CardName: Channel Strength Cost: 2W Type: Instant Power - Rehyis Pow/Tgh: / Rules Text: Uses: 6 (You may cast this power up to six times per game.) Target creature gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control. Flavour Text: Set/Rarity: Tarkir Boardgame Common CardName: Force Barrier Cost: 3W Type: Instant Power - Taigam Pow/Tgh: / Rules Text: Uses: 3 (You may cast this power up to three times per game.) If a source an opponent controls would deal damage to target player or a permanent that player controls this turn, it deals that much minus 2 damage instead. Flavour Text: Set/Rarity: Tarkir Boardgame Uncommon CardName: Reyhis, Vanguard of Dromoka Cost: 1WW Type: Legendary Creature - Human Warrior Pow/Tgh: 2/3 Rules Text: Vigilance {1}, tap an untapped creature you control: Bolster 1. (Choose a creature with the least toughness among creatures you control. Put a +1/+1 counter on it.) Flavour Text: Set/Rarity: Tarkir Boardgame Rare CardName: Subdue Cost: 1W Type: Instant Power - Rehyis Pow/Tgh: / Rules Text: Uses: 1 (You may cast this power up to one time per game.) Exile target creature. Flavour Text: Set/Rarity: Tarkir Boardgame Rare CardName: Blue Aggressive (LV 1) Cost: 1uu Type: Planeswalker - PC Pow/Tgh: /2 Rules Text: [+1]: Put a 1/1 blue Bird creature token with flying onto the battlefield. [-2]: Target creature can't be blocked this turn. [-5]: Until the beginning of the end step of your next turn, whenever a creature you or your allies control deals combat damage to a player, its controller draws 2 cards. [0]: Blue Aggressive (LV 1) becomes a 3/3 blue Wizard creature until the beginning of the end step of your next turn. They're still a planeswalker. Flavour Text: Set/Rarity: Tarkir Boardgame None CardName: Blue Defensive (LV 1) Cost: 3UU Type: Planeswalker - PC Pow/Tgh: /4 Rules Text: [+1]: All creatures you and your allies don't control get -1/-0 until your next turn. [-3]: Return target creature to its owner's hand. [-7]: Return up to four permanents target player controls to their owner's hand. [0]: Blue Defensive (LV 1) becomes a 1/5 blue Wizard creature until the beginning of the end step of your next turn. They're still a planeswalker. Flavour Text: Set/Rarity: Tarkir Boardgame None CardName: Blue Support (LV 1) Cost: 2uu Type: Planeswalker - PC Pow/Tgh: /3 Rules Text: [+1]: You and each of your allies scry 3. [-1]: You and each of your allies draw one card. [-6]: You and each of your allies each draw X cards, where X is the number of cards in your hand, then get an emblem with "You have no maximum hand size." [0]: Blue Support (LV 1) becomes a 2/3 blue Wizard creature until your next end step. They're still a planeswalker. Flavour Text: Set/Rarity: Tarkir Boardgame None CardName: Brittle Will Cost: 1u Type: Instant Power - Taigam Pow/Tgh: / Rules Text: Uses: 1 (You may cast this power up to once per game.) You may put a card from your hand on top of your library rather than pay Brittle Will’s mana cost. Counter target spell unless its controller pays {1}. Flavour Text: Set/Rarity: Tarkir Boardgame Rare CardName: Cunning Blow Cost: 1U Type: Instant Power - Taigam Pow/Tgh: / Rules Text: Uses: 6 (You may cast this power up to six times per game.) Target creature gets +2/+0 and is unblockable this turn. Flavour Text: Set/Rarity: Tarkir Boardgame Common CardName: Drown Cost: 2U Type: Instant Power - Sidisi Pow/Tgh: / Rules Text: Uses: 3 (You may cast this power up to three times per game.) Put target creature on top of its owner's library. Flavour Text: Set/Rarity: Tarkir Boardgame Uncommon CardName: Taigam, Pupil of Ojutai Cost: 2u Type: Legendary Creature - Human Monk Pow/Tgh: 2/2 Rules Text: Flying Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, that spell gains rebound. (Exile that spell as it resolves. At the beginning of your next upkeep, you may cast that spell from exile without paying its mana cost.) Flavour Text: Set/Rarity: Tarkir Boardgame Rare CardName: Brutal Slash Cost: 3B Type: Instant Power - Zurgo Pow/Tgh: / Rules Text: Uses: 3 (You may cast this power up to three times per game.) Destroy target creature with converted mana cost X or less, where X is the number of attacking creatures you control. Flavour Text: Set/Rarity: Tarkir Boardgame Uncommon CardName: Consult the Remains Cost: 1B Type: Sorcery Power - Sidisi Pow/Tgh: / Rules Text: Uses: 1 (You may cast this power up to once per game.) Exile any number of cards from your graveyard. Look at the top X cards of your library, where X is the number of cards exiled this way. Put one of those cards into your hand and the rest into your graveyard. Flavour Text: Set/Rarity: Tarkir Boardgame Rare CardName: Sidisi's Disdain Cost: 2B Type: Sorcery Power - Sidisi Pow/Tgh: / Rules Text: Uses: 6 (You may cast this power up to six times per game.) Each player discards a card. Flavour Text: Set/Rarity: Tarkir Boardgame Common CardName: Awaken the Brood Cost: 4R Type: Sorcery Power - Zurgo Pow/Tgh: / Rules Text: Uses: 1 (You may cast this power up to once per game.) Put a 4/4 red Dragon creature token with flying and trample onto the battlefield. Flavour Text: Set/Rarity: Tarkir Boardgame Rare CardName: Call of the Hunt Cost: 1R Type: Sorcery Power - Surrak Pow/Tgh: / Rules Text: Uses: 3 (You may cast this power up to three times per game.) Exile the top three cards of your library. You may play those cards this turn if a creature you control dealt damage to an opponent this turn. Flavour Text: Set/Rarity: Tarkir Boardgame Uncommon CardName: Zurgo's Summons Cost: 2R Type: Sorcery Power - Zurgo Pow/Tgh: / Rules Text: Uses: 6 (You may cast this power up to six times per game.) Put two 1/1 red Goblin creature tokens onto the battlefield. Flavour Text: Set/Rarity: Tarkir Boardgame Common CardName: Artarka's Mystic Cost: G Type: Creature - Human Shaman Pow/Tgh: 1/2 Rules Text: {T}: Add {R} or {G} to your mana pool. Flavour Text: Artarka allows a small sect of shamans to survive - provided they pledge total obedience to her. Set/Rarity: Tarkir Boardgame Common CardName: Dragonlord's Feast Cost: 5GG Type: Sorcery Power - Surrak Pow/Tgh: / Rules Text: Uses: 1 (You may cast this power up to once per game.) Put a 6/6 red and green Dragon creature token with flying onto the battlefield. It fights any number of target creatures you don't control. Flavour Text: Set/Rarity: Tarkir Boardgame Rare CardName: Hammer Formation Cost: 3G Type: Instant Power - Rehyis Pow/Tgh: / Rules Text: Uses: 3 (You may cast this power up to three times per game.) Put a +1/+1 counter on up to three target creatures. Those creatures gain trample until end of turn. Flavour Text: Set/Rarity: Tarkir Boardgame Uncommon CardName: Savage Blow Cost: 1G Type: Sorcery Power - Surrak Pow/Tgh: / Rules Text: Uses: 6 (You may cast this power up to six times per game.) Target creature you control gets +1/+1 until end of turn and fights target creature you don't control. Flavour Text: Set/Rarity: Tarkir Boardgame Common CardName: Surrak's Outrider Cost: 1G Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: Vigilance When Surrak's Outrider enters the battlefield, it gets +2/+2 until end of turn. You may have it fight target creature you don't control. Flavour Text: Set/Rarity: Tarkir Boardgame Uncommon CardName: Enlightened Skywise Cost: 3wu Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying, flash Whenever you cast an instant or sorcery spell, if Enlightened Skywise is tapped, that spell gains rebound until end of turn. Whenever you cast a spell from exile, draw a card. Flavour Text: Set/Rarity: Tarkir Boardgame Rare CardName: Qarsi Bonecaller Cost: 3UB Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying, deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Qarsi Bonecaller exploits a creature, you may return another target creature card from a graveyard to the battlefield under you control. Flavour Text: Set/Rarity: Tarkir Boardgame Rare CardName: Sonic Shrieker Cost: 3br Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying, first strike Dash {2}{b}{r} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) When Sonic Shrieker enters the battlefield, up to two target creatures can't block this turn. Flavour Text: Set/Rarity: Tarkir Boardgame Rare CardName: Master of the Hunt Cost: 3RG Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying, trample *Formidable* - When Master of the Hunt, attacks, if creatures you control have a total power of 8 or greater, it deals 2 damage to each creature defending player controls. Flavour Text: "We hunt in their wake, salvaging game from the flames of their hunger to offer to Artarka." -- Surrak, the Hunt Caller Set/Rarity: Tarkir Boardgame Rare CardName: Arel, Awakened Whisperer Cost: RUG Type: Legendary Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: {T}: Add three mana in any combination of {R}, {U}, and/or {G} to your mana pool. Other creatures you control get +X/+X, where X is the amount of mana in your mana pool. Mana doesn't empty from your mana pool as steps and phases end. Flavour Text: "Our complacency has ended. Artarka falls today." Set/Rarity: Tarkir Boardgame Rare CardName: Resistance Elemental Cost: 3RUG Type: Creature - Elemental Pow/Tgh: 6/6 Rules Text: Trample, reach, hexproof Other creatures you control have hexproof. Flavour Text: Centuries of rage and oppression condensed into one, deadly form. Set/Rarity: Tarkir Boardgame Rare CardName: Arygor, the Dragon's Bowl Cost: Type: Location Pow/Tgh: / Rules Text: Dragon creatures get +1/+1 and have trample. At the beginning of each of Dragonlord Artarka's opponents' upkeep, that player may sacrifice a creature or land. If that player doesn't, Arygor, the Dragon's Bowl deals 5 damage to them. {3}{R}{G}: Creatures you control get +3/+3 until end of turn. Only Dragonlord Artarka may activate this ability. Flavour Text: Set/Rarity: Tarkir Boardgame Mythic CardName: Qadat, the Fire Rim Cost: Type: Location Pow/Tgh: / Rules Text: At the beginning of each player's upkeep, that player rolls a six-sided die. • On a roll of one or four, that player sacrifices a land chosen at random. • On a roll of two, three, or five, Qadat, the Fire Rim deals 5 damage to a creature or player chosen at random. • On a roll of six, destroy all lands. Flavour Text: Atarka conquered Qadat, the Fire Rim, long ago, winning over its efreet with a promise to spread the glory of fire to all the world. Set/Rarity: Tarkir Boardgame Rare CardName: Sheltered Aerie Cost: Type: Location Pow/Tgh: / Rules Text: Tapped creatures have hexproof. {1}: Until end of turn, target land gains "{T}: Put a +1/+1 counter on target creature you control." Any player may activate this ability. Flavour Text: Set/Rarity: Tarkir Boardgame None CardName: Silumgar Territory Cost: Type: Location Pow/Tgh: / Rules Text: At the beginning of each player's upkeep, if that player has more cards in hand than any other player, that player puts a 2/2 black Zombie creature token onto the battlefield. Flavour Text: Set/Rarity: Tarkir Boardgame Rare CardName: Silumgar's Chamber Cost: Type: Location Pow/Tgh: / Rules Text: Non-dragon, non-zombie creatures get -1/-1. Whenever a nontoken creature Dragonlord Silumgar controls dies, he puts a 2/2 black Zombie creature token into the battlefield tapped. Sacrifice six nontoken creatures: Gain control of target creature. Only Dragonlord Silumgar may activate this ability. Flavour Text: Set/Rarity: Tarkir Boardgame Mythic CardName: Zurgo's Encampment Cost: Type: Location Pow/Tgh: / Rules Text: All creatures have haste. {3}: Put two 1/1 red and black Goblin creature tokens onto the battlefield tapped. Any player may activate this ability, but only at any time they could cast a sorcery. Flavour Text: Set/Rarity: Tarkir Boardgame Rare