type: Creature - Spirit Pow/Tgh: 3/3 Rules Text: Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. When ~ dies, you may return target enchantment card from your graveyard to the battlefield. Flavour Text: Set/Rarity: After Uncommon CardName: Shore Krasis Cost: 1UG Type: Creature - Lizard Mutant Pow/Tgh: 2/2 Rules Text: You may cast Shore Krasis as though it had flash by paying {1} more to cast it. When Shore Krasis enters the battlefield, you may return target creature to its owner's hand. Flavour Text: Krasises are the result of a large amount of green mana being displaced into Dominaria's oceans, creating powerful - and terrifying - hunters. Set/Rarity: After Uncommon CardName: Maelstrom Hunter Cost: 2UR Type: Creature - Djinn Pow/Tgh: 2/2 Rules Text: Flying *Spell mastery* -- Maelstrom Hunter gets +3/+0 and has haste as long as you have 2 or more instant and/or sorcery cards in your graveyard. Flavour Text: The maelstroms that tore Dominaria apart during the Rift Crisis gave Djinns and their ilk incredible rushes of power. Many of their kind wish for the storms' reutrn. Set/Rarity: After Uncommon CardName: Dawnguard Sentinel Cost: 1RW Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Equip costs that target Dawnguard Sentinel cost {2} less. {3}: Dawnguard Sentinel gains double strike until end of turn. Flavour Text: The dawnguard is a militant orginization that aim to restore order to Dominaria. They protect the vunerable from those who would seek to exploit them. Set/Rarity: After Uncommon CardName: Rusted Armaments Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Salvage 2 (Exile two other cards from your graveyard: Put this card from your graveyard on top of your library. Salvage only during your upkeep.) Equipped creature gets +2/+1. Equip {2} Flavour Text: Set/Rarity: After Uncommon CardName: Blasted Ashlands Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. *Develop* -- {2}{B}{R}: Transform Blasted Ashlands. Activate this ability only if an opponent has lost 4 or more life this turn. (Damage causes loss of life.) Develop only as a sorcery. Flavour Text: Back side: CardName: Volcanic Badlands Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {B} or {R} to your mana pool. {2}{B}, {T}: Return target creature card from your graveyard to your hand. {3}{R}. {T}: Volcanic Badlands deals 3 damage to target player. Flavour Text: Set/Rarity: After Uncommon CardName: Cragged Canyon Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. *Develop* -- {R}{W}, tap two untapped creatures you control: Transform Cragged Canyon. Develop only as a sorcery. Flavour Text: Back side: CardName: Outpost of Dawn Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {R} or {W} to your mana pool. {1}{R}, {T}: Creatures you control gain first strike until end of turn. {1}{W}, {T}: Creatures you control gain lifelink until end of turn. Flavour Text: Set/Rarity: After Uncommon CardName: Dusty Basin Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. *Develop* -- {U}{R}: Transform Dusty Basin. Activate this ability only if you've drawn two or more cards this turn. Develop only as a sorcery. Flavour Text: Back side: CardName: Thermal Vent Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {U} or {R} to your mana pool. {U}{R}, {T}: Draw a card, then discard a card. Flavour Text: Set/Rarity: After Uncommon CardName: Withered Garden Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. *Develop* -- {W}{G}, sacrifice an enchantment: Transform Withered Garden. Develop only as a sorcery. Flavour Text: Back side: CardName: Starpetal Grove Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {W} or {G} to your mana pool. {W}{G}, {T}: Enchantments and enchanted creatures you control gain hexproof until end of turn. Flavour Text: Set/Rarity: After None