CardName: Benevolent offering Cost: 3W Type: Instant Pow/Tgh: / Rules Text: Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls. Flavour Text: Set/Rarity: Four Color Rare CardName: Dispense Truth Cost: W Type: Sorcery Pow/Tgh: / Rules Text: Destroy target enchantment Overload {4}{W} Flavour Text: What the Izzet invents, the Azorius happily adopts Set/Rarity: Four Color Uncommon CardName: Niveous Wisps Cost: W Type: Instant Pow/Tgh: / Rules Text: Target creature becomes white until end of turn. Tap that creature. Draw a card. Flavour Text: Set/Rarity: Four Color Common CardName: Cerulean Wisps Cost: U Type: Instant Pow/Tgh: / Rules Text: Target creature becomes blue until end of turn. Untap that creature. Draw a card. Flavour Text: Set/Rarity: Four Color Common CardName: Diviner Spirit Cost: 4U Type: Creature - Spirit Pow/Tgh: 2/4 Rules Text: Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Dreamscape Artist Cost: 1U Type: Creature - Human Spellshaper Pow/Tgh: 1/1 Rules Text: {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them into play. Then shuffle your library. Flavour Text: Set/Rarity: Four Color Common CardName: Sturmgeist Cost: 3UU Type: Creature - Spirit Pow/Tgh: */* Rules Text: Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card. Flavour Text: Set/Rarity: Four Color Rare CardName: Crimson Wisps Cost: R Type: Instant Pow/Tgh: / Rules Text: Target creature becomes red and gains haste until end of turn. Draw a card. Flavour Text: Set/Rarity: Four Color Common CardName: Goblin Bombardment Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. Flavour Text: "The Dune-Brood seems to have a distaste of goblins. Thank goodness They are disposable." -Teysa Set/Rarity: Four Color Uncommon CardName: Grab the Reins Cost: 3R Type: Instant Pow/Tgh: / Rules Text: Choose one: -Until end of turn, you gain control of target creature and it gains haste. -Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine {2}{R} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Four Color Uncommon CardName: Radiate Cost: 3RR Type: Instant Pow/Tgh: / Rules Text: Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. Flavour Text: Set/Rarity: Four Color Rare CardName: Avenging Druid Cost: 2G Type: Creature - Druid Pow/Tgh: 1/3 Rules Text: Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard. Flavour Text: Set/Rarity: Four Color Common CardName: Explosive Vegetation Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Farhaven Elf Cost: 2G Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library. Flavour Text: Set/Rarity: Four Color Common CardName: Hunter's Insight Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Oracle of Mul Daya Cost: 3G Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. Flavour Text: Set/Rarity: Four Color Rare CardName: Perilous Forays Cost: 3GG Type: Enchantment Pow/Tgh: / Rules Text: {1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Ranger's Guile Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Flavour Text: Set/Rarity: Four Color Common CardName: Sakura-Tribe Elder Cost: 1G Type: Creature - Snake Shaman Pow/Tgh: 1/1 Rules Text: Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Flavour Text: Set/Rarity: Four Color Common CardName: Veteran Explorer Cost: G Type: Creature - Human Soldier Pow/Tgh: / Rules Text: When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. Flavour Text: Set/Rarity: Four Color Common CardName: Peace Broker Cost: 1WU Type: Artifact Creature - Vedalken Wizard Pow/Tgh: 1/3 Rules Text: {t}: Untap another target creature and prevent all damage dealt to and by that creature until the end of turn. Target opponent gains 3 life. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Consuming Aberration Cost: 3UB Type: Creature - Horror Pow/Tgh: */* Rules Text: Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. Flavour Text: Set/Rarity: Four Color Rare CardName: Necromaster Dragon Cost: 3UB Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Four Color Rare CardName: Power Broker Cost: 1UB Type: Creature - Human Pow/Tgh: 2/2 Rules Text: {t}: Choose target creature. Target opponent may draw two cards. If he or she does, until the end of turn, that creature can't be blocked by creatures that player controls. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Chaos Broker Cost: 1RB Type: Creature - Devil Pow/Tgh: */3 Rules Text: First-strike, Trample Chaos Broker's power is equal to the total power of other creatures you control. At the beginning of combat, each opponent may pay any amount of life. If the amount of life paid this way is equal to the power of Chaos Broker, then it can't attack this turn. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Rubblehulk Cost: 4RG Type: Creature - Elemental Pow/Tgh: */* Rules Text: Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. Flavour Text: Set/Rarity: Four Color Rare CardName: Vengeance Broker Cost: 1RG Type: Artifact Creature Pow/Tgh: 1/1 Rules Text: Indestructible Whenever a spell or ability targets Vengeance Broker, its controller may choose to deal 2 damage to target player other than the one who controls Vengeance Broker. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Justice Broker Cost: 1GW Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: {t}: Target opponent may choose to attach target equipment or aura you control to target creature you control. If he or she does, that creature cannot attack that player this turn. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Rhys the Redeemed Cost: W/G Type: Legendary Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: {2}{G/W}, {T}: Put a 1/1 green and white Elf Warrior creature token into play. {4}{G/W}{G/W}, {T}: For each creature token you control, put a token into play that's a copy of that creature. Flavour Text: Set/Rarity: Four Color Rare CardName: Varolz, the Scar-Striped Cost: 1BG Type: Legendary Creature - Troll Warrior Pow/Tgh: / Rules Text: Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. Sacrifice another creature: Regenerate Valroz, the Scar-Striped. Flavour Text: Set/Rarity: Four Color Rare CardName: Coiling Oracle Cost: GU Type: Creature - Snake Elf Druid Pow/Tgh: / Rules Text: When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand. Flavour Text: Set/Rarity: Four Color Common CardName: Prophet of Kruphix Cost: 3GU Type: Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: Untap all creatures and lands you control during each other player's untap step. You may cast creature cards as though they had flash. Flavour Text: Set/Rarity: Four Color Rare CardName: Vorel of the Hull Clade Cost: 1GU Type: Creature - Human Merfolk Pow/Tgh: 1/4 Rules Text: {G}{U}, {T}: For each counter on target artifact, creature, or land, put another of those counters on that permanent. Flavour Text: Set/Rarity: Four Color Rare CardName: Blast of Genius Cost: 4UR Type: Sorcery Pow/Tgh: / Rules Text: Choose target creature or player. Draw three cards and discard a card. Blast of Genius deals damage equal to the converted mana cost of the discard card to that creature or player. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Invoke the Firemind Cost: XUUR Type: Sorcery Pow/Tgh: / Rules Text: Choose one: -Draw X cards -Invoke the Firemind deals X damage to target creature or player. Flavour Text: Set/Rarity: Four Color Rare CardName: Melek, Izzet Paragon Cost: 4UR Type: Legendary Creature - Weird Wizard Pow/Tgh: 2/4 Rules Text: Play with the top card of your library revealed. You may cast the top card of your library if it's an instant or sorcery card. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. Flavour Text: Set/Rarity: Four Color Rare CardName: Spellheart Chimera Cost: 1UR Type: Creature - Chimera Pow/Tgh: */3 Rules Text: Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Yore-Tiller Cost: WUBR Type: Legendary Creature - Nephilim Pow/Tgh: 2/2 Rules Text: Protection from green Whenever Yore-Tiller attacks, return a creature card in any graveyard onto the battlefield under your control tapped and attacking. Flavour Text: Set/Rarity: Four Color Mythic CardName: Yore-Tiller's Edict Cost: WUBR Type: Enchantment Pow/Tgh: / Rules Text: When Yore-Tiller's Edict enters the battlefield, if it was from your hand, each player sacrifices all creatures he or she controls. Creatures in graveyards cannot be a target of spells and abilities your opponents control. Sacrifice Yore-Tiller's Edict: Draw a card. Flavour Text: Set/Rarity: Four Color Mythic CardName: Glint-Eye Cost: UBRG Type: Legendary Creature - Nephilim Pow/Tgh: 2/2 Rules Text: Protection from white Whenever Glint-Eye deals combat damage to a player, draw that many cards. {1}, Discard a card: Glint-Eye gets +1/+1 until the end of turn. Flavour Text: Set/Rarity: Four Color Mythic CardName: Glint-Eye's Offering Cost: UBRG Type: Instant Pow/Tgh: / Rules Text: Choose an opponent. You and that player each put three +1/+1 counters distributed among any amount of creatures. Choose an opponent. You draw cards equal to the highest power among creatures you control and that player draws cards equal to the highest power among creatures he or she controls. Flavour Text: Set/Rarity: Four Color Mythic CardName: Dune-Brood Cost: BRGW Type: Legendary Creature - Nephilim Pow/Tgh: 3/3 Rules Text: Protection from blue Whenever Dune-Brood deals combat damage to a player, put a 1/1 colorless sand creature token into play for each land you control. Flavour Text: Set/Rarity: Four Color Mythic CardName: Dune-Brood's Blessing Cost: BRGW Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, each player may search his or her library for a basic land card and put it into play. At the beginning of your upkeep, each player may put a +1/+1 counter on each creature he or she controls. Flavour Text: Set/Rarity: Four Color Mythic CardName: Ink-Treader Cost: RGWU Type: Legendary Creature - Nephilim Pow/Tgh: 3/3 Rules Text: Protection from black Whenever a spell targets Ink-Treader, if Ink-Treader is the only target, copy that spell or ability for each other creature it can target. Each copy targets a different one of those permanents. Flavour Text: Set/Rarity: Four Color Mythic CardName: Ink-Treader's Command Cost: RGWU Type: Instant Pow/Tgh: / Rules Text: Choose two: -You gain life equal to target creature's toughness. -Target creature's controller may have it deal damage to an opponent equal to its power. -Shuffle target creature into its owner's library. -Target creature gains protection from a color of your choice until the end of turn. Flavour Text: Set/Rarity: Four Color Mythic CardName: Witch-Maw Cost: GWUB Type: Legendary Creature - Nephilim Pow/Tgh: 1/1 Rules Text: Protection from red Whenever a player casts a spell, put a +1/+1 counter on Witch-Maw. Whenever Witch-Maw attacks, it gains flying, lifelink and trample until the end of turn if its power is 10 or more. Flavour Text: Set/Rarity: Four Color Mythic CardName: Witch-Maw's Temptation Cost: GWUB Type: Sorcery Pow/Tgh: / Rules Text: Tempting Offer - Exile an instant or sorcery card from your hand. You may cast it without paying its mana cost. Each opponent may cast a copy of that spell without paying its mana cost. For each opponent who does, you may cast another copy of that spell without paying its mana cost. Flavour Text: Set/Rarity: Four Color Mythic CardName: Cost: {U/B}{U/B} Type: Legendary Creature Pow/Tgh: / Rules Text: {R/W}{R/W}: Flavour Text: Set/Rarity: Four Color Mythic CardName: Dune-Brood Acolyte Cost: 1{W/B} Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: Red spells and green spells you control cost {1} less to cast. {W}{B}, {t}: Target creature gains fear and lifelink until the end of turn. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Witch-Maw Acolyte Cost: 1{G/B} Type: Creature - Zombie Pow/Tgh: 2/1 Rules Text: White spells and blue spells you control cost {1} less to cast. {B}{G}, {T}: Put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Cold-Eyed Selkie Cost: 1(U/G)(U/G) Type: Creature - Merfolk Rogue Pow/Tgh: 1/1 Rules Text: Islandwalk Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. Flavour Text: Set/Rarity: Four Color Rare CardName: Glint-Eye Acolyte Cost: {1}{U/G} Type: Creature - Human Druid Pow/Tgh: 2/1 Rules Text: Black spells and red spells you control costs {1} less to cast. {U}{G}, {t}: Target creature gets +1/+1 and flying until the end of turn. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Ink-Treader Acolyte Cost: 1{U/R} Type: Creature - Horror Pow/Tgh: 2/1 Rules Text: White spells and green spells you control cost {1} less to cast. {U}{R}, {t}: Target creature gains hexproof until the end of turn. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Yore-Tiller Acolyte Cost: 1{R/W} Type: Creature - Human Warrior Pow/Tgh: 2/1 Rules Text: Blue spells and black spells you control cost {1} less to cast. {R}{W}, {T}: Target creature gains first-strike and vigilance until the end of turn. Flavour Text: Set/Rarity: Four Color Uncommon CardName: Chromatic Lantern Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Lands you control have "{T}: Add one mana of any color to your mana pool." {T}: Add one mana of any color to your mana pool. Flavour Text: Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them. Set/Rarity: Four Color Rare CardName: Chromatic Lantern Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Lands you control have "{t}: Add one mana of any color to your mana pool." {t}: Add one mana of any color to your mana pool. Flavour Text: Dimir mages put the lanterns to good use, creating Shapeshifters and Sleeper Agents from mana foreign to them. Set/Rarity: Four Color Rare CardName: Chromatic Lantern Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Lands you control have "{T}: Add one mana of any color to your mana pool." {T}: Add one mana of any color to your mana pool. Flavour Text: Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them. Set/Rarity: Four Color Rare CardName: Chromatic Lantern Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: Lands you control have "{t}: Add one mana of any color to your mana pool." {t}: Add one mana of any color to your mana pool. Flavour Text: Dimir mages put the lanterns to good use, creating Shapeshifters and Sleeper Agents from mana foreign to them. Set/Rarity: Four Color Rare CardName: Chromatic Lantern Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Lands you control have "{t}: Add one mana of any color to your mana pool." {t}: Add one mana of any color to your mana pool. Flavour Text: Dimir mages put the lanterns to good use, creating Shapeshifters and Sleeper Agents from mana foreign to them. Set/Rarity: Four Color Rare CardName: Civic Saber Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 for each of its colors. Equip {1} Flavour Text: Set/Rarity: Four Color Uncommon CardName: Strionic Resonator Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {2}, {t}: Copy target triggered ability you control. You may choose new targets for that copy. Flavour Text: Set/Rarity: Four Color Rare CardName: Command Tower Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add to your mana pool one mana of any color in your commander's color identity. Flavour Text: Set/Rarity: Four Color Common CardName: Command Tower Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add to your mana pool one mana of any color in your commander's color identity. Flavour Text: Set/Rarity: Four Color Common CardName: Command Tower Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add to your mana pool one mana of any color in your commander's color identity Flavour Text: Set/Rarity: Four Color Common CardName: Command Tower Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add to your mana pool one mana of any color in your commander's color identity Flavour Text: Set/Rarity: Four Color Common CardName: Command Tower Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add to your mana pool one mana of any color in your commander's color identity. Flavour Text: Set/Rarity: Four Color Common CardName: Forbidden Orchard Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, target opponent puts a 1/1 colorless Spirit creature token onto the battlefield. Flavour Text: Set/Rarity: Four Color Rare