The Ante Set
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Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Prevent all damage target attacking creature would deal this turn. It doesn't untap during its controller's next untap step.
If you wagered on Harsh Light, destroy that creature instead.
Prevent all damage target attacking creature would deal this turn. It doesn't untap during its controller's next untap step.
If you wagered on Harsh Light, destroy that creature instead.
When Soul Soother enters the battlefield, you gain 2 life.
Break — When Soul Soother is put into the ante from anywhere, you gain 8 life.
Break — When Soul Soother is put into the ante from anywhere, you gain 8 life.
1/3
When Aarie Watcher enters the battlefield, put a 1/1 blue Bird creature token with flying onto the battlefield.
Break — When Aarie Watcher is put into the ante from anywhere, put a 1/1 blue Bird creature tokens with flying onto the battlefield.
Break — When Aarie Watcher is put into the ante from anywhere, put a 1/1 blue Bird creature tokens with flying onto the battlefield.
3/4
Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Scry 3. (Look at the top three cards of your library. You may put those cards back on the top or the bottom of your library in any order.)
If you wagered on Scholar's Whispers, draw a card.
Scry 3. (Look at the top three cards of your library. You may put those cards back on the top or the bottom of your library in any order.)
If you wagered on Scholar's Whispers, draw a card.
When Soul Scholar enters the battlefield, scry 1.
Break — When Soul Scholar is put into the ante from anywhere, draw a card.
Break — When Soul Scholar is put into the ante from anywhere, draw a card.
1/2
Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Destroy target nonblack creature. If you wagered on Curse of Reaping, destroy up to two nonblack creatures instead.
Destroy target nonblack creature. If you wagered on Curse of Reaping, destroy up to two nonblack creatures instead.
First strike
Whenever Debetor's Hand deals combat damage to a player, that player antes the top card of their library.
Whenever Debetor's Hand deals combat damage to a player, that player antes the top card of their library.
2/1
Grotesque Mass gets +X/+X, where X is the number of cards in the ante.
A writhing, horrific amalgamation, born of envy and greed.
1/1
, ante the top card of your library: Gunslinging Desperado gets +X/+0 and gains first strike until end of turn.
2/1
Deathtouch
Break — When Soul Screecher is put into the ante from anywhere, target player loses 2 life.
Break — When Soul Screecher is put into the ante from anywhere, target player loses 2 life.
Her victims hear nothing until the long, mournful screech that signals their demise.
1/1
Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Consult the Ashes costs less to cast if you wagered on it.
Exile the top three cards of your library. Until end of turn, you may play those cards.
Consult the Ashes costs less to cast if you wagered on it.
Exile the top three cards of your library. Until end of turn, you may play those cards.
Wager (As an additional cost to cast this, you may wager on it by anteing the top card of your library.)
Ember Slash deals 3 damage to target creature or player. If you wagered on it, Ember Slash deals 4 damage to that creature or player instead.
Ember Slash deals 3 damage to target creature or player. If you wagered on it, Ember Slash deals 4 damage to that creature or player instead.
Haste
Break — When Soul Scorcher is put into the ante from anywhere, Soul Scorcher deals 3 damage to target creature.
Break — When Soul Scorcher is put into the ante from anywhere, Soul Scorcher deals 3 damage to target creature.
A wild, almost jubilant scream, a gnash of teeth, and the haze of smoke and flame.
1/1
When Soul Searcher enters the battlefield, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Break — When Soul Searcher is put into the ante from anywhere, search your library for a basic land card, reveal it, and put it onto the battlefield. Then shuffle your library.
Break — When Soul Searcher is put into the ante from anywhere, search your library for a basic land card, reveal it, and put it onto the battlefield. Then shuffle your library.
1/1
Trample
When Territorial Manticore dies, ante it, then return another card from your contribution to the ante to your hand. (Your contribution to the ante is all the cards in the ante that began the game in your library.)
When Territorial Manticore dies, ante it, then return another card from your contribution to the ante to your hand. (Your contribution to the ante is all the cards in the ante that began the game in your library.)
A beast so ferocious it chases off all that dare venture into its territory – even if that territory is death.
4/3
Lifelink
Play with the top card of your library revealed.
You may ante the top card of your library. (You may do this at any time.)
Break — When Soul Seraph is put into the ante from anywhere, put two 1/1 blue Bird creature tokens with flying onto the battlefield.
Play with the top card of your library revealed.
You may ante the top card of your library. (You may do this at any time.)
Break — When Soul Seraph is put into the ante from anywhere, put two 1/1 blue Bird creature tokens with flying onto the battlefield.
2/2
Flying
Whenever a creature dies, target player antes the top card of their library.
Whenever a creature dies, target player antes the top card of their library.
Her claws rend not mortal flesh, but rather mortal memories.
3/4
Trample
At the beginning of each upkeep, ante the top card of your library.
At the beginning of each upkeep, ante the top card of your library.
His riches come not from gold but from the most precious memories of his "masters".
6/6
Trample
Whenever Wildsoul Ravager deals combat damage to a player, ante the top card of your library, then return another card from your contribution to the ante to your hand.
Whenever Wildsoul Ravager deals combat damage to a player, ante the top card of your library, then return another card from your contribution to the ante to your hand.
4/4
When Soul Salvager enters the battlefield, return up to two cards from your contribution to the ante to your hand. (Your contribution to the ante is all the cards in the ante that began the game in your library.)
2/3
Wager (As this enters the battlefield, you may wager on it by anteing the top card of your library.)
Gold Mine enters the battlefield with two mining counters on it. If you wagered on it, it enters the battlefield with five of these counters instead.
When Gold Mine has no mining counters on it, sacrifice it.
, remove a mining counter from Gold Mine: Add 1 mana of any color to your mana pool.
Gold Mine enters the battlefield with two mining counters on it. If you wagered on it, it enters the battlefield with five of these counters instead.
When Gold Mine has no mining counters on it, sacrifice it.
, remove a mining counter from Gold Mine: Add 1 mana of any color to your mana pool.
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If you waged on Crowd Favorite, it enters the battlefield with a +1/+1 counter on it.