CardName: Strengthened Wards Cost: 2WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature blocks, it gets +2/+2 until end of turn for each creature it's blocking. Flavour Text: Set/Rarity: Random Cards Rare CardName: Uprising of the Meek Cost: XXW Type: Enchantment Pow/Tgh: / Rules Text: When Uprising of the Meek enters the battlefield, search your library for up to X creature cards with converted mana cost 1 and put them onto the battlefield, then shuffle your library. Creatures you control with converted mana cost 1 get +1/+1. Flavour Text: Set/Rarity: Random Cards Rare CardName: Villagers' Fortifications Cost: 1WW Type: Enchantment Pow/Tgh: / Rules Text: Human creatures you control get +1/+1 and have first strike. {W}{W}: Put a 1/1 white Human creature token onto the battlefield. Activate this ability only once each turn and only if a creature is attacking you. Flavour Text: Set/Rarity: Random Cards Rare CardName: Archive Researcher Cost: 3UU Type: Creature - Human Wizard Pow/Tgh: 1/4 Rules Text: Whenever you draw a card, reveal the bottom card of your library. If it's an instant or sorcery card, return up to one instant or sorcery card from your graveyard to your hand, then shuffle your library. Flavour Text: Set/Rarity: Random Cards Uncommon CardName: Metathran Lieutenant Cost: 2UU Type: Creature - Metathran Soldier Pow/Tgh: 3/3 Rules Text: Flash {1}{U}: Target creature you control can't be blocked this turn. Flavour Text: Set/Rarity: Random Cards Uncommon CardName: Mind Archive Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Draw a card, then exile any number of cards from your hand face down. You may look at and play those cards for as long as they remain exiled. Flavour Text: Set/Rarity: Random Cards Common CardName: Terhold, Archmage of Drunau Cost: 2UU Type: Legendary Creature - Human Wizard Pow/Tgh: 3/4 Rules Text: Flash When Terhold, Archmage of Drunau enters the battlefield, return target creature to its owner's hand. {U}, Return Terhold to its owner's hand: Return target creature to its owner's hand. Flavour Text: Set/Rarity: Random Cards Rare CardName: Abyssal Corpsefeaster Cost: 3BB Type: Creature - Zombie Horror Pow/Tgh: 4/2 Rules Text: Intimidate {1}{B}, Sacrifice a tapped nontoken creature you control: Put a +1/+1 counter on Abyssal Corpsefeaster. Flavour Text: Set/Rarity: Random Cards Common CardName: Baleful Cry Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards. Each player loses 3 life. Flavour Text: Set/Rarity: Random Cards Rare CardName: Wipe Blank Cost: 11BBB Type: Sorcery Pow/Tgh: / Rules Text: Delve Each player discards his or her hand. Flavour Text: Set/Rarity: Random Cards Rare CardName: Flameburst Efreet Cost: RR Type: Creature - Efreet Pow/Tgh: 4/1 Rules Text: First Strike, Haste At the beginning of each end step, if Flameburst Efreet attacked this turn, sacrifice it and it deals 2 damage to you. Flavour Text: Set/Rarity: Random Cards Common CardName: Geoscramble Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Each player sacrifices all lands he or she controls, then reveals cards from the top of his or her library until he or she reveals that many land cards. Each player puts all land cards revealed this way onto the battlefield, then shuffles the rest into his or her library. Flavour Text: Taric went to sleep in the courts of Valeron. He awoke surrounded by burning wasteland. Set/Rarity: Random Cards Rare CardName: Mogg Dingbats Cost: 2RR Type: Creature - Goblin Soldier Pow/Tgh: 7/5 Rules Text: Haste Mogg Dingbats attacks each turn if able. Whenever Mogg Dingbats attacks, flip a coin. If you lose the flip, Mogg Dingbats deals 5 damage to itself. Flavour Text: Mogg soldiers aren't always skilled with a sword, but they can usually figure out which end is sharp. Sometimes, they learn the hard way. Set/Rarity: Random Cards Rare CardName: Ogre Boulderthrower Cost: 2RR Type: Creature - Ogre Warrior Pow/Tgh: 5/5 Rules Text: Defender Whenever a creature attacks you, flip a coin. If you win the flip, Ogre Boulderthrower deals 2 damage to that creature. Flavour Text: "The trick to getting through the pass isn't avoiding all the ogres, to even try that would be folly. The real trick is picking an ogre with bad aim." —Javad Nasrin, Ondu relic hunter Set/Rarity: Random Cards Rare CardName: Light of the Harvest Moon Cost: 3GG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player taps a land for mana, that player adds one mana of any color to his or her mana pool. Whenever a creature enters the battlefield, that creature's controller draws a card. Flavour Text: Set/Rarity: Random Cards Rare CardName: Tazri, Sea Gate Lieutenant Cost: 2WU Type: Legendary Creature - Kor Soldier Ally Pow/Tgh: 3/2 Rules Text: Vigilance *Rally*— Whenever Tazri or another Ally enters the battlefield under your control, put a 1/1 white Soldier creature token onto the battlefield and draw a card. Flavour Text: "We are Zendikari! Every one of us grew up fighting for our lives, even before the Eldrazi came." —Tazri, to Gideon Set/Rarity: Random Cards Rare CardName: Inkflutter Clique Cost: 2UB Type: Creature - Faerie Wizard Pow/Tgh: 3/4 Rules Text: Flying, Flash Whenever Inkflutter Clique enters the battlefield or attacks, you may tap or untap target permanent. Flavour Text: Set/Rarity: Random Cards Rare CardName: Master of Disguises Cost: UB Type: Creature - Shapeshifter Pow/Tgh: 2/3 Rules Text: At the beginning of each upkeep, you may exile a creature card from your graveyard. If you do, Master of Disguises becomes a copy of that creature and gains this ability. Flavour Text: Set/Rarity: Random Cards Rare CardName: Thoughtrender Cost: 3UB Type: Creature - Horror Pow/Tgh: 2/4 Rules Text: Hexproof Whenever an opponent casts a spell, that player discards a card. Flavour Text: Set/Rarity: Random Cards Rare CardName: Prisoners' Labor Cost: 3WB Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a 1/1 white Human creature token for each creature card that's exiled. Flavour Text: Set/Rarity: Random Cards Rare CardName: Aristocrat's Gift Cost: 1W(UB) Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each opponent's upkeep, that player gains 4 life and puts the top six cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Random Cards Uncommon CardName: Deliver Justice Cost: U(WB) Type: Sorcery Pow/Tgh: / Rules Text: Choose one— • Tap target creature. Its controller loses 3 life if you paid {B} to cast Deliver Justice. • Untap target creature. Its controller gains 3 life if you paid {W} to cast Deliver Justice. Flavour Text: Set/Rarity: Random Cards Common CardName: World Swallower Cost: 5RGW Type: Creature - Beast Pow/Tgh: 1/1 Rules Text: First Strike, Haste, Trample When World Swallower enters the battlefield, destroy all nonbasic lands, then put a number of +1/+1 counters on it equal to the number of lands destroyed this way. Flavour Text: Set/Rarity: Random Cards Mythic CardName: Seat of Justice Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: {2}{W}{W}{W}: Destroy target attacking creature. {U}{U}{U}: Draw a card. Flavour Text: Set/Rarity: Random Cards Mythic CardName: Village Market Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: Haggle 1 (Discard a card: Add {1} to your mana pool. Spend this mana only to activate activated abilities of Village Market.) {1}, {T}: Scry 2. {2}, {T}: Add two mana of any one color to your mana pool. {3}, {T}: Untap up to two target artifacts other than Village Market. {4}, {T}: Draw a card. Flavour Text: Set/Rarity: Random Cards Rare