CardName: Goldmeadow Daydreamer Cost: 1W Type: Creature - Kithkin Pow/Tgh: 2/1 Rules Text: When Goldmeadow Daydreamer enters the battlefield, dream of an enchantment or creature. (Reveal the top two cards for your library. You pay put up to one creature or enchantment card from among them into your hand, then put the rest on the bottom of your library.) Flavour Text: Set/Rarity: Return to Lorwyn Common CardName: Goldmeadow Stalwart Cost: 1WW Type: Creature - Kithkin Warrior Pow/Tgh: 2/2 Rules Text: Other Kithkin you control get +1/+1. *Reality shift* -- Whenever a non-Kithkin creature deals damage to you or a planeswalker you control, transform Goldmeadow Stalwart. Flavour Text: Back side: CardName: Cautious Cenn Cost: Type: Creature - Kithkin Soldier Pow/Tgh: 0/2 Rules Text: Defender Whenever a non-Kithkin creature attacks you or a planeswalker you control, draw a card. *Reality shift* -- At the beginning of your upkeep, if you haven't been attacked since your last turn, transform Cautious Cenn. Flavour Text: Set/Rarity: Return to Lorwyn Rare CardName: Waking Dreams Cost: 3W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has vigilance. Whenever enchanted creature attacks, dream of a creature. (Reveal the top two cards for your library. You pay put up to one creature card from among them into your hand, then put the rest on the bottom of your library.) Flavour Text: Set/Rarity: Return to Lorwyn Common CardName: Dreamsnatcher Faerie Cost: 2U Type: Creature - Faerie Wizard Pow/Tgh: 2/1 Rules Text: Flying Whenever a creature dies, you may pay {B}. If you do, dream of a card that shared a color with that creature. (Reveal the top two cards of your library. You may put up to one card that shares a color with the creature that died into your hand and the rest on the bottom of your library in any order.) Flavour Text: Set/Rarity: Return to Lorwyn Uncommon CardName: Spin into Fantasy Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Return target creature to its owner's hand, then dream. (Reveal the top four cards of your library. You may put one of those card that shares a color with this card into your hand and the rest on the bottom of your library in any order.) Flavour Text: Set/Rarity: Return to Lorwyn Uncommon CardName: Tides of Change Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: Whenever a permanent transforms, you pay pay {1}. If you do, draw a card. Flavour Text: Set/Rarity: Return to Lorwyn Uncommon CardName: Dream Harvester Cost: 3B Type: Creature - Nightmare Pow/Tgh: 2/1 Rules Text: Deathtouch Whenever Dream Harvester or another creature you control dies, you lose 1 life and draw a card. Flavour Text: Set/Rarity: Return to Lorwyn Uncommon CardName: Bravehearted Flamekin Cost: 2R Type: Creature - Elemental Pow/Tgh: 3/1 Rules Text: Haste *Reality shift* -- Whenever another creature you control dies, transform Bravehearted Flamekin. Flavour Text: Back side: CardName: Bitterhearted Cinder Cost: Type: Creature - Elemental Skeleton Pow/Tgh: 1/3 Rules Text: When this creature transforms into Bitterhearted Cinder, up to one target creature gets -2/-2 until end of turn. *Reality shift* -- Whenever an opponent is dealt 2 or more damage, transform Bitterhearted Cinder. Flavour Text: Set/Rarity: Return to Lorwyn Uncommon CardName: Mindspark Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Mindspark deals 2 damage to target creature or player. Dream of an instant or sorcery. (Reveal the top two cards for your library. You pay put up to one instant or sorcery card from among them into your hand, then put the rest on the bottom of your library.) Flavour Text: Set/Rarity: Return to Lorwyn Common CardName: Pyre Spitter Cost: 1R Type: Creature - Elemental Lizard Pow/Tgh: 1/1 Rules Text: When Pyre Spitter dies, it deals 1 damage to target creature. Liquidate {R} (Sacrifice this creature: Add {R} to your mana pool.) Flavour Text: Set/Rarity: Return to Lorwyn Common CardName: Dreamstuff Spriggan Cost: 2G Type: Creature - Dryad Pow/Tgh: 3/2 Rules Text: Liquidate {1}{G} (Sacrifice this creature: Add {1}{G} to your mana pool.) Flavour Text: Set/Rarity: Return to Lorwyn Common CardName: Ashiok's Agent Cost: UB Type: Creature - Nightmare Pow/Tgh: 2/1 Rules Text: When Ashiok's Agent enters the battlefield, transform target permanent. (Only double-faced cards can transform.) Flavour Text: Ashiok, a former servant of Oona, is intrigued by Lorwyn's day/night cycle's effect on its inhabitants, and tries to induce it as often as possible. Set/Rarity: Return to Lorwyn Uncommon CardName: Ashiok, Nightmare Sculptor Cost: 2UB Type: Planeswalker - Ashiok Pow/Tgh: /3 Rules Text: [+2] Target player exiles a card from their hand face-down. [-3] Transform Ashiok, Nightmare Sculptor and attach them to target permanent. [-7] Turn face up and play all cards exiled with Ashiok without paying their mana costs. Flavour Text: Back side: CardName: Tendrils of Nightmare Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanen You control enchanted permanent. Enchanted permanent is a blue and black tribal Nightmare in addition to its other colors and types. *Reality shift* -- When enchanted permanent leaves the battlefield, transform Tendrils of Nightmare. Flavour Text: Set/Rarity: Return to Lorwyn Mythic CardName: Dawnglow Tender Cost: 1WG Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: Whenever an enchantment enters the battlefield under your control, you pay pay {W/G}. If you do, put a +1/+1 counter on Dawnglow Tender and tap up to one target creature. Flavour Text: Set/Rarity: Return to Lorwyn Uncommon CardName: Howltooth Dregs Cost: Type: Land - Swamp Pow/Tgh: / Rules Text: ({T}: Add {B} to your mana pool.)} Howltooth Dregs enters the battlefield tapped. When it does, up to one target creature gets -1/-1 until end of turn. {5}{B}{B}: Transform Howltooth Dregs. Activate this ability only if there are seven or more creature cards in all graveyards. Flavour Text: Back side: CardName: Howltooth Howler Cost: Type: Creature - Wolf Nightmare Pow/Tgh: 7/7 Rules Text: Menace When this permanent transforms into Howltooth Howler, each player discards their hand, then loses life equal to the number of cards they discarded this way. Whenever Howltooth Howler attacks, return target creature card from a graveyard to the battlefield under your control, tapped and attacking. Flavour Text: Set/Rarity: Return to Lorwyn Rare CardName: Knollspine Mountain Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: ({T}: Add {R} to your mana pool.) Knollspine Mountain enters the battlefield tapped. When it does, it deals 1 damage to target player. {5}{R}{R}: Transform Knollspine Mountain. Activate this ability only if a player has been dealt 7 or more damage this turn. Flavour Text: Back side: CardName: Knollspine Ravager Cost: Type: Creature - Dragon Pow/Tgh: 7/7 Rules Text: Flying, trample When this permanent transforms into Knollspine Ravager, it deals 7 damage to each other creature. Whenever Knollspine Ravager becomes the target of a spell or ability, it deals 7 damage to that spell or ability's controller. Flavour Text: Set/Rarity: Return to Lorwyn Rare CardName: Mossbridge Passage Cost: Type: Land - Forest Pow/Tgh: / Rules Text: ({T}: Add {G} to your mana pool.)} Mossbridge Passage enters the battlefield tapped. When it does, up to one target creature gets +1/+1 until end of turn. {5}{G}{G}: Transform Mossbridge Passage. Activate this ability only if you control creatures with total power 10 or greater. Flavour Text: Back side: CardName: Mossbridge Titan Cost: Type: Creature - Troll Pow/Tgh: 8/8 Rules Text: Trample When this permanent transforms into Mossbridge Titan, other creatures you control get +4/+4 until end of turn. As long as Mossbridge Titan is attacking, attacking creatures you control have trample. Flavour Text: Set/Rarity: Return to Lorwyn Rare CardName: Shelldock Cove Cost: Type: Land - Island Pow/Tgh: / Rules Text: ({T}: Add {U} to your mana pool.) Shelldock Cove enters the battlefield tapped. When it does, scry 1. {5}{U}{U}: Transform Shelldock Cove. Activate this ability only if you have seven or more cards in hand. Flavour Text: Back side: CardName: Shelldock Ancient Cost: Type: Creature - Turtle Pow/Tgh: 4/8 Rules Text: Shelldock Ancient can't be blocked. When this permanent transforms into Shelldock Ancient, shuffle any number of cards from your hand into your library, then draw that many cards plus one. Whenever Shelldock Ancient attacks, you may return target instant or sorcery card from your graveyard to your hand. Flavour Text: Set/Rarity: Return to Lorwyn Rare CardName: Windbrisk Cliffs Cost: Type: Land - Plains Pow/Tgh: / Rules Text: ({T}: Add {W} to your mana pool.) Windbrisk Cliffs enters the battlefield tapped. When it does, you gain 2 life. {5}{W}{W}: Transform Windbrisk Cliffs. Activate this ability only if you control six or more creatures. Flavour Text: Back side: CardName: Windbrisk Brave Cost: Type: Creature - Bird Pow/Tgh: / Rules Text: Flying, lifelink Other creatures you control get +1/+1 and have indestructible. {1}{W}: Until end of turn, other creatures you control lose indestructible and Windbrisk Brave gains indestructible. Flavour Text: Set/Rarity: Return to Lorwyn Rare