CardName: Carrier of Hope Cost: W Type: Creature - Human Rebel Pow/Tgh: 1/1 Rules Text: Sacrifice Carrier of Hope: The next 1 damage that would be dealt to target creature this turn is instead dealt to another target creature. Flavour Text: “All the unnecessary violence will one day be punished, not by me, but by justice...” Set/Rarity: Liberia Common CardName: Chaos Fighter Cost: 3W Type: Creature - Kithkin Warrior Pow/Tgh: 2/3 Rules Text: As long as Chaos Fighter is equipped, other creatures you control have protection from red. Flavour Text: In the Irecliff society, men are strong and valiant, born to fight for their people. Women put that passion under control. Set/Rarity: Liberia Rare CardName: Cool the Fire Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Prevent all noncombat damage that would be dealt to you this turn. At the beginning of the end step, you may dig X for a white card, where X is the amount of damage prevented this way. *(Look at the top X cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Uncommon CardName: Dedicated Ladyhealer Cost: 1W Type: Creature - Human Cleric Pow/Tgh: 0/1 Rules Text: {T}: Prevent the next 1 damage target creature would deal this turn. If that creature is red, instead prevent the next 2 damage it would deal this turn. Flavour Text: Ladyhealers are the magical guardians of Forteplaza, carrying both their pride for their country and their will to help the others. Set/Rarity: Liberia Common CardName: Exile Order Cost: 3W Type: Enchantment Pow/Tgh: / Rules Text: Flash *(You may cast this spell any time you could cast an instant.)* When Exile Order enters the battlefield, exile target permanent. When Exile Order leaves the battlefield, return the exiled card to the battlefield under its owner’s control. Flavour Text: Set/Rarity: Liberia Common CardName: Forteplazian Guard Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/4 Rules Text: As long as Forteplazian Guard is equipped, it can block any number of creatures. Whenever Forteplazian Guard blocks, you may dig 5 for an Equipment. *(Look at the top five cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Uncommon CardName: Forteplazian Soldier Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Forteplazian Soldier has first strike and vigilance as long as you control another nonblack creature. Flavour Text: “Queen Cecilia’s soldiers are Forteplaza’s pride. Those who don’t work in group don’t contribute to the group at all.” Set/Rarity: Liberia Common CardName: Heart's Shield Cost: WW Type: Instant Pow/Tgh: / Rules Text: White creatures you control are indestructible this turn. Flavour Text: “When the rest of the world is a dangerous and sad place, the only things that remains at your side are friendship and trust.” —Jody, kithkin chaos fighter Set/Rarity: Liberia Uncommon CardName: Honorable Cause Cost: 3WW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+3 and has protection from creatures. Flavour Text: “The eyes of justice don’t distinguish friends and enemies, only right or wrong.” —Cecilia, Queen of Forteplaza Set/Rarity: Liberia Rare CardName: Hope for Change Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Dig 5 for an artifact or enchantment. *(Look at the top five cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: “One day, people, you’ll be free from this prison they call a country, and from the Queen’s tyranny! We promise it’ll be soon enough!” Set/Rarity: Liberia Common CardName: Kithkin Watcher Cost: W Type: Creature - Kithkin Warrior Pow/Tgh: 1/2 Rules Text: Whenever Kithkin Watcher or another creature you control blocks a creature, you gain 1 life. Flavour Text: “Those dumb dwarves go hunting without thinking about guarding Irecliff. But we kithkin remain here, protecting our people, one thing nobody else is doing.” Set/Rarity: Liberia Uncommon CardName: Ladyhealer's Support Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Prevent all damage that would be dealt to nonblack creatures you control this turn. Flavour Text: By order of Queen Cecilia herself, the proud ladyhealers of Forteplaza don’t help soldiers that don’t work cooperatively. Set/Rarity: Liberia Common CardName: Masked Guardian Cost: 1WW Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +1/+1. {3}{W}{W}{W}: Masked Guardian becomes a 5/5 Angel creature with flying until end of turn. Flavour Text: “Our divine mother looks after us at every time, but we can only see her if fate decides our lives should be longer.” —Matteo the Pastor Set/Rarity: Liberia Rare CardName: Matteo the Pastor Cost: 4WWW Type: Legendary Creature - Human Rebel Pow/Tgh: 0/7 Rules Text: Other white creatures you control get +2/+2. Whenever you cast a nonwhite spell, counter it. If that spell is countered this way, you may search your library for a white card and play it without paying its mana cost. If you do, shuffle your library. Flavour Text: “Take my hand and follow me to a paradise.” Set/Rarity: Liberia Mythic CardName: Moonknight General Cost: 2WWW Type: Creature - Human Wizard Knight Pow/Tgh: 3/4 Rules Text: Flying, first strike Red creatures get -2/-0. Flavour Text: “With a well-placed authority, strong and weak can both live safely. That’s the promise we made to Queen Cecilia when she requested the group of the Moonknights.” Set/Rarity: Liberia Mythic CardName: Quest for the General Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: Whenever an Equipment enters the battlefield under your control, you may put a quest counter on Quest for the General. Remove three quest counters from Quest for the General and sacrifice it: You may put a nonblack creature card from your hand onto the battlefield. Then attach all Equipment you control to it. Flavour Text: Set/Rarity: Liberia Uncommon CardName: Rebel Avenger Cost: WW Type: Creature - Human Rebel Knight Pow/Tgh: 2/2 Rules Text: Vigilance {T}: Dig 4 for a land. Activate this ability only if an opponent controls more lands than you. *(To dig, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Uncommon CardName: Savage Owl Cost: 2W Type: Creature - Bird Pow/Tgh: 2/1 Rules Text: Flying, lifelink Flavour Text: It stares at Fortplaza, the invaders of its old land, and envies them as they rebuild their home in this new world. Set/Rarity: Liberia Common CardName: Sealed Wishes Cost: 3W Type: Enchantment Pow/Tgh: / Rules Text: Players can’t untap more than one land during their untap steps. Flavour Text: “This a cursed land. It has memories of war and hatred, yet there are no bodies to be found. Move on, sisters. These spirits can’t rest in peace, and we don’t want to enrage them.” —Carla, Forteplazian ladyhealer Set/Rarity: Liberia Rare CardName: Skilled Diversion Cost: 3WWW Type: Instant Pow/Tgh: / Rules Text: Search your library for up to three creature cards with converted mana cost 1 or less and put them onto the battlefield. Then shuffle your library. *Adapt*—If a creature was put into your graveyard from the battlefield this turn, you may pay {2}{W}{W} rather than pay Skilled Diversion’s mana cost. Flavour Text: “Don’t look back, brother! Continue for our cause!" —Lorenzo, rebel soldier, to Matteo Set/Rarity: Liberia Rare CardName: Strength of the Group Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Each creature you control gets +X/+X until end of turn, where X is the number of creatures you control. Flavour Text: Soldiers in Forteplaza are trained to help each other in battle, not to be strong warriors. Those who believe themselves to be superior are often amazed by their ability as a team. Set/Rarity: Liberia Common CardName: Trained Kithkin Cost: 1W Type: Creature - Kithkin Warrior Pow/Tgh: 1/1 Rules Text: As long as Trained Kithkin is equipped, it gets +3/+3. Flavour Text: “Dwarves have learned about war only by experience, scars, blood, and defeat, all this time... This three months of training will show them that’s not the only choice!” Set/Rarity: Liberia Common CardName: Unviolent Justice Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Counter target creature spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. If it’s red, put it on top of its owner’s library instead. Flavour Text: “Each morning, we see captured criminals on our streets, unharmed, yet the authorities can’t see the lesson here. Forteplaza is worse than I thought.” —Phan, Veteran of Forteplaza Set/Rarity: Liberia Uncommon CardName: Wandering Rhino Cost: 2W Type: Creature - Rhino Pow/Tgh: 4/5 Rules Text: Defender *(This creature can’t attack.)* Flavour Text: “I don’t like these places. One only sees all these sad, lazy animals, with no motivation whatsoever.” —Carla, Forteplazian ladyhealer Set/Rarity: Liberia Common CardName: Wild Pegasus Cost: 1W Type: Creature - Pegasus Pow/Tgh: 1/2 Rules Text: Flying When Wild Pegasus enters the battlefield, destroy target enchantment. Flavour Text: Some of Liberia’s winged horses were trained by Forteplaza for their Moonknights. But the rest dislikes what they see as an unjust city. Set/Rarity: Liberia Common CardName: Absolutist Lune Cost: 2UU Type: Creature - Faerie Wizard Pow/Tgh: 2/2 Rules Text: Flying Other creatures you control have flying and can’t be blocked by green creatures. Flavour Text: “By the time the dark of the night arrives, the beings used to the light of the sun will immediately seek the Moon’s help. But will they even realize they have not gained Her respect?” Set/Rarity: Liberia Rare CardName: Banned Knowledge Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can’t, you draw a card. Flavour Text: Mermaids are determined to learn every secret there is about Liberia. Lunes are determined to have some dangerous truths remain secret. Set/Rarity: Liberia Uncommon CardName: Careful Planification Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Shuffle any number of cards from your hand into your library, then draw that many cards. Flavour Text: Minds as patient as the mermaids’ don’t need to rush. They spend their time gathering information to tell when to execute their big ideas. Set/Rarity: Liberia Uncommon CardName: Carrier of Truth Cost: 1U Type: Creature - Merfolk Scout Pow/Tgh: 1/2 Rules Text: Sacrifice Carrier of Truth: Target creature gets -3/-0 until end of turn. Flavour Text: “It is not I the one who will reject your insolence, but the waters themselves.” Set/Rarity: Liberia Common CardName: Cecaelia's Order Cost: 2UUUU Type: Enchantment Pow/Tgh: / Rules Text: As Cecaelia’s Order enters the battlefield, choose a color other than blue. Whenever an opponent casts a spell of the chosen color, counter that spell unless that player pays {3}. Flavour Text: “Mermaids need not to be interrupted by the weak minds. We have acquired a defining role in this world, and we will fight to keep it that way.” Set/Rarity: Liberia Mythic CardName: Chill the Passion Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature doesn’t untap during its controller’s untap step. At the beginning of the upkeep of enchanted creature’s controller, if that creature isn’t red, that player may pay {4}. If he or she does, untap that creature. Flavour Text: Set/Rarity: Liberia Common CardName: Face of the Mermaid Cost: UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Flavour Text: Gifted with curiosity, mermaids seek every piece of knowledge about Liberia to expand their home. Set/Rarity: Liberia Common CardName: Hinder Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard. Flavour Text: Unlike sirens, who attract their enemies and then attack them, mermaids fight to keep them away as long as possible. Set/Rarity: Liberia Common CardName: Lunar Divination Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Dig 5 for an instant or sorcery. *(Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: “Are we listening to what She knows about the future or about what She wants it to be?” Set/Rarity: Liberia Common CardName: Lune Observant Cost: 1UUU Type: Creature - Faerie Wizard Pow/Tgh: 4/4 Rules Text: Flying Lune Observant has protection from green during each other player’s turn. Flavour Text: “Why is it common for Soleils to think our magic may be dangerous? Are they jealous of what they can see but never touch?” Set/Rarity: Liberia Uncommon CardName: Lune's Mischief Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Counter target instant or sorcery spell. Tap all lands its controller controls and empty his or her mana pool. *Adapt*—If Lune’s Mischief doesn’t target the first spell cast this turn, you may return two Islands you control to their owners’ hands rather than pay its mana cost. Flavour Text: Set/Rarity: Liberia Rare CardName: Mermaid Skylooker Cost: 2UU Type: Creature - Merfolk Wizard Pow/Tgh: 1/6 Rules Text: Flying {U}{U}: Counter target spell that targets Mermaid Skylooker. Flavour Text: Skylookers, though winged like the passion- driven sirens, are still mermaids, and so prefer not to act the same way as their aggresive counterparts. Set/Rarity: Liberia Uncommon CardName: Midnight Lune Cost: 2U Type: Creature - Faerie Wizard Pow/Tgh: 2/1 Rules Text: Flying Whenever one or more green creatures attack you, untap Midnight Lune and it gets +1/+2 until end of turn. Flavour Text: At night, Soleils rest and Lunes wake up. Their improved night vision allows them to catch prey with ease during this time. Set/Rarity: Liberia Common CardName: Mirrored Dreams Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Name a nonland card, then dig 7 for the named card. *(Look at the top seven cards of your library. You may reveal a card with that name from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: “One linear path is merely an opportunity for our brain to make it a wide-open space.” —Brazeira, Queen of Sirens Set/Rarity: Liberia Rare CardName: Moonguided Silencer Cost: 2UUU Type: Creature - Faerie Wizard Pow/Tgh: 4/2 Rules Text: Flash, flying Whenever an opponent casts a spell, put the top card of your library into your graveyard. If it shares a card type with that spell, counter it. If a green creature spell is countered this way, draw cards equal to its power. *(The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal.)* Flavour Text: Set/Rarity: Liberia Mythic CardName: Moonguided Sleep Cost: 2UUU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant player If enchanted player would be dealt damage, prevent that damage. For each 1 damage prevented this way, that player exiles the top three cards of his or her library. Flavour Text: “Is it better to sleep forever in a dream world, or to be obliged to witness an imperfect one?” —Valya, moonguided silencer Set/Rarity: Liberia Rare CardName: Ponder Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. Flavour Text: “We receive tools through the kind nature of our Moon, but, in the end, aren’t we the ones responsible for its misuse?” Set/Rarity: Liberia Common CardName: Quest for Ancient Wisdom Cost: U Type: Enchantment Pow/Tgh: / Rules Text: Whenever you dig, you may put a quest counter on Quest for Ancient Wisdom. Remove three quest counters from Quest for Ancient Wisdom and sacrifice it: Search your library for a nonred card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Liberia Uncommon CardName: Quest for Sea Treasure Cost: 1U Type: Enchantment Pow/Tgh: / Rules Text: Whenever you draw a card, you may put a quest counter on Quest for Sea Treasure. Remove X quest counters from Quest for Sea Treasure and sacrifice it: Search your library for an artifact card with converted mana cost X or less and put into to the battlefield. Then shuffle your library. Flavour Text: Set/Rarity: Liberia Rare CardName: Repelling Mermaid Cost: 2U Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: When Repelling Mermaid enters the battlefield, return another target creature to its owner’s hand. Its controller draws a card unless it was red. Flavour Text: Contrary to what one would think, mermaids tend not to like being close to strangers. They remain emotionally distant even to each other. Set/Rarity: Liberia Common CardName: Serpent of the Ancient Sea Cost: 3UU Type: Creature - Serpent Pow/Tgh: 6/6 Rules Text: Serpent of the Ancient Sea can’t attack unless defending player controls an Island or you control five or more Islands. {T}: Target player digs 5 for an Island. *(That player looks at the top five cards of his or her library. He or she may reveal an Island card from among them and put it into his or her hand. The rest are put on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Common CardName: Thought Renewal Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Each player may dig 4 for a blue card. *(That player looks at the top five cards of his or her library. He or she may reveal a blue card from among them and put it into his or her hand. The rest are put on the bottom in any order.)* Flavour Text: “We mermaids see the future as an infinite number of paths. But sirens see nothing.” Set/Rarity: Liberia Common CardName: Treasure Stealer Cost: U Type: Creature - Fish Pow/Tgh: 2/2 Rules Text: If you would draw a card, instead dig 1 for a nonland card. *(Look at the top card of your library. Reveal it’s a nonland card and put it into your hand or put it on the bottom.)* Flavour Text: Liberia’s inhabitants seek treasure like mermaids, but they have known its sad land long enough not to care about it anymore. Set/Rarity: Liberia Uncommon CardName: Underwater Explorer Cost: 1UU Type: Creature - Merfolk Scout Pow/Tgh: 2/3 Rules Text: {1}{U}, {T}: Dig 4 for an artifact. *(Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Hours of searching led her to a cave full of old objects: the first sign of history. Set/Rarity: Liberia Uncommon CardName: Young Mermaid Cost: U Type: Creature - Merfolk Soldier Pow/Tgh: 1/2 Rules Text: Flavour Text: “We do not know you yet, Liberia, but one day we will find your secrets. We haven’t conquered you yet, but later we will dominate the land. We are both young now, but time will tell which one of us will win over the other.” Set/Rarity: Liberia Common CardName: Ancestral Tutor Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a card and put that card into your hand. Then shuffle your library. You lose 2 life. *Adapt*—If you have 10 or less life, you may pay {B} rather than pay Ancestral Tutor’s mana cost. Flavour Text: “The blood of the King’s niece is not to be kept by this body, but to be used in a more powerful way.” —Florencia, dark Moonknight Set/Rarity: Liberia Rare CardName: Bloodthirsty Bat Cost: 2B Type: Creature - Bat Pow/Tgh: 2/1 Rules Text: Flying Discard a card: Bloodthirsty Bat gets -1/-0 and gains deathtouch until end of turn. Any player may activate this ability. Flavour Text: It flies through Mertinia disappointed with the ones who now control it: such weak and useless souls. Set/Rarity: Liberia Uncommon CardName: Broken Wishes Cost: BB Type: Sorcery Pow/Tgh: / Rules Text: Target opponent reveals his or her hand. You choose two nonland cards from it. That player discards those cards, then digs 4 for a nonland card. *(That player looks at the top four cards of his or her library. He or she may reveal a nonland card from among them and put it into his or her hand. The rest are put on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Rare CardName: Carrier of Death Cost: 2B Type: Creature - Troll Shaman Pow/Tgh: 2/2 Rules Text: Sacrifice Carrier of Death: Target creature gets -2/-2 until end of turn. Flavour Text: “Our impure spirits shall return someday, not for revenge, but to serve a bigger purpose in the afterlife.” Set/Rarity: Liberia Common CardName: Corpse Recollection Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Shuffle up to three target creature cards from your graveyard into your library. Then dig 3 for a creature. *(Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Forteplaza’s soldiers never finish their duty. Set/Rarity: Liberia Common CardName: Corrupt the Heart Cost: 1BB Type: Instant Pow/Tgh: / Rules Text: Destroy target nongreen creature. Put a 1/1 black Spirit creature token with flying onto the battlefield. Flavour Text: “We understand Moongrove, its spirit, its natural order. But this place is different. This forest defends itself by its own of those who don’t understand it. Lucky it’s not us.” —Tamya, landreader Soleil Set/Rarity: Liberia Uncommon CardName: Cursed Ritual Cost: 1BB Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you lose 2 life and dig 2 for a card. *(Look at the top two cards of your library. You may reveal one from among them and put it into your hand. Put the other one on the bottom.)* Flavour Text: History has taught that those who choose to perform it end up as either slaves or kings. Set/Rarity: Liberia Rare CardName: Double-Axe Warrior Cost: 2BB Type: Creature - Troll Warrior Pow/Tgh: 2/3 Rules Text: Double strike, swampwalk Flavour Text: Double-axe Warriors train themselves to be fast and sneaky, yet strong enough to each deal with a pair of invaders at least. Set/Rarity: Liberia Uncommon CardName: Florencia, Dark Moonknight Cost: 2BB Type: Legendary Creature - Human Wizard Knight Pow/Tgh: 2/3 Rules Text: Double strike, deathtouch {B}, Sacrifice a white creature: Florencia is indestructible this turn. Flavour Text: “The power of Cecilia protects the weak, but it will soon be nothing compared to mine. Then there will there be justice.” Set/Rarity: Liberia Mythic CardName: Forteplazian Lancer Cost: 1BB Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: First strike At the beginning of your upkeep, dig 1 for a black card. *(Look at the top card of your library. Reveal it’s a black card and put it into your hand or put it on the bottom.)* Flavour Text: Great powers come only from great masters. Set/Rarity: Liberia Uncommon CardName: Ladyhealer Persecutor Cost: BB Type: Creature - Human Cleric Assassin Pow/Tgh: 2/1 Rules Text: As Ladyhealer Persecutor enters the battlefield, name a card. At the beginning of each player’s draw step, that player reveals his or her hand and discards all nonland cards with the chosen name. Flavour Text: “I know women are not allowed to use weapons, but I’m asking permission for one. With this blade, Florencia, I’ll save more lives than as a ladyhealer.” Set/Rarity: Liberia Rare CardName: Last Gasp Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Target creature gets -3/-3 until end of turn. Flavour Text: Those found by Mertinia’s vitterfolk release their terror in one last gasp. Their spirits forget everything about that horrifying moment and move on. Set/Rarity: Liberia Common CardName: Lonely Soldier1 Cost: 1B Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Tap an untapped creature you control: Lonely Soldier gets +1/+1 until end of turn. Flavour Text: “It is true that I serve an entire nation, but soldiers that are better than others should be recognized. If the Queen or the Moonknights won’t notice my effort, I’ll at least make sure the rest of the army knows I fight alone.” Set/Rarity: Liberia Common CardName: Midnight Specter Cost: 2BB Type: Creature - Specter Pow/Tgh: 2/2 Rules Text: Flying Whenever Midnight Specter deals damage to a player, that player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. Flavour Text: It shares its lost and painful dreams with any doomed soul it can find at night. Set/Rarity: Liberia Rare CardName: Mind Tear Cost: 1BB Type: Sorcery Pow/Tgh: / Rules Text: Target player discards two cards. For each Plains or white card discarded this way, that player loses 1 life and you gain 1 life. Flavour Text: “Cecilia often forgets that priorizing the group often just means becoming more vulnerable.” —Florencia, dark Moonknight Set/Rarity: Liberia Common CardName: Night's Whisper Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: You draw two cards and lose 2 life. Flavour Text: Vitterfolk don’t listen to nature the way their Jötun brothers do. They only have ears for the voice of power. Set/Rarity: Liberia Common CardName: Nocturnal Stalker Cost: 3BB Type: Creature - Bird Pow/Tgh: 3/3 Rules Text: Flying, haste Flavour Text: It stares at Forteplaza, its old home, and becomes angered when it sees how they are destroying their new land. Set/Rarity: Liberia Common CardName: Paolo's Bodyguard Cost: 1BBB Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: Protection from white At the beginning of your upkeep, you may dig 3 for a card. *(Look at the top three cards of your library. You may reveal a card from among them and put it into your hand. Put the rest on the bottom in any order.)* Your maximum hand size is zero. Flavour Text: Set/Rarity: Liberia Mythic CardName: Quest for the Eternal Curse Cost: 2B Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player gains life, you may put a quest counter on Quest for the Eternal Curse. Remove three quest counters from Quest for the Eternal Curse and sacrifice it: Target player’s life total becomes 10. Flavour Text: Set/Rarity: Liberia Uncommon CardName: Sever Soul Cost: 3BB Type: Instant Pow/Tgh: / Rules Text: Destroy target nonblack creature. It can’t be regenerated. You gain life equal to its toughness. Flavour Text: The look on the face of the Warriors of Nature is far scarier than their rituals. Set/Rarity: Liberia Uncommon CardName: Shade of the Deep Cost: BB Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: Haste Whenever a white creature is put into a graveyard from the battlefield, return Shade of the Deep from your graveyard to the battlefield. Flavour Text: Set/Rarity: Liberia Uncommon CardName: Spirit Cost: Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying Flavour Text: Set/Rarity: Liberia Token CardName: Swamp Vitterfolk Cost: 3B Type: Creature - Troll Warrior Pow/Tgh: 3/1 Rules Text: Intimidate Swamp Vitterfolk can’t block green creatures. Flavour Text: For jötuns, being nature’s defender requires responsibility, integrity, and respect for the forest. For vitterfolk, it requires passion, lack of mercy, and a pair of good weapons. Set/Rarity: Liberia Common CardName: Uncontrollable Thirst Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+0 and gains lifelink until end of turn. Flavour Text: “It’s hard not to lose your sanity when presented with a power so big.” —Paolo, King of Forteplaza Set/Rarity: Liberia Common CardName: Vitterfolk Tactics Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Target nongreen creature gains intimidate until end of turn. Draw a card. Flavour Text: Vitterfolk of Mertinia keep the forest safe by not allowing intruders. They call themselves the Warriors of Nature. Set/Rarity: Liberia Common CardName: Walking Dead Cost: 1B Type: Creature - Zombie Pow/Tgh: 1/1 Rules Text: {B}: Regenerate Walking Dead. Flavour Text: He’d been the king of his world. He had power, money, respect. Thousands of years have passed, but he continues to wander through Liberia, never accepting he’s lost everything. Set/Rarity: Liberia Common CardName: Carrier of Scars Cost: 3R Type: Creature - Dwarf Warrior Pow/Tgh: 2/1 Rules Text: First strike Sacrifice Carrier of Scars: Carrier of Scars deals 2 damage to target creature or player. Flavour Text: “Winners aren’t those who wait, but those who fail at first, but try again and succeed.” Set/Rarity: Liberia Common CardName: Crushing Beast Cost: 5R Type: Creature - Lizard Beast Pow/Tgh: 5/5 Rules Text: Crushing Beast attacks each turn if able and can’t be blocked by white creatures. Flavour Text: It is bound to live in a now civilized and ordered Irecliff, but it still feels the chaos in its heart, burning with its memories. Set/Rarity: Liberia Uncommon CardName: Dance of Fire Cost: R Type: Instant Pow/Tgh: / Rules Text: Dance of Fire deals 2 damage divided as you choose among one or two target creatures. Flavour Text: Sirens trap their prey by attracting them with their bodies and magical dances. Once they get near, they are eaten by the winged predators, yet they die happily. Set/Rarity: Liberia Common CardName: Delicious Offering Cost: 1RR Type: Enchantment Pow/Tgh: / Rules Text: If an opponent would draw a card, that player chooses a number instead, then digs that much for a card. Delicious Offering deals that much damage to him or her. *(To dig, that player looks at that many cards from the top of his or her library. He or she may reveal one from among them and put it into his or her hand. The rest are put on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Rare CardName: Eager Siren Cost: R Type: Creature - Siren Warrior Pow/Tgh: 3/1 Rules Text: Eager Siren can’t attack alone unless defending player controls a blue permanent. Flavour Text: Sirens often explore in groups for safety, but they can leave freely as soon as they see there is no danger. Set/Rarity: Liberia Common CardName: Erratic Thunder Cost: RRR Type: Instant Pow/Tgh: / Rules Text: Erratic Thunder can’t be countered by white spells or abilities from white sources. Erratic Thunder deals 5 damage to target creature or player. A white creature dealt damage this way can’t be regenerated. The damage can’t be prevented by white spells or abilities from white sources. Flavour Text: Set/Rarity: Liberia Uncommon CardName: Face of the Siren Cost: RR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has intimidate. Whenever enchanted creature deals damage to a player, you may discard a card at random. If you do, draw two cards. Flavour Text: Gifted with emotion and passion, sirens hope to understand Liberia and adapt to its environment. Set/Rarity: Liberia Uncommon CardName: Gamble Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. Flavour Text: The most greedy dwarves travel to the mountain caves to find gold. But if the sound of a dragon’s cry gets louder, not even they care if they drop the treasure while fleeing. Set/Rarity: Liberia Rare CardName: Irecliff Brute Cost: 1R Type: Creature - Dwarf Berserker Pow/Tgh: 4/4 Rules Text: Irecliff Brute can’t attack or block unless you control a Kithkin or another Dwarf. Irecliff Brute has trample and haste as long as you control a Kithkin and another Dwarf. Flavour Text: “Giant beings are powerful. And power becomes irresponsible if left unattended.” —Brolly, Dwarf King Set/Rarity: Liberia Common CardName: King of the Peaks Cost: 4RRR Type: Creature - Dragon Pow/Tgh: 6/6 Rules Text: Flying, trample Whenever King of the Peaks becomes the target of a blue spell, if it’s on the battlefield or on the stack, it deals 6 damage to that spell’s controller. Flavour Text: Its huge strength is not close to a fair reward for the pain it feels in the inside. Set/Rarity: Liberia Rare CardName: Passionate Siren Cost: 1RR Type: Creature - Siren Scout Pow/Tgh: 2/2 Rules Text: Haste Whenever Passionate Siren becomes blocked, you may dig 5 for an instant or sorcery. *(Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Common CardName: Pillage Cost: 1RR Type: Sorcery Pow/Tgh: / Rules Text: Destroy target artifact or land. It can’t be regenerated. Flavour Text: “This might have been a palace in the past, or maybe a sacred place, but, now, it’s just in our way.” —Tarv, Irecliff expert Set/Rarity: Liberia Common CardName: Rain of Ash Cost: X2R Type: Sorcery Pow/Tgh: / Rules Text: Rain of Ash deals X damage divided as you choose among any number of target creatures. *Adapt*—If you spend only red mana to cast Rain of Ash, you may pay {X} rather than pay its mana cost. Flavour Text: Creation always finishes in destruction. Set/Rarity: Liberia Rare CardName: Sharp-axe Dwarf Cost: 1R Type: Creature - Dwarf Warrior Pow/Tgh: 2/2 Rules Text: Flavour Text: The dwarves of Irecliff are men of courage. Every day, they leave the village and seek for gold and treasure for their brothers, without caring about the danger of the wild. Set/Rarity: Liberia Common CardName: Shrieking Hunter Cost: 2RRR Type: Creature - Siren Warrior Pow/Tgh: 5/3 Rules Text: Flying, haste When Shrieking Hunter enters the battlefield, target opponent reveals a card at random from his or her hand. If it’s a creature card, put it onto the battlefield under your control with haste. At the beginning of the next end step, Shrieking Hunter and that creature to their owners’ hands. Flavour Text: Set/Rarity: Liberia Mythic CardName: Siren Gaze Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Dig 3 for a nonland card. Siren Gaze deals damage to target creature equal to that card’s converted mana cost. *(To dig, look at the top three cards of your library. You may reveal a nonland card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Common CardName: Siren's Mirror Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/-1 and has flying and haste. When enchanted creature is put into a graveyard, it deals 3 damage to its controller. Flavour Text: A body as beautiful as a siren’s can drive a woman insane, wishing she were what she’s not. Set/Rarity: Liberia Uncommon CardName: Snowpeak Fighter Cost: 3R Type: Creature - Dwarf Berserker Pow/Tgh: 4/2 Rules Text: {R}: Snowpeak Fighter gets +1/+0 until end of turn. Flavour Text: “I wouldn’t survive the cold of this mountain without the fire burning inside me.” Set/Rarity: Liberia Common CardName: Spirit of War Cost: 1R Type: Creature - Elemental Spirit Pow/Tgh: 3/1 Rules Text: Trample, haste When Spirit of War enters the battlefield, attach target Equipment to it. At the beginning of the end step, sacrifice Spirit of War. Flavour Text: It dreams of fighting a last war, but it is doomed to fight only a last battle. Set/Rarity: Liberia Uncommon CardName: Spontaneous Action Cost: 2RR Type: Instant Pow/Tgh: / Rules Text: Search your library for an instant card with converted mana cost 2 or less, reveal it, and put it into your hand. Then shuffle your library. Add {R}{R} to your mana pool. Flavour Text: Minds as short-sighted as the sirens’ prefer to save time by performing their ideas as soon as they begin to appear. Set/Rarity: Liberia Uncommon CardName: Spontaneous Eruption Cost: 2RRRR Type: Sorcery Pow/Tgh: / Rules Text: Each player sacrifices four lands. Spontaneous Eruption deals damage to each opponent equal to the number of Islands sacrificed this way. Add {R}{R}{R}{R} to your mana pool. Flavour Text: The volcano knows where to hurt. Set/Rarity: Liberia Mythic CardName: Spontaneous Rush Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Target nonwhite creature gains double strike until end of turn. Add {R} to your mana pool. *(That creature deals both first-strike and regular combat damage.)* Flavour Text: “Combat is about surprising your enemy. One quick strike that leaves them open for the next.” —Tarv, Irecliff Expert Set/Rarity: Liberia Common CardName: Spontaneous Treason Cost: 2RRR Type: Instant Pow/Tgh: / Rules Text: Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. Add {R}{R}{R} to your mana pool. Flavour Text: “Thoughts and decisions are a lie. We are and have always been only the manifestation of our selfish emotions.” —Brazeira, Queen of Sirens Set/Rarity: Liberia Rare CardName: Travelling Siren Cost: 1R Type: Creature - Siren Scout Pow/Tgh: 1/1 Rules Text: Flying, haste Flavour Text: “Mermaids stay and watch the world to learn about it. But we go out to explore it. A new land can be known only by living in it, and that’s what Queen Brazeira wants us to do.” Set/Rarity: Liberia Common CardName: Winged Sparkmage Cost: 2R Type: Creature - Siren Shaman Pow/Tgh: 2/1 Rules Text: Flying {T}: Winged Sparkmage deals 2 damage to target blue creature. Flavour Text: “Those that call themselves ‘intelligent’ can only hide behind their words.” Set/Rarity: Liberia Uncommon CardName: Biodiscovery Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Dig 5 for a creature or land. Then reveal any number of Forest and/or green cards from your hand. You gain that much life. *(To dig, look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Uncommon CardName: Carefree Soleil Cost: G Type: Creature - Faerie Druid Pow/Tgh: 1/1 Rules Text: Carefree Soleil can’t be blocked by more than one blue creature. {1}{G}: Carefree Soleil gets +2/+2 until end of turn. Activate this ability only once each turn. Flavour Text: “We Lunes try hard to progress. How can Soleils be satisfied with what nature has given to them?” —Valya, moonguided silencer Set/Rarity: Liberia Common CardName: Carrier of Growth Cost: 2G Type: Creature - Faerie Druid Pow/Tgh: 3/3 Rules Text: Sacrifice Carrier of Growth: Target creature gets +3/+3 until end of turn. Flavour Text: “I am not the one who’s helping you right now. It is the product of your unexplored inner strength.” Set/Rarity: Liberia Common CardName: Charging Giant Cost: 2GG Type: Creature - Giant Warrior Pow/Tgh: 4/3 Rules Text: Trample Charging Giant can’t be blocked by more than one creature. Flavour Text: “Vitterfolk are okay hiding and surprising enemies in group, but we jötun demand a fair fight, as nature intended for us.” Set/Rarity: Liberia Uncommon CardName: Cleaning Wind Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Cleaning Wind deals 1 damage to each creature with flying. You gain 1 life for each black creature put into a graveyard this way. Flavour Text: Jötuns like to think Mertinia doesn’t need the Warriors of Nature. The forest can defend itself quite well. Set/Rarity: Liberia Uncommon CardName: Conservative Soleil Cost: 2G Type: Creature - Faerie Shaman Pow/Tgh: 4/5 Rules Text: Reach, vigilance You can’t spend nongreen mana in your mana pool. Flavour Text: “This forest has a great potential, but the Lunes see it as a tool only. Those who don’t understand it shouldn’t really be part of it.” Set/Rarity: Liberia Rare CardName: Enormous Charger Cost: 7GG Type: Creature - Beast Pow/Tgh: 7/7 Rules Text: Enormous Charger and each other creature you control can’t be blocked by more than one creature. *Adapt*—If you control four or more creatures, you may pay {4}{G}{G} rather than pay Enormous Charger’s mana cost. Flavour Text: “Immense” isn’t enough for one foot. Set/Rarity: Liberia Rare CardName: Forest Apparition Cost: 4GG Type: Sorcery Pow/Tgh: / Rules Text: Dig 6 for a green creature. Then you may put a green creature card from your hand onto the battlefield. *(To dig, look at the top six cards of your library. You may reveal a green creature card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Rare CardName: Form of the Stag Cost: 1GG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Form of the Stag can’t be countered. Enchanted creature gets +1/+1 and has protection from blue and from black. Flavour Text: “The beauty and power of Soleils can be only be explained as the reflection of our pureness.” —Marcya, conservative Soleil Set/Rarity: Liberia Rare CardName: Fruits of Friendship Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 until end of turn for each creature you control. Flavour Text: “My body will never grow with the support of my friends only, but I’m sure my soul is bigger every day.” —Tamya, landreader Soleil Set/Rarity: Liberia Common CardName: Giant Warthog Cost: 5G Type: Creature - Boar Beast Pow/Tgh: 5/5 Rules Text: Trample Flavour Text: It is angered by the corruption of its forests, and attacks those that seem responsible for it. Yet, it wishes it were that easy to solve. Set/Rarity: Liberia Common CardName: Impenetrable Skin Cost: 3GGG Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant green creature Enchanted creature gets +3/+3, has trample, and is indestructible. Flavour Text: “Many worship the creatures for their seize, but that’s wrong. The strength isn’t reflected in your size, but in your trascendence.” —Naturalizing jötun Set/Rarity: Liberia Mythic CardName: Jötun Juniors Cost: 3G Type: Creature - Giant Scout Pow/Tgh: 3/3 Rules Text: Whenever Jötun Juniors becomes blocked by one or more black creature, it gets +2/+2 and gains trample until end of turn. Flavour Text: Young jötuns don’t think too much about moral, but they are already born with rejection for impure beings. Set/Rarity: Liberia Common CardName: Land Catalyst Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land Enchanted land has “{T}: Add two mana of any one color to your mana pool.” Flavour Text: “I don’t order nature. It let it flow and take the path it wishes.” —Tamya, landreader Soleil Set/Rarity: Liberia Common CardName: Landreader Soleil Cost: 1G Type: Creature - Faerie Druid Pow/Tgh: 1/2 Rules Text: Reach When Landreader Soleil enters the battlefield, you may dig 2 for a basic land. *(Look at the top two cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the other one on the bottom.)* Flavour Text: Set/Rarity: Liberia Common CardName: Mertinian Fog Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt by nongreen creatures this turn. Flavour Text: “The forest can show how to heal the pain, but if blind you are born, then blind you’ll remain.” —Jötun poem Set/Rarity: Liberia Uncommon CardName: Naturalize Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Destroy target artifact or enchantment. Flavour Text: “Liberia’s old relics destroyed the last world, just like our old weapons destroyed ours. Mertinia now is giving us a message and we can’t do anything but follow it.” —Naturalizing jötun Set/Rarity: Liberia Common CardName: Naturalizing Jötun Cost: 2GGG Type: Creature - Giant Druid Pow/Tgh: 4/3 Rules Text: Swamps don’t untap during their controllers’ untap steps. At the beginning of each player’s upkeep, that player may choose any number of tapped Swamps he or she controls and pay 1 life for each land chosen this way. If that player does, untap those lands. Flavour Text: Set/Rarity: Liberia Mythic CardName: Nature's Touch Cost: G Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Nature’s Touch, tap X untapped green creatures you control. Search your library for up to X creature cards, reveal them, shuffle your library, then put those cards on top of it. Flavour Text: Nature helps those who will help her tomorrow. Set/Rarity: Liberia Uncommon CardName: Seeds of Exploration Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Draw a card. Then search your library for a land card, reveal it, shuffle your library and put it on top of it. Flavour Text: Jötuns think that naure has left a message in each part of the world, and that it is their role to recover them. Set/Rarity: Liberia Common CardName: Soleil Defender Cost: 2GG Type: Creature - Faerie Druid Pow/Tgh: 1/4 Rules Text: Flash, reach Soleil Defender can block any number of creatures if they all have flying. Flavour Text: Moongrove isn’t strongly disciplined, but Soleils are always happy to serve nature. Set/Rarity: Liberia Uncommon CardName: Soleil Leafcaller Cost: 1G Type: Creature - Faerie Druid Pow/Tgh: 1/3 Rules Text: {G}: Add one mana of any color to your mana pool. Flavour Text: Soleils are faeries with an affinity for the Sun and the earth, through which they connect with their instinct much better than their Lune sisters. Set/Rarity: Liberia Common CardName: Sunguided Faerie Cost: 1GG Type: Creature - Faerie Druid Pow/Tgh: 2/3 Rules Text: Reach Sunguided Faerie can’t be the target of blue spells. Flavour Text: Nobody can see the Moon while the Sun remains shining. Set/Rarity: Liberia Uncommon CardName: Sunguided Healing Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Regenerate target nonblue creature. That creature gets +3/+3 until end of turn. Flavour Text: “Lunes think wounds are imperfections. But I think different. If anything, wounds actually make you stronger.” —Marcya, conservative Soleil Set/Rarity: Liberia Common CardName: Wandering Jötun Cost: 3GG Type: Creature - Giant Scout Pow/Tgh: 4/4 Rules Text: Trample Whenever Wandering Jötun deals combat damage to a player, you may dig 3 for a creature. *(Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Rare CardName: Sunrise Entity Cost: 3WB/R Type: Creature - Pegasus Nightmare Pow/Tgh: 2/6 Rules Text: Flying At the beginning of each opponent’s end step, if you didn’t lose life this turn, you gain 4 life. Otherwise, you lose 4 life. Flavour Text: “...Soon the sunrise arrived to have the poor souls be reborn and the evil bodies destroyed...” —Legend of the Entities, page 4 Set/Rarity: Liberia Rare CardName: Wave Entity Cost: 2UR/G Type: Creature - Turtle Nightmare Pow/Tgh: 0/4 Rules Text: Each creature assigns combat damage with its converted mana cost rather than its power. Flavour Text: “...That’s when the waves made them realize how weak they had actually been in the inside...” —Legend of the Entities, page 3 Set/Rarity: Liberia Rare CardName: Fog Entity Cost: 4BG/W Type: Creature - Spider Nightmare Pow/Tgh: 6/4 Rules Text: {2}, Sacrifice two creatures: Put target creature card in an opponent’s graveyard onto the battlefield under your control. Activate this ability only anytime you could cast a sorcery. Flavour Text: “...The thick fog raised the people killed by them, each one with a thirst for revenge...” —Legend of the Entities, page 2 Set/Rarity: Liberia Rare CardName: Blizzard Entity Cost: 1RW/U Type: Creature - Elemental Nightmare Pow/Tgh: 5/4 Rules Text: Mountainwalk When Blizzard Entity enters the battlefield, search your library for three Mountain cards and put them onto the battlefield under an opponent’s control, then shuffle it. Sacrifice Blizzard Entity unless three Mountains were put onto the battlefield this way. Flavour Text: “First, the snow showed them their sins and woke up their guilt...” —Legend of the Entities, page 1 Set/Rarity: Liberia Rare CardName: Soil Entity Cost: GU/B Type: Creature - Treefolk Nightmare Pow/Tgh: 5/5 Rules Text: When Soil Entity enters the battlefield, put five 1/1 black Spirit creature tokens with flying onto the battlefield under target opponent’s control. Creatures with flying can only block creatures with flying. Flavour Text: “...Finally, the soil rose, returning life to the impure, but never forgiving their actions.” —Legend of the Entities, page 5 Set/Rarity: Liberia Rare CardName: Cecilia's Champion Cost: 2W/BW/B Type: Creature - Human Knight Pow/Tgh: 4/4 Rules Text: If a permanent would be put into an opponent’s graveyard, exile it instead. {1}{W}{B}, {T}: Destroy target creature. Its controller puts a 1/1 black Spirit creature token with flying onto the battlefield. Flavour Text: He represents the values of Forteplaza: an unstoppable ambition for justice. Set/Rarity: Liberia Mythic CardName: Cecilia's Verdict Cost: 4W/BW/B Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures. *Adapt*—If you control no creatures, you may pay {2}{W}{W} rather than pay Last Verdict’s mana cost, or if you control three or more creatures, you may pay {B}{B} instead. Flavour Text: “Above everything else, I will have order.” —Cecilia, Queen of Forteplaza Set/Rarity: Liberia Rare CardName: Cursing Banshee Cost: 1W/BW/B Type: Creature - Spirit Pow/Tgh: 3/2 Rules Text: {1}, Sacrifice Cursing Banshee: Counter target noncreature spell unless its controller has you gain 7 life. *Adapt*—If an opponent has more life than you, you may pay {1}{W} rather than pay Cursing Banshee’s mana cost. Flavour Text: Set/Rarity: Liberia Uncommon CardName: Forteplazian Honor Cost: 2W/B Type: Instant Pow/Tgh: / Rules Text: Creatures you control gain lifelink until end of turn. *Adapt*—If one or more creatures are attacking you, you may pay {1}{W} rather than pay Forteplazian Honor’s mana cost. Flavour Text: Forteplaza’s soldiers don’t fight for themselves or for their Queen, but for their entire country. Set/Rarity: Liberia Common CardName: Ghost Beckoning Cost: W/B Type: Instant Pow/Tgh: / Rules Text: Exile target card in a graveyard. Put a 1/1 black Spirit creature token with flying onto the battlefield. Flavour Text: The death of Queen Cecilia’s soldiers is never in vain. Set/Rarity: Liberia Common CardName: Just Execution Cost: 2W/B Type: Sorcery Pow/Tgh: / Rules Text: Destroy target tapped creature. *Adapt*—If Just Execution targets a creature with power 4 or greater, you may pay {B} rather than pay its mana cost. Flavour Text: “Dangerous people must be exiled. But anarquists must be terminated.” —Cecilia, Queen of Forteplaza Set/Rarity: Liberia Common CardName: Moonknight Bishop Cost: W/BW/BW/B Type: Creature - Human Wizard Knight Pow/Tgh: 2/2 Rules Text: Flying {W/B}: The next 1 damage that would be dealt to Moonknight Bishop is dealt to target creature blocking or blocked by it instead. Flavour Text: “We have been given an enormous power by the blessing of Queen Cecilia, and we swear to use it for justice.” Set/Rarity: Liberia Rare CardName: Moonknight Patrol Cost: W/BW/B Type: Creature - Human Wizard Knight Pow/Tgh: 2/1 Rules Text: Flying {W}: Moonknight Patrol gains first strike until end of turn. {1}{B}: Moonknight Patrol gets +1/+0 until end of turn. Flavour Text: Moonknights patrol Forteplaza’s surroundings, protecting it from the dangers that inhabit Liberia. Set/Rarity: Liberia Uncommon CardName: Moonknight Recruit Cost: 3W/B Type: Creature - Human Knight Pow/Tgh: 2/4 Rules Text: Lifelink Flavour Text: To become a Moonknight, one must first swear loyalty to justice and order. Those who doubt are not welcome to such a high position. Set/Rarity: Liberia Common CardName: Necromantic Skill Cost: 3W/BW/B Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from your graveyard to the battlefield. *Adapt*—If Necromantic Skill targets the only creature card in your graveyard, you may pay {1}{B} and X life rather than pay its mana cost, where X is equal to that card’s converted mana cost. Flavour Text: Set/Rarity: Liberia Uncommon CardName: Restless Cadet Cost: 2W/B Type: Creature - Spirit Soldier Pow/Tgh: 2/1 Rules Text: Lifelink When you gain life, return Restless Cadet from your graveyard to your hand. Flavour Text: Cadets at Forteplaza are often told to fight for their people until death. But sometimes their wish for justice goes beyond the orders. Set/Rarity: Liberia Common CardName: Royal Decision Cost: 2W/BW/B Type: Enchantment Pow/Tgh: / Rules Text: As Royal Decision enters the battlefield, choose white or black. Creatures of the chosen color you control get +1/+1 and first strike. Flavour Text: “It is very clear we have different goals in mind. From now on, I’ll do what I need to do. You do what you want to. I don’t care.” —Cecilia, to King Paolo Set/Rarity: Liberia Rare CardName: Shade's Power Cost: 1W/B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature. {B}: Enchanted creature gets +1/+1 until end of turn. Flavour Text: The power of mere weapons can’t be compared to the power of the spirit. Set/Rarity: Liberia Uncommon CardName: Veteran of Forteplaza Cost: 1W/B Type: Creature - Human Knight Pow/Tgh: 2/1 Rules Text: Veteran of Forteplaza gets +1/+1 as long as you control another white permanent. Veteran of Forteplaza has first strike as long as you control another black permanent. Flavour Text: “In the old days, we’d work together, as a nation. If Forteplaza continues with its internal problems, its end may not be that far from now.” Set/Rarity: Liberia Common CardName: Earth's Souls Cost: 2B/G Type: Sorcery Pow/Tgh: / Rules Text: Return up to two target creature and/or land cards from your graveyard to your hand. *Adapt*—If Earth’s Souls targets only land cards, you may pay {G} rather than pay its mana cost. Flavour Text: Vitterfolk act for themselves, but Jötuns act only for the forest. Set/Rarity: Liberia Common CardName: Earthtouching Troll Cost: 1B/G Type: Creature - Troll Shaman Pow/Tgh: 1/1 Rules Text: Whenever a Swamp enters the battlefield, target player loses 1 life. Whenever a Forest enters the battlefield, target player gains 1 life. Flavour Text: “The land tells us far more about its inhabitants than their words do.” Set/Rarity: Liberia Common CardName: Ghostly Aura Cost: 2B/GB/G Type: Enchantment Pow/Tgh: / Rules Text: Whenever a nontoken creature you control is put into a graveyard from the battlefield, put a 1/1 black Spirit creature token with flying onto the battlefield. {B/G}, Sacrifice a creature: Target creature gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Liberia Rare CardName: Halfblood Deathbringer Cost: 1B/GB/G Type: Creature - Troll Giant Shaman Pow/Tgh: 2/3 Rules Text: {B/G}, {T}, Sacrifice a creature: Halfblood Deathbringer deals 1 damage to each creature. If the sacrificed creature was a Spirit, instead destroy all creatures. Flavour Text: Most halfbloods are known for their strength. Others, for their madness. Set/Rarity: Liberia Rare CardName: Halfblood Warrior Cost: 3B/G Type: Creature - Troll Giant Warrior Pow/Tgh: 2/5 Rules Text: Whenever Halfblood Warrior attacks, it gets +3/+0 until end of turn. Flavour Text: Halfbloods are the most appreciated race among Mertinia. Being vitterfolk-jötun hybrids, they possess great skill packed with greater strength. Set/Rarity: Liberia Common CardName: Mertinian Healer Cost: 2B/G Type: Creature - Giant Shaman Pow/Tgh: 2/2 Rules Text: {B}: Regenerate Mertinian Healer. {1}{G}, {T}: Regenerate target creature. Flavour Text: Mertinians are taught both the jötun and the vitterfolk way of healing. The former consider theirs much more noble and caring. The latter do not really care. Set/Rarity: Liberia Uncommon CardName: Nilvorg the Exterminator Cost: 3B/GB/GB/G Type: Legendary Creature - Troll Shaman Pow/Tgh: 3/5 Rules Text: Deathtouch When Nilvorg the Exterminator enters the battlefield, destroy all lands of the type of your choice. You lose 1 life for each land put into a graveyard this way. Permanents can’t be regenerated. Flavour Text: Set/Rarity: Liberia Mythic CardName: Spiritual Evening Cost: 3B/GB/G Type: Instant Pow/Tgh: / Rules Text: Put two 1/1 black Spirit creature tokens with flying onto the battlefield. They gain deathtouch until end of turn. *Adapt*—If no opponent controls a black creature, you may pay {1}{B}{B} rather than pay Spiritual Evening’s mana cost, or if an opponent controls two or more creatures with flying, you may pay {1}{G}{G} instead. Flavour Text: Set/Rarity: Liberia Rare CardName: Strong Blood Cost: 2B/G Type: Instant Pow/Tgh: / Rules Text: Regenerate target creature. Put two +1/+1 counters on it. *Adapt*—If Strong Blood targets a creature that is the target of another spell, you may pay {G} rather than pay its mana cost. Flavour Text: Set/Rarity: Liberia Uncommon CardName: Swamp Dweller Cost: B/G Type: Creature - Lizard Pow/Tgh: 1/1 Rules Text: Swampwalk Flavour Text: Each day, it tries to get out of Mertinia and look for a better future. But it finds itself unable to leave, trapped in the same familiar swamp it’s been seeing for years. Set/Rarity: Liberia Common CardName: Tombeating Wurm Cost: 1B/GB/G Type: Creature - Wurm Pow/Tgh: 2/2 Rules Text: Whenever Tombeating Wurm deals combat damage to a player, that player exiles that many cards from his or her graveyard. For each card exiled this way, put a +1/+1 counter on Tombeating Wurm. Flavour Text: It knows eating the dead won’t recover its memories yet it can’t do anything but try. Set/Rarity: Liberia Uncommon CardName: Troll's Trespassing Cost: 1B/G Type: Sorcery Pow/Tgh: / Rules Text: Target creature gains swampwalk and forestwalk until end of turn. Draw a card. *Adapt*—If Troll’s Trespassing targets a creature with power 3 or greater, you may pay {B} rather than its mana cost. Flavour Text: Set/Rarity: Liberia Common CardName: Underground Jötun Cost: 2B/G Type: Creature - Giant Warrior Pow/Tgh: 5/4 Rules Text: Underground Jötun can’t attack unless a black creature also attacks. Underground Jötun can’t block unless a green creature also blocks. Flavour Text: It may not like hunting alone, but staying alone isn’t an option either. Set/Rarity: Liberia Common CardName: Vitterfolk Plague Cost: 3B/G Type: Sorcery Pow/Tgh: / Rules Text: Destroy target basic land. *Adapt*—If Vitterfolk Plague targets a Forest, you may pay {B}{B} rather than pay its mana cost. Flavour Text: The needs of Mertinia are never as important as the needs of the vitterfolk. Set/Rarity: Liberia Uncommon CardName: Astrohealing Cost: 1G/U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has vigilance as long as it’s green. {U}: Untap enchanted creature. Flavour Text: The faeries from Moongrove came to Liberia without knowing the world or its dangers. Together they discovered lunar and solar magic. Set/Rarity: Liberia Common CardName: Astromagic Student Cost: 1G/U Type: Creature - Faerie Druid Pow/Tgh: 1/1 Rules Text: {T}: Untap target Forest. Whenever you cast a blue spell, untap Astromagic Student. Flavour Text: “Young faeries seem to think lunar and solar magic can work well together. I just hope they don’t go the wrong way when they grow up.” —Valya, moonguided silencer Set/Rarity: Liberia Common CardName: Eternal Legacy Cost: XG/UG/UG/U Type: Instant Pow/Tgh: / Rules Text: Target player draws X cards. *Adapt*—You may sacrifice a creature with power X and pay {2}{G}{G} rather than pay Eternal Legacy’s mana cost, or you may discard X cards and pay {2}{U} instead. Flavour Text: The Sun protects those loyal to nature. The Moon rewards those devoted to study. Set/Rarity: Liberia Rare CardName: Fae's Mending Cost: 2G/U Type: Instant Pow/Tgh: / Rules Text: Choose one — Target spell or permanent becomes the color or colors of your choice; or change the text of target spell or permanent by replacing all instances of one color word or basic land type with another. Draw a card. Flavour Text: Set/Rarity: Liberia Rare CardName: Faerie of Endless Dreams Cost: 2G/UG/U Type: Creature - Faerie Wizard Pow/Tgh: 3/3 Rules Text: {2}{G/U}{G/U}: Draw a card. If you would draw a card, you may choose a color, then dig 3 for a card of that color. Otherwise, draw a card. *(To dig, look at the top three cards of your library. You may reveal a card of the chosen color and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Mythic CardName: Icya, Princess of the Fae Cost: 2G/UG/U Type: Legendary Creature - Faerie Druid Pow/Tgh: 1/3 Rules Text: Each creature has flying during its controller’s turn. Flavour Text: “Moonguided magic corrupts this new and beautiful world. Its absurd need to control everything almost didn’t let me see the perfection nature already is. And I don’t want anyone else to suffer the same.” Set/Rarity: Liberia Rare CardName: Lune's Teachings Cost: 1G/U Type: Instant Pow/Tgh: / Rules Text: Target creature becomes 4/4 until end of turn. *Adapt*—If Lune’s Teachings targets a creature with flying, you may pay {U} rather than pay its mana cost. Flavour Text: Soleils often think the difficulty for those unexperienced with lunar magic is on purpose. Set/Rarity: Liberia Common CardName: Master Landreader Cost: 1G/U Type: Creature - Faerie Wizard Pow/Tgh: 2/2 Rules Text: {T}: Target land you control becomes the basic land type of your choice until end of turn. {G}, {T}: Target land you control becomes the basic land type of your choice for as long as Master Landreader remains on the battlefield. Flavour Text: “Young landreaders understand the land. Master landreaders make the land understand them.” Set/Rarity: Liberia Uncommon CardName: Moongrove Interceptor Cost: 2G/U Type: Creature - Faerie Druid Pow/Tgh: 2/3 Rules Text: Flash *(You may cast this spell any time you could cast an instant.)* {G}: Moongrove Interceptor gains protection from green until end of turn. Flavour Text: Moongrove can warn about danger, but only interceptors can hear it. Set/Rarity: Liberia Common CardName: Moongrove's Fire Cost: 3G/U Type: Sorcery Pow/Tgh: / Rules Text: Put target noncreature permanent on top of its owner’s library. If it’s an artifact, you may put it on the bottom of that player’s library instead. Flavour Text: “The fire of the forest doesn’t burn the living. It only recognizes what can hurt nature.” —Marcya, conservative Soleil Set/Rarity: Liberia Uncommon CardName: Moonguided Knowledge Cost: 2G/U Type: Sorcery Pow/Tgh: / Rules Text: If a creature you control dealt combat damage to a player this turn, you draw two cards. *Adapt*—If a creature with flying you control dealt combat damage to a player this turn, you may pay {U}{U} rather than pay Moonguided Knowledge’s mana cost. Flavour Text: Set/Rarity: Liberia Uncommon CardName: Moonserving Faerie Cost: 3G/U Type: Creature - Faerie Wizard Pow/Tgh: 3/3 Rules Text: Moonserving Faerie gets +2/+2 as long as you control another green creature. Moonserving Faerie has flying as long as you control another blue creature. Flavour Text: “Isn’t the Sun’s strength just a tool for the Moon to use?” Set/Rarity: Liberia Common CardName: Natural Resistance Cost: 1G/UG/U Type: Instant Pow/Tgh: / Rules Text: Creatures you control gain shroud until end of turn. *Adapt*—If you control only green creatures, you may pay {G} rather than pay Natural Resistance’s mana cost. Flavour Text: “Sunguided magic, or nature itself, will never be understood by the Lunes’ ‘knowledge’.” Set/Rarity: Liberia Common CardName: Sunguided Reclamation Cost: 2G/U Type: Instant Pow/Tgh: / Rules Text: Shuffle up to three target cards from a single graveyard into their owner’s library, then dig 1 for a creature. *(Look at the top card of your library. Reveal it’s a creature card and put it into your hand or put it on the bottom.)* *Adapt*—If Sunguided Reclamation targets only creature cards, you may pay {G} rather than pay its mana cost. Flavour Text: Set/Rarity: Liberia Uncommon CardName: Aquatic Siren Cost: 1U/RU/R Type: Creature - Siren Scout Pow/Tgh: 3/1 Rules Text: Flying {U/R}{U/R}: Target player reveals the top four cards of his or her library, then puts two of those at random on the bottom of his or her library. Flavour Text: With wings, it flies freely. With fins, it dives cautiously. With both emotion and logic at its side, it has abilities very few ever get. Set/Rarity: Liberia Uncommon CardName: Brazeira, Queen of Sirens Cost: 2U/RU/RU/R Type: Legendary Creature - Siren Wizard Pow/Tgh: 5/3 Rules Text: Other blue creatures get +0/+1 and have defender. Other red creatures get +1/+0 and have trample, haste and “At the beginning of the end step, sacrifice this creature.” Flavour Text: “This world is free to move as I want it to.” Set/Rarity: Liberia Mythic CardName: Cutting Breeze Cost: 3U/RU/R Type: Creature - Elemental Pow/Tgh: 4/4 Rules Text: Flying As Cutting Breeze enters the battlefield, choose a color Your opponents play with their hands revealed. Whenever a card of the chosen color is put into an opponent’s hand from anywhere, Cutting Breeze deals 2 damage to that player. Flavour Text: Set/Rarity: Liberia Rare CardName: Double Emphasis Cost: 2U/RU/R Type: Instant Pow/Tgh: / Rules Text: Copy target instant or sorcery spell. You may choose new targets for the copy. *Adapt*—If Double Emphasis targets an instant spell you don’t control, you may pay {U}{U} rather than pay its mana cost, or if it targets a sorcery spell you control, you may pay {R}{R} instead. Flavour Text: Set/Rarity: Liberia Rare CardName: Heavenlake Joy Cost: 1U/R Type: Instant Pow/Tgh: / Rules Text: Target creature gains haste until end of turn and attacks you this turn if able. *Adapt*—If Heavenlake Joy targets a red creature, you may pay {R} rather than pay its mana cost. Flavour Text: Sirens seek the appropiate emotion in their victims to lure them, but are pleased to find some are already prepared. Set/Rarity: Liberia Common CardName: Heavenlake Misguide Cost: 2U/R Type: Sorcery Pow/Tgh: / Rules Text: Target creature can’t block this turn. Draw a card. *Adapt*—If Heavenlake Misguide targets a blue creature, you may pay {1}{U} rather than pay its mana cost. Flavour Text: Mermaids don’t know how to deal with strangers, so their only choice is to keep them away. Set/Rarity: Liberia Common CardName: Heavenlake Watcher Cost: 2U/RU/R Type: Creature - Siren Wizard Pow/Tgh: 4/3 Rules Text: {U}: Heavenlake Watcher gains flying until end of turn. Whenever a spell or ability targets Heavenlake Watcher, flip a coin. If you win the flip, you may change the target of that spell or ability. Flavour Text: Set/Rarity: Liberia Uncommon CardName: Hilarious Trick Cost: 1U/RU/R Type: Instant Pow/Tgh: / Rules Text: You may choose new targets for target instant spell. *Adapt*—If Hilarious Trick targets a spell that could only target a player, you may pay {R} rather than pay its mana cost. Flavour Text: Siren spells aren’t grouped by complexity, but by fun potential. Set/Rarity: Liberia Uncommon CardName: Inside Out Cost: 1U/R Type: Instant Pow/Tgh: / Rules Text: Switch target creature’s power and toughness until end of turn. Draw a card. Flavour Text: “Mermaids and sirens are as different as water and fire, yet they don’t understand they can share more ideas than they think.” —Brazeira, Queen of Sirens Set/Rarity: Liberia Common CardName: Patrol Siren Cost: 1U/R Type: Creature - Siren Scout Pow/Tgh: 2/2 Rules Text: {U}: Patrol Siren gains flying until end of turn. {2}{R}: Patrol Siren gets +2/+0 and gains flying until end of turn. Flavour Text: Siren patrols approach invaders based on both their previous careful study of the enemy’s actions, and their present rage and hatred for that kind in particular. Set/Rarity: Liberia Common CardName: Scout of the Deep Cost: 2U/RU/R Type: Creature - Merfolk Warrior Scout Pow/Tgh: 3/4 Rules Text: {U}: Scout of the Deep gains islandwalk until end of turn. Whenever Scout of the Deep deals combat damage to a player, you may draw three cards. If you do, discard three cards at the beginning of the next end step. Flavour Text: Some secrets should never reach the surface. Set/Rarity: Liberia Rare CardName: Shore Mermaid Cost: 2U/R Type: Creature - Merfolk Scout Pow/Tgh: 2/2 Rules Text: When Shore Mermaid enters the battlefield, you may dig 3 for an instant or blue sorcery. *(Look at the top three cards of your library. You may reveal an instant or blue sorcery card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Common CardName: Siren's Rebirth Cost: 2U/RU/R Type: Instant Pow/Tgh: / Rules Text: Return target instant or sorcery card from your graveyard to your hand. *Adapt*—If Siren’s Rebirth targets a card you cast from your hand this turn, you may pay {1}{U} rather than pay its mana cost. Flavour Text: “What was once yours is forever yours.” Set/Rarity: Liberia Uncommon CardName: Sunset Mermaid Cost: 1U/R Type: Creature - Merfolk Scout Pow/Tgh: 1/3 Rules Text: {R}: Switch Sunset Mermaid’s power and toughness until end of turn. Flavour Text: Only some mermaids realize the beauty of the land outside Heavenlake. But very few dream of following the sirens and actually exploring it. Set/Rarity: Liberia Common CardName: Brolly, Dwarf King Cost: 2R/WR/W Type: Legendary Creature - Dwarf Warrior Pow/Tgh: 3/3 Rules Text: Kithkin creatures you control and other Dwarf creatures you control get +1/+1. Damage that would reduce your life total to less than 1 reduces it to 1 instead. Flavour Text: “The richest dwarf gathers his coins not through greed but through respect.” Set/Rarity: Liberia Rare CardName: Cliff Explorer Cost: 3R/W Type: Creature - Dwarf Warrior Pow/Tgh: 4/3 Rules Text: Whenever Cliff Explorer attacks, you may dig 4 for a Dwarf. *(Look at the top four cards of your library. You may reveal a Dwarf card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: If needed, it takes only a few seconds for a dwarf to call an entire squad. Set/Rarity: Liberia Common CardName: Dwarf Miner Cost: R/W Type: Creature - Dwarf Pow/Tgh: 1/1 Rules Text: Whenever Dwarf Miner attacks, you may dig 1 for a Dwarf. *(Look at the top card of your library. You may reveal it’s a Dwarf card and put it into your hand or put it on the bottom.)* Flavour Text: As soon as a dwarf discovers any treasure, it excitedly calls the rest of the group’s attention. Set/Rarity: Liberia Common CardName: Dwarf Watcher Cost: R/W Type: Creature - Dwarf Warrior Pow/Tgh: 1/1 Rules Text: First strike Flavour Text: The fact that dwarves are guided by greed and thirst for combat doesn’t mean they don’t make good guards. In fact, they are often good at surprising attackers. Set/Rarity: Liberia Common CardName: Dwarf's Treasure Cost: 2R/W Type: Instant Pow/Tgh: / Rules Text: Attach target Equipment to target creature. That creature gets +2/+2 until end of turn. *Adapt*—If Dwarf’s Treasure targets two permanents with different controllers, you may pay {R} rather than pay its mana cost. Flavour Text: The larger the weapon, the more rewarding it feels to steal it. Set/Rarity: Liberia Uncommon CardName: Heart for Combat Cost: 3R/WR/W Type: Sorcery Pow/Tgh: / Rules Text: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. *Adapt*—If only Dwarf creatures attacked this turn, you may pay {1}{R}{R} rather than pay Heart for Combat’s mana cost, or if exactly one creature attacked, you may pay {W}{W} instead. Flavour Text: Set/Rarity: Liberia Rare CardName: Inspired Dwarf Cost: R/WR/W Type: Creature - Dwarf Warrior Pow/Tgh: 2/2 Rules Text: First strike Whenever Inspired Dwarf attacks, you may dig 2 for a Dwarf. (Look at the top two cards of your library. You may reveal a Dwarf card from among them and put it into your hand. Put the other one on the bottom.) Flavour Text: Set/Rarity: Liberia Uncommon CardName: Irecliff Expert Cost: 3R/W Type: Creature - Dwarf Warrior Pow/Tgh: 2/3 Rules Text: {R}: Irecliff Expert gets +1/+0 until end of turn. Whenever Irecliff Expert attacks, you may dig X for a Dwarf, where X is Irecliff Expert’s power. *(Look at the top X cards of your library. You may reveal a Dwarf card from among them. Put it into your hand and the rest on the bottom.)* Flavour Text: Set/Rarity: Liberia Common CardName: Irecliff Recruiter Cost: 2R/WR/W Type: Creature - Dwarf Warrior Pow/Tgh: 2/3 Rules Text: Double strike At the beginning of your end step, dig X for a Dwarf, where X is the amount of damage dealt to your opponents this turn. *(Look at the top X cards of your library. You may reveal a Dwarf card from among them. Put it into your hand and the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Mythic CardName: Just Arrow Cost: 2R/W Type: Instant Pow/Tgh: / Rules Text: The next 3 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. *Adapt*—If Just Arrow targets an attacking creature, you may pay {1}{W} rather than pay its mana cost. Flavour Text: Set/Rarity: Liberia Uncommon CardName: Passionate Skill Cost: 2R/W Type: Instant Pow/Tgh: / Rules Text: Target creature gets +3/+0 and gains first strike until end of turn. *Adapt*—If Passionate Skill targets an unblocked creature, you may pay {R} rather than pay its mana cost. Flavour Text: “Discipline made me a great warrior. My passion for combat makes me even better.” Set/Rarity: Liberia Common CardName: Proud Cavalier Cost: 2R/WR/W Type: Creature - Kithkin Knight Pow/Tgh: 1/3 Rules Text: Proud Cavalier gets +1/+0 and has haste as you control a Mountain. Proud Cavalier gets +1/+0 and has lifelink as long as you control a Plains. Flavour Text: Kithkin were the first to ride horses in Irecliff. Dwarves would soon pick up the habit later. Set/Rarity: Liberia Rare CardName: Riding Together Cost: 2R/W Type: Instant Pow/Tgh: / Rules Text: Creatures you control get +1/+0 until end of turn. Draw a card. *Adapt*—If you control three or more creatures, you may pay {W} rather than pay Riding Together’s mana cost. Flavour Text: Set/Rarity: Liberia Common CardName: Warned Assault Cost: R/W Type: Instant Pow/Tgh: / Rules Text: Cast Warned Assault only before attackers are declared. Choose target creature. At the beginning of the end step, destroy that creature if it attacked this turn. Flavour Text: “We cornered you! Surrender now or die.” —Kithkin Cavalier Set/Rarity: Liberia Uncommon CardName: Brainsplitter Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Liberia Common CardName: Charged Wanderer Cost: 2 Type: Artifact Creature - Construct Pow/Tgh: 2/2 Rules Text: When Charged Wanderer is put into a graveyard from the battlefield, add {2} to your mana pool. Flavour Text: Liberia’s past inhabitants still hold the same power they’ve carrying for years, guarding them until death. Set/Rarity: Liberia Common CardName: Defender's Sword Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+2 and has vigilance. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) Flavour Text: Set/Rarity: Liberia Common CardName: Guardian Blade Cost: 1 Type: Artifact Creature - Spirit Pow/Tgh: 1/2 Rules Text: Defender, first strike Flavour Text: Milleniums may have passed, but it refuses to stop guarding its post. Set/Rarity: Liberia Common CardName: Landscanner Cost: 2 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: {1}, Discard a card: Dig 4 for a land. *(Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.)* {T}: You may put a land card from your hand onto the battlefield tapped. Flavour Text: Set/Rarity: Liberia Common CardName: Legend of the Entities Cost: 4 Type: Legendary Artifact Pow/Tgh: / Rules Text: If a creature you control would deal combat damage to a player while *Legend of the Entities* is untapped, prevent that damage and draw a card. {2}, {T}: Look at the top three cards of your library, then put them back in any order. Flavour Text: Those who understand the story it tells own the key to an incomparable power. Set/Rarity: Liberia Rare CardName: Mana Ring Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Mana Ring enters the battlefield tapped. {1}, {T}: Add two mana of any one color to your mana pool. Flavour Text: “Was it shining alone in such a desolate world before, or was it foreshadowing our arrival here?” —Mermaid skylooker Set/Rarity: Liberia Common CardName: Purificator Cost: 4 Type: Artifact Creature - Construct Pow/Tgh: 2/2 Rules Text: Whenever you cast a monocolored spell, untap Purificator. {2}, {T}, Discard a card: Dig 4 for a monocolored card. *(Look at the top four cards of your library. You may reveal a monocolored card from among them and put it into your hand. Put the rest on the bottom in any order.)* Flavour Text: Set/Rarity: Liberia Uncommon CardName: Rainbow Cloak Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: As Rainbow Cloak enters the battlefield, choose a color. Equipped creature has defender and protection from the chosen color. Equip {1} Flavour Text: Set/Rarity: Liberia Uncommon CardName: Reaper's Staff Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever equipped creature is put into a graveyard, draw a card. Equip {1} Flavour Text: “Helpless souls do not need their energy. It’d be a waste to let it go.” —Paolo, King of Forteplaza Set/Rarity: Liberia Uncommon CardName: Relic of Authority Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {2/W}, {T}: Target player gains 1 life. {2/B}, {T}: Target player loses 1 life. Flavour Text: “Try to hurt me and I will get back up. Try to impose me and you will fall.” —Cecilia, Queen of Forteplaza Set/Rarity: Liberia Common CardName: Relic of Imagination Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {2/U}, {T}: Target creature gets -1/-0 until end of turn. {2/R}, {T}: Target creature gets +1/+0 until end of turn. Flavour Text: “The water repels those who cross. The fire terminates those who invade.” —Brazeira, Queen of Sirens Set/Rarity: Liberia Common CardName: Relic of Inspiration Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {2/R}, {T}: Relic of Inspiration deals 1 damage to target creature. {2/W}, {T}: Prevent the next 1 damage that would be dealt to target creature this turn. Flavour Text: “The top of the mountain feels angry. The lower hills feel guilty.” —Brolly, Dwarf King Set/Rarity: Liberia Common CardName: Relic of Respect Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {2/G}, {T}: Untap target creature. {2/U}, {T}: Tap target creature. Flavour Text: “The sun’s light guides to safety. The moon’s light tricks into danger.” —Icya, Princess of the Fae Set/Rarity: Liberia Common CardName: Relic of Trascendence Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {2/B}, {T}: Target creature gains swampwalk until end of turn. {2/G}, {T}: Target creature gains forestwalk until end of turn. Flavour Text: “The Vitterfolk hear the whisper of power. The Jötun hear the whisper of nature.” —Nilvorg the Exterminator Set/Rarity: Liberia Common CardName: Troll War Drum Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and has trample. As long as Troll War Drum is attached to a creature, other creatures you control have trample. Equip {3} Flavour Text: Set/Rarity: Liberia Uncommon CardName: Unloyal Exterminator Cost: 3 Type: Artifact Creature - Construct Pow/Tgh: 6/3 Rules Text: Trample As Unloyal Exterminator enters the battlefield, an opponent choses a color. You can’t cast spells of the chosen color. Flavour Text: As the new groups fight to heal Liberia, some old friends fight to recover the anarchy. Set/Rarity: Liberia Rare CardName: Clear Field Cost: Type: Land Pow/Tgh: / Rules Text: Clear Field enters the battlefield tapped. {T}: Add {W} to your mana pool. {T}, Shuffle Clear Field into its owner’s library: Add {W}{W} to your mana pool. Flavour Text: Set/Rarity: Liberia Common CardName: Clear Hills Cost: Type: Land Pow/Tgh: / Rules Text: Clear Hills enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}, Shuffle Clear Hills into its owner’s library: Add {R}{R} to your mana pool. Flavour Text: Set/Rarity: Liberia Common CardName: Clear Lake Cost: Type: Land Pow/Tgh: / Rules Text: Clear Lake enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}, Shuffle Clear Lake into its owner’s library: Add {U}{U} to your mana pool. Flavour Text: Set/Rarity: Liberia Common CardName: Clear Marsh Cost: Type: Land Pow/Tgh: / Rules Text: Clear Marsh enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}, Shuffle Clear Marsh into its owner’s library: Add {B}{B} to your mana pool. Flavour Text: Set/Rarity: Liberia Common CardName: Clear Trees Cost: Type: Land Pow/Tgh: / Rules Text: Clear Trees enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}, Shuffle Clear Trees into its owner’s library: Add {G}{G} to your mana pool. Flavour Text: Set/Rarity: Liberia Common CardName: Clouded Landscape Cost: Type: Land Pow/Tgh: / Rules Text: Clouded Landscape enters the battlefield tapped. {T}: Add {1} to your mana pool. {1}, {T}: Add two mana of any one color to your mana pool. Flavour Text: The beauty of Liberia is able to please only one eye at a time. Set/Rarity: Liberia Uncommon CardName: Endless Horizon Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Pay 1 life, Sacrifice Endless Horizon: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. {1}, Discard a land card: Return Endless Horizon from your graveyard to your hand. Flavour Text: Abandoned a long time ago, but never forgotten. Set/Rarity: Liberia Rare CardName: Forteplazian Grounds Cost: Type: Land - Plains Pow/Tgh: / Rules Text: *({T}: Add {W} to your mana pool.)* Forteplazian Grounds enters the battlefield tapped. {B}, {T}: Tap target creature unless its controller pays 1 life. Flavour Text: Set/Rarity: Liberia Rare CardName: Heavenlake Waters Cost: Type: Land - Island Pow/Tgh: / Rules Text: *(T: Add {U} to your mana pool.)* Heavenlake Waters enters the battlefield tapped. {R}, {T}: Reveal the top three cards of your library. Target opponent puts one of them on the bottom of your library. Then you put one of them on the bottom of your library. Flavour Text: Set/Rarity: Liberia Rare CardName: Irecliff Mountain Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: *({T}: Add {R} to your mana pool.)* Irecliff Mountain enters the battlefield tapped. {W}, {T}: Target opponent may have Irecliff Mountain deal 1 damage to him or her. If he or she doesn’t, you gain 2 life. Flavour Text: Set/Rarity: Liberia Rare CardName: Mertinian Bog Cost: Type: Land - Swamp Pow/Tgh: / Rules Text: *({T}: Add {B} to your mana pool.)* Mertinian Bog enters the battlefield tapped. {G}, {T}: Target opponent chooses a card in your graveyard. Put that card on the top or bottom of your library. Flavour Text: Set/Rarity: Liberia Rare CardName: Moongrove Meadow Cost: Type: Land - Forest Pow/Tgh: / Rules Text: *({T}: Add {G} to your mana pool.)* Moongrove Meadow enters the battlefield tapped. {U}, {T}: Target opponent may have him or her and you each draw a card. Flavour Text: Set/Rarity: Liberia Rare