CardName: Alatronia Town Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Alatronia Town enters tapped {t}: Add {w} Whenever an Artifact enters under your control, target Creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Alatronia Town-Guard Cost: {w} Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Whenever one or more Creatures, you control, attack, put a +1/+1 Counter on every attacking Creature you control, for each artifact you control Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Ancient Artificer Cost: {1}{w} Type: Creature - Human Citizen Pow/Tgh: 2/1 Rules Text: Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature *Crafts*) Whenever this Creature crafts,Create a 1/1 colorless Thopter Token with Flying Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Arm the Civilians Cost: {x}{w} Type: Sorcery Pow/Tgh: / Rules Text: Attach X target Equipments you control to X target Creatures you control Gain x Life Flavour Text: Set/Rarity: Armed & Armored Common CardName: Armed Forces Cost: {1}{w}{w} Type: Creature - Human Soldier Pow/Tgh: 0/2 Rules Text: Armed Forces get +1/+0 for each artifact you control Vigilance Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Armed Guard Cost: {1}{w} Type: Creature - Human Citizen Pow/Tgh: 1/2 Rules Text: As long as Armed Guard is equipped, it has +1/+1 and Vigilance Flavour Text: Set/Rarity: Armed & Armored Common CardName: Armored Angel Cost: {3}{w}{w} Type: Creature - Angel Pow/Tgh: 4/6 Rules Text: Flying,Vigilance Craftsmanship {2} (Whenever a nontoken artifact enters under your control, you may pay {2}. If you do, this creature *Crafts*) Whenever this Creature crafts, Creatures yu control get +0/+1 until end of turn Flavour Text: Set/Rarity: Armed & Armored Common CardName: Belinda,Angelic Sword Cost: {3}{w} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Whenever you gain life, put a +1/+1 counter on Equipped creature. Equip {w} Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Boon of Teresa Cost: {2}{w} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you attack, Create a 4/4 White angel token with Flying, Lifelink, that is tapped and attacking. Then, if you control five or more Creatures, gain 3 Life Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Builders Crew Cost: {1}{w} Type: Creature - Human Citizen Pow/Tgh: / Rules Text: Artifact spells you cast cost {1} less to cast for each life you gained this turn. This effect cannot Reduce Costs to {0} Flavour Text: Set/Rarity: Armed & Armored Rare CardName: City Market Cost: {w} Type: Instant Pow/Tgh: / Rules Text: Create a 1/1 White Human soldier token +{1}-Create a Mace equipment token +{w}- Gain 3 life +{1}{w}- Put a +1/+1 counter on up to two creatures As you cast this spell, You may pay any extra costs to get the effect next to it Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Commander of Teresa Cost: {2}{w}{w} Type: Creature - Angel Soldier Pow/Tgh: 4/3 Rules Text: Flying, Lifelink, Vigilance Whenever An artifact enters under your control, Attacking creatures you control get +1/+1 and Vigilance until end of turn Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Crafting genius Cost: {1}{w} Type: Creature - Human Artificer Pow/Tgh: 2/1 Rules Text: Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature *Crafts*) Whenever this creature crafts, Create a tapped 1/1 white robot soldier artifact creature token. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Daybreak Cost: {w} Type: Sorcery Pow/Tgh: / Rules Text: Choose one.If you control an artifact, Choose two instead -Gain 3 Life -Target Artifact You control becomes a 1/1 golem Artifact Creature until end of turn. -Artifact Creatures you control get +1/+1 until end of turn Flavour Text: Set/Rarity: Armed & Armored Common CardName: Factory Worker Cost: {w} Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Whenever you cast your first Artifact spell each turn, you may have it enter tapped. If you do,gain life equal to that spells converted mana cost. Flavour Text: Respect the small workers. They make the stuff that you buy. Set/Rarity: Armed & Armored Common CardName: Fertile Farmer Cost: {2}{w} Type: Creature - Human Citizen Pow/Tgh: 1/4 Rules Text: As Long as Fertile Farmer is Equipped, it has +2/+1 Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Ghastly Inventor Cost: {2}{w} Type: Creature - Spirit Pow/Tgh: 3/2 Rules Text: Lifelink Craftsmanship {2}{w/u} (Whenever a nontoken artifact enters under your control, you may pay {2}{w/u}. If you do, this creature *Crafts*) Whenever this creature crafts, choose one -Gain 3 life -Create a tapped Powerstone Token Flavour Text: Set/Rarity: Armed & Armored Common CardName: Glinda, Crafty Commander Cost: {4}{w}{w} Type: Creature - Human Soldier Pow/Tgh: 4/6 Rules Text: Vigilance, Doublestrike Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature *Crafts*) Whenever a creature crafts, it crafts twice instead Creatures you control gain doublestrike Whenever this Creature Crafts: Until end of turn, whenever a creature you control attacks, it gets +2/+1 Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Gram, Factory Boss Cost: {1}{w} Type: Legendary Creature - Human Citizen Pow/Tgh: 3/5 Rules Text: Whenever a Creature Crafts, That Creature crafts Twice instaead. Whenever an Artifact entering under your control would cause an ability or effect to activate, it triggers twice and you gain 3 Life and Create a Treasure token Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Heroic Pikemaster Cost: {3}{w} Type: Creature - Rhino Citizen Pow/Tgh: 3/4 Rules Text: Vigilance,First strike Craftsmanship {3} (Whenever a nontoken artifact enters under your control, you may pay {3}. If you do, this creature *Crafts*) Whenever this creature crafts, Exile target permanent Target player controls, until another card gets exiled this way. Whenever this creature deals combat damage to a Player, Create a token thats a copy of the card exiled with Heroic Pikemaster. Sacrifice it at the beginnin of your next upkeep When Heroic Pikemaster Leaves the Battlefield, return all cards exiled with it to the battlefield under their owners control Flavour Text: Set/Rarity: Armed & Armored Common CardName: Holy Grail Cost: {2}{w} Type: Legendary Artifact Pow/Tgh: / Rules Text: Creatures you control have +3/+5 and Vigilance {t}: gain 3 life Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Iron Blessing Cost: {3}{w} Type: Sorcery Pow/Tgh: / Rules Text: Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.) Put a +1/+1 counter on every Creature you control. If this spell was Crafted, Gain 3 life Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Light Pierce Cost: {2}{w} Type: Sorcery Pow/Tgh: / Rules Text: Exile target nonland Permanent. When Light Pierce Leaves the battlefield, shuffle that card into its owners library. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Light Smite Cost: {3}{w} Type: Sorcery Pow/Tgh: / Rules Text: This spell costs {1} less to cast, if it targets a creature Exile target permanent. Its controller gains 1 Life. If it was a Land, they may search their library for a Basic Land card and put it onto the battlefield tapped with a stun counter. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Pike of Faith Cost: {2}{w} Type: Artifact - Equipment Pow/Tgh: / Rules Text: As long as it is your turn, equipped Creature has First Strike. Equipped Creature has +1/+3 Equip {1} Flavour Text: Set/Rarity: Armed & Armored Common CardName: Rune of Glory Cost: {1}{w} Type: Artifact Enchantment - Rune Pow/Tgh: / Rules Text: Creatures, you control get +1/+0 Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Rune of Light Cost: {w} Type: Artifact Enchantment - rune Pow/Tgh: / Rules Text: Creatures you control, have:"Whenever this Creature attacks, gain 1 Life Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Rune of Purification Cost: {1}{w} Type: Artifact Enchantment - Rune Pow/Tgh: / Rules Text: {t}:Target creature becomes a 4/4 white angel until end of turn. it keeps all abilities {2},discard cardname:Target creature becomes a 4/4 white angel until end of turn. It keeps its abilities Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Rust Explosion Cost: {2}{w} Type: Instant Pow/Tgh: / Rules Text: Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.) Destroy target Artifact or creature.If this spell is crafted, tap target artifact. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Sacred Flail Cost: {1}{w} Type: Artifact - Equipment Pow/Tgh: / Rules Text: When you cast this spell, you may pay {w} in addition to its other cost. If you do,when Sacred Flail enters, attatch it to target creature you control Equipped creature gets +1/+1 and has lifelink Equip {1} Flavour Text: Set/Rarity: Armed & Armored Common CardName: Sacred Swordsman Cost: {3}{w} Type: Enchantment Creature - Human Pow/Tgh: 3/2 Rules Text: Bestow {3}{w} Whenever an artifact enters under your control, Destroy target Enchantment or artifact with converted mana cost of x or less where X is the converted mana cost of the artifact that entered. Enchanted Creature has +3/+2 and Lifelink Flavour Text: Set/Rarity: Armed & Armored Common CardName: Sacred Swordsman Cost: {3}{w} Type: Creature Pow/Tgh: 2/3 Rules Text: Vigilance, Lifelink Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature *Crafts*) Whenever this creature crafts, Gain 3 Life Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Sanctify the Soulless Cost: {5}{w} Type: Sorcery Pow/Tgh: / Rules Text: Gain Control of target Artifact or creature until end of turn, Except it is a 4/4 white angel with Vigilance, Firststrike and Lifelink. Gain 3 life Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Security Guard Cost: {4}{w} Type: Creature - Human Citizen Pow/Tgh: 3/6 Rules Text: Whenever a Creature attacks You, or a planeswalker you control, gain 3 Life Vigilance, Lifelink,Defender As long as you have 10 more life than your starting life, Security Guard can attack as though it didnt have defender Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Steel-Filled Sinkhole Cost: {4}{w} Type: Enchantment Pow/Tgh: / Rules Text: Whenever an artifact enters under your Control, exile target Permanent with Mana Cost X or Less, Where X is the converted mana cost of that artifact. When Steel-Filled Sinkhole leaves the Battlefield, return all exiled permanents to the battlefield tapped under their owners control Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Teresa, the Ironwing Cost: {5}{w}{w} Type: Legendary Creature - Angel Artificer Pow/Tgh: 5/6 Rules Text: Flying, Vigilance, lifelink, First Strike When Teresa, the Ironwing enters, search your Library for Up to X artifact and/or Creature cards and Exile them, Where X is the Number of Creatures you control Whenever you would gain Life, you may Choose to not Gain Life and instead Return one of the Cards exiled with Teresa, With mana Value X or less to the battlefield with your Choice of a Shield or +1/+1 Counter on it, Where X is the amount of life you would have Gained. Whenever you Gain Life, Gain that much life plus one instead . If you Gain 6 or more life this way,Gain that much life again. this ability triggers only once each turn Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Theory Of Enlightenment Cost: {5}{w} Type: Legendary Enchantment - Theory Pow/Tgh: / Rules Text: Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory ) Whenever a Creature enters under your control, gain ife equal to that Creatures toughness. Whenever you gain life, gain twice as much Life instead. Whenever A Creature You control Attacks, gain Life equal to the number of creatures with higher toughness than their Base Toughness. When you have 250 or more Life, if you would gain Life, you win the game instead. Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Tinkering Marshal Cost: {4}{w} Type: Creature - Human Soldier Pow/Tgh: 4/3 Rules Text: Craftsmanship {w}{w} (Whenever a nontoken artifact enters under your control, you may pay {w}{w}. If you do, this creature *Crafts*) Whenever this creature crafts, choose one -This creature gains Bludgeoning until end of turn. -This creature gains First Strike until end of turn -Attacking Creatures you control get +1/+0 until end of turn Flavour Text: Set/Rarity: Armed & Armored Common CardName: Tired Blacksmith Cost: {w} Type: Creature - Human Pow/Tgh: 2/1 Rules Text: The first Artifact spell you cast eachturn costs {1} less. This effect can not reduce the costs to less than one mana {t}:Untap target Artifact Flavour Text: Set/Rarity: Armed & Armored Common CardName: To the Armory! Cost: {1}{w} Type: Enchantment Pow/Tgh: / Rules Text: Whenever an Artifact enters under your control, choose one -Create a Sword equipment token with "Equip {1}" and "equipped creature gets +1/+1" -Create a colorless Mace equipment token with "Equip {2}" and Equipped Creature gets +2/+0 and Bludgeoning" Flavour Text: Set/Rarity: Armed & Armored Common CardName: Wall o' weapons Cost: {1}{w} Type: Artifact creature - Wall Pow/Tgh: 2/3 Rules Text: Defender As long as you control another equipped permanent, Wall o' weapons can attack as though it didnt have defender. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Watcher of the Machines Cost: {x}{w}{w} Type: Creature - Angel Artificer Pow/Tgh: 0/0 Rules Text: Watcher of the Machines enters with X +1/+1 counters on it Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature *Crafts*) Whenever this Creature Crafts, Put a +1/+1 counter on it. {t}: Remove a +1/+1 Counter from Watcher of the Machines: Put two +1/+1 Counters on each of up to two creatures you control Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Watchful Aven Cost: {2}{w} Type: Creature - Aven Pow/Tgh: 2/1 Rules Text: Flying Craftsmanship {1}{w} (Whenever a nontoken artifact enters under your control, you may pay {1}{w}. If you do, this creature *Crafts*) Whenever this creature crafts, tap target creature an opponent controls Flavour Text: Set/Rarity: Armed & Armored Common CardName: Aqua Spear Cost: {1}{u} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Throw (Whenever Equipped creature attacks, you may choose to throw Aqua Spear. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Aqua Spear into its owners library after combat.) When you throw Aqua Spear, Draw a Card Equipped creature gets +2/+0 Equip {1} Flavour Text: Set/Rarity: Armed & Armored Common CardName: Ask for Alms Cost: {1}{u} Type: Sorcery Pow/Tgh: / Rules Text: Every opponent may discard a Card. If they do, they may Choose a Creature they control. The chosen Creatures get +0/+2 until end of turn. Draw a Card For every opponent that did this.if none did, Draw two cards instead Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Atlan,Pope of the Ocean Cost: {4}{u}{u} Type: Legendary Creature - Merfolk Pow/Tgh: 4/7 Rules Text: Whenever a Merfolk enters under your Control, draw a Card You have no Maximum Hand Size {t}: X target Creatures get +1/+2 until end of turn,Where X is the number of cards in your Hand {t}: Target Creature gets +2/+X until end of turn, Where X is the number of cards in your Hand At the end of combat on your turn, if no creatures attacked this turn, Search your Library for a merfolk Card and put it in your hand. then shuffle your Library Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Bishop of the Monastery Cost: {u} Type: Creature - Merfolk Monk Pow/Tgh: 0/1 Rules Text: When Bishop of the Monastery enters, Draw a Card Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.) Merfolks you control get +0/+1 Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Boon of the Pope Cost: {3}{u} Type: Legendary Enchantment Pow/Tgh: / Rules Text: You have no maximum hand size Whenever a Blue Creature you control deals Combat damage to a Player, draw a Card. Whenever you would draw a card, draw an additional one. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Cleansing Waters Cost: {u} Type: Sorcery Pow/Tgh: / Rules Text: Target Creatures Base Power and toughness are 0/1 until end of turn Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Cloud of Creativity Cost: {1}{u} Type: Instant Pow/Tgh: / Rules Text: Draw two cards, Then discard a Card Flavour Text: Set/Rarity: Armed & Armored Common CardName: Cloud of Creativity Cost: {3}{u} Type: Creature - Elemental Pow/Tgh: 3/2 Rules Text: Flying Whenever you cast an Artifact spell, draw a Card. Whenever you draw a Card, Cloud of Creativity gets +1/+1 until end of turn Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Coldhrim, Heart of the Streams Cost: {4}{u} Type: Legendary Creature - Merfolk Cleric Pow/Tgh: 4/5 Rules Text: Whenever you cast a Blue spell, untap target Island you control. Whenever you Draw a Card, draw two cards instead. At the beginning of your end step Ten or more cards on your turn, you get a second turn after this one. at the beginning of that turns end step, if you would get another turn, you win the game. Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Coral Shovel Cost: {u} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature "{t},discard a Card: Create a Treasure Token. Equip: discard a Card Flavour Text: Set/Rarity: Armed & Armored Common CardName: Crafty Cook Cost: {2}{u} Type: Creature - Merfolk Monk Pow/Tgh: 1/5 Rules Text: Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature *Crafts*) Whenever this creature crafts, Create a Food token Flavour Text: Those that are not expected to do anything, often surprise others with their Abilities and talents. Set/Rarity: Armed & Armored Common CardName: Deep Dive Cost: {3}{u} Type: Instant Pow/Tgh: / Rules Text: Tap target Creature with converted mana cost X or less Counter Target Spell with converted mana cost x or Less Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Donations Cost: {1}{u} Type: sorcery Pow/Tgh: / Rules Text: Every Player chooses -Discard a Card: Draw a Card -Create a Treasure Token You resolve all chosen effects as well. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Dormitory Watcher Cost: {1}{u} Type: Creature - Merfolk Monk Pow/Tgh: 1/4 Rules Text: Whenever one or more creatures, you control would get tapped, untap target Creature. This ability triggers only once each turn Faithful {1} (When this Creature dies if it is not a Spirit, you may pay {1} to copy this creature, except it is a blue Spirit with flying instead of its other types.) Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Duplicate Cost: {1}{u} Type: Sorcery Pow/Tgh: / Rules Text: This spell costs {2} more to cast if you have 4 or more cards in hand Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Faithful Guard Cost: {3}{u} Type: Creature - Merfolk Monk Pow/Tgh: 4/5 Rules Text: Faithful {1} (When this Creature dies if it is not a Spirit, you may pay {1} to copy this creature, except it is a blue Spirit with flying instead of its other types.) Faithful Guard has Hexproof as long as you control another merfolk. {t}: Draw two Cards, then discard a Card Flavour Text: Set/Rarity: Armed & Armored Common CardName: Hidden Mermonk Cost: {1}{u} Type: Creature - Merfolk Monk Pow/Tgh: 2/1 Rules Text: Flash When Hidden Mermonk enters, if its not your turn, draw a Card Flavour Text: Set/Rarity: Armed & Armored Common CardName: Idea Flow Cost: {u} Type: Instant Pow/Tgh: / Rules Text: Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.) Draw a Card. If this spell was crafted, instead search your library for an Artifact card with converted mana cost 1 or less. shuffle your library and put the card on top. Then draw a card Flavour Text: Set/Rarity: Armed & Armored Common CardName: Lunchtime Cost: {2}{u} Type: Sorcery Pow/Tgh: / Rules Text: Every Player may Shuffle their hand into their library and draw seven cards. Create a Food token Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Meeting With the Pope Cost: {x}{u} Type: sorcery Pow/Tgh: / Rules Text: Create x 1/1 blue Monk tokens with hexproof draw a Card. If X is 5 or more, Draw X Cards instead Flavour Text: Set/Rarity: Armed & Armored Common CardName: Monastery Bell Cost: {2}{u} Type: Legendary Artifact Pow/Tgh: / Rules Text: {2}{u}{t}: tap all creatures, target Player controls. they dont untap in their controllers next untap step Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Monastery Chaplain Cost: {3}{u} Type: Creature - Merfolk Cleric Pow/Tgh: 2/4 Rules Text: Faithful {1}{u} (When this Creature dies if it is not a Spirit, you may pay {1}{u} to copy this creature, except it is a blue Spirit with flying instead of its other types.) Whenever this Creature attacks, if you have 4 cards in hand, it gets +2/+2. If you do not, Draw a Card Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Monastery Tinkerer Cost: {u} Type: Creature - Merfolk Monk Pow/Tgh: 0/1 Rules Text: When Monastery Tinkerer enters, Create a Colorless 1/1 thopter token with Flying {u},{t},Sacrifice an artifact: Draw a card Flavour Text: The brothers in faith that are inhabiting Raxos Monastery are very good at making beautiful things out of their surroundings Set/Rarity: Armed & Armored Common CardName: Monastery Watcher Cost: {u}{u} Type: Creature - Merfolk Monk Pow/Tgh: 1/3 Rules Text: Defender,Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.) Whenever a Blue Source causes you to draw Cards, Choose one -Monastery Watcher gets +0/+1 until end of turn -Monastery Watcher loses defender until end of turn Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Monastery Waterbender Cost: {3}{u} Type: Creature - Merfolk Monk Wizard Pow/Tgh: 2/6 Rules Text: Craftsmanship {u} (Whenever a nontoken artifact enters under your control, you may pay {u}. If you do, this creature *Crafts*), Hexproof, Prowess Whenever this creature crafts, if it is untapped, return target creature to its owners hand. then tap this creature Flavour Text: Set/Rarity: Armed & Armored Common CardName: Nerrax, Trident of Raxos Cost: {2}{u} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "Whenever this creature attacks, draw two cards" and gets +1/+1 for every Card in your hand Equip{u} Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Night at the monastery Cost: {x}{u} Type: sorcery Pow/Tgh: / Rules Text: Create X 1/1 blue spirit tokens with flying. Draw a card. X can not be Zero Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Prayer of Dismissal Cost: {2}{u} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant target Creature you control. When Prayer of Dismissal enters,copy it and enchant target Creature an Opponent Controls Enchanted Creature has: " When this Creature dies, destroy all Creatures enchanted with Prayer of Dismissal Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Prayer of Strength Cost: {2}{u} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant target Creature Enchanted Creature gets +2/+0 When Prayer of Strength enters, draw a Card Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Praying Brother Cost: {2}{u} Type: Creature - Merfolk Monk Pow/Tgh: 2/3 Rules Text: Faithful {1}{u} (When this Creature dies if it is not a Spirit, you may pay {1}{u} to copy this creature, except it is a blue Spirit with flying instead of its other types.) When This creature enters, draw two Cards Flavour Text: Set/Rarity: Armed & Armored Common CardName: Praying Hours Cost: {1}{u} Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control have Faithful {u} (When this Creature dies if it is not a Spirit, you may pay {u} to copy this creature, except it is a blue Spirit with flying instead of its other types.). Monks you control get +0/+1 Flavour Text: Set/Rarity: Armed & Armored Common CardName: Raxos Monastery Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Raxos Monastery enters tapped. {t}:add {u} {1}{u}{t}:Merfolk you control get +0/+1 until end of turn {t}: Draw a card. activate only if you control five or more Merfolk Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Raxos Mystic Cost: {2}{u} Type: Creature - Merfolk Wizard Monk Pow/Tgh: 3/1 Rules Text: Craftsmanship {u} (Whenever a nontoken artifact enters under your control, you may pay {u}. If you do, this creature *Crafts*) When this creature Crafts, draw a card Whenever you draw a Card except the first card in your draw step, you may reveal it. If it is a Land Card, Scry 1. If it is an Artifact or creature, you may put it onto the battlefield tapped without Paying its mana costs and with X Stun Counters on it, where X is its converted mana cost. Flavour Text: The Ocean is a Poet. We are all just side characters in its Grand Poem. Set/Rarity: Armed & Armored Common CardName: Repairing Brother Cost: {2}{u} Type: Creature - Merfolk Artificer Pow/Tgh: / Rules Text: Prevent the First 1 damage that would be dealt to an artifact you control, each turn. Whenever an artifact leaves the Battlefield, if you controlled that artifact, Scry 2, then draw a Card Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Reversal Cost: {2}{u} Type: Instant Pow/Tgh: / Rules Text: Return Target creature to its owners Hand. Draw a Card Flavour Text: Set/Rarity: Armed & Armored Common CardName: Rune of Knowledge Cost: {2}{u} Type: Artifact Enchantment - Rune Pow/Tgh: / Rules Text: {5}{t}: Draw a Card. This Ability costs {1} less to cast for each Card you have Drawn this turn. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Rune of Morphing Cost: {1}{u} Type: Artifact Enchantment - Rune Pow/Tgh: / Rules Text: {t}: Target creature becomes a 1/1 fish and loses all abilities until end of turn {2}: Target creature is a 1/1 fish and loses all abilities until end of turn Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Rune of Water Cost: {2}{u} Type: Artifact Enchantment - Rune Pow/Tgh: / Rules Text: Whenever you draw a Card, tap target Creature with converted mana cost X, where x is the number of cards in your hand. {t}:Discard any number of cards. draw a card Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Theory of Everything Cost: {5}{u} Type: Legendary Enchantment - Theory Pow/Tgh: / Rules Text: Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory ) When Theory of Everything enters,Draw X Cards, where X is half the number of cards in your Library. You have no maximum Hand Size. Whenever you would draw one or more card, draw double the number of cards instead. This effect does not trigger when this enters.If you draw four or More Cards this way, Create an X/X Blue Drake token Where X is the number of cards you drew this turn. When you would draw a card, if your Libraray is empty, you win the game Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Thopter Pilot Cost: {1}{u} Type: Creature - Merfolk Monk Pow/Tgh: 1/3 Rules Text: As long as you control an Artifact, Thopter Pilot has flying. {1}{u}{t}: Draw a Card, then discard a card Flavour Text: Brother Nathan, is the runway clear? Set/Rarity: Armed & Armored Common CardName: Visit the Ancestors Cost: {4}{u}{u} Type: Sorcery Pow/Tgh: / Rules Text: Draw cards until you have seven cards in hand. Every Opponent may shuffle their hand into their Library. If they do, they draw three Cards and search their Library for an Instant or sorcery spell,reveal it, and put it in their hand.If they do not ,you draw a card Flavour Text: Set/Rarity: Armed & Armored Common CardName: Wash Away Cost: {2}{u} Type: instant Pow/Tgh: / Rules Text: Draw three Cards, then discard a Card Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Wishful Brother Cost: {4}{u} Type: Creature - Merfolk Monk Pow/Tgh: 3/4 Rules Text: Whenever you draw your second card each turn, Create a Treasure Token. {2}{u}{t}: Draw a Card Flavour Text: I wish for a new Pair'o'shoes Set/Rarity: Armed & Armored Common CardName: Anouk, Metalfist Leader Cost: {4}{b} Type: Legendary Creature - Faerie Rogue Pow/Tgh: 6/6 Rules Text: Flying At the end of Combat on your turn, if you control a Creature named Ronah, Bloodcraze Boss, this creature fights that creature. If you control more Faeries than demons, and you control ronah, Anouk, Metalfist Leader gets indestructible until end of turn Anouk gets +1/+1 for each rogue card you control At the beginning of your precombat main phase,If there is a card named Ronah, Bloodcraze Boss in your graveyard, you draw a card and lose one life Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Banner of Loyality Cost: {2}{b} Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever a creature, you control dies, destroy every creature with equal Mana value. Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Blighted Brawler Cost: {4}{b} Type: Creature - Demon Pow/Tgh: 4/5 Rules Text: When this Creature dies, return target Creature card from your graveyard to your Hand Flavour Text: Set/Rarity: Armed & Armored Common CardName: Blood Drain Cost: {1}{b} Type: Instant Pow/Tgh: / Rules Text: Destroy target Creature With Power 2 or less Flavour Text: Set/Rarity: Armed & Armored Common CardName: Bloodcraze Brawler Cost: {3}{b} Type: Creature - Demon Rogue Pow/Tgh: 2/3 Rules Text: Flying Deathtouch Lifelink Whenever a Creature dealt damage this turn by Bloodcraze Brawler dies, Gain life equal to that creatures Toughness. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Bloodcraze Codex Cost: {3}{b} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Whenever an opponent would lose life, that was not caused by damage, They lose 1 additional life. Whenever you would gain life, if a Creature died this turn, gain 2 additional life. Players may discard Cards instead of losing life Whenever an opponent without cards in hand, would lose life, They lose twice that much life. Sacrifice a creature: target opponent loses 2 life and you gain 2 life. Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Bloodcraze Mountebank Cost: {2}{b} Type: Creature - Demon Rogue Pow/Tgh: 0/4 Rules Text: Every opponent Creates a Poison Token with Indestructible, and "At the beginning of your upkeep, Poison deals 1 damage to you" Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Bloodcraze Runemage Cost: {1}{b} Type: Creature - Demon Rogue Pow/Tgh: 2/1 Rules Text: Rune Circle-Whenever a Rune enters under your control, Create an x/x Demon token with Lifelink, where X is the number of Runes you control. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Bloodcraze Tormentor Cost: {2}{b} Type: Creature - Demon Rogue Pow/Tgh: 3/2 Rules Text: Flying Whenever this creature deals Combat damage to a Player, that player Loses 1 Life at the Beginning of their next upkeep Flavour Text: Set/Rarity: Armed & Armored Common CardName: Bloodletting Cost: {1}{b}{b} Type: Instant Pow/Tgh: / Rules Text: Target Creature gets -X/-X until end of turn, where X is that creatures Strength minus one. Gain X life Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Bloody Rain Cost: {2}{b} Type: Sorcery Pow/Tgh: / Rules Text: Destroy Up to two Target Creatures. With total Power 5 or less. Their Controllers gain 2 life Flavour Text: Set/Rarity: Armed & Armored Common CardName: Broodcraze Robber Cost: {1}{b} Type: Creature - Demon Rogue Pow/Tgh: 2/3 Rules Text: Deathtouch Whenever Broodcraze Robber attacks, you may pay X life, where X is its Power. If you do, Broodcraze Robber cant be blocked until end of turn. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Cable Strangle Cost: {1}{b} Type: Instant Pow/Tgh: / Rules Text: Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.) Destroy Target Creature with power 2 or less. If this spell was crafted, destroy target Creature instead Flavour Text: Set/Rarity: Armed & Armored Common CardName: Cloggate, Sewer Hideout Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Cloggate, Sewer Hideout enters tapped. {t}: add{b} {b}{t}: Target creature with power 2 or less cannot be blocked this turn. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Deadly Procession Cost: {4}{b} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast this spell, sacrifice a Creature Return all Creature cards with mana cost x to the battlefield from your Graveyard, where X is the sacrificed creature's power. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Guild Undertaker Cost: {2}{b} Type: Creature - Zombie Pow/Tgh: 3/2 Rules Text: Whenever a Creature, you control , dies, return it to the battlefield with a Corpse Counter If a Creature with a Corpse Counter dies, shuffle it into its owners Library instead Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Hugh,Lance of Discord Cost: {2}{b} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has +1/+1 for each creature card in your graveyard and deathtouch. Equip {b} Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Infestation Shell Cost: {4}{b} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant target Creature Enchanted Creature has, whenever this Creature attacks, create a 1/1 black insect token with Flying. As long as you control an insect, enchanted creature has Indestructible. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Kill by Accident Cost: {b} Type: instant Pow/Tgh: / Rules Text: Destroy target Creature, that was dealt Damage this turn Flavour Text: Set/Rarity: Armed & Armored Common CardName: Mad Scientist Cost: {b} Type: Creature - Human Artificer Pow/Tgh: 0/1 Rules Text: Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature *Crafts*) Whenever this Creature crafts, Create a 1/2 Atrocity Creature Token. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Metalfist Brawler Cost: {2}{b} Type: Creature - Faerie Rogue Pow/Tgh: 3/2 Rules Text: Flying,Craftsmanship {1}{b} (Whenever a nontoken artifact enters under your control, you may pay {1}{b}. If you do, this creature *Crafts*) Whenever this Creature crafts, destroy target creature with power 2 or less Flavour Text: Set/Rarity: Armed & Armored Common CardName: Metalfist Codex Cost: {5}{b} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Whenever an Artifact enters under your control, Faeries you control get +1/+0 until end of turn. Whenever a Faerie you control, dies, destroy target Creature with the same mana value. Whenever a Faerie enters under your control, Draw a Card Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Metalfist Crook Cost: {1}{b} Type: Creature - Faerie Rogue Pow/Tgh: 2/2 Rules Text: Craftsmanship {2} (Whenever a nontoken artifact enters under your control, you may pay {2}. If you do, this creature *Crafts*) Whenever this Creature crafts, it gains Deathtouch until end of turn. If it already has Deathtouch, Destroy a Creature with converted mana cost x or less, where X is the number of creatures, that died this turn. Flavour Text: The Metalfist is one of the Peak underground groups, only Challenged by the Bloodcraze Cult Set/Rarity: Armed & Armored Common CardName: Metalfist Lurker Cost: {2}{b} Type: Creature - Faerie Rogue Pow/Tgh: 2/3 Rules Text: Craftsmanship {b} (Whenever a nontoken artifact enters under your control, you may pay {b}. If you do, this creature *Crafts*) Flying Whenever this Creature Crafts, It cannot be Blocked this turn and gets +1/+0 until end of turn Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Metalfist Marauder Cost: {3}{b} Type: Creature - Faerie Rogue Pow/Tgh: 3/2 Rules Text: Craftsmanship {b} (Whenever a nontoken artifact enters under your control, you may pay {b}. If you do, this creature *Crafts*) , Flying, Deathtouch Whenever this Creature Crafts, You may pay two Life. If you do,Metalfist Marauder gets +2/+1 until end of turn Flavour Text: Set/Rarity: Armed & Armored Common CardName: Metalfist Runemage Cost: {1}{b} Type: Creature - Faerie Rogue Pow/Tgh: 2/1 Rules Text: Rune Circle- Whenever a Rune enters under your control, choose one -Destroy target Creature with power x or less -return target Creature Card with converted mana cost X or less from your graveyard to your hand. X is the number of runes you control Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Metalshot Cost: {4}{b} Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast this spell, Sacrifice an artifact. Destroy X target Creatures, where X is the converted mana cost of the Sacrificed Artifact Flavour Text: Set/Rarity: Armed & Armored Common CardName: Necroblast Cost: {12}{b} Type: Instant Pow/Tgh: / Rules Text: you may sacrifice any number of creatures you control.Every Creature sacrificed this way, pays for {1} Destroy all Creatures, opponents control Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Poison Dagger Cost: {2}{b} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature has Deathtouch Throw (Whenever Equipped creature attacks, you may choose to throw Poison Dagger. If you do, equipped creature deals damage equal to its power to target Creature . Shuffle Poison Dagger into its owners library after combat.) When you throw Poison Dagger, Destroy target Creature with Mana Value 2 or less Equip {1} Flavour Text: Set/Rarity: Armed & Armored Common CardName: Power word: Destruction Cost: {2}{b}{b} Type: Sorcery Pow/Tgh: / Rules Text: Destroy all Creatures. Put all Creature Cards from Graveyards onto the battlefield under your Control. Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Reawaken Cost: {4}{b} Type: Sorcery Pow/Tgh: / Rules Text: Create X 2/2 Black Zombie Tokens, where X is the number of Creature Cards in all Graveyards. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Ronah, Bloodcraze Boss Cost: {4}{b} Type: Legendary Creature - Demon Rogue Pow/Tgh: 7/5 Rules Text: Lifelink At the end of Combat on your turn, if you control a Creature named Anouk, Metalfist Leader, this creature fights that creature. Ronah, Bloodcraze Boss gets +1/+1 for each rogue card you control. If you control more demons than faeries, and you control Anouk, Ronah gets indestructible until end of turn At the beginning of your precombat main phase,If there is a card named Anouk, Metalfist Leader in your graveyard, you draw a card and lose one life Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Roof Snipe Cost: {3}{b} Type: Instant Pow/Tgh: / Rules Text: Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.) Destroy target Creature. If this spell was crafted, Destroy two instead. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Rune Of Dust Cost: {2}{b} Type: Artifact Enchantment - Rune Pow/Tgh: / Rules Text: Whenever a Creature,you control,dies, return target Creature Card with Lower Cost from your Graveyard to your Hand Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Rune of Dust Cost: {b} Type: Artifact Enchantment - Rune Pow/Tgh: / Rules Text: {b}{t}:Destroy target creature with power 1 or less. Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Rune of Fading Cost: {b} Type: Artifact - Rune Pow/Tgh: / Rules Text: Whenever one or more Creatures an opponent controls attack you, or a Planeswalker you control, that Creatures controller discards a Card from their hand. If they do, they draw a card afterwards. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Runecraft Leathers Cost: {2}{b}{b} Type: Artifact - Equipment Pow/Tgh: / Rules Text: *Rune Circle*- Whenever a Rune enters under your control, Equipped Creature gets +X/+X until end of turn, where X is the nomber of runes you control. Equip {0} Flavour Text: Set/Rarity: Armed & Armored Common CardName: Sacrifice for the Gang Cost: {5}{b} Type: Sorcery Pow/Tgh: / Rules Text: Every player sacrifices a Creature. Put a Creature card, that was sacrificed this way onto the battlefield under your control Flavour Text: Set/Rarity: Armed & Armored Common CardName: See-Through Trespasser Cost: {b} Type: Creature - Spirit Rogue Pow/Tgh: 1/1 Rules Text: Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature *Crafts*) Whenever this Creature crafts, It cannot be blocked until end of turn Flavour Text: Set/Rarity: Armed & Armored Common CardName: Shadow Hide Cost: {3}{b} Type: Sorcery Pow/Tgh: / Rules Text: Target Creature cannot be the target of spells and abilities until end of turn, it cannot be Blocked or block this turn and cannot be dealt damage this turn. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Theory of Life and Death Cost: {5}{b} Type: Legendary Enchantment - Theory Pow/Tgh: / Rules Text: Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory ) Whenever a Creature, you control, dies, return target Creature card with converted mana cost of x or less from your Graveyard to the Battlefield, where X is that Creatures converted mana cost. Whenever a Creature enters under your Control, Destroy target Creature with Power x or less, where x is that Creatures Power. Whenever a creature Card leaves your Graveyard, Every opponent loses Life equal to that Creatures Power. Whenever a Creature leaves your Graveyard, you may look through your Library and Graveyard. If neither of them contain any more Creature Cards, you win the Game Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Thieves Guild Servant Cost: {1}{b} Type: Creature - Spirit Rogue Pow/Tgh: 1/1 Rules Text: Rogue Spells you cast cost {1} less to cast. Rogues you control have Deathtouch Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Thieves Guild Vanguard Cost: {b} Type: Creature - Faerie Rogue Pow/Tgh: 1/1 Rules Text: {b},{t}, Pay 2 Life: Search your Library for a rogue Card and put it into your hand. Then, shuffle your library. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Abysmal Gorger Cost: {3}{r} Type: Creature - Elemental Pow/Tgh: 2/3 Rules Text: Whenever a creature you control, dies. Abysmal Gorger deals x damage to any target, where x is that creatures power Prowess Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Avatar of Rage Cost: {2}{r} Type: Creature Pow/Tgh: 3/1 Rules Text: Prowess, Haste Flavour Text: Set/Rarity: Armed & Armored Common CardName: Blue Fire Fireball Cost: {1}{r} Type: instant Pow/Tgh: / Rules Text: Blue Fire Fireball deals 2 damage to any target.then, you may discard a card. if you do, copy Blue Fire Fireball Flavour Text: Set/Rarity: Armed & Armored Common CardName: Blue-Fire Berserker Cost: {3}{r} Type: Creature - elemental Pow/Tgh: 3/2 Rules Text: Blue-Fire Berserker attacks each turn if able. Prowess,Fading 3 (Blue-Fire Berserker enters with three time Counters.At the beginning of your end step, remove a Time Counter From Blue-Fire Berserker. if you cannot, sacrifice it.) Flavour Text: Set/Rarity: Armed & Armored Common CardName: Blue-Flame Brawler Cost: {3}{r} Type: Creature - Elemental Warrior Pow/Tgh: 3/2 Rules Text: As loong as Blue-Flame Brawler is equipped, it has Bludgeoning and Smelt {r} Craftsmanship {1} (Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, this creature *Crafts*) Whenever this creature crafts, it deals 2 damage split on up to two targets Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Blue-Flame Bucket Cost: {3}{r} Type: Legendary Artifact Pow/Tgh: / Rules Text: Creatures you control deal combat damage equal to double their Power and get +2/+0 Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Breaking Swipe Cost: {1}{r} Type: Instant Pow/Tgh: / Rules Text: Creatures cant bock this turn Draw a card Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Burnout Cost: {2}{r} Type: sorcery Pow/Tgh: / Rules Text: Trget creature loses indestructible until end of turn Burnout deals 5 damage to target creature. If it would die, exile it instead Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Burnout Firecat Cost: {r}{r} Type: Creature - Elemental Cat Pow/Tgh: 4/1 Rules Text: Prowess, Fading 3 (Burnout Firecat enters with three time Counters.At the beginning of your end step, remove a Time Counter From Burnout Firecat. if you cannot, sacrifice it.) Burnout Firecat gets -1/-0 for every time counter on it Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Churning Conqueror Cost: {3}{r} Type: Creature - Elemental Pow/Tgh: 3/3 Rules Text: Whenever Churning Conqueror deals damage to a Player or dies, tap a Land, that player controls. It is a Mountain and loses all other types. Fading 3 (Churning Conqueror enters with three time Counters.At the beginning of your end step, remove a Time Counter From Churning Conqueror. if you cannot, sacrifice it.) Flavour Text: Set/Rarity: Armed & Armored Common CardName: Crashing Coal-Stoker Cost: {4}{r} Type: Creature - Elemental Wizard Pow/Tgh: 4/5 Rules Text: This creature enters with four -1/-1 counters on it if you cast it. When this creature dies, if it had a revival counter on it, you may pay {r}. If you do, return it to the battlefield with one fewer-1/-1 counter on it. Whenever Crashing Coal-Stoker attacks, choose one, not chosen before. If you cannot, sacrifice Crashing Coal-Stoker. -add {r}{r}{r} -Crashing Coal-Stoker deals damage, equal to its power to target player or planeswalker -Destroy target land, the defending player controls. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Embermage Cost: {r} Type: Creature - Elemental Pow/Tgh: 0/1 Rules Text: Prowess Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Eruption Cost: {5}{r} Type: Instant Pow/Tgh: / Rules Text: Choose one -Destroy all creatures -Destroy all lands -Destroy all noncreature,nonland permanents Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Fading Sentinel Cost: {1}{r} Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fading Sentinel deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost) Fading 4 (Fading Sentinel enters with four time Counters.At the beginning of your end step, remove a Time Counter From Fading Sentinel. if you cannot, sacrifice it.) Haste Flavour Text: Set/Rarity: Armed & Armored Common CardName: Fiery Rampage Cost: {4}{r} Type: Sorcery Pow/Tgh: / Rules Text: Fiery Rampage deals 5 damage to any target Creatures you control get +2/+1 until end of turn Flavour Text: Set/Rarity: Armed & Armored Common CardName: Flame Reinforcements Cost: {4}{r} Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +3/+2 and have "{t}: this creature deals 1 damage to any target". Whenever three or more red creatures, you control, attack, Flame Reinforcements deals X damage To target Player, where x is the number of attacking creatures you control. Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Flaming Dart Cost: {r} Type: Instant Pow/Tgh: / Rules Text: Flaming Dart deals 1 Damage to target creature and to target player. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Flaming Fields Cost: {1}{r} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant target Land. Whenever enchanted land is tapped for mana, Flaming Fields deals 1 damage to the lands controller. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Flaming Hunter Cost: {4}{r} Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: [Fad 4] Whenever a Counter is removed from Flaming Hunter, it deals damage equal to the number of counters on it to any target Flavour Text: Set/Rarity: Armed & Armored Common CardName: Flaming Punch Cost: {3}{r} Type: instant Pow/Tgh: / Rules Text: Flaming Punch deals 3 damage to any target Creatures you control get +2/+0 until end of turn Flavour Text: Set/Rarity: Armed & Armored Common CardName: Furnace Host Cost: {r} Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Furnace Host deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost) Flavour Text: Set/Rarity: Armed & Armored Common CardName: Hot-Springs Guard Cost: {1}{r} Type: Creature - Elemental Pow/Tgh: 0/4 Rules Text: Defender,Prowess Whenever you cast an instant or sorcery spell choose one -Hot-Springs Guard loses defender until end of turn -Hot-Springs Guard deals x damage to any target, where x is its power Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Keeper of the Flames Cost: {5}{r} Type: Creature - Elemental Pow/Tgh: 4/3 Rules Text: Smelt {r} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Keeper of the Flames deals damage to any target equal to that artifacts mana cost. Then you may pay {r}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost) Whenever this creature attacks, it deals damage equal to its power to target creature Flavour Text: Set/Rarity: Armed & Armored Common CardName: Kiln, Greaves of the Eternal Flame Cost: {2}{r} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature has Doublestrike and gets +X/+0, where X is the number of noncombat damage that was dealt to opponents this turn Equip {r} Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Kris, the Everburning Cost: {4}{r}{r} Type: Creature - Elemental Pow/Tgh: 6/4 Rules Text: Kris, the Everburning has indestructible, as long as you have cast an instant or sorcery spell this turn Prowess Whenever you cast an Instant or sorcery spell, Copy it for every instant or sorcery spell you cast this turn.you may Choose new targets for the copiesEvery opponent may pay {3} for each copy targeting them or a permanent they control. If they do,Counter that copy. Whenever you copy an Instant or sorcery spell, Kris, the Everburning gets +1/+1 until end of turn Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Lava Spill Cost: {2}{r} Type: Sorcery Pow/Tgh: / Rules Text: Target Land is now a Wastes. Lava Spill deals 3 damage to target opponent. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Lightning Whip Cost: {r} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever you cast an instant or sorcery spell , Equipped creature deals 1 damage to target opponent. Equip {r} Flavour Text: Set/Rarity: Armed & Armored Common CardName: Marnie, Host of the Flame Cost: {6}{r} Type: Pow/Tgh: 6/5 Rules Text: Whenever a source you control deals noncombat damage, target creature gets +x/+0, where x is the number of damage dealt this way. If X is 6 or higher, the creature gets +X/+X instead Creatures you control get +2/+1 and First strike Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Rise of the Fireborn Cost: {6}{r} Type: sorcery Pow/Tgh: / Rules Text: Craftsmanship (If you've cast an artifact spell this turn, this spell becomes crafted.) Choose one. If this spell was crafted, choose both instead -Create a 7/1 red elemental creature token -Create seven 1/1 red elemental creature tokens {2}{r}:discard this card: create a 1/1 red elemental token. if an artifact entered under your control this turn, create two instead Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Rune of Empowerment Cost: {r} Type: Artifact Pow/Tgh: / Rules Text: {t}: Target Creature gets +3/+0 until end of turn Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Rune of Fire Cost: {2}{r} Type: Artifact Enchantment - Rune Pow/Tgh: / Rules Text: Whenever yu Cast an Instant or Sorcery Spell, Choose one: -Copy that Spell -Rune of Fire deals 2 Damage to any target Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Rune of Power Cost: {2}{r} Type: Artifact Enchantment - Rune Pow/Tgh: / Rules Text: Creatures you control get +2/+0 and First Strike Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Runestone Staff Cost: {1}{r} Type: Artifact - Equipment Pow/Tgh: / Rules Text: *Rune Circle*-Whenever a Rune enters under your control, return target instant or sorcery card with Mana Value X or less from your graveyard to your hand, where X Is the Number of Runes you control Equipped creature has Prowess Equip {2} Flavour Text: Set/Rarity: Armed & Armored Common CardName: Scrap Smelter Cost: {1}{r} Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: Smelt {2} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Scrap Smelter deals damage to any target equal to that artifacts mana cost. Then you may pay {2}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost) Whenevr this creature smelts, return the sacrificed Artifact to the battlefield tapped. Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Shattershot Cost: {1}{r} Type: Instant Pow/Tgh: / Rules Text: Smelt (When you cast this spell, you may sacrifice an Artifact. If you do,this spell is Smelted.) Choose one -Shattershot deals 4 damage to any target -Destroy Target artifact If this spell is smelted, Choose both Flavour Text: Set/Rarity: Armed & Armored Common CardName: Slagblast Cost: {r} Type: Instant Pow/Tgh: / Rules Text: Smelt (When you cast this spell, you may sacrifice an Artifact. If you do,this spell is Smelted.) Slagblast deals 1 Damage to target Creature and Target Player. If this Spell is Smelted, It deals 2 damage to each of the targets instead Flavour Text: Set/Rarity: Armed & Armored Common CardName: Smoke Choke Cost: {3}{r} Type: Instant Pow/Tgh: / Rules Text: Smoke Choke deals x damage to any target, where x is the number of elementals in your graveyard. If x is lower than 3, this spell costs {2} less to cast. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Soot Sink Cost: {2}{r} Type: Sorcery Pow/Tgh: / Rules Text: Create a 1/1 red Sootling token with Craftsmanship {1} and whenever this creature crafts, return target Elemental Card with converted mana cost x or less from your graveyard to your hand, where x is the number of time, this creature crafted this turn. Soot Sink deals 2 damage to every player and 1 damage to every planeswalker they control. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Temple of the Eternal Flame Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Temple of the Eternal Flame enters tapped {t}:add {r} {r}{t}:Copy target instant or sorcery spell Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: The Eternal Flame Cost: {3}{r} Type: Legendary Enchantment Pow/Tgh: / Rules Text: If The Eternal Flame is untapped, at the beginning of every opponents upkeep, The Eternal Flame deals 1 damage to that opponent {5}{r}:The Eternal Flame deals x damage to target player, where x is half their life total, rounded up. activate only once each turn and only on your turn Creatures you control get +2/+0 Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Theory of Burning Cost: {5}{r} Type: Legendary Enchantment - Theory Pow/Tgh: / Rules Text: Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory ) Whenever a source you control would deal noncombat Damage, it deals double that damage instead Whenever you cast an Instant or sorcery Spell, copy it for each point of noncombat damage taken this turn by target opponent. When you cast target instant or sorcery spell, if you copy it at least 20 times, you win the game Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Thunderburst Cost: {1}{r} Type: Sorcery Pow/Tgh: / Rules Text: Up to two Creatures you Control get +2/+1 until end of turn. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Watcher of the Furnace Cost: {3}{r} Type: Creature - Elemental Pow/Tgh: 2/4 Rules Text: Whenever a creature, you control smelts, they smelt an additional time Whenever you cast a smelted spell, Copy it. you may choose new targets for the copy Defender Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Awaken the Wilds Cost: {3}{g} Type: Enchantment Pow/Tgh: / Rules Text: Landfall-Search your library for a creature card With power x or less, where x is the number of lands you control, and put it into your hand. Then shuffle your library. You may play an additional land each turn. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Crafty Connoiseur Cost: {2}{g} Type: Creature - Elf Pow/Tgh: 2/3 Rules Text: Craftsmanship {g} (Whenever a nontoken artifact enters under your control, you may pay {g}. If you do, this creature *Crafts*) Whenever this creature crafts, you may search your library for a basic land card and put the card into your hand.then shuffle your library. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Essence of Growth Cost: {g} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Land Enchanted Land has "{t}: add two mana of any one color." and "{g}{t}: put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Explorers Spyglass Cost: {3}{g} Type: Artifact - Equipment Pow/Tgh: / Rules Text: You may play an additional Land each turn. Whenever equipped Creature Attacks, It gets +x/+x until end of turn, where x is the number of lands you control. Equip {1}{g} Flavour Text: Set/Rarity: Armed & Armored Common CardName: Fumes of Growth Cost: {2}{g} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a Basic Land card and put it onto the battlefield tapped.Then shuffle your library Draw two cards Flavour Text: Set/Rarity: Armed & Armored Common CardName: Gilda, Archive Guardian Cost: {4}{g} Type: Legendary Creature - Elf Warrior Elder Pow/Tgh: 4/5 Rules Text: Whenever Gilda, Archive Guardian enters or attacks, draw cards until you draw a land card. put the land onto the battlefield tapped and exile the rest. you may cast them from exile for {2} less. Creatures you control get +1/+1 for each land you control. Creatures you control have reach and trample. Whenever you cast a creature spell from anywhere except your hand, draw a card. Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Greentop Village Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Greentop Village enters tapped {t}: add {g} {1}{g}{t}: Switch target creatures power and toughness until end of turn Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Greentwig Archivist Cost: {3}{g} Type: Creature - Elf Pow/Tgh: 1/4 Rules Text: Creatures you control, have:"{t}:add one mana of any color" Reach Whenever this creature attacks,If you control creatures with total power of 10 or more, Creatures you control get +X/+X, where x is the highest power among creatures you control Flavour Text: Set/Rarity: Armed & Armored Common CardName: Greentwig Armorer Cost: {4}{g} Type: Creature - Elf Civilian Pow/Tgh: 3/5 Rules Text: Elves you control have +2/+3 and ward {1} {t}: add {g}for each elf you control Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Greentwig Beast-Tamer Cost: {5}{g} Type: Creature - Elf Warrior Pow/Tgh: 4/5 Rules Text: Whenever a Creature with power 4 or more enters under your control, Draw a Card and gain 3 life {2}{g}: search your library for a creature card and put it into your hand. then shuffle your library.This ability costs {2} less to activate if you control three or more creatures with power 4 or greater. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Greentwig Bowmaster Cost: {3}{g} Type: Creature - Elf Warrior Pow/Tgh: 3/4 Rules Text: Reach, Deathtouch Whenever a creature or artifact enters under your control, you may sow 1 Harvest-Whenever you harvest, you may have Greentwig Bowmaster fight target creature per five counters, instead of the other effects Flavour Text: Set/Rarity: Armed & Armored Common CardName: Greentwig Cook Cost: {g} Type: Creature - Elf Citizen Pow/Tgh: 0/3 Rules Text: Whenever four or more creatures you control, attack, create a Food token. Abilities of foods you control cost {2} less to activate. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Greentwig Explorer Cost: {1}{g} Type: Creature - Elf Pow/Tgh: 1/2 Rules Text: When Greentwig Explorer enters, it explores, then it explores again. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Greentwig Farmer Cost: {1}{g} Type: Creature - Elf Pow/Tgh: 1/2 Rules Text: When this creature enters, Harvest Harvest-You may harvest any number of seed counters you have, to draw a card per counter, instead of getting the original benefit Flavour Text: Set/Rarity: Armed & Armored Common CardName: Greentwig Gatewatch Cost: {2}{g} Type: Creature - Elf Warrior Pow/Tgh: 2/3 Rules Text: Whenever one or more elves, you control, attack, attacking elves you control get +1/+0 for each elf you control. {t}:add {g} for each elf you control Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Greentwig Guard Cost: {2}{g} Type: Creature - Elf Druid Pow/Tgh: 2/4 Rules Text: Defender Whenever this creature blocks, sow 3 Harvest-whenever you harvest, Choose one per seed counter, nstead of its other effects -Greentwig Guard loses Defender until end of turn, -Cardname gets your Choice of trample, Lifelink, Reach or Deathtouch -Put a +1/+1 counter on target creature -Add {g} for every creature you control with a +1/+1 counter on it Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Greentwig Stalker Cost: {4}{g} Type: Creature - Elf Rogue Pow/Tgh: 3/3 Rules Text: As long as you control a creature with power 4 or more, Greentwig Stalker cannot be blocked by creature with power 2 or more {t}:add {g} Reach Flavour Text: Set/Rarity: Armed & Armored Common CardName: Greentwig Suspect Cost: {1}{g} Type: Creature - Elf warrior Pow/Tgh: 2/1 Rules Text: Whenever this creature attacks, if no other creatures attacked this turn, Transform Greentwig Suspect at the beginning of your end step Reach Flavour Text: Back side: CardName: Elvish Abomination Cost: Type: Creature - Elf Beast Pow/Tgh: 4/3 Rules Text: Trample, Reach, Whenevr this creature attacks with at least two other creatures, Transform it at the beinning of your end step. Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Greentwig Wise Cost: {4}{g} Type: Creature - Elf Druid Pow/Tgh: 2/5 Rules Text: {t}: Target creature gets +2/+2 and trample until end of turn {t}: Add {g} for every elf you control {t}: Switch target creatures power and toughness until end of turn Whenever a creature with power 5 or more enters under your control, untap Greentwig Wise Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Greentwig awakener Cost: {5}{g} Type: Creature - Elf Druid Pow/Tgh: 4/5 Rules Text: Lands you control are 3/3 elementals in addition to their other types Landfall-Whenever a land enters under your control, draw a card. If it is a Creature card, you may put it onto the battlefield. You may play an additional land each turn Flavour Text: Set/Rarity: Armed & Armored Common CardName: Guerilla Tactics Cost: {3}{g} Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +X/+X until end of turn, where x is the number of forests you control. Draw a Card. If it is a land, put it onto the battlefield tapped Flavour Text: Set/Rarity: Armed & Armored Common CardName: Hans, Bow of Wilderness Cost: {4}{g} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped Creature gets +1/+1 for each creature you control and has Trample Equip {g} Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Heidrun, Greentwig Chief Cost: {5}{g} Type: Creature - Elf Warrior Pow/Tgh: 5/6 Rules Text: Whenevre a Creature enters under your control, put a +1/+1 counter on it. Elves you control get +1/+1 for each elf you control. {t}:add {g} for every elf you control. Landfall-Search your library for a creature card. Then shuffle your library. then put the card on your library second from the top. Draw a card You may cast creature spells from anywhere. Any time on your turn, you may look at the top card of your library. Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Infestation Cost: {1}{g} Type: instant Pow/Tgh: / Rules Text: Create two 1/1 green insect tokens. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Keeper of Trees Cost: {1}{g} Type: Creature - Elf Cleric Pow/Tgh: 2/2 Rules Text: Whenever a Land enters under your control, Keeper of Trees gets +1/+1 until end of turn {2}{g}{t}:Search your library for a basic land card and put it onto the battlefield tapped Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Leaf-Covered Hole Cost: {3}{g} Type: Instant Pow/Tgh: / Rules Text: Tap X creatures, where x is the number of forests you control Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Magic Roil Cost: {g} Type: Instant Pow/Tgh: / Rules Text: You may search library for a Basic land card. you put it into your hand. Then shuffle your library Sow 2 (You get two seed counters. You may harvest them at any time to gain 1 Life per seed counter), Flavour Text: Set/Rarity: Armed & Armored Common CardName: One with Nature Cost: {3}{g}{g} Type: Instant Pow/Tgh: / Rules Text: Choose two -Target craeture gets +3/+3 until end of turn -Search your library for up to two basic lands, that share a type and put one of them into your hand. shuffle your library and put the other card on top. -Draw three Cards -Target Creature you control deals damage equal to its power to target creature you dont control. if the creature has trample, excess damage is dealt to that creatures controller. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Power Split Cost: {x}{g} Type: Sorcery Pow/Tgh: / Rules Text: Choose one -Put X +1/+1 counters on target creature -Put a +1/+1 counter on x Creatures you control. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Power of the Woods Cost: {4}{g} Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control enter with x +1/+1 counters, where x is the number of forests you control. Creatures you control have trample. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Prosperous Year Cost: {1}{g} Type: Sorcery Pow/Tgh: / Rules Text: Harvest,Sow 4 Harvest-When you harvest, add one mana of any color per counter, instead of its other effects Flavour Text: Set/Rarity: Armed & Armored Common CardName: Reforestation Cost: {5}{g} Type: Enchantment Pow/Tgh: / Rules Text: When Reforestation enters, Search your library for up to four basic land cards and exile them. Whenever a creature, you control, attacks, search your library for a basic land card and exile it. then shuffle your library You may play lands from exile. You may play an additional land each turn Creatures you control get +X/+X for each land in exiles Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Rune of Earth Cost: {3}{g} Type: Artifact Enchantment - Rune Pow/Tgh: / Rules Text: Whenever a Land enters under your control, Target Land Becomes an X/X elemental until end of turn, where X is half the number of Lands you control, Rounded up Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Rune of Quakes Cost: {1}{g} Type: Artifact Pow/Tgh: / Rules Text: Creatures you control get +1/+2 and Have Trample Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Rune of Survival Cost: {g} Type: Artifact Enchantment - Rune Pow/Tgh: / Rules Text: Creatures you control enter with an additional +1/+1 counter on them. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Runecarved Machete Cost: {1}{g} Type: Artifact - Equipment Pow/Tgh: / Rules Text: *Rune Circle*- Whenever a Rune Enters under your control, Equipped creature gains +x/+x and trample until end of turn, where x is the number of runes you control. Whenever Equipped Creature attacks, You may put a land from your Hand onto the battlefield tapped Equip {1} Flavour Text: Set/Rarity: Armed & Armored Common CardName: Runed Omenspeaker Cost: {g} Type: Creature - Elf Wizard Pow/Tgh: 0/2 Rules Text: Rune Circle-Whenever a rune enters the battlefied under your control, Add X mana of any one color, where x is the number of runes you control Flavour Text: Set/Rarity: Armed & Armored Common CardName: Theory of Power Cost: {5}{g} Type: Legendary Enchantment - Theory Pow/Tgh: / Rules Text: Theory (You may only control one theory. If a Theory enters the Battlefield under your Control, if you conrol another Theory, Sacrifice that theory ) Landfall-Whenever a Land enters under your Control, you may search your Library with converted mana cost x or less and put it onto the battlefield tapped with X +1/+1 Counters on it, Where X is the number of lands you control. Whenever one or more Creatures you control with a +1/+1 counter on them, attack, you may search your Library for a Land card and put it into your Hand. Then shuffle your Library. If you searched your Library this way, put a +1/+1 counter on Target Creature. Whenever a +1/+1 Counter would be put on a creature you control, if you control permanents with the total number of Counters 250, you win The Game Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Treekeeper Cost: {2}{g} Type: Creature - Elf Wizard Pow/Tgh: 2/3 Rules Text: {t}: Harvest Harvest-whenever you harvest,You may search your library for a forest and put it into your hand per three counters, instead of the other effects. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Vine Slinger Cost: {2}{g} Type: Creature - Elf Pow/Tgh: 2/1 Rules Text: {t}: tap target Creature Landfall-Tap target Creature Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Vine Whips of the Woods Cost: {6}{g} Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever Creatures you control attack, attacking creatures you control get +1/+1 for each Forest you control Flavour Text: Set/Rarity: Armed & Armored Mythic CardName: Watcher of the Woods Cost: {1}{g} Type: Creature - Elf warrior Pow/Tgh: 1/1 Rules Text: Reach {t}: Add {g} {g}:Sow 1 (You get one seed counters. You may harvest them at any time to gain 1 Life per seed counter) Flavour Text: Set/Rarity: Armed & Armored Common CardName: Woodchopping Cost: {g} Type: Sorcery Pow/Tgh: / Rules Text: Kcker-Sacrifice a Forest Put a +1/+1 counter on target creature you control. If this spell was kicked, put three +1/+1 counters on target creature instead. Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Merfolk of the Shores Cost: {w}{u} Type: Creature - Merfolk Civilian Pow/Tgh: 2/1 Rules Text: Flying,Craftsmanship {U/W} (Whenever a nontoken artifact enters under your control, you may pay {U/W}. If you do, this creature *Crafts*) Whenever this creature crafts, if {w} was paid, gain 3 life. Whenever this creature crafts, if {u} was paid, draw a card Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Rishka, Shorewatch Captain Cost: {2}{w}{u} Type: Creature - Merfolk Soldier Pow/Tgh: 4/3 Rules Text: Faithful {u/w} (When this Creature dies if it is not a Spirit, you may pay {u/w} to copy this creature, except it is a blue Spirit with flying instead of its other types.) Whenever a Creature enters under your Control, Choose one -Gain 3 Life -Draw two cards, then discard a card Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Monastery Heretic Cost: {u}{b} Type: Creature - Merfolk Demon Pow/Tgh: 1/2 Rules Text: Whenever a creature, you control dies, target opponent loses 1 life and you gain 1 life Lifelink Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Renier, Tricky Trespasser Cost: {2}{u}{b} Type: Legendary Creature - Merfolk Rogue Pow/Tgh: 3/2 Rules Text: Renier, Tricky Trespasser cannot be blocked if you have drawn two or more cards this turn Deathtouch,Faithful {U/B} (When this Creature dies if it is not a Spirit, you may pay {U/B} to copy this creature, except it is a blue Spirit with flying instead of its other types.) {1}{b}{t}: destroy target creature with power x or less, where x is the number of cards you drew this turn. Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Fiery Trespasser Cost: {R}{B} Type: Creature - Elemental Rogue Pow/Tgh: 2/1 Rules Text: Fiery Trespasser cannot be Blocked if a creature was dealt noncombat damage this turn Smelt {B/R} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Fiery Trespasser deals damage to any target equal to that artifacts mana cost. Then you may pay {B/R}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost) Haste Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Ygor, Churning Crook Cost: {2}{r}{b} Type: Legendary Creature - Elemental Rogue Pow/Tgh: 5/2 Rules Text: Whenever a source you control deals noncombat damage to a creature or player, it deals that damage plus two instead. {r}{b}: Return Ygor, Churning Crook from your graveyard to the Battlefield tapped {t}: Ygor deals 1 damage to any target. Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Clemont, Incinerated Predator Cost: {3}{g}{r} Type: Legendary Creature - Elemental Beast Pow/Tgh: 4/6 Rules Text: Creatures you control have base power and toughness 3/3 and gain trample. {1}{r}{t}:Target Creature deals damage to any target, equal to its power. {1}{g}{t}:Target Creature you control fights target creature Trample, Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Fiery Druid Cost: {r}{g} Type: Creature - Elf Pow/Tgh: 1/3 Rules Text: {t}: Fiery Druid deals 1 damage to any target. {g}{t}: search your library for a land and pot it into yur hand. Then shuffle your library Landfall-Untap Fiery Druid Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Finn,Forest Tactician Cost: {2}{g}{w} Type: Legendary Creature - Elf Soldier Pow/Tgh: 1/3 Rules Text: Landfall-Put a +1/+1 Counter on target creature and Finn,Forest Tactician Creatures with a +1/+1 counter have:{t}: double the number of counters on this creature Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Joined Forces Cost: {g}{w} Type: Creature - Elf Human Soldier Pow/Tgh: 2/1 Rules Text: Whenever Joined Forces attacks with at least two other creatures, attacking creatures you control get +2/+1 Landfall-Put a +1/+1 counter on target Creature Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Inside Man Cost: {b}{w} Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Whenever Inside Man deals damage to a Player, exchange Control of Inside Man and target Creature with Power X or less, where x is Inside Mans power. {W/B}: put a +1/+1 counter on Inside Man Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Tom, Lone Ranger Cost: {2}{w}{b} Type: Legendary Creature - Warrior Pow/Tgh: 4/3 Rules Text: Whenever an opponent loses life, they lose double that life instead. Whenever you would gain life, you gain double that life instead. {w/b}{t}:Target player loses 1 life and you gain 1 life Whenever an opponent draws a card, they lose 1 life and you gain 1 life Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Corrupted Bowman Cost: {g}{b} Type: Creature - Elf Rogue Pow/Tgh: 1/2 Rules Text: Reach {g},{t}:Corrupted Bowman Fights target Creature you control. Whenever a Creature dies, put a +1/+1 Counter on Corrupted Bowman Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Glinda, the Withering Cost: {2}{g}{b} Type: Legendary Creature - Zombie Elf Pow/Tgh: 5/3 Rules Text: {g}{b}{t}:Put a -1/-1 counter on each of up to two target Creatures. Proliferate Landfall-Proliferate,Proliferate Whenever a creature dies, Untap target Land Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Lakeside Warrior Cost: {g}{u} Type: Creature - Merfolk Warrior Pow/Tgh: 2/1 Rules Text: Landfall-Draw a card Whenever you draw your second card each turn, search your library for a basic Land card and put it onto the battlefield tapped. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Reka, Everchanging Cost: {2}{g}{u} Type: Legendary Creature - Shapeshifter Pow/Tgh: 2/5 Rules Text: Landfall-Choose one -Reka, Everchanging becomes a 6/6 blue serpent until end of turn.it keeps its abilities -Reka becomes a 3/3 blue bird with Flying and Hexproof until end of turn. it keeps its abilities -Cardname becomes a 3/3 green beast with Trample until end of turn. Copy it twice. The copies become a tokes. sacrifice the Copies at the beginning of your end step. The copies keep all abilities. {t}:draw a card. if it is a Land, put it onto the battlefield tapped and draw a Card. Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Avatar of Lightning Cost: {u}{r} Type: Creature - Elemental Wizard Pow/Tgh: 1/1 Rules Text: Prowess, Smelt {U/R} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Avatar of Lightning deals damage to any target equal to that artifacts mana cost. Then you may pay {U/R}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost) {U},Sacrifice Avatar of Lightning: draw x cards, where x is Avatar of Lightnings power. {r},Sacrifice Avatar of Lightning: it deals damage equal to its power to any target. Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Will,Avatar of Lightning Cost: {2}{r}{u} Type: Legendary Creature - Elemental Pow/Tgh: 4/2 Rules Text: {t}: Draw a Card, Will,Avatar of Lightning deals 1 damage to target player. Whenever you would draw one or more cards, draw twice as many instead. Whenever you draw one or more card, exile target instant or sorcery card from your graveyard. you may cast it for {x} less, where x is the number of cards you have drawn this turn. Prowess Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Molten Major Cost: {W}{R} Type: Creature - Elemental Soldier Pow/Tgh: 2/2 Rules Text: Vigilance Smelt {R/W} (Whenever this Creature attacks, you may sacrifice an Artifact. If you do, Molten Major deals damage to any target equal to that artifacts mana cost. Then you may pay {R/W}. If you do, this Creature gets +x/+0 until end of turn, where X is the Sacrificed artifacts Converted mana cost) Flavour Text: Set/Rarity: Armed & Armored Uncommon CardName: Omnath, Locus of Power Cost: {2}{w}{r} Type: Legendary Creature - Elemental Pow/Tgh: 3/4 Rules Text: Haste Creatures you control have base power equal to double their power and base toughness equal to half their Toughness, Rounded up. {t}:Sacrifice target Creature: It deals damage equal to its power to any target. Whenever a creature, you control, dies, Gain life equal to its toughness. Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Adaptable Mecha Cost: {1} Type: Artifact Creature - Robot Pow/Tgh: **/** Rules Text: When Adaptable Mecha enters, you may pay one of the extra costs {2}{g}: Adaptable Mecha is a 3/3 green bear with trample {1}{w}: Adaptable Mecha is a 2/2 White Bird with Flying {4}{b}: Adaptable Mecha is a 5/5 black demon with Lifelink {2}{U}: Adaptable Mecha is a 2/2 Illusion with Hexproof {r}: Adaptable Mecha is a 1/1 red elemental If you do not pay any of those, it is a 1/1 robot Flavour Text: Set/Rarity: Armed & Armored Common CardName: Amethyst Hourglass Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {t}:Add {b} or {c} Sacrifice Amethyst Hourglass: Search your Library for a Swamp and put it onto the battlefield tapped.Then shuffle your library Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Capturing Scarecrow Cost: {2} Type: Artifact creature Pow/Tgh: 3/1 Rules Text: When this creature enters, tap target Creature. Capturing Scarecrow deals 1 damage to that creature Flavour Text: Set/Rarity: Armed & Armored Common CardName: Crystal Thopter Cost: {1} Type: Artifact Pow/Tgh: 0/1 Rules Text: {t},discard a card:Add one mana of any color Flying Flavour Text: Set/Rarity: Armed & Armored Common CardName: Diamond Hairpin Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {t}:Add {w} or {c} Sacrifice Diamond Hairpin: Search your Library for a Plains and put it onto the battlefield tapped.Then shuffle your library Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Emerald Ring Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {t}:Add {g} or {c} Sacrifice Emerald Ring: Search your Library for a Forest and put it onto the battlefield tapped.Then shuffle your library Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Fx-42 Cost: {4} Type: Artifact Pow/Tgh: / Rules Text: {t}:Sacrifice Fx-42: destroy target creature {7}{t}:sacrifice Fx-42: All Players lose X life, rounded up, where X is their life total. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Hiring Manager Cost: {3} Type: Artifact creature - Robot Pow/Tgh: 2/1 Rules Text: When Hiring Manager enters create two 1/1 colorless robot tokens and a 1/1 worker token that is all colors Flavour Text: Set/Rarity: Armed & Armored Common CardName: Ruby Necklace Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {t}:Add {r} or {c} Sacrifice Ruby Necklace: Search your Library for a Mountain and put it onto the battlefield tapped.Then shuffle your library Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Rune Fragment Golem Cost: {5} Type: Artifact - Golem Pow/Tgh: 4/3 Rules Text: Rune Circle-Whenever a Rune enters under your control, add X mana in any combination of colors, where X is the number of runes you control Flavour Text: Set/Rarity: Armed & Armored Common CardName: Runecarved Ship Cost: {3} Type: Artifact creature - Robot Pow/Tgh: 3/2 Rules Text: Rune Circle- Whenever a Rune enters under your control, untap x permanents you control, where X is the number of Runes you control Flavour Text: Set/Rarity: Armed & Armored Common CardName: Sapphire Bangle Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: {t}:Add {u} or {c} Sacrifice Sapphire Bangle: Search your Library for a island and put it onto the battlefield tapped.Then shuffle your library Flavour Text: Set/Rarity: Armed & Armored Rare CardName: Terraforming rover Cost: {5} Type: Artifact Creaure - Robot Pow/Tgh: 2/3 Rules Text: When Terraforming rover enters, Search your library for one basic land each of up to two types,shuffle your library, then, Put One of them onto the battlefield tapped and the other one on top of your library. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Vial of Ancestry Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Sacrifice Vial of Ancestry: Shuffle target creature from your graveyard back into your library. Flavour Text: Set/Rarity: Armed & Armored Common CardName: Vial of Descendants Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Sacrifice Vial of Descendants: Search your library for a Creature card and put it into your hand. then shuffle your library Flavour Text: Set/Rarity: Armed & Armored Common CardName: Scrapyard Cost: Type: Land Pow/Tgh: / Rules Text: Scrapyard enters tapped {t}:add {c} {t}:Sacrifice Scrapyard return target Artifact from your graveyard to your hand. Flavour Text: Set/Rarity: Armed & Armored Common