CardName: Desolate Cost: 3WW Type: Sorcery Pow/Tgh: / Rules Text: Kicker {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell.) Destroy all creatures. If Desolate was kicked, instead choose up to one creature and destroy the rest. Flavour Text: Set/Rarity: Enemy Pairs Set Rare CardName: Echoing Devestation Cost: xww Type: Instant Pow/Tgh: / Rules Text: Spend only black mana on X. Exile X target creatures. Flavour Text: Set/Rarity: Enemy Pairs Set Rare CardName: Nythil Champion Cost: 1WW Type: Creature - Spirit Warrior Pow/Tgh: 2/2 Rules Text: *Constellation* -- Whenever an enchantment enters the battlefield under your control, Nythil Champion gains double strike until end of turn. Flavour Text: Set/Rarity: Enemy Pairs Set Uncommon CardName: Static Tear Cost: XUU Type: Instant Pow/Tgh: / Rules Text: Spend only red mana on X. Reveal the top X cards of your library. Static Tear deals Y damage divided as you choose among any number of target creatures or players, where Y is the combined converted mana cost of all cards you revealed this way. Then put the revealed cards on the bottom of your library in any order. Flavour Text: Set/Rarity: Enemy Pairs Set Rare CardName: Moldbreaking Cost: XBB Type: Instant Pow/Tgh: / Rules Text: Spend only green mana on X. Return up to X target cards from your graveyard to your hand. Exile Moldbreaking. Flavour Text: Set/Rarity: Enemy Pairs Set Rare CardName: Skeletal Oracle Cost: 1B Type: Creature - Skeleton Shaman Pow/Tgh: 1/2 Rules Text: Deathtouch {G/B}: The next time you would draw a card this turn, instead look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library. Flavour Text: Set/Rarity: Enemy Pairs Set Uncommon CardName: Tomb Blast Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Kicker {B} (You may pay an additional {B} as you cast this spell.) Put the top half of your library, rounded up, into your graveyard. Then, if Tomb Blast was kicked, add a card out into your graveyard this way to your hand. Exile Tomb Blast. Flavour Text: Set/Rarity: Enemy Pairs Set Mythic CardName: Flames of Justice Cost: XRR Type: Instant Pow/Tgh: / Rules Text: Spend only white mana on X. Until end of turn, up to X target creatures you control each gain "{T}: This creature deals X damage to target creature or player." Flavour Text: Set/Rarity: Enemy Pairs Set Rare CardName: Signal Flare Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Signal Flare deals 2 damage to target creature or player. Recruit (Reveal the top card of your library. If it shares a color with this card, put a 1/1 red and white Soldier creature token onto the battlefield.) Flavour Text: Set/Rarity: Enemy Pairs Set Common CardName: Skyward Strength Cost: XGG Type: Instant Pow/Tgh: / Rules Text: Spend only blue mana on X. Put X 1/1 blue and green Squid creature tokens onto the battlefield. Those tokens get +1/+1 and gain flying until end of turn. Flavour Text: Set/Rarity: Enemy Pairs Set Rare CardName: Nythil Underling Cost: WB Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: *Constellation* -- Whenever an enchantment enters the battlefield under your control, Nythil Underling gets +1/+1 and gains first strike until end of turn. Flavour Text: Set/Rarity: Enemy Pairs Set Common CardName: Velpar Gravewalker Cost: GB Type: Creature - Zombie Elf Pow/Tgh: 2/2 Rules Text: *Threshold* -- Velpar Gravewalker enters the battlefield with two +1/+1 counters on it if there are seven or more cards in your graveyard. Flavour Text: Set/Rarity: Enemy Pairs Set Common CardName: Tymeth Chosen Cost: GU Type: Creature - Merfolk Shaman Pow/Tgh: 2/2 Rules Text: {4}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) Flavour Text: Set/Rarity: Enemy Pairs Set Common CardName: Marachima Test Pilot Cost: UR Type: Creature - Goblin Artificer Pow/Tgh: 2/2 Rules Text: *Metalcraft* -- Marachima Test Pilot gets +1/+0 and has flying as long as you control three or more artifacts. Flavour Text: Set/Rarity: Enemy Pairs Set Common CardName: Sabalz Striker Cost: RW Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: When Sabalz Striker enters the battlefield, recruit (Reveal the top card of your library. If it shares a color with this card, put a 1/1 red and white Soldier creature token onto the battlefield.). Flavour Text: Set/Rarity: Enemy Pairs Set Common CardName: Ideas to Armarments Cost: {1}{R/W}{R/W} Type: Enchantment Pow/Tgh: / Rules Text: {1}: The next time you would draw a card this turn, recruit instead. (Reveal the top card of your library. If it shares a color with this card, put a 1/1 red and white Soldier creature token onto the battlefield.) Flavour Text: Set/Rarity: Enemy Pairs Set Uncommon CardName: Marachima Scepter Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "{R}, {T}: Marachima Scepter deals 1 damage to target creature or player." Equipped creature has "{U}, {T}: Draw a card, then discard a card." Equip {2} Flavour Text: Set/Rarity: Enemy Pairs Set Common CardName: Marachima Top Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {U}: Look at the top card of your library. {1}{R}, {T}: Reveal the top card of your library. Marachima Top deals X damage to target player, where X is that card's converted mana cost. Flavour Text: Set/Rarity: Enemy Pairs Set Uncommon