CardName: Awakening Sun Cost: XW Type: Sorcery Pow/Tgh: / Rules Text: Spend only colorless mana on {X}. Return X target creature cards with converted mana cost 3 or less from your graveyard to the battlefield. Flavour Text: Set/Rarity: Lazarus Wake Rare CardName: Dynamo Lance Cost: {2/W}{2/W} Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1, flying, and first strike until end of turn. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Pale Cat Cost: {2/W} Type: Creature - Cat Pow/Tgh: 1/2 Rules Text: Flavour Text: "Flavor text." -- Jaya Ballard Set/Rarity: Lazarus Wake Common CardName: Pale Cleric Cost: 2{2/W} Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: {1}, Sacrifice Pale Cleric: Prevent all damage a source of your choice would deal to you this turn. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Sand Waker Cost: W Type: Creature - Elemental Pow/Tgh: 1/3 Rules Text: Defender Whenever Sand Waker blocks one or more creatures, put a thauma counter on it. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Sandskin Cost: W Type: Instant Pow/Tgh: / Rules Text: Target creature gets +0/+5 until end of turn. You may put a thauma counter on it. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Silica Roc Cost: WW Type: Creature - Roc Pow/Tgh: */* Rules Text: Flying *Rainbow* -- Silica Roc's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Silica Summoner Cost: 2W Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: *Rainbow* -- When Silica Summoner enters the battlefield, put a 1/1 colorless Elemental creature token onto the battlefield for each color among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Silicon Cure Cost: 3W Type: Sorcery Pow/Tgh: / Rules Text: *Rainbow* -- You gain 3 life for each color among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Sun Lancer Cost: {2/W}{2/W} Type: Creature - Elemental Pow/Tgh: 0/3 Rules Text: {2/W}, {T}: Tap target creature. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Awakening Rain Cost: XU Type: Sorcery Pow/Tgh: / Rules Text: Spend only colorless mana on {X}. Return X target creatures to their owners' hands. Flavour Text: Set/Rarity: Lazarus Wake Rare CardName: Cay Waker Cost: 2U Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Prowess Whenever you cast a noncreature spell, put a thauma counter on Cay Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Caywater Counsel Cost: 1UU Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Crystal Courser Cost: 3{2/U} Type: Creature - Shapeshifter Pow/Tgh: 3/3 Rules Text: {1}: Crystal Courser gets +1/-1 until end of turn. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Crystal Drake Cost: 2{2/U} Type: Creature - Drake Pow/Tgh: 2/2 Rules Text: Flying Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Mind Thrash Cost: {2/U}{2/U} Type: Sorcery Pow/Tgh: / Rules Text: Draw three cards, then discard three cards. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Prisma Mage Cost: 1UU Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: *Rainbow* -- When Prisma Mage enters the battlefield, draw a card for each color among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Prisma Serpent Cost: 2U Type: Creature - Serpent Pow/Tgh: */* Rules Text: Prowess *Rainbow* -- Prisma Serpent's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Prismatic Counter Cost: 1U Type: Instant Pow/Tgh: / Rules Text: *Rainbow* -- Counter target spell unless its controller pays {1} for each color among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Rain Thrasher Cost: 1{2/U}{2/U} Type: Creature - Elemental Pow/Tgh: 1/2 Rules Text: Flying {2/U}: Return Rain Thrasher to its owner's hand. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Awakening Skull Cost: XB Type: Sorcery Pow/Tgh: / Rules Text: Spend only colorless mana on {X}. Target player draws X cards and loses X life. Flavour Text: Set/Rarity: Lazarus Wake Rare CardName: Grey Minotaur Cost: 2{2/B} Type: Creature - Minotaur Pow/Tgh: 2/3 Rules Text: Flavour Text: "Flavor text." -- Jaya Ballard Set/Rarity: Lazarus Wake Common CardName: Grey Shade Cost: 2{2/B} Type: Creature - Shade Pow/Tgh: 1/1 Rules Text: {3}: Grey Shade gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Marsh Waker Cost: B Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Whenever another creature dies, put a thauma counter on Marsh Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Mind Marsh Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: Target player discards two cards. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Oil Scorpion Cost: 2B Type: Creature - Scorpion Pow/Tgh: */* Rules Text: Deathtouch *Rainbow* -- Oil Scorpion's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Oil Shaman Cost: 1BB Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: *Rainbow* -- When Oil Shaman enters the battlefield, target player discards a card for each color among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Oily Grasp Cost: B Type: Instant Pow/Tgh: / Rules Text: *Rainbow* -- Target creature gets -1/-1 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Skull Crester Cost: {2/B}{2/B} Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Haste {2/B}{2/B}: Regenerate Skull Crester. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Void Crest Cost: 2{2/B}{2/B} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Awakening Flame Cost: XR Type: Instant Pow/Tgh: / Rules Text: Spend only colorless mana on {X}. Awakening Flame deals X damage to each creature without flying and each opponent. Flavour Text: Set/Rarity: Lazarus Wake Rare CardName: Flame Surger Cost: 1{2/R}{2/R} Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: {2/R}: Flame Surger gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Iride Barbarian Cost: 2R Type: Creature - Human Barbarian Pow/Tgh: 2/2 Rules Text: Haste *Rainbow* -- When Iride Barbarian enters the battlefield, target creature gets +1/+0 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Iride Ogre Cost: 2R Type: Creature - Ogre Pow/Tgh: */* Rules Text: First strike *Rainbow* -- Iride Ogre's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Iridescent Bolt Cost: R Type: Instant Pow/Tgh: / Rules Text: *Rainbow* -- Iridescent Bolt deals damage to target creature or player equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Lava Surge Cost: 1{2/R}{2/R} Type: Sorcery Pow/Tgh: / Rules Text: Lava Surge deals 4 damage to target player. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Peak Waker Cost: 3R Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Whenever Peak Waker attacks, put a thauma counter on it. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Peak of Treason Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature until end of turn. Untap it and put a thauma counter on it. It gains haste until end of turn. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Silver Ritual Cost: 1{2/R} Type: Instant Pow/Tgh: / Rules Text: Add {4} to your mana pool. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Silver Swine Cost: 2{2/R} Type: Creature - Boar Pow/Tgh: 4/1 Rules Text: Flavour Text: "Flavor text." -- Jaya Ballard Set/Rarity: Lazarus Wake Common CardName: Awakening Tree Cost: XG Type: Sorcery Pow/Tgh: / Rules Text: Spend only colorless mana on {X}. Creatures you control get +X/+X until end of turn. Flavour Text: Set/Rarity: Lazarus Wake Rare CardName: Birch Mystic Cost: {2/G} Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Birch Ursus Cost: 1{2/G} Type: Creature - Bear Ogre Pow/Tgh: 2/2 Rules Text: Flavour Text: "Flavor text" -- Jaya Ballard Set/Rarity: Lazarus Wake Common CardName: Flourishing Song Cost: {2/G}{2/G} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Radia Healer Cost: G Type: Creature - Elf Cleric Pow/Tgh: 1/2 Rules Text: *Rainbow* -- When Radia Healer enters the battlefield, you gain 1 life for each color among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Radia Spider Cost: 1G Type: Creature - Spider Pow/Tgh: */* Rules Text: Reach *Rainbow* -- Radia Spider's power and toughness are each equal to the number of colors among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Radiant Growth Cost: 1G Type: Instant Pow/Tgh: / Rules Text: *Rainbow* -- Target creature gets +2/+2 until end of turn for each color among permanents you control and cards in your graveyard. (Lands are colorless.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Tree Singer Cost: {1}{2/G}{2/G} Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: {2/G}{2/G}: Tree Singer gets +2/+2 until end of turn. Activate this ability only once each turn. Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Wood Waker Cost: 1G Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Whenever another creature enters the battlefield under your control, put a thauma counter on Wood Waker. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Woodbreak Cost: GG Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. You may put a thauma counter on a permanent you control. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Omniwaker Cost: {2/W}{2/U}{2/B}{2/R}{2/G} Type: Legendary Creature - Elemental Pow/Tgh: 5/5 Rules Text: If only colorless mana was spent to cast Omniwaker, put five 1/1 colorless Elemental creature tokens onto the battlefield. Omniwaker gets +1/+1 for each other Elemental you control. Other Elemental creatures you control get +1/+1. Flavour Text: Set/Rarity: Lazarus Wake Mythic CardName: Thaumaton Quartz Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {T}: Put a thauma counter on Thaumaton Quartz. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Common CardName: Birchtree Citadel Cost: Type: Land Pow/Tgh: / Rules Text: Birchtree Citadel enters the battlefield tapped. {T}: Add {2} to your mana pool. Spend this mana only to cast green or white spells or activate abilities of green or white permanents. Flavour Text: Set/Rarity: Lazarus Wake Rare CardName: Cresting Marsh Cost: Type: Land Pow/Tgh: / Rules Text: Cresting Marsh enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}: Add {1} to your mana pool and put a thauma counter on Cresting Marsh. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Crystalrain Castle Cost: Type: Land Pow/Tgh: / Rules Text: Crystalrain Castle enters the battlefield tapped. {T}: Add {2} to your mana pool. Spend this mana only to cast blue or black spells or activate abilities of blue or black permanents. Flavour Text: Set/Rarity: Lazarus Wake Rare CardName: Greyskull Fortress Cost: Type: Land Pow/Tgh: / Rules Text: Greyskull Fortress enters the battlefield tapped. {T}: Add {2} to your mana pool. Spend this mana only to cast black or red spells or activate abilities of black or red permanents. Flavour Text: Set/Rarity: Lazarus Wake Rare CardName: Lancing Sands Cost: Type: Land Pow/Tgh: / Rules Text: Lancing Sands enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}: Add {1} to your mana pool and put a thauma counter on Lancing Sands. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Palesun Observatory Cost: Type: Land Pow/Tgh: / Rules Text: Palesun Observatory enters the battlefield tapped. {T}: Add {2} to your mana pool. Spend this mana only to cast white or blue spells or activate abilities of white or blue permanents. Flavour Text: Set/Rarity: Lazarus Wake Rare CardName: Silverflame Garden Cost: Type: Land Pow/Tgh: / Rules Text: Silverflame Garden enters the battlefield tapped. {T}: Add {2} to your mana pool. Spend this mana only to cast red or green spells or activate abilities of red or green permanents. Flavour Text: Set/Rarity: Lazarus Wake Rare CardName: Singing Woods Cost: Type: Land Pow/Tgh: / Rules Text: Singing Woods enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}: Add {1} to your mana pool and put a thauma counter on Singing Woods. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Surging Peak Cost: Type: Land Pow/Tgh: / Rules Text: Surging Peak enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}: Add {1} to your mana pool and put a thauma counter on Surging Peak. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon CardName: Thrashing Cay Cost: Type: Land Pow/Tgh: / Rules Text: Thrashing Cay enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}: Add {1} to your mana pool and put a thauma counter on Thrashing Cay. (Remove two thauma counters from permanents you control to add {1} to your mana pool.) Flavour Text: Set/Rarity: Lazarus Wake Uncommon