CardName: The Lady Cost: 1WW Type: Enchantment - Birthsign Pow/Tgh: / Rules Text: (If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.) When The Lady enters the battlefield, you gain 5 life. Creatures you control get +0/+2. Flavour Text: Set/Rarity: The Elder Scrolls Rare CardName: Mage's Guild Hall Cost: 1UU Type: Legendary Enchantment Pow/Tgh: / Rules Text: Creatures you control are Wizards in addition to their other types. Whenever you cast an instant or sorcery spell, put a fame counter on Mage's Guild Hall. Remove a fame counter from Mage's Guild Hall: Choose one -- Draw a card, then discard a card; or target creature gets -1/-0 until end of turn; or target creature can't be blocked this turn. Flavour Text: Set/Rarity: The Elder Scrolls Rare CardName: The Shadow Cost: 1UU Type: Enchantment - Birthsign Pow/Tgh: / Rules Text: (If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.) Whenever a spell or a permanent becomes the target of a spell your opponent controls, counter the spell your opponent controls unless they pay {2}. Flavour Text: Set/Rarity: The Elder Scrolls Rare CardName: The Serpent Cost: 2BB Type: Enchantment - Birthsign Pow/Tgh: / Rules Text: (If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.) Creatures you control have deathtouch. {2}, Put a star counter on The Serpent: Target creature gains first strike until end of turn. You can't activate this ability if The Serpent has a star counter on it. Flavour Text: Set/Rarity: The Elder Scrolls Rare CardName: Bandit Hedge Wizard Cost: 1R Type: Creature - Human Wizard Bandit Pow/Tgh: 0/2 Rules Text: {1}{R}, {T}, discard a card: Bandit Hedge Wizard deals 2 damage to target creature or player. Flavour Text: Set/Rarity: The Elder Scrolls Uncommon CardName: Bandit Ringleader Cost: 2RR Type: Creature - Human Bandit Pow/Tgh: 3/4 Rules Text: When Bandit Ringleader enters the battlefield, you may search your library for a Bandit card, reveal it, and put it into your hand. Then, shuffle your library. Other Bandits you control get +1/+0 for each Bandit you control. Flavour Text: Set/Rarity: The Elder Scrolls Rare CardName: Fighter's Guild Hall Cost: 1rR Type: Legendary Enchantment Pow/Tgh: / Rules Text: Creatures you control are Warriors in addition to their other types. Whenever a creature dealt combat damage by a creature you control this turn dies, put a fame counter on Fighter's Guild Hall. Remove a fame counter from Fighter's Guild Hall: Choose one -- Target creature gets +2/+0 until end of turn; target creature gains haste until end of turn; or target creature gains first strike until end of turn. Flavour Text: Set/Rarity: The Elder Scrolls Rare CardName: Highway Thug Cost: 2R Type: Creature - Cat Bandit Pow/Tgh: 2/2 Rules Text: {1}: Highway Thug gets +1/+0 until end of turn. Activate this ability only once each turn. Whenever Highway Thug deals combat damage to an opponent, you may discard a card. If you do, draw a card. Flavour Text: Set/Rarity: The Elder Scrolls Common CardName: The Apprentice Cost: RR Type: Enchantment - Birthsign Pow/Tgh: / Rules Text: (If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.) At the beginning of each of your main phases, add {2} to your mana pool. Whenever a player casts a spell, The Apprentice deals 3 damage to you. Flavour Text: Set/Rarity: The Elder Scrolls Rare CardName: The Atronach Cost: G Type: Enchantment - Birthsign Pow/Tgh: / Rules Text: (If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.) Lands you control have "{T}: Add {1} to your mana pool" and lose all other mana abilities. Mana doesn't empty from your mana pool as steps and phases end. Whenever an opponent casts a spell, add one mana of any color to your mana pool. Flavour Text: Set/Rarity: The Elder Scrolls Rare CardName: Shrine to Azura Cost: 2 Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever a creature dealt combat damage by a creature you control this turn dies, sacrifice Shrine to Azura and put a legendary artifact named "Azura's Star" onto the battlefield. It has "Whenever a creature dies, put a soul counter on this", and "remove a soul counter from this: Add {1} to your mana pool." Flavour Text: Set/Rarity: The Elder Scrolls Rare CardName: Shrine to Boethia Cost: 3 Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever a creature you control deals combat damage, put a victory counter on Shrine to Boethia. When Shrine to Boethia has ten or more victory counters on it, sacrifice it and put a legendary Equipment artifact named Goldbrand onto the battlefield. It has "Equipped creature gets +4/+2 and has double strike" and "equip {1}." Flavour Text: Set/Rarity: The Elder Scrolls Rare CardName: Shrine to Clavicus Vile Cost: 4 Type: Legendary Artifact Pow/Tgh: / Rules Text: When Shrine to Clavicus Vile enters the battlefield, put a black and white legendary 4/4 Warrior creature token named Umbra onto the battlefield under target opponent's control. When that creature dies, sacrifice Shrine to Clavicus Vile and put a legendary Equipment artifact named "Masque of Clavicus Vile" onto the battlefield. It has "Equipped creature gets +5/+5 and has hexproof" and "equip {0}." Flavour Text: Set/Rarity: The Elder Scrolls Rare CardName: Shrine to Molag Bal Cost: 1 Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever a creature attacks you, sacrifice Shrine to Molag Bal and put a Legendary Equipment artifact named "Mace of Molag Bal" onto the battlefield. It has "Equipped creature gets +3/+2 and has lifelink" and "Equip {2}." Flavour Text: Set/Rarity: The Elder Scrolls Rare