Pirate Set II: Stranded: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
 R 
Legendary Creature – Human Barbarian
When Thryth Sidrak, Hunter's Pupil enters the battlefield, reveal the top three cards of your library. You may put a creature card from among them into your hand and the rest into your graveyard.
Domination — If you control the creature with the highest power, put that creature onto the battlefield instead.
4/4
 C 
Instant
Target creature gets +2/+2 until end of turn.
Domination — If you control the creature with the highest power as you cast Serpentine Strike, draw a card.
 R 
Legendary Creature – Human Barbarian
Domination — As long as you control the creature with the highest power, other creatures you control get +2/+2.
6/5
 R 
Legendary Creature – Human Pirate
Domination — At the beginning of your upkeep, if you control the creature with the highest power, you may draw two cards, then discard a card.
3/2
 R 
Creature – Illusion Demon
You may have Memory's Fiend enter the battlefield as a copy of any creature from a graveyard, except it's still blue and black and gains "{1}{u}{b}: Return this creature to its owner's hand."
Tyl rubbed her eyes. It couldn't be! Drak? All the way out here?
0/0
 U 
Sorcery
Draw two cards.
Domination — Draw three cards instead if you control the creature with the highest power.
 C 
Sorcery
You gain X life, where X is the total life your opponents lost last turn.
"The crew serving under the pirate Tyl seem to have been completely annihilated. The whereabouts of their captain are currently unknown."
-- Naval Report #277
 R 
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Domination — If you control the creature with the highest power as you cast Visions of War, creatures you control get +1/+1 and gain trample until end of turn.
 U 
Creature – Human Barbarian Shaman
Domination{1}{g}: Reveal the top card of your library. If it's a creature card, you may put it into your hand. Activate this ability only if you control the creature with the highest power.
1/3
 
 
No more cards
 
 
No more cards
 
 
No more cards
 
 
No more cards
 
 
No more cards
 
 
No more cards

Thryth Sidrak, Hunter's Pupil (rare)
Serpentine Strike (common)
Photius, Lord of the Hinterlands (rare)
Tyl, Stubborn Survivor (rare)
Memory's Fiend (rare)
Oracle's Etchings (uncommon)
Battle Report (common)
Visions of War (rare)
Hinterlands Oracle (uncommon)