CardName: Almsgranter Cost: 1W Type: Creature - Human Cleric Pow/Tgh: 1/3 Rules Text: Tap an untapped Treasure you control: You gain life equal to the number of gold counters on that Treasure. Flavour Text: "Gold brings wealth. Wealth brings housing, food, and comfort. These in turn bring happiness." Set/Rarity: The Pirate Set Common CardName: Anthem Bearer Cost: WW Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: *Stalwart* -- Creatures you control get +1/+1 as long as Anthem Bearer is untapped. Flavour Text: Anthem bearers head the navy's more ambitious execursions into lawless waters. Set/Rarity: The Pirate Set Rare CardName: Combat Cleric Cost: 1W Type: Creature - Human Cleric Soldier Pow/Tgh: 2/1 Rules Text: *Stalwart* -- At the beginning of your end step, if Combat Cleric is untapped, you gain 2 life. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Harrier Patrol Cost: 1wW Type: Creature - Soldier Construct Pow/Tgh: 2/3 Rules Text: {T}: Tap target creature. Flavour Text: The navy's harrier ships patrol the channels of trade, capturing any pirate vessel they encounter. Set/Rarity: The Pirate Set Common CardName: Ivala Mentor Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 3/1 Rules Text: *Stalwart* -- Creatures you control have first strike as long as Ivala Mentor is untapped. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Ivala Milita Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Vigilance {T}: Untap another target creature you control. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Ivala Recruiter Cost: 5W Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: *Stalwart* -- At the beginning of your end step, if Ivala Recruiter is untapped, put a 1/1 white Soldier creature token onto the battlefield. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Ivala Sentry Cost: 3W Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: Activated abilities cost {2} more to activate unless they're mana abilities. Flavour Text: "It's a lot easier to smuggle something through some backwater dump than a heavily guarded port city." -- Tyl, Pirate Captain Set/Rarity: The Pirate Set Uncommon CardName: Ivala Striker Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: {2}{G}: Ivala Striker gets +X/+X until end of turn, where X is the number of untapped creatures you control. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Naval Mantra Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Naval Mantra enters the battlefield, draw a card. Enchanted creature gets +1/+1 and has vigilance. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Navy Captain Cost: 2wW Type: Creature - Human Soldier Pow/Tgh: 3/4 Rules Text: Vigilance At the beginning of your upkeep, put a 1/1 white Soldier creature token into play. Tap six untapped Soldier creatures you control: Exile target attacking or blocking creatures. Flavour Text: Set/Rarity: The Pirate Set Rare CardName: Navy Elite Cost: WW Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: First strike, lifelink Whenever Navy Elite blocks or becomes blocked by a creature with first strike or double strike, that creature loses that ability until end of turn. Flavour Text: Set/Rarity: The Pirate Set Rare CardName: Navy Raid Cost: 1WW Type: Instant Pow/Tgh: / Rules Text: Put three 1/1 white Soldier creature tokens onto the battlefield. If an opponent controls a Pirate or a Treasure, put four of those tokens onto the battlefield instead. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Navy Sharpshooter Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 1/3 Rules Text: {2}{W}, {T}: Navy Sharpshooter deals 3 damage to target attacking or blocking creature. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Opulent Judgement Cost: W Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Opulent Judgement, exile a Treasure you control. Exile target creature. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Salvager Initiate Cost: 1W Type: Creature - Human Artificer Pow/Tgh: 2/1 Rules Text: When Salvager Initiate enters the battlefield, you may pay {X}. If you do, return target Treasure card with converted mana cost X or less from your graveyard to the battlefield. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Warden of the Walls Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 1/3 Rules Text: *Stalwart* -- Creatures you control get +0/+2 as long as Warden of the Walls is untapped. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Drak's Agent Cost: 2UU Type: Creature - Zombie Pirate Pow/Tgh: 4/3 Rules Text: {1}{U}, remove a gold counter from a Treasure you control: Return target creature to it's owner's hand. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Herald of the Blue Flag Cost: 2U Type: Creature - Human Pirate Pow/Tgh: 2/1 Rules Text: Hexproof Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) Whenever you discard a card, you may untap target permanent. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Irigur Gastroven, Magehunter Cost: 2U Type: Legendary Creature - Human Wizard Mercenary Pow/Tgh: 3/2 Rules Text: Flash, protection from wizards When Irigur Gastroven, Magehunter enters the battlefield, tap target creature. It doesn't untap during its controller's untap step for as long as you control Irigur. {2}{U}: Return Irigur to its owner's hand. Flavour Text: "A bounty hunter? The School sent a *bounty hunter* after me?" -- Anesthos Levith, Rogue Magus Set/Rarity: The Pirate Set Rare CardName: Ivala Appraiser Cost: 1U Type: Creature - Human Advisor Pow/Tgh: 1/3 Rules Text: When Ivala Appraiser enters the battlefield, you may put two gold counters on a Treasure you control. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Ivala Researcher Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/3 Rules Text: Tap an untapped Treasure you control: Draw a card. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Ivala Smuggler Cost: 2U Type: Creature - Human Pirate Pow/Tgh: 2/1 Rules Text: {T}, discard a card: Target creature can't be blocked this turn. Flavour Text: "I can get you anywhere, even places where the navy doesn't want you to go. Especially places where the navy doesn't want you to go." Set/Rarity: The Pirate Set Common CardName: Memory Mold Cost: 2U Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature card from a graveyard. Put a token onto the battlefield that's a copy of that creature, except that it has "whenever this creature becomes a target of a spell or ability, sacrifice it" and it is a blue Illusion in addition to its other colors and types. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Sell Off Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Sell Off, sacrifice a Treasure. Draw X cards, where X was the number of gold counters on that Treasure. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Stormwatcher Cost: 2U Type: Creature - Human Pirate Pow/Tgh: 2/3 Rules Text: {2}{R}, sacrifice Stormwatcher: Stormwatcher deals 2 damage to target creature or player. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Strait Terror Cost: 4UU Type: Creature - Kraken Pow/Tgh: 6/5 Rules Text: Islandwalk Flavour Text: Krakens prowl the open ocean, making travel through illegal channels dangerous. Pirates are usually the only ones brave enough to attempt the trip. Set/Rarity: The Pirate Set Common CardName: Thirst for Knowledge Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Draw three cards, then discard two cards unless you discard an artifact card. Flavour Text: Tyl and her crew hunt for the Archive of the Tower Sphinx, a legendary library said to contain all knowledge found on Ushla. Set/Rarity: The Pirate Set Uncommon CardName: Tyl's Helmsman Cost: 1U Type: Creature - Human Pirate Pow/Tgh: 1/1 Rules Text: When Tyl's Helmsman enters the battlefield, reveal the top four cards of your library. Put all Pirate cards revealed this way into your hand and the rest into your graveyard. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Tyl's Raider Cost: 1U Type: Creature - Human Pirate Pow/Tgh: 2/2 Rules Text: Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) Flavour Text: Set/Rarity: The Pirate Set Common CardName: Curse Caller Cost: 1B Type: Creature - Zombie Shaman Pow/Tgh: 2/1 Rules Text: Tap an untapped Treasure you control: Each player loses 1 life for each gold counter on that Treasure. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Domor Mercenary Cost: 1B Type: Creature - Human Pirate Pow/Tgh: 4/4 Rules Text: As an additional cost to cast Domor Mercenary, remove two gold couters from a Treasure you control. Domor Mercenary can't attack or block unless you remove a gold counter from a Treasure you control. (The cost is paid as attackers or blockers are declared.) Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Drak's Herald Cost: 4BB Type: Creature - Pirate Construct Pow/Tgh: 3/5 Rules Text: When Drak's Herald dies, put three 2/2 black Zombie Pirate creature tokens onto the battlefield. Flavour Text: Entire settlements have been deserted at the mere sight of one of these vessels. Set/Rarity: The Pirate Set Uncommon CardName: Drak's Reclamation Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Return target creature from your graveyard to the battlefield. If that creature is a Pirate, put two +1/+1 counters on it. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Fanged Serpent Cost: 6B Type: Creature - Snake Pow/Tgh: 6/5 Rules Text: Flavour Text: Serpents prowl Ushla's deeper waters, eagerly devouring any ship they come across. Set/Rarity: The Pirate Set Common CardName: Gold Transport Cost: 3B Type: Creature - Advisor Construct Pow/Tgh: 3/4 Rules Text: Whenever Gold Transport becomes tapped, you may put a gold counter on each Treasure you control. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Gradual Return Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from a graveyard to the battlefield tapped. That creature doesn't untap during your next untap step. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Herald of the Black Flag Cost: 2B Type: Creature - Zombie Pirate Pow/Tgh: 2/1 Rules Text: Deathtouch Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) Whenever you discard a card, target opponent loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Scoundrel Cost: 2B Type: Creature - Human Rogue Pow/Tgh: 3/2 Rules Text: Scoundrel gets +1/+0 as long as you control a Treasure. Remove a gold counter from a Treasure you control: Scoundrel gains first strike until end of turn. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Shambling Raider Cost: 1B Type: Creature - Zombie Pirate Pow/Tgh: 1/1 Rules Text: Deathtouch Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) Flavour Text: Set/Rarity: The Pirate Set Common CardName: Treasure Delver Cost: 1B Type: Creature - Human Pirate Pow/Tgh: 2/1 Rules Text: When Treasure Delver dies, you may search your library for a Treasure card, reveal it, and put it into your hand. Then, shuffle your library. Flavour Text: He thought his quarry more valuable than life itself. Set/Rarity: The Pirate Set Uncommon CardName: All-Out Assault Cost: 5Rr Type: Instant Pow/Tgh: / Rules Text: Nonland permanents you control gain "{T}: This permanent deals 3 damage to target creature or player" until end of turn. Flavour Text: "Roll out the cannons. Let's see how mighty their fleet looks after a few vollies." Set/Rarity: The Pirate Set Rare CardName: Anesthos Levith, Rogue Magus Cost: 1R Type: Legendary Creature - Human Pirate Wizard Pow/Tgh: 2/1 Rules Text: Anesthos Levith, Rogue Magus enters the battlefield with a charge counters on it. {1}, {T}: Put a charge counter on Anesthos Levith. {1}{R}, {T}, remove a charge counter from Anesthos: Anesthos deals 3 damage to target creature or player. {2}{R}, {T}, remove three charge counters from Anesthos: Discard your hand, then draw that many cards. Flavour Text: Set/Rarity: The Pirate Set Rare CardName: Break Slash Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+0 and gains first strike until end of turn. Draw a card. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Cannon Blast Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Cannon Blast deals 4 damage to target creature. If you control a Pirate, you may discard a card. If you do, draw a card. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Herald of the Red Flag Cost: 2R Type: Creature - Human Pirate Pow/Tgh: 2/1 Rules Text: First strike Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) Whenever you discard a card, Herald of the Red Flag deals 1 damage to target creature or player. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Ivala Strongarm Cost: 2RR Type: Creature - Human Pirate Pow/Tgh: 3/3 Rules Text: Trample Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) Flavour Text: Set/Rarity: The Pirate Set Common CardName: Lootsmasher Cost: 1R Type: Creature - Human Pirate Pow/Tgh: 2/1 Rules Text: When Lootsmasher enters the battlefield, you may tap an untapped Treasure you control. If you do, Lootsmasher deals X damage to target creature or player, where X is the number of gold counters on that Treasure. Flavour Text: "In desperate times, valuables make excellent weapons." Set/Rarity: The Pirate Set Common CardName: Ropedancer Cost: 1R Type: Creature - Human Pirate Pow/Tgh: 2/1 Rules Text: {1}{U}: Ropedancer gains flying until end of turn. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Tarnish Cost: R Type: Instant Pow/Tgh: / Rules Text: Remove all gold counters from target Treasure. Draw a card. Flavour Text: A little rust can go a long way to making something worthless. Set/Rarity: The Pirate Set Common CardName: Tyl's Longshot Cost: 3R Type: Creature - Human Pirate Pow/Tgh: 2/3 Rules Text: {T}, discard a card: Tyl's Longshot deals 2 damage to target creature or player. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Tyl's Ransackers Cost: 1RR Type: Creature - Human Pirate Pow/Tgh: 2/2 Rules Text: Looting (Whenever this creature deals combat damage to an opponent, you may draw a card, then discard a card.) {2}{U}: Tap target creature. Activate this ability only if Tyl's Ransackers is attacking. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Domesticated Thrusker Cost: 2GG Type: Creature - Beast Pow/Tgh: 4/4 Rules Text: Whenever Domesticated Thrusker deals combat damage to a player, you may untap target creature. {2}: Domesticated Thrusker gains trample until end of turn. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Highlands Mentor Cost: 2G Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: *Stalwart* -- As long as Highlands Mentor is untapped, creatures you control have trample. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Highlands Ranger Cost: 2G Type: Creature - Human Soldier Pow/Tgh: 3/2 Rules Text: *Stalwart* -- Highlands Ranger gets +1/+1 as long as it's untapped. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Hinterland Hunter Cost: 1G Type: Creature - Human Barbarian Pow/Tgh: 3/1 Rules Text: *Domination* -- Hinterland Hunter has trample as long as you control the creature with the highest power. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Merchant Ship Cost: 3G Type: Creature - Citizen Construct Pow/Tgh: 2/4 Rules Text: When Merchant Ship enters the battlefield, you may return target card chosen at random from your graveyard to your hand. Flavour Text: "Raiding merchants on these channels is always a risk. They'll sell anything, even useless junk." -- Tyl, Pirate Captain Set/Rarity: The Pirate Set Common CardName: Overpower Cost: G Type: Instant Pow/Tgh: / Rules Text: Target spell or permanent you control can't be the target of spells or abilities until end of turn. Draw a card. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Relic Chanter Cost: 1G Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: As Relic Chanter enters the battlefield you may tap an untapped Treasure you control. If you do, Relic Chanter enters the battlefield with X +1/+1 counters on it, where X is the number of gold counters on that Treasure. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Savage Surge Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 until end of turn. Untap that creature. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Shore Patrol Cost: 2G Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: *Stalwart* -- As long as Shore Patrol is untapped, it has hexproof. Flavour Text: "They might make a big fuss, but they're nothing more than a rag-tag team of farmers hired by the navy to keep watch around the smaller ports." -- Rieht, Helmsman Set/Rarity: The Pirate Set Common CardName: Signal Runner Cost: 1G Type: Creature - Human Scout Pow/Tgh: / Rules Text: Flash (You may cast this spell any time you could an instant.) When Signal Runner enters the battlefield, you may pay {W}. If you do, untap target creature. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Drak, Scourge of the Southern Seas Cost: 3UB Type: Legendary Creature - Zombie Pirate Pow/Tgh: 4/5 Rules Text: Deathtouch Other Pirate creatures you control get +1/+1 and have deathtouch. {3}{B}{B}: Return target creature card from a graveyard to the battlefield under your control. It becomes a Zombie Pirate in addition to its other types. Flavour Text: Set/Rarity: The Pirate Set Rare CardName: Tyl, Pirate Captain Cost: 1UR Type: Legendary Creature - Human Pirate Pow/Tgh: 3/3 Rules Text: First strike, looting Other Pirate creatures you control get +1/+1 and have first strike and looting. (Whenever a Pirate creature you control deals combat damage to a player, you may draw a card, then discard a card.) Flavour Text: Set/Rarity: The Pirate Set Rare CardName: Brilliant Jewel Cost: 3 Type: Artifact - Treasure Pow/Tgh: / Rules Text: Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.) {2}, {T}: Tap target creature. Flavour Text: A gleam so bright it brings treasure hunters to their knees. Set/Rarity: The Pirate Set Uncommon CardName: Coin Box Cost: 1 Type: Artifact - Treasure Pow/Tgh: / Rules Text: Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.) Flavour Text: Set/Rarity: The Pirate Set Common CardName: Cutlass Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0 and has looting. (Whenever it deals combat damage to a player, you may draw a card, then discard a card.) Equip {2} Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Exotic Shipment Cost: 2 Type: Artifact - Treasure Pow/Tgh: / Rules Text: Gold 1 (This enters the battlefield with a gold counter on it. A player with fifteen or more gold counters among permanents they control wins the game.) {2}, {T}, remove a gold counter from Exotic Shipment: Target creature gets +2/+0 and gains deathtouch until end of utrn. Flavour Text: Set/Rarity: The Pirate Set Common CardName: Jeweled Balustrade Cost: 3 Type: Artifact - Treasure Equipment Pow/Tgh: / Rules Text: Gold 2 (This enters the battlefield with four gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.) Equipped creature has "{T}, remove a gold counter from Jeweled Balustrade: Jeweled Balustrade deals 4 damage to target creature." Equip {3} Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Magistrate's Storeroom Cost: 5 Type: Artifact - Treasure Pow/Tgh: / Rules Text: Gold 5 (This enters the battlefield with five gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.) {4}, {T}: Put a gold counter on each other Treasure you control. Flavour Text: Set/Rarity: The Pirate Set Rare CardName: Magistrate's Sword Cost: 2 Type: Artifact - Treasure Equipment Pow/Tgh: / Rules Text: Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.) Equipped creature gets +X/+0, where X is the number of gold counters among permanents you control. Equip {1} Flavour Text: Set/Rarity: The Pirate Set Rare CardName: Musomok's Coffin Cost: 3 Type: Legendary Artifact - Treasure Pow/Tgh: / Rules Text: Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.) {2}, {T}: Put a gold counter on target Treasure. {T}, remove seven gold counters from Musomok's Coffin and sacrifice it: Put a 7/7 legendary black Demon creature token named Musomok with flying and indestructible onto the battlefield. Flavour Text: Set/Rarity: The Pirate Set Rare CardName: Seer's Orb Cost: 2 Type: Artifact - Treasure Pow/Tgh: / Rules Text: Gold 2 (This enters the battlefield with two gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.) {1}, sacrifice Seer's Orb: Draw cards equal to the number of gold counters on Seer's Orb. Flavour Text: Set/Rarity: The Pirate Set Uncommon CardName: Treasure Chest Cost: 3 Type: Artifact - Treasure Pow/Tgh: / Rules Text: Gold 3 (This enters the battlefield with three gold counters on it. A player with fifteen or more gold counters among permanents they control wins the game.) {T}, remove a gold counter from Treasure Chest: Search your library for a Treasure card, reveal it, and put it into your hand. Then, shuffle your library. Flavour Text: Set/Rarity: The Pirate Set Rare CardName: Domor, Underworld Port Cost: Type: Land - Island Pow/Tgh: / Rules Text: ({T}: Add {U} to your mana pool.) As Domor, Underworld Port enters the battlefield, you may reveal a Pirate card from your hand. If you don't, Domor, Underworld Port enters the battlefield tapped. {T}: Add {B} or {R} to your mana pool. Domor, Underworld Port deals 1 damage to you. Flavour Text: Set/Rarity: The Pirate Set Rare