CardName: Carrier of Justice Cost: 1WW Type: Creature - Merfolk Scout Pow/Tgh: 2/2 Rules Text: Sacrifice Carrier of Justice: Target blocking creature gets +4/+4 until end of turn. Draw a card. Flavour Text: “My actions shall not represent the desires of my heart, but those of my moral.” Set/Rarity: Harmony Uncommon CardName: Death Speakers Cost: W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Protection from black Flavour Text: Queen Cecilia disliked her huband, but she never ignored him. By contrary, she was certain Forteplaza would grow by knowing its enemies. Set/Rarity: Harmony Common CardName: Divine Hearts Cost: 4WWWW Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control are 7/7 white Angel creatures with flying. At the beginning of your upkeep, put a white 1/1 Human creature token onto the battlefield. Flavour Text: In a world ruled by power, the little ones are the most grateful to Mertinia’s wish for balance. Set/Rarity: Harmony Mythic CardName: Elite Vanguard Cost: W Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: Flavour Text: With King Paolo and the rebels gone, Cecilia’s country can shine again. Its soldiers may be growing older, but they now battle with a vigor they had never felt before. Set/Rarity: Harmony Common CardName: Forteplaza's Tradings Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: If an opponent controls more lands than you, dig 5 for up to two Plains or Islands. *(Look at the top five cards of your library. You may reveal up to two Plains or Island cards from among them and put them into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Harmony Common CardName: Guardian Giant Cost: 2WW Type: Creature - Giant Soldier Pow/Tgh: 3/3 Rules Text: Vigilance {T}: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn. Flavour Text: Though giants of Mertinia have always had love to share, until now, they didn’t have any people who needed it. Set/Rarity: Harmony Common CardName: Holder of Just Light Cost: W Type: Creature - Merfolk Wizard Pow/Tgh: 1/1 Rules Text: Whenever a creature attacks, if you’re the defending player, you may put a quest counter on Holder of the Just Light. {T}: Exile target attacking creature. Activate this ability only if Holder of the Just Light has four or more quest counters on it. Flavour Text: As selfishness is blinded, justice is illuminated. Set/Rarity: Harmony Rare CardName: Human Cost: Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Flavour Text: Set/Rarity: Harmony Token CardName: Impede Dangers Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature or enchantment. Its controller puts a 1/1 Human creature token onto the battlefield. Flavour Text: Mertinia, rid of the vitterfolk, has now become a land for friendly kithkin, loving jötuns, and free humans to enjoy together as a family. Set/Rarity: Harmony Common CardName: Kithkin's Revenge Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Prevent all damage that a source of your choice would deal to you this turn. If damage from a black or red source is prevented this way, that source deals that much damage to its controller. Flavour Text: No dwarf ever saw the kithkin coming. Set/Rarity: Harmony Uncommon CardName: Loyal Mertinian Cost: 1WW Type: Creature - Human Warrior Pow/Tgh: 1/1 Rules Text: When Loyal Mertinian blocks a creature, destroy that creature and Loyal Mertinian. *Adapt*—If you control a Forest and a Plains, and a creature with power 4 or greater is attacking, you may cast Loyal Mertinian without paying its mana cost and as though it had flash. Flavour Text: Set/Rarity: Harmony Rare CardName: Master Dodger Cost: W Type: Creature - Kithkin Soldier Pow/Tgh: 1/1 Rules Text: Creatures you control with converted mana cost 1 or less can’t be blocked by creatures with power 4 or greater. Flavour Text: “Many think our small size is a direct disadvantage. Those are prejudices I am bound to clear for my people.” Set/Rarity: Harmony Uncommon CardName: Mertinia's Children Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Dig 5 for any number of creatures with total power 3 or less. *(Look at the top five cards of your library. You may reveal any number of creature cards from among them with total power 3 or less and put them into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Harmony Common CardName: Noble Resurrection Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield with a +1/+1 counter on it. Flavour Text: “Wherever the soul of my brother is now, our Masked Guardian isn’t guarding him anymore. But I still am.” —Matteo the Pastor Set/Rarity: Harmony Rare CardName: Shield of Purity Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: Creatures can’t attack you unless their controller pays {2/W} for each creature that’s attacking you. *Adapt*—If an opponent controls a Plains, you may pay {W}{U} rather than pay Shield of Purity’s mana cost. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Spiritual Affinity Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: When Spiritual Affinity enters the battlefield, put two 1/1 white Human creature tokens onto the battlefield. Creatures you control with converted mana cost 1 or less have protection from black. *Adapt*—If you control a token, you may pay {G}{W} rather than pay Spiritual Affinity’s mana cost. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Together in the Cold Cost: 3WW Type: Instant Pow/Tgh: / Rules Text: Creatures you control get +2/+2 and gain lifelink until end of turn. Flavour Text: “If everything else fails, we still have each other. We call ourselves a country for a reason. No matter how we may be losing, we can recover together.” —Cecilia, Queen of Forteplaza Set/Rarity: Harmony Common CardName: Waterfall of Peace Cost: 3W Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Waterfall of Peace can block an additional creature. *Adapt*—If an opponent controls three or more creatures, you may pay {W}{U} rather than pay Waterfall of Peace’s mana cost. Flavour Text: Once violence sees itself not working, it simply disappears. Set/Rarity: Harmony Common CardName: Blinding Night Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Creatures your opponents controls get -2/-0 until end of turn. Flavour Text: “Common beings can’t resist the darkness, but we, who have managed to embrace the night, don’t have a problem with it.” —Icya, Queen of the Fae Set/Rarity: Harmony Common CardName: Careful Moonborn Cost: 1U Type: Creature - Faerie Wizard Pow/Tgh: 2/1 Rules Text: Careful Moonborn has flying as long as you control a Swamp. Flavour Text: The faeries used to embrace both lunar and solar magic. With the Soleils out of the way now, the newly born children can learn from more powerful parents. Set/Rarity: Harmony Common CardName: Carrier of Wisdom Cost: UU Type: Creature - Human Wizard Knight Pow/Tgh: 1/1 Rules Text: Flash Sacrifice Carrier of Wisdom: Counter target spell. Its controller may draw up to two cards. You draw a card. Flavour Text: “I didn’t learn this magic because of my skill, but because of my sense of justice.” Set/Rarity: Harmony Uncommon CardName: Carry All Memories Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Return an unblocked nontoken creature you control to its owner’s hand, then put X unblockable 1/1 blue Illusion creature tokens onto the battlefield tapped and attacking, where X is that creature’s power. Flavour Text: Knowledge is a powerful weapon. Exclusive knowledge is just deadly. Set/Rarity: Harmony Rare CardName: Flying Men Cost: U Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Flying Flavour Text: “Forteplaza was a country without vision, and not because of our Queen. She made the smartest choice by bringing the merfolk. Now the lack of knowledge is a thing of the past.” Set/Rarity: Harmony Common CardName: Ghost of the Deep Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand. Flavour Text: The ocean is as infinite as one’s mind allows it to be. Set/Rarity: Harmony Common CardName: Illusion Cost: Type: Creature - Illusion Pow/Tgh: 1/1 Rules Text: This creature is unblockable. Flavour Text: Set/Rarity: Harmony Token CardName: Mermaid's Revenge Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Return target creature to its owner’s hand. If that creature is red or green, its controller discards a card. Flavour Text: “May the minds of those who chose the irrational and illogical way never bother the good world again.” Set/Rarity: Harmony Uncommon CardName: Mind Crime1 Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Its controller puts the top X cards of his or her library into his or her graveyard, where X is the spell’s converted mana cost. *Adapt*—If Mind Crime targets a spell with converted mana cost 1 or less, you may pay {U}{B} rather than pay its mana cost. Flavour Text: Set/Rarity: Harmony Common CardName: Philya, Moonborn Faerie Cost: U Type: Legendary Creature - Faerie Pow/Tgh: 1/1 Rules Text: At the beginning of each player’s upkeep, that player taps a land he or she controls. Flavour Text: “Without the influence of Sunguided magic, won’t my new child grow as perfect as all Lunes were intended to?” —Icya, Queen of the Fae Set/Rarity: Harmony Rare CardName: Repeal Cost: XU Type: Instant Pow/Tgh: / Rules Text: Return target nonland permanent with converted mana cost X to its owner’s hand. Draw a card. Flavour Text: The merfolk’s magic tells the sea who to attack and who to protect. Set/Rarity: Harmony Common CardName: Repelling Chant Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Tap two target creatures. Those creatures don’t untap during their controller’s next untap step. *Adapt*—If you control a Plains and an Island, and Repelling Chant targets only creatures with haste, you may cast it without paying its mana cost. Flavour Text: Set/Rarity: Harmony Rare CardName: Seeker of Order Cost: 2UU Type: Creature - Human Knight Pow/Tgh: 3/4 Rules Text: Seeker of Order has shroud as long an opponent controls a Mountain. Flavour Text: “If you fight for order, not even the most chaotic will be able to touch you.” —Merfolk ladyhealer Set/Rarity: Harmony Common CardName: Seeker of the New Beginning Cost: 2U Type: Creature - Merfolk Scout Pow/Tgh: 2/3 Rules Text: Whenever you cast a white spell, you may put a quest counter on Seeker of the New Beginning. Remove a quest counter from Seeker of the New Beginning: Until end of turn, target creature gets +1/+1 and gains your choice of flying, first strike, lifelink, or vigilance. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Umbra Farseer Cost: 4U Type: Creature - Faerie Wizard Pow/Tgh: 3/2 Rules Text: Flying When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. *(Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Harmony Common CardName: Umbra Grandfather Cost: U Type: Creature - Faerie Shapeshifter Pow/Tgh: 1/1 Rules Text: You may have Umbra Grandfather enter the battlefield as a copy of any creature with converted mana cost 1 or less on the battlefield. Flavour Text: What an old man desires the most is to relive his youth. Set/Rarity: Harmony Rare CardName: Umbra's Gathering Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Dig 4 for up to two nonland cards. *(Look at the top four cards of your library. You may reveal up to two nonland cards from among them and put them into your hand. Put the rest on the bottom in any order.)* *Adapt*—You may pay {1}{U}{B} and 2 life rather than pay Umbra’s Gathering’s mana cost. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Word of Prohibition Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays U. Draw a card. *Adapt*—If an opponent controls an Island, you may pay {W}{U} rather than pay Word of Prohibition’s mana cost. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Carrier of Guilt Cost: 2BB Type: Creature - Dwarf Assassin Pow/Tgh: 2/2 Rules Text: Sacrifice Carrier of Guilt: Destroy target green or white creature. It can’t be regenerated. Draw a card. Flavour Text: “The weakest beings are not those that can’t go on by themselves, but those that waste time helping others.” Set/Rarity: Harmony Uncommon CardName: Carrion Feeder Cost: B Type: Creature - Zombie Pow/Tgh: 1/1 Rules Text: Carrion Feeder can’t block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. Flavour Text: While King Paolo has a strong affection for the Umbras, the rest of the army is seen as disposable. Set/Rarity: Harmony Common CardName: Carrion Vitterfolk Cost: 1BB Type: Creature - Troll Zombie Pow/Tgh: 4/2 Rules Text: Carrion Vitterfolk can’t block. Whenever another creature is put into a graveyard from the battlefield, you may put a quest counter on Carrion Vitterfolk. If Carrion Vitterfolk would be destroyed while it has four or more quest counters on it, regenerate it. Flavour Text: Set/Rarity: Harmony Rare CardName: Expert Thief Cost: 4BB Type: Creature - Dwarf Assassin Pow/Tgh: 3/4 Rules Text: Haste Whenever Expert Thief deals damage to an opponent, that player puts the cards from his or her hand on top of his or her library. Search that player’s library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. Flavour Text: Set/Rarity: Harmony Rare CardName: Fae's Hunting Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +1/+0 and gains flying, haste, intimidate and swampwalk until end of turn. Flavour Text: In an effort to forget their embarassing past, the analytical minds once known as Lunes became the now ambicious and selfish beings known as Umbras. Set/Rarity: Harmony Common CardName: Fragile Bones Cost: B Type: Creature - Skeleton Pow/Tgh: 3/1 Rules Text: When Fragile Bones becomes blocked by a nongreen creature, sacrifice it. Flavour Text: Weak and useless as they are, they are trained to serve, and so Queen Icya gave them that chance. Set/Rarity: Harmony Common CardName: Gnarlok the Slicer Cost: 2BBB Type: Legendary Creature - Dwarf Assassin Pow/Tgh: 3/3 Rules Text: Creatures with power 2 or less get -2/-0. Creatures with power 3 or greater get +2/+0. *Adapt*—You may sacrifice a Swamp and three creatures with power 2 or less rather than pay Gnarlok the Slicer’s mana cost. Flavour Text: “Mediocre souls are only there to serve the strong, and I want them to know that.” Set/Rarity: Harmony Mythic CardName: Juniors' Cruncher Cost: 1BB Type: Creature - Troll Zombie Pow/Tgh: 3/1 Rules Text: Protection from converted mana cost 1 or less. At the beginning of each player’s upkeep, that player loses 1 life for each creature with converted mana cost 1 or less he or she controls. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Proof of Superiority Cost: 4B Type: Sorcery Pow/Tgh: / Rules Text: Each opponent discards a card. Draw a card. *Adapt*—If you have two or more cards in hand than an opponent, you may pay {1}{U}{B} rather than pay Proof of Superiority’s mana cost. Flavour Text: An Umbra is as smart as the night is dark. Set/Rarity: Harmony Common CardName: Punisher Dwarf Cost: 3B Type: Creature - Dwarf Assassin Pow/Tgh: 2/2 Rules Text: Intimidate When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost. Flavour Text: Dwarves hate the biggest creatures for the same reason they hate their tiny bodies. Set/Rarity: Harmony Common CardName: Spirit Burn Cost: X2B Type: Sorcery Pow/Tgh: / Rules Text: Spend only black and/or red mana on X. Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way. Flavour Text: Every night, screams can be heard all over Mertinia. It is only after that that the Skullriders finish their victims. Set/Rarity: Harmony Common CardName: Stir the Grave Cost: XB Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card with converted mana cost X or less from your graveyard to the battlefield. Flavour Text: Queen Cecilia got rid of her husband Paolo a long time ago, but every now and then a new body rises in Forteplaza, swearing loyalty to the king. Set/Rarity: Harmony Common CardName: Umbra Necrofeeder Cost: 1B Type: Creature - Faerie Wizard Pow/Tgh: 0/1 Rules Text: Flying {B}, Exile a card from your graveyard: Umbra Necrofeeder gets +3/+0 until end of turn. Activate this ability only once each turn. Flavour Text: Paolo’s arrival at Moongrove revealed not only the faeries’ potential but also their darker side. Set/Rarity: Harmony Common CardName: Umbra's Vision Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Dig 4 for any number of cards. You lose that much life. *(To dig, look at the top four cards of your library. You may reveal any number of cards from among them and put them into your hand. Put the rest on the bottom in any order.)* *Adapt*—If you have no cards in hand, you may pay {U}{B} rather than pay Umbra’s Vision’s mana cost. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Unholy Birth Cost: 3BBB Type: Instant Pow/Tgh: / Rules Text: Destroy all creatures. You may dig X for a blue or black card, where X is the number of creatures put into a graveyard this way. *(Look at the top X cards of your library. You may reveal a blue or black card from among them and put it into your hand. Put the rest on the bottom.)* Flavour Text: King Paolo’s name became known in Moongrove as soon as he became the father of a new Princess. Set/Rarity: Harmony Rare CardName: Wave of Fear Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control gain intimidate until end of turn. *Adapt*—If you control only black or red creatures, you may pay {B}{R} rather than pay Wave of Fear’s mana cost. Flavour Text: With the kithkin gone, Irecliff can only be a land that feeds on the blood of the innocent. Set/Rarity: Harmony Uncommon CardName: Zombie's Revenge Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Target opponent discards two cards. You draw a card for each green or white card discarded this way. Flavour Text: “He remembers nothing of his past, of his old friends. This way, he doesn’t need to worry about mercy either.” —King Paolo Set/Rarity: Harmony Uncommon CardName: Autumn Soleil Cost: R Type: Creature - Faerie Druid Pow/Tgh: 2/1 Rules Text: Flying, haste When Autumn Soleil enters the battlefield, discard a card at random. Flavour Text: The beautiful grace of nature touched only with a drop of passion. Set/Rarity: Harmony Rare CardName: Careless Dancer Cost: 2R Type: Creature - Faerie Shaman Pow/Tgh: 2/2 Rules Text: Double strike Whenever Careless Dancer becomes blocked by a nonred creature, that creature gains blessing 2 until end of turn. *(If a source would deal only 2 or less damage to that creature, prevent it.)* Flavour Text: Set/Rarity: Harmony Uncommon CardName: Carrier of Dust Cost: 3RR Type: Creature - Siren Shaman Pow/Tgh: 3/2 Rules Text: Flying Sacrifice Carrier of Dust: Destroy target nonbasic land. Draw a card. Activate this ability only anytime you could cast a sorcery. Flavour Text: “It is not my fire what will burn your impurity. It will be the sadness inside your own heart.” Set/Rarity: Harmony Uncommon CardName: Chaotic Ritual Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Add {R}{R}{R}{R}{R} to your mana pool. At the beginning of the end step, discard your hand. Flavour Text: “Magic is not calculated or studied. It is felt in our heart. Thanks to the sirens, we now understand that.” —Tamya, autumn Soleil Set/Rarity: Harmony Rare CardName: Crush with Might Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +2/+0 and gains double strike until end of turn. *Adapt*—If Crush with Might targets a creature with power 4 or more, you may pay {2}{R}{G} rather than pay its mana cost. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Detonate Cost: XR Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact with converted mana cost X. It can’t be regenerated. Detonate deals X damage to that artifact’s controller. Flavour Text: Skullriders kill their victims in creative ways, for their own amusement. With artifacts, they have no fun, so they just blow them up. Set/Rarity: Harmony Common CardName: Dwarf Avalanche Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control. Flavour Text: The weakest dwarves are not guided by skill, but by numbers. Set/Rarity: Harmony Common CardName: Dwarf Mercenary Cost: 2RR Type: Creature - Dwarf Mercenary Warrior Pow/Tgh: 4/1 Rules Text: Dwarf Mercenary blocks and must be blocked by a white creature if able. Flavour Text: With so many treasures in Liberia, many dwarves have become bounty hunters. No shame for any job, they only seek the right reward. Set/Rarity: Harmony Common CardName: Dwarf's Revenge Cost: 1RR Type: Instant Pow/Tgh: / Rules Text: Dwarf’s Revenge deals 4 damage to target creature. If that creature is white or blue, Dwarf’s Revenge also deals 4 damage to that creature’s controller. Flavour Text: Skullriders condemn the kithkin, the other race of old Irecliff, the one who followed the shameful path of love. Set/Rarity: Harmony Uncommon CardName: Frenzy Explosion Cost: 4RRR Type: Instant Pow/Tgh: / Rules Text: Each creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, each player sacrifices all creatures he or she controls. Flavour Text: It only takes two angry dwarves to turn an innocent drink into chaos. Set/Rarity: Harmony Mythic CardName: Ground Hunter Cost: R Type: Creature - Siren Warrior Pow/Tgh: 2/1 Rules Text: Whenever Ground Hunter is dealt damage, it deals that much damage to you. Flavour Text: A siren receives the support from all her family. If hurt, the pain is also passed to all her family. Set/Rarity: Harmony Common CardName: Jail Liberator Cost: R Type: Creature - Dwarf Berserker Pow/Tgh: 1/1 Rules Text: When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn. Flavour Text: Releasing dwarves is releasing chaos. Set/Rarity: Harmony Common CardName: Pact of Blood Cost: XR Type: Sorcery Pow/Tgh: / Rules Text: Pact of Blood deals X damage to target creature. *Adapt*—If you control a Swamp and a Mountain, and Pact of Blood targets a white creature, you may pay X life rather than pay its mana cost. Flavour Text: Set/Rarity: Harmony Rare CardName: Promise to Flamegrove Cost: 3R Type: Enchantment Pow/Tgh: / Rules Text: Attacking creatures you control get +1/+1. *Adapt*—If a creature with converted mana cost 1 or less attacked this turn, you may pay {R}{G} rather than pay Promise to Flamegrove’s mana cost. Flavour Text: Set/Rarity: Harmony Common CardName: Raiding Together Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +2/+0 until end of turn. *Adapt*—If an opponent controls no creatures, you may pay {B}{R} rather than pay Raiding Together’s mana cost. Flavour Text: Its easier to destroy an empty village, but, for Skullriders, it’s also less enjoying. Set/Rarity: Harmony Uncommon CardName: Rushed Dancer Cost: 2R Type: Creature - Faerie Druid Pow/Tgh: 4/1 Rules Text: Haste At the beginning of the end step, return Rushed Dancer to its owner’s hand. Flavour Text: Sirens and Soleils have each learned customs from each other, hoping to forge a new nation known for its friendly philosophy. Set/Rarity: Harmony Common CardName: Skull Burn Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Skull Burn deals 1 damage to target creature. Draw a card. Flavour Text: Some say Skullriders try their victims to end up looking like their own masks. Set/Rarity: Harmony Common CardName: Breathe Nature Cost: 2G Type: Instant Pow/Tgh: / Rules Text: You gain 2 life for each green or white permanent on the battlefield. Flavour Text: When the vitterfolk lived, jötuns had never felt Mertinia so clean as it is now with kithkin and humans. Set/Rarity: Harmony Common CardName: Carrier of Expansion Cost: 1G Type: Creature - Kithkin Druid Pow/Tgh: 1/1 Rules Text: Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card. Flavour Text: “Conquering is not controlling the land, but making it accept you.” Set/Rarity: Harmony Uncommon CardName: Cloudreaching Jötun Cost: 3GGG Type: Creature - Giant Warrior Pow/Tgh: 5/5 Rules Text: Trample, reach Whenever Cloudreaching Jötun blocks or becomes blocked by a creature with flying, Cloudreaching Jötun deals 5 damage to that creature. Flavour Text: With that many little beings in Mertinia, somebody had to take care of them. Set/Rarity: Harmony Mythic CardName: Forest's Hand Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +4/+4 and blue creatures lose flying until end of turn. Flavour Text: “After leaving Moongrove, we found a new place, and new beings. They called themselves sirens. We didn’t know them, but we felt in our hearts that we could trust them.” Set/Rarity: Harmony Common CardName: Forest's Interpreter Cost: G Type: Creature - Human Druid Pow/Tgh: 1/2 Rules Text: Lands you control have “{T}: Add one mana of any color to your mana pool. Spend this mana only to cast spells with converted mana cost 1 or less.” Flavour Text: “Mertinia is not our tool, but our friend. We help it as much as it helps us.” Set/Rarity: Harmony Rare CardName: Humble Hearts Cost: 2GG Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control with converted mana cost 1 or less get +2/+2. *Adapt*—If you control four or more creatures with converted mana cost 1 or less, you pay {G}{W} rather than pay Humble Hearts’s mana cost. Flavour Text: Under the tiniest bodies lie the purest souls. Set/Rarity: Harmony Uncommon CardName: Insect Cost: Type: Creature - Insect Pow/Tgh: 1/1 Rules Text: Flying Flavour Text: Set/Rarity: Harmony Token CardName: Jumping Mold Cost: XG Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature with flying, artifact or enchantment with converted mana cost X. Flavour Text: “Mertinia helps us because it knows us. It’s when a stranger appears that it becomes enraged and defensive.” —Matteo the Pastor Set/Rarity: Harmony Common CardName: Landbound Passion Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Untap all basic lands you control. *Adapt*—You may sacrifice a Mountain and a Forest rather than pay Landbound Passion’s mana cost. Flavour Text: “Nature doesn’t need to think. It acts as it sees fit, and we are nature.” —Tamya, autumn Soleil Set/Rarity: Harmony Rare CardName: Landfeeling Soleil Cost: 1GG Type: Creature - Faerie Druid Pow/Tgh: 3/2 Rules Text: Reach If Landfeeling Soleil would be destroyed, you may have an opponent gain 3 life. If you do, regenerate Landfeeling Soleil. Flavour Text: “We’ve left our belief in the forest. We are confident we must only believe in ourselves.” Set/Rarity: Harmony Uncommon CardName: Legacy of Moths Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control When enchanted creature is put into a graveyard, put X 1/1 green Insect creature tokens with flying onto the battlefield, where X is that creature’s converted mana cost. Flavour Text: Mertinians believe that, when one dies, the forest keeps his knowledge forever. Set/Rarity: Harmony Common CardName: Marcya, Sleeping Soul Cost: GG Type: Legendary Creature - Faerie Spirit Pow/Tgh: 2/1 Rules Text: Flying All creatures have “{3}: Regenerate this creature.” Flavour Text: Murdered in the conflict between faeries, Marcya, in her last moments, swore to protect not only her people, but anyone who would need a hand. Set/Rarity: Harmony Rare CardName: Mertinia Farming Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Dig 7 for up to three basic lands. *(Look at the top seven cards of your library. You may reveal up to three basic land cards from among them and put them into your hand. Put the rest on the bottom in any order.)* *Adapt*—If an opponent controls more lands than you, you may pay {G}{W} rather than pay Mertinia Farming’s mana cost. Flavour Text: Set/Rarity: Harmony Common CardName: Siren of Flamegrove Cost: 3G Type: Creature - Siren Druid Pow/Tgh: 2/4 Rules Text: Reach {R}: Siren of Flamegrove gets +1/+0 until end of turn. Flavour Text: While sirens are capable of flying, some like so much the teachings of the Soleils that they decide to imitate even their limitations. Set/Rarity: Harmony Common CardName: Sirens' Wurm Cost: 4GG Type: Creature - Wurm Pow/Tgh: 6/4 Rules Text: *Adapt*—If an opponent controls a creature with converted mana cost 1 or less, you may pay {1}{R}{G} rather than pay Sirens’ Wurm’s mana cost. Flavour Text: Being the last animal still living in Liberia, Flamegrove adopted it as their sacred pet, their own weapon. Set/Rarity: Harmony Uncommon CardName: Soleil Pioneer Cost: G Type: Creature - Faerie Druid Pow/Tgh: 1/1 Rules Text: When Soleil Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. Flavour Text: Having left Heavenlake and Moongrove, respectively, sirens and Soleils met. They’d be the founders of a what they would later call Flamegrove, their new home. Set/Rarity: Harmony Common CardName: Soleil's Revenge Cost: 2GG Type: Sorcery Pow/Tgh: / Rules Text: Put a seed counter on each up to two target lands. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it. If an opponent controls a blue or black creature, put a +1/+1 counter on each of those lands. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Terramancy Cost: 1GG Type: Instant Pow/Tgh: / Rules Text: Search your library for a basic land card and put it onto the battlefield with a seed counter on it. Then shuffle your library. As long as that land has a seed counter on it, it’s a 2/2 green Elemental creature that’s still a land. *(It’s affected by summoning sickness)* Flavour Text: Set/Rarity: Harmony Common CardName: Auratouched Master Cost: 2WUU Type: Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: When Auratouched Master enters the battlefield, if it’s still on the battlefield, you may search your library for a white or blue Aura card and put it onto the battlefield attached to Auratouched Master. If you do, shuffle your library. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Healer's Blessing Cost: XWU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Healer’s Blessing enters the battlefield with X healing counters on it. Enchanted creature has blessing X, where X is the number of healing counters on Healer’s Blessing. *(If a source would deal only X or less damage to that creature, prevent that damage.)* Flavour Text: Set/Rarity: Harmony Common CardName: Heaventouched Soldier Cost: 1WU Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Vigilance Blessing 1 *(If a source would deal only 1 damage to this creature, prevent it.)* Flavour Text: The struggles in Heavenlake created violent people. The harmony now there is in Forteplaza creates only peace. Set/Rarity: Harmony Common CardName: Magical Flight Cost: WU Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+2 and gains flying and shroud until end of turn. Flavour Text: “Forget Forteplaza or the Queen. I’m doing this in the name of justice!” Set/Rarity: Harmony Common CardName: Master Ladyhealer Cost: 2WWU Type: Creature - Merfolk Cleric Pow/Tgh: 2/3 Rules Text: You have shroud and blessing 2. *(You can’t be the target of spells or abilities. If a source would deal only 2 or less damage to you, prevent it.)* Flavour Text: “Deep, wise ocean, endless sea, would you lend your hand to me?” Set/Rarity: Harmony Mythic CardName: Mermaid Ladyhealer Cost: WU Type: Creature - Merfolk Cleric Pow/Tgh: 1/2 Rules Text: {T}: Put a quest counter on target permanent. Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn. Flavour Text: A women works to help her companions. A mermaid dedicates her life to it. Set/Rarity: Harmony Common CardName: Misguiding Arena Cost: 2WU Type: Enchantment Pow/Tgh: / Rules Text: No more than one creature can attack each combat. Flavour Text: “Let not Forteplaza catch you with its laws. What they are doing is an insult to the freedom we represent.” —Tamya, autumn Soleil Set/Rarity: Harmony Rare CardName: Radiant Aura Cost: WU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has lifelink. {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. Flavour Text: Set/Rarity: Harmony Common CardName: Grab and Entomb Cost: UB Type: Sorcery Pow/Tgh: / Rules Text: Dig 5 for up to three creatures, then discard three cards unless you discard a creature card. *(To dig, look at the top five cards of your library. You may reveal up to three creature cards from among them and put them into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Harmony Common CardName: Moongrove Stalker Cost: 1UB Type: Creature - Faerie Wizard Pow/Tgh: 1/1 Rules Text: Flying When Moongrove Stalker enters the battlefield, target opponent reveals his or her hand. You choose a card from it. That player discards that card. Flavour Text: “Won’t you tell this curious lady the deepest secrets of your mind?” Set/Rarity: Harmony Common CardName: Moonguided Zombie Cost: UB Type: Creature - Zombie Pow/Tgh: 3/1 Rules Text: Blessing 1 *(If a source would deal only 1 damage to this creature, prevent it.)* Flavour Text: What took years of research for King Paolo’s necromancers was perfected at once with the knowledge of the Umbras. Set/Rarity: Harmony Common CardName: Sisters of Perfection Cost: 1UUB Type: Creature - Faerie Wizard Pow/Tgh: 1/1 Rules Text: Flying Whenever Sisters of Perfection deals combat damage to a player, you may dig 12 for up to three cards. *(Look at the top twelve cards of your library. You may reveal up to three cards from among them and put them into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Harmony Mythic CardName: Umbra Shade Cost: 1UB Type: Creature - Faerie Assassin Pow/Tgh: 2/3 Rules Text: Flying Whenever Umbra Shade deals combat damage to a player, put a quest counter on it. Remove two quest counters from Umbra Shade: Umbra Shade gains blessing 4 until end of turn. *(If a source would deal only 4 or less damage to this creature, prevent it.)* Flavour Text: Set/Rarity: Harmony Uncommon CardName: Umbra's Gambit Cost: 2UB Type: Sorcery Pow/Tgh: / Rules Text: Search your library and/or graveyard for a blue or black card, reveal it, and put it into your hand. Then shuffle your library. While you’re digging, you may reveal Umbra’s Gambit and cast it without paying its mana cost rather than revealing a card and putting it into your hand. Flavour Text: Set/Rarity: Harmony Rare CardName: Vitterfolk Slave Cost: 3UB Type: Creature - Troll Wizard Pow/Tgh: 4/2 Rules Text: When Vitterfolk Slave becomes the target of a spell or ability, sacrifice it. Flavour Text: The few vitterfolk that King Paolo didn’t turn into undead ended up as slaves, their frozen hands representing the limits of their actions. Set/Rarity: Harmony Common CardName: Zombie Mannequin Cost: 2UB Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from your graveyard to the battlefield and put an unblockable 1/1 blue Illusion creature token onto the battlefield. If one of them would leave the battlefield, instead exile both. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Blood Tax Cost: 1BR Type: Instant Pow/Tgh: / Rules Text: Blood Tax deals 5 damage to target creature unless its controller has Blood Tax deal 5 damage to him or her. Flavour Text: “Get in a deal with a dwarf and you’re in trouble. Either you pay him back or he makes you pay him back.” —Thadeo, Mertinian liberator Set/Rarity: Harmony Common CardName: Cursed Crusade Cost: 3BR Type: Sorcery Pow/Tgh: / Rules Text: Target player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. Flavour Text: “The guys ahead of you have fallen. The group following you is dead. Now that you’re alone, what are you going to do, young boy?” —Tarv, heartless Skullrider Set/Rarity: Harmony Uncommon CardName: Heavenlake Remains Cost: 2BR Type: Creature - Zombie Siren Pow/Tgh: 3/1 Rules Text: Flying Damage that would be dealt by Heavenlake Remains can’t be prevented. Flavour Text: “I’m used to picking those unlucky vitterfolk, sometimes maybe an old soldier from Forteplaza, but this is a nice find.” —King Paolo Set/Rarity: Harmony Common CardName: Peel the Earth Cost: XBR Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature with converted mana cost X and target land with the same controller. Flavour Text: Those who feel themselves connected to the land often end up being suffering the same death. Set/Rarity: Harmony Uncommon CardName: Skullrider Blademaster Cost: BRR Type: Creature - Dwarf Knight Pow/Tgh: 3/2 Rules Text: Haste Skullrider Blademaster has first strike as long as an opponent controls a Plains. When Skullrider Blademaster is put into a graveyard from the battlefield, put it into its owner’s library third from the top. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Skullrider Fighter Cost: BR Type: Creature - Dwarf Knight Pow/Tgh: 2/1 Rules Text: Haste When Skullrider Fighter is put into a graveyard from the battlefield, put it into its owner’s library second from the top. Flavour Text: Skullriders now laugh at how they used to call others for help. Set/Rarity: Harmony Common CardName: Skullrider Infernal Cost: 3BR Type: Creature - Dwarf Knight Pow/Tgh: 5/4 Rules Text: Haste, protection from Kithkin Whenever Skullrider Infernal or another Dwarf you control is put into a graveyard from the battlefield, put it into its owner’s library fifth from the top. Flavour Text: Set/Rarity: Harmony Rare CardName: Tarv, Heartless Skullrider Cost: 1BBR Type: Legendary Creature - Dwarf Knight Pow/Tgh: 4/3 Rules Text: When Tarv is put into a graveyard from the battlefield, discard your hand, dig 4 for any number of Dwarfs, then put it into its owner’s library fourth from the top. *(To dig, look at the top four cards of your library. You may reveal any number of Dwarf cards from among them and put them into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Harmony Mythic CardName: Artistic Appeal Cost: 2RGG Type: Instant Pow/Tgh: / Rules Text: Put a +1/+1 counter on target creature and two 1/1 green Insect creature tokens with flying onto the battlefield. Artistic Appeal deals 3 damage to each player and creature without flying. You gain 4 life. Flavour Text: The creativity the sirens brought has made Soleils druids as experienced as elegant. Set/Rarity: Harmony Uncommon CardName: Autumn's Voice Cost: 1RG Type: Creature - Siren Shaman Pow/Tgh: 3/1 Rules Text: Trample, haste When Autumn’s Voice is put into a graveyard from the battlefield, draw a card. Flavour Text: Flamegrove chose her as its voice. When she falls, she will be remembered in the hearts of all faeries and sirens. Set/Rarity: Harmony Uncommon CardName: Caller of Leaves Cost: 1RRG Type: Creature - Faerie Shaman Pow/Tgh: 2/3 Rules Text: When Caller of Leaves enters the battlefield, put a seed counter on each land. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it. Lands that are also creatures have haste and attack each turn if able. Flavour Text: Set/Rarity: Harmony Mythic CardName: Hunting Siren Cost: 3RG Type: Creature - Siren Scout Pow/Tgh: 4/3 Rules Text: Flying {R}: Hunting Siren gets +1/+0 until end of turn. {G}: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able. Flavour Text: Set/Rarity: Harmony Common CardName: Lake Trespasser Cost: RG Type: Creature - Siren Scout Pow/Tgh: 2/2 Rules Text: Islandwalk Flavour Text: Sirens may have liked their new place with the faeries, but they have not forgotten their old home with the merfolk. Set/Rarity: Harmony Common CardName: Lure the Prey Cost: RG Type: Instant Pow/Tgh: / Rules Text: Target creature gets +4/+0 until end of turn and must be blocked this turn if able. Flavour Text: “Fairness dictates I must fight you alone. But believe me! I’ve got the support of an entire nation.” Set/Rarity: Harmony Common CardName: Rise from the Ashes Cost: 2RG Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. You may dig 5 for a basic land. *(Look at the top five cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Harmony Common CardName: Smell of a Rose Cost: 1RG Type: Enchantment Pow/Tgh: / Rules Text: You may cast creature cards as though they had flash. Creatures you control have haste. Flavour Text: “This forest has no magic. It is another feeling that inspires us and keeps us together. We like to call that feeling ‘love’.” —Tamya, autumn Soleil Set/Rarity: Harmony Rare CardName: Adoptive Jötun Cost: 3GW Type: Creature - Giant Nomad Pow/Tgh: 3/4 Rules Text: When Adoptive Jötun enters the battlefield, put two 1/1 white Human creature token onto the battlefield. {T}: Regenerate each creature you control with converted mana cost 1 or less. Flavour Text: The twins lost their father in Forteplaza’s rebellion, but they can see him reflected in the giant’s kindness. Set/Rarity: Harmony Rare CardName: Ascending Snake Cost: 1GW Type: Creature - Snake Pow/Tgh: 2/2 Rules Text: Flying Whenever Ascending Snake becomes the target of a spell or ability, it gains blessing 3 until end of turn. *(If a source would deal only 3 or less damage to this creature, prevent it.)* Flavour Text: Set/Rarity: Harmony Uncommon CardName: Caller of Strength Cost: 1GW Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Whenever Caller of Strength attacks or blocks, target creature gets +3/+3 until end of turn. Flavour Text: “The jötuns have taught us about the strength of the body. The kithkin have taught us about the strength of the heart.” Set/Rarity: Harmony Common CardName: Kithkin Druid Cost: GW Type: Creature - Kithkin Druid Pow/Tgh: 2/2 Rules Text: When Kithkin Druid enters the battlefield, you may dig 3 for a land. *(Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Harmony Common CardName: Purity's Touch Cost: GW Type: Instant Pow/Tgh: / Rules Text: Exile target artifact or enchantment. Flavour Text: “The jötun’s previous world died because of these same weapons. Mertinia is just asking for calm and balance, and this is how I am responding.” —Thadeo, Mertinian liberator Set/Rarity: Harmony Common CardName: Snowpeak Jötun Cost: 2GWW Type: Creature - Giant Druid Pow/Tgh: 4/4 Rules Text: Trample Blessing 2 *(If a source would deal only 2 or less damage to this creature, prevent it.)* Flavour Text: If the top of the world hasn’t been reached, this jötun is very close. Set/Rarity: Harmony Uncommon CardName: Sun's Energy Cost: GW Type: Instant Pow/Tgh: / Rules Text: Untap target creature. It gets +3/+3 and gains vigilance until end of turn. Flavour Text: The druid stopped running. She felt something. Her enemies were getting close, but she didn’t move. She knew Mertinia had foreseen her victory. Set/Rarity: Harmony Common CardName: Thadeo, Mertinian Liberator Cost: GW Type: Legendary Creature - Human Rebel Pow/Tgh: 2/1 Rules Text: Blessing 1 *(If a source would deal only 1 damage to this creature, prevent it.)* Other green or white creatures you control have blessing 1. Flavour Text: “As long as I live, never will my people be bothered again by those violent Skullriders.” Set/Rarity: Harmony Rare CardName: Arrogance Entity Cost: 4WBB Type: Creature - Dragon Nightmarer Pow/Tgh: 7/7 Rules Text: Intimidate Whenever Arrogance Entity deals combat damage, each player discards that many cards, then returns that many cards from his or her graveyard to his or her hand. Flavour Text: Set/Rarity: Harmony Rare CardName: Reincarnation Entity Cost: BGG Type: Creature - Insect Nightmare Pow/Tgh: 1/3 Rules Text: Trample Whenever Reincarnation Entity deals combat damage, each player sacrifices that many non-Insect creatures. For each creature sacrificed this way, its controller puts two 1/1 green Insect creature tokens with flying onto the battlefield. Flavour Text: Set/Rarity: Harmony Rare CardName: Ambition Entity Cost: 2GUU Type: Creature - Serpent Nightmare Pow/Tgh: 3/4 Rules Text: Shroud Whenever Ambition Entity deals combat damage, each player returns that many permanents he or she controls to their owners’ hands and draws that many cards. Flavour Text: Set/Rarity: Harmony Rare CardName: Amnesia Entity Cost: 1URR Type: Creature - Beast Nightmare Pow/Tgh: 4/1 Rules Text: Haste Whenever Amnesia Entity deals combat damage, each player puts that many cards from the top of his or her library into his or her graveyard, then each player may cast an instant or sorcery card from his or her graveyard without paying its mana cost. Flavour Text: Set/Rarity: Harmony Rare CardName: Rage Entity Cost: 3RWW Type: Creature - Angel Nightmare Pow/Tgh: 4/4 Rules Text: Flying Whenever Rage Entity deals combat damage, each player sacrifices that many artifacts, enchantments or lands and gains that much life. Flavour Text: Set/Rarity: Harmony Rare CardName: Box of Silence Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {2}, T, Sacrifice Box of Silence: Exile target nonland permanent. Flavour Text: Forteplaza used to execute their criminals. The merfolk suggested a less violent punishment, but with the same feeling of justice behind. Set/Rarity: Harmony Uncommon CardName: Cauldron of Lost Dreams Cost: 0 Type: Artifact Pow/Tgh: / Rules Text: When Cauldron of Lost Dreams enters the battlefield, you may pay {X}{X}. If you do, it deals X damage to each creature and each player. {7}, {T}, Sacrifice Cauldron of Lost Dreams: Destroy all creatures. Flavour Text: Set/Rarity: Harmony Rare CardName: Glass of Souls Cost: 1 Type: Artifact Creature - Wall Pow/Tgh: 0/2 Rules Text: Defender Blessing 1 *(If a source would deal only 1 damage to this creature, prevent it.)* Flavour Text: A fraction of lost magic that refuses to leave the land. Set/Rarity: Harmony Uncommon CardName: Liberia, the Last World Cost: 8 Type: Legendary Artifact Creature - Golem Pow/Tgh: 8/8 Rules Text: Protection from multicolored Each creature gets -1/-1 for each colored mana symbol on its mana cost. Each spell costs an additional {2} for each colored mana symbol on its mana cost. Flavour Text: The final end of the sinful souls. Set/Rarity: Harmony Mythic CardName: Mind Rewinder Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: Each player shuffles a card from his or her graveyard into his or her library, then draws a card. Flavour Text: “Let your mind forget this sadness now. Until there is harmony in the world, the cycle will repeat itself infinitely.” —Legend of the Entities, final page Set/Rarity: Harmony Rare CardName: Ornithopter Cost: 0 Type: Artifact Creature - Thopter Pow/Tgh: 0/2 Rules Text: Flying Flavour Text: “There are some things we can’t explain, like the disappeareance of most animals, the wisdom of our forest, or the strange inventions that come from nowhere.” —Matteo the Pastor Set/Rarity: Harmony Uncommon CardName: Orphan's Dagger Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature. Equipped creature gets +2/+1. Equip {2} *({2}: Attach to target creature you control. Equip only as a sorcery.)* Flavour Text: Set/Rarity: Harmony Common CardName: Portal of Tears Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature is put into a graveyard from the battlefield, its controller may put a creature card from his or her hand onto the battlefield. Flavour Text: The Legend of the Entities knew a future few Liberians ever imagined. Set/Rarity: Harmony Mythic CardName: Shakk the Screaming Sword Cost: 1 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+1 and has haste and “At the beginning of the end step, sacrifice this creature.” {1}: Shakk becomes a 3/1 Spirit artifact creature with haste and “At the beginning of the end step, sacrifice this creature.” *(Equipment that’s a creature can’t equip a creature.)* Equip {1} Flavour Text: Set/Rarity: Harmony Rare CardName: Vial of Creation Cost: 0 Type: Artifact Pow/Tgh: / Rules Text: Vial of Creation enters the battlefield tapped. {T}: You may put a creature card with converted mana cost 1 or less from your hand onto the battlefield. Flavour Text: Set/Rarity: Harmony Uncommon CardName: Halls of the Umbras Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}, Exile a card from your hand: Add {U}{B} to your mana pool. Flavour Text: A land where intellect and guts are both tested in the cruelest ways. Set/Rarity: Harmony Rare CardName: Oceans of Forteplaza Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Oceans of Forteplaza. {1}, {T}: Add {W} or {U} to your mana pool for each storage counter on Oceans of Forteplaza. Flavour Text: A land where moral and justice guide. Set/Rarity: Harmony Rare CardName: Sunlight of Mertinia Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {1}, {T}: Add {G}{W} to your mana pool. If this mana is spent on a creature spell, that creature enters the battlefield with a +1/+1 counter on it. Flavour Text: A land to become nature’s faithful ally. Set/Rarity: Harmony Rare CardName: Tears of Irecliff Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {B} or {R} to your mana pool. If you have more life than an opponent with the most life, you lose life equal to the difference. Flavour Text: A land to abandon all fear and doubt and just go for the power. Set/Rarity: Harmony Rare CardName: Woods of Flamegrove Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Activate this ability only to cast creature spells. Flavour Text: A land for the heart and emotion to become the purest part of every being. Set/Rarity: Harmony Rare