The Elder Scrolls: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Enchantment – Birthsign
(If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
Creatures you control have deathtouch.
{2}, Put a star counter on The Serpent: Target creature gains first strike until end of turn. You can't activate this ability if The Serpent has a star counter on it.
 R 
Enchantment – Birthsign
(If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
At the beginning of each of your main phases, add {2} to your mana pool.
Whenever a player casts a spell, The Apprentice deals 3 damage to you.
 R 
Legendary Artifact
Whenever a creature you control deals combat damage, put a victory counter on Shrine to Boethia.
When Shrine to Boethia has ten or more victory counters on it, sacrifice it and put a legendary Equipment artifact named Goldbrand onto the battlefield. It has "Equipped creature gets +4/+2 and has double strike" and "equip {1}."
 R 
Legendary Artifact
When Shrine to Clavicus Vile enters the battlefield, put a black and white legendary 4/4 Warrior creature token named Umbra onto the battlefield under target opponent's control. When that creature dies, sacrifice Shrine to Clavicus Vile and put a legendary Equipment artifact named "Masque of Clavicus Vile" onto the battlefield. It has "Equipped creature gets +5/+5 and has hexproof" and "equip {0}."
 R 
Enchantment – Birthsign
(If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
When The Lady enters the battlefield, you gain 5 life.
Creatures you control get +0/+2.
 R 
Enchantment – Birthsign
(If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
Lands you control have "{t}: Add {1} to your mana pool" and lose all other mana abilities.
Mana doesn't empty from your mana pool as steps and phases end.
Whenever an opponent casts a spell, add one mana of any color to your mana pool.
 R 
Creature – Human Bandit
When Bandit Ringleader enters the battlefield, you may search your library for a Bandit card, reveal it, and put it into your hand. Then, shuffle your library.
Other Bandits you control get +1/+0 for each Bandit you control.
3/4
 R 
Legendary Artifact
Whenever a creature dealt combat damage by a creature you control this turn dies, sacrifice Shrine to Azura and put a legendary artifact named "Azura's Star" onto the battlefield. It has "Whenever a creature dies, put a soul counter on this", and "remove a soul counter from this: Add {1} to your mana pool."
 U 
Creature – Human Wizard Bandit
{1}{r}, {t}, discard a card: Bandit Hedge Wizard deals 2 damage to target creature or player.
0/2
 R 
Legendary Enchantment
Creatures you control are Wizards in addition to their other types.
Whenever you cast an instant or sorcery spell, put a fame counter on Mage's Guild Hall.
Remove a fame counter from Mage's Guild Hall: Choose one — Draw a card, then discard a card; or target creature gets -1/-0 until end of turn; or target creature can't be blocked this turn.
 C 
Creature – Cat Bandit
{1}: Highway Thug gets +1/+0 until end of turn. Activate this ability only once each turn.
Whenever Highway Thug deals combat damage to an opponent, you may discard a card. If you do, draw a card.
2/2
 R 
Legendary Artifact
Whenever a creature attacks you, sacrifice Shrine to Molag Bal and put a Legendary Equipment artifact named "Mace of Molag Bal" onto the battlefield. It has "Equipped creature gets +3/+2 and has lifelink" and "Equip {2}."
 R 
Enchantment – Birthsign
(If you have a Birthsign in your opening hand, you may begin the game with it on the battlefield. You can only control one Birthsign at a time.)
Whenever a spell or a permanent becomes the target of a spell your opponent controls, counter the spell your opponent controls unless they pay {2}.
 R 
Legendary Enchantment
Creatures you control are Warriors in addition to their other types.
Whenever a creature dealt combat damage by a creature you control this turn dies, put a fame counter on Fighter's Guild Hall.
Remove a fame counter from Fighter's Guild Hall: Choose one — Target creature gets +2/+0 until end of turn; target creature gains haste until end of turn; or target creature gains first strike until end of turn.
 
 
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The Serpent (rare)
The Apprentice (rare)
Shrine to Boethia (rare)
Shrine to Clavicus Vile (rare)
The Lady (rare)
The Atronach (rare)
Bandit Ringleader (rare)
Shrine to Azura (rare)
Bandit Hedge Wizard (uncommon)
Mage's Guild Hall (rare)
Highway Thug (common)
Shrine to Molag Bal (rare)
The Shadow (rare)
Fighter's Guild Hall (rare)