CardName: 2000 Cards Cost: Type: Pow/Tgh: / Rules Text: Thank you to everyone who has contributed to this open-source orphanage of wonderful cards that just weren't fortunate enough to make it into an usual set. Flavour Text: Set/Rarity: Cards With No Home None CardName: Aetherial Wanderer Cost: C Type: Creature - Cloudwalker Pow/Tgh: 2/1 Rules Text: Aetherial (This permanent arrives on the aetherial battlefield. As long as at least one permanent is on the aetherial battlefield, players choose whether their nonland permanents without aetherial arrive there.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Anomaly Sire Cost: 10 Type: Legendary Creature - Eldrazi Bat Pow/Tgh: 6/4 Rules Text: Emerge {6}{U}{B}{G}, Flying, Lifelink When you cast Anomaly Sire, target opponent sacrifices a creature. If they do, create a 3/2 eldrazi horror token. You may cast creature spells as though they have emerge. The emerge cost is equal to it's mana cost. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Australia Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {X},{T}: For each of X target tapped Cats, destroy that permanent unless its controller pays {1}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Battle Titan Cost: 4 Type: Creature - Golem Pow/Tgh: 6/6 Rules Text: Trample When Battle Titan deals combat damage to a player, destroy it Flavour Text: Made to smite the mightiest of foes Set/Rarity: Cards With No Home Rare CardName: Bearer of Nothingness Cost: 1c Type: Creature - Eldrazi Pow/Tgh: 3/2 Rules Text: Whenever Bearer of Nothingness attacks, exile the top card of the defending player's library. Turn a face-up land card in exile face-down: Produce {c}. Activate this ability only once per turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cost: ? Type: Creature - ? Pow/Tgh: 1/1 Rules Text: Evolve {2}: ~ gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: 0 Type: Enchantment - Saga Pow/Tgh: / Rules Text: Indestructible Cycling {2} CXXVIII--Add {C}. CCLVI--Tap or untap target permanent. DXII--Put up to three objects you own from any zones on top of your library, and then you gain 1 life. MXXIV--Scry 3, and then gain 1 life, and then add {2/W}{2/U}{2/B}{2/R}{2/G} into your mana pool, and then you may draw a card. MMXLVIII--You win the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Instant Pow/Tgh: Rules Text: All permanents and players gain protection from everything until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant damageable Whenever damage is dealt to enchanted damageable, target creature gets +X/-X until end of turn, where X is the number of damage dealt in this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: Type: Conspiracy Pow/Tgh: Rules Text: Exile your hand as a state-based action. You can play cards exiled this way as though they are in your hand. {4}, Pay 3 life: Put all cards exiled this way into your graveyard, and each of those cards that is not a land gains unearth and flashback until end of turn, with their unearth and flashback costs equal to their mana costs. ~ loses all abilities until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: 3 Type: Creature - Leech Wizard Pow/Tgh: -3/-2 Rules Text: ~ enters the battlefield tapped. ~ enters the battlefield with a +1/+1 counter per mana spent to cast it. All spells cost an additional {1} to cast. Bands with other Leeches and/or Wizards Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature has last strike and +X/+Y, where X is the number of damage marked on that creature, and Y is one plus the total number of damage marked on all creatures that it is blocking or blocked by. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Instant Pow/Tgh: Rules Text: Choose one-- - Attach target permanent that is attached to a permanent to target permanent if it has the same controller as what it is currently attached to. - Move a counter from target object with counters to another target object with counters. Storm Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Sorcery Pow/Tgh: / Rules Text: Flash {2} Each player creates a legendary Aura enchantment token with "Enchant permanent" and "Enchanted permanent has shroud" and "At the beginning of your upkeep, attach this Aura to target permanent". The tokens have the same name as this spell. Jump-start Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Creature - Spirit Pow/Tgh: 0/1 Rules Text: Undying {1}, Exile ~: Return a permanent card that died this turn to the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant creature Undying Exploit Enchanted creature has undying and haste. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Creature - Beast ? Pow/Tgh: 0/1 Rules Text: When ~ blocks, you may pay {1}. If you do, put a +1/+1 counter on ~. ~ has shroud and reach and defender if there are no +1/+1 counters on it. {Q}, Remove a +1/+1 counter from ~: Add one mana of any color into your mana pool. Use this ability only if ~ is attacking and only once per turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Instant Pow/Tgh: Rules Text: Destroy each permanent that dealt damage this turn. If any permanents you own are destroyed in this way, then you may draw a card. Foretell {?} Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Instant Pow/Tgh: Rules Text: Choose one or both-- - Put a +1/+1 counter on target creature. That creature gets -2/-2 until end of turn. - Put a -1/-1 counter on target creature. That creature gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Instant Pow/Tgh: Rules Text: Exile all objects that are targets of any objects in the stack. You gain 1 life for each object exiled in this way. Each player which is the target of any objects in stack loses 2 life. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Instant Pow/Tgh: Rules Text: Target non-creature permanent is now a 1/1 creature in addition to its other types until end of turn. State-based actions do not apply to that permanent this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Creature - ? Pow/Tgh: ?/? Rules Text: When an object that targets ~ resolves, ~ gains protection from that player. While this ability is in the stack, no further spells/abilities that target ~ can be played. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Instant Pow/Tgh: Rules Text: Split second You control other players who control any spells or activated abilities in stack, while ~ is in the stack. Scry 2. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Creature - ? Pow/Tgh: 1/1 Rules Text: When ~ enters the battlefield or dies, put a stun counter on each untapped land. {2}, {T}, Sacrifice ~: Move a counter from one target permanent to another target permanent. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Enchantment - Aura Pow/Tgh: Rules Text: Enchant permanent or player Echo {1} Counters cannot be put on or removed from enchanted permanent or player. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: 1 Type: Pow/Tgh: / Rules Text: Trample, haste At the beginning of the end step, sacrifice ~. Cycling 3R Flavour Text: Set/Rarity: Cards With No Home None CardName: Catalysite Cost: 0 Type: Creature - Insect Pow/Tgh: 2/3 Rules Text: Mutate {0} This creature gets -2/-2 Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cover of Winter Cost: {s}{s}{s} Type: Snow Enchantment Pow/Tgh: / Rules Text: Snow creatures you control get +1/+1. Whenever a Snow creature you control becomes the target of a spell or ability, counter that spell or ability unless its controller pays {2r}. Flavour Text: Set/Rarity: Cards With No Home None CardName: Creeping Expanse Cost: Type: Land Pow/Tgh: / Rules Text: Creeping Expanse enters the battlefield tapped. {T}, Sacrifice Creeping Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever a land you control adds colorless mana, you may pay {2}. If you do, return Creeping Expanse from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Degrade Cost: 2C Type: Sorcery Pow/Tgh: / Rules Text: Target player sacrifices two nonland permanents. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Disincorporate Cost: 2c Type: Sorcery Pow/Tgh: / Rules Text: Exile target permanent that's one or more colors. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Distorting Ripple Cost: Uu Type: Instant Pow/Tgh: / Rules Text: Devoid Counter target spell unless its controller pays {1}{c}. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Dreamwalker Cost: EEE Type: Creature - Other Psion Pow/Tgh: 3/2 Rules Text: Flying Flavour Text: Flips into: CardName: Realm of Dreams Cost: Type: Land - Mindspace Pow/Tgh: / Rules Text: {T}: You gain {E} (an energy coutner.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Eldritch Moon Cost: 13 Type: Legendary Enchantment Pow/Tgh: / Rules Text: Eldritch Moon costs {1} less to cast for each transformed permanent you control. At the beginning of each upkeep, transform all other permanents. {X}:Transform target permanent with converted mana cost X. Activate this ability only when you could cast a sorcery. Flavour Text: Back side: CardName: Emrakul, the Crawling Chaos Cost: Type: Legendary Creature - Eldrazi Pow/Tgh: 15/15 Rules Text: Flying, protection from colored spells and from colored non-planeswalker permanents When this permanent transforms into Emrakul, the Crawling Chaos, exile all graveyards and the top 15 cards of each library. For each permanent card that can transform that was exiled this way, put that card onto the battlefield transformed under your control. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Empty Mirror Cost: 2C Type: Enchantment Pow/Tgh: / Rules Text: Enchant permanent Enchanted permanent is a Waste land with "{T}: Add {C} to your mana pool." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Entangling Wall Cost: {5} Type: Creature - Wall Pow/Tgh: 0/2 Rules Text: Defender Whenever a creature becomes blocked, put a +1/+1 counter on Entangling Wall. Remove two +1/+1 counters from Entangling Wall: Entangling Wall can block any number of creatures until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Esper Cost: Type: Subplane Pow/Tgh: / Rules Text: (Whenever a creature attacks and isn't blocked, it's controller may remove all subplanes from the command zone, then may put a subplane from their sideboard into the command zone) Artifact creatures you control get +1/+1 Flavour Text: Set/Rarity: Cards With No Home None CardName: Every Move Planned Cost: Type: Plot Pow/Tgh: / Rules Text: (A plot may be played instead of playing a land on your turn). • Draw four cards during a single turn. • Have ten cards in your hand. • Counter five spells or abilities in a single turn using spells you cast or the abilities of permanents you control. • Cast three spells during an opponent's turn. • At the beginning of the endstep of an opponent's turn, have twice as many cards in your hand as the opponent whose turn is ending. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fledgling Psion Cost: E Type: Creature - Other Psion Pow/Tgh: 2/1 Rules Text: Hexproof Flavour Text: Flips into: CardName: Thought Cloud Cost: Type: Land - Mindspace Pow/Tgh: / Rules Text: {t}: You gain {E} (an energy counter). Flavour Text: Set/Rarity: Cards With No Home Common CardName: Form of the Colossus Cost: 11 Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each end step your life total becomes 11. At the beginning of your upkeep, Form of the Colossus you may have Form of the Colossus deal 11 damage to target creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Form of the Masticore Cost: 4 Type: Enchantment Pow/Tgh: / Rules Text: Discard a card: The next time you would lose the game this turn, your life total becomes 4 instead. {4}, Discard a card: Deal 4 damage to target creature or player. At the beginning of your upkeep, you lose the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Greyfolk Elder Cost: C Type: Creature - Merfolk Pow/Tgh: 1/2 Rules Text: Whenever Greyfolk Elder becomes revealed from your hand or library, you may pay {1}. If you do, draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Guide to the Eternities Cost: 1c Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: You may ignore any effect that tells you to shuffle your library Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Hot Star Cost: Type: Star Pow/Tgh: / Rules Text: Orbits targeting Hot Star cost {2} more. Add {R}{W} to your mana pool at the beginning of each phase. Whenever mana would be added to your mana pool this way Hot Star deals 2 damage to you. You may tap one of Hot Star orbiting bodies to prevent this damage. Flavour Text: Set/Rarity: Cards With No Home None CardName: Ice Age Cost: 2SSS Type: Sorcery Pow/Tgh: / Rules Text: Put onto the battlefield a 0/1 white Human creature token, a 1/1 green Sloth creature token, a 2/2 red Cat creature token, and a 3/3 white Elephant creature token. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Iona the Twisted Wings Cost: 3|ccc|ccc Type: Legendary Creature - Eldrazi Angel Pow/Tgh: 7/7 Rules Text: Flying Players can't spend colored mana to pay generic mana costs. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Ixil the Inexorable Cost: 4 Type: Planeswalker - Ixil Pow/Tgh: /1 Rules Text: [0]: Put a loyalty counter on Ixil the Inexorable. [-10]: You win the game. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Koson, Focused Collector Cost: 4 Type: Legendary Creature - Cloudwalker Wizard Pow/Tgh: 2/4 Rules Text: As Koson, Focused Collector arrives, choose a card type. Whenever you cast a spell of the chosen type, investigate. {1}, Discard a card of the chosen type: Counter target spell or ability that targets Koson. Flavour Text: Back side: CardName: Koson's Domain Cost: Type: Legendary Land Pow/Tgh: / Rules Text: As Koson's Domain arrives, choose a card type. {T}: Add {C}. {T}: Add {W}, {u}, {b}, {r}, or {g}. Spend this mana only to cast spells of the chosen type. {5}, Exile Koson's Domain: Return target card of the chosen type from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lekwuhl, Sudden Oblivion Cost: {7}{C}{C} Type: Legendary Creature - Elder Eldrazi Pow/Tgh: 9/9 Rules Text: You may cast Lekwuhl, Sudden Oblivion from outside the game. When Lekwuhl enters the battlefield, exile up to three cards from your hand. Then,for each card exiled select a colorless card from outside the game and add it to your hand,. Flavour Text: Set/Rarity: Cards With No Home None CardName: Live to Fight Cost: Type: Pow/Tgh: / Rules Text: Target c Flavour Text: Set/Rarity: Cards With No Home None CardName: Malleable Lattice Cost: 1u Type: Creature - Eldrazi Pow/Tgh: 0/0 Rules Text: Devoid You may have Malleable Lattice enter the battlefield as a copy of any colorless creature on the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mental Exploration Cost: {tU}{tU}{tU} Type: Sorcery Pow/Tgh: / Rules Text: ({{t}{U}} is paid by tapping an untapped blue permanent you control.) Draw two cards. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Muscled Tactics Cost: Type: Event Pow/Tgh: / Rules Text: (Events aren't spells. You may reveal an Event in your hand during any upkeep and put it into exile.) If Muscled Tactics is in exile, at the beginning of combat, if two or more players have creatures with power 5 or greater, each player draws a card. Then, put Muscled Tactics into your graveyard. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Only Hope Cost: 0 Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Only Hope, your life total becomes 1. Choose a permanent. Exile that permanent. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Phasemonger Cost: ? Type: Creature - Illusion Monger Pow/Tgh: 2/2 Rules Text: Shroud {2}: Phase out target permanent. Any player can use this ability. Flavour Text: Set/Rarity: Cards With No Home None CardName: Primal Lightning Cost: {C} Type: Sorcery - Ancient Pow/Tgh: / Rules Text: *Ancient* {R} (This spell costs an additional {R} if you have a card with the same name in your graveyard.) Deal 3 damage to any target. If a target would be put into your graveyard this way, exile it instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Primitive Ooze Cost: 2C Type: Creature - Ooze Pow/Tgh: 4/1 Rules Text: Creatures blocking or blocked by Primitive Ooze lose first strike, double strike and trample. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Prismatic Rite Cost: XX Type: Sorcery Pow/Tgh: / Rules Text: If {w} was spent to cast Prismatic Rite, gain X life. If {u} was spent to cast Prismatic Rite, draw X cards. If {b} was spent to cast Prismatic Rite, target creature gets -X/-X until end of turn. If {R} was spent to cast Prismatic Rite, it deals X damage to each opponent. If {g} was spent to cast Prismatic Rite, add X mana in any combination of colors to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Ravnica Consortium Cost: 4 Type: Plane - Ravnica Pow/Tgh: 5/ Rules Text: Gold spells cost {1} less to cast. When a planeswalker enters the battlefield, put a loyalty counter on it and on this. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Reality Displacement Cost: {12} Type: Sorcery Pow/Tgh: / Rules Text: Each player reveals every card they own not in exile. Each permanent is randomly put onto the battlefield under its owner's control, to its owner's hand, into its owner's library, or into its owner's graveyard at random. Each instant or sorcery is put into its owner's hand, owner's library, or owner's graveyard at random. Each player shuffles their library afterward. Flavour Text: Set/Rarity: Cards With No Home None CardName: Seasonal Cycle Cost: 4 Type: Enchantment Pow/Tgh: / Rules Text: Periodic (This enters play with a period counter on 0th period. During your untap step, move the counter to the next period, or restart from the 0th period if it was at the final period.) [0] {2/g}{2/g}: Return target permanent card in your graveyard to your hand. [1] {2/r}{2/r}: Target creature gets +2/+0 and haste until end of turn. [2] {2/u}{2/u}: Draw two cards, then discard two cards. [3] {2/b}{2/b}: Target creature gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Silver-Scaled Greyfolk Cost: 2c Type: Creature - Merfolk Pow/Tgh: 3/2 Rules Text: Hexproof You may cast Silver-Scaled Greyfolk as it becomes revealed from your hand or library. If you do, it costs {2} less to cast. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Swan's Death Himn Cost: Type: Instant Pow/Tgh: / Rules Text: If you would lose the game, you may instead reveal Swan's Death Himn from your hand. If you do, you may pay {0} to cast it. Swan's Death Himn can't be countered. As long as Swan's Death Himn is on the stack, you may cast spells without paying their mana costs, you may cast spells as though they had flash, and you can't lose the game. When Swan's Death Himn is removed from the stack, you lose the game. Flavour Text: "Farewell, all joys! O Death, come close mine eyes! More Geese than Swans now live, more Fools than Wise." ---Orlando Gibbons (The Silver Swan) Set/Rarity: Cards With No Home Mythic CardName: The Consumption of Zendikar Cost: 7 Type: Enchantment - Saga Pow/Tgh: / Rules Text: [+1]Create three 1/1 eldrazi scion tokens [+2]Choose X target lands you don't control where X is the number of eldrazi creatures you control. Put a depletion counter on those lands. Those lands lose all types, names and abilities and become wastes [+3]Search your library for an eldrazi card and exile it. You may cast it this turn and it costs {1} less to cast Flavour Text: Set/Rarity: Cards With No Home None CardName: Thranic Runes Cost: 1C Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent Flash When Thranic Runes enters the battlefield, draw a card. Enchanted permanent is colorless. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Unconceiver of Kozilek Cost: {9} Type: Creature - Eldrazi Pow/Tgh: 7/8 Rules Text: Menace If Unconceiver of Kozilek would be countered you may add an eldrazi with a converted mana cost of 9 or less from your sideboard to your hand, then put Unconceiver of Kozilek in your sideboard. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Visions in the Steam Cost: XCC Type: Instant Pow/Tgh: / Rules Text: Look at the top X cards of your library. You may put a colorless card with converted mana cost X or less from among them onto the battlefield. Put the rest back in any order. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Wall of Life Cost: ? Type: Creature - Wall Pow/Tgh: 0/6 Rules Text: Defender Lifelink {W}, {T}: Prevent the next 1 damage to target damageable this turn. {1}{G}, {T}: Target creature gets +1/+1 until end of turn. {3}{B}, {T}: Regenerate target blocking creature. Can be used only if Wall of Life is blocking. Flavour Text: Set/Rarity: Cards With No Home None CardName: Wall of Prevention Cost: ? Type: Creature - Wall Pow/Tgh: 0/5 Rules Text: Defender {1}, {T}: Prevent the next 3 combat damage that would be dealt to you this turn from one attacking creature. Cannot be used if Wall of Prevention is engaged in combat. Flavour Text: Set/Rarity: Cards With No Home None CardName: Yellow Star Cost: Type: Star Pow/Tgh: / Rules Text: At the beginning of each phase add {1} to your mana pool. Whenever mana is added this way to your mana pool during an opponent's turn Yellow Star deals 1 damage to you. Flavour Text: Set/Rarity: Cards With No Home None CardName: 363 Tonic Cost: 1w Type: Sorcery Pow/Tgh: / Rules Text: Choose one--You gain 3 life; or you gain 6 life and target opponent gains 3 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Acolyte of Eternity Cost: 1W Type: Creature - Human Priest Pow/Tgh: 2/1 Rules Text: Artifact Creature Enchantment Lands you control get +20/+20 and have indestructible and trample. Flavour Text: Set/Rarity: Cards With No Home None CardName: Aether Glitch Cost: 1W Type: Instant Pow/Tgh: / Rules Text: You may cast X cards from your hand without paying their mana costs, where X is the number of cards returned to your hand this turn by effects opponents control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Aetherbind Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature you don't control until target creature you control leaves the battlefield. (That creature returns under its owner's control.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Afterlife Cost: 3W Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature dies, return it to the battlefield. Creatures returned to the battlefield with Afterlife can only block other creatures returned to the battlefield with Afterlife, and if they would deal combat damage to a player, they deal 1 damage instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Allies' Indifference Cost: {3}{W} Type: Enchantment Pow/Tgh: / Rules Text: Planeswalkers with four or more loyalty counters on them can't activate loyalty abilities. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ana Amari Cost: 2w Type: Legendary Creature - Human Sniper Pow/Tgh: 2/2 Rules Text: First Strike, lifelink **◯**◯◯◯ 3→: If target player would gain life this turn, they gain twice that much life instead. {R}, 2→: Target player can't gain life this turn. ◯◯**◯**◯◯ 2→, {R}: Target creature gets +X/X until end of turn, where X is its power. Flavour Text: Set/Rarity: Cards With No Home None CardName: Anazen Mage Cost: Ww Type: Creature - Cloudwalker Wizard Pow/Tgh: 2/4 Rules Text: Defender Whenever a creature you control is dealt damage, if that creature is still on the battlefield, remove that damage. You gain life equal to the damage removed this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Ancestral Song Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Create a 1/1 white Spirit creature token with flying. Overlearn {5}{w} ({5}{w}: Exile this from your graveyard. It becomes learned for as long as it's exiled. Once per turn, you may cast a copy of a learned card you own.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Angel of Mending Cost: Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying, vigilance, lifelink Cycling {1}{w} When you cycle Angel of Mending, you gain a prayer counter, then you gain life equal to the number of prayer counters you have. Put Angel of Mending onto the bottom of your library. If you gained four or more life this way, put it onto the battlefield instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Angelic Dreamstrider Cost: 4W Type: Creature — Human Soldier Pow/Tgh: 2/2 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Whenever a creature you control with dreamwalk attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Apoidean Hive-Guard Cost: 1w Type: Creature - Insect Archer Pow/Tgh: 1/2 Rules Text: Flying Whenever one or more creatures attack you, Apoidean Hive-Guard deals 1 damage to their controller and each planeswalker he or she controls. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Apoidean Matron Cost: 1w Type: Creature - Insect Noble Pow/Tgh: 3/2 Rules Text: Flying, vigilance When Apoidean Matron arrives, create two 1/1 white Insect creature tokens with flying. Apoidean Matron can't attack unless you tap two other untapped Insect creatures you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Apoidean Queen Cost: 2w Type: Creature - Insect Noble Pow/Tgh: 1/4 Rules Text: Defender, flying Other Insects you control get +1/+1 and have vigilance. {T}, Tap an untapped nontoken Insect you control: Create a 1/1 white Insect creature token with flying. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Apoidean Warrior Cost: W Type: Creature - Insect Warrior Pow/Tgh: 2/2 Rules Text: Flying Apoidean Warrior can't attack unless you have been dealt damage since your last combat. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Apostle of the Light Cost: w Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: When Apostle of the Light enters the battlefield, search your library for up to three cards named Apostle of the Light and, reveal them, and put them into your hand. Then shuffle your library. {1}{W}, Sacrifice four creatures named Apostle of the Light: Search your library for an Angel creature card and put it onto the battlefield. Then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Archon of Preservation Cost: 4w Type: Creature - Archon Pow/Tgh: 4/4 Rules Text: Flying If a card you own would be exiled from a zone other than your library, you may put that card on the bottom of your library instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Arcus, Light of the Sun Cost: 3www Type: Legendary Creature - Avatar Pow/Tgh: 5/5 Rules Text: When Arcus, Light of the Sun enters the battlefield, destroy all other creatures. Vigilance Evoke {1}{W}{W}{W} Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Ardent Arms Cost: ww Type: Sorcery Enchantment Pow/Tgh: / Rules Text: Put a 1/1 white Soldier creature token onto the battlefield. Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) Soldier and Knight creatures you control get +1/+1. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Arisi, Guiding Spirit Cost: W Type: Legendary Creature - Spirit Pow/Tgh: 2/1 Rules Text: Flying {1}{u}, {t}: Arisi, Guiding Spirit and another target creature gain shroud until end of turn. Transform Arisi and attach it to that creature. Flavour Text: Back side: CardName: Arisi, Guiding Blade Cost: Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+1 and has flying. If equipped creature would deal damage, Arisi, Guiding Blade deals that damage instead. {1}{w}: Tap equipped creature. Unattach Arisi and transform it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Armor of Moonlight Cost: ww Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature. Enchanted creature gets +2/+2 and has protection from black. When enchanted creature dies, return Armor of Moonlight to the battlefield transformed. Flavour Text: Back side: CardName: Moonlit Knight Cost: Type: Creature - Spirit Knight Pow/Tgh: 2/2 Rules Text: Protection from black {W}{w}: Transform Moonlit Knight and attach it to target creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Arms Master Cost: 1w Type: Creature - Kor Soldier Pow/Tgh: 0/3 Rules Text: When Arms Master enters the battlefield or at the beginning of your upkeep, attach target equipment you control to Arms Master. Equipment attached to Arms Master has equip {0}. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Army Veteran Cost: 2w Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Legacy (When this creature dies, exile it and put an Equipment artifact token onto the battlefield with Equip {3} and "Equipped creature gets +2/+2" onto the battlefield.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Arrogant Lord Cost: Ww Type: Creature - Human Noble Knight Pow/Tgh: 2/2 Rules Text: Vigilance Whenever a creature blocks or becomes blocked by Arrogant Lord, it loses all abilities and becomes a Coward creature with base power and toughness 1/1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Assault Automaton Cost: 2W Type: Creature - Golem Pow/Tgh: 2/2 Rules Text: Forerunner (If this card is in your opening hand, you may begin the game with it on the battlefield. If you do, it can't attack until your third turn.) Assault Automaton has first strike as long as it's attacking. Flavour Text: Set/Rarity: Cards With No Home None CardName: Astral Prison Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: Other permanents you control can't be targeted by spells or abilities your opponents control unless that player pays an additional {2} for each spell or ability that targets another permanent you control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Atine, Sculptress of Dreams Cost: 2WW Type: Planeswalker - Atine Pow/Tgh: /3 Rules Text: [+2]: Look at the top card of your library. If it's an enchantment card, you may reveal it and put it into your hand. [-3]: Search your library for up to four enchantment cards, shuffle your library, then reveal those cards and put them on top of it in any order. [-6]: You get an emblem with "{0}: Target enchantment becomes a 4/4 enchantment creature until end of turn." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Aufden, Steelkin Inquisitor Cost: 2w Type: Legendary Creature - Elemental Advisor Pow/Tgh: 2/4 Rules Text: Whenever an Aura or Equipment becomes attached to a permanent, investigate. {2}, {T}: Attach target Aura or Equipment which you own or which is attached to a permanent you own to another target permanent. Flavour Text: Set/Rarity: Cards With No Home None CardName: Aural Renewal Cost: 5WW Type: Sorcery Pow/Tgh: Rules Text: Return target creature card from your graveyard to the battlefield. Then return any number of Aura cards from your graveyard to the battlefield and attach them to that creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Austere Ascetic Cost: W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Whenever a counter is removed from a permanent you control, you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Austerity Cost: 2ww Type: Creature - Incarnation Pow/Tgh: 3/5 Rules Text: When Austerity enters the battlefield, choose artifact, enchantment, legendary, or planeswalker. Exile any number of target permanents with the chosen type until Austerity leaves the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Avacyn's Decree Cost: 1WW Type: Instant Pow/Tgh: / Rules Text: Creatures you control gain protection from the color of your choice until end of turn. If Avacyn's Decree was cast from a graveyard, it deals 4 damage to each creature instead. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Axiomancer's Spellforme Cost: W Type: Instant Pow/Tgh: / Rules Text: Choose one — • Create a 1/1 white Soldier creature token. • Put a stun counter on target creature. When you activate an ability of a blue permanent, unlock Axiomancer's Spellforme. [LOCKED] When Axiomancer's Spellforme becomes unlocked, counter up to one target spell unless its controller pays {2}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Axiomancer's Will Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Choose one — • Untap target creature. It gets +2/2 until end of turn. • Target creature can't take action this turn. (It can't attack, activate abilities, or be tapped or untapped as part of paying a cost.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Azorius Skyspeaker Cost: 1W Type: Creature - Vedalkin Scout Pow/Tgh: 1/1 Rules Text: Interdict (Players can't attack you unless they pay {1}) Flavour Text: Set/Rarity: Cards With No Home None CardName: Battalion Trooper Cost: 2W Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: When Battalion Trooper enters the battlefield, you may search your library for a card named Battalion Trooper, reveal it put it in your hand, then shuffle your library. If you do, cards named Battalion Trooper cost {1} less to cast this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Battle Vigor Cost: 2WW Type: Enchantment — Aura Pow/Tgh: Rules Text: Enchant creature Enchanted creature has double strike. Trance — Whenever enchanted creature attacks, its gets +1/+1 for each tapped creature you control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Beg Pardon Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {2}. If that spell is countered this way, its controller draws a card. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Bellycrawl Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature can't attack or block unless its controller pays {X} where X is its toughness. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bestow Legacy Cost: {2}{W}{W} Type: Enchantment Pow/Tgh: / Rules Text: Each creature that enters the battlefield under your control enters with an additional +1/+1. If a creature you control with counters on it would die, you may move those counters to another creature before that creature leaves the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Birb Champion Cost: 2W Type: Creature - Bird Warrior Pow/Tgh: 2/2 Rules Text: Flying, Vigilance {B}: Transform Birb Champion Flavour Text: Back side: CardName: Snek Champion Cost: 2G Type: Creature - Snake Warrior Pow/Tgh: 2/2 Rules Text: Vigilance, Deathtouch {U}: Transform Snek Champion Flavour Text: Set/Rarity: Cards With No Home None CardName: Bladedancer Prodigy Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: When Bladedancer Prodigy attacks, it gains double strike until end of turn. Flavour Text: Her perfect weaving and twirling in the midst of battle left some onlookers stunned and the others dead. Set/Rarity: Cards With No Home Uncommon CardName: Blessed Chronocat Cost: 1w Type: Creature - Cat Pow/Tgh: 2/2 Rules Text: Wrath (When this dies, exile it and create an Aura Curse enchantment token attached to target opponent.) As long as Blessed Chronocat is exiled, enchanted opponents can't cast spells during other players' turns. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Blessed Rays Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: You gain 8 life. Resurrect {4}{W} ({4}{W}, Discard this card: Return a creature that costs less than this from your graveyard to the battlefield tapped. Resurrect only as a sorcery.) When you resurrect a creature with Blessed Rays, you gain life equal to that creature's toughness. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Blind Imperator Cost: ww Type: Creature - Insect Cleric Pow/Tgh: 2/2 Rules Text: Flying If a spell or triggered ability would cause a player to look at the top card or cards of a library, instead counter that spell or ability. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Blinkety Blink Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Exile target creature, then return it to the battlefield. Until end of turn, it gains "{1}{W}: Exile this creature, then return it to the battlefield under its owner's control. It gains this ability until end of turn." Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Bliss Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature At the beginning of your end step, put a +1/+1 counter on enchanted creature and gain 1 life. Flavour Text: Set/Rarity: Cards With No Home None CardName: Borderland Protector Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/2 Rules Text: Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Borderland Protector is paired with a Forest or an Island, both permanents have hexproof. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Bravery of the Small Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control with converted mana cost 1 or less get +1/+1. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Break Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Prevent all damage a source of your choice would deal this turn. If more than 4 damage is prevented this way, that source's controller can't cast spells this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Breeding Program Cost: 3w Type: Sorcery Pow/Tgh: / Rules Text: Create two 1/1 Human creature tokens, then you may propagate. (Tap two untapped creatures you control that share a type to create a token that's a copy of one of them.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Bury in Dust Cost: W Type: Instant Pow/Tgh: / Rules Text: Tap target creature. Scrounge {1}{w}{w} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.) If Bury in Dust's scrounge cost was paid, you may exile target creature if it's tapped. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Calcify Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature. Its controller creates a 0/4 Golem artifact creature with Defender. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Call to Allegiance Cost: 3WW Type: Instant Pow/Tgh: / Rules Text: Choose One: -Search your Library for an Ally card reveal it, and put it into your hand. Shuffle your Library afterwards. -Put three 1/1 White Kor Ally Creature tokens onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Calm Cost: 3www Type: Creature - Elemental Incarnation Pow/Tgh: 0/8 Rules Text: Indestructible. Prevent all damage dealt to and dealt by Calm If Calm is put into a graveyard from anywhere, shuffle it into its owner's library. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cam's Archer Cost: 2WW Type: Legendary Creature - Centaur Archer Pow/Tgh: 3/3 Rules Text: Whenever a noncreature permanent enters the battlefield under your control, you may pay {W}. If you do, Cam's Archer deals 3 damage to target nonwhite creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Canonization Cost: {3}{W} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a legendary creature or planeswalker dies, create a relic artifact token with "Sacrifice this artifact: Choose 1 • Target creature gains indestructible until end of turn • Target creature gets +2/+2 until end of turn. • Target creature gains hexproof until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cost: 2W Type: Creature - ? Pow/Tgh: 1/1 Rules Text: Banding Echo {2} When ~ attacks, you may pay {X}{B/G}, where X is the number of other creatures attacking in the same band with ~. If you do, then regenerate ~, and ~ gets +1/+1 until end of turn. When ~ blocks, you may pay {X}{2/W}{B/G}, where X is the number of other creatures blocking the any attacking creatures that ~ is blocking. If you do, then regenerate ~, and ~ gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: 1w Type: Sorcery Pow/Tgh: / Rules Text: Choose one - - Tap target Creature. - Destroy target tapped creature. Entwine {1}{b} Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Exile target tapped creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cost: W Type: Instant Pow/Tgh: / Rules Text: Target player can't cast spells this turn. Cycling {3}{W} When you cycle ~, target player can't cast spells this turn and creatures can't attack this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cost: W Type: Creature Pow/Tgh: 1/1 Rules Text: Lands you control are plains in addition to their other types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Card74317 Cost: 1W Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature with toughness 3 or less enters the battlefield under your control, put a +1/+1 counter on it. {2}{W}{W}: Transform ~. You may only activate this ability if you control three or more creatures with +1/+1 counters. Flavour Text: Back side: CardName: Card74316 Cost: Type: Creature Pow/Tgh: 3/3 Rules Text: Flying Other creatures you control gain +1/+1. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant enchantment Put five +1/+1 counters on enchanted enchantment. It becomes a 0/0 elemental creature. It's still an enchantment. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cask of Familiarity Cost: 1w Type: Artifact Pow/Tgh: / Rules Text: {1},{T}: Exile target card from a graveyard {1},{T}, Turn a face up exiled card face down: You may play a card that shares a name with the card you turned face down from exile. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cast a Wide Net Cost: W Type: Instant Pow/Tgh: / Rules Text: Up to one target creature you control can block an additional creature this turn. Up to one target creature an opponent controls loses, and can't have or gain menace until end of turn. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Castle Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Exchange two creatures you control (For each which is attacking, targeted by a spell, or blocked or blocking a creature, now the other is instead.) Draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Catalyst Sliver Cost: w2 Type: Creature - Sliver Pow/Tgh: 2/1 Rules Text: Sliver spells you cast cost {1} less to cast. Non-Sliver spells cost {1} more to cast. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cavalry Charger Cost: W Type: Creature - Horse Pow/Tgh: 3/1 Rules Text: Trained 1 (Cavalry Charger can't attack or block unless you tap an untapped creature you control with power 1 or more.) First strike Flavour Text: Set/Rarity: Cards With No Home None CardName: Charge Giver Cost: WW Type: Creature - Elemental Shaman Pow/Tgh: 2/2 Rules Text: Whenever an activated ability of a creature you control resolves for the third time this turn, you may put a +1/+1 counter on that creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Chronotrooper Cost: Type: Creature - Human Soldier Pow/Tgh: 1/3 Rules Text: Teleport - {1}{W}: Put Chronotrooper from your hand onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cleansing Wrath Cost: {3}{W}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures. Then, if {B}{B}{B} was spent to cast Cleansing Wrath, transfrom it. Otherwise, exile all cards from all graveyards afterward. Flavour Text: Back side: CardName: Necromancy's Temptation Cost: Type: Sorcery Pow/Tgh: / Rules Text: Return target creature or planeswalker from each player's graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Collapsible Wall Cost: W Type: Creature - Wall Pow/Tgh: 0/3 Rules Text: Defender {T}, sacrifice Collapsible Wall: Collapsible Wall deals 3 damage to target creature blocked by it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Collective Counselling Cost: 3w Type: Sorcery Pow/Tgh: / Rules Text: Look at the top 6 cards of your library. You may put up to two enchantment cards from among them onto the battlefield under your control. Put the remaining cards onto the bottom of your library in a random order. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Collector of Spurns Cost: 1w Type: Creature - Something Cleric Pow/Tgh: 2/2 Rules Text: Whenever a spell is countered, return that card to it's owner's hand Flavour Text: Whims come and go. The devil yesterday may be an angel tomorrow. Set/Rarity: Cards With No Home Rare CardName: Concordant Ambassador Cost: W Type: Creature - Human Advisor Pow/Tgh: 1/1 Rules Text: Your concord includes "You gain 1 life." (Whenever a creature arrives under your control, trigger your concord.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Contemplative Wanderer Cost: 2ww Type: Creature - Rhino Monk Pow/Tgh: 1/4 Rules Text: When Contemplative Wanderer enters the battlefield, each player skips his or her next untap step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Crystalline Prison Cost: 2w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature or planeswalker Enchanted permanent can't take action. (It can't attack, block, activate abilities, or be tapped or untapped as part of paying a cost. Triggered abilities of that permanent don't trigger.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Crystalline Sculptor Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {2},{T}: Target creature becomes an enchantment. Its controller may pay {3} to end this effect. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cultivator of Possibilities Cost: Ww Type: Creature - Kithkin Cleric Pow/Tgh: 1/1 Rules Text: Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) Spells you cast that share a card type with the invested card cost {1} less to cast. Spells your opponents cast that share a card type with the invested card cost {1} more to cast. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dalen, Empyrial Vanguard Cost: 3ww Type: Legendary Creature - Bird Soldier Pow/Tgh: 4/4 Rules Text: Ward {2} Flying, Vigilance Whenever an opponent pays the Ward cost for a permanent you control, you may draw two cards. Flavour Text: “Know thy enemy.” Set/Rarity: Cards With No Home Rare CardName: Dawnling Cost: 3WW Type: Creature - Shapeshifter Pow/Tgh: 3/3 Rules Text: {W}: Dawnling gains first strike until end of turn. {W}: Dawnling gains vigilance until end of turn. {W}: The next time a source would deal damage to Dawnling this turn, prevent that damage. {W}: Dawnling gets +1/-1 until end of turn. {W}: Dawnling gets -1/+1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dayblade Scout Cost: 1W Type: Creature — Human Scout Pow/Tgh: 3/1 Rules Text: Flavour Text: Evis leads the Daumas Order. She believes the Dreamscape is a danger to be controlled, until all dreams are united to produce a better and more peaceful world. Set/Rarity: Cards With No Home Common CardName: Daylight’s Emissary Cost: 1W Type: Creature — Human Cleric Pow/Tgh: 1/3 Rules Text: Daylight’s Emissary has flying as long as it has a +1/+1 counter on it. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Deconscription Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant Creature When CW-11 enters the battlefield, remove enchanted creature from combat Enchanted creature can’t attack or block Flavour Text: Set/Rarity: Cards With No Home Common CardName: Decree of Light Cost: 4W Type: Instant Pow/Tgh: Rules Text: Exile target attacking creature, blocking creature, or enchantment. Flavour Text: Begone, spawn of dreaming. —Lectia, Envoy of the Sun Set/Rarity: Cards With No Home Common CardName: Denaru, High Arbiter Cost: 1W Type: Legendary Creature - Human Advisor Pow/Tgh: */*+1 Rules Text: Vigilance Whenever Denaru, High Arbiter blocks a creature, you may pay {2}{W}. If you do, exile that creature until Denaru leaves the battlefield. Denaru's power is equal to the number of creatures exiled with it and its toughness is equal to that number plus 1. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Desperate Defense Cost: Type: Instant Pow/Tgh: / Rules Text: (Spells without mana costs cannot be played) {X}{X}{W}, Reveal Desperate Defense From your hand: Put X 1/1 white Human creature tokens with defender onto the battlefield. Only activate this ability at the end of your turn and only if Desperate Defense is in your hand. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Determined Guardian Cost: 1W Type: Creature - Faerie Knight Pow/Tgh: 0/1 Rules Text: Flash, flying When Determined Guardian arrives, return a creature you own to your hand. Flavour Text: Adventure: CardName: Subtle Warding Cost: w Type: Creature - Instant Pow/Tgh: / Rules Text: Target creature gains projection from spells until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Determined Preservationist Cost: 1w Type: Creature - Human Noble Pow/Tgh: 1/3 Rules Text: Permanents can't be sacrificed. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Devoted Exorcist Cost: 1WW Type: Creature - Human Cleric Pow/Tgh: 1/2 Rules Text: {W}, {T}: Exile target creature card in a graveyard or Zombie, Skeleton, or Vampire on the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Diamond Vanguard Cost: 1w Type: Creature - Shard Knight Pow/Tgh: 2/1 Rules Text: Vigilance Shardmind (Creatures you control with shardmind share a single cumulative toughness.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dispersing Wall Cost: 1w Type: Creature - Wall Pow/Tgh: 0/2 Rules Text: Defender Whenever Dispersing Wall blocks, it becomes an enchantment with "Creatures you control get +0/+2" until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Divine Blessing Cost: 2ww Type: Sorcery Pow/Tgh: / Rules Text: If each opponent controls more creatures than you, you may search your library for a creature card with converted mana cost X or less, where X is the highest converted mana cost among creatures your opponents control, and put it onto the battlefield. You may repeat this process for each other permanent type. Then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Dog Domesticator Cost: {W} Type: Creature - Human Pow/Tgh: 1/2 Rules Text: {W},{T}: Target wolf becomes a 1/1 white hound. (This effect lasts indefinitely.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Domestic Abuse Hotline Cost: w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gains protection from its controller. This effect doesn't remove Domestic Abuse Hotline. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Doomed Soulmage Cost: 2w Type: Creature - Kithkin Wizard Pow/Tgh: 2/3 Rules Text: When Doomed Soulmage dies, return it to the battlefield as a copy of target enchantment card in your graveyard with converted mana cost 3 or less. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Draconian Tribunal Cost: 3w Type: Creature - Human Advisor Pow/Tgh: 2/4 Rules Text: Other Advisors you control get +1/+1. {10}, {T}: Exile target creature. This ability costs {1} less to activate for each other Advisor you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Driving Bureaucrat Cost: 2w Type: Creature - Human Advisor Pow/Tgh: 2/1 Rules Text: First Strike Whenever Driving Bureaucrat attacks, shuffle target creature card with power 1 or less from your graveyard into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dutytouched Knight Cost: 2W Type: Creature — Human Knight Pow/Tgh: 2/2 Rules Text: When Dutytouched Knight enters the battlefield, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has first strike. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Earned Reprieve Cost: w Type: Instant Pow/Tgh: / Rules Text: Each player that dealt damage to you this turn, can't cast spells this turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Echoes of the Trumpet Cost: 1w Type: Sorcery Pow/Tgh: / Rules Text: Create two 1/1 white Soldier creature tokens. Whenever a player creates a token, you may cast Echoes of the Trumpet from your graveyard, then exile it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Em Kazir, Barrier Paladin Cost: 2ww Type: Creature - Kor Cleric Soldier Pow/Tgh: 2/4 Rules Text: Em Kazir, Barrier Paladin can block an additional creature each combat. No more than two creatures can attack you or permanents you control each combat. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Enhancing Enchantment Cost: {2}{W} Type: Enchantment Pow/Tgh: / Rules Text: Enhance an Enchantment (When this enters the battlefield, sacrifice it unless you exile another Enchantment you control. When this leaves the battlefield, that card returns to the battlefield.) Creatures you control get +3/+3 Flavour Text: Set/Rarity: Cards With No Home None CardName: Enspirit Cost: W Type: Instant Pow/Tgh: / Rules Text: Target creature becomes an enchantment until end of turn. (It's no longer a creature.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Eradicate Imperfection Cost: 2W Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature with power unequal to its toughness. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Esh, the Mornsire Cost: 1w Type: Legendary Creature - God Pow/Tgh: 3/4 Rules Text: Indestructible **+** Whenever this attacks, the owner of the creature that sired it gains 1 life. Sire (As another creature arrives, you may tap one creature you control with sire. If you do, that creature arrives as the tapped creature's kindred and gains its **+** abilities.) Esh, the Mornsire can't attack or block unless you control three or more of its kindred. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Established Routine Cost: ww Type: Enchantment Pow/Tgh: / Rules Text: Turns and phases can't be skipped. Extra turns and phases can't be taken. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Eternal Servitor Cost: 2w Type: Creature - Spirit Soldier Pow/Tgh: 2/3 Rules Text: If Eternal Servitor would die, it becomes a shield instead. (Put it into your command zone face down. If you would be damaged, instead break one of your shields and put it into your hand.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Eternal Soul Cost: W Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Flying When Eternal Soul dies, you gain 2 life. Whenever a non-Spirit creature you control dies, you may return Eternal Soul from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ethereal Terrain Cost: 2ww Type: Enchantment Pow/Tgh: / Rules Text: Creatures can't attack you or permanents you control unless their controller discards a land card for each of those creatures. At the beginning of each player's upkeep, that player may return a land card from his or her graveyard to his or her hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ethnic Cleansing Cost: {W}{W}{W}{W} Type: Sorcery Pow/Tgh: / Rules Text: Choose a creature type. Search target player's library and exile all creatures of the chosen type from that player's library. Flavour Text: Set/Rarity: Cards With No Home None CardName: Evasion Cost: 4w Type: Enchantment Pow/Tgh: / Rules Text: As Evasion enters the battlefield, roll 3d6 and note the total. If a source would deal damage to you, instead that source's controller rolls a d20. If that player rolls lower than the total you noted, prevent that damage. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Experienced Command Cost: 1w Type: Sorcery Pow/Tgh: / Rules Text: You gain an experience counter. Put a 1/1 white Soldier creature onto the battlefield for each experience counter you have. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Eye of Norn Cost: 1w Type: Creature - Advisor Pow/Tgh: 1/3 Rules Text: Vigilance Players can't cast spells from graveyards, from libraries, or from exile. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Faiths Force cleric Cost: 1WW Type: Creature - Leonin Cleric Pow/Tgh: / Rules Text: At the beginning of target opponents turn you may reveal a creature card from your hand, Faith force gains all the keyword abilities of the revealed card, if the revealed card is a cleric, Faith force cleric gains all the revealed cards activated abilities. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fatigue's Paladin Cost: W Type: Creature - Human Cleric Knight Pow/Tgh: 2/1 Rules Text: {gu}{gu}, {q}: Draw a card. Activate this ability only if Fatigue's Paladin dealt combat damage this turn. Flavour Text: Exhaustion is a power all its own. Set/Rarity: Cards With No Home Uncommon CardName: Favourite Warhorse Cost: 2W Type: Creature - Mount Pow/Tgh: +2/+2 Rules Text: Mount {3} ({3}: Attach this to target creature which has +2/+2. This can't attack, block or tap as long as its attached. Mount only as a sorcery.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Fear of the Unknown Cost: 3W Type: Enchantment Pow/Tgh: / Rules Text: If a player would cast a spell from somewhere other than his or her hand, exile it instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Felinus of The Plains Cost: 2w Type: Legendary Creature - Kithkin Knight Pow/Tgh: 2/3 Rules Text: Whenever an opponent attacks you with a creature with power 4 or greater, prevent all combat damage that would be dealt this turn Flavour Text: Set/Rarity: Cards With No Home None CardName: Ferg, Combat Judge Cost: 1ww Type: Legendary Creature - Kor Advisor Pow/Tgh: 2/2 Rules Text: Ferg, Combat Judge can't attack, block, or fight. Spells can't be cast and abilities can't be activated during combat phase, except mana abilities. Creatures with different masses can't fight each other. (Creature's mass = its total power and toughness.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Field Promotion Cost: 3W Type: Tribal Enchantment - Soldier Aura Pow/Tgh: / Rules Text: Enchant creature When Field Promotion enters the battlefield, put two 1/1 white Soldier tokens on the battlefield. Enchanted creature gets +1/+1 and has first strike. Flavour Text: "Yes, the previous officer was mauled by a minotaur. Here's your insignia!" Set/Rarity: Cards With No Home Uncommon CardName: Fields of Valor Cost: 3 Type: Enchantment Pow/Tgh: / Rules Text: Enchant Plains Creatures you control get +1/+1. Flavour Text: Set/Rarity: Cards With No Home None CardName: Final Shielding Cost: {W} Type: Instant Pow/Tgh: / Rules Text: Until end of turn end of turn target opponent can't lose the game. You lose the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Flittering Existence Cost: 3W Type: Enchantment Pow/Tgh: Rules Text: When Flittering Existence enters the battlefield, exile target nonland permanent until Flittering Existence leaves the battlefield. 3W: Return Flittering Existence to its owner’s hand. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Force of Expulsion Cost: 3w Type: Enchantment Pow/Tgh: / Rules Text: Flash You may exile a card from your hand rather than pay Force of Expulsion's mana cost, until Force of Expulsion would leave the battlefield When Force of Expulsion enters the battlefield, exile target non-land permanent until Force of Expulsion leaves the battlefield Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Foretold Heroics Cost: 3W Type: Instant Pow/Tgh: Rules Text: Creatures you control get +2/+2 until end of turn. Premonition 3—W (Rather than cast this card from your hand, you may pay W and put this card into your library face up just beneath the top three cards. As it reaches the top, cast it without paying its mana cost.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Form of the Albatross Cost: 4W Type: Enchantment Pow/Tgh: / Rules Text: If you would lose the game, first the opponent whose turn it is loses 10 life. Flavour Text: Set/Rarity: Cards With No Home None CardName: Founder of the Guard' Cost: ww Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: Vigilance Ancestry' (As another creature enters the battlefield under your control, you may exile this from your graveyard. If you do, that creature gets +1/+1.) Founder of the Guard''s descendant has vigilance. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Frugal Housekeeper Cost: W Type: Creature - Human Peasant Advisor Pow/Tgh: 1/2 Rules Text: Protection from red and from black Players can't discard or exile cards to pay the costs of spells or activated abilities. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gathered Anecdotes Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature token enters the battlefield, if it's name hasn't been noted, note it's name then put a wisdom counter on Gathered Anecdotes and draw a card. At the beginning of your upkeep, if Gathered Anecdotes has 10 or more wisdom counters on it, you win the game Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Getaway Driver Cost: {W} Type: Creature - Fox Rogue Pilot Pow/Tgh: 1/2 Rules Text: Whenever Getaway Driver crews a vehicle during an opponent's turn, that vehicle gets +0/+3 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Ghost Writer Cost: W Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: When Ghost Writer dies, you may pay {1}{w}. If you do, add "Create a 1/1 white Spirit token with vigilance" to your program, then run your program. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Gideon, Master of Arms Cost: 3W Type: Planeswalker - Gideon Pow/Tgh: /4 Rules Text: [+2] Add {2} to your mana pool. Spend this mana only on casting Equipment spells and paying equip costs. [-2] Search your library for an equipment card, reveal it, and put it into your hand. Shuffle your library. [-8] Put all equipment cards in all graveyards onto the battlefield under your control, then put a 1/1 Soldier creature token onto the battlefield for each equipment you control. Equip costs of equipment you control equal 0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Good Bookkeeping Cost: 1w Type: Pow/Tgh: / Rules Text: White spells you cast with two or more to white mana symbols in their mana cost cost {w} less to cast. Flavour Text: Set/Rarity: Cards With No Home None CardName: Goodwill Missionaries Cost: 1W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Patronage {1} (As you cast this, each opponent may pay {1}. If they do, that player becomes your patron until end of turn.) When Goodwill Missionaries enters the battlefield, you and each of your patrons gain 4 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Great Defender Emerged Cost: {1}{W}{W} Type: Instant Pow/Tgh: / Rules Text: Cast Great Defender Emerged only during the declare blockers step. Gain 3 life and put a white creature with a converted mana cost of 3 or less from your hand onto the battlefield. That creature must block this turn is able. Flavour Text: Set/Rarity: Cards With No Home None CardName: Gripwhose Cost: 1ww Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent Counters can't be removed from enchanted permanent. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Grondil Effervise Cost: w Type: Legendary Creature - Gnome Artificer Pow/Tgh: 1/1 Rules Text: Follower (You may have one creature with follower as an additional commander.) Flying Legendary creatures you control have lifelink. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Guard of the Glades Cost: 1w Type: Creature - Rhino Cleric Pow/Tgh: 1/2 Rules Text: *Alliance*- Whenever another creature enters the battlefield, Guard of the Glades gains protection from creatures and you gain 1 life Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Guildpact's Decree Cost: 3www Type: Enchantment Pow/Tgh: / Rules Text: As Guildpact's Decree enters the battlefield and at the beginning of your upkeep, choose a card name Players cannot cast cards with the chosen names. Prevent all damage that would be dealt to you and permanents you control by any sources with the chosen name Players can't activate abilities from sources with any of the chosen names Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Guilt-Ridden Ronin Cost: 1WW Type: Legendary Creature - Samurai Pow/Tgh: 2/3 Rules Text: First Strike, Disarm (This deals damage to creatures in the form of -1/-0 counters.) When Guilt-Ridden Ronin attacks, creatures with power 0 can't block until end of turn. Flavour Text: "An old assassin now turned peacekeeper." - Diaries of the Tides Set/Rarity: Cards With No Home None CardName: Hahahaha, NOTHING Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchanted instant or sorcery Enchanted instant or sorcery replaces "Destroy" with "Exile" instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Halt! Cost: 3ww Type: Sorcery Pow/Tgh: / Rules Text: Target player can't take action next turn. (That player can't attack or block with creatures. They can't activate abilities, and triggered abilities of sources they control don't trigger. They can't tap or untap permanents in order to pay costs.) Exile Halt!. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Hashmal Cost: {3}{W}{W} Type: Creature - Angel Pow/Tgh: 7/8 Rules Text: Incomprehensible (This card begins the game in your sideboard.) Flying, vigilance, Domain (This card can attack and block as if it were o the battlefield as long as it's revealed.) At the beginning of your endstep, if a player has less than zero life, you may put target creature you control into your sideboard. If you do, put Hashmal onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Healing Charm Cost: W Type: Instant Pow/Tgh: / Rules Text: Choose one — • Prevent the next 3 damage to target creature. • Prevent the next 3 damage to target player. • Gain 3 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Healing Visionary Cost: W Type: Creature — Human Shaman Pow/Tgh: 1/1 Rules Text: 1W, T: You gain 3 life. Activate this ability only any time you could cast a sorcery. Flavour Text: He once healed the body, but too often now the soul is what suffers harm. Set/Rarity: Cards With No Home Common CardName: Heavenly Ideal Cost: 2w Type: Enchantment Creature - Avatar Pow/Tgh: 2/2 Rules Text: Heavenly Ideal isn't a creature unless it has a +1/+1 counter on it. Players can't cast spells that share a card type with a permanent they control. Undying (When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Heliod, the Sun God Cost: 3w Type: Legendary Enchanment Creature - God Pow/Tgh: 5/6 Rules Text: Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Artifacts, creatures, and lands your opponents control enter tapped. {2}{W}: Tap or untap target artifact or creature. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Helmsman Conjurer Cost: WW Type: Creature - Human Knight Pow/Tgh: 1/3 Rules Text: Conjur (Tap this creature and any other number of creatures with conjur that you control: create a 0/0 colorless spirit token). When Helmsman Conjurer participates in a conjuring, the conjured creature gain 2 toughness. Flavour Text: Set/Rarity: Cards With No Home None CardName: Hero's Tale Cost: 1w Type: Sorcery - Thread Pow/Tgh: / Rules Text: Weave (You may either gain or spend a thread counter as you cast this.) Create a 1/1 white Soldier creature token. If you spent a thread counter, you gain 2 life. Whenever you cast a Thread spell, return Hero's Tale to your hand from your graveyard. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Hex Lag Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Target permanent enters the battlefield. (It can't attack unless it has haste. If it would enter the battlefield tapped, tap it.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: High Council Cost: W Type: Organization Pow/Tgh: / Rules Text: (When this card enters the battlefield, and at the beginning of your upkeep, you may exile a creature you control as its leader, returning the previous leader to the battlefield. This organization has all abilities of its leader’s power or less.) [0] Creatures you control have Vigilance [+3] Creatures you control get +1/+1 Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Hold the Pass Cost: 2ww Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +1/+1 Each creature you control can block an additional creature each combat. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Honored Descendant Cost: Ww Type: Creature - Kithkin Shaman Pow/Tgh: 1/1 Rules Text: Whenever a player attacks with three or more creatures, untap Honored Descendant. As long as Honored Descendant is blocking, it's a Spirit creature with base power and toughness 4/4 and "Prevent all combat damage that would be dealt to this creature." Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Horizon Seer Cost: 1w Type: Creature - Human Mystic Pow/Tgh: 2/2 Rules Text: {T}: Reveal the top card of your library. If it's a Plains card, exile that card. You gain 1 life. You may play that card for as long as it remains exiled. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Humble Farmer Cost: {1}{W}{W} Type: Creature - Human Citizen Pow/Tgh: 1/3 Rules Text: {T}: Create a 0/1 green Plant token. Sacrifice 3 plants: Create a colorless artifact token named Gold. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Humble Sliver Cost: 1w Type: Creature - Human Sliver Pow/Tgh: 0/1 Rules Text: When Humble Sliver enters the battlefield, target player gains control of it. Other slivers you control lose all abilities and are 0/1. Flavour Text: How you like them slivers? Set/Rarity: Cards With No Home Mythic CardName: Humble Soldier Cost: w Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Flavour Text: Adventure: CardName: Knighthood Cost: 1w Type: Instant - Aspiration Pow/Tgh: / Rules Text: (Cast this only from your graveyard.) Create a 2/2 white Knight creature token with vigilance. Flavour Text: Set/Rarity: Cards With No Home None CardName: Hymn of Servitude Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control with converted mana cost 1 or less get +1/+1. {2}{w}: Return target creature with converted mana cost 1 or less from your graveyard to the battlefield. If that creature would die, put in on the bottom of your library instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Impassive Angel Cost: 2WWW Type: Creature - Angel Pow/Tgh: 4/6 Rules Text: Flying, protection from red, protection from black Flavour Text: A guardian without a cause. Set/Rarity: Cards With No Home Rare CardName: Impending Collapse Cost: {3}{PW} Type: Enchantment Pow/Tgh: / Rules Text: All enchantments have a Cumulative Upkeep cost of {1}. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Imperator's Vanguard Cost: W Type: Creature - Cloudwalker Warrior Pow/Tgh: 0/1 Rules Text: Flying When Imperator's Vanguard enters the battlefield, target opponent creates a colorless Cloud enchantment token. As long as Imperator's Vanguard is attacking, it gets +1/+2 for each Cloud the defending player controls. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Imperial Bastion Cost: 2W Type: Creature - Wall Pow/Tgh: 1/4 Rules Text: Defender Your life total can't change except as a result of combat damage. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Imposing Barricade Cost: 1w Type: Creature - Wall Pow/Tgh: 1/4 Rules Text: Defender, wither, lifelink Flavour Text: All who witness it shrink before its glory. Set/Rarity: Cards With No Home Common CardName: Incarnation Sliver Cost: 4WW Type: Creature - Sliver Avatar Pow/Tgh: */* Rules Text: Incarnation Sliver's base power and toughness are equal to your life total. You can't lose the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Indenture Cost: 1W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature is a Serf. Activated abilities of Serf creatures can't be activated. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Innocent Youth Cost: W Type: Creature - Human Pow/Tgh: 0/2 Rules Text: When Innocent Youth dies, each player investigates. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Kald, Heir of the Bask Cost: 3W Type: Planeswalker - Kald Pow/Tgh: /4 Rules Text: [+1]Put a 0/2 white Ward enchantment creature token into play. [-2]Exile target creature with power 3 or greater. [-6]You get an emblem with “Whenever a creature deals combat damage to you or a planeswalker you control, exile that creature.” Flavour Text: Set/Rarity: Cards With No Home None CardName: Kavu Sentinel Cost: 1ww Type: Creature - Kavu Pow/Tgh: 2/3 Rules Text: Kavu Sentinel gets +2/+1 and has first strike as long as a Dominaria scene is on the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Kellast, God of Equality Cost: 2W Type: Legendary Creature - God Pow/Tgh: 3/3 Rules Text: Dominion (When you cast this, search your library for another card with dominion and put it onto the battlefield tapped and transformed, then shuffle.) If Kellast, God of Equality would leave the battlefield, transform it instead. If a player would draw one or more cards, each player draws that many cards instead. If a player would create one or more tokens, each player creates a 1/1 white Citizen token instead. Flavour Text: Back side: CardName: Kellast's Wake Cost: Type: Land - Domain Pow/Tgh: / Rules Text: {t}: Add {w}. {2}{w}, {T}: Target nonland, non-Aura permanent loses all types and abilities until end of turn. {2}{w}, {t}: Transform Kellast's Wake. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Kestrel High Guard Cost: W Type: Creature - Cloudwalker Scout Pow/Tgh: 2/1 Rules Text: Flying When Kestrel High Guard arrives, target opponent creates a colorless Cloud enchantment token. Kestrel High Guard can't attack unless the defending player controls a Cloud. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Kithkin Disguise Master Cost: W Type: Creature - Kithkin Rogue Pow/Tgh: 1/2 Rules Text: Morph -- Reveal a Plains from your hand When Kithkin Disguise Master is turned face up, put a 1/1 white Kithkin Creature Token onto the battlefield. Flavour Text: "Look, I've explained this twice -- You stand on my shoulders, *then* we put on the coat." Set/Rarity: Cards With No Home Uncommon CardName: Knight Cost: 1W Type: Creature - Human Knight Pow/Tgh: 3/1 Rules Text: Knight can't be blocked by creatures with odd power, and can't block creatures with even toughness. Flavour Text: Set/Rarity: Cards With No Home None CardName: Knight of the Noble Path Cost: ww Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) As long as Knight of the Noble Path is invested with a legendary card, Knight of the Noble Path has flying, first strike, and vigilance. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Knight of the Open Mirror Cost: W Type: Creature - Human Knight Pow/Tgh: 2/1 Rules Text: You may pay {w}{u}{b}{r}{g} rather than pay Knight of the Open Mirror's mana cost. If Knight of the Open Mirror's mana cost wasn't paid, it arrives with three +1/+1 counters on it and has first strike and vigilance. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Knight's Familiar Cost: w Type: Creature - Cat Pow/Tgh: 1/1 Rules Text: Teamwork (Creatures with teamwork may attack in pairs.) Lifelink Creatures paired with Knight's Familiar get +1/+1 and have lifelink. Flavour Text: Set/Rarity: Cards With No Home None CardName: Kor Recruiter Cost: 2ww Type: Creature - Kor Soldier Pow/Tgh: 3/4 Rules Text: {T}: Attach target equipment you control to target creature or planeswalker. If you attach an equipment to a planeswalker this way, it becomes a creature with power and toughness each equal to the number of loyalty counters on it for as long as it remains equipped. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Labour Tithe Cost: x1w Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless it's controller taps X untapped creatures they control Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lance of Light Cost: 3w Type: Artifact - Equipment Pow/Tgh: / Rules Text: When Lance of Light arrives, exile another target nonland permanent an opponent controls until Lance of Light leaves the battlefield. Equipped creature gets +X/+X, where X is the exiled permanent's converted mana cost. Equip {3} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Layers of Bureaucracy Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Shuffle target nonland permanent into its owner's gambits. (Players cast their top gambit without paying its mana cost at the beginning of each of their upkeeps. If they can't, put it on the bottom of their gambits.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Lesson in Recruitment Cost: 1w Type: Sorcery Pow/Tgh: / Rules Text: You gain an experience counter. Put a 1/1 white Soldier creature token onto the battlefield for each experience counter you have. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Level the Field Cost: 3W Type: Sorcery Pow/Tgh: / Rules Text: Destroy all lands. Those lands controllers may search their libraries for up to an equal number of basic lands, put them onto the battle tapped, then shuffle their libraries. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Levelheaded General Cost: 1ww Type: Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: First strike Creatures attacking don't cause abilities to trigger. Creatures dying don't cause abilities to trigger. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Liliana, Why are you White Cost: {3}{W}{W} Type: Planeswalker - Liliana Pow/Tgh: /4 Rules Text: [+1]: Exile up to one creature from a graveyard and create a 2/2 white zombie token. [-3]: Destroy target creature with power 4 or greater. [-7]: You gain an emblem with "At the beginning of your upkeep return a creature from your graveyard to the battlefield." Flavour Text: Set/Rarity: Cards With No Home None CardName: Little Flyer Cost: 1W Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying Reincarnate {W} (When this dies, you may pay {W}. If you do it, put it on the bottom of its owner's library.) When Little Flyer reincarnates, create a 1/1 white Bird creature token with flying. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Lizzie Cost: W Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Lizzie can't die from damage dealt by goblins. When Lizzie enters the battlefield each opponent who controls a goblin gets a gold token. Whenever Lizzie is dealt damage by a goblin you get a gold token. Flavour Text: Set/Rarity: Cards With No Home None CardName: Lode Extractor Cost: 2W Type: Creature - Dwarf Artificer Pow/Tgh: 2/2 Rules Text: When Lode Extractor enters the battlefield, excavate. (Exile a card from your graveyard. Create a Relic token based on the exiled card's type.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Longgrass Snake Cost: 1W Type: Creature - Snake Pow/Tgh: 2/1 Rules Text: Reveal a plains card from your hand: Longgrass Snake can block this turn as though it was untapped. Flavour Text: Set/Rarity: Cards With No Home None CardName: Lord's Command Cost: XXW Type: Sorcery Pow/Tgh: / Rules Text: Choose two — • Create X 0/1 white Peasant creature tokens. • Put a +1/+1 Counter on up to X target creatures. • Create X food tokens. • Search your library for up to X equipment cards, reveal them, put them in your hand, then shuffle. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lorith, High Prophet Cost: 1ww Type: Legendary Creature - Human Cleric Pow/Tgh: 1/3 Rules Text: Non-creature spells you cast have Convoke. You can't spend mana to cast non-creature spells. {W}{W}: Untap target white creature. Flavour Text: "Our faith alone shall provide." Set/Rarity: Cards With No Home Rare CardName: Loyal Guard Cost: w Type: Creature - Hound Soldier Pow/Tgh: 1/1 Rules Text: Boost (You may tap this as you cast a creature spell to pay for {1} or {w} of that spell's cost.) Loyal Guard can't attack alone. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Lucidity Guardian Cost: 2W Type: Creature — Griffin Pow/Tgh: 2/1 Rules Text: Flash Flying If a spell would resolve, if it wasn’t cast from its owner’s hand, exile it instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lunar Lion Cost: 2w Type: Creature - Cat Pow/Tgh: 2/2 Rules Text: Flash Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) If you were the target of a spell or ability this turn, Lunar Lion costs {2} less to cast. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Man the Ramparts Cost: 2w Type: Instant Pow/Tgh: / Rules Text: Put a 1/1 white Soldier creature token and a 0/3 colorless Wall creature token with defender onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Man's Best Friend Cost: 1W Type: Creature - Hound Pow/Tgh: 1/1 Rules Text: Banding (When this creature attacks or blocks, you may group it with up to two other attacking or blocking creatures. You choose how combat damage is divided amongst them.) Creatures grouped with Man's Best Friend, get +1/+1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Mantle of Life Cost: 3w Type: Enchantment - Mandate Pow/Tgh: / Rules Text: Empowered permanent has [absorb 1]. When empowered permanent activates an ability the first time this turn, you gain 2 life. [Empower {3}] (Sorcerous, {3}: Attach this to target planeswalker or scene you control.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mark for New Life Cost: 3W Type: Instant Pow/Tgh: / Rules Text: Mark for New Life can't be countered. If target creature is no longer on the battlefield, return it to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Martial Trainer Cost: 1w Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: Mentor If you would lose the game and your life total is greater than 0, put a +1/+1 counter on a creature you control instead {1}{W}: Martial Trainer gets +1/+0 until end of turn Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mate in Two Cost: 5W Type: Enchantment Pow/Tgh: / Rules Text: When at least one creature you control deals combat damage to an opponent the turn Mate in Two enters the battlefield and your following turn, you win the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Maverick Major Cost: 3W Type: Creature - Rhox Soldier Pow/Tgh: 3/3 Rules Text: Ignore all targeting restrictions Flavour Text: Deal 2 damage to target card in your graveyard! Exile you and return you to the battlefield (I guess that doesn't work). Target card in a graveyard fights target creature you don't control! Set/Rarity: Cards With No Home None CardName: Medical Aid Facility Cost: W Type: Construction Pow/Tgh: 1/ Rules Text: Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.) {A}: You gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Memories of the land Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your end step, if an opponent controls more lands than you, and you had no lands enter the battlefield under your control this turn, you may create a colourless land token with "{T}: Add one mana of any color", tapped under your control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Meowling Lifecat Cost: W Type: Creature - Cat Pow/Tgh: 1/1 Rules Text: When Meowling Lifecat enters the battlefield, you gain 1 life. Repeat (Whenever creature enters the battlefield under your control, you may trigger a triggered ability of another creature you control with Repeat.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Merchateau Bannerman Cost: ww Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Vigilance Green creatures you control get +1/+1. Blue creatures you control get +1/+1. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mercy Cost: 1w Type: Legendary Creature - Human Cleric Pow/Tgh: 0/2 Rules Text: Flying **◯**◯ 1→: Target creature gets +1/+2 until end of turn. ◯◯◯**◯** 3→: Return target creature that died this turn from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Migratory Visionary Cost: 2ww Type: Creature - Human Nomad Pow/Tgh: 2/3 Rules Text: Other Nomads you control get +1/+1. Once per turn when a Nomad you control deals combat damage to a player, you may sacrifice a basic land. If you do, you may search your library for a non-basic land and put it onto the battlefield. Shuffle your library afterward. Flavour Text: Set/Rarity: Cards With No Home None CardName: Mingyun, Aerial Commander Cost: 3ww Type: Creature - Bird Soldier Rebel Pow/Tgh: 4/4 Rules Text: Legendary, flying, first strike Other flying creatures you control get +2/+1 and first strike. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Mipha's Grace Cost: 3w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature If enchanted creature would die, instead remove all damage from it, put four +1/+1 counters on it, and exile Mipha's Grace with four time counters on it. Mipha's Grace gains suspend. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Miserable Stasis Cost: {W} Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant Player If that player or a permanent that player controls would gain a counter when that player or permanent has a number of counters equal to or greater than the enchanted player's life total, no counters are added or gained instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mute Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Creatures target player controls have disability until end of turn. (Their abilities can't be activated or triggered.) Scry 1. Flavour Text: Set/Rarity: Cards With No Home Common CardName: My Lady of the Pale Birds Cost: 4WW Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: When My Lady of the Pale Birds enters the battlefield, exile all other creatures. Each player puts a 1/1 white bird creature token with flying onto the battlefield for each creature they controlled exiled this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Mysterious Portal Cost: 2ww Type: Enchantment Pow/Tgh: / Rules Text: When Mysterious Portal arrives, all creatures phase out until Mysterious Portal leaves the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Never-Ending Glory Cost: 3ww Type: Enchantment Creature - Persona Pow/Tgh: 3/3 Rules Text: Other creatures you control get +1/+1. When Never-Ending Glory dies, return to your hand each other creature card put into your graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Night Descends Cost: 3ww Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, creatures dying don't cause abilities to trigger. Destroy all creatures. Flavour Text: Set/Rarity: Cards With No Home None CardName: Nightbane Slayer Cost: {W}{W} Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Whenever a +1/+1 counter is put on a red or black creature you don't control put that many +1/+1 counters on Nightbane Slayer. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Nimbus Guide Cost: 3W Type: Creature — Elemental Elk Pow/Tgh: 2/2 Rules Text: When Nimbus Guide enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. (Shuffling turns all face up cards in that library face down.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Ninia, Holder of Titans Cost: 2w Type: Legendary Creature - Human Soldier Pow/Tgh: 2/3 Rules Text: Whenever an attacking creature is blocked by one or more creature tokens you control, that creature loses trample until end of turn and you draw a card. {2}{W}{W}: Create a 1/1 human soldier creature token Flavour Text: Set/Rarity: Cards With No Home Rare CardName: No Place Like Home Cost: 1WW Type: Enchantment Pow/Tgh: / Rules Text: Your lands have hexproof. When No Place Like Home enters the battlefield, draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nobleman's Dealmaking Cost: 2ww Type: Sorcery Pow/Tgh: / Rules Text: Draw three cards. Each opponent may sacrifice a permanent. Each player that does draws a card. Each opponent may pay {2}. Each player that does draws a card. Each opponent may have you create two Treasure tokens. Each player that does draws a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Norn's Devoted Cost: {pW} Type: Artifact Creature - Soldier Pow/Tgh: 1/1 Rules Text: As long as your devotion to Phyrexia is two or greater, Norn's Devoted gets +1/+1. (Each Φ in the mana costs of permanents you control counts toward your devotion to Phyrexia.) As long as your devotion to Phyrexia is four or greater, Norn's Devoted gets +1/+1 and has vigilance. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Norn's Purifier Cost: 1{PW} Type: Artifact Creature - Golem Pow/Tgh: 2/2 Rules Text: When Norn's Purifier arrives, return a creature or an artifact you own to your hand. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Numerological Happenstance Cost: 2ww Type: Enchantment Pow/Tgh: / Rules Text: As Numerological Happenstance enters the battlefield, choose a converted mana cost. Spells with the chosen converted mana cost can't be cast. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Oath of Ajani Cost: 5W Type: Legendary Enchantment Pow/Tgh: / Rules Text: You have Hexproof. Planeswalkers you control have Hexproof. Flavour Text: "For the sake of those who stand beside and behind me, I will keep watch." Set/Rarity: Cards With No Home Rare CardName: Oglind, Shield of the Chorus Cost: 3ww Type: Legendary Creature - Elephant Knight Pow/Tgh: 3/4 Rules Text: Flash Convoke Tapped permanents you control have Indestructible. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: On the Take Cost: 2w Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player attacks, if you're the defending player, that player may pay {1}. If that player pays, create a Treasure token. Otherwise, create a Clue token. Flavour Text: Set/Rarity: Cards With No Home None CardName: Opal Warrior Cost: w Type: Creature - Shard Warrior Pow/Tgh: 1/1 Rules Text: Shardmind (Creatures you control with shardmind share a single cumulative toughness.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Orzhov Mausoleum Tender Cost: 1W Type: Creature - Ghoul Priest Pow/Tgh: 2/2 Rules Text: Vigilance Spook (When this creature dies you may exile it haunting target creature. That creature gets +1/+1 if you control it, else -1/-1.) If you control haunted creature, it has vigilance. Flavour Text: Set/Rarity: Cards With No Home None CardName: Overwatch Eagle Cost: 5W Type: Creature — Bird Pow/Tgh: 3/6 Rules Text: Defender, flying//2W: Put a +1/+1 counter on target creature you control. Activate this ability only any time you could cast a sorcery. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Owlin Benefactor Cost: 2w Type: Creature - Bird Noble Pow/Tgh: 2/3 Rules Text: Flying At the beginning of your draw step, draw an additional card. Whenever you draw a card, each opponent may pay {1}. Each opponent who pays draws a card. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Pacific Alseid Cost: w Type: Enchantment Creature - Nymph Pow/Tgh: 0/2 Rules Text: Bestow {1}{w}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Defender Enchanted creature gets +0/+2 and has defender. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Panopoly Cost: WWW Type: Artifact Pow/Tgh: / Rules Text: If a source would deal damage to you, prevent 1 of that damage. Flavour Text: For fighting the good fight, finishing the race, and keeping the faith. Set/Rarity: Cards With No Home Rare CardName: Paperwing Flitters Cost: 3W Type: Sorcery Pow/Tgh: / Rules Text: Put three 1/1 white construct creature tokens with flying onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Pastamancer Cost: {3}{W} Type: Creature - Human Chef Pow/Tgh: 3/4 Rules Text: When Pastamancer enters the battlefield, create three linguine tokens (They're artifact tokens with {W}{U},{T}: Tap up to one target creature and gain 4 life.") Flavour Text: Set/Rarity: Cards With No Home None CardName: Pasture Fence Cost: 1W Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever the land paired with Pasture Fence becomes tapped, you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Patrol the Borderwall Cost: 1WW Type: Sorcery Pow/Tgh: / Rules Text: *Rapid Response* (Whenever a creature attacks you or a planeswalker you control, you may cast this spell as if it had Flash) Put two 1/1 white soldier creature tokens onto the battlefield. *Dominion* -- If you you control six or more lands, put two 2/2 white knight creature tokens onto the battlefield instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Peace Aspirant Cost: 3W Type: Creature — Human Cleric Pow/Tgh: 2/3 Rules Text: Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.) Whenever Peace Aspirant becomes tapped, put a 1/1 white Hound creature token with lifelink onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Peaceful Truce Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: Untapped creatures have protection from all colors. Vanishing 3 Flavour Text: Set/Rarity: Cards With No Home Common CardName: Peculiar Annihilation Cost: 2WWW Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Creatures you control gain indestructible until end of turn. • Destroy all creatures. Entwine {B}{B} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Peculiar Blinking Cost: W Type: Sorcery Pow/Tgh: / Rules Text: Choose one: • Exile target creature until the beginning of the next end step. • Put an exiled card an opponent controls into their graveyard. Entwine {2}{B} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Chanting Cost: W Type: Instant Pow/Tgh: / Rules Text: Choose one: • Target creature becomes an enchantment in addition to its other types until end of turn. • Target player sacrifices an enchantment. Entwine {1}{B} Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Chantment Cost: XW Type: Sorcery Pow/Tgh: / Rules Text: Choose one: destroy target enchantment with converted mana cost X or less, or search your library for an enchantment card with converted mana cost X or less and put it onto the battlefield. Entwine {u} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Peculiar Control Cost: 2W Type: Enchantment - Aura Pow/Tgh: / Rules Text: You control enchanted creature. Enchanted creature can't attack or block unless you pay {2}{u}. Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Direction Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Choose one: • The next 3 damage that would be dealt to target creature this turn is dealt to another target creature instead. • Peculiar Direction deals 3 damage to target attacking or blocking creature. Entwine {R} Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Exile Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Choose one: • The next time a creature would enter the battlefield without being cast this turn, exile it instead. • Exile target creature and return it to the battlefield. Entwine {1}{B} Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Hardiness Cost: w Type: Instant Pow/Tgh: / Rules Text: Kicker {2}{B}{B}{B} Creatures you control gain indestructible until end of turn. If Peculiar Hardiness was kicked, destroy all creatures. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Peculiar Meekness Cost: 1W Type: Sorcery Pow/Tgh: / Rules Text: Choose one: • Whenever you create a token with power 1 or less this turn, draw a card. • Create two 1/1 white soldier creature tokens. Entwine {1}{U} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Path Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Choose one - • Opponents can't search library this turn. • Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. Entwine {2}{B} Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Righteousness Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Target creature gets +3/+0 until end of turn. • Destroy target creature if its power is 4 or greater. Entwine {B} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Peculiar Strength Cost: W Type: Instant Pow/Tgh: / Rules Text: Choose one— • Target creature gets +1/+2 until end of turn. • Target creature gets +2/+1 until end of turn. Entwine {G} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Phyrexian March Cost: {PW}{PW}{PW} Type: Instant Pow/Tgh: / Rules Text: Creatures you control get +1/+1 until end of turn for each mana spent to cast this spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Phyrexian Pallisade Cost: 1ww Type: Artefact Pow/Tgh: / Rules Text: Creatures you control get +1/+0. Creatures you don't control get -1/-0. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Pit Vipers Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Create three 1/1 green snake creature tokens. Flavour Text: Set/Rarity: Cards With No Home None CardName: Planar Guardian Cost: ww Type: Creature - Unicorn Pow/Tgh: 2/2 Rules Text: Hexproof from planeswalkers Activated abilities of planeswalkers your opponents control cost {2} more to activate. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Podrick Payne Cost: 1W Type: Creature - Human Pow/Tgh: 1/1 Rules Text: When Podrick Payne enter the battlefield draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Power Tax Cost: 2W Type: Instant Pow/Tgh: / Rules Text: Counter target creature spell unless its controller pays {X}, where X is its power minus two. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Prejudice Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: As Prejudice enters the battlefield, choose a creature type Players can't create tokens with the chosen creature type If a creature token with the chosen type would deal damage to you or a permanent you control, prevent that damage Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Presenting the Lord's Gift Cost: 2WW Type: Sorcery Pow/Tgh: / Rules Text: Put an Equipment card from your hand onto the battlefield and attach it to target creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Preserved Life Cost: 1w Type: Instant Pow/Tgh: / Rules Text: You gain 5 preserved life until end of turn. (This life can't be lost or spent. You can't lose the game from 0 or less life while you have preserved life.) You draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Profiteer's Accord Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: Whenever a source another player controls deals damage to you or a permanent you control, create a Weapon token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: It deals 1 damage to target player or permanent.") Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Protective Pacifist Cost: 1w Type: Creature - Human Monk Pow/Tgh: 0/4 Rules Text: Defender Whenever a creature blocks, you gain 1 life. As long as your life total is at least half again as much your starting life total, prevent all damage that would be dealt to creatures you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Protective Rallying Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: If you control one or more creatures, you can't lose life or be dealt damage. The player attacking you chooses how you block. Flavour Text: Set/Rarity: Cards With No Home None CardName: Protector of the Young Cost: 3w Type: Creature - Angel Cleric Pow/Tgh: 2/4 Rules Text: Flying {GU}{w}, {t}: Return target creature spell you own to your hand. You may cast a creature card from your hand without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Purger of the Sinful Cost: Ww Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Whenever Purger of the Sinful blocks or becomes blocked by a creature with deathtouch or menace, destroy that creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Purifying Bolt Cost: W Type: Instant Pow/Tgh: / Rules Text: You gain 2 charge. (You can hold up to 10 charge. You lose half your charge, rounded up, during your untap step.) Exile target creature if it has power or toughness less than your charge. Flavour Text: Set/Rarity: Cards With No Home None CardName: Pwns-Kor Hunter Cost: ww Type: Creature - Kor Soldier Pow/Tgh: 2/2 Rules Text: First strike, protection from planeswalkers Flavour Text: Pwns-Kor were born with the anti-spark. Set/Rarity: Cards With No Home Uncommon CardName: Rattletail Warning Cost: W Type: Instant Pow/Tgh: / Rules Text: The next time a creature an opponent controls attacks this turn, you may deal 5 damage to one of them. Flavour Text: Set/Rarity: Cards With No Home None CardName: Reclamation Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: When Reclamation enters the battlefield, exile target permanent card from your graveyard. Whenever a creature you control deals damage to an opponent, put a spirit counter on Reclamation Remove X spirit counters from Reclamation where X is the converted mana cost of the exiled card: Sacrifice Reclamation. Return the exiled card to the battlefield under your control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Recovery Specialist Cost: 2w Type: Creature - Human Cleric Pow/Tgh: 2/4 Rules Text: Flash When Recovery Specialist enters the battlefield, if you lost life this turn, you gain that much life. If cards entered your graveyard from your library, shuffle that many cards from your graveyard into your library. If a source an opponent controlled caused you to discard cards, draw that many cards. Flavour Text: Set/Rarity: Cards With No Home None CardName: Recruitment Center Cost: 1w Type: Construction Pow/Tgh: 1/ Rules Text: Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.) {A}, {1}: Create a 1/1 white Soldier creature token. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Reformed Assassin Cost: WW Type: Creature - Human Assassin Pow/Tgh: 2/1 Rules Text: Vigilance, protection from tapped creatures {W}, {T}: Destroy target Assassin. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rejuvenation Field Cost: 2WW Type: Enchantment Pow/Tgh: / Rules Text: Remove all damage from all creatures at the end of each phase and each step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Renatau's Experiment Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Put a barrier counter on target player or permanent. (If a player or permanent with one or more barrier counters on it would be dealt damage, remove one of those counters instead.) Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Restorative Shield Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Until end of turn, the next time a source would deal damage to target player or permanent, you gain that much life instead. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Reverent Genealogist Cost: W Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: When Reverent Genealogist dies, you gain 1 life for each enchantment you control. [Disturb {1}{w}] Flavour Text: Back side: CardName: Ancestor's Boon Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1 and has lifelink. If Ancestor's Boon would leave the battlefield, put it onto the bottom of your library instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Righteous Ancestor Cost: 1W Type: Creature — Spirit Pow/Tgh: 1/1 Rules Text: Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Flavour Text: Nobody knows if or how the departed interact with the Dreamscape. Do our dreams contain messages from the dead, or is it our own hopes reflected back upon us? Set/Rarity: Cards With No Home Common CardName: Rousing Skymarshal Cost: 3WW Type: Creature - Human Soldier Pow/Tgh: 4/4 Rules Text: Flying Whenever a nontoken creature with flying enters the battlefield under your control, put a 1/1 white Soldier creature token onto the battlefield. At the beginning of your upkeep, return a creature you control to its owner's hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Roving Pathway Cost: 3w Type: Creature - Elemental Pow/Tgh: 0/0 Rules Text: Vigilance Roving Pathway gets +1/+1 for each creature you control. When Roving Pathway enters the battlefield, return target creature or planeswalker card from your graveyard to the battlefield if it has converted mana cost less than Roving Pathway's power. Flavour Text: Set/Rarity: Cards With No Home None CardName: Royal Accountant Cost: W Type: Creature - Bird Advisor Pow/Tgh: 1/1 Rules Text: Flying Whenever an opponent casts a spell, if it isn't that player's turn, choose one — • Investigate. • Create a Treasure token. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Salvation's Emissary Cost: WWWWW Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying At the beginning of your upkeep, choose an opponent. If you control fewer creatures than that opponent, create a number of 4/4 white Angel creature tokens with flying equal to the difference. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Savvy Sergeant Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: At the beginning of each upkeep, predict. (Guess a colour and converted mana cost.) Whenever an opponent casts a spell with the last predicted colour and converted mana cost, put a +1/+1 counter on Savvy Sergeant. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Savvy Soldier Cost: w Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Predict (If an opponent would cast a spell, first guess that spell's color and converted mana cost.) Whenever you predict correctly, put a +1/+1 counter on Savvy Soldier. Flavour Text: Set/Rarity: Cards With No Home Common CardName: School of Heroism Cost: 1ww Type: Enchantment Pow/Tgh: / Rules Text: Human creatures you control have vigilance. Soldier creatures you control get +1/+0 and have first strike. Cleric creatures you control get +0/+1 and have lifelink. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Scion of the Watcher Cost: 1w Type: Enchantment Creature - Eye Pow/Tgh: 1/2 Rules Text: Creatures you control have vigilance. If Scion of the Watcher would be destroyed, instead it stops being a creature and loses this ability. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Scullery Maid Cost: W Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Whenever you cast an enchantment spell, wish. If your wish was granted, transform Scullery Maid. (To wish, name a card type, then reveal the top card of your library. If it's the named type, draw it and your wish is granted.) Flavour Text: Back side: CardName: Lady of the Midnight Ball Cost: Type: Creature - Human Noble Pow/Tgh: 2/3 Rules Text: Lifelink Flavour Text: Set/Rarity: Cards With No Home Common CardName: Seal in Crystal Cost: 2ww Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature or Planeswalker Enchanted permanent can't attack or block, and its abilities can't be activated. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Secondary Recruitment Cost: W Type: Sorcery Pow/Tgh: / Rules Text: Create a 1/1 white Soldier creature token. Contingency — A creature you control dies. (If you cast this from your hand, exile it as it resolves. Cast its bottom half from exile without paying its mana cost when its condition occurs.) Create a 1/1 white Soldier creature token. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Security Checkpoint Cost: 2w Type: Construction Pow/Tgh: 2/ Rules Text: Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.) {A}: Tap target creature. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Self Protection Cost: ww Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent or player Enchanted permanent or player can't target or deal damage to itself. When Self Protection enters the battlefield, scry 2. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sentence Cost: W Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may pay {1}. If you don't, sacrifice Sentence When Sentence enters the battlefield, exile target creature or planeswalker until Sentence leaves the battlefield Flavour Text: Set/Rarity: Cards With No Home None CardName: Shackles of Pacifism Cost: 2w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack, block, or fight. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sharecropper Cost: Ww Type: Creature - Human Nomad Pow/Tgh: 2/2 Rules Text: Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you gain 1 life and put a 0/1 white Goat creature token onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Shefet Camel Cost: W Type: Pow/Tgh: 1/1 Rules Text: Desertwalk Protection from Deserts Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Shield Cost: w Type: Instant Pow/Tgh: / Rules Text: The top card of your library becomes a barrier. (Put it in your command zone face down. One source that would damage you breaks it instead. Put it into its owner's hand when it breaks.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Shield of Eyes Cost: 1W Type: Artifact Creature - Equipment Golem Pow/Tgh: 1/2 Rules Text: Submit (This isn't a creature while it's attached to a permanent.) Vigilance Equipped creature has vigilance. Equip {1}{w} Flavour Text: Set/Rarity: Cards With No Home Common CardName: Shielded Faithful Cost: 1w Type: Creature - Human Cleric Pow/Tgh: 2/1 Rules Text: Shielded Faithful arrives with a barrier counter on it. (If a permanent with a barrier counter would be dealt damage, remove that counter instead.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Shifting Phases Cost: 2w Type: Enchantment Pow/Tgh: / Rules Text: When Shifting Phases enters the battlefield, you may exile target creature until Shifting Phases leaves the battlefield. {3}{U}, Return Shifting Phases to your hand: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Side Quest Giver Cost: 1w Type: Creature - Goat Employee Pow/Tgh: 2/2 Rules Text: If a player 'may' take an action, they must take that action if possible Flavour Text: You just know you're going to get an item you *really* need! Set/Rarity: Cards With No Home Uncommon CardName: Silk Merchant Cost: W Type: Creature - Human Merchant Pow/Tgh: 1/1 Rules Text: {t}, Source a white card from your hand: Tap target artifact or creature. (To source a card, exile it until the beginning of your next turn.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Simple Farmhand Cost: W Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Lifelink Glorify {3}{w}{w} (You may cast this for {3}{w}{w}. If you do, it enters the battlefield transformed.) Flavour Text: Back side: CardName: Honored Protector Cost: Type: Creature - Human Knight Pow/Tgh: 2/4 Rules Text: First strike, vigilance, lifelink Flavour Text: Set/Rarity: Cards With No Home Common CardName: Skilled Grappler Cost: 1w Type: Creature - Kithkin Monk Pow/Tgh: 1/2 Rules Text: Lifelink Mirror (While blocked or blocking by a creature with greater power, this assigns combat damage equal to that creature's power rather than its own.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Skin Polisher Cost: 1w Type: Creature - Kithkin Cleric Pow/Tgh: 1/2 Rules Text: Prevent all noncombat damage that would be dealt to creatures you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Skyfall Cost: WW|wwww Type: Sorcery Pow/Tgh: / Rules Text: Skyfall costs {w} less to cast for each nonland permanent on the battlefield with converted mana cost 2 or less. Destroy each permanent with converted mana cost 3 or greater. You gain 1 life for each permanent destroyed this way. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Soldier of Light Cost: {w} Type: Creature - Human Pow/Tgh: 1/1 Rules Text: [RD] Flavour Text: Trained to fight the creatures of the Darkness, the Soldiers of Light are prepared to defeat any evil being. Set/Rarity: Cards With No Home Common CardName: Soul Charger Cost: 2W Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: {1}{W}: You gain 1 life. If this ability has resolved three or more times this turn, put a 1/1 white Spirit creature token with flying onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Spearbearer Cost: W Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: When Spearbearer dies, you may return any number of target permanents attached to it to their owner's hand. Flavour Text: The blessings of the gods are only borrowed. Set/Rarity: Cards With No Home Common CardName: Spectrum Ward Cost: w Type: Instant Pow/Tgh: / Rules Text: If you control no lands, you may reveal a Plains card from your hand rather than pay Spectrum Ward's mana cost. You gain protection from the color of your choice until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Standard Opening Cost: W Type: Instant Pow/Tgh: / Rules Text: Put a 1/1 white soldier creature token onto the battlefield. If it's your first or second turn, return Standard Opening to your hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Starlite, The Warrior Princess Cost: {4}{w}{w} Type: Planeswalker - Starlite Pow/Tgh: [4]/ Rules Text: [+2] creatures you control get +1/+1 and first strike and vigilance until end of turn [-X] put {X} 1/1 human warrior soldiers out onto the battlefield [-8] target opponent can not block with creatures this turn Flavour Text: who said women can't fight Set/Rarity: Cards With No Home Mythic CardName: Steadfast Commander Cost: 1ww Type: Creature - Human Knight Pow/Tgh: 2/2 Rules Text: Formation (As a creature arrives under your control, you may assign it to an empty position around this.) **Front**: Damage that would be dealt to Steadfast Commander is dealt to the front creature instead. **Right**: Steadfast Commander and the right creature get +0/+2. **Back**: Prevent all damage that would be dealt to the back creature. **Left**: Steadfast Commander and the left creature get +2/+0. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Still Cost: 2w Type: Instant Pow/Tgh: / Rules Text: Life totals can't change this turn. Cards can't leave graveyards or libraries this turn. Tokens can't be created this turn. Exile Still. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Stoic Defender Cost: 2WW Type: Creature - Soldier Pow/Tgh: 3/3 Rules Text: Protection from tapped creatures. Stoic Defender can block an additional creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Strategic Withdrawal Cost: w Type: Instant Pow/Tgh: / Rules Text: Remove target attacking or blocking creature you control or target planeswalker you control from combat. Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Strong Heart Cost: {5}{W}{W} Type: Adjustment Pow/Tgh: / Rules Text: Adjustment (You can only have one copy of Strong Heart in your deck or sideboard. After Strong Heart resolves, remove Strong Heart from your deck and/or sideboard for the remainder of the match. You can only.) The match is played best out of five games instead best out of the three. Your starting lifetotal for games is 24. Flavour Text: Set/Rarity: Cards With No Home None CardName: Student of the Steady Palm Cost: {W} Type: Creature - Human Monk Pow/Tgh: 1/1 Rules Text: Slow 2 (Tapped creatures deal 2 less damage to this creature. Combat damage dealt by this creature is dealt at the beginning of the endstep). Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sudden Retreat! Cost: 1W Type: Instant Pow/Tgh: / Rules Text: Return up to three creatures you control to their owner's hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sun Priest Cost: 1w Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: When Sun Priest arrives, you may swear an oath to white. If you do, you gain 2 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Sun Stomper Cost: 4WW Type: Creature - Giant Beast Pow/Tgh: 4/5 Rules Text: Vigilance. {2}, put the top card of your library into your graveyard: Sun Stomper gets +X/+X until end of turn, where X is that card's converted mana cost. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sunsail Galleon Cost: 1ww Type: Vehicle - Ship Pow/Tgh: /5 Rules Text: Creatures riding Sunsail Galleon get +1/+1 and have lifelink. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sunward Ascendant Cost: W Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying {X}{b}{r}: Return Sunward Ascendant and another target creature card with power X from your graveyard to the battlefield. They gain haste, flying, and lifelink, and become Phoenixes in addition to their other types. At the beginning of the next end step, put both creatures onto the bottom of your library in any order. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sun’s Anger Cost: 2Ww Type: Sorcery Pow/Tgh: / Rules Text: Sun’s Anger deals 4 damage to target tapped creature and 2 damage to that creature’s controller. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tabula Rasa Cost: 1ww Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature loses all abilities except those granted by permanents attached to it. Enchanted creature has "Aura spells you cast that target this creature cost {2} less to cast" and "Equip abilities you activate that target this creature cost {2} less to activate." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tax Cost: {4}W{W} Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent casts a spell with a converted mana cost of six or greater, you may create a colorless treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color." unless an opponent pays {1}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tayu the Nomad Cost: 1W Type: Planeswalker - Tayu Pow/Tgh: /3 Rules Text: [+1] Put a path counter on target land. It becomes a Plains in addition to its other types. [0] Tayu the Nomad becomes a 3/3 Human Monk creature with plainswalk until end of turn. [-7] You gain an emblem with "Whenever a player casts a spell, if that player spent mana from a Plains to cast it, create a 0/1 white Goat creature token." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Teyo's Grasp Cost: W Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature or Planeswalker Enchanted permanent has Ward {4}. When enchanted permanent's Ward cost is paid, return Teyo's Grasp to its owner's hand. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Timeline Revisal Cost: 3w Type: Enchantment Pow/Tgh: / Rules Text: Exile target creature until Timeline Revisal leaves the battlefield. Destine {2}{w} (When you scry this card, you may cast it for its destine cost instead of putting it on the top or bottom of your library.) Flavour Text: Your existence has been deemed too dangerous to have ever occurred. Set/Rarity: Cards With No Home Uncommon CardName: Timely Ally Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Create a 1/1 Ally Soldier creature token. Target creature gains indestructible until end of turn. Flavour Text: You owe me one Set/Rarity: Cards With No Home Uncommon CardName: Tithing Sovereign Cost: 2ww Type: Creature - Angel Noble Pow/Tgh: 4/4 Rules Text: Flying When Tithing Sovereign arrives, draw a card for each opponent with a greater number of cards in hand than you. Your opponents can't draw cards during your turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Town Protector Cost: 1W Type: Creature - Human Soldier Pow/Tgh: 2/4 Rules Text: Defender, Disarm (This deals damage to creatures in the form of -1/-0 counters.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Trained Warhorse Cost: 1W Type: Creature - Horse Pow/Tgh: 2/2 Rules Text: Escort (See comments -- help me decide which mechanic to submit for the Goblin Artisans weekend design challenge) Flavour Text: Set/Rarity: Cards With No Home None CardName: Trap. Neuter. Release Cost: 2W Type: Enchantment Pow/Tgh: / Rules Text: Creature tokens can't be created if a nontoken creature sharing a type is on the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Trio of Jailers Cost: 3w Type: Instant Pow/Tgh: / Rules Text: Put three 1/1 white Spirit creature tokens with flying onto the battlefield. Exile target nontoken creature until each of those tokens has left the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Ugin's Aid Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+1 until end of turn. Manifest Ugin's Aid. It gains "{1}{U}, {t}: Return this to its owner's hand." (To manifest a card, put it onto the battlefield face down as a 2/2 creature.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Uncompromising Earl Cost: 1w Type: Creature - Human Noble Pow/Tgh: 2/2 Rules Text: Vigilance Players can't untap permanents they own except during their own untap step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Uncurse Cost: w Type: Tribal Instant - Cleric Pow/Tgh: / Rules Text: Destroy target Curse. If you control a Cleric, gain 3 life. Flavour Text: Set/Rarity: Cards With No Home None CardName: Uneven Tradewinds Cost: 1w Type: Instant Pow/Tgh: / Rules Text: Manifest target spell unless its controller pays {2}. Flavour Text: Set/Rarity: Cards With No Home None CardName: Valiant Protector Cost: 1Ww Type: Creature - Spirit Knight Pow/Tgh: 2/2 Rules Text: Vigilance Undying (When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Valiant Protector enters the battlefield or dies, you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Vengeful Dead Cost: 1W Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: Whenever Vengeful Dead blocks a creature, create a white Aura Curse enchantment token attached to that creature's controller. It has "Spells enchanted player casts cost {1} more to cast." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Visage of Valor Cost: 3ww Type: Creature - Angel Pow/Tgh: 4/4 Rules Text: Ascend {2}{w} (If a creature control would die, you may pay {2}{w} and put this onto the battlefield from your hand. If you do, instead exile that creature until this leaves the battlefield.) Flying, vigilance Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Vizier of Suppression Cost: 2W Type: Creature - Cleric Pow/Tgh: 2/2 Rules Text: Vigilance {T}: Counter target triggered ability. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Wake of Glory Cost: 3WW Type: Sorcery Pow/Tgh: / Rules Text: Choose one — • Creatures you control get +2/+2 and gain Indestructible until end of turn. • Destroy all creatures. Entwine {2}{B}{B}{B} Flavour Text: Set/Rarity: Cards With No Home None CardName: Wakening Guide Cost: 2ww Type: Creature - Angel Pow/Tgh: 2/4 Rules Text: Flying, vigilance Once per turn, you may cast a white creature card from your graveyard. When you cast a creature card this way, it enters your hand instead of the battlefield as it resolves. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Walada Bird Flock Cost: Type: Creature - Bird Pow/Tgh: 0/0 Rules Text: Flying Walada Bird Flock enters the battlefield with 15 +0/+1 counters on it. If damage would be dealt to Walada Bird Flock, prevent that damage, remove that many +0/+1 counters from Walada Bird Flock, and put that many 0/1 white Bird creature tokens with flying onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Wall of Crystal Cost: 1w Type: Creature - Shard Wall Pow/Tgh: 0/3 Rules Text: Defender Shardmind (Creatures you control with shardmind share a single cumulative toughness.) Whenever your shardmind is dealt damage, you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Warden of the East Cost: 1w Type: Creature - Bird Wizard Pow/Tgh: 1/2 Rules Text: Flying Cards can't move from exile into other zones. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Warden of the South Cost: 1w Type: Creature - Kithkin Cleric Pow/Tgh: 2/2 Rules Text: Lifelink Cards can't move from graveyards into other zones. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Warden of the West Cost: 1w Type: Creature - Human Knight Pow/Tgh: 1/3 Rules Text: Vigilance Cards can't enter the battlefield from libraries. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Warden's Antithemancy Cost: 1w Type: Instant Pow/Tgh: / Rules Text: You may sacrifice a black creature rather than pay Warden's Antithemancy's mana cost. Exile target tapped creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Warrior's Light Cost: w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +1/+1. Disperse (When enchanted creature dies, return this to the battlefield transformed.) Flavour Text: Back side: CardName: Corona of Honor Cost: Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control get +1/+1. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Watchful Spirit Cost: W Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Vigilance Possibility (You can play either side of this card.) Flavour Text: Flips into: CardName: Restful Sanctuary Cost: Type: Land - Plains Pow/Tgh: / Rules Text: ({t}: Produce {w}.) Restful Sanctuary arrives tapped. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Watchtower Vanguard Cost: Ww Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: Vigilance Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever mana from a land paired with Watchtower Vanguard is spent to cast a creature spell, put a 1/1 white Soldier creature token onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Weaver's Puzzleknot Cost: 1w Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control have vigilance. Whenever three or more creatures attack, unlock Weaver's Puzzleknot until your next turn. [LOCKED]: Creatures you control get +1/+1. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Welfare Plan Cost: 1w Type: Instant Pow/Tgh: / Rules Text: You gain 1 life and create a 1/1 white Spirit creature token with flying. If an opponent has more life or controls more creatures than you, shuffle Welfare Plan into your gambits. Flavour Text: Set/Rarity: Cards With No Home Common CardName: White Bind Cost: {W} Type: Enchantment - Binding Pow/Tgh: / Rules Text: Enchant creature and creature If an enchanted creature would be dealt combat damage, prevent it. White Bind deals that much damage to the other enchanted creature. Flavour Text: Set/Rarity: Cards With No Home Common CardName: White Creature Name idk Cost: 2w Type: Legendary Creature - Types Pow/Tgh: / Rules Text: {2}: Note White Creature Name idk's power and toughness. Exile White Creature Name idk and return it to the battlefield. It's power and toughness perpetually become the noted numbers. Activate only as a sorcery. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: White Horse Cavalry Cost: 2w Type: Creature - Horse Pow/Tgh: 2/2 Rules Text: Ride {1} ({1}: Exile a creature you control as long as White Horse Cavalry is in play and put a level counter on it. Pay {2} at any time to undo this effect.) First strike if any rider is white. Level 1-2: 3/3. Level 3+: 4/3. Trample. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: White Queen Cost: 4W Type: Creature - Human Soldier Pow/Tgh: 5/5 Rules Text: {T}: White Queen fights target attacking or blocking creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Whitewash Cost: 2w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant nonland permanent Enchanted permanent loses all types and abilities. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Wisened Restoration Cost: XW Type: Sorcery Pow/Tgh: / Rules Text: When Wisened Restoration enters the battlefield, put X charge counters on it and gain twice X life. Whenever you lose life, remove a charge counter from Wisened Restoration. When the last is removed, return it to its owner's hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Woodland Pathfinder Cost: W Type: Creature - Human Scout Pow/Tgh: 1/1 Rules Text: Whenever a Forest enters the battlefield, your gain 1 life. Flavour Text: Set/Rarity: Cards With No Home None CardName: Zenyatta Cost: 1w Type: Legendary Creature - Human Monk Pow/Tgh: 2/2 Rules Text: Vigilance {T}: Prevent the next 2 damage that would be dealt to target permanent this turn. {R}, {T}: If a source would deal damage to target permanent this turn, it deals double that damage to that permanent instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: 363 Geyser Cost: 3uuu Type: Sorcery Pow/Tgh: / Rules Text: Choose one--You draw three cards; or you draw six cards and target opponent draws three cards. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Abaia Cost: 3UU Type: Creature - Giant Eel Pow/Tgh: 1/3 Rules Text: Whenever a creature you control is targeted by a spell or ability controlled by an opponent, you may play {X}{X}{U}. If you do, tap X target creatures that opponent controls and they do not untap during their controller's next untap step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Adaz, Nordeh Rednirg Cost: 2U Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Whenever you cast an instant or sorcery spell that targets only Adaz, copy it twice. Flavour Text: Set/Rarity: Cards With No Home None CardName: Advanced Inductor Cost: 2u Type: Artifact Pow/Tgh: / Rules Text: {2}{u}, {t}: Exile target instant or sorcery card from your graveyard. Search your library for an instant or sorcery card with converted mana cost equal to 1 plus the exiled card's converted mana cost, and cast it without paying its mana cost. Shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Aeons Drifter Cost: u Type: Creature - Spirit Pow/Tgh: 0/3 Rules Text: You have no maximum hand size. Flavour Text: Nothing is ever unknown; it has been beheld by *someone*... Set/Rarity: Cards With No Home Uncommon CardName: Aether Bolt Cost: U Type: Instant Pow/Tgh: / Rules Text: Aether Bolt deals 2 damage to target creature. If that creature would die this turn, put it on top of its owner’s library, instead. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Aether Displacement Cost: 1uuu Type: Instant Pow/Tgh: / Rules Text: Counter target spell. You may cast a card with converted mana cost less than X from your hand, where X is that spell's converted mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Aether Distortion Cost: 4uU Type: Sorcery Pow/Tgh: / Rules Text: Put target creature on top of it's owners library. Then manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Aether Fragment Cost: 1U Type: Creature - Illusion Pow/Tgh: 1/1 Rules Text: Aether Fragment is unblockable. {3}: Put a +1/+1 counter on Aether Fragment. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Aetheric Multiflux Cost: U Type: Instant Pow/Tgh: / Rules Text: Choose One - - Tap target creature you don't control. - Untap target creature you control. Overload {3}{u}{u} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Allied Knowledge Cost: 4u Type: Sorcery Pow/Tgh: / Rules Text: If you have one or more teammates, you and each of those players draw two cards. Otherwise, you draw three cards. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Aloof Cloudwhale Cost: 3uu Type: Creature - Whale Pow/Tgh: 5/4 Rules Text: Flying Whenever Aloof Cloudwhale arrives or attacks, create a colorless Cloud enchantment token with "Sacrifice any number of Clouds: Counter target spell unless its controller pays {1} for each Cloud sacrificed this way." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Amoebic Coating Cost: 1U Type: Creature - Symbiotic Ooze Pow/Tgh: 1/1 Rules Text: Rely on a creature Hexproof Relied upon creature has hexproof. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Antemorph Cost: 2u Type: Instant Pow/Tgh: / Rules Text: Remove Antemorph from your deck before playing if you're not playing for ante. Target creature's controller antes it. If e does, e searches er library for a creature card and deploys that card, then e shuffles er library. Flavour Text: Set/Rarity: Cards With No Home None CardName: Antiquities Cost: 3uu Type: Enchantment Pow/Tgh: / Rules Text: Artifact spells you cast cost {2} less to cast. Activated abilities of artifacts you control cost {2} less to activate. Sacrifice Antiquities: Return all artifact cards in your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Apex of Crashing Falls Cost: 2uu Type: Creature - Beast Pow/Tgh: 3/5 Rules Text: Haste When Apex of Crashing Falls deals combat damage to a creature, return that creature to it's owners hand When Apex of Crashing Falls deals combat damage to an opponent, that player puts a card from their hand on top of their library Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Arcanis Unbound Cost: 2uuu Type: Legendary Creature - Wizard Pow/Tgh: 2/2 Rules Text: Instant and sorcery spells your opponents cast have "Target opponent draws a card." Instant and sorcery spells you cast have "Return target nonland permanent to its owner's hand." *Signature spell* — You may choose a sorcery card as an additional commander. You can't cast that card from the command zone unless you control Arcanis Unbound. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Arcanist's Flight Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has flying. Aura Trade {1}{U} ({1}{U}: Exchange this Aura with an Aura card in your hand with converted mana cost equal or less to this card.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Artisan's Talent Cost: {2}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has "{1}{U},{T}: Return an artifact from your graveyard to your hand." Identity (When Artisan's Talent would be put into a graveyard from the battlefield, exile Artisan's Talent instead. If Artisan's Talent was exiled this way, you may pay Artisan's Talent's mana cost during your upkeep to attach it to a creature.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Astral Swimmer Cost: U Type: Astral Creature - Merfolk Pow/Tgh: 1/2 Rules Text: (This enters the astral battlefield.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Audit Cost: U Type: Instant Pow/Tgh: / Rules Text: Counter target spell if its controller spent more or less than its converted mana cost to cast it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Auto Mechanic Cost: 1U Type: Creature - Human Artificer Pow/Tgh: 1/2 Rules Text: When Auto Mechanic enters the battlefield, you get {E} (An energy counter.) Pay {E}: Target Vehicle becomes an artifact creature until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Azorius Fatesealer Cost: 1UU Type: Creature - Vedalken Wizard Pow/Tgh: 2/2 Rules Text: When Azorius Fatesealer enters the battlefield, Scry 2. Precedent (When another creature entering the battlefield would cause a triggered ability of a source you control to trigger, you may trigger a triggered ability of this creature instead.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Backdoor Coder Cost: U Type: Creature - Human Artificer Pow/Tgh: 1/2 Rules Text: Protection abilities of permanents you control don't protect from sources you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Balloon Licid Cost: 1u Type: Enchantment Creature - Licid Pow/Tgh: 1/2 Rules Text: Submit (This isn't a creature while it's attached to a permanent.) Flying Enchanted creature has flying. {2}{u}: Balloon Licid becomes an Aura until target creature leaves the battlefield. Attach it to that creature. As that creature leaves the battlefield, unattach Balloon Licid. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Blah Test Card Cost: U Type: Sorcery Pow/Tgh: / Rules Text: You almost win the game. Cycling {U}{U} If you cycle Blah Test Card, you win the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Blue Bind Cost: {U} Type: Enchantment - Binding Pow/Tgh: / Rules Text: Enchant permanent and permanent Whenever an enchanted permanent is tapped, tap the other enchanted permanent Flavour Text: Set/Rarity: Cards With No Home Common CardName: Book of Hands Cost: 1u Type: Artifact Creature - Equipment Golem Pow/Tgh: 1/1 Rules Text: Submit (This isn't a creature while it's attached to a permanent.) Whenever Book of Hands or equipped creature is put into a graveyard from the battlefield, draw a card. Equip {u} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Bounce Back Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Synchronize (As you cast this spell, you may choose another spell on the stack. This spell and that spell share the same place on the stack.) Return target nonland permanent to its owner's hand. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Buy Time Cost: {1}{U} Type: Sorcery Pow/Tgh: / Rules Text: Create a Treasure token. Take an extra turn after this one. During that turn, skip your untap step. You can't cast spells sharing a name with a card you own on the battlefield, graveyard, or in exile. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bō Dancer Cost: 1u Type: Creature - Djinn Monk Pow/Tgh: 1/4 Rules Text: Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.) As long as your gate is open, Bō Dancer has base power and toughness 4/1. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Café Cost: 1u Type: Construction Pow/Tgh: 2/ Rules Text: Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.) {A}: Untap target creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Calculating Lawmage Cost: 1u Type: Creature - Vedalken Advisor Pow/Tgh: 1/2 Rules Text: When Calculating Lawmage enters the battlefield, you may Judge target creature. (Create a Judgment Aura enchantment with Enchant Creature attached to it.) Each creature your opponents control get -1/-0 for each Judgement attached to it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Callous Deceits Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target noncreature spell unless its controller pays {2}. Trapcycling {2}{U} ({2}{U}, Discard this card: Search your library for a Trap card, reveal it, put that card into your hand, then shuffle your library.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Callous Disposal Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Target opponent puts the top four cards of his or her library into his or her graveyard. Scrounge — Put the top four cards of your library into your graveyard. (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Camouflage Expert Cost: {U} Type: Artifact Enhcantment Pow/Tgh: / Rules Text: Ward {4} Camouflage Expert is a 2/1 Ninja in addition to its other types with "Whenever this creature deals combat damage to a player or planeswalker, draw a cad" as long as no other creatures are on the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Captivating Braggart Cost: 2u Type: Creature - Merfolk Bard Pow/Tgh: 2/2 Rules Text: Whenever you cast a spell, if you didn't cast it from your hand, draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Card108769 // Card108768 Cost: 1u // 2u Type: Instant // Instant Pow/Tgh: / // / Rules Text: Counter target spell unless its controller pays {1}. If that player does, ~ gains rebound. // Scry 2, then draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home Common CardName: Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home Common CardName: Cost: 1U Type: Creature Pow/Tgh: 1/3 Rules Text: When ~ enters the battlefield, look at the top three cards of your library. You may put an instant or sorcery revealed this way into your hand, then put the rest on top of your library in any order. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cost: U Type: Creature Pow/Tgh: 1/1 Rules Text: Lands you control are Islands in addition to their other types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cost: 1u Type: Creature Pow/Tgh: 2/1 Rules Text: {3}{u}: Enlighten ~. (An enlightened creature can't attack or block.) {U}, {t}: Draw a card, then discard a card unless ~ is enlightened. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Careful Categorization Cost: 2u Type: Instant Pow/Tgh: / Rules Text: Choose one — • Counter target spell unless its controller pays {2}. • Surveil 2. Scrounge {1}{u} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Carrier Falcon Cost: 3u Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Teamwork (Creatures with teamwork may attack in pairs.) Flying Creatures paired with Carrier Falcon get +2/+2 and have flying. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Casually Racist Old Man Cost: uu Type: Creature - Human Wizard Pow/Tgh: 1/3 Rules Text: As Casually Racist Old Man enters the battlefield, choose a creature type. Creatures your opponents control and creature spells your opponents own are the chosen type. (They lose all other creature types.) Flavour Text: "They all look the same to me." Set/Rarity: Cards With No Home Rare CardName: Center for Career Studies Cost: 3u Type: Construction Pow/Tgh: 1/ Rules Text: Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.) Whenever you assign a worker to another construction, put a charge counter on Center for Career Studies. {A}: Remove all charge counters from Center for Career Studies. Draw a card for each counter removed this way. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Center the Minds Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Whenever an opponent draws a card this turn, you may pay {1}. If you do, draw a card. Each player draws a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Chakra Flow Cost: 1u Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control with meditate get +1/+1. At the beginning of your upkeep, if your gate is open, close it, then draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Chessmaster's Move Cost: 4uuu Type: Sorcery Pow/Tgh: / Rules Text: Take an extra turn after this one. If you would draw a card that turn, draw two cards instead. Subvert {2}{u} (You may cast this for its subvert cost and as though it has flash if an opponent cast a spell with a higher converted mana cost this turn.) Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Chronological Benediction Cost: 4uu Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature dies, you may take an extra turn after this one and put Chronological Benediction on the bottom of it's owner's library. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: City Slueth Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {T}: Target player puts the top two cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cloud-Style Master Cost: 1u Type: Creature - Bird Wizard Monk Pow/Tgh: 1/2 Rules Text: Flying {U}, {T}: Exile target spell. Its controller casts that card without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cloudfang Cost: {3}{U}{U}{U} Type: Creature - Drake Pow/Tgh: 3/3 Rules Text: Flying *Immortalize*- Three creatures you control aren't blocked. (When Cloudfang becomes immortalized, Cloudfang becomes an Emblem). As long as Cloudfang is immortalized, creatures you control with a power of three or less have flying. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cloudfang [Suggestion] Cost: 3u Type: Creature - Drake Pow/Tgh: 2/3 Rules Text: Flying Whenever Cloudfang [Suggestion] and at least two other creatures you control attack and aren't blocked, you may immortalize Cloudfang [Suggestion]. (Exile it. It becomes immortalized.) ________ Creatures you control have flying. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cloudskipper Catamaran Cost: U Type: Vehicle - Ship Pow/Tgh: /1 Rules Text: Creatures riding Cloudskipper Catamaran have flying. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Coastal Caravel Cost: 3U Type: Vehicle - Ship Pow/Tgh: /3 Rules Text: Whenever a creature riding Coastal Caravel deals combat damage to a player or vehicle, draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Collective Defiance Cost: XUU Type: Instant Pow/Tgh: / Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Counter target spell unless it's controller pays {X}. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Confuse Cost: u Type: Instant Pow/Tgh: / Rules Text: Target creature gets -2/-0 until end of turn. Damage dealt to that creature this turn is dealt as though its source has faze. (That damage is marked on that creature's power rather than its toughness.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Constant Setbacks Cost: 3U Type: Instant Pow/Tgh: / Rules Text: Double Dip when an opponent cast their second spell in a turn (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.) Counter target spell, unless it's controller pays {3}. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Contemplation Zone Cost: 1u Type: Enchantment Pow/Tgh: / Rules Text: Activated abilities cost {t} less and {1} more to activate unless they are mana abilities. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Copy Ninja Cost: 1U Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: When Copy Ninja attacks and isn't blocked, you may have it become a copy of any other creature you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Core Memory Cost: {3}{U} Type: Instant Pow/Tgh: / Rules Text: Suspend 3-{U}{U}{U} (Rather than cast this card from your hand, pay {U}{U}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards. Whenever a time counter is removed from Core Memory, target player draws three cards. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Correction Cost: 2uu Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Put Correction onto the battlefield transformed. Flavour Text: That's wrong. Back side: CardName: Ongoing Explanation Cost: Type: Enchantment Pow/Tgh: / Rules Text: {3}{u}: Draw a card. Flavour Text: Let me tell you exactly why and how you're incorrect. Set/Rarity: Cards With No Home Uncommon CardName: Cosmic Entity Cost: 7uuu Type: Legendary Creature - Avatar Pow/Tgh: */* Rules Text: Cosmic Entity's power and toughness are each equal to the total number of cards in all libraries When Cosmic Entity enters the battlefield, if you cast it from your hand, each player shuffles all cards they own into their libraries Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Council's Selection Cost: xUU Type: Sorcery Pow/Tgh: / Rules Text: Target opponent reveals his or her library. Starting with you, each other player chooses a permanent card from that player's library with converted mana cost X or less and puts it onto the battlefield. Then that player shuffles his or her library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: CounterWhat Cost: 0 Type: Sorcery Pow/Tgh: / Rules Text: CounterWhat is blue. Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Counterplan Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Spellmorph {2}{U}{U}(You may cast this card face down as a 2/2 creature. While it's a creature you may pay its Spellmorph cost to exile it, then cast it from exile without paying it's mana cost.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Court Summon Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Put target creature on top of its owner's library. At the beginning of that player's next upkeep, they draw a card. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Cranial Stimulation Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Draw a card. You gain {e}. Flashback — Pay {e}{e}. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Craver of Knowledge Cost: 4UU Type: Creature - Demon Pow/Tgh: 6/6 Rules Text: Flying When Craver of Knowledge enters the battlefield, you get an emblem with, "At the beginning of your end step, draw fifteen cards." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Cryptic Dismissal Cost: 2uu Type: Instant Pow/Tgh: / Rules Text: Choose One: •Counter target spell. •Draw 2 cards. Entwine {1}{U} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Curse of Openness Cost: {U} Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player Enchanted player plays with his or her hand revealed. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dack's Last Theft Cost: {1}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Until end of turn, if target player would gain an emblem, another target player gains that emblem instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dalna of the Planar Clique Cost: 4UU Type: Planeswalker - Dalna Pow/Tgh: /3 Rules Text: [+1]:Until your next turn, whenever a player casts a spell or activates an ability that targets you or a Planeswalker you control for the first time that turn, counter it. [-2]:Put a 1/1 Blue Fairy Creature Token onto the battlefield. It has Flying and "{U}{U}, sacrifice this creature: Counter target spell unless its controller pays {1}." [-7]:Choose a card type. You gain an emblem with "Whenever a player casts a spell of the chosen type, you may counter it." Flavour Text: Set/Rarity: Cards With No Home None CardName: Dawdle Cost: u Type: Sorcery Pow/Tgh: / Rules Text: Look at the top card and the bottom card of your library. You may exchange those cards for one another. Draw a card. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Dazi the Enlightened Cost: 1UU Type: Planeswalker - Dazi Pow/Tgh: /2 Rules Text: [+1] Scry 2. [-1] Draw a card. [-5] Exile the top 5 cards of your library. This turn, you may cast any non-land cards exiled this way without paying their mana costs. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Deceitful Spellforme Cost: Uuu Type: Instant Pow/Tgh: / Rules Text: You may exile a blue spell you control rather than pay Deceitful Spellforme's mana cost. Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Deceptive Diplomat Cost: 1u Type: Creature - Human Advisor Pow/Tgh: 1/2 Rules Text: Ward {1} Deceptive Diplomat can't be blocked by creatures with defender. Flavour Text: Adventure: CardName: Diplomacy Cost: 1w Type: Sorcery - Adventure Pow/Tgh: / Rules Text: Put a defender counter on target creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Decimate Time Cost: 4u Type: Instant Pow/Tgh: / Rules Text: Put target nonland permanent you don't control on top of its owner's library. Overload {8}{u}{u} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Declination Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Arcana (This card costs {1} less to cast for each spell cast before it this turn.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Desperate Conjuration Cost: {U} Type: Creature - Illusion Pow/Tgh: 2/1 Rules Text: Whenever Desperate Conjuration attacks reveal the top card of your library and exile it unless an instant or sorcery was revealed this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Desperate Conjuration Cost: {U} Type: Creature - Illusion Pow/Tgh: 2/1 Rules Text: Whenever Desperate Conjuration attacks, reveal the top card of your library and mill it, unless an instant or sorcery was revealed this way. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dire Prediction Cost: U Type: Enchantment Pow/Tgh: / Rules Text: Omen (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a charge counter on it.) {1}{U}, Remove a charge counter from Dire Prediction: Counter target spell if it shares a card type with the exiled card. Draw a card. {1}, Sacrifice Dire Prediction: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Disarming Specialist Cost: {2}{u} Type: Creature - Human Wizard Pow/Tgh: 0/2 Rules Text: {u}{t}: Tap target creature. That creature doesn't untap during its controller's next untap step. Cycling {1}{b} When Disarming Specialist is cycled, put one -1/-1 counter on target creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Discovery Cost: 1UU Type: Creature - Incarnation Pow/Tgh: 2/4 Rules Text: Flying If you would perform a search, perform that search twice instead. (Perform an additional search with the same parameters.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Disharmony Generator Cost: 1u Type: Artifact Creature - Disruptor Golem Pow/Tgh: 0/4 Rules Text: Whenever an opponent casts a spell, if it's your turn or if that player has cast at least two other spells this turn, create a Disruptor token. (It's an Artifact with "{t}, Sacrifice this: Counter target spell unless its owner pays {1}.) {T}, Sacrifice Disharmony Generator: Counter target spell unless its owner pays {1}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Disruption Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: Shuffle up to two target spells into their controllers' gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dolphin Guards Cost: 1U Type: Creature - Merfolk Warrior Pow/Tgh: 2/1 Rules Text: Escort (When this attacks, choose another attacking creature. That creature can't be blocked unless Dolphin Guards is also blocked.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Downgrade Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Put a 1/1 blue Frog creature token onto the battlefield under target opponent's control. Exile another target creature that player controls until that token leaves the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Drain Potential Cost: 6u Type: Instant Pow/Tgh: / Rules Text: Counter target spell. This spell costs {x} less to cast where X is that spells power or loyalty. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dream Thief Cost: 2u Type: Creature - Spirit Rogue Pow/Tgh: 1/3 Rules Text: Dream Thief can't be blocked as long as the defending player controls a tapped creature. Whenever Dream Thief deals combat damage to a player or a planeswalker, draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dreambreak Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Dream (Create a colorless Vision enchantment token. It has "Sacrifice X visions: Scry X."). Flavour Text: Set/Rarity: Cards With No Home Common CardName: Dreambreaker Cost: 1U Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Dreambreaker can't be blocked. {WB}{WB}, {q}: Return target creature card with power equal to or less than the amount of life lost by your opponents this turn from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dreammite Cost: u Type: Creature - Fairie Scout Pow/Tgh: 0/3 Rules Text: Flying Whenever Dreammite deals combat damage to a player, you may look at that players hand {U}: Dreammite gets +1/-1 until end of turn Flavour Text: Set/Rarity: Cards With No Home Common CardName: Dreamtouched Sprite Cost: 3U Type: Creature - Faerie Wizard Pow/Tgh: 3/1 Rules Text: Flying, [Unbound] When Dreamtouched Sprite enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Drifting Mistling Cost: 1u Type: Creature - Faerie Pow/Tgh: 1/1 Rules Text: Flying Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Drifting Mistling is paired with a Plains or a Swamp, Drifting Mistling gets +1/+0 and has lifelink. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Duck Cost: {U} Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying, protection from Insects Flavour Text: Quack Set/Rarity: Cards With No Home Common CardName: Echoes of the Harp Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Scry 2, then draw a card. Whenever a player scries, you may cast Echoes of the Harp from your graveyard, then exile it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Electrophantastic Starfish Cost: 1u Type: Creature - Starfish Pow/Tgh: 0/4 Rules Text: When you cast Electrophantastic Starfish, you gain 2 charge. (You can hold up to 10 charge. You lose 1 charge during your untap step.) When Electrophantastic Starfish arrives, scry X, where X is your charge. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Ellara, Lucid Dreamer Cost: 1Uuu Type: Legendary Creature - Human Shaman Pow/Tgh: 3/4 Rules Text: When Ellara enters the battlefield, Dream. {x},{t}, Sacrifice X Visions: Draw X cards. Flavour Text: Set/Rarity: Cards With No Home None CardName: Embrace the Real Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: For each player, counter up to one target spell that player controls. If a spell you control is countered this way, draw two cards. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Enlightened Rebuke Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: If your gate is open, Enlightened Rebuke costs {1} less to cast. Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Enticing Python Cost: 1U Type: Creature - Snake Pow/Tgh: 1/1 Rules Text: {T}: Target creature gets -1/-0 and attacks or blocks this turn if able. Flavour Text: Set/Rarity: Cards With No Home None CardName: Everyman Cost: 1uu Type: Creature Pow/Tgh: 0/0 Rules Text: You may have Everyman enter the battlefield as a copy of any planeswalker or legendary creature on the battlefield, except it's name is still Everyman and it has no subtypes. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Examine the Evidence Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Look at the top four cards of your library. Put any number into your graveyard and put the rest back in any order. Investigate Flavour Text: Set/Rarity: Cards With No Home Common CardName: Exfiltration Specialist Cost: 2uu Type: Creature - Human Ninja Pow/Tgh: 2/3 Rules Text: Exfiltration Specialist can't be blocked except by creatures with ward. Whenever Exfiltration Specialist deals combat damage to a player, choose one — • Add "Exile the top two cards of your library" to that player's program, then that player runs their program. • Add "Scry 2" to your program, then run your program. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Explore the Mind Cost: 0 Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Explore the Mind, tap three untapped blue permanents you control. Draw two cards. Flavour Text: Set/Rarity: Cards With No Home None CardName: Explosion of Chakra Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {2}. *Burst —* If your gate is open, instead counter that spell, then close your gate. Flavour Text: Set/Rarity: Cards With No Home None CardName: Eye of Chaos Cost: {1}{U} Type: Enchantment Pow/Tgh: / Rules Text: If a player would draw a card, exile the top card of that player's library face up instead. Any player may cast cards exiled with Eye of Chaos. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Farwalker Cost: 1u Type: Creature - Cloudwalker Scout Pow/Tgh: 1/2 Rules Text: When Farwalker arrives, target opponent creatures a colorless Cloud enchantment token. Farwalker can't be blocked as long as the defending player controls a Cloud. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Fickle Sprite Cost: U Type: Creature - Faerie Pow/Tgh: 1/1 Rules Text: Fickle Sprite costs {U} less to cast if you control an island. Flying Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Final Gift Cost: {U} Type: Instant Pow/Tgh: / Rules Text: Target player draws 3 cards. You lose the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fizzing Fog Cost: 1u Type: Enchantment Pow/Tgh: / Rules Text: {R}{g}: Choose a creature at random. Fizzing Fog becomes a copy of that creature until end of turn, except it has hexproof. Put a +1/+1 counter on Fizzing Fog. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fizzle Cost: Uu Type: Instant Pow/Tgh: / Rules Text: Counter target spell that has no targets. Flavour Text: "I'm sorry. Was there a point to that spell?" — Ba Tsao, Turner of Heads Set/Rarity: Cards With No Home Uncommon CardName: Flat Refusal Cost: UU Type: Instant Pow/Tgh: / Rules Text: Counter target monocolored spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Flexibility Training Cost: u Type: Enchantment Pow/Tgh: / Rules Text: Instants, sorceries, and abilities you control that could target one or more types of permanent can target any type of permanent instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Flexible Scheduling Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Scry 2, then draw a card. Elastic (You may pay {1} less or {1} more to cast this for a different effect.) *Less:* Scry 2. *More:* Scry 3, then draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Flight Experimenter Cost: 2U Type: Creature - Human Pilot Pow/Tgh: 2/3 Rules Text: Algebriac (When you cast this, increase or decrease A or B by 1. A and B start at 1 and cannot be negative.) As long as A is greater than B, Flight Experimenter has flying. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Flitting Ephemera Cost: U Type: Creature - Faerie Illusion Pow/Tgh: 0/0 Rules Text: Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) Flying When Flitting Ephemera dies, you may draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Flood Sage Cost: {1}{U} Type: Creature - Merfolk Wizard Pow/Tgh: 1/2 Rules Text: {T}: Reveal the top card of target player's library. If a land was revealed this way exile it, and put a token island onto the battlefield under that player's control. Activate this ability only if you control another untapped merfolk. Flavour Text: Set/Rarity: Cards With No Home None CardName: Floodtide Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Tap all creatures without flying. Germinate (You may play this card from your graveyard transformed as your land play.) Flavour Text: Back side: CardName: Uncovered Shores Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {U} to your mana pool. {U}{U}, {T}: Return three target lands you control to their owners' hands. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fluttering Thought Cost: U Type: Creature - Illusion Pow/Tgh: 1/1 Rules Text: Flying As you draw Fluttering Thought, if you drew another card this turn, you may reveal Fluttering Thought and put it onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Foilmage's Promise Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: If you have an oath sworn to blue, Foilmage's Promise costs {1} less to cast. Counter target spell. {2}, Reveal this from your hand: Swear an oath to blue. (This replaces all other oaths you had sworn.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Fool's Fear Cost: 1u Type: Creature - Illusion Pow/Tgh: 3/1 Rules Text: Whenever an opponent draws a card, if that player drew another card this turn, sacrifice Fool's Fear. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Force of Resolve Cost: 3UU Type: Instant Pow/Tgh: / Rules Text: You may pay {u} and exile an enchantment card from your hand rather than pay Force of Resolve's cost. Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Forethought Cost: 3uu Type: Creature - Incarnation Pow/Tgh: 3/4 Rules Text: Hexproof {1}{u}: Scry 2. Cards in your hand have cycling {1}{u}. If you would discard a card, instead put it onto the bottom of your library. Cycling {1}{u} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Forethought Elemental Cost: 1UU Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Flash, flying When Forethought Elemental enters the battlefield, draw a card. Unearth {3}{U} Flavour Text: Set/Rarity: Cards With No Home None CardName: Form Study Cost: 4uu Type: Sorcery Pow/Tgh: / Rules Text: Manifest your hand, then draw that many cards. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Form of the Living Tome Cost: 4UU Type: Enchantment Pow/Tgh: / Rules Text: If you would be dealt damage, instead put twice that many cards from the top of your library into your graveyard. The first time you draw a card each turn, you may cast it without paying its mana cost. You can't cast other cards. Flavour Text: Set/Rarity: Cards With No Home None CardName: Form of the Morphling Cost: 4UU Type: Enchantment Pow/Tgh: / Rules Text: {1}, put the top three cards from your library into your graveyard: gain 1 life. {1}, pay 1 life: Shuffle three cards from your graveyard into your library. {3}{u}: You gain hexproof until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Form of the Octopus Cost: 6UU Type: Enchantment Pow/Tgh: / Rules Text: You can only be attacked by eight or more creatures at once. 8: Form of the Octopus deals 1 damage to each of eight target creatures or players. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fragile Cerulian Cost: U Type: Creature - Symbiotic Wisp Pow/Tgh: 3/2 Rules Text: Rely on an artifact (Target an artifact as you cast this. This arrives attached to that artifact and dies if that artifact leaves the battlefield.) Flying Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Frankenstein's Creation Cost: {3}{U} Type: Legendary Creature - Zombie Pow/Tgh: / Rules Text: {1}{U}{U}: Frankenstein's Creation gains all triggered and activated abilities of target human. {1}{R}{G}: Frankenstein's Creation gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fridgeraider Cost: 1u Type: Creature - Merfolk Pirate Pow/Tgh: 2/1 Rules Text: Flash When Fridgeraider enters the battlefield, detain target creature or artifact. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Frightful Faerie Cost: 2u Type: Creature - Faerie Pow/Tgh: 1/3 Rules Text: Flash, flying Whenever an opponent casts a spell, return Frightful Faerie to your hand. Then you may draw a card unless that player pays {2}. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Frozen Solid Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Tap target creature. Until end of turn, any damage dealt to that creature is considered lethal. Flavour Text: Set/Rarity: Cards With No Home None CardName: Gamer Master Race Cost: 1u Type: Creature - Teenage Rebel Pow/Tgh: 1/2 Rules Text: Wizardry (Whenever you cast a spell that matches this creature's color, it gets a level counter.) [Level 1-2] 2/3 [Level 3+] 3/4 At the beginning of your end step, draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Generic but Stun Cost: {1}{U}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Generic but Stun enters the battlefield, tap enchanted creature. At the beginning of your endstep, enchanted creature gains a stun counter. Flavour Text: Set/Rarity: Cards With No Home None CardName: Gentle Manatee Cost: {U} Type: Creature - Manatee Pow/Tgh: 0/3 Rules Text: Defender Flavour Text: Set/Rarity: Cards With No Home Common CardName: Get a Hold of Yourself! Cost: u Type: Instant Pow/Tgh: / Rules Text: You control yourself during your next turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Ghostbinding Magus Cost: {2}{U}{U} Type: Creature - Vedalken Wizard Pow/Tgh: 2/4 Rules Text: Conjure (Tap this creature and any other number of creatures with conjure that you control: create a 0/0 colorless spirit token). Whenever Ghostbinding Magus conjures a creature, create a token 2/2 blue spirit token with flying. Flavour Text: Set/Rarity: Cards With No Home None CardName: Gift Substance Cost: {3}{U} Type: Enchantment Pow/Tgh: / Rules Text: If a token would enter the battlefield under your control, instead you may put a permanent card from your hand onto the battlefield as a copy of that token. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gimmick Trader Cost: 1U Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: {T}, put a +1/+1 counter on a creature an opponent controls without a +1/+1 counter on it: Draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Gluttonous Raptor Cost: 2U Type: Creature - Bird Pow/Tgh: 3/3 Rules Text: Consequence 3 (When you cast this spell, an opponent may choose to exile it, transformed, with 3 time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Flying Flavour Text: Back side: CardName: Tri-beak Gorger Cost: Type: Creature - Mutant Bird Pow/Tgh: 5/5 Rules Text: Haste, trample When Tri-beak Gorger deals combat damage to an opponent, you may draw a card, then discard a card. Flavour Text: "Even on remote Ki'lea Isles, The Foul spreads, magnifying every worst quality regardless of species." --Eijal, Field Notes iii Set/Rarity: Cards With No Home Uncommon CardName: Goatnapping Cost: {U} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, gain control of target Goat you don't own. At any time, if a player other than you owns a goat that you control, they may have you create a Gold token (It's an artifact with "Sacrifice this artifact: Add one mana of any color."). If that players does, they gain control of the Goat they own. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Goomazoan Cost: 2uu Type: Legendary Creature - Jellyfish Pow/Tgh: 2/4 Rules Text: Whenever a permanent would be returned to its owner's hand, instead its owner puts it on top of his or her library, then he or she may Scry 1. Flavour Text: Set/Rarity: Cards With No Home None CardName: Grand Detective Cost: 1U Type: Creature - Human Rogue Pow/Tgh: 1/2 Rules Text: {1}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Great Teacher Sakashima Cost: 3UUU Type: Legendary Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have Great Teacher Sakashima enter the battlefield as a copy of any creature on the battlefield, except its name is still Great Teacher Sakashima, it's legendary in addition to its other types, and it gains "Other creatures you control that are copies get +2/+2 and have Hexproof." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Groupthink Cost: 4U Type: Sorcery Pow/Tgh: / Rules Text: Patronage (Starting from your left, each player may help pay for this spell. Opponents that do become your patron until end of turn.) You and each of your patrons draw three cards. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Handwave Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: *Precedent —* If you control a blue permanent, Handwave's mana cost is {3}. Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Hidden Voidbinder Cost: U Type: Creature - Merfolk Wizard Pow/Tgh: 0/1 Rules Text: Morph -- Reval an Island from your hand When Hidden Voidbinder is turned face-up, counter target activated ability. Flavour Text: His supply of power is limited, but so is yours. Set/Rarity: Cards With No Home Uncommon CardName: Hidden-Leaf Chameleon Cost: 1u Type: Creature - Merfolk Ninja Pow/Tgh: 2/1 Rules Text: Islandwalk {1}{g}: Hidden-Leaf Chameleon becomes a green Wall creature with hexproof and base power and toughness 0/4 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Hired Needle Cost: U Type: Creature - Faerie Rogue Pow/Tgh: 1/1 Rules Text: Flying {U}: Put Hired Needle on the bottom of your gambits. (Cast your top gambit without paying its mana cost at the beginning of each of your upkeeps. If you can't, exile it.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Hyet, the Maze-Minded Cost: 1u Type: Legendary Creature - God Pow/Tgh: 3/3 Rules Text: Flying, indestructible **+** {U}, {t}: Scry 2. **+** {2}{u}, {q}: Draw a card. Sire (As another creature arrives, you may tap one creature you control with sire. If you do, that creature arrives as the tapped creature's kindred and gains its **+** abilities.) Hyet, the Maze-Minded can't attack or block unless you control three or more of its kindred. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Hypnotic Python Cost: 1U Type: Creature - Snake Pow/Tgh: 1/1 Rules Text: Whenever Hypnotic Python attacks, spells defending player cast cost {1} more until the end of their next turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Imnamon, Copycat Cost: 3u Type: Planeswalker - Imnamon Pow/Tgh: /0 Rules Text: You may have Imnamon, Copycat enters the battlefield as a copy of any planeswalker on the battlefield, except his name is still Imnamon, Copycat and his subtype is still Imnamon. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Impede Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target white or black spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Inexperienced Explorer Cost: U Type: Creature - Human Pow/Tgh: 1/1 Rules Text: {t}: Put an exploration counter on target land you control. Then, if that land has exactly two exploration counters on it, scry 2. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Innovative Homimancer // Doppleganger Cost: {1}{U} Type: Creature - Vedalken Wizard // Shadow - Shapeshifter Pow/Tgh: 1/2 // / Rules Text: Spells and abilities you control that target Innovative Homimancer cost {1} less. // Twin {2}{U}{U} 1/2 ({2}{U}{U}: This becomes a creature with a power of 1 and a toughness of 2 and is no longer a shadow). As long as Doppleganger is a creature, all spells and abilities that apply to its original apply to Doppleganger. Flavour Text: Set/Rarity: Cards With No Home None CardName: Inscrutable Spellforme Cost: U Type: Instant Pow/Tgh: / Rules Text: Draw a card. When you cast another spell, unlock Inscrutable Spellforme. [LOCKED]: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Insistent Lecturer Cost: 1uuu Type: Creature - Sphinx Advisor Pow/Tgh: 4/4 Rules Text: Flying Active (This untaps during each player's untap step.) Each player's minimum hand size is increased by three. (Players draw up to their minimum hand size before discarding to their maximum hand size during the cleanup step.) Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Intellectual Rigor Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Scry 1, then you may have any number of players each mill one card. Draw a card. Flavour Text: Flips into: CardName: Collegiate Library Cost: Type: Land Pow/Tgh: / Rules Text: Collegiate Library arrives tapped. {T}: Produce {u}. Flavour Text: Set/Rarity: Cards With No Home None CardName: Interference Cost: Uu Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Interference, return an artifact you control to its owner's hand or pay {2}. Counter target spell. If you control an artifact, draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Investigation Bureau Cost: 2u Type: Construction Pow/Tgh: 1/ Rules Text: Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.) {A}: Investigate. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Isolated Sage Cost: 1u Type: Creature - Vedalken Pow/Tgh: 1/3 Rules Text: {1}: Draw a card. Any player may activate this ability, but only once. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Izzet Ingenuity Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Chain reaction (When you cast this, flip a coin. If you win the flip, put a copy of this spell onto the stack and repeat the process.) Draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Jaded Freebird Cost: 1u Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying, protection from green Creatures lose reach and trample. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: James, Solitary Scholar Cost: {1}{U} Type: Legendary Creature - Wizard Pow/Tgh: 2/0 Rules Text: Flying Creature spells cost an additional {1}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Keep Still Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target creature or vehicle spell. Flavour Text: Set/Rarity: Cards With No Home None CardName: Knowledge Overload Cost: 3UUU Type: Enchantment Pow/Tgh: / Rules Text: Knowledge Overload enters the battlefield with a thought counter on it. At the beginning of your upkeep, double the number of thought counters on Knowledge Overload, then draw cards equal to the number of thought counters on it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Knowledge Pump Cost: 1u Type: Creature - Wall Pow/Tgh: 0/3 Rules Text: When Knowledge Pump arrives, you gain a well. (Wells have, "Drain this: Produce {c}.") Drain two of your wells: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Lavishness Cost: 3uuu Type: Creature - Elemental Incarnation Pow/Tgh: 4/4 Rules Text: Flying Each creature you control has the activated abilities of each other creature you control. {4}, {T}: Untap target creature. When Lavishness is put into a graveyard from anywhere, shuffle it into its owner's library. Flavour Text: Set/Rarity: Cards With No Home None CardName: Legiana Cost: 3UU Type: Creature - Drake Pow/Tgh: 3/3 Rules Text: Flying Whenever Legiana attacks, tap target creature you don't control. It doesn't untap during its controller's next untap step. Carve {4}{U} ({4}{U}, Tap an untapped creature you control: Return this from your graveyard to the battlefield transformed and attached to the tapped creature.) Flavour Text: Back side: CardName: Shattercryst Cost: Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever Shattercryst would leave the battlefield, exile it instead. Equipped creature gets +3/+0. When equipped creature attacks, tap target creature you don't control. It doesn't untap during its controller's next untap step. Equip {4} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lesson Plan Cost: 1uu Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards. {X}{U}: Reveal Lesson Plan and another blue card with converted mana cost X from your hand and shuffle both into your gambits. (Cast your top gambit without paying its mana cost if able at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Lesson Plans Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Target player draw a card, then reveals his or her hand. You choose a nonbasic card from it. That player puts that card on the bottom of his or her library. Flashback {2}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Lesson in Denial Cost: 1u Type: Instant Pow/Tgh: / Rules Text: You gain an experience counter. Counter target spell unless its controller pays {1} for each experience counter you have. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Librarian's Desk Cost: 1U Type: Construction Pow/Tgh: / Rules Text: Staff (As this arrives, create a worker and assign it to one of this card's action spaces. Assign each worker to a new space once per turn as a sorcery.) [A]: Scry 1. [A]: Untap target artifact. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Library Cost: U Type: Construction Pow/Tgh: 2/ Rules Text: Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.) {A}: Scry 1. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Liminal Vortex Cost: Uuuu Type: Instant Pow/Tgh: / Rules Text: Liminal Vortex costs {u} less to cast for each spell on the stack. Exile target spell and each spell that shares a name with it. As long as that card remains exiled, players can't cast spells that share a name with it. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Long-Term Analysis Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Draw a card. Then, if you cast this from your hand, shuffle it into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Lord of Dreams Cost: uuuuu Type: Creature - Spirit Pow/Tgh: 5/5 Rules Text: If Lord of Dreams would become tapped, tap another target untapped creature instead. If there are no other untapped creatures, shuffle Lord of Dreams into its controller's library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mad Sculptor Cost: {3}{U} Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {U}{U}, {T}: Another target creature you control loses all types and becomes your choice of a land, artifact, or enchantment. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mage of Evos Isle Cost: 1UU Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Flash, flying When Mage of Evos Isle enters the battlefield, counter target spell unless its controller pays {X}, where X is the number of creatures with flying you control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mage of the Open Mirror Cost: U Type: Creature - Faerie Wizard Pow/Tgh: 1/1 Rules Text: Flying You may pay {w}{u}{b}{r}{g} rather than pay `'s mana cost. When Mage of the Open Mirror arrives, if its mana cost wasn't paid, put a +1/+1 counter on it, scry 2, and draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mage of the Open Mirror Cost: U Type: Creature - Faerie Wizard Pow/Tgh: 1/1 Rules Text: Flying You may pay {w}{u}{b}{r}{g} rather than pay `'s mana cost. When Mage of the Open Mirror arrives, if its mana cost wasn't paid, put two +1/+1 counters on it, scry 2, and draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Magical Muddling Cost: {1}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Cast Magical Muddling only if you control a blue planeswalker. Until end of turn, whenever an opponent would gain an emblem, you gain that emblem instead. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Maintain Control Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Choose one – • Return target creature you own to your hand. • Until end of turn, if you would lose control of a creature, tap it instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mana Pause Cost: 2UU Type: Enchantment - Rare Pow/Tgh: / Rules Text: Mana doesn't empty until the end of the phase after the phase it was added. Mana can't be used during the phase it's added. Flavour Text: Set/Rarity: Cards With No Home None CardName: Mana Tap Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: Counter target spell. At the beginning of your next main phase, add {C} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mana-soaked Djinn Cost: {8}{U} Type: Creature - Djinn Pow/Tgh: 2/2 Rules Text: Cascade, cascade Morph {0} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost) Flavour Text: Set/Rarity: Cards With No Home None CardName: Manaplague Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land When mana created by enchanted land is used to cast a spell, counter that spell unless that spells controller pays {1}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Many in Sudden Cost: UU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant instant or sorcery Copy enchanted instant or sorcery for each aura attached to it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Marshy Ground Cost: U Type: Terrain Pow/Tgh: / Rules Text: (When one or more creatures attack you, one must attack in Marshy Ground if possible.) When a creature attacks in Marshy Ground, it gets -1/-0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Master of Adaptation Cost: XU Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have Master of Adaptation enter the battlefield as a copy of any creature card you own outside the game with converted mana cost X. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Master of Inertia Cost: 2u Type: Create - Djinn Monk Pow/Tgh: 1/3 Rules Text: Flying Creatures being blocked by Master of Inertia lose temple and can't have or gain trample. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Master of Telekinesis Cost: 1u Type: Creature - Vedalken Psion Pow/Tgh: 2/1 Rules Text: Psionic (This arrives with a Ψ counter on it. You can move each Ψ counter you control to a permanent you control once per turn whenever you could cast a sorcery.) |Ψ|— Master of Telekinesis has flying. |Ψ||Ψ| — Master of Telekinesis gets +1/+1. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mechanical Engineer Cost: 2U Type: Creature - Wizard Rigger Pow/Tgh: 1/3 Rules Text: {T}: Draw a card, then discard a card. Assemble a contraption. Flavour Text: Set/Rarity: Cards With No Home None CardName: Meditative Sphinx Cost: 3uu Type: Creature - Sphinx Pow/Tgh: 4/5 Rules Text: Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.) Flying At the beginning of your upkeep, if your gate is closed, scry 2. At the beginning of your end step, if your gate is open, draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Memorial Blade Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Target creature becomes a colorless Equipment artifact with "Equipped creature gets +X/+Y," where X was that creature's power and Y was its toughness, and "Equip {x}," where X is that permanent's converted mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mental Misstep -- Fixed Cost: {PU} Type: Instant Pow/Tgh: / Rules Text: Counter target instant or sorcery spell with converted mana cost 1. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Mental Preparation Cost: 3u Type: Instant Pow/Tgh: / Rules Text: Ready {3}{u} ({2}: Exile this from your hand facedown. You may look at it and cast it for its Ready cost as long as it remains exiled. Ready only as a sorcery.) Draw three cards, then discard a card unless Mental Preparation was readied. Flavour Text: Set/Rarity: Cards With No Home None CardName: Mentorship Cost: 2uu Type: Instant Pow/Tgh: / Rules Text: Scry 2, then draw two cards. Each of your teammates scries 1, then draws a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Merfolk Explorer Cost: U Type: Creature - Merfolk Nomad Pow/Tgh: 1/1 Rules Text: Whenever Merfolk Explorer attacks, put an exploration counter on target land you control. Then, if that land has exactly three exploration counters on it, draw a card. Flavour Text: Set/Rarity: Cards With No Home Common CardName: MetaSliver Cost: U Type: Creature - Sliver Shapeshifter Pow/Tgh: 1/1 Rules Text: Whenever another Sliver enters the battlefield, MetaSliver becomes a copy of it until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mind Swap Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: You control target player's next turn. That player controls your next turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mind Your Elders Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Return target creature to its owner's hand. If you control an Elder creature, draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Mindgate Of Mnemosyn Cost: 2UUU Type: Legendary Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature with converted mana cost 2 or less Whenever you would draw a card, you may instead put a token onto the battlefield that's a copy of the enchanted creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Miniaturization Field Cost: 2U Type: Enchantment Pow/Tgh: / Rules Text: Attacking creatures are 1/1. Flavour Text: "What's going on? Everything's getting larger?!" Set/Rarity: Cards With No Home Uncommon CardName: Mirror Master Cost: 4UU Type: Creature - Human Wizard Pow/Tgh: 4/4 Rules Text: Whenever a creature enters the battlefield under an opponent's control, you may pay {1}{U}. If you do, put a token that's a copy of that creature onto the battlefield under your control. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Mist Drifter Cost: 3UU Type: Creature - Illlusion Pow/Tgh: 4/2 Rules Text: Countdown 2 (This enters the battlefield with two time counters on it. At the beginning of your upkeep, remove one.) Flying Mist Drifter has hexproof as long as it has a time counter on it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Monastery Slowspear Cost: U Type: Creature - Human Monk Pow/Tgh: 0/4 Rules Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Myth of the Hidden Lagoon Cost: {3}{U} Type: Creature - Serpent Pow/Tgh: 2/4 Rules Text: Hexproof If Myth of the Hidden Lagoon is corrupted Myth of the Hidden Lagoon gains reach and "put a +1/+1 counter on this creature at the beginning of your upkeep" Corrupt {1}{G}{G} ({G}: If Myth of the Hidden Lagoon is uncorrupted, Myth of the Hidden Lagoon becomes corrupted and and becomes green in addition to its other colors). Flavour Text: Set/Rarity: Cards With No Home None CardName: Nen, Pattern-Weaver Cost: 1u Type: Legendary Artifact Creature - Vedalken Artificer Pow/Tgh: 0/3 Rules Text: Whenever a Wall arrives or dies, you may pay {wb}{U}. If you do, draw a card. {2}{w}, {T}: Create a 0/3 colorless Wall artifact creature token. {2}{b}, {Q}: Each opponent loses 1 life for each Wall you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Nephalia Villager Cost: 1U Type: Creature - Human Mutant Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep, if you control four or more islands, transform Nephalia Villager Flavour Text: "Don't stare -- they call it the 'Nephalia Look,' and most folks have it in these parts." Back side: CardName: Amphibious Lurker Cost: Type: Creature - Salamander Pow/Tgh: */2 Rules Text: Amphibious Lurker has Hexproof as long as it's not attacking. Amphibious Lurker's power is equal to the number of islands you control. Flavour Text: The bulges in the skin hide the inhuman form beneath -- until the ocean's call makes it slough away. Set/Rarity: Cards With No Home Uncommon CardName: Nesting Sphinx Cost: 3uu Type: Creature - Sphinx Pow/Tgh: 4/4 Rules Text: Flying, prowess Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Whether mana produced by the land paired with Nesting Sphinx is used to cast a noncreature spell, draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nevermind Cost: Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nightmare Lurker Cost: 1U Type: Creature - Horror Pow/Tgh: 2/1 Rules Text: Nightmare (When Nightmare Lurker attacks, if defending player has 4 or more cards in their graveyard, Nightmare Lurker can't be blocked. They may exile up to 4 cards from their graveyard.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Nine-Armed Starfish Cost: 1U Type: Creature - Starfish Pow/Tgh: 0/3 Rules Text: {T}: Look at the bottom card of your library. You may put that card on top of your library. Flavour Text: Set/Rarity: Cards With No Home Common CardName: No Show Cost: 4U Type: Instant Pow/Tgh: / Rules Text: Spelltrap {U} (You may exile this card face down for {2} with a trap counter on it. Cast it from exile at any time for its Spelltrap cost.) Counter target creature spell. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Norn's Rhystician Cost: 1U Type: Creature - Wizard Pow/Tgh: 1/2 Rules Text: Whenever a nontoken creature arrives under an opponents control, unless that player pays {1}, create a token that's a copy of that creature, except that token has base power and toughness 1/1. Flavour Text: Set/Rarity: Cards With No Home None CardName: Nose Boop Cost: U Type: Instant Pow/Tgh: / Rules Text: Tap target creature. If you control a snake, draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Nose to the Mindstone Cost: XXU Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals cards from the top of their library until they reveal a card with converted mana cost X. If they do, they put the revealed cards into their graveyard. If they don't, they shuffle their library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Obvious Opposition Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Announce {U}{U} *(At the beginning of your first upkeep, you may exile this card from your hand. You may cast this card from exile for {U}{U}.)* Flavour Text: Set/Rarity: Cards With No Home None CardName: Ojutai's Dismissal Cost: 2uu Type: Instant Pow/Tgh: / Rules Text: If you control a Dragon, Ojutai's Dismissal costs {2} less to cast. Counter target spell. You and that spell's controller each draw a card. Flavour Text: You have much more to learn. Set/Rarity: Cards With No Home Uncommon CardName: Omnipotent Vision Cost: {4}{U}{U} Type: Enchantment Pow/Tgh: / Rules Text: Play with the top card of your library revealed. You may play cards from the top of your library. {1}{U}{U}: Draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Open // Shut Cost: 1u // 1u Type: Sorcery // Instant Pow/Tgh: / // / Rules Text: Scry 3. Open your gate. // As an additional cost to cast Shut, close your gate. Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Orb of Ideals Cost: 1uu Type: Creature - Shapeshifter Eye Pow/Tgh: 2/2 Rules Text: Flying As long as a player controls a white permanent, Orb of Ideals has vigilance. The same is true for black permanents and deathtouch, red permanents and haste, and green permanents and trample. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Overflow Cost: 3u Type: Enchantment Pow/Tgh: / Rules Text: Activated abilities of nonland permanents you control with {t} in their costs cost {t} less to activate and {2} more to activate. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Overload the System Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Overload the System can't be countered. Target spell can't be countered. If three or more spells can't be countered, return all spells to their owner's hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Overturn Cost: U Type: Instant Pow/Tgh: / Rules Text: Counter target spell that targets you. If it's a player's first turn, draw a card, then put Overturn onto the battlefield transformed. Flavour Text: Back side: CardName: Sustained Ruling Cost: Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent casts a spell that targets you, counter that spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Overwhelming Flood Cost: {3}{U} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a rain counter to Overwhelming Flood. Creatures without flying can't attack or block unless their controller pays {1} for each rain counter on Overwhelming Flood. As long as their are five or more rain counters on Overwhelming Flood, lands you control are Islands in addition to their other types. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Pale-Eyed Observer Cost: 1U Type: Creature - Bird Pow/Tgh: 1/2 Rules Text: Flying When Pale-Eyed Observer arrives, dream (Create a colorless Vision enchantment token. It has "Sacrifice X visions: Scry X.") Flavour Text: Set/Rarity: Cards With No Home None CardName: Pansophy Cost: u Type: Sorcery Pow/Tgh: / Rules Text: Precognify 2 (At the beginning of the game, before you shuffle, you may reveal any number of cards with precognify in your deck. If you do, for each of them, choose a card name other than a basic land card name) As an additional cost to cast this spell, reveal the chosen card from your hand or pay {2}. Draw 2 cards Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Pantry Raider Cost: {U} Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: {T}: Target player mills 1. If a land was milled this way, create a linguine token (They're artifact tokens with {w}{u},{t}: Tap up to one target creature and gain 4 life."). Flavour Text: Set/Rarity: Cards With No Home Common CardName: Paradox Shower Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: After the current phase, there are an additional two phases of the same type. Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Aping Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Choose one: • Destroy target creature. Its controller creates a 3/3 green Ape creature token. • Exile all Apes target player controls, then return them to the battlefield. Entwine {2}{b} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Barrenness Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Choose one: • Tap two target lands. • Two target lands don't untap during their controller's next untap step. Entwine {1}{R} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Peculiar Counterblink Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Choose one - • Exile target creature. Return it to the battlefield at the beginning of the next end step. • Counter target triggered ability. Flashback {3}{B} Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Distortion Cost: U Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Target creature gets -4/-0 until end of turn. • Switch target creature's power and toughness until end of turn. Entwine {B} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Peculiar Grasp Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Choose one: • Put target creature on top of its owner's library • Target player puts the top six cards of his or her library into his or herr graveyard. Entwine {B} Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Illusion Cost: 1U Type: Pow/Tgh: / Rules Text: Until end of turn, target creature is an illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it". Flashback {1}{B} Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Mindsifting Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Choose one: • If target player would draw a card this turn, you draw a card instead. • Target player draws two cards then discards two cards. Entwine {B}{B} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Phasing Specter Cost: 1uu Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: Evade ∞ (Whenever Phasing Specter attacks, any number of target creatures the defending player controls can't block it this turn.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Philosopher's Banter Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Excess cards in hand (if the number of cards in hand is greater than an opponents' you have excess) Draw a card. If you have excess draw two cards instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Phyrexia's Will Cost: {PU} Type: Instant Pow/Tgh: / Rules Text: As an additional cost to casting Phyrexia's Will, exile a blue card in your hand with converted mana cost X. Counter target spell with converted mana cost X or less. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Phyrexian Chalice Cost: {PU}{PU}{PU} Type: Artifact Pow/Tgh: / Rules Text: Phyrexian Chalice enters the battlefield with a number of charge counters on it equal to the amound of mana spent to cast it. {T}:Counter target spell with converted mana cost equal to the number of charge counters on phyrexian chalice, then remove a charge counter from it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Placid Turtle Cost: 1UU Type: Creature - Turtle Pow/Tgh: 1/4 Rules Text: Whenever a player plays a spell or activates a non-mana ability, flip Placid Turtle. Flavour Text: Back side: CardName: Angry Turtle Cost: Type: Creature - Turtle Pow/Tgh: 4/1 Rules Text: Whenever a player plays a spell or activates a non-mana ability, flip Angry Turtle. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Plans Askew Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Shuffle all nonland permanents into their owners' gambits. (A player casts their top gambit without paying its mana cost at the beginning of each of their upkeeps. If they can't, they exile it.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Plotting Legate Cost: uu Type: Creature - Vedalken Wizard Pow/Tgh: 2/3 Rules Text: Your opponents play with the top cards of their libraries revealed. Your opponents may play the top cards of their libraries. Whenever an opponent plays a card from somewhere other than his or her hand, draw up to two cards. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Plunder the Heap Cost: 3u Type: Instant Pow/Tgh: / Rules Text: Return target sorcery card from your graveyard you your hand. Scrounge {1}{u} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Political Trickster Cost: U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Sacrifice Political Trickster: Until end of turn, if you would lose the game, you win the game instead. You may activate this ability only during an opponent's upkeep. Flavour Text: Set/Rarity: Cards With No Home None CardName: Portal to the Known Cost: U Type: Enchantment Pow/Tgh: / Rules Text: When Portal to the Known arrives, create a Key. (It's a colorless artifact.) Tap X untapped Keys you control: Scry X. Flavour Text: Set/Rarity: Cards With No Home None CardName: Portend Cost: 3u Type: Sorcery Pow/Tgh: / Rules Text: As Portend becomes revealed from your hand or library as part of a cost or by the effect of a spell it ability, you may cast it. If you cast it this way, it costs {3} less to cast. Scry 2, then draw two cards. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Poth, Insidious Infiltrator Cost: 1uu Type: Legendary Creature - Shapeshifter Assassin Pow/Tgh: 1/4 Rules Text: {U}{U}, {T}: Exile target creature or planeswalker. Its controller creates a token that's a copy of it. At the beginning of each opponent's end step, if the total converted mana cost of tokens they control is greater than the total converted mana cost of non-token permanents they control, they lose the game. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Practice and Perfection Cost: 2UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. If a spell would be countered this way, exile it instead of putting it on its owner's graveyard. Practice and Perfection costs {2} less if it targets a spell with the same name as a card its controller owns in exile. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Practiced Naysayer Cost: 1u Type: Creature - Vedalken Wizard Pow/Tgh: 2/1 Rules Text: Flash If a permanent would enter the battlefield from a library, put that card into its owner's hand instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Praxis Cost: 3uuu Type: Creature - Ideation Pow/Tgh: 5/5 Rules Text: Prowess If an instant or sorcery spell would be put into your graveyard, manifest it instead. (Put it face down onto the battlefield as a 2/2 creature.) It gains "When this dies, you may put it on top of your library." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Prescient Sphinx Cost: 3uu Type: Creature - Sphinx Pow/Tgh: 4/5 Rules Text: If you would draw Prescient Sphinx, you may reveal it and draw the next card of your library instead. Flying Whenever Prescient Sphinx becomes the target of a spell or ability you don't control, scry 4. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Proof of Concept Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: You may put an artifact card from your hand onto the battlefield. At the beginning of your end step, put that card onto the bottom of its owner's library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Psionic Seer Cost: 1u Type: Creature - Human Psion Pow/Tgh: 1/2 Rules Text: Psionic (Controlling this creature contributes a d6 psionic energy die to your pool. Regain exhausted dice during your untap step.) {3}{u}, Exhaust one of your psionic energy dice: Roll the die, then scry X, where X is the result. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Pteranodon Cost: 3U Type: Creature - Bird Lizard Pow/Tgh: 3/1 Rules Text: Flying Pteranodon can only be blocked by primal creatures (creatures with power equal or more than their converted mana cost). Flavour Text: Set/Rarity: Cards With No Home None CardName: Pupal Sliver Cost: 1U Type: Creature - Sliver Pow/Tgh: 1/1 Rules Text: Morph {3}{U} Sliver creature cards in your hand and on the battlefield have morph {3}{U} (You may cast that creature face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Raincheck Cost: {2}{u}{u} Type: Enchantment Pow/Tgh: / Rules Text: If an instant or sorcery you control would be countered, instead return it to its owners hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Raincloud Jelly Cost: UUU Type: Creature - Jellyfish Elemental Pow/Tgh: 0/2 Rules Text: Islandwalk {u}{u},{t}: Put a flood counter on target land. Lands with a flood counter on them are islands in addition to their other types. Flavour Text: Set/Rarity: Cards With No Home None CardName: Reader's Rebuke Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: When you cast Reader's Rebuke, you may pay {1}. If you do, draw a card. Counter target spell. Flavour Text: "A true wizard never lets *anything* interrupt a good book." Set/Rarity: Cards With No Home Rare CardName: Reduce Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Target instant or sorcery spell loses all effects and gains "draw a card." Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Rei, the Shapestealer Cost: {3}{U} Type: Planeswalker - Rei Pow/Tgh: /1 Rules Text: [+1]: Rei becomes a copy of target planeswalker. You may pay {U} to end this effect. [+1]: Rei becomes a copy of target creature until end of turn. [-4]: Rei gains all activated abilities of all permanents. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rejection of the Real Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Kicker {1}{w} and/or {1}{b} Counter target permanent spell unless its controller pays {2}. If you paid the {1}{w} kicker cost, you gain a barrier counter. If you paid the {1}{b} kicker cost, that spell's controller sacrifices a permanent. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rescue Cost: U Type: Instant Pow/Tgh: / Rules Text: Return target creature you own to your hand. You may put that creature card from your hand onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Reshape Reality Cost: XUU Type: Sorcery Pow/Tgh: / Rules Text: Exile X target permanents you control, then reveal the top X cards of your library. Put all permanents revealed in this way onto the battlefield, then put the rest in your graveyard. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Revised Edition Cost: u Type: Instant Pow/Tgh: / Rules Text: Change the text of target spell or permanent by replacing all instances of one card type with another. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rewrite the Sands Cost: 2uu Type: Sorcery Pow/Tgh: / Rules Text: After this phase there is an extra beginning phase and then another main phase. *(The beginning phase consists of the untap phase, upkeep phase and the draw phase)* Flavour Text: Set/Rarity: Cards With No Home None CardName: Rhythm of the Storm Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Scry 1, then draw a card. Awaken 2 — {2}{r}, Discard a land card Flavour Text: Set/Rarity: Cards With No Home Common CardName: Riding Drake Cost: 2U Type: Creature - Drake Pow/Tgh: 2/2 Rules Text: Flying Mount (Whenever Riding Drake attacks or blocks, you may attach another attacking or blocking creature to it until end of turn. The rider blocks and is blocked together with Riding Drake, regardless of its abilities. Creatures assign combat damage to the mount before the rider.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Riku, Replication Master Cost: 2U Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: {W}: Until end of turn, if one or more tokens would be put onto the battlefield under your control, twice that many of those tokens are put onto the battlefield instead. {G}: Until end of turn, if one or more counters would be placed on a creature you control, twice that many counters are placed on that creature instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rising Tide Cost: U Type: Enchantment Pow/Tgh: / Rules Text: Cumulative upkeep {U} Each creature can't attack you unless its controller pays {1} for each charge counter on Rising Tide. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: River God Cost: {3}{U} Type: Creature - God Pow/Tgh: 4/3 Rules Text: During your upkeep you may pay {U} or sacrifice a creature. If you paid either cost, draw an additional card during your draw step this turn. If you didn't pay, skip your draw step. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: River Vessel Cost: Type: Pow/Tgh: 10/15 Rules Text: Flavour Text: Set/Rarity: Cards With No Home None CardName: River Vessel Cost: Type: Pow/Tgh: 10/15 Rules Text: Flavour Text: Set/Rarity: Cards With No Home None CardName: River Vessel Cost: Type: Boat - Light Pow/Tgh: 10/15 Rules Text: Heavy Machine Gun-2d6-Machine Gun Damage. 3cm Gun-1d6-Shell Damage. Flavour Text: Resistances-none Weaknesses-Anti-Ship+15, Shell+1d6,Explosive+10. Set/Rarity: Cards With No Home None CardName: River Vessel Cost: Type: Boat - Light Pow/Tgh: 10/15 Rules Text: Heavy Machine Gun-2d6-Machine Gun Damage. 3cm Gun-1d6-Shell Damage. Flavour Text: Resistances-none Weaknesses-Anti-Ship+15, Shell+1d6,Explosive+10. Set/Rarity: Cards With No Home None CardName: River Vessel Cost: Type: Boat - Light Pow/Tgh: 10/15 Rules Text: Heavy Machine Gun-2d6-Machine Gun Damage. 3cm Gun-1d6-Shell Damage. Flavour Text: Resistances-none Weaknesses-Anti-Ship+15, Shell+1d6,Explosive+10. Set/Rarity: Cards With No Home None CardName: River Vessel Cost: 4 Water Type: Boat - Light Pow/Tgh: 10/15 Rules Text: Heavy Machine Gun-2d6-Machine Gun Damage. 3cm Gun-1d6-Shell Damage. Flavour Text: Resistances-none Weaknesses-Anti-Ship+15, Shell+1d6,Explosive+10. Set/Rarity: Cards With No Home None CardName: River Vessel Cost: uuu Type: Boat - Light Pow/Tgh: 10/25 Rules Text: Heavy Machine Gun-2d6-Machine Gun Damage. 3cm Gun-1d6-Shell Damage. Flavour Text: Resistances-Bullet-20 Weaknesses-Anti-Ship+15, Shell+1d6,Explosive+10. Set/Rarity: Cards With No Home None CardName: River's Retribution Cost: {2}{U}{U}{U} Type: Sorcery Pow/Tgh: / Rules Text: Each player returns X nonbasic land they control to their owner's hand where X is the number of basic islands you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rook Cost: 1U Type: Creature - Elephant Soldier Pow/Tgh: 2/2 Rules Text: {T}: Target creature becomes X/X until end of turn where X is its power or toughness. Flavour Text: Set/Rarity: Cards With No Home None CardName: Roosting Kestrel Cost: 2u Type: Creature - Bird Pow/Tgh: 1/3 Rules Text: Flying Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Roosting Kestrel is paired with a Plains, Roosting Kestrel has vigilance. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Rootsapper Cost: 1u Type: Creature - Snail Pow/Tgh: 1/3 Rules Text: Hexproof When Rootsapper blocks, remove it from combat. Whenever an opponent plays a red or green spell, draw a card. Cycling {2} Flavour Text: Set/Rarity: Cards With No Home Common CardName: Rote Learning Cost: U Type: Instant Pow/Tgh: / Rules Text: Exile target card from a graveyard, then draw a card. If the exiled card shared a card type with Rote Learning, scry 2. If it shared a name with Rote Learning, you may return Rote Learning to your hand. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Rote Learning Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Choose one — • Scry 2 • Draw a card. Overlearn {2}{u} (You may cast this for its overlearn cost. If you do, exile it as it resolves. While this card is exiled, as you cast an instant or sorcery spell, you may pay this card's overlearn cost to add its effects to that spell.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Ruined Plans Cost: 1UU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Subvert {U}{U} (You may cast this for its subvert cost if an opponent cast a spell with a higher converted mana cost this turn.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Ruminate Cost: UUU Type: Instant Pow/Tgh: / Rules Text: Look at the top twenty cards of your library minus X, where X is your life total. Choose one of them and put it into your hand. Then shuffle your library. Flavour Text: "Wait, wait, just hold on! I'm thinking." Set/Rarity: Cards With No Home Rare CardName: Sakashima Ascended Cost: 2UU Type: Planeswalker - Sakashima Pow/Tgh: / Rules Text: You may have Sakashima Ascended enter the battlefield as a copy of any planeswalker on the battlefield, except his name is still Sakashima Ascended and his type is still Sakashima. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sakashima the Compleated Cost: {1}{PU} Type: Legendary Creature - Shapeshifter Rogue Pow/Tgh: 1/1 Rules Text: {2}{PU}{PU}: Sakashima the Compleated becomes a copy of target creature it gains this ability and is still named Sakashima the Compleated. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sapphire Bastion Cost: 1uu Type: Creature - Shard Wall Pow/Tgh: 0/3 Rules Text: Defender Shardmind (Creatures you control with shardmind share a single cumulative toughness.) Whenever your shardmind is dealt combat damage, draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Savant's Wisdom Cost: 1u Type: Enchantment Pow/Tgh: / Rules Text: {1}{u}, Lose an experience counter: Draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Scheming Manipulator Cost: 1uu Type: Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: Whenever you goad a creature, that creature can't attack you until your next turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Scholarly Ideal Cost: 1u Type: Enchantment Creature - Avatar Pow/Tgh: 0/4 Rules Text: Scholarly Ideal isn't a creature unless it has a +1/+1 counter on it. At the beginning of each player's end step, that player draws a card. Undying (When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: School of Secrecy Cost: 2u Type: Enchantment Pow/Tgh: / Rules Text: Merfolk creatures you control have hexproof. Wizard creatures you control get +0/+1 and have flying. Rogue creatures you control get +1/+0 and have faze. (Creatures marked with faze damage use their power rather than toughness when determining lethal damage.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Scrutinise the Unseen Cost: 1U Type: Sorcery Pow/Tgh: / Rules Text: Choose two -- • Buyback {1}{U} • Replicate {1}{U} • Convoke • Rebound Scry 2. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Search Algorithm Cost: 2u Type: Sorcery Pow/Tgh: / Rules Text: Add "Draw a card" to your program, then run your program. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Search for Clues Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Scry 2 Investigate twice. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Secretive Accountant Cost: U Type: Creature - Merfolk Advisor Pow/Tgh: 1/2 Rules Text: Hexproof {q}, Pay {e}{e}: Put a counter on target permanent of a type already there, then move that counter to another target permanent that shares a type with the first. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Security Measures Cost: UU Type: Sorcery Pow/Tgh: / Rules Text: Choose an opponent, then reveal the top two cards of your library. That opponent may choose to make you put those cards in your graveyard. Draw two cards. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Seer of the Clouded Eye Cost: 3u Type: Creature - Cloudwalker Wizard Pow/Tgh: 2/4 Rules Text: Flying Whenever you cast a spell, if it has converted mana cost greater than the number of Clouds on the battlefield, each opponent creates a colorless Cloud enchantment token. Whenever an opponent casts a spell, draw a card unless that player pays {1} for each Cloud he or she controls. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Serene Monk Cost: 1u Type: Creature - Merfolk Monk Pow/Tgh: 2/1 Rules Text: Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.) As long as your gate is open, Serene Monk has flying. Whenever your gate closes, draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Shadow Clone Cost: 1u Type: Creature - Illusion Pow/Tgh: 1/1 Rules Text: Fragile (Any amount of damage dealt to this is enough to destroy it.) Hexposed (When this becomes the target of a spell or ability, sacrifice it.) You have hexproof. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Shadow Summoner Cost: {3}{U} Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: At the beginning of your upkeep, you may reveal a creature card from your hand and pay that card's mana cost. If you do, put a token onto the battlefield that's a copy of that creature. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Shaper of Possibilities Cost: 2uu Type: Creature - Sphinx Pow/Tgh: 3/4 Rules Text: Flying At the beginning of your end step, shuffle the top three cards of your library into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Shared Insight Cost: U Type: Sorcery Pow/Tgh: / Rules Text: Each player may scry 3, then you draw a card. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Shut the Door Cost: 1u Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Shut the Door, shut your gate. (Your gate must be open to shut it.) Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sigma Cost: 2uu Type: Legendary Creature - Human Scientist Pow/Tgh: 4/4 Rules Text: Flying **◯**◯◯ 2→: Tap target creature. It doesn't untap during its controller's next untap step. **◯**◯◯◯ {W}, 3→: Prevent all damage that would be dealt this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sigma 2 Cost: 2uu Type: Legendary Creature - Human Wizard Pow/Tgh: 4/4 Rules Text: Capacity 1-1 (This arrives with one six-sided capacity marker set to 1. Use it to pay costs only once per turn. Reduce its value by 1 during your untap step.) 2↑: Tap target creature. 3↑, {w}: Prevent all damage a source of your choice would deal this turn. 5↓, {w}{u}: Creatures target player controls lose flying and have base power and toughness 1/1 until end of turn. Sigma 2 gains flying until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Silent Riddle Cost: 2u Type: Sorcery Pow/Tgh: / Rules Text: Scry 2, then return Silent Riddle to your hand unless target opponent has you draw two cards. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sincere Flattery Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: For each opponent, if that player controls any creatures, put a token onto the battlefield that's a copy of target creature that player controls. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Skadyr Uplifter Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: {U}: Target creature gains flying until end of turn. If this ability has resolved three or more times this turn, untap that creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Smiling Predictor Cost: 2u Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) {1}{u}, {T}: If Smiling Predictor is invested with an instant or sorcery card, you may cast that card without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Smithy Underling Cost: {1}{U} Type: Creature - Human Pow/Tgh: 1/1 Rules Text: At the beginning of your upkeep, put a token onto the battlefield that's a copy of target Equipment. Exile it at the beginning of the next end step. Flavour Text: "An able boy, sure enough, but the quality of his work is lacking." Set/Rarity: Cards With No Home Uncommon CardName: Snail Curse Cost: {U}{U} Type: Instant Pow/Tgh: / Rules Text: Counter target instant.If that instant is countered this way exile it instead of putting it into its owner's graveyard. For the remainder of the game spells sharing a name as the exiled instant can only be cast whenever a sorcery could be cast. Flavour Text: Set/Rarity: Cards With No Home None CardName: Snake Charmer Cost: U Type: Creature - Human Shaman Pow/Tgh: 1/1 Rules Text: {U}: Snake Charmer becomes a snake creature until end of turn. {U}: Tap or untap target snake. {U}: Target snake gets -1/+1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Snow Elemental Cost: 1U Type: Snow Creature - Elemental Pow/Tgh: 4/4 Rules Text: {1}{S}: Put an ice counter on target land. It becomes snow for as long as it has an ice counter on it. Snow Elemental can't attack unless the defending player controls two or more snow lands. Snow Elemental can't be blocked as long as the defending player controls four or more snow lands. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Solidify Cost: uu Type: Instant Pow/Tgh: / Rules Text: Counter target spell. If that spell is countered this way, its controller manifests it instead of putting it into his or her graveyard. (He or she puts it onto the battlefield face down as a 2/2 creature and may turn it face up any time for its mana cost if it's a creature card.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Soratami Mirror Sage Cost: 2uu Type: Creature - Moonfolk Pow/Tgh: 2/3 Rules Text: Flying {T}: Trigger all triggered abilities of target permanent. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Soul Thwart Cost: U Type: Instant Pow/Tgh: / Rules Text: Counter target creature spell unless its controller pays {1}. As long as Soul Thwart is in your graveyard, creature spells you cast cost an additional {1}. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Spectral Glamer Cost: {1}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has hexproof and can’t be blocked. When there are two or more permanents attached to enchanted creature, sacrifice Spectral Glamer. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Spell Splicer Cost: {1}{U} Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: Instant and sorcery spells you control are Arcane in addition to their other types. Flavour Text: Set/Rarity: Cards With No Home None CardName: Spellspread Familiar Cost: 1u Type: Creature - Sable Pow/Tgh: 1/2 Rules Text: You may select an additional target for spells you cast with exactly one target. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Spelltweak Cost: {2}{U}{U} Type: Instant Pow/Tgh: / Rules Text: Change the target of target spell with a single target. Splice onto Instant - {3}{R} (As you cast an Instant spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sphinx's Collaboration Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Draw a card, then return Sphinx's Collaboration to your hand unless an opponent pays {1}. If a player pays, draw a card. Flavour Text: Would you mind helping me to complete my research? Set/Rarity: Cards With No Home Uncommon CardName: Sphinx's Game Cost: 2uu Type: Sorcery Pow/Tgh: / Rules Text: Reveal your library. Target opponent chooses two nonland cards with different names revealed this way and exiles them. Shuffle your library. You may cast those cards without paying their mana costs. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Spine Control Cost: 1U Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature with converted mana cost 1 or 2. You control enchanted creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Split Allegiances Cost: 4UU Type: Enchantment Pow/Tgh: / Rules Text: Whenever one or more tokens enter the battlefield under an opponent's control, gain control of half that number, rounded up. Flavour Text: Set/Rarity: Cards With No Home None CardName: Spock Cost: 2U Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: At the beginning of each opponent's combat phase, you may pay {2}{U}. If you do, tap target creature they control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Springing Amberjack Cost: {3}{U} Type: Creature - Fish Pow/Tgh: 2/2 Rules Text: Flash *Sashimi*- If this creature would die, exile it instead. If you do, activated abilities of target artifact cost {1} until end of turn. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Spying School Cost: {pu}{pu} Type: Artifact Creature - Fish Drone Pow/Tgh: 0/3 Rules Text: Flying {Pu}, {t}, Return Spying School and another blue creature you own to your hand: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Startling Discovery Cost: XXU Type: Instant Pow/Tgh: / Rules Text: Draw X cards. Miracle {X}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Static Hum Cost: 1u Type: Instant Pow/Tgh: / Rules Text: You gain 2 charge. (You can hold up to 10 charge. You lose half your charge, rounded up, during your uptap step.) Counter target spell if it has converted mana cost equal to or less than your charge. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Stealth Contract Cost: 1U Type: Enchantment - Contract Pow/Tgh: / Rules Text: When Stealth Contract arrives, you gain an assistant. (Assign each assistant you control to a permanent up to once each turn during your main phase. When you do, untap that permanent.) Assisted permanents you own have hexproof. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Stealth Jet Sliver Cost: 2uu Type: Creature - Sliver Vehicle Pow/Tgh: 2/2 Rules Text: Slivers you and your teammates control have flying and shroud. Flavour Text: Set/Rarity: Cards With No Home None CardName: Steamboat Gambler Cost: 2U Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: {T}: Showdown with an opponent. If you win, return the discard card to your hand. (You each draw a card, then discard a card. You win if you discard the nonland card with the lowest converted mana cost.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Stroke of Midnight Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Transform target creature. Draw a card. Flavour Text: "The clock struck twelve, my magic's done- Now it's time for me to have some fun!" -The Wishbringer Set/Rarity: Cards With No Home Common CardName: Student's Research Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Scry 1, then draw a card. Overlearn {5}{u} ({5}{u}: Exile this from your graveyard. It becomes learned for as long as it's exiled. Once per turn, you may cast a copy of a learned card you own.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Study of the Imperfect Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {2}. Contingency — A spell you don't control is countered. (If you cast this from your hand, exile it as it resolves. Cast its bottom half from exile without paying its mana cost when its condition occurs.) Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Subtle Shimmer Cost: u Type: Sorcery Pow/Tgh: / Rules Text: Create a copy of target creature with converted mana cost 3 or less Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Subzero Sculpting Cost: 2u Type: Instant Enchantment - Aura Pow/Tgh: / Rules Text: Tap target creature. Linger (This card enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its instant type.) Enchant creature Enchant creature doesn't untap during its controller's untap step. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Sudden Dissapearance Cost: 2U Type: Instant Pow/Tgh: / Rules Text: Return target creature to its owner's hand. Forebode 1. (Look at the top card of your library. You may put that card into your graveyard.) Flavour Text: "...the Rathmines' children were the first of many..." Set/Rarity: Cards With No Home Common CardName: Sudden Realization Cost: 3U Type: Sorcery Pow/Tgh: / Rules Text: Target player draws two cards. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by repacing all instances of "target" with "each.") Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Suiton: Water Prison Technique Cost: 1uU Type: Instant Pow/Tgh: / Rules Text: *Commitment to Islands* -- Tap up to X target creatures, where X is the number of Islands you control. OR Tap up to X target creatures, where X is your commitment to Islands. (Each Island you control increases your commitment to Islands.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Supersede Cost: 1uu Type: Sorcery Pow/Tgh: / Rules Text: Activate an ability of target permanent an opponent controls without paying its costs and as though you control that permanent (You control that ability). Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Surprising Promotion Cost: 2uu Type: Sorcery Pow/Tgh: / Rules Text: Put target legendary creature that's not a commander into your command zone. It becomes your commander in addition to your other commanders. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Suspicious Sabotage Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Its controller investigates twice. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Swelling Disruption Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Escalate {u} Choose one or more — • Counter target activated ability. • Counter target triggered ability. • Counter target spell unless its controller pays {1} for each mode chosen. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Swindle Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Add mana to your mana pool equal to its mana cost. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sylph Mentalist Cost: 3UU Type: Creature - Faerie Wizard Pow/Tgh: 2/2 Rules Text: Flying Sagacity 1 (Whenever you draw a card, this creature gets +1/+1 until end of turn.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Synchronic Bounce Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Return target nonland permanent to its owner's hand. Synchronize {u} ({U}, Discard this card: Add its text to target instant or sorcery you control.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Synergiser Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 2/1 Rules Text: Whenever you draw two or more cards, you may draw an additional card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Tamiyo's Analysis Cost: 3u Type: Sorcery Pow/Tgh: / Rules Text: Draw a card for each unique mana cost among permanents you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tamiyo, Mystery Seeker Cost: 3u Type: Planeswalker - Tamiyo Pow/Tgh: /3 Rules Text: [+1] Investigate. [-1] Up to two target creatures don't untap during their controller's next untap step. [-6] You get an emblem with "Whenever a player casts a spell, investigate twice." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Tapestry of Fate Cost: 1u Type: Instant - Thread Pow/Tgh: / Rules Text: Weave (You may either gain or spend a thread counter as you cast this.) Scry 1, then draw a card. If you spent a thread counter, return Tapestry of Fate to your hand. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Tempest Rider Cost: 1uu Type: Creature - Merfolk Wizard Pow/Tgh: 2/2 Rules Text: Flash Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) When Tempest Rider arrives, if it's invested with an instant or sorcery card with converted mana cost 2 or less, you may copy that card. You may cast that copy without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Temporal Assertion Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: If it's your turn, you may pay {u} rather than play Temporal Assertion's mana cost. Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Temporal Calculation Cost: 3UU Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast a spell from your hand, you may exile it. (It won't resolve.) You may cast cards exiled with Temporal Calculation without paying their mana costs. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Temporal End Cost: 3Uu Type: Sorcery Pow/Tgh: / Rules Text: A library can have no more than one card called Temporal End in it. Restart the game. Exile Temporal End. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Temporal Inversion Cost: {1}{U} Type: Enchantment Pow/Tgh: / Rules Text: Sorcery cards you cast can be cast as if they had flash. You can only cast instants any time you can could cast a sorcery. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Terror from the Depths Cost: {10}{plmU}{plmU}{plmU}{plmU} Type: Giant Creature - Leviathan Pow/Tgh: 16/16 Rules Text: plm{U}: Terror from the Depths gains hexproof until end of turn. Activate this ability only if you control a giant land that can produce {U}. Flavour Text: Set/Rarity: Cards With No Home None CardName: The Blue Test for a UR Evergreen Cost: {1}{U} Type: Creature - Choose something fun and flavorful Pow/Tgh: 1/1 Rules Text: Uncover (Whenever this creature deals combat damage to a player, exile the top card of your library. Add that card to your hand at the beginning of your next upkeep). Flavour Text: Set/Rarity: Cards With No Home None CardName: The Neverending Story Cost: 2u Type: Enchantment - Saga Pow/Tgh: / Rules Text: **I** — Scry 3. **II** — Reveal the top card of your library and put it into your hand. If it was a nonland card, remove a lore counter from The Neverending Story. **III** — Put target permanent on top of its owner's library, then scry 2. Flavour Text: Set/Rarity: Cards With No Home None CardName: Theft of Time Cost: 8UU Type: Instant Pow/Tgh: / Rules Text: Take another turn after this one. End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Thinking Thoughts Cost: 1uu Type: Sorcery Creature - Elemental Pow/Tgh: 1/3 Rules Text: Draw a card. Linger (Put this onto the battlefield add it resolves. As this enters the battlefield from anywhere, it loses its sorcery type.) Whenever Thinking Thoughts deals combat damage to a player, you may draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Thoughtwisp Cost: 1U Type: Creature - Illusion Pow/Tgh: 0/0 Rules Text: Flying Thoughtwisp isn't put into a graveyard for having 0 toughness or less. (Any positive amount of damage destroys it.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Thousand-Armed Starfish Cost: Uu Type: Creature - Starfish Pow/Tgh: 1/3 Rules Text: If you would look at the top card or cards of your library, you may look at the bottom card or cards instead. {T}: Scry 1. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Thylian Infiltrator Cost: 1U Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Hexproof {U}: Until end of turn, Thylian Infiltrator loses hexproof and can't be blocked this turn. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Tidal Chronosphinx Cost: 3uu Type: Creature - Sphinx Pow/Tgh: 4/5 Rules Text: Flying Each opponent's beginning phase takes place before his or her end phase rather than at the start of his or her turn. Flavour Text: The moon affects more than just the waters. Set/Rarity: Cards With No Home Mythic CardName: Time Lock Cost: 1uu Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent Enchanted permanent has disability and can't untap. (It's abilities can't be activated or triggered.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Time Skip Cost: 2uu Type: Sorcery Pow/Tgh: / Rules Text: Target opponent may draw a card, then put a land card from their hand onto the battlefield, then untap each land they control Take an extra turn after this one Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Time Stretch Cost: 3UU Type: Sorcery Pow/Tgh: / Rules Text: Before each player's ending phase, that player takes an additional beginning phase (including untap, upkeep and draw steps), main phase, combat phase, and main phase. Flavour Text: Set/Rarity: Cards With No Home None CardName: Timely Prevention Cost: 1uu Type: Instant Pow/Tgh: / Rules Text: If you would draw Timely Prevention, you may reveal it and draw the next card of your library instead. Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Tiny Miscalculation Cost: {U} Type: Instant Pow/Tgh: / Rules Text: When you cast Tiny Miscalculation, create a copy of Tiny Miscalculation as an additional cost. Counter target giant spell. Flavour Text: Set/Rarity: Cards With No Home None CardName: Tongue Twister Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Counter the next spell target player casts. Draw a card. Flavour Text: "I'd love to hear you try." —Ba Tsao, Turner of Heads Set/Rarity: Cards With No Home Uncommon CardName: Training Guide Cost: U Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: {t}: Add {c}{c} to your mana pool. You can't spend this mana to cast spells. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Tricky Dealer Cost: 1U Type: Creature - Rat Rogue Pow/Tgh: 1/1 Rules Text: {T}: The next time you draw a card this turn, you may look at the top card of your library, and then may draw the bottom card of your library instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Trinket Refiner Cost: 1u Type: Creature - Vedalken Artificer Pow/Tgh: / Rules Text: Activated abilities of artifact tokens you control cost {1} less to activate Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Turbulent Drowner Cost: 1u Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: Stifle 1 (Whenever this creature becomes blocked, each creature blocking it gets -1/-0 until end of turn.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Twiddle-de-diddle Cost: 1U Type: Instant Pow/Tgh: / Rules Text: Tap target permanent. Untap another target permanent. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Twincrush Kraken Cost: 2uu Type: Creature - Kraken Pow/Tgh: 0/6 Rules Text: When Twincrush Kraken enters the battlefield, put two 3/0 blue Tentacle creature tokens onto the battlefield. They share a single cumulative toughness with Twincrush Kraken Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Twisted Storks Cost: 3U Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying Whenever Twisted Storks attacks and isn't blocked, create a tapped 1/1 shapeshifter creature token. Flavour Text: Set/Rarity: Cards With No Home None CardName: Underhanded Ploy Cost: 2u Type: Instant Pow/Tgh: / Rules Text: Quick (This resolves before spells and abilities without quick.) Counter target spell unless its controller exiles a spell they control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Utareth the Slow Cost: 2u Type: Creature - Whale Pow/Tgh: 8/8 Rules Text: Utareth the Slow enters with three defender counters. When Utareth the Slow blocks, it loses a defender counter. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Vanquishing Void Cost: 1UU Type: Sorcery Creature - Illusion Pow/Tgh: 2/2 Rules Text: Each player returns a creature he or she owns to his or her hand. Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) Flying Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Venser, Aether Bender Cost: 2UU Type: Planeswalker - Venser Pow/Tgh: /4 Rules Text: Flash You may activate Venser, Aether Bender's abilities any time you could cast an instant if he is untapped. Using one of these abilities causes him to tap. [+2] The next non-land card you would cast this turn has flash. [-2] Return target non-land permanent to its owner's hand. [-7] Take an extra turn after this one. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Vhax, the Aether Void Cost: 1UU Type: Legendary Creature - Elemental Pow/Tgh: 3/3 Rules Text: Hexproof Whenever you draw a card with the same name as Vhax, you may reveal it. If you do, choose one – – Draw a card, then put the revealed card on top of your library. – Sacrifice Vhax. Counter target spell. – Add {c}. You don’t lose this mana until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Vorpal Blade Cost: {2}{U} Type: Artifact - Armament Pow/Tgh: / Rules Text: Wielding player is blue, in addition to his or her other colors. {1}{U}: Target attacking creature gets -1/-0 until end of turn, and wielding player gets +1/0 until end of turn. Activate this ability only if Vorpal Blade is wielded. Wield {2} ({2}: Attach this card to target player on your team. Wield only as a sorcery.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Walking Words Cost: 1u Type: Sorcery Creature - Illusion Pow/Tgh: 1/1 Rules Text: Draw a card. Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Wall of Pages Cost: 1u Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender When Wall of Pages enters the battlefield, draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Wandering Peacekeeper Cost: 1U Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: {u}{t}: tap target creature and that creature does not untap during it's controller's next untap step. The target creature's controller can untap that creature by paying {3}. Flavour Text: He wanders the outskirts of the city, where the law means nothing to everyone but him. Set/Rarity: Cards With No Home Uncommon CardName: War Plan Cost: {1}{U} Type: Enhantment - Aura Pow/Tgh: / Rules Text: Enchant Creature When enchanted creature deals damage to a player, its controller sacrifices it; then they may fetch a creature costing exactly {2} more to the battlefield. If they do, attach War Plan to it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Warding Psion Cost: U Type: Creature - Vedalken Psion Pow/Tgh: 1/1 Rules Text: Psionic (This arrives with a Ψ counter on it. You can move each Ψ counter you control to a permanent you control once per turn whenever you could cast a sorcery.) Permanents you control with Ψ counters on them have hexproof. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Whiff Cost: 2u Type: Instant Pow/Tgh: / Rules Text: Each spell target player controls becomes a colorless Sorcery spell with "Draw a card, then discard a card." Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Whisper Campaign Cost: U Type: Instant Pow/Tgh: / Rules Text: Scheme {2} ({2}: Exile this card face down and add it anywhere in your scheme deck, then draw a card. At the beginning of your first main step each turn, cast the top card of your scheme deck or put it into your graveyard.) Target creature gets -2/-0. Flavour Text: Set/Rarity: Cards With No Home None CardName: Willful Memory Cost: U Type: Instant Pow/Tgh: / Rules Text: Resurgence {3} (If this entered your graveyard this turn, you may cast it for its resurgence cost.) Draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Windcaller Cost: U Type: Creature - Human Shaman Pow/Tgh: 1/3 Rules Text: Whenever Windcaller attacks, you may pay {1}, untap it, and remove it from combat. If you do, create a 3/1 blue Elemental create token with flying that's tapped and attacking. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Windscour Cost: U Type: Instant Pow/Tgh: / Rules Text: Return target land to its owner's hand. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Wisened Repulsion Cost: xu Type: Enchantment Pow/Tgh: / Rules Text: When Wisened Repulsion enters the battlefield, return X target creatures to their owner's hands and put X charge counters on Wisened Repulsion. When a creature enters the battlefield under your opponent's control, remove a charge counter from Wisened Repulsion. At the beginning of your upkeep, if Wisened Repulsion has no counter's on it, you may return it to your hand. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Wish-wash Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {2}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Flashback {2}{U}{U} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Wishful Thinker Cost: 2uu Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have Wishful Thinker as a copy of a creature card you own outside the game with converted mana cost 4 or less. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Wrap Space Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Attach target permanent to another target permanent, if it is able to be attached. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Xanatos Gambit Cost: 2uu Type: Instant Pow/Tgh: / Rules Text: Escalate {2}{U} (Pay this cost for each mode chosen beyond the first.) Choose one or both: - Counter target spell. - Draw 2 cards. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Yahzur, Diligent Librarian Cost: Type: Legendary Creature - Human Wizard Pow/Tgh: 0/1 Rules Text: (Spells without mana costs cannot be cast) When you draw Yahzur, Diligent Librarian, reveal it and put it on the top of your library face up. {x}{x}{U}: Look at the top X cards of your library (exuding Yahzur). Choose one and put it into your hand. Turn Yahzur back face down and shuffle your library. Activate this ability only if Yahzur is the top card of your library and only any time you could cast a sorcery. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: bad idea Cost: U Type: Pow/Tgh: / Rules Text: Target player reveals their hand. Heighten (As this spell resolves you may pay the heighten costs in order. If you do, add those effects to this spell). 1-{3}{U}{U}: Create a token copy of target creature revealed this way. 2-{B}: That player discards a creature that you created a copy of. Flavour Text: Set/Rarity: Cards With No Home None CardName: Æthershaper Cost: 3u Type: Creature - Aven Wizard Pow/Tgh: 2/2 Rules Text: Flying When Æthershaper enters the battlefield, materialize (Reveal cards from the top of your library until you reveal a card with the same converted mana cost as this card and put it into your hand. Shuffle the rest back into your library.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: 363 Analysect Cost: 4bb Type: Sorcery Pow/Tgh: / Rules Text: Choose one--Target player discards three cards; or target player discards six cards and you discard three cards. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Abyssal Wanderer Cost: 1bb Type: Creature - Horror Pow/Tgh: 3/2 Rules Text: When Abyssal Wanderer enters the battlefield, each player skips his or her next draw step. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Agent of Set Cost: {2}{B} Type: Creature - Beast Pow/Tgh: 2/3 Rules Text: Lifelink, haste Whenever you cast a spell from your hand put the top card of your library into your graveyard. Flavour Text: Set/Rarity: Cards With No Home None CardName: Agent of the Soul-Knife Cost: 1b Type: Creature - Vedalken Assassin Pow/Tgh: 2/1 Rules Text: First Strike As Agent of the Soul-Knife arrives, name a creature card or a creature on the battlefield. Creatures with the chosen name get -2/-2. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Albus the Realist. Cost: 2BB Type: Planeswalker - Albus Pow/Tgh: /2 Rules Text: When Albus has exactly one loyalty counter on him, target opponent gains control of him and put a loyalty counter on him. [+1] Destroy target creature. It can't be regenerated. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Ambush Thrull Cost: B Type: Creature - Thrull Assassin Pow/Tgh: 1/1 Rules Text: Morph -- Reveal a Swamp from your hand When Ambush Thrull is turned face-up, target creature gets -2/-2 until end of turn. Flavour Text: Power becomes fear, fear becomes death, death becomes a snack. Set/Rarity: Cards With No Home Uncommon CardName: Ankle Biters Cost: {1}{B}{B} Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: Creatures you control with power 1 have deathtouch. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Answers from the Abyss Cost: XBB Type: Sorcery Pow/Tgh: / Rules Text: Search target player's library for X cards and add them to that player's hand. That player shuffles their library afterward. Then, if the targeted player was not an opponent, he or she discards his or her hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Apprentice Embalmer Cost: {B} Type: Creature - Human Citizen Pow/Tgh: 0/1 Rules Text: Discard a creature, {T}: add {B} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Archdemon of the Pit Cost: 3BBB Type: Creature - Demon Pow/Tgh: 6/6 Rules Text: Flying, Trample. At the beginning of your upkeep, target player sacrifices a creature with power two or less. If they can't, tap Archdemon of the Pit and it deals 9 damage to you. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Arise Cost: 2b Type: Sorcery Pow/Tgh: / Rules Text: Replicate {W} Return target creature card with mana value 3 or less from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ashen Animist Cost: BB Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Permanent cards in all graveyards are creatures in addition to their other types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ashuga's Song Cost: 1b Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control attacks, the defending player loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Assassin Twins Cost: {1}{B}{B} Type: Creature - Human Assassin Pow/Tgh: 3/2 Rules Text: Whenever a creature dealt damage by Assassin Twins dies, its controller sacrifices each other creature with the same name. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Balance of Blood Cost: 3B Type: Instant Pow/Tgh: / Rules Text: Escalate - {B}{B}, Pay 10 life Choose one or both: • Gain life equal to the life you lost this turn. • Each opponent loses life equal to the life you gained this turn. Flavour Text: One way or another, a debt to the Stromkirk is always paid. Set/Rarity: Cards With No Home Mythic CardName: Baleful Mist Cost: 2b Type: Sorcery Pow/Tgh: / Rules Text: Each counter on permanents your opponents control becomes a -1/-1 counter. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Banestorm Cost: 2BBB Type: Instant Pow/Tgh: / Rules Text: Any number of target creatures get -2/-2 until end of turn. Flavour Text: When the merging of the shards gave them natural predators, the Banewasps were forced to become more precise in their hunting. Set/Rarity: Cards With No Home Rare CardName: Bend Before the Inevitable Cost: B Type: Instant Pow/Tgh: / Rules Text: Put X -1/-1 counters on target creature, where X is equal to your devotion to Phyrexia. (Each Phyrexian mana symbol in the mana costs of permanents you control counts toward your devotion to Phyrexia.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Biting Insult Cost: {B} Type: Sorcery - Lesson Pow/Tgh: / Rules Text: Destroy target creature with a power of 2 or less. Flavour Text: Back side: CardName: Undeniable Refute Cost: {1}{B}{B} Type: Instant - Lesson Pow/Tgh: / Rules Text: Cast Undeniable Refute only if you've cast a spell named Biting Insult this game. Exile target creature or planeswalker. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Black Dog Cost: {2}{B}{B} Type: Creature - Hound Spirit Pow/Tgh: 3/2 Rules Text: Menace When Black Dog enters the battlefield put an omen counter on target creature. (Creatures controller's must sacrifice creatures that have 3 or more omen counters on them. Flavour Text: Set/Rarity: Cards With No Home None CardName: Black King Cost: B Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: If Black King dies, you lose the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bleeding Wound Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature At the beginning of your end step, Bleeding Wound deals 1 damage to enchanted creature and you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home None CardName: Blood Scriber Cost: 2B Type: Creature - Vampire Pow/Tgh: 2/1 Rules Text: {B}, {T}, Pay 1 life: Draw two cards, then discard a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Blood-Fruit Gardener Cost: 1b Type: Creature - Vampire Pow/Tgh: 1/1 Rules Text: Deathtouch Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever a land paired with Blood-Fruit Gardener is tapped for mana, each opponent loses 1 life and you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Bloodletting Ritual Cost: 2b Type: Sorcery Pow/Tgh: / Rules Text: Choose one — • Target player loses 2 life and you gain 2 life. • Target player loses 2 life and draws two cards. Entwine {1}{B} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Blossom Shower Cost: {2}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost for Blossom Shower, sacrifice X colorless plant tokens you control. Deal X damage to your opponent or target planeswalker, where X is equal to the number of colorless plant tokens sacrificed. Flavour Text: Your heart will be scattered! Set/Rarity: Cards With No Home Rare CardName: Bollix Cost: b Type: Sorcery Pow/Tgh: / Rules Text: Choose a nonbasic land card name. You may search each opponents library and from each of them, exile up to one card with that name. For each card exiled this way, you may draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Bosk Constrictor Cost: 3B Type: Creature - Snake Pow/Tgh: 3/2 Rules Text: Whenever a creature dealt damage by Bosk Constrictor this turn dies, its controller discards a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Brainpick Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: You may cast this card as though it had flash if you cast it during an end step. Target opponent reveals their hand. You choose a non-land card from it. That player discards that card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Break the Beads of Memories Cost: 3B Type: Enchantment Pow/Tgh: / Rules Text: {B}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. Flavour Text: Every bead broken off is another family history lost. Set/Rarity: Cards With No Home Uncommon CardName: Broken Mirror Cost: {B} Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals their hand. Choose a non-land card sharing a name with a card on the battlefield or either player's graveyard. That player discards that card. Put an omen counter on up to one target creature (Creatures controller's must sacrifice creatures that have 3 or more omen counters on them.). Flavour Text: Set/Rarity: Cards With No Home None CardName: Build Back Better Cost: {3}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from a graveyard to the battlefield. If that card can be transformed, you may transform it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cost: 2B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature untaps, its controller loses 2 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Choose one: - Return target creature with converted mana cost 3 or less from your graveyard to the battlefield. - Target opponent loses 3 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cost: B Type: Creature Pow/Tgh: 1/1 Rules Text: Lands you control are swamps in addition to their other types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Charlotte Abigail Lux Cost: {B}{B}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Tap target creature. This creature does not untap during its next untap step. Flavour Text: "Dr. Moon: You've done so much in seven years, Donna. Donna: Sometimes it feels more like seventy. Mind you sometimes it feels like no time at all." Dr. Who Series 4 'Forest of the Dead Set/Rarity: Cards With No Home Uncommon CardName: Chess clock Cost: 1B Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player's upkeep, they lose 1 life. Flavour Text: Set/Rarity: Cards With No Home None CardName: Choice Denial Cost: 2b Type: Instant Pow/Tgh: / Rules Text: Target player sacrifices a spell. Retort (Discard a card: Put this spell at the top of the stack. Any player may activate this ability) Flavour Text: Set/Rarity: Cards With No Home None CardName: Circle of Life Cost: 2bb Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Circle of Life, sacrifice a creature. Return target creature from your graveyard to the battlefield. Buyback {1}{g}{W} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Claimed By The Sea Cost: 3B Type: Instant Pow/Tgh: / Rules Text: Destroy target creature. If you control an Island, Claimed By The Sea costs {2} less. Flavour Text: Set/Rarity: Cards With No Home None CardName: Coercive Tutor Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Reveal your hand. An opponent chooses a card from your hand. Discard that card. If you do, search your library for a card and put it into your hand, then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Concerted Malice Cost: 3b Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals his or her hand. Each player chooses a nonland card from it. That player discards those cards. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Confiscation Cost: b Type: Enchantment Pow/Tgh: / Rules Text: When Confiscation enters the battlefield, target opponent reveals his hand. You choose a non-land card from it and exile it until Confiscation leaves the battlefield {3}: You may play the exiled card. Confiscation loses this ability (This effect last indefinitely). Any player may activate this ability. Flavour Text: Set/Rarity: Cards With No Home None CardName: Conflicted Assassin Cost: 1BB Type: Creature - Horror Pow/Tgh: 1/1 Rules Text: First Strike, Deathtouch Whenever a creature dies, you lose 2 life. Flavour Text: Set/Rarity: Cards With No Home None CardName: Consuming Hate Cost: XB Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Consuming Hate, sacrifice X permanents. Target player loses X life. You gain X life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Contingency Cost: BBB Type: Enchantment Pow/Tgh: / Rules Text: If you would lose the game, you may exile six cards from your graveyard, or six cards from the top of your library, or six permanents you control instead. If you do, your life total becomes 1. Flavour Text: For what price, immortality? Set/Rarity: Cards With No Home Rare CardName: Contract From Below Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Draw six cards. Exile your library and graveyard. At the beginning of your next end step, you lose the game. Flavour Text: The devil is in the details. Set/Rarity: Cards With No Home Mythic CardName: Council's Accord Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: Each opponent reveals their hand and the top card of their library. You may put one of the revealed cards into it's owner's graveyard, X times where X is the amount of opponents in the game. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Counterintelligence Cost: b Type: Sorcery Pow/Tgh: / Rules Text: Target opponent reveals their hand. You may choose a creature card from it. If you do, that player discards that card. Otherwise, draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cowardly Hire Cost: 1b Type: Creature - Human Mercenary Pow/Tgh: 3/2 Rules Text: Whenever another creature you own dies, sacrifice Cowardly Hire. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Cower Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Destroy target creature that could have blocked this turn but didn't. Flavour Text: Set/Rarity: Cards With No Home None CardName: Crush Dreams Cost: BB Type: Instant Pow/Tgh: / Rules Text: When you cast Crush Dreams, any player may sacrifice a creature. If a player does, counter Crush Dreams. Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cull the Useless Cost: B Type: Instant Pow/Tgh: / Rules Text: Destroy target creature if it has no abilities. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Curse of Frailty Cost: {1}{B}{B} Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player Enchanted player's life total is viewed as being 4 less than what it actually is for each Curse of Frailty enchanting that player. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cypress, Dark Avatar Cost: 2BB Type: Planeswalker - Cypress Pow/Tgh: /X Rules Text: Cypress, Dark Avatar enters the battlefield with X loyalty counters where X is your life total. You then gain an emblem with "You have Shroud and can't be attacked." and "You lose the game if you do not control a permanent named Cypress, Dark Avatar". Cypress has Shroud and can't be sacrificed. [-1]: Draw a card Flavour Text: Set/Rarity: Cards With No Home None CardName: Dark Conspirator Cost: BB Type: Creature - Demon Pow/Tgh: 4/5 Rules Text: Creatures your opponents control get +1/+1. Flavour Text: He'll lend you his services... as long as you don't mind his other clients. Set/Rarity: Cards With No Home Rare CardName: Dark Corrupted Cost: B Type: Creature - Spirit Pow/Tgh: 1/1 Rules Text: Whenever Dark Corrupted attacks, target player swears an oath to black. (This replaces all other oaths that player has sworn.) Dark Corrupted gets +1/+1 for each player sworn to black. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dark Wave Cost: 1bb Type: Instant Pow/Tgh: / Rules Text: Choose one-- - Counter target white spell. - All white creatures get -1/-1 until end of turn. Flavour Text: Darkness moves faster than light. Set/Rarity: Cards With No Home Rare CardName: Database Degradation Cost: 1bb Type: Sorcery Pow/Tgh: / Rules Text: Add "Targer player discards a card" to your program. (If this causes your program to have more than five variables, delete all but five at the end of this turn.) Run your program twice. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Davriel's Inquisition Cost: b Type: Legendary Instant Pow/Tgh: / Rules Text: Target player reveals their hand. You choose a nonland card from it. That player discards that card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dayne, Arcane Trickster Cost: 1B Type: Legendary Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: Skulk Whenever Dayne, Arcane Trickster deals combat damage to a player, each player exiles the top of his or her library. {U}{R}: Cast an instant or sorcery card exiled with Dayne without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Deadly Psion Cost: 2B Type: Creature - Human Psion Pow/Tgh: 2/2 Rules Text: Psionic (This arrives with a Ψ counter on it. You can move each Ψ counter you control to a permanent you control once per turn whenever you could cast a sorcery.) Deathtouch Whenever you move a Ψ counter you control to a creature an opponent controls, if that creature has four or more Ψ counters on it, move those counters to Deadly Psion, then destroy that creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Death Grasper Cost: {1}{B} Type: Creature - Imp Pow/Tgh: 2/1 Rules Text: Flying Opponent's cant win the game unless they pay 2 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Death of Kin Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Destroy two target creatures that share a creature type. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Deathbed Prophecies Cost: {1}{B} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each opponent's endstep, if your life total is less than 10, you may shuffle a card with Esoteric from your sideboard into your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Deathshift Assault Cost: 2b Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Deathshift Assault, sacrifice an attacking creature. Return another target creature card from your graveyard to the battlefield tapped and attacking. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Defiled Defiance Cost: BB|BBBB Type: Sorcery Pow/Tgh: / Rules Text: Defiled Defiance costs {B} less to cast for each creature that died this turn. Return target creature card from a graveyard to the battlefield under your control. Each opponent loses life equal to that creature's power. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Demonic Mentor Cost: 2BB Type: Creature - Demon Pow/Tgh: 3/3 Rules Text: {T}, Discard a card: Draw a card. Pay 2 life: Untap Demonic Mentor. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Demoralization Cost: 3bb Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature an opponent controls dies, other creatures that player controls get -1/-1 until end of turn and you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Desdemona's Demise Cost: {B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Target tapped creature gets -3/-3 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Desire Cost: {2}{B} Type: Sorcery Pow/Tgh: / Rules Text: Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. Until end of turn, you may spend mana as though it were mana of any color to cast that spell. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Desolation Demon Cost: 2bb Type: Creature - Demon Pow/Tgh: 7/7 Rules Text: Flying, haste, trample At the beginning of your upkeep, sacrifice all other permanents you control. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Desperate Researcher Cost: 1b Type: Creature - Vedalken Wizard Pow/Tgh: 1/2 Rules Text: {u}{r}, {t}, Sacrifice a Permanent: Draw a card. If sacrificing that permanent causes an ability to trigger, you may copy that ability. You may choose new targets for the copy. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Devoted of Erebos Cost: 1b Type: Creature - Human Cleric Pow/Tgh: 1/3 Rules Text: Black mana symbols in the mana costs of permanent cards in your graveyard count toward your devotion to black. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dimir Confidant Cost: B Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Blackmail (Dimir Confidant can't be blocked or targeted unless a player discards a card to do so) Flavour Text: Set/Rarity: Cards With No Home None CardName: Doom Cost: B Type: Instant Pow/Tgh: / Rules Text: Exile target creature. You lose life equal to its power. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Drag Into Despair Cost: 3BBB Type: Sorcery Pow/Tgh: / Rules Text: Your life total becomes 0. At the beginning of your next upkeep, each other player's life total becomes 0. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Dragon's Antagonism Cost: {1}{B}{B} Type: Instant Pow/Tgh: / Rules Text: Draconic {4}{B}{B} (You may cast this card for it's Draconic cost. If you do, create a 4/4 Dragon token with this spell's colors. The token has haste and "At the beginning of your endstep or whenever this creature deals combat damage to a player, sacrifice it and cast a copy of Dragon's Antagonism without paying its mana cost." Destroy target enchantment you don't control, creature, or planeswalker. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Drana, Guul Draz General Cost: 2BB Type: Legendary Creature - Vampire Shaman Ally Pow/Tgh: 4/3 Rules Text: Flying {3}{B}{B}: Target creature gets -0/-X until end of turn, where X is the number of creatures you control. Each creature you control gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Draugr Cost: 2BB Type: Creature - Zombie Warrior Pow/Tgh: 2/1 Rules Text: Indestructible Draugr can't block. {T}, Sacrifice another creature: Put a number of +1/+1 counters on Draugr equal to the sacrificed creature’s toughness. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dread Cost: 2BBB Type: Creature - Incarnation Pow/Tgh: 0/0 Rules Text: When you cast Dread, you may search target player's library for a creature card and exile it. If you do, Dread enters the battlefield as a copy of that creature. Flavour Text: Face your fear. Set/Rarity: Cards With No Home Rare CardName: Dreadful Wretch Cost: 2B Type: Creature - Zombie Horror Pow/Tgh: 2/2 Rules Text: Dread 2 (Whenever this creature attacks, exile 2 cards from among defending players' graveyards. This gets +1/+1 for each card exiled.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Dream Crush Cost: b Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card unless he or she pays 4 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Drown Cost: 1b Type: Instant Pow/Tgh: / Rules Text: Destroy target nonblue creature Flavour Text: Set/Rarity: Cards With No Home Common CardName: Dunegape Shark Cost: 3bb Type: Creature - Sand Fish Pow/Tgh: 5/4 Rules Text: Dunegape Shark can't be blocked unless defending player sacrifices a creature. Flavour Text: On a plane without oceans, you need to worry about blood in the sand instead of the water. Set/Rarity: Cards With No Home Uncommon CardName: Duskling Cost: 3BB Type: Creature - Shapeshifter Pow/Tgh: 3/3 Rules Text: {B}: Regenerate Duskling. {B}: Duskling gains deathtouch until end of turn. {B}: Duskling gains intimidate until end of turn. {1}: Duskling gets +1/-1 until end of turn. {1}: Duskling gets -1/+1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ebony Demon Cost: 2bb Type: Creature - Shard Demon Pow/Tgh: 6/-2 Rules Text: Flying, Menace Shardmind (Creatures you control with shardmind share a single cumulative toughness.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Echoes of the Bells Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: Each player sacrifices a tapped creature. Whenever a creature dies, you may cast Echoes of the Bells from your graveyard, then exile it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Embalming Expertise Cost: {B} Type: Instant Pow/Tgh: / Rules Text: Until end of turn whenever a creature enters the battlefield from a graveyard put a +1/+1 counter on that creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Endless Shambler Cost: 1B Type: Creature - Zombie Pow/Tgh: 2/1 Rules Text: Resilient 3 (If this dies after being dealt less than 3 damage, put it into your hand instead of your graveyard.) Flavour Text: "Go for the head" Set/Rarity: Cards With No Home None CardName: Endless Undeath Cost: 4bb Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature card on the battlefield or the graveyard At the beginning of each end step, if enchanted creature card is in the graveyard, you may put it into the battlefield Flavour Text: The first time he felt invincible. He felt less so each subsequent time. Set/Rarity: Cards With No Home Rare CardName: Engineered Contagion Cost: 1BB Type: Enchantment Pow/Tgh: / Rules Text: When Engineered Contagion enters the battlefield, put a -1/-1 counter on target creature. Whenever a creature with a -1/-1 counter on it dies, put a -1/-1 counter on each creature that creature’s controller controls. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Erebos's Inquisitor Cost: 1b Type: Enchantment Creature - Zombie Cleric Pow/Tgh: 1/2 Rules Text: Deathtouch If an opponent would search his or her library, instead you search that player's library for a card and exile it. Then that player completes his or her search and shuffles his or her library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Erzith of Orms-by-Gore Cost: 6BBB Type: Legendary Creature - Zombie Wizard Pow/Tgh: 0/6 Rules Text: When Erzith of Orms-by-Gore enters the battlefield, put two 3/3 black Eye Creature tokens onto the battlefield. They have deathtouch and "non-eye creatures can't attack." {T}, sacrifice an Eye: destroy or regenerate target creature, then Scry 2. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Estates Maintenance Lawyer Cost: BB Type: Creature - Vampire Noble Pow/Tgh: 2/2 Rules Text: Whenever a land enters the battlefield under an opponent's control, if it isn't first land that entered the battlefield this turn under that player's control, its controller sacrifices a permanent. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fake Immortality Cost: 4BB Type: Enchantment Pow/Tgh: / Rules Text: Whenever you're dealt combat damage by one or more creatures, you may draw a card and add that much {B} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Famine, Apocalypse Rider Cost: 3BB Type: Legendary Creature - Zombie Horseman Pow/Tgh: 4/4 Rules Text: Famine, Apocalypse Rider counts as a card named "Apocalypse Rider". Other creatures get -0/-2. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fear Given Strength Cost: {B} Type: Creature - Nightmare Pow/Tgh: 0/0 Rules Text: Fear Given Strength enters the battlefield with 6 +1/+1 counters. As Fear Given Strength enters the battlefield any player may pay 2 life. If that player does, Fear Given Strength enters the battlefield with one less +1/+1 counter. Players may pay life this way multiple times. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fell The Guilty Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Destroy up to two creatures with power 1 or less. Flavour Text: "With their swords broken, the townsmen quickly turn vigilante." - Diaries of the Tides. Set/Rarity: Cards With No Home None CardName: Festering Dragon Cost: 2BBB Type: Creature - Dragon Skeleton Pow/Tgh: 6/1 Rules Text: Flying, infect When Festering Dragon is put into a graveyard from the battlefield, each creature gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Field of Decay Cost: 2BB Type: Enchantment Pow/Tgh: / Rules Text: Damage is not removed from creatures during the cleanup step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Final Shot Cost: {B} Type: Instant Pow/Tgh: / Rules Text: Destroy target creature. You lost the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Flesh to Armor Cost: XB Type: Sorcery Pow/Tgh: / Rules Text: As part of the cost of casting Flesh to Armor, exile X creature cards from your graveyard. Distribute X +1/+1 counters among creatures you control. Flashback {X}{B}{B}{B} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Flip the Board Cost: 4BB Type: Sorcery Pow/Tgh: / Rules Text: Exile all creatures. Each player discards their hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fork Manouver Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Choose two target creatures controlled by the same player. That player sacrifices one of them. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fork Tactic Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Choose two target creatures controlled by the same player. That player sacrifices one of them. Flavour Text: Set/Rarity: Cards With No Home None CardName: Freddy Krueger Cost: {3}{B}{B} Type: Legendary Creature - Nightmare Demon Pow/Tgh: 5/5 Rules Text: Ward- Discard a card At the beginning of each opponent's endstep, if that player has six or fewer cards in their hand, that loses 2 life. If that player has three or fewer cards in hand, that player sacrifices a permanent they control. If that player has no cards in their hand, search that player's library for a card, exile it. Then, that player shuffles. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Frightmare Cost: 5B Type: Creature - Nightmare Horse Pow/Tgh: */* Rules Text: Intimidate Frightmare's power and toughness are each equal to the number of Swamps you control Flavour Text: Set/Rarity: Cards With No Home Rare CardName: From Whence They Came Cost: Type: Enchantment Pow/Tgh: / Rules Text: (Spells without mana costs cannot be played) {b}{b}{b}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only if From Whence They Came is in your graveyard and only any time you could cast a sorcery. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: From the Gates of Hell Cost: XBBB Type: Sorcery Pow/Tgh: / Rules Text: Put any number of creature cards with converted mana cost X or less from your graveyard onto the battlefield. They gain haste. Sacrifice them at the beginning of the next end step. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fume Factory Cost: b Type: Construction Pow/Tgh: 1/ Rules Text: Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.) {A}: Each opponent loses 1 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Funeral Director Cost: {3}{B} Type: Creature - Human Pow/Tgh: 3/3 Rules Text: Whenever a creature dies its controller may choose to exile it instead of putting it into a graveyard. If it is placed into a graveyard draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Germ Warlord Cost: 1B Type: Creature - Germ Pow/Tgh: 1/1 Rules Text: Equipment you control have living weapon. Other Germ creatures you control get +1/+1. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Goblin Mobsters Cost: 4B Type: Creature - Goblin Pow/Tgh: 3/3 Rules Text: Patronage (Starting from your left, each player may help pay for this spell. Opponents that do become your patron until end of turn.) When Goblin Mobsters enters the battlefield, each opponent who isn't your patron discards two cards and loses 2 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Graceful Dhalia Cost: {B}{B}{B} Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gains +2/+2 and Deathtouch. Equipped creature gains "{B}{B}{T}: Place one 1/1 colorless Plant token with Deathtouch onto the battlefield". Equip {2}{B} Flavour Text: In the arc of his scythe, flowers grow and all else perishes. His pretty face hides ugly motives. Set/Rarity: Cards With No Home Mythic CardName: Grave Danger Cost: XBBB Type: Sorcery Pow/Tgh: / Rules Text: Put X 2/2 black zombies onto the battlefield. Miracle {X}{B} (You may cast this spell for its miracle cost when you draw it if it's the first spell you drew this turn.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Great Old One Cost: BBBBB Type: Legendary Creature - Ooze Horror Pow/Tgh: 10/10 Rules Text: Intimidate, Lifelink, Deathtouch As an additional cost to cast Great Old One, discard your hand. At the start of your upkeep, sacrifice a non-token creature other than Great Old One or tap it and lose two life for each card less than four in your hand. Flavour Text: It offers immense power, though at great cost. Set/Rarity: Cards With No Home Rare CardName: Grim Spectator Cost: 1B Type: Creature - Horror Pow/Tgh: 3/1 Rules Text: Your opponents discard cards into exile rather than into their graveyards. {u}, {t}: You may cast target card an opponent discarded this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Grisly Demon Cost: 5bbb Type: Creature - Demon Pow/Tgh: 7/7 Rules Text: When Grisly Demon enters the battlefield, target player loses 7 life and you gain 7 life. Transmute {1}{b}{b} ({1}{b}{b}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) Unearth {b}{b}{b}, Pay 3 life, Discard 3 cards Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Harmless Looking Hermit Cost: 2B Type: Creature - Human Witch Pow/Tgh: 0/3 Rules Text: Whenever a creature deals X damage to Harmless Looking Hermit, you may search your library for an aura card with converted mana cost X and put it onto the battlefield attached to that creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Havos, Desolate Lord Cost: 3BBB Type: Legendary Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying, Trample Players don't lose the game for having 0 or less life. Havos, Desolate Lord gets +10/+10 for each player with 0 or less life. At the beginning of your upkeep, if no player has a positive life total, you win the game. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Heel-biter Asp Cost: 1B Type: Creature - Snake Pow/Tgh: 2/1 Rules Text: If Heel-biter Asp would deal X damage to a creature, that creature gets -X/-X until end of turn instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Hell Train Cost: 1bb Type: Artifact - Vehicle Pow/Tgh: 5/4 Rules Text: Whenever a creature crews Hell Train, exile that creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) Flavour Text: You can climb aboard anywhere, but there's only one stop. Set/Rarity: Cards With No Home Rare CardName: Hexing Shaman Cost: 1bb Type: Creature - Human Shaman Pow/Tgh: / Rules Text: When Hexing Shaman enters the battlefield, create a Hex token. (An Aura enchantment) Enchanted creatures your opponents control get -1/-1 and lose Lifelink. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Hidden Soul Cost: 2b Type: Sorcery Pow/Tgh: / Rules Text: Manifest target creature card from a graveyard. (To manifest a card, put it face-down onto the battlefield as a 2/2 creature. Turn it face-up any time for its mana cost if it's a creature card.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Horrific Insights Cost: XBB Type: Instant Pow/Tgh: / Rules Text: Forebode X. You lose life equal to the number of cards put into your graveyard this way. (Look at the top X cards of your library. Put any amount of them into your graveyard and the rest on top of your library in any order.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Howling Rune Cost: 1b Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a -1/-1 counter on target creature you control, then draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Hunting Mongoose Cost: 1B Type: Creature - Mongoose Pow/Tgh: 2/1 Rules Text: Sacrifice a snake: Hunting Mongoose gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Hypnotic Shade Cost: 1BB Type: Creature - Shade Specter Pow/Tgh: 0/1 Rules Text: Flying Whenever Hypnotic Shade deals combat damage to a player, that player discards that many cards. {2}{B}: Hypnotic Shade gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Incorporate Cost: 1bb Type: Sorcery Pow/Tgh: / Rules Text: Destroy target non-Shard creature. Put a 1/1 colorless Shard creature token with Shardmind onto the battlefield. (Creatures you control with shardmind share a single cumulative toughness.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Infested Weaponry Cost: 2BB Type: Enchantment Pow/Tgh: / Rules Text: Whenever an Equipment enters the battlefield under your control, put a 0/0 black Germ token onto the battlefield and attach that Equipment to it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Instill Vengeance Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature. Its controller creates two Weapon tokens. (They are artifacts with "{2}, {t}, Sacrifice this artifact: It deals 1 damage to target player or permanent.") Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Jackal Zombie Cost: b Type: Creature - Zombie Hound Pow/Tgh: 2/2 Rules Text: Substitute {2}{b}{b} (You may cast this spell for its substitute cost. If you do, change its text by replacing the first instance of "you" with "target player" and other instances of "you" with "that player".) When Jackal Zombie enters the battlefield, you lose 2 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Jealous Dead Cost: 1b Type: Creature - Zombie Pow/Tgh: 2/1 Rules Text: Whenever an opponent gains a counter or a counter is placed on a permanent an opponent controls, that player loses 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Jebediah, Expert Assassin Cost: {2}{B}{B} Type: Legendary Creature - Human Assassin Pow/Tgh: 4/4 Rules Text: Flash, deathtouch Ward costs of permanents you don't control are "Ward- Add {B}." If a card you don't own would be put into a graveyard from anywhere, exile it instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Judge Justly Cost: b Type: Sorcery Pow/Tgh: / Rules Text: *Will of the Councils*: Target player reveals their hand. Starting with you, each player votes for a card in that person's hand. That player discards the card with the most votes or tied for most votes. Flavour Text: Set/Rarity: Cards With No Home None CardName: Keeper of Contracts Cost: 1BB Type: Creature - Demon Advisor Pow/Tgh: 2/4 Rules Text: Defender Enchantments you control have Indestructible and cannot be the target of spells or abilities you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Keil, Demon Born Cost: {1}{B}{B} Type: Creature - Demon Pow/Tgh: 3/3 Rules Text: [Revoke Sacrfice a creature or pay {2}] Keil, Demon Born comes into play with a +1/+1 counter for each creature that went into your graveyard this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Killer in the Dark Cost: 2B Type: Creature - Human Pow/Tgh: 1/3 Rules Text: {B}{B}, {T}: Destroy target creature with power 4 or less. Its controller Investigates. {2}, Sacrifice 3 Clues: Destroy Killer in the Dark. Any player may activate this ability. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: King Hamlet Cost: {1}{B} Type: Legendary Creature - Human Lord Pow/Tgh: 2/1 Rules Text: If a creature deals lethal damage to King Hamlet put a curse counter on that creature. Sacrifice a creature you control: Destroy target creature with a curse counter on it. Activate this ability on if King Hamlet is in your graveyard. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Laced with Poison Cost: 2BB Type: Instant - Trap Pow/Tgh: / Rules Text: If an Aura or Equipment entered the battlefield under an opponent's control this turn, you may pay {1}{B} rather than pay Laced with Poison's casting cost. Target creature's controller sacrifices it. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Leeching Bog Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Swamps you control have "{T}: Target player loses 1 life and you gain 1 life" until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Lich's Dominion Cost: 2b Type: Enchantment Pow/Tgh: / Rules Text: As long as your life total is above 0, Lich's Dominion loses all abilities. Whenever you tap a land for mana, add {B}. At the beginning of your draw step, draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Life and Death Decision Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Choose two creatures target player controls. That player sacrifices one of them. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Life, the Living Sacrifice Cost: {3}{B}{B} Type: Legendary Creature - Elemental Pow/Tgh: 0/7 Rules Text: Whenever Life, the Living Sacrifice is sacrificed its controller gains an experience counter. At the beginning of each endstep, if Life was sacrificed and is in a graveyard, return Life to the battlefield under its owner's control with a +1/+1 counter on it for each experience counter you have. Flavour Text: Set/Rarity: Cards With No Home None CardName: Liliana's Command Cost: {2}{B}{B}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Liliana's Command costs {2} less if you control a Liliana planeswalker. Choose two: •Return target creature from your graveyard to your hand. •Search your library for a card and put that card into your hand. Then shuffle your library. •Target player discards two cards. •Create 2 2/2 black Zombie tokens. Flavour Text: Set/Rarity: Cards With No Home None CardName: Liliana's Guessing Game Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Target opponent names a card. Reveal your hand, then discard all copies of the named card. Name a card. The targeted opponent reveals their hand, then discards all copies of the card you named. Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Liliana, Keeper of the Crypt Cost: 1BB Type: Planeswalker - Liliana Pow/Tgh: /3 Rules Text: [+1] Target player puts the top two cards of his or her library into his or her graveyard. [-1] Return target creature card from your graveyard to your hand. [-7] Put target creature card from a graveyard onto the battlefield under your control. It deals damage equal to its converted mana cost to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Lord of Isolation Cost: {3}{B}{B} Type: Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying If another creature would enter the battlefield under you control, exile it until Lord of Isolation leaves the battlefield and put a +1/+1 counter on Lord of Isolation. Flavour Text: Set/Rarity: Cards With No Home None CardName: Malicious Ending Cost: 1bb Type: Sorcery Pow/Tgh: / Rules Text: Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or both: - Destroy target Creature - Destroy target Planeswalker Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Man Forgets Cost: {1}{B}{B} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a spell or ability causes you to mill one or more cards, if you control a Human, you may destroy target Elf, Halfling, Orc, or Treefolk. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mana Crush Cost: 1B Type: Instant Pow/Tgh: / Rules Text: Destroy target creature unless its controller pays {3}. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Marluxia, Graceful Assassin Cost: {3}{B}{B} Type: Planeswalker - Maluxia Pow/Tgh: /3 Rules Text: [+2] Put 2 1/1 colorless Plant tokens with Deathtouch onto the battlefield. [-3] Sacrifice a Plant token: destroy target creature. [-11] Marluxia becomes a creature with X/X where X is the number of colorless Plant tokens on the battlefield and gains Deathtouch. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Mind-Sapping Demon Cost: 1BB Type: Creature - Demon Pow/Tgh: 4/4 Rules Text: Flying When Mind-Sapping Demon deals combat damage to a player, discard a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mindgrind Cost: XB Type: Sorcery Pow/Tgh: / Rules Text: Target opponent puts the top X cards from his or her library into his or her graveyard. If that player put a card with a converted mana cost of X into their library that way, they lose 7 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Misanthropy Cost: 2BBB Type: Enchantment Pow/Tgh: / Rules Text: If an opponent would lose life, that player loses twice that much life instead. (Damage causes loss of life.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Miserly Crafter Cost: 1b Type: Creature - Human Artificer Pow/Tgh: 2/1 Rules Text: If a cost would require you to discard a card, you may exile a card from your graveyard instead. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Modus Operandi Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Gambit (You may risk a creature you control as you cast this.) You draw two cards and you lose 2 life. If you risked a creature, instead an opponent chooses one — • You sacrifice the risked creature, draw a card, and return Modus Operandi to your hand. • You draw 3 cards and that player loses 3 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Morbin' Time Cost: {B}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever you lose life, enchanted creature becomes a 4/4 black Vampire until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mourner's Pall Cost: 1B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets -1/-1 for each card in its controller's graveyard. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Murderer's Ignition Cost: {1}{B}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant black creature Put three loyalty counters on enchanted creature and it becomes a legendary planeswalker in addition to its other types with" [+1]: Exile up to one target creature from a graveyard, draw a card, and lose 1 life." [-2]: Each player sacrifices a creature." [-6]: Each opponent gains an emblem with "Whenever a creature you control dies, discard a card unless you pay 3 life." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nascent Usher Cost: 2bb Type: Creature - Demon Pow/Tgh: 4/4 Rules Text: Flying Whenever a creature enters the battlefield under a player's control, creatures that player controls get -1/-1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Nightmare Devourer Cost: 1BB Type: Creature - Spirit Pow/Tgh: 2/2 Rules Text: Haste, intimidate When Nightmare Devourer enters the battlefield, it gains lifelink until end of turn. Flavour Text: It waits for the first sign of fear... then strikes silently. Set/Rarity: Cards With No Home Uncommon CardName: Nim Experiment #037 Cost: 3B Type: Legendary Creature - Zombie Pow/Tgh: 0/3 Rules Text: Nim Experiment #037 gets +1/+0 for each artifact you control. You may activate equip costs from the graveyard. When you do, put that equipment onto the battlefield, attached to Nim Experiment #037. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: No Luck Cost: {4}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Search each opponents library for all cards with a converted mana cost of seven, power of 7, or toughness of 7. Exile those cards. Each opponent shuffles their library afterwardl Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Notoriety Cost: {2}{B} Type: Instant Pow/Tgh: / Rules Text: Target non-land permanent and all permanents with the same name are Legendary until end of turn. Flavour Text: What he did was never spoken of. But everyone knew all the same. Set/Rarity: Cards With No Home Rare CardName: Nuragh's Deathroller Cost: {2}{B}{B} Type: Creature - Crocodile Pow/Tgh: 3/3 Rules Text: Deathtouch When Nuragh's Deathroller enters the battlefield exile each opponent's graveyard. If you control a creature named Nuragh, the Unbeatable Breaker, Nuragh gains deathtouch and "Whenever Nuragh attacks, destroy target creature." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: O.P. Aludrakrala Cost: {3}{B}{B} Type: Legendary Creature - Vampire Pow/Tgh: 5/5 Rules Text: Flying, Hexproof Whenever a creature dealt damage by O.P. Aludrakrala this turn dies, put a +1/+1 counter on O.P. Aludrakrala. Other vampires you control have +1/+1 for each +1/+1 counter on O.P. Aludrakrala. Flavour Text: O.P. Aludrakrala strikes fear into the hardiest of warriors, with the might of his overpoweredness. Set/Rarity: Cards With No Home Mythic CardName: Obsidian Prowler Cost: B Type: Creature - Shard Pow/Tgh: 2/0 Rules Text: If you haven't cast another spell from your graveyard this turn, you may cast Obsidian Prowler from your graveyard. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Oceanic Acidification Cost: {B}{B}{B} Type: Sorcery - Extinction Pow/Tgh: / Rules Text: Tapped creatures you don't control get -1/-1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Oltac Apprentice Cost: 2B Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: When Oltac Apprentice enters the battlefield, you may search your library for a card and put it into your graveyard, then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Oneiromancer Cost: 2B Type: Creature - Vampire Wizard Pow/Tgh: 2/3 Rules Text: Menace {ur}{ur}, {Q}: Exile the top card of target player's library. You may play that card this turn. Flavour Text: Have you ever awoken from someone else's dream? Set/Rarity: Cards With No Home Uncommon CardName: Ongoing Inquisition Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Target opponent may have you investigate twice. If that player doesn't, look at that player's hand and choose a nonland card from it. That player discards that card. If that player does, he or she discards a card of his or her choice, then you put Ongoing Inquisition into your library third from the top. Flavour Text: Set/Rarity: Cards With No Home None CardName: Origin of Evil Cost: 4B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Origin of Evil costs {3} less to cast if it targets a creature dealt damage by a snake this turn. Enchanted creature and other creatures controlled by the same player get -1/-1. When Origin of Evil is put into the graveyard from the battlefield, you may return it to the battlefield attached to a creature controlled by the same player. Flavour Text: Set/Rarity: Cards With No Home None CardName: Overfilled Graves Cost: {B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Excess cards in graveyard (You have excess if you have more cards in your graveyard than an opponent) Return target creature from your graveyard to your hand. If you have excess you may return that creature to the battlefield with a -1/-1 counter on it instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Pain Taxation Cost: {3}{B} Type: Sorcery Pow/Tgh: / Rules Text: Excess life (If you have more life than an opponent you have excess) Each opponent loses 3 life and you gain that much life. If you have excess life each opponent loses 3 life and discards a card instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Painful Culling Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Each player chooses a creature, then sacrifices the other creatures they control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Patient Zero Cost: 4BB Type: Creature - Zombie Pow/Tgh: 4/3 Rules Text: Whenever a non-zombie creature dies, if it was dealt damage by a zombie you control this turn, return it to the battlefield under your control. It's a black zombie in addition to its other colors and types. Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Annihilation Cost: 7BB Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures target player controls. Overload {3}{W}. Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Damage Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Choose one: • Peculiar Damage deals 2 damage to target creature. Gain 2 life. • Each player loses 2 life. Entwine {R} Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Discount Cost: 3B Type: Sorcery Pow/Tgh: / Rules Text: Choose target player, then choose one: • Destroy target creature that player controls • That player creates a 3/3 black zombie creature token. Entwine -- Add {3} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Looter Cost: 1B Type: Creature - Zombie Merfolk Pow/Tgh: 1/1 Rules Text: {T}, pay 4 life: Draw a card. {T}, discard a card: Gain 4 life. {2}{U}: Untap Peculiar Looter. Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Manhandling Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Destroy target nonblack creature. • Return target creature card in a graveyard to its owner's hand. Entwine {U} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Peculiar Portent Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Choose one: • Discard a card, then create a 3/2 black Horror creature token. • Sacrifice a creature. If you do, draw two cards. Entwine {R} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Peculiar Sacrifice Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature. Overload {2}{W}{W}. Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Soulwrangling Cost: 3BB Type: Sorcery Pow/Tgh: / Rules Text: Choose one — • Destroy target creature • Return a creature card from target player's graveyard to the battlefield under your control. Entwine {U} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Peculiar Stunting Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Kicker {1}{G}. Target player puts two cards from their hand on top of their library. If the kicker cost was paid, they put an additional card from their hand on top of their library. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Persistent Dead Cost: 1B Type: Creature - Zombie Pow/Tgh: 2/0 Rules Text: Undeath (This creature doesn't die from having toughness 0 or less. It can still be destroyed as a result of damage.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Phantom Limb Cost: 1bb Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets -2/-2 and has disability. (Its abilities can't be activated or triggered.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Pharaoh's Curse Cost: {1}{B} Type: Enchantent Pow/Tgh: / Rules Text: Whenever you cast a creature spell from your graveyard you may have target creature get -1/-1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Phyrexian Erasure Cost: {PB}{PB}{PB} Type: Sorcery Pow/Tgh: / Rules Text: As you cast this spell, choose a color for each mana spent to cast it. Target opponent reveals their hand. You choose a card that is one or more of the colors you chose. That player exiles the chosen card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Phyrexian Obligator Cost: {pb}{pb}{pb}{pb} Type: Artifact Creature - Horror Pow/Tgh: 5/5 Rules Text: Intimidate Phyrexian Obligator enters the battlefield with a -1/-1 counter on it for each 2 life spent to cast it. When Phyrexian Obligator dies, you draw a card and you lose 1 life for each counter on it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Phyrexian Plague Cost: XXB Type: Sorcery Pow/Tgh: / Rules Text: Infect Phyrexian Plague deals X damage distributed however you choose among any number of target creatures and/or players. If X is 3 or more, Phyrexian Plague is uncounterable. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Pin Cost: B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks or blocks, its controlled sacrifices a creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Plague of Gnats Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Plague of Gnats deals 1 damage to each creature. Prevent all combat damage that would be dealt this turn. Flavour Text: Smite the dust, that it may become lice throughout the land. Set/Rarity: Cards With No Home Uncommon CardName: Plaguecrafter Cost: {2}{B} Type: Creature - Human Shaman Pow/Tgh: 3/2 Rules Text: When Plaguecrafter enters the battlefield, each player sacrifices a creature or a planeswalker. Each player who can't discards a card. Flavour Text: "My power is generosity, in a way. I give my survivors an appreciation for their lives." Set/Rarity: Cards With No Home Uncommon CardName: Planned Disaster Cost: 2bb Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature. Gambit (Then, if you cast this from your hand, shuffle it and the top card of your library into your gambits. At the end of your draw step, reveal your top gambit. You may cast that card. If you don't, put it on the bottom of your gambits.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Please Help Cost: {B} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each upkeep, lose six life unless an opponent discards a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Potent Underling Cost: 2b Type: Creature - Ogre Warlock Pow/Tgh: 2/2 Rules Text: Demon spells you cast cost {2} less and 2 life more to cast Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Predictable Cost: b Type: Sorcery Pow/Tgh: / Rules Text: Target opponent secretly chooses a card name, then reveals their hand. You may choose a non-land card from it. If you do, that player discards that card. If shares a name with the chosen card, that opponent draws a card as well. Flavour Text: Set/Rarity: Cards With No Home None CardName: Prideful Ideal Cost: 1bb Type: Enchantment Creature - Avatar Pow/Tgh: 3/2 Rules Text: Prideful Ideal isn't a creature unless it has a +1/+1 counter on it. Whenever a creature you control dies, each opponent sacrifices a creature unless he or she pays 2 life. Undying (When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Procuring Fetch Cost: 1BB Type: Creature - Thrull Pow/Tgh: 0/0 Rules Text: When Procuring Fetch enters the battlefield, put 2 +1/+1 counters on it, then search your library for a card and exile it face down. Shuffle your library afterwards. At the beginning of your upkeep, remove a +1/+1 counter from Procuring Fetch. Then, if there are no counters on Procuring Fetch, put the exiled card in your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Pull from the Heap Cost: 4b Type: Sorcery Pow/Tgh: / Rules Text: Return target creature from your graveyard to the battlefield. It gains haste until end of turn. Scrounge {2}{b} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Push // Pull Cost: 1b // B Type: Instant // Instant Pow/Tgh: / // / Rules Text: Return target creature card from your graveyard to your hand. Open your gate. // As an additional cost to cast Pull, close your gate. Destroy target creature. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Reckless Hatred Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Any number of target creatures get -2/-2 until end of turn. Whenever a creature dies this way, you lose 2 life. Flavour Text: "The root of all evil is pathetic victims such as yourself." Set/Rarity: Cards With No Home Rare CardName: Reckless Reanimator Cost: 1BB Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: {B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. It fights Reckless Reanimator. Flavour Text: "And I say to you: Do not call up that which you cannot put down." --The Necromancer's Handbook Set/Rarity: Cards With No Home Rare CardName: Regretful Descendent Cost: 1b Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) When Regretful Descendent dies, you may return its ancestor to your hand. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Resurrection Bind Cost: {B} Type: Enchantment - Binding Pow/Tgh: / Rules Text: Enchant creature and creature card in a graveyard. When enchanted creature dies, put the other enchanted creature card onto the battlefield under your control. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Rite of Preparation Cost: B Type: Instant Pow/Tgh: / Rules Text: Exile target card from a graveyard. If it was a creature card, you gain 2 life. Contingency — A creature card leaves a graveyard. (If you cast this from your hand, exile it as it resolves. Cast its bottom half from exile without paying its mana cost when its condition occurs.) Create a 2/2 black Zombie creature token. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Rites of the Misbegotten Cost: 1b Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast a sorcery spell, you may counter that spell. If you do, return target creature card with a mana value equal to one plus that of the countered spell or less from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ritual Killing Cost: =={B}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Each creature you sacrifice while casting this reduces its cost by one mana of any of that creature's colours. Destroy target creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Role Reversal Cost: 4BB Type: Legendary Enchantment - Curse Pow/Tgh: / Rules Text: Enchant opponent Vanishing 5 You control enchanted opponent's turns. Enchanted opponent controls your turns. When Role Reversal leaves the battlefield, if it had no time counters on it, the player with the lowest life total wins the game. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Rumoire Specter Cost: 2bb Type: Creature - Specter Pow/Tgh: 2/2 Rules Text: Flying Whenever Rumoire Specter deals combat damage to a player, that player discards a card. Rumor mill (Whenever an opponent discards one or more cards, one or more of their spells are countered, or they mill one or more cards, put a +1/+1 counter on this creature.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Russian Roulette Cost: 5B Type: Sorcery Pow/Tgh: / Rules Text: Name a card, then target player discards a card at random. If it's the named card, they lose the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sadism Cost: 3BBB Type: Creature - Elemental Incarnation Pow/Tgh: 3/5 Rules Text: Deathtouch. Whenever an opponent loses life, you gain that much life. (damage caused loss of life) When Sadism is put into a graveyard from anywhere, shuffle it into its owner's library. Flavour Text: Set/Rarity: Cards With No Home None CardName: Scabby Rat Cost: {B} Type: Creature - Rat Pow/Tgh: 1/1 Rules Text: Haste, ward- Half your life total rounded up Flavour Text: Set/Rarity: Cards With No Home None CardName: Scharken Predator Cost: 2bb Type: Creature - Vampire Warrior Pow/Tgh: 2/2 Rules Text: Soultether (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as both are on the battlefield.) As long Scharken Predator is paired, it gets +2/+0 and the paired creature gets -2/-0. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Scissor-Claw Scorpions Cost: 2B Type: Sorcery Pow/Tgh: / Rules Text: Put two 1/1 black scorpion creature tokens with deathtouch onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Scourged Marsh Cost: 2BB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature is tapped, put a -1/-1 counter on that creature. Flavour Text: Those who lurch in despair find themselves sinking faster. Set/Rarity: Cards With No Home Rare CardName: Scrapyard Dealings Cost: 1bb Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, choose one; - Return a card at random from your graveyard to your hand. You lose 1 life. - Return target card from your graveyard to your hand. You lose life equal to it's converted mana cost Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Scythe Demon Cost: {1}{b} Type: Creature - Demon Pow/Tgh: 1/1 Rules Text: [Impale 1] Flavour Text: These creatures of the Dark swarm enemies, tearing them to pieces with sharpened claws. Set/Rarity: Cards With No Home Uncommon CardName: Serial Killer Cost: 2BB Type: Creature - Human Rogue Pow/Tgh: 0/3 Rules Text: Hexproof {2}{B}{B}, {T}: Serial Killer loses hexproof until end of turn. Destroy target creature. It can't be regenerated. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Shadelord Cost: 2BB Type: Creature - Shade Pow/Tgh: 1/1 Rules Text: Whenever you activate an ability of a Shade creature, each other Shade creature you control gets +1/+1 until end of turn. {1}{B}: Shade creatures you control get +1/+1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Shadow Demon Cost: 2BB Type: Creature - Demon Pow/Tgh: 5/4 Rules Text: Flying,Trample You cannot play Shadow demon unless there is a card named shadow demon in your grave yard. When Shadow Demon Attacks destroy target creature. At the begining of your turn if there are no creatures in your grave yard called Shadow demon, Sacrifice shadow demon. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Shadow of Self Cost: B Type: Creature - Shade Pow/Tgh: 1/1 Rules Text: When Shadow of Self arrives, target opponent reveals his or her hand. You choose a creature or a planeswalker card from it and exile that card. {1}{b}: Shadow of Self gets +1/+1 until end of turn. Then, if it's power is greater than the converted mana cost of the exiled card, you may cast that card without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home None CardName: Shattering Demon Cost: 2BB Type: Creature - Demon Pow/Tgh: 3/3 Rules Text: At the beginning of your upkeep, destroy an untapped land of your choice. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Shylock's Bond Cost: {2}{B}{B}{B} Type: Enchantment - Curse Pow/Tgh: / Rules Text: Enchant Player Enchanted player pays X life. If enchanted player doesn't win the game in X turns that player discards a card and sacrifices a permanent at the beginning of each upkeep. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Singular Might Cost: 3B Type: Sorcery Pow/Tgh: / Rules Text: Each player draws cards equal to the greatest power among creatures they control, then each player discards cards equal to the number of creatures they control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Slither In Cost: 1b Type: Sorcery Pow/Tgh: / Rules Text: Put a 1/1 black Snake creature token with deathtouch onto the battlefield, then each opponent loses 1 life for each Snake you control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Smokeform Cost: 1bb Type: Enchantment Pow/Tgh: / Rules Text: When Smokeform enters the battlefield, it becomes an Aura with enchant creature. Manifest target creature card from your graveyard and attach Smokeform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature is a black Spirit and has intimidate. Flavour Text: Set/Rarity: Cards With No Home None CardName: Snake Bite Cost: B Type: Instant Pow/Tgh: / Rules Text: Snake Bite deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Snow Demon Cost: 3bb Type: Snow Creature - Demon Yeti Pow/Tgh: 5/5 Rules Text: Trample At the beginning of your upkeep, you may pay {S}. If you don't, sacrifice a non-snow creature and Snow Demon does 1 damage to you {B}{S}{T}: Destroy target creature who's toughness is less than the number of snow permanents you control Flavour Text: We've never seen it before. Just the prints of it's feet in the snow and the howls of it's victims on the wind. Set/Rarity: Cards With No Home Rare CardName: Society or Wilds Cost: {B}{B}{B} Type: Enchantment Pow/Tgh: / Rules Text: As Society or Wilds enters the battlefield, each player chooses People or Monsters. Att the beginning of each player's upkeep, players who chose people may destroy target non-elf, non-human, non-dwarf, non-merfolk, non-kor, non-vedalken, non-azra, non-kithkin, non-faerie, non-giant, or non-vampire creature. Players who chose Monsters may destroy any target creature from the first group. Flavour Text: Set/Rarity: Cards With No Home None CardName: Solving a Murder Cost: {B}{B} Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Solving a Murder, put a perpetrator counter on a creature you control. Destroy target creature. {3}, exile Solving a Murder from the graveyard: Exile target creature with a perpetrator counter on it. Any player may activate this ability from the graveyard. Flavour Text: Set/Rarity: Cards With No Home None CardName: Soul-Cage Skeleton Cost: 1b Type: Creature - Skeleton Wizard Pow/Tgh: 2/1 Rules Text: When Soul-Cage Skeleton dies, you may shuffle another creature you own into your gambits. If you do, shuffle Soul-Cage Skeleton into your gambits. (Cast your top gambit without paying its mana cost if able at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Soulchewing Succubus Cost: B Type: Creature - Demon Pow/Tgh: 4/3 Rules Text: Soulchewing Succubus can't block. When Soulchewing Succubus attacks, defending player takes the control of your turn.(He sees all the cards that you can see and makes all the choices for you) Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Specter's Cloak Cost: {4}{B} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Invert 3(When enchanted creature dies, return Specter's Cloak to the battlefield as a 1/1 enchantment creature and the creature that died as an aura that has "Enchanted creature gets +3/+3). Enchanted creature has "whenever this creature deals combat damage to a player, that player loses 3 life and discards a card." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Spirit of the Pact Cost: B Type: Creature - Spirit Pow/Tgh: 0/0 Rules Text: As Spirit of the Pact arrives, swear an oath to black. (This replaces all other oaths you have sworn.) As long as you are sworn to black, Spirit of the Pact gets +2/+2 and arrives tapped. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Splice to Unlife Cost: {X}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Return X target creatures from graveyards to the battlefield, then exile them. Flavour Text: Set/Rarity: Cards With No Home None CardName: Steadfast Skeleton Cost: b Type: Creature - Skeleton Pow/Tgh: 1/1 Rules Text: {1}{B}: Rejuvenate Steadfast Skeleton. (If Steadfast Skeleton died this turn, return it from your graveyard to the battlefield tapped.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Stealth Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +1/+0, becomes black, and gains hexproof and shadow until end of turn. Flavour Text: “Stars, hide your fires; Let not light see my black and deep desires.” - William Shakespeare, Macbeth Set/Rarity: Cards With No Home Rare CardName: Stitched Sibsig Cost: 8B Type: Creature - Zombie Pow/Tgh: 0/0 Rules Text: Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Stitched Sibsig enters the battlefield with a +1/+1 counter on it for each creature card exiled with its delve ability. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Stumble Cost: 2B Type: Instant Pow/Tgh: / Rules Text: Target creature gets -1/-1 until end of turn. *Landfall* - Whenever a land enters the battlefield under your control, you may return Stumble from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Suffering Corpse Cost: 1B Type: Creature - Zombie Pow/Tgh: 3/3 Rules Text: Damage cannot be removed from Suffering Corpse. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Suicidal Bloodcaster Cost: {1}{B}{B} Type: Creature - Faerie Warlock Pow/Tgh: 2/1 Rules Text: Each player with six or more life controls Suicidal Bloodcaster. Menace, flying Whenever a creature you control enters the battlefield, each player loses 1 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sun Devourer Cost: 4BB Type: Legendary Creature - Wolf Pow/Tgh: 4/4 Rules Text: Awe {2} (This creature can't be dealt damage by a source or targeted by a spell or ability unless their controller pays {2}) Ragnarok (When you play your seventh land, return Sun Devourer from your graveyard to the battlefield) When you play your seventh land, each opponent discards their hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sunnydale Slasher Cost: 2B Type: Creature - Vampire Warrior Pow/Tgh: 2/2 Rules Text: Bloodsucking 2 (If this dealt lethal damage to a creature this turn, it has +2/+2.) Flavour Text: Set/Rarity: Cards With No Home None CardName: The Black Pearl Cost: 4bb Type: Legendary Vehicle - Ship Pow/Tgh: /2 Rules Text: Whenever a creature riding The Black Pearl dies, at end of turn, return it to the battlefield tapped riding The Black Pearl. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: The Dark Cost: bbb Type: Enchantment Pow/Tgh: / Rules Text: All lands are Swamps. All permanents, spells, and cards in all zones are black. Any player may spend black mana as though it were mana of any color. Any player may spend other mana only as though it were colorless mana. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: The Growing Tide Cost: b Type: Legendary Creature - Rat Army Pow/Tgh: 1/1 Rules Text: As you Amass, you may create a 0/0 Rat Army token At the beginning of your end step and whenever a non-rat creature dies, Amass Rats 1 Flavour Text: Set/Rarity: Cards With No Home None CardName: Thrift Digging Cost: B Type: Sorcery Pow/Tgh: / Rules Text: Return two random creatures from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Transfosaur Cost: {2}{B}{B} Type: Creature - Dinosaur Pow/Tgh: 4/5 Rules Text: Flavour Text: With their massive plats and thick skins, transfosaurs have little worry as the wade the Kazagud Sarshes. Back side: CardName: Deathagomizer Cost: Type: Creature - Dinosaur Horror Pow/Tgh: 7/7 Rules Text: Whenever a creature blocks Deathagomizer, that creature gets -1/-1 until end of turn and its controller loses 2 life. Flavour Text: Death always find a way, even if it's late to the party. Set/Rarity: Cards With No Home Uncommon CardName: Treatise of the Damned Cost: {3}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Esoteric (This card must start the game in your sideboard) Search your library for a card, then put that card into your hand. Then, if your hand has less than seven cards in it, draw a card and lose 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Trey, Kingslayer Cost: 1bb Type: Legendary Creature - Gorgon Rogue Pow/Tgh: 2/3 Rules Text: Protection from Nobles and legendary When a Noble or legendary permanent dies, put two +1/+1 counters on Trey, Kingslayer. {2}{b}{b}, {t}: Destroy target Noble or legendary creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tutor Ultimatum Cost: bb Type: Sorcery Pow/Tgh: / Rules Text: Search for library for 4 cards with the same name and reveal them. If you do, put one of them into your hand and exile the rest. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Unending Nightmare Cost: 5{B}{B} Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home None CardName: Unfair Justice Cost: 3b Type: Sorcery Pow/Tgh: / Rules Text: Choose one — • Destroy target tapped creature • Destroy target untapped creature. Entwine {2}{W} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Unfettered Assassin Cost: 1B Type: Creature - Skeleton Ninja Pow/Tgh: 2/1 Rules Text: Grave jutsu {b} ({b}, Sacrifice an unblocked attacker: Return this card from the graveyard to the battlefield tapped and attacking.) Whenever Unfettered Assassin deals combat damage to a player, remove up to one counter from target permanent. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Universal Blight Cost: 3B Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player's upkeep, put a -1/-1 counter on each creature they control. When there are no creatures on the battlefield, sacrifice Universal Blight. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Unlimited Rats Cost: 1bb Type: Basic Creature - Rat Pow/Tgh: */* Rules Text: (A deck may have an unlimited number of Unlimited Rats.) Unlimited Rats's power and toughness are each equal to the number of Rats on the battlefield. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Unsealed Terror Cost: 2BB Type: Creature - Demon Pow/Tgh: 6/6 Rules Text: Flying, Trample {2}, discard a card: Put a charge counter on Unsealed Terror. Then, if Unsealed Terror has 3 or more charge counters on it, transform it. Any player may activate this ability. Flavour Text: Back side: CardName: Makeshift Seal Cost: Type: Enchantment Pow/Tgh: / Rules Text: {B}{B}, Sacrifice a creature: Remove a charge counter from Makeshift Seal. Then, if there are no charge counters on Makeshift Seal, transform it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Vampiric Medallion Cost: 1b Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "{1}: Another target creature you control gets -1/-1 until end of turn. Equipped creature gets +1/+1 Equip {1} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Vampirism Cost: 1bb Type: Enchantement Pow/Tgh: / Rules Text: Whenever an opponent draws a card, draw a card unless that player pays 1 life. Flavour Text: Blood, brains... Why choose one, when both offer sustenance? Set/Rarity: Cards With No Home Rare CardName: Vicarious Bond Cost: 1BB Type: Enchantment Pow/Tgh: / Rules Text: Whenever another player would gain life, instead you gain twice that much life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Violet Orb Cost: 2b Type: Creature - Eye Pow/Tgh: 2/2 Rules Text: Menace Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: What a Horrible Night to Have a Curse Cost: 2BB Type: Sorcery Pow/Tgh: / Rules Text: Suspend 3--{1}{G} All creatures get +1/+2 until end of turn. Transform all creatures with a converted mana cost of one or more. At the beginning of the end step, transform all creatures, then exile What a Horrible Night to Have a Curse with three time counters on it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Whirlwind to the Void Cost: {4}{B}{B} Type: Instant Pow/Tgh: / Rules Text: Target opponent exiles their entire hand, unless they exile a number of permanents they control equal to the number of cards in their hand. Flavour Text: Scatter into oblivion! Set/Rarity: Cards With No Home Rare CardName: Winged Whisperer Cost: 3bb Type: Sorcery Creature - Demon Pow/Tgh: 3/3 Rules Text: Target player draws two cards and loses 2 life. Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) Flying Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Witch Hunt Cost: 1bb Type: Sorcery Pow/Tgh: / Rules Text: Choose a nonland card name. Search target opponent's hand and library for any number of cards with that name and put them into his or her graveyard. For each card put into a graveyard this way from the opponent's hand, each player may draw a card. Flavour Text: Dark times call for dark measures Set/Rarity: Cards With No Home Rare CardName: Witching Hour Cost: BBBBB Type: Enchantment Pow/Tgh: / Rules Text: You may pay {B} rather than pay {2} in the mana cost of black spells you cast. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Wizened Massacre Cost: XB Type: Enchantment Pow/Tgh: / Rules Text: When Wizened Massacre enters the battlefield, put X charge counters on it and each player sacrifices X creatures. Whenever a creature card leaves your graveyard, remove a charge counter from Wizened Massacre. When the last is removed, return it to its owner's hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Wrathful Mummy Cost: 1,B Type: Creature - Zombie Pow/Tgh: 1/1 Rules Text: Wrath (When this dies, exile it and create an Aura Curse enchantment token attached to target opponent.) At the beginning of each enchanted opponent's upkeep, if Wrathful Mummy is exiled, that player loses 1 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Yawgmoth Cost: 4BBBBB Type: Planeswalker - Yawgmoth Pow/Tgh: /9 Rules Text: [+3] Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard this turn, exile it instead. [0] Pay X life, then draw X cards. [-2] Yawgmoth deals damage equal to the number of Swamps you control to target creature or player. You gain that much life. [-15] Destroy all permanents you don't control. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Young Yawgmoth Cost: 2bb Type: Legendary Creature - Human Cleric Pow/Tgh: 2/5 Rules Text: Compleated Other compleated creatures you control get +1/+1. At the beginning of your upkeep, put a -1/-1 counter on target non-Compleated creature at random. {1}{b}{b}: Target creature has compleated. Remove all -1/-1 counters from it. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Ythmos, the Avenger Cost: {3}{B}{B} Type: Legendary Creature - Zombie Warrior Pow/Tgh: 5/5 Rules Text: Whenever two or more creatures you control die you may pay 5 life and return Ythmos, the Avenger from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Zarx, Lich Tyrant Cost: {B}{B}{B}{B}{B}{B} Type: Legendary Creature - Zombie Wizard Pow/Tgh: 5/0 Rules Text: When Zarx, Lich Tyrant enters the battlefield, until end of turn all creatures have undying and are Zombies in addition to their other types. When Zarx is put into a graveyard from anywhere, its owner may put it onto the battlefield under his or her control. {B}, {T}: destroy all other zombies you control. {B}{B}{B}, {T}, sacrifice a Zombie: move all counters from permanents you control onto Zarx Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Zugzwang Cost: 5B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant player Whenever enchanted player casts a spell, they sacrifice a creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Éminence Grise Cost: 4BB Type: Enchantment Pow/Tgh: / Rules Text: When Éminence Grise enters the battlefield, choose a player. That player controls you. At the beginning of their upkeep, that player loses 7 life. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: -BounceKill- Cost: {2}{R} Type: Creature - Viashino Wizard Pow/Tgh: 2/2 Rules Text: When -BounceKill- is returned to its owner's hand, -BounceKill- deals 5 damage to target creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: 363 Ark Cost: 2r Type: Sorcery Pow/Tgh: / Rules Text: Choose one--Target creature gets +3/+0 until end of turn; or target creature gets +6/-3 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: A Friendly Push Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Target creature deals damage equal to its power to target creature controlled by the same player. Flavour Text: Set/Rarity: Cards With No Home None CardName: Adamant Cudgel-Bearer Cost: R Type: Creature - Goblin Barbarian Pow/Tgh: 1/1 Rules Text: Haste Whenever Adamant Cudgel-Bearer deals combat damage to a player, you gain ▲ (a feat counter). Overcome ▲▲▲ (You may cast Adamant Cudgel-Bearer from your hand or graveyard for its overcome cost. If you do, it can't be countered.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Adrenaline Junkie Cost: R Type: Creature - Goblin Pilot Pow/Tgh: 1/1 Rules Text: Racer (This creature can’t be blocked except by creatures with Haste.) Vehicles crewed by Adrenaline Junkie gain Racer until end of turn. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Aetherflame Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Aetherflame deals 4 damage to target creature or 2 damage to target player. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Aftershock Hellion Cost: 2RR Type: Creature - Hellion Pow/Tgh: 4/4 Rules Text: Whenever Aftershock Hellion or another Hellion enters the battlefield under your control, it deals damage equal to its power to each creature and to each player. {1}: Whenever a Hellion would deal damage to target creature or player this turn, prevent that damage. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Agony Viper Cost: R Type: Creature - Snake Pow/Tgh: 1/1 Rules Text: {1}{R}: Agony Viper gets +1/+0 until end of turn for each snake you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Alacrity Cost: RRR Type: Sorcery Pow/Tgh: / Rules Text: Gain control of target creature that entered the battlefield last turn. Untap it. It gains haste and vigilance until end of turn. Return that permanent to its owner's control at the beginning of their next end step. Flavour Text: Ready, willing, able. Set/Rarity: Cards With No Home Rare CardName: Allegience Cost: 3RRR Type: Creature - Elemental Incarnation Pow/Tgh: 3/5 Rules Text: Double Strike. Players other than Allegience's owner can't control it. (If this creature would enter the battlefield under another player's control, it instead enters the battlefield under its owner's control.) When Allegience is put into a graveyard from anywhere, shuffle it into its owner's library. Flavour Text: Set/Rarity: Cards With No Home None CardName: Amorous Dragon Cost: 3rr Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: **+** Flying, Haste **+** {R}: This gets +1/+0 until end of turn. Sire (As another creature arrives, you may tap one untapped creature you control with sire. If you do, that creature arrives as the tapped creature's kindred and gains its + abilities.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ancient Storm Cost: {3}{R}{R} Type: Instant Pow/Tgh: / Rules Text: Deal 4 damage to each creature that didn't enter the battlefield this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Angry Mob Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Each creature you control deals 1 damage to target creature or planeswalker an opponent controls. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Another Cousin Cost: {2}{R{ Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a token copy of a random goblin in your graveyard onto the battlefield. It gains haste and "sacrifice this creature at the beginning of the next endstep." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Anton, Duke of Emsin Cost: 2r Type: Legendary Creature - Human Noble Pow/Tgh: 3/2 Rules Text: Anton can only be blocked by X or more creatures, where X is the number of Advisors you control. Whenever Anton deals combat damage to a player, create a treasure token. {U}{W}, sacrifice a treasure: Search your library for an advisor, reveal it, then shuffle and put that card on top. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Areka, Augur of Flames Cost: 3r Type: Planeswalker - Areka Pow/Tgh: /3 Rules Text: [+1]: Scry 1. Areka deals 1 damage to target player. [-1]: Scry 2. Then exile the top card of your library. You may play it this turn. [-5]: You get an emblem with "Whenever you cast a spell, scry 1" and "Whenever you scry, this deals 1 damage to target creature or player." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Arson Cost: 2rr Type: Sorcery Pow/Tgh: / Rules Text: Destroy all artifacts and constructions target player controls. Arson deals 1 damage to that player for each permanent destroyed this way. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Arson Cost: Type: Sorcery Pow/Tgh: / Rules Text: If Arson is put into your graveyard from your library, deal 5 damage to target creature and destroy target land. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Artisan's Antithemancy Cost: 2rr Type: Sorcery Pow/Tgh: / Rules Text: You may untap three tapped white permanents you control rather than pay Artisan's Antithemancy's mana cost. Return target artifact card from your graveyard to the battlefield. If it's a creature, it can activate abilities this turn as though it has haste. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ascended Sparkmage Cost: Type: Planeswalker Pow/Tgh: /2 Rules Text: [+1]: This token deals 1 damage to target player. [-1]: This token deals 1 damage to target creature. Flavour Text: Set/Rarity: Cards With No Home Token CardName: Ashna Cultist Cost: {1}{R} Type: Creature - Human Shaman Pow/Tgh: 1/3 Rules Text: {T}: Add {R} to your mana pool. Ashna Cultist deals 1 damage to you. Whenever you cycle a card, you may Transform Ashna Cultist. Flavour Text: Back side: CardName: Solar Incarnation Cost: Type: Creature - Elemental Pow/Tgh: 3/1 Rules Text: When this creature transforms into Solar Incarnation, add {R}{R}{R} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Atomic Bull Cost: {3}{R} Type: Creature - Elemental Ox Pow/Tgh: 4/1 Rules Text: Haste, trample When Atomic Bull deals combat damage to a player, shuffle an Esoteric card from your sideboard into your library. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Autonomous Tendons Cost: R Type: Artifact Creature - Equipment Golem Pow/Tgh: 1/1 Rules Text: Submit (This isn't a creature while it's attached to a permanent.) Haste Equipped creature has haste. Equip {1}{r} Flavour Text: Set/Rarity: Cards With No Home Common CardName: Avashira's Devoted Cost: rr Type: Creature - Elemental Shaman Pow/Tgh: 2/2 Rules Text: First strike All creatures lose protection and hexproof and can't have or gain protection or hexproof. Flavour Text: There is no shelter from Avashira's will. Set/Rarity: Cards With No Home Rare CardName: Backseat Blatherer Cost: 1rr Type: Creature - Goblin Advisor Pow/Tgh: 0/3 Rules Text: Flash Haste {T}: The owner of target spell chooses new targets for it if able. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bait and Switch Cost: RR Type: Instant Pow/Tgh: / Rules Text: Copy target instant or sorcery spell you own, then shuffle it into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Barbecue Vendor Cost: 2RR Type: Creature - Dragon Merchant Pow/Tgh: 2/4 Rules Text: Flying Whenever a creature is dealt at least two more damage than its toughness, you may exile the top card of your library. You may cast that card this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Battle Haze Cost: 1rr Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +2/+0. Whenever attacking would cause an ability of enchanted creature to trigger, it triggers an additional time. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Berserk Brownie Baker Cost: {3}{R} Type: Creature - Goblin Baker Pow/Tgh: 3/4 Rules Text: Sugar Rush {1}{R}{R} (You may cast this creature during your declare attackers step for its Sugar Rush cost. If you do, put it tapped and attacking onto the battlefield and it gets +2/+0 until end of turn) Flavour Text: Set/Rarity: Cards With No Home None CardName: Big Bully Cost: 2R Type: Creature - Ogre Pow/Tgh: 5/2 Rules Text: Whenever Big Bully is blocked, it gets -X/-0, where X is equal to the power of target creature blocking Big Bully. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Bimbop, Stink-Seer Cost: R Type: Legendary Creature - Goblin Pow/Tgh: 1/1 Rules Text: {t}: Exile the top two cards of your library. {T}: Until end of turn, you may play cards exiled with Bimbop, Stink-Seer. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Birth in Fire Cost: R Type: Sorcery Pow/Tgh: / Rules Text: The next creature spell you play this turn costs {R}{R}{R} less. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Blast-Bomb Brigadier Cost: R Type: Creature - Goblin Artificer Pow/Tgh: 1/0 Rules Text: Morph -- Reveal a mountain from your hand When Blast-Bomb Brigadier is turned face-up, it deals 3 damage to target creature or player. Flavour Text: Few survive their first assignment. Some don't even make it that far. Set/Rarity: Cards With No Home Uncommon CardName: Blindcast Cost: RR Type: Sorcery Pow/Tgh: / Rules Text: Exile the top two cards of your library. You may cast spells exiled this way this turn, and they cost {R} less to cast. This effect only reduces the amount of colored mana you pay. Flavour Text: Snart had a tendency to pay for things before he knew what he was buying. He took that approach to magic as well. Set/Rarity: Cards With No Home Uncommon CardName: Blinding Flare Cost: rr Type: Sorcery Pow/Tgh: / Rules Text: Target opponent exiles all cards from his or her hand face down. At the beginning of his or her next upkeep, that player returns up to seven of those cards at random to his or her hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Blizzard Raiders Cost: 3R Type: Snow Creature - Ship Pow/Tgh: 3/3 Rules Text: As long as you control another snow creature, Blizzard Raiders has +1/+0 and has menace. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bloodcrazed Inciter Cost: {1}{R}{R} Type: Creature - Giant Warrior Pow/Tgh: 7/2 Rules Text: Haste Creatures you control attack each turn if able. At the beginning of the end step, choose an opponent at random. That player gains control of Bloodcrazed Inciter. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bloodfire Synthesis Cost: {2}{R} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for an instant or sorcery with a mana value of X and reveal it and cast it, and shuffle where X is the amount of combat damage dealt to an opponent this turn, Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Boltrager Cost: 2RR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying, Haste You can't play Boltrager unless an opponent was dealt 3 or more damage this turn. {R}: Boltrager gets +1/+0 until end of turn. Flavour Text: " You hide from the thunder only to find out that it rains fire. - Mountain Lore " Set/Rarity: Cards With No Home Mythic CardName: Bone Grinder Cost: R Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: Haste {1}{GB}, {Q}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Bone Grinder. Flavour Text: Nothing gives pep like a good snort of bone. Set/Rarity: Cards With No Home Uncommon CardName: Book-Burner Cost: 1r Type: Creature - Goblin Pow/Tgh: 2/1 Rules Text: Haste Whenever a source deals damage to an opponent, that player exiles that many cards from his or her graveyard. Flavour Text: Set/Rarity: Cards With No Home None CardName: Boros Brightbeam Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Boros Brightbeam deals 2 damage to any target. Legion -- If you control three or more creatures, it deals 4 damage to that target instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Brian the Avalanche Mage Cost: R Type: Legendary Creature - Celt Shaman Pow/Tgh: 1/1 Rules Text: {1}, Discard a land card: Brian the Avalanche Mage deals 1 damage to each creature without flying. {R}{R}: Prevent all damage Brian the Avalanche Mage would deal to itself this turn. ![gold](http://i1159.photobucket.com/albums/p621/SecretInfiltrator/MTGSymbols/mse_z_mana_zpsrrqwn6ru.png) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Burgeoning Somaticist Cost: 1r Type: Creature - Goblin Wizard Pow/Tgh: 2/1 Rules Text: Willpower (Consider this creature's power rather than toughness when determining whether it has been marked with lethal damage.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Burn Through Cost: {R} Type: Sorcery Pow/Tgh: / Rules Text: Esoteric (This card must start the game in your sideboard) Deal 3 damage to any target. If damage dealt to a permanent this way would cause that permanent to be put into a graveyard, that permanent's controller takes 2 damage. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Burning Spear Cost: {R} Type: Instant Pow/Tgh: / Rules Text: Deal 3 damage to target creature or planeswalker. As long as you control a Mountain, you pay 2 life. If you do, you may cast Burning Spear without paying its mana cost. If you cast Burning Spear this way, it must target a creature or planeswalker that was dealt damage this turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Buzz Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Add "You deal 1 damage to up to one target player or planeswalker" to your program. (If this causes your program to have more than five variables, delete all but five at the end of this turn.) Run your program. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Cost: 2R Type: Enchantment Pow/Tgh: / Rules Text: Whenever a land enters the battlefield, CARDNAME deals 2 damage to that land's controller if that land has the same name as another land that player controls. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cost: 2R Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Whenever your Discovery increases, you may put a 1/1 red elemental creature token with haste onto the battlefield. Sacrifice that token at end of turn. (Your discovery is equal to the number of lands you control with different names.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cycle an instant or sorcery, add {R}{R} to your mana pool. Whenever you cycle a nonland permanent, ~ deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cost: R Type: Creature Pow/Tgh: 1/1 Rules Text: Lands you control are Mountains in addition to their other types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cataclysmic Shifting Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: When Cataclysmic Shifting is cast each player may sacrifice any number of nonbasic lands they control. Cataclysmic Shifting deals 2 damage to each player for each nonbasic land they control, Then, each player creates X mountain land tokens, where X is the number of lands they sacrificed when Cataclysmic Shifting was cast. Flavour Text: Set/Rarity: Cards With No Home None CardName: Chakra Master Cost: 1r Type: Creature - Efreet Monk Pow/Tgh: 1/3 Rules Text: {R}, {t}, Open a player's gate: Chakra Master deals 1 damage to that player. {1}{R}, {T}, Close a player's gate: Chakra Master deals 2 damage to that player. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Chakra Overflow Cost: R Type: Instant Pow/Tgh: / Rules Text: If target opponent's gate is closed, open it and Chakra Overflow deals 4 damage to that player. Otherwise, Chakra Overflow deals 1 damage to that player. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Chandra Burning Cost: 3RRR Type: Planeswalker - Chandra Pow/Tgh: /4 Rules Text: [+2]:Chandra Burning deals 3 damage to target creature. If you have ten or less life, Chandra Burning deals 13 damage to that creature instead. [-3]:Chandra Burning deals damage to each player equal to half that player's life total, rounded up. [-10]:You get an emblem with "Whenever you are dealt damage, this emblem deals that much damage to each other player." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Chandra, Channeler of Rage Cost: 1RR Type: Planeswalker - Chandra Pow/Tgh: /3 Rules Text: [+1] Creatures you control get +1/+0 and up to 1 target creature can't block until end of turn. [-1] Sacrifice a creature. Chandra, Channeler of Rage deals damage equal to the sacrificed creature's power to target creature or player. [-8] Chandra, Channeler of Rage deals damage equal to the total power of the creatures you control distributed however you choose among any number of target creatures and/or players. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Chaos Fragment Cost: 1r Type: Creature - Shard Berserker Pow/Tgh: 3/-1 Rules Text: Haste Shardmind (Creatures you control with shardmind share a single cumulative toughness.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Chel, Unpredictable Alchemist Cost: {1}{R}{R} Type: Legendary Creature - Human Wizard Pow/Tgh: 3/2 Rules Text: Sacrifice an artifact and discard an instant or sorcery card,{T}: Exile cards from the top of your library until you reveal a nonland card. Until end of turn, you may play that card without paying it's mana cost. Flavour Text: Set/Rarity: Cards With No Home None CardName: Chimeric Flames Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Option (When you cast this spell, reveal the top card of your library. If that card is a spell with a converted mana cost of 3 or less, you may exile this spell and cast that card instead.) Deal 3 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Clever Girl Cost: {3}{R} Type: Creature - Dromaeosaur Pow/Tgh: 3/3 Rules Text: Hunt (Tap this creature during a player's mainphase. At the beginning of the next endstep deal 1 damage to target creature or player for each creature that's hunting). As long as 3 or more Dromaeosaurs you control go hunting, hunting damage can't be prevented. Flavour Text: Set/Rarity: Cards With No Home None CardName: Clusterfuck Cost: 5R Type: Instant Pow/Tgh: / Rules Text: Cast Clusterfuck only before blockers are declared. All creatures attacking you are attacking attacking player instead. All creatures that player controls block this turn if able. Flavour Text: Set/Rarity: Cards With No Home None CardName: Coal-Warmed Meditant Cost: 1r Type: Creature - Efreet Pow/Tgh: 0/3 Rules Text: Defender {2}{r}, {t}: Put the top card of your library into your graveyard. You may play that card this turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Concerted Ire Cost: 2rr Type: Sorcery Pow/Tgh: / Rules Text: Choose target player. Each player chooses a creature or a planeswalker that player controls. Concerted Ire deals 3 damage to each permanent chosen this way for each player that chose it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cowardly Lion Cost: R Type: Creature - Cat Pow/Tgh: 3/2 Rules Text: Other creatures have protection from Cowardly Lion. Flavour Text: Set/Rarity: Cards With No Home None CardName: Crackling Boomerang Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Crackling Boomerang deals 1 damage to target player or permanent. If you cast it from your hand, shuffle Crackling Boomerang into your gambits. If you cast it from your gambits, Crackling Boomerang deals 2 damage instead. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Crackling Spores Cost: R Type: Creature - Symbiotic Fungus Pow/Tgh: 2/1 Rules Text: Rely upon a creature Haste Relied upon creature has haste. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Crackling Thunderbird Cost: 2r Type: Creature - Phoenix Pow/Tgh: 1/3 Rules Text: Flying, haste Crackling Thunderbird gets +1/+0 for each energy counter you have. Whenever Crackling Thunderbird attacks, you gain {e}. Pay {E}{e}{e}{e}: Return Crackling Thunderbird from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Crimson Clairvoyant Cost: 1rR Type: Creature - Efreet Pow/Tgh: 2/2 Rules Text: Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) When Crimson Clairvoyant enters the battlefield, if it's invested, draw a card. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Crushmonger Cost: 2R Type: Creature - Orc Berserker Pow/Tgh: 2/3 Rules Text: Trample Crushmonger gets +1/-1 for each +1/+1 counter on it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cure for the Common Ping Cost: 2RR Type: Creature - Human Wizard Pow/Tgh: 0/1 Rules Text: {T}: Deal 1 damage to target creature. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Daundig, Goblin Armsmaster Cost: 3R Type: Legendary Creature - Goblin Warrior Pow/Tgh: 0/5 Rules Text: When Daundig, Goblin Armsmaster enters the battlefield, attach target equipment you control to it. When Daundig leaves the battlefield, attach all permanents attached to it to target creature you control. Dash {3}{R}{W} Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Daunting Blow Cost: r Type: Instant Pow/Tgh: / Rules Text: Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) Daunting Blow deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Deep Warrens Cost: {1}{R} Type: Enchantment Pow/Tgh: / Rules Text: Discard a land: Put a 1/1 red goblin onto the battlefield. Activate this ability only if you control 7 or more lands. Flavour Text: Set/Rarity: Cards With No Home None CardName: Defiant Phoenix Cost: 2r Type: Creature - Phoenix Pow/Tgh: 2/2 Rules Text: Flying Whenever a source an opponent destroys, exiles, or causes you to sacrifice Defiant Phoenix, if that source caused another creature you controlled to be destroyed, exiled, or sacrificed this turn, return both cards to your hand at end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Deformed Furytusk Cost: 2rr Type: Creature - Beast Mutant Pow/Tgh: 4/3 Rules Text: Mutate {3}{r} ({3}{r}: Exchange this card in your hand with a creature that shares a creature type with it.) When a creature mutates into Deformed Furytusk, it gains Trample until end of turn. Flavour Text: Set/Rarity: Cards With No Home Basic CardName: Deft Illusionist Cost: r Type: Creature - Human Artist Pow/Tgh: 1/1 Rules Text: Spells you cast from exile cost {1} less to cast. {r}, {t}: Look at the top two cards of your library. Exile one of them. {2}{r}: Until end of turn, you may play cards exiled with Deft Illusionist. Flavour Text: "Maybe it looks like magic to you, but to be, it's just mundane agility." Set/Rarity: Cards With No Home Rare CardName: Delayed Impactor Cost: 3R Type: Creature - Sloth Warrior Pow/Tgh: 1/6 Rules Text: Prevent all damage that would be dealt to and dealt by Delayed Impactor until the beginning of the next endstep. Triple all damage dealt by Delayed Impactor. Flavour Text: Set/Rarity: Cards With No Home None CardName: Delerim of the Haze Cost: 1RR Type: Planeswalker - Delerim Pow/Tgh: /3 Rules Text: [+1]:Put a 3/1 red elemental creature token onto the battlefield. It has trample, haste and "At the beginning of the end step, sacrifice this permanent." [-3]:Put a token onto the battlefield that's a copy of target creature you control. That token has haste and "At the beginning of the end step, sacrifice this permanent." [-6]:You gain an emblem with "Whenever a creature enters the battlefield under your control, you may have it deal damage equal to its power to target creature or player." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Demanding Audience Cost: R Type: Creature - Human Pow/Tgh: 0/1 Rules Text: When Demanding Audience enter the battlefield, target opponent reveals their hand. You may choose a non-land card from it. That player casts that card without paying its mana cost and as though it had flash if able. Flavour Text: "The monkey! Show us the monkey!" Set/Rarity: Cards With No Home Rare CardName: Desolating Tyrant Cost: 5RR Type: Legendary Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.) {2}{R}{R}: Desolating Tyrant deals 3 damage to target creature or player. If Desolating Tyrant is overcharged, destroy target artifact or land. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Desolating Tyrant Cost: 5RR Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying {2}{R}{R}: Desolating Tyrant deals 3 damage to target creature or player. If this ability has resolved three or more times this turn, destroy target artifact or land. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Destructive Spellforme Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Destructive Spellforme deals 2 damage to target creature. When you cast another spell, unlock Destructive Spellforme. [LOCKED]: Destructive Spellforme deals 4 damage to each opponent. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dig for Treasure Cost: 1RR Type: Enchantment Pow/Tgh: / Rules Text: Sacrifice a Land: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Flavour Text: Set/Rarity: Cards With No Home Common CardName: Disgruntled Worker Cost: 2R Type: Creature - Human Pow/Tgh: 2/2 Rules Text: Brutal - Whenever Disgruntled Worker deals damage, exile the top card of your library. You may play it this turn. Flavour Text: "We will scream until we're noticed." Set/Rarity: Cards With No Home Uncommon CardName: Distractable Dragonette Cost: 3R Type: Creature - Cat Dragon Pow/Tgh: 3/3 Rules Text: Flying At the beginning of your upkeep, mill 1. If an artifact card was milled this way, put it into your hand, add {R} and tap Distractable Dragonette. Flavour Text: Set/Rarity: Cards With No Home None CardName: Dockside Network Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: Whenever an artifact or enchanted permanent you don’t control adds mana, create a Treasure token. Flavour Text: Set/Rarity: Cards With No Home None CardName: Dodgy Duelist Cost: r Type: Creature - Human Knight Pow/Tgh: 1/1 Rules Text: Evade 1 (Whenever Dodgy Duelist attacks, target creature the defending player controls can't block it this turn.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Douse in Plasma Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Douse in Plasma deals 3 damage to target creature or player. Draw a card. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Dragon Technomancer Cost: 3rr Type: Creature - Dragon Wizard Pow/Tgh: 4/4 Rules Text: Flying, haste Whenever Dragon Technomancer attacks, add "You deal 1 damage to target opponent" to your program, then run your program. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dragonfire Blade Cost: {1}{R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever a Dragon would exit the battlefield, you may exile it with Dragonfire Blade. Equipped creature gets +2/+1 and has all activated and triggered abilities of Dragons exile by Dragonfire Blade. Equip {R} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Drunken Rage Cost: r Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted Creature gets -2/-0 and has Double Strike. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dualshock Cost: 1RR Type: Sorcery Pow/Tgh: / Rules Text: Dualshock deals 2 damage to each of two target creatures. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Duantless Screamer Cost: R Type: Creature - Goblin Berserker Pow/Tgh: 1/1 Rules Text: Dauntless (After your second main phase, there's an additional combat phase and additional main phase. If Duantless Screamer attacked during the first combat phase, you may untap it but it must attack if able.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Dune Migration Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Each player creates a colorless Desert land token with "{t}: Produce {c}." Dune Migration deals damage to target player or permanent equal to the number of Deserts on the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Dung Defender Cost: RR Type: Creature - Insect Knight Pow/Tgh: 1/1 Rules Text: {R}, {T}: Dung Defender deals 1 damage to target player. Create a colorless artifact token named Dung Ball with "Whenever a creature named Dung Defender attacks, sacrifice this and put a +1/+1 counter on that creature." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Echoes of the Drum Cost: 1r Type: Sorcery Pow/Tgh: / Rules Text: Echoes of the Drum deals 2 damage to target creature or planeswalker. Whenever a source deals noncombat damage, you may cast Echoes of the Drum from your graveyard, then exile it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Electrically-Grilled Auroch Cost: {4}{R} Type: Creature - Elemental Aurochs Pow/Tgh: 4/1 Rules Text: Haste, trample When Electrically-Grilled Auroch dies Create a Steak token (It's an artifact token with: "Sacrifice this permanent: Put a +1/+1 counter on target creature.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Electrozephyr Cost: 1R Type: Instant Pow/Tgh: 1/1 Rules Text: Electrozephyr deals 2 damage to target creature or player. Cooldown 4 (Then exile this spell card with four time counters on it. At the beginning of each upkeep, remove a time counter. When the last is removed, return it to your hand.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Energizing Bolt Cost: R Type: Instant Pow/Tgh: / Rules Text: You gain 2 charge, then Energizing Bolt damage to any target equal to your charge. (You can hold up to 10 charge. You lose 1 charge during your untap step.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Escalating Fire Cost: R Type: Instant Pow/Tgh: / Rules Text: Escalate (As an additional cost to cast Escalating Fire, reveal cards from the top of your library until you choose to stop or reveal one that costs less than the one before. Put them on the bottom of your library in any order.) If you chose to stop, deal damage to target creature equal to the number of revealed cards. Else, draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Explosive Elemental Cost: 2R Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: When Explosive Elemental is put into a graveyard from the battlefield, it deals 2 damage to each creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Faithful Guidance Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards then put two cards from your hand on the bottom of your library. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Faithful Looting Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Draw two cards, then exile two cards from your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Faithless Rummaging Cost: R Type: Pow/Tgh: / Rules Text: Discard up to two cards then draw that many cards. Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Fast Goblin Cost: {1}{R} Type: Creature - Goblin Your Choice Pow/Tgh: 2/1 Rules Text: Fast1 (Counter the first spell to target this creature). (hmm, that doesn't work) Fast2 (Fast Goblin can't be targeted while creatures without fast are on the battlefield). Flavour Text: Set/Rarity: Cards With No Home None CardName: Fearful Latecomer Cost: R Type: Creature - Goblin Warrior Pow/Tgh: 2/1 Rules Text: As long as you control another nonland permanent, Fearful Latecomer has haste. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Feel the Burn Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Double Dip when an opponent gains life. (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.) Deal 3 damage to target player. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Ferd the Forgotten Cost: {4}{R} Type: Legendary Creature - Human Noble Pow/Tgh: 3/5 Rules Text: Double all damage that would be dealt to tapped creatures you don't control. At the beginning of each endstep, gain a gold token as along an opponent controls an artifact. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Fervor Stoker Cost: 2RR Type: Creature - Human Shaman Pow/Tgh: 3/2 Rules Text: Whenever you activate an ability of a Shaman you control, you may copy that ability and choose new targets for the copy. {T}, Discard a card: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fighting Bolt Cost: R Type: Instant Pow/Tgh: / Rules Text: Deal 3 damage to any target. Your opponent may block this damage as if it were an attack if you target them or a planeswalker they control. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Filigreed Dragon Cost: R Type: Artifact Creature - Dragon Pow/Tgh: 5/5 Rules Text: Filigreed Dragon isn't a creature unless its unlocked. Whenever you cast an instant or sorcery spell, create a Key. (It's a colorless artifact token.) Tap five untapped keys you control: Lock or unlock Filigreed Dragon. [LOCKED] Flying {R}, Tap an untapped Key you control: Filigreed Dragon deals 1 damage to target player or planeswalker. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Final Explosion Cost: {R} Type: Instant Pow/Tgh: / Rules Text: Destroy target land. You lose the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fire Shaping Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Fire Shaping deals 2 damage to target creature or player. Lingering {2} (Then, put Fire Shaping face down on the battlefield as a 2/2 creature if you paid the Lingering cost.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Firzak the Broad-Shouldered Cost: 2rr Type: Legendary Creature - Giant Soldier Pow/Tgh: 4/4 Rules Text: Haste Whenever Firzak the Broad-Shouldered attacks, you may put a creature card with converted mana cost 3 or less from your hand onto the battlefield tapped and attacking. Return that card to your hand at end of combat. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fitness Maniac Cost: 2rr Type: Creature - Viashino Warrior Pow/Tgh: 5/1 Rules Text: Lethal damage to creatures is determined by their power rather than their toughness. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Flailing Flames Cost: 2r Type: Sorcery Creature - Elemental Pow/Tgh: 2/1 Rules Text: Flailing Flames deals 2 damage to target creature. Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Flame Purist Cost: RR Type: Creature - Elemental Shaman Pow/Tgh: 1/3 Rules Text: Red spells cost you {2} less and {R} more to cast. {R}: Flame Purist gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Flame of Rebirth Cost: 2r Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast a Phoenix spell, you may return Flame of Rebirth from your graveyard to the battlefield. Phoenix creatures you control get +1/+1 and have haste. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Flamedancer Morell Cost: 2RR Type: Legendary Creature - Human Shaman Pow/Tgh: 0/4 Rules Text: {R},{T}: Put a 1/1 red elemental creature token onto the battlefield. Flamedancer Morell gets +1/+0 until end of turn. {R}, {Q}: Each opponent may put a 1/1 red elemental creature token onto the battlefield. Flamedancer Morell gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Flaming Arrow Volley Cost: 2RR Type: Enchantment - Curse Pow/Tgh: / Rules Text: Enchant player When Flaming Arrow Volley enters the battlefield, it deals 3 damage to target creature or player. During enchanted player's upkeep, Flaming Arrow Volley deals 1 damage to him or her. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Flow of Combat Cost: 1r Type: Enchantment Pow/Tgh: / Rules Text: After each declare blockers step on your turn, if you control an attacking creature, there is an additional declare attackers step followed by an additional declare blockers step. Blocking creatures can't block during that step. Creatures you control have haste during additional steps. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Flowstone Armor Cost: r Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +0/+3 and has Trample. {1}: Transform Flowstone Armor. Flavour Text: Back side: CardName: Flowstone Blade Cost: Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and has First Strike. Equip {2} {1}: Transform Flowstone Blade. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Forked Blast Cost: r Type: Instant Pow/Tgh: / Rules Text: Choose one — • Forked Blast deals 2 damage to target creature. • Forked Blast deals 2 damage to target player. Entwine {4} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Form of the Lightning Cost: 4RR Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control have haste, double strike, and trample. Whenever you're dealt damage, you lose the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Form of the Phoenix Cost: 3RR Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your beginning of combat step, Form of the Phoenix deals 4 damage to target opponent. If you would lose the game, you may instead pay {3}{R}{R}. If you do, your life total becomes 4, and exile all permanents you control until the beginning of your next end step. Flavour Text: Set/Rarity: Cards With No Home None CardName: Frantic Sesquipede Cost: 7r Type: Creature - Giant Artist Pow/Tgh: 6/4 Rules Text: Trample, haste Frantic Sesquipede costs {1} less to cast for each different name among permanents you control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Frustrating Maneuver Cost: 1rr Type: Instant Pow/Tgh: / Rules Text: Frustrating Maneuver deals 4 damage to target creature or player. Subvert {r} (You may cast this card for its subvert cost if an opponent cast a spell with a higher converted mana cost this turn.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Fume Splitter Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Put a token that's a copy of target creature onto the battlefield. It has haste until end of turn. Sacrifice it at end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Furrow Glider Cost: Rr Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Haste Whenever Furrow Glider deals damage, if it's attacking, tap up to one target nonbasic land. That land doesn't untap during its controller's next untap step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gaseel, Crafty Grenadier Cost: 1{R}{R} Type: Legendary Creature - Vedalken Artificer Pow/Tgh: 1/3 Rules Text: Haste Whenever Gaseel, Crafty Grenadier deals combat damage to a player, you may pay discard a card. If you do, deal 3 damage to any target. {U},{T}: Up to two target creatures get -3/-0 until end of turn. Activate this ability only if you control an isntant. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Geistbreath Dragon Cost: 3RR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying {1}{W}: Put a 1/1 white spirit creature token with flying onto the battlefield tapped and attacking. Exile it at the end of combat. Activate this ability only if Geistbreath Dragon is attacking, before blockers are declared. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Glaring Equalist Cost: r Type: Creature - Human Noble Pow/Tgh: 2/1 Rules Text: If Glaring Equalist would deal damage to a player, it deals that much damage to each player instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Goadin, Wasteland Pariah Cost: 2RR Type: Legendary Creature - Human Nomad Pow/Tgh: 2/3 Rules Text: When Goadin, Wasteland Pariah attacks, it gets +1/+0 until end of turn for each non-basic land defending player controls. Whenever a non-basic land is put into an opponent's graveyard from the battlefield, put a +1/+1 Counter on Goadin and Goadin gains Trample until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Goblin Alliance Leader Cost: 2R Type: Creature - Goblin Warrior Pow/Tgh: 2/1 Rules Text: Other goblin creatures and goblin allied creatures get +1/+1 and have haste. (Non-goblin creatures you control are goblin allied if they all share a creature type.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Goblin Burrowdriller Cost: R Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: Goblin Burrowdriller can't block. Goblin Burrowdriller can't be blocked by creatures with flying. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Goblin Cloaking Device Cost: {R} Type: Instant Pow/Tgh: / Rules Text: Goblin Cloaking Device deals 2 damage to target creature. Until end of turn that creature gains hexproof. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Goblin Gamblers Cost: 3R Type: Creature - Goblin Rogue Pow/Tgh: 2/4 Rules Text: {T}: Each player rolls a d20. If exactly one player's life total is less than their roll, they lose the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Goblin Opportunist Cost: R Type: Creature - Goblin Coward Pow/Tgh: 2/2 Rules Text: Haste Whenever Goblin Opportunist becomes blocked, put it on the bottom of your gambits. Flavour Text: He loves taking risks, but only when there's no real risk involved. Set/Rarity: Cards With No Home Uncommon CardName: Goblin Ridge-Dweller Cost: 1R Type: Creature - Goblin Pow/Tgh: 2/1 Rules Text: Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) Tap a land paired with Goblin Ridge-Dweller: Goblin Ridge-Dweller gets +1/+0 until end of turn and deals one damage to target player. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Goblin Rocketeer Cost: R Type: Creature - Goblin Pow/Tgh: 0/1 Rules Text: Haste Whenever Goblin Rocketeer becomes tapped, it deals 2 damage to each player. Flavour Text: "Watch how much faster this makes me!" Set/Rarity: Cards With No Home Rare CardName: Goblin Sightseer Cost: r Type: Creature - Goblin Pow/Tgh: 2/1 Rules Text: Haste At the beginning of your upkeep, exile the top card if your library. Goblin Sightseer deals damage to itself equal to that card's converted mana cost. You may play that card this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Goblin Warhound Cost: 1R Type: Creature - Hound Pow/Tgh: 1/1 Rules Text: {R},{T}: Target Goblin Mounts Goblin Warhound. (A creature mounting this creature gains power and toughness equal to this card's base Power and Toughness. A creature is mounted as long as it is tapped, and you may choose not to untap it during your untap step.) Goblin Warhound and creature mounting Goblin Warhound has Mountainwalk. Flavour Text: Set/Rarity: Cards With No Home None CardName: Golbin Halberdier Cost: 1R Type: Creature - Goblin Warrior Pow/Tgh: 2/1 Rules Text: Attacking creatures with no creatures blocking them are unblocked. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Grand Finale Cost: 4rr Type: Enchantment Pow/Tgh: / Rules Text: Spells and permanents you control have dazzle X, where X is their converted mana cost. At the beginning of your end step, sacrifice Grand Finale. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Greedy Varimancer Cost: RR Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Spells and abilities you control with the text "Choose one —" have the text "Choose two —" instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gruul Spearleader Cost: 2R Type: Creature - Goblin Berserker Pow/Tgh: 3/1 Rules Text: Challenge (Creatures can't block other attacking creatures with lower power if they could block Gruul Spearleader instead.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Gut Cost: 3r Type: Instant Pow/Tgh: / Rules Text: Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) Gut deals damage to target creature equal to its toughness. Flavour Text: Set/Rarity: Cards With No Home None CardName: Hannoji the Ascending Cost: 2r Type: Legendary Creature - Human Monk Pow/Tgh: 0/4 Rules Text: Prowess Whenever you cast a non-creature spell, you may exile the top card of your library face-down. You may look at cards exiled with Hannoji the Ascending. At the beginning of the end step, if Hannoji’s power is 10 or greater, you may add any number of cards exiled with it to their owner’s hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Haze Runner Cost: 1RR Type: Creature - Viashino Scout Pow/Tgh: 0/2 Rules Text: When Haze Runner attacks, defending player reveals the top card of his or her library. Haze Runner gets +X/+0 until end of turn, where X is the revealed card's converted mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Heart of the Storm Cost: 2R Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cycle a card, Heart of the Storm deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Heartbreaker Cost: rr Type: Creature - Human Assassin Pow/Tgh: 2/2 Rules Text: First strike Ignore modifications to each creature's base power and toughness when determining whether that creature has been dealt lethal damage. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Hunger Cost: 4RR Type: Creature - Incarnation Pow/Tgh: 5/4 Rules Text: If you control two or more Mountains, you may play with Hunger revealed in your hand. Haste While Hunger is on the battlefield or revealed in your hand, creatures you control have haste. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Ignition Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Put a flame counter on target permanent. That counter has "At the beginning of each upkeep, this deals 2 damage to the permanent it's on" and "{1}{r}: Move this counter onto target permanent." Flavour Text: Set/Rarity: Cards With No Home None CardName: Impact Rager Cost: 3RR Type: Creature - Ogre Berserker Pow/Tgh: 4/4 Rules Text: Whenever Impact Rager deals combat damage to a blocking creature, you may have it deal that much damage divided as you choose among any number of other target creatures with the same controller. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Impatience Channeller Cost: 1RR Type: Creature - Viashino Warrior Pow/Tgh: 2/2 Rules Text: You may activate activated abilities of permanents you control any time you could cast an instant. You may activate activated abilities of cards you own that aren't on the battlefield any time you could cast an instant. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Inspiring Battlesong Cost: 1R Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your second main phase, untap each create you control with an activated ability if that creature attacked this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Internet Celebrity Cost: R Type: Creature - Human Citizen Pow/Tgh: 1/1 Rules Text: When Internet Celebrity enters the battlefield, it gains +6/+0 until end of turn. Flavour Text: Fifteen seconds of flame. Set/Rarity: Cards With No Home Rare CardName: Into the Heap Cost: XRR Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to X artifact cards and put them into your graveyard. Add {R} to your mana pool for each Artifact put into a graveyard this way. Shuffle your library afterward. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Ironclaw Commander Cost: 3R Type: Creature - Orc Warrior Pow/Tgh: 3/3 Rules Text: Other Orcs you control get +1/+1. Orcs you control can't be blocked by creatures with power 2 or greater. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Irradiated Rage Cost: RRRRRRR Type: Instant Pow/Tgh: / Rules Text: Irradiated Rage costs {r} less to cast for each time a source you controlled dealt damage to an opponent this turn. Irradiated Rage deals 7 damage to each of up to 7 targets. Flavour Text: Set/Rarity: Cards With No Home None CardName: Jealous Cut Cost: R Type: Instant Pow/Tgh: / Rules Text: Choose one — • Jealous Cut deals 2 damage to target player. If that player gained life this turn, Jealous Cut does 6 damage instead. • Jealous Cut deals 2 damage to target creature. If that creature's power and/or toughness does not equal its base value, Jealous Cut deals 6 damage to that creature instead. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Jealous Knockoff Cost: 3R Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have Jealous Knockoff enter the battlefield as a copy of any creature on the battlefield. When Jealous Knockoff enters the battlefield, it fights target creature its a copy of. Flavour Text: Set/Rarity: Cards With No Home None CardName: Jump Scare Cost: 3R Type: Instant Pow/Tgh: 3/3 Rules Text: Put a 3/3 red elemental creature token onto the battlefield tapped. You may have it fight target creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Keldon Pillagers Cost: 2rr Type: Creature Pow/Tgh: 2/2 Rules Text: When Keldon Pillagers enters the battlefield, destroy target land. Its controller reveals cards from the top of their library until a land card is revealed. Keldon Pillagers deals damage to that player equal to the number of cards revealed this way. That player puts the land card onto the battlefield, then shuffles all other cards revealed this way into their library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lesson in Pyromancy Cost: r Type: Instant Pow/Tgh: / Rules Text: You gain an experience counter. Lesson in Pyromancy deals 1 damage to target creature or player for each experience counter you have. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Level 3 Flare Cost: 5r Type: Sorcery Pow/Tgh: / Rules Text: Until end of turn, each player and permanent that isn't a class has a level equal to the number of counters on it. Level 3 Flare deals 3d6 damage to each player, creature and planeswalker whose level is a multiple of three (zero is a multiple of three). Flavour Text: Set/Rarity: Cards With No Home None CardName: Lightning Champion Emerged Cost: {1}{R}{R} Type: Instant Pow/Tgh: / Rules Text: Cast Lightning Champion Emerged only during your declare attackers step. Deal 3 damage to target creature or player and put a red creatures with a converted mana cost of 3 or less from your hand onto the battlefield tapped and attacking. Flavour Text: Set/Rarity: Cards With No Home None CardName: Loyal Goblin Cost: R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: As Loyal Goblin enters the battlefield, you may swear an oath to red. (This replaces all other oaths you have sworn.) Haste As long as you have an oath sworn to red, Loyal Goblin gets +1/+0. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Lunar Replication Cost: {1}{R} Type: Enchantment Pow/Tgh: / Rules Text: If an artifact is tapped for mana, it produces {R} instead of any other type. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lyza, the Living Lightning Cost: 2RR Type: Legendary Creature - Elemental Shaman Pow/Tgh: 3/4 Rules Text: Whenever an instant or sorcery spell you cast deals damage to an opponent, create a 1/1 red elemental token. Sacrifice an elemental: Deal 3 damage to any target. Flavour Text: Set/Rarity: Cards With No Home None CardName: Magma Jetter Cost: 2RR Type: Creature - Elemental Pow/Tgh: 5/1 Rules Text: Haste At the beginning of your end step, sacrifice Magma Jetter. Germinate (You may play this card from your graveyard transformed as your land play.) Flavour Text: Back side: CardName: Volcanic Remnants Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Exile Volcanic Remnants: Add {R}{R} to your mana pool. {T}, Exile Volcanic Remnants: Volcanic Remnants deals 2 damage to target player or planeswalker. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Magnetic Gauntlet Cost: 2r Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0 and can't be blocked except by X or more creatures, where X is the number of equipments attached to it. When Magnetic Gauntlet becomes attached to a creature, you may attach another target equipment to it. Equip {5} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Manaveil Mage Cost: 1R Type: Creature - Nantuko Shaman Pow/Tgh: 2/1 Rules Text: You may cast spells facedown. If you do, turn them face up as they leave the stack. (They're colorless spells with no card type. Announce targets and what you paid but not what cost it was for.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Manic Archivist Cost: {R}{R} Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Play with the top card of your library revealed. Whenever you cast a noncreature spell, you may exile the top card of your library. Flavour Text: Why does he write like he's running out of time? Set/Rarity: Cards With No Home Rare CardName: Mass Ascendance Cost: 3RR Type: Sorcery Pow/Tgh: / Rules Text: Put three red planeswalker tokens named Ascended Sparkmage onto the battlefield with 2 loyalty, "[+1]: This token deals 1 damage to target player" and "[-1]: This token deals 1 damage to target creature". Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Master Rigger Cost: 2R Type: Creature - Goblin Rigger Pow/Tgh: 2/2 Rules Text: Whenever Master Rigger assembles a contraption, if it's a creature, you may put a +1/+1 counter on it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Master of the Art Cost: rr Type: Creature - Human Monk Pow/Tgh: 2/2 Rules Text: First strike Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) Flavour Text: "You know nothing of true strength." Set/Rarity: Cards With No Home Uncommon CardName: Maw, Scourge of Planes Cost: 4RR Type: Planeswalker - Maw Pow/Tgh: /7 Rules Text: [0] Until end of turn, Maw becomes a legendary 5/5 Dinosaur creature with trample and haste. (It does not lose loyalty while it's not a planeswalker.) [-2] Maw deals 3 damage to target creature or player. [-3] Destroy target artifact or land. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Mega Meteorite Cost: {4}{plmR}{plmR} Type: Giant Sorcery Pow/Tgh: / Rules Text: (Giant spells can target giant permanents normally.) Deal 6 damage to target creature. If that creature isn't giant, Mega Meteorite also deals 3 damage to that creature's controller. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Megalodon Cost: 3R Type: Creature - Fish Pow/Tgh: 4/2 Rules Text: Resilient {1]{R} (If this would die, you may pay {1}{R}. If you do, return it to your hand instead.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Messenger Hawk Cost: 1R Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying When Messenger Hawk enter the battlefield, exile the top card of your library. You may cast it this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Metal's Mettle Cost: 2R Type: Sorcery Pow/Tgh: / Rules Text: Choose one — • Target creature gets +3/+0 and becomes an artifact in addition to its other types until end of turn. • Exile target artifact. Entwine {W}{W} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Molten Blast Cost: 1r Type: Sorcery Pow/Tgh: / Rules Text: Molten Blast deals 3 damage to target creature. Pummel (This spell can deal excess damage to a target’s controller or a planeswalker that player controls.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Molten Shower Cost: r Type: Instant Pow/Tgh: / Rules Text: A deck may contain any number of cards named Molten Shower. Molten Shower deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Mother Cobra Cost: R Type: Creature - Snake Pow/Tgh: 1/1 Rules Text: Whenever another snake enters the battlefield under your control, Mother Cobra gets +2/+0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Motile Rust Cost: R Type: Creature - Elemental Pow/Tgh: 1/1 Rules Text: Artifact Breaker (Any damage this would deal to an artifact destroys that artifact instead. If an ability of this card would target an artifact, destroy that artifact instead.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Mutagenic Instability Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: When Mutagenic Instability enters the battlefield, put 3 +1/+1 counters on enchanted creature. At the beginning of your upkeep,sacrifice enchanted creature unless you remove a +1/+1 counter from it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Mystic Fire Cost: 1R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature attacks it deals X damage to target creature, where X is the number of enchantments attached to enchanted creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: New Land Elemental Cost: {3}{R}{R} Type: Creature - Elemental Pow/Tgh: 5/4 Rules Text: First strike, trample Donate a land: New Land Elemental is countered unless the player casting it pays {1}. Any player may activate this ability. Flavour Text: Set/Rarity: Cards With No Home None CardName: No Return Cost: R Type: Instant Pow/Tgh: / Rules Text: Exiled cards can't leave exile this turn. Draw a card. Flavour Text: The goblin cackled with glee as the portal snapped shut before the soldier could jump through. Set/Rarity: Cards With No Home Uncommon CardName: Nuragh's Club Cost: {1}{R}{R} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+0 and doublestrike. If the equipped creature is legendary, whenever the equipped creature attacks you may exile target artifact. Equip {3}{R} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: One Last Favour Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Return target creature or planeswalker card from your graveyard to the battlefield. If it's a creature, you may activate its abilities as though it had haste. Exile it at end of turn. Flavour Text: "I know you said we were done with adventures together... but, see, there's this really important thing..." Set/Rarity: Cards With No Home Rare CardName: One-Time Rager Cost: 5R Type: Creature - Giant Warrior Pow/Tgh: 4/4 Rules Text: Abiltyname- Mountain (This creature enters the battlefield with haste. If this creature attacks the turn it entered the battlefield it becomes a mountain at the beginning of the next endstep.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Ouch, Worse than Blood Moon Cost: {4}{R}{R}{R} Type: Enchantment Pow/Tgh: / Rules Text: All non-basic lands are 1/1 red goblins. They're not lands. Flavour Text: Set/Rarity: Cards With No Home None CardName: Outfitter Cost: R Type: Construction Pow/Tgh: 3/ Rules Text: Staff 3 (When this enters the battlefield, if you have less than 3 workers, you gain a worker.) {A}: Target creature gains haste until end of turn. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Overeager Apprentice Cost: R Type: Creature - Goblin Rigger Pow/Tgh: 0/2 Rules Text: Haste Flavour Text: Set/Rarity: Cards With No Home None CardName: Overenthusiasm Cost: R Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature's base power becomes 1. Enchanted creature gains double strike. Flavour Text: Set/Rarity: Cards With No Home None CardName: Overload Technician Cost: 4RR Type: Creature - Orc Artificer Pow/Tgh: 1/5 Rules Text: Loadout 5 (This creature enters the battlefield with a colorless artifact equipment token attached to it. That token has "Equipped creature gets +5/+0.") {R}{R}, {T}, Exile an equipment attached to Overload Technician: Overload Technician deals 5 damage to target creature. If that creature would die this turn, exile it instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Peculiar Arcgift Cost: 1R Type: Creature Pow/Tgh: 1/1 Rules Text: When Peculiar Arcgift enters the battlefield, choose one: • It gains "at the beginning of your upkeep, exile all cards in your library" • Target opponent gains control of target creature you control. Entwine {6}{U}. Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Donation Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Target opponent gains control of target spell you control. If the targets are illegal, they choose new targets. Replicate {4}{U} Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Elf Cost: 1R Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: Echo {1}{G} {T}: Add {C}{C} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Infiltration Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Choose one— • Target creature can't be blocked by creatures with flying this turn. • Target creature can't be blocked by creatures without flying this turn. Entwine {U} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Peculiar Melting Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Discard a card, then draw a card, then scry 1. Moonwalk {U} (You may pay an additional {U} as you cast this spell. If you do, resolve it in reverse order.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Smastment Cost: R Type: Creature - Goblin Pow/Tgh: 1/1 Rules Text: When Peculiar Smastment enters the battlefield you may pay {R}. If you do, add one mana of any colour to mana pool. When Peculiar Smastment enters the battlefield, you may pay {W}. If you do, destroy target enchantment. Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Ultimatum Cost: 2RR Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Until end of turn, you gain control of target permanent and it gains haste. • For each player, you may have that player sacrifice a permanent. Entwine {W/G}{B} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Permian Desertification Cost: {1}{R}{R} Type: Enchantment Pow/Tgh: / Rules Text: Lands with desertification counters on them are Deserts with "{t}: Add {c}," and lose all other abilities." Whenever a land adds colored mana, put a desertification counter on it. Whenever a land adds {C}, if it has a desert counter on it, remove that counter. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Phyrexian Anger Cost: {PR}{PR}{PR} Type: Sorcery Pow/Tgh: / Rules Text: Phyrexian Anger deals damage to each creature equal to the amount of mana spent to cast it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Planar Catastrophe Cost: RRR Type: Sorcery Pow/Tgh: / Rules Text: Planar Catastrophe deals an amount of damage to each creature equal to your [Discovery]. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Poke-poke Berserker Cost: R Type: Creature - Goblin Barbarian Pow/Tgh: 2/1 Rules Text: Haste Whenever Poke-poke Berserker deals combat damage, shuffle it into your gambits. (Cast your top gambit without paying its mana cost at the beginning your upkeep. If you can't, put it on the bottom of your gambits.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Power Station Cost: 1r Type: Construction Pow/Tgh: 2/ Rules Text: Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.) {A}: You gain {E}. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Power Through It Cost: R Type: Instant Pow/Tgh: / Rules Text: Target creature gets +1/+0 until end of turn. Damage dealt to that creature this turn is dealt as though its source has faze. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Provocative Dare Cost: Rr Type: Sorcery Pow/Tgh: / Rules Text: The next time a player casts an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Puck's Mischief Cost: {1}{R} Type: Instant Pow/Tgh: / Rules Text: Target creature with Soulbond becomes unbonded from the creature its bonded to and becomes bonded to the creature of your choice. Flavour Text: Set/Rarity: Cards With No Home None CardName: Pyrofligate Cost: 2R Type: Creature - Human Rogue Pow/Tgh: 1/2 Rules Text: Overcharge (When an activated ability of this creature resolves for the second time this turn, this creature becomes overcharged until end of turn.) {1}{R}: Pyrofligate gets +1/+0 until end of turn. If Pyrofligate is overcharged, it gets +2/+0 until end of turn instead. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Quickened Flare Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Quick (This resolves before spells and abilities without quick.) Quickened Flare deals 3 damage to target player or permanent. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Raging Wanderer Cost: rr Type: Creature - Goblin Barbarian Pow/Tgh: 2/1 Rules Text: Haste When Raging Wanderer enters the battlefield, during each players next turn, that player skips each of his or her main phases. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rai, the Stormfather Cost: 2r Type: Legendary Creature - God Pow/Tgh: 5/5 Rules Text: Flying, indestructible **+** Rai, the Stormfather must be blocked each turn if able. Sire (As another creature arrives, you may tap one creature you control with sire. If you do, that creature arrives as the tapped creature's kindred and gains its **+** abilities.) Rai can't attack or block unless you control three or more of its kindred. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Raise Hell Cost: {R} Type: Instant Pow/Tgh: / Rules Text: Destroy an artifact at random. If Raise Hell is perverted destroy a creature at random as well. Pervert {1}{B} (As you cast this spell you may pay its pervert cost. If you do Raise Hell becomes perverted and black in addition to its other colors) Flavour Text: Set/Rarity: Cards With No Home None CardName: Rakdos Torchmonger Cost: 1R Type: Creature - Goblin Berserker Pow/Tgh: 2/1 Rules Text: Nihilism - when Rakdos Torchmonger dies, it deals 1 damage to target opponent for each creature you control that died this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rampart Breaker Cost: 3RR Type: Creature - Human Berserker Pow/Tgh: 3/2 Rules Text: Double Strike Whenever a creature dealt damage by Rampart Breaker this turn dies, Rampart Breaker gains Trample until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Raptor Attack Cost: XR Type: Sorcery Pow/Tgh: / Rules Text: Create X 1/1 red lizard creature tokens with haste. Choose target creature. Each token deals damage equal to its power to that creature. It deals damage equal to its power divided how its controller chooses between those tokens. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rash Duel Cost: R Type: Instant Pow/Tgh: / Rules Text: Target creature you don't control gets +1/+1. It fights target creature you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rebounding Rebound Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: The next sorcery spell you cast this turn has Rebound. Rebound (If you cast this spell from your hand, exile it as it resolves. At the begging of your next upkeep, you may cast this card form exile without paying its mana cost.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Reckless Recruitment Cost: Type: Sorcery Pow/Tgh: / Rules Text: (Spells with no mana cost cannot be cast.) Forecast — {x}{x}{r}, reveal Reckless Recruitment from your hand: Put X 1/1 red Goblin creature tokens with Haste onto the battlefield. Destroy them at the end of your turn. (Activate this ability only during your upkeep and only once each turn.) Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Reckless Strike Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Flip a coin. If you win, Reckless Strike deals 3 damage to target creature or player. You may cast Reckless Strike from your graveyard, but only if you haven't cast a spell named Reckless Strike this turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Red Overrun Cost: 2RR Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +3/+0 and gain Menace until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Red String of Fate Cost: 3R Type: Sorcery Pow/Tgh: / Rules Text: Choose One: • Target creature you control and target creature you don't control get +3/+0 and gain double strike until end of turn. • Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Entwine {1}{R}{R} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Redwalker who isn't Chandra Cost: 3rr Type: Planeswalker - Not-Chandra Pow/Tgh: /5 Rules Text: [+1]:Tap up to two target non-basic lands. They don't untap during their controller's next untap step. [-2]:Destroy target artifact. [-9]:Each opponent sacrifices six permanents at random and discards three cards at random. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Relentless Vanguard Cost: R Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: When Relentless Vanguard attacks for the first time each turn, untap it. There's an additional combat phase after this phase. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rellavaina's Flame Cost: 2r Type: Instant Pow/Tgh: / Rules Text: Exile all cards from target player's graveyard. You may play one of those cards this turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Resonance Residue Cost: {1}{r} Type: Sorcery Artifact Pow/Tgh: / Rules Text: Copy the next instant or sorcery spell a player casts this turn. Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) {4}, Exile Resonance Residue: Return target instant or sorcery card from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Retribution Bind Cost: {R} Type: Enchantment - Binding Pow/Tgh: / Rules Text: Enchant creature and creature Whenever a source deals damage to an enchanted creature, the other enchanted creature deals that much damage to the source's controller. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Rhos the Insufferable Cost: 1r Type: Legendary Creature - Human Bard Pow/Tgh: 2/2 Rules Text: Haste Rhos the Insufferable is a member of your party. At the beginning each opponent's upkeep, Rhos the Insufferable deals damage to that player equal to the number of creatures in your party. Flavour Text: Set/Rarity: Cards With No Home None CardName: Ribbon of Sand Cost: Xr Type: Instant Pow/Tgh: / Rules Text: Ribbon of Sand deals X damage to target player. *Hydrate —* If you spent {u} to cast Ribbon of Sand, counter each spell that player controls with converted mana cost X. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Risky Venture Cost: r Type: Instant Pow/Tgh: / Rules Text: Exile the top 6 cards of your library. You may play one of those cards this turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Rivers of Blood Cost: R Type: Instant Pow/Tgh: / Rules Text: All plains and islands become mountains until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Robin, Blade of Fate Cost: 1R Type: Legendary Creature - Dwarf Berserker Pow/Tgh: 2/1 Rules Text: Haste When Robin,Blade of Fate enters the battlefield, he gets +2/+2 until end of turn. Whenever a creature dealt damage by Robin this turn dies, put a +1/+1 counter on Robin, Blade of Fate. If there are two or more +1/+1 counters on Robin, exile Robin, then return him to the battlefield transformed under his owner's control. Flavour Text: Back side: CardName: Robin, Death's Deliverer Cost: Type: Planeswalker - Robin Pow/Tgh: /4 Rules Text: [+2]: Each player discards two cards. [-3]: Return target creature card from your graveyard to the battlefield. If it would leave the battlefield, exile it instead of putting it anywhere else. [-6]: Destroy all creatures you don’t control. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Rock-Sniper Hero Cost: {1}{R} Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: *Immortalize*- Deal combat damage to a player. (When Rock-Sniper Hero becomes immortalized, Rock-Sniper Hero becomes an Emblem). Rock-Sniper Hero deals 1 damage to each opponent at the beginning of your upkeep as long as Rock-Sniper Hero is immortalized. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Rock-Thrower Goblin Cost: 1R Type: Creature - Goblin Warrior Pow/Tgh: 1/1 Rules Text: {R},{T}: Rock-Thrower Goblin deals 1 damage to target creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rockfall Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Kicker {1}{g} Rockfall deals 3 damage to target player or planeswalker. If Rockfall was kicked, put it onto the battlefield transformed. Flavour Text: Back side: CardName: Crumbling Edifice Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Produce {r} or {g}. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rocky Mountain Cost: 1rr Type: Creature - Terrain Pow/Tgh: 2/6 Rules Text: Mountainwalk Creatures attacking with Rocky Mountain have mountainwalk. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Rotten Luck Cost: 1R Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player Whenever enchanted player could be chosen at random due to a spell or ability, choose enchanted player. Flavour Text: "Snake Eyes, again? Don't worry, your luck is sure to improve next time." Set/Rarity: Cards With No Home Rare CardName: Roulette Cost: 1RR Type: Sorcery Pow/Tgh: / Rules Text: Starting with you, each player may discard any number of cards, then draws that many cards. Repeat this process until a player discards no cards. Flavour Text: Around and around we go. Set/Rarity: Cards With No Home Rare CardName: Rummage Rigger Cost: 2R Type: Creature - Goblin Rigger Pow/Tgh: 1/1 Rules Text: Contraptions you control have "{T}: Discard a card, then draw a card." Assemble {1} ({1}, {T}: Put a Contraption artifact token into play. Contraptions are artifacts with no abilities.) Flavour Text: "Where did I leave my E-4 screwdriver again..." Set/Rarity: Cards With No Home Common CardName: Rushing Flamekin Cost: R Type: Creature - Elemental Warrior Pow/Tgh: 0/1 Rules Text: Haste Whenever Rushing Flamekin attacks, you gain 1 charge. (You can hold up to 10 charge. You lose half your charge, rounded up, during your untap step.) Rushing Flamekin gets +X/+0, where X is your charge. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Salamander Spellweaver Cost: RRR Type: Creature - Salamander Pow/Tgh: 3/3 Rules Text: Manacycling {1}{R} ({1}{R}, Discard this card: Add this card's mana cost to your mana pool. Mana cost includes color.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sandfall Silly Cost: {2}{R} Type: Creautre - Minotaur Shaman Pow/Tgh: 1/3 Rules Text: *Landfall/Sandfall*- Whenever a land enters the battlefield under you control, deal 1 damage to target creature. If a Desert entered the battlefield, you may deal 1 damage to any target instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Scrap Barrage Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Scrap Barrage deals 2 damage to target creature or player. Scrounge {1}{r} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Scrapyard Tinkerer Cost: 2R Type: Creature - Human Rigger Pow/Tgh: 2/3 Rules Text: When Scrapyard Tinkerer enters the battlefield, salvage. (Put a colourless Component artifact token onto the battlefield with "Sacrifice this artifact: Regenerate target artifact.") {T}, Sacrifice X Components: Scrapyard Tinkerer assembles a Contraption of X complexity. (Put a Contraption from your command zone onto the battlefield with complexity X.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Scroll of Fire Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Scroll of Fire deals 2 damage to target player. Overlearn {4}{r} ({4}{r}: Exile this from your graveyard. It becomes learned for as long as it's exiled. Once per turn, you may cast a copy of a learned card you own.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Seismic Throes Cost: 2RR Type: Enchantment Pow/Tgh: / Rules Text: Cumulative Upkeep: {1}{R} At the beginning of your upkeep, each player sacrifices a land. Seismic Throes deals damage equal to the number of age counters on it to each creature and each player. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Serpent's Fang Cost: R Type: Instant Pow/Tgh: / Rules Text: Target creature gets +2/+0 until end of turn. If it's green or black, it gains deathtouch until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Serve the lightning Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Any number of target creatures you control each become X/1 until end of turn where X is its converted mana cost. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sexy Dance Troop Cost: 2R Type: Creature - Human Rogue Pow/Tgh: 3/2 Rules Text: {T}: X target creatures attack this turn if able, where X is the number of snakes you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Shashet, Whose Passion Aches Cost: 2rr Type: Legendary Creature - Efreet Pow/Tgh: 4/5 Rules Text: Trample, haste {R}, Sacrifice Shashet, Whose Passion Aches: Put a token onto the battlefield that's a copy of target nonlegendary creature. It gains haste and menace. Sacrifice it at end of turn. If Shashet dealt damage to a player this turn and you activated this ability during your combat phase, after this phase, there is an additional combat phase. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Shocking Soldier Cost: 3R Type: Creature - Human Soldier Pow/Tgh: 2/2 Rules Text: When Shocking Soldier enters the battlefield, it deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Sidewinder Cost: 1R Type: Creature - Snake Pow/Tgh: 2/1 Rules Text: You may cast Sidewinder after blockers are declared on your turn. If you do it enters the battlefield tapped and attacking. Flavour Text: Set/Rarity: Cards With No Home None CardName: Skirk Channeler Cost: 1R Type: Creature - Goblin Shaman Pow/Tgh: 1/2 Rules Text: {T}, Sacrifice Skirk Channeler: Untap all Mountains you control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Slagwake Wanderer Cost: 1r Type: Creature - Human Nomad Pow/Tgh: 1/1 Rules Text: Whenever a land you control is put into a graveyard, put a +1/+1 Counter on Slagwake Wanderer. Sacrifice a Land: Slagwake Wanderer deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home None CardName: Slickshot Cost: R Type: Creature - Human Mercenary Pow/Tgh: 1/1 Rules Text: When Slickshot enters the battlefield, duel with an opponent. (Each of you secretly chooses a number between 1 and 5, then reveals it.) If you revealed the higher number, put a +1/+1 counter on Slickshot. If you revealed the lower number, Slickshot gets +1/+0 and gains haste until end of turn. If you reveal the same number, do both. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Solar Burst Cost: r Type: Instant Pow/Tgh: / Rules Text: All creatures lose protection and hexproof until end of turn. Creatures can't gain protection or hexproof this turn. Draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Spark-Totem Shaman Cost: 2r Type: Creature - Goblin Shaman Pow/Tgh: 1/1 Rules Text: Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) {T}: Spark-Totem Shaman deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sparking Tapestry Cost: R Type: Sorcery - Thread Pow/Tgh: / Rules Text: Weave (You may either gain or spend a thread counter as you cast this.) Sparking Tapestry deals 2 damage to target creature or player. If you spent a thread counter, it deals 4 damage to that creature or player instead. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Sparkmage's Lightning Cost: 3R Type: Instant Pow/Tgh: / Rules Text: You may pay {R} and tap an untapped creature you control instead of paying Sparkmage's Lightning's casting cost. Sparkmage's Lightning deals 4 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Spell Ignition Cost: RR Type: Instant Pow/Tgh: / Rules Text: Change the text of target instant or sorcery spell to "Destroy target non-basic land." Its controller may choose new targets for the spell. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Spellbreath Dragon Cost: 3rr Type: Creature - Dragon Pow/Tgh: 5/4 Rules Text: Flying Whenever a spell you cast deals damage to a player or permanent, you may pay {r}. If you do, copy that spell. You may choose new targets for the copy. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Spiraling Hellkite Cost: 4RR Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, Haste Creatures with power less than Spiraling Hellkite's can't block it unless at least two other creatures also block. {R}: Spiraling Hellkite gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Spitefire Dragon Cost: 4RRR Type: Creature - Dragon Pow/Tgh: 6/5 Rules Text: Flying {R}: Spitefire Dragon deals 1 damage to each creature and each player. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Spitting Embers Cost: R Type: Sorcery Pow/Tgh: / Rules Text: Spitting Embers deals 1 damage to each creature. Flavour Text: "Makes extra room for storing your crap!" - Unnamed pyromancer Set/Rarity: Cards With No Home Uncommon CardName: Spitting Viper Cost: 1R Type: Creature - Snake Pow/Tgh: 1/1 Rules Text: {T}: Spitting Viper deals 1 damage to target creature or player. It doesn't untap during your next untap step. Flavour Text: Set/Rarity: Cards With No Home None CardName: Stalactite Conjurer Cost: 2R Type: Creature - Orc Shaman Pow/Tgh: 3/1 Rules Text: Conjure (Tap this creature and any other number of creatures with conjure that you control: create a 0/0 colorless spirit token). Creatures conjured by Stalactite Conjurer deal 2 damage to any target when they enter the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Static Discharge Cost: 1r Type: Instant Pow/Tgh: / Rules Text: Static Discharge deals 2 damage to target creature or planeswalker. You gain {e}. Flashback — Pay {e}{e}{e}. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Steadfast Retaliation Cost: R Type: Instant Pow/Tgh: / Rules Text: Until end of turn, whenever target creature you control is dealt damage, it deals that much damage to another target creature. Flashback {2}{W} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Stealer of Moments Cost: rr Type: Creature - Human Rogue Sorcerer Pow/Tgh: 2/2 Rules Text: Flash Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an opponent would take an extra turn, you take an extra turn instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Stoke the Flame Cost: 1rr Type: Instant Pow/Tgh: / Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Add {R}{R}{R}{R} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Stone Dragon Cost: 1RR Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. That lander's controller creates a 4/4 red dragon token with flying. Flavour Text: Set/Rarity: Cards With No Home None CardName: Striking Cobra Cost: 1R Type: Creature - Snake Pow/Tgh: 2/1 Rules Text: Whenever Striking Cobra blocks or becomes blocked by a creature, it deals 1 damage to that creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sunwing the Ignitor Cost: 2rr Type: Legendary Creature - Phoenix Pow/Tgh: 4/4 Rules Text: Flying, haste Whenever a Bird creature dies, return it to the battlefield under your control with a +1/+1 counter on it. It gains haste and becomes a red Phoenix. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Supporting Samurai Cost: {2}{R} Type: Creature - Human Samurai Pow/Tgh: 3/2 Rules Text: Whenever a Samurai or Warrior you control attacks alone, Supporting Samurai deals 2 damage to up to one target creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Swift Mugging Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Swift Mugging deals 1 damage to target creature an opponent controls. Exile the top card of that player's library. You may play that card this turn spending mana as though it were any color to do so. Flavour Text: Set/Rarity: Cards With No Home None CardName: Swift Raptor Cost: 2R Type: Creature - Lizard Pow/Tgh: 2/2 Rules Text: Feeding Frenzy (This costs 1 less for each creature an opponent controls that was dealt damage this turn.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Test of Strength Cost: R Type: Instant Pow/Tgh: / Rules Text: Destroy target creature with power 0 or less. Flavour Text: Set/Rarity: Cards With No Home Common CardName: The Flash Cost: {1}{R}{R} Type: Legendary Creature - Human Superhero Pow/Tgh: 2/2 Rules Text: Haste, first strike Whenever three or more creatures you control attack, if none of them have haste or first strike you may search your library for The Flash and put it onto the battlefield tapped and attacking. Flavour Text: Set/Rarity: Cards With No Home None CardName: The Great Train Heist Cost: 2R Type: Legendary Enchantment - Quest Pow/Tgh: / Rules Text: Calling Card (This enters the battlefield under an opponent's control.) Whenever a creature deals combat damage to you, put a quest counter on The Great Train Heist. Then, if The Great Train Heist has three or more quest counters on it, sacrifice it. If you do, sacrifice three artifacts and/or lands. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Thunder God Cost: 3R Type: Creature - God Pow/Tgh: 4/4 Rules Text: Trample Whenever Thunder God attacks, if you control no goats, create two 1/1 white goat creature tokens. When Thunder God enter the battlefield, create an equipment artifact token with "Equip 4" and "Equipped creature gets +4/+4" Flavour Text: Set/Rarity: Cards With No Home None CardName: Tibalt the Inciter Cost: 1rr Type: Planeswalker - Tibalt Pow/Tgh: /3 Rules Text: [+1]:Until your next turn, target creature gets +1/-1 and must attack or block each combat if able. [-3]:Choose two target creatures with different controllers. Those creatures fight. [-7]:Gain control of all creatures until end of turn. Untap those creatures. They get +2/-2 and gain haste until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Tibalt's Doorman Cost: rr Type: Creature - Devil Pow/Tgh: 2/2 Rules Text: Whenever a Planeswalker enters the battlefield or activates an ability, Tibalt's Doorman deals 1 damage to it. Flavour Text: "Make sure our guests enjoy themselves." Set/Rarity: Cards With No Home Uncommon CardName: Tibalt's Restrainer Cost: 1R Type: Creature - Devil Pow/Tgh: 2/1 Rules Text: Menace Whenever a card enters a player's hand, if that card wasn't drawn, that player discards a card at random, then draws a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tibalt, the One-Drop Cost: R Type: Planeswalker - Tibalt Pow/Tgh: /2 Rules Text: [+3] Tibalt deals 3 damage to a planeswalker you control chosen at random unless you discard a card. [-2] Tibalt deals 2 damage to target creature or player. [-5] Discard any number of cards, then draw that many cards. Tibalt deals that much damage to each creature and each opponent. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Tilgat, Vitality of Sooqnuk Cost: {4}{R}{R} Type: Legendary Creature - Phoenix Pow/Tgh: / Rules Text: Flying Sacrifice 3 lands: Return Tilgat, Vitality of Sooqnuk and each creature that entered your graveyard this turn from your graveyard to the battlefield. {R}{R}{R}: Creatures you control get +1/+0 for each land in your graveyard. Flavour Text: Set/Rarity: Cards With No Home None CardName: Titanic Dragon Cost: {7}{R}{R}{R} Type: Creature - Dragon Giant Pow/Tgh: 10/10 Rules Text: Flying, menace {R}: Titanic Dragon gets +2/+0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: To Blaive Cost: 1R Type: Instant Pow/Tgh: / Rules Text: Subterfuge (You may cast this spell as a face down colorless Instant for {0}. On resolution, turn this card face up, pay its casting costs and target, or To Blaive is countered.) Destroy target artifact. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Topsy-Turvy Torment Cost: 2rr Type: Sorcery Pow/Tgh: / Rules Text: Choose target player. For each creature that player controls, switch its power and toughness, and Topsy-Turvy Torment deals 3 damage to it. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Torrefying Tempest Cost: 1r Type: Sorcery Creature - Elemental Pow/Tgh: 1/1 Rules Text: Faze Torrefying Tempest deals 1 damage to each creature. Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) If Torrefying Tempest would deal damage to a blocking creature, it deals that much damage to each blocking creature instead. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Trick or Treat Cost: 1R Type: Sorcery Pow/Tgh: / Rules Text: Each player reveals the top card of their library. If it's a creature card, it deals damage to them equal to its power. Else, they put it into their hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Trio of Tal Terig Cost: 3RR Type: Legendary Creature - Human Ally Pow/Tgh: 4/3 Rules Text: Haste {X}{X}{W}{U}, {T}: Exile up to X target Ally creatures, then return them to the battlefield under their owner's control. {X}{X}{B}{G}, {T}: Return up to X target Ally cards from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Truce-Breaker Cost: 1R Type: Creature - Snake Pow/Tgh: 1/1 Rules Text: Sacrifice Truce-Breaker: each player must attack with all creatures they control during their next combat phase. Flavour Text: Set/Rarity: Cards With No Home None CardName: Twinfist Titan Cost: 6RR Type: Creature - Giant Pow/Tgh: 5/10 Rules Text: Double Strike If no creatures are left blocking Twinfist Titan, you may have it assign combat damage to defending player. Flavour Text: Set/Rarity: Cards With No Home None CardName: Twist Cost: R Type: Instant Pow/Tgh: / Rules Text: Switch target creature's power and toughness until end of turn. Melody (Choose one: gain a melody counter, or spend a melody counter and return this to your hand as it resolves.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Ugin's Ire Cost: rr Type: Sorcery Pow/Tgh: / Rules Text: Ugin's Ire deals 1 damage to each opponent. Manifest Ugin's Ire. It gains "{1}{u}, {q}: Return this to its owner's hand." (To manifest a card, put it face down onto the battlefield as a 2/2 creature.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Unrestrained Fury Cost: R Type: Instant Pow/Tgh: / Rules Text: Detach all permanents attached to target creature. It gains Haste until end of turn and gets +2/+0 until end of turn for each permanent detached this way. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Unroused Chieftain Cost: {R} Type: Creature - Orc Warrior Pow/Tgh: 3/3 Rules Text: Doublestrike Unroused Chieftain can only attack or block during additional combat phases or during additional turns. Flavour Text: Set/Rarity: Cards With No Home None CardName: Unstable Charge Cost: {3}{R} Type: Creature - Elemental Pow/Tgh: 5/2 Rules Text: When Unstable Charge is put into a graveyard from anywhere other than the battlefield, you may pay {R}. If you do, Unstable Charge deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Unwanted Energy Cost: 3r Type: Instant Pow/Tgh: / Rules Text: Target opponent gains control of target spell you control. You may choose new targets for it. Draw a card. Flavour Text: "I told you it's easy, try it for yourself!" Set/Rarity: Cards With No Home Rare CardName: Violent Commerce Cost: r Type: Instant Pow/Tgh: / Rules Text: Each player draws a card. Violent Commerce deals 1 damage to target creature or player for each card drawn this turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Virulent Bolt Cost: 1RR Type: Sorcery Pow/Tgh: / Rules Text: Infect (This deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Virulent Bolt deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Voice on the Shoulder Cost: 1R Type: Creature - Devil Pow/Tgh: 2/1 Rules Text: At the beginning of your upkeep, exile the top card of your library. You may play it this turn. Whenever you cast a spell from your hand, Voice on the Shoulder deals damage to you equal to that spell's converted mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Volcanic Doom Cost: 2RRR Type: Sorcery Pow/Tgh: / Rules Text: As part of the cost of casting Volcanic Doom, you may sacrifice up to 3 mountains. Each mountain sacrificed in this way lowers the cost of casting Volcanic Doom by {R}. Volcanic Doom deals 5 damage to target player. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: War, Apocalypse Rider Cost: 2RR Type: Legendary Creature - Elemental Horseman Pow/Tgh: 4/3 Rules Text: War, Apocalypse Rider counts as a card named "Apocalypse Rider". First Strike, Trample Flavour Text: Set/Rarity: Cards With No Home None CardName: Warmest Welcome Cost: RRRRR Type: Sorcery Pow/Tgh: / Rules Text: Each player discards their hand, then draws seven cards. Then you may put a Dragon card from your hand onto the battlefield. When you do, it gains haste. Sacrifice it at the beginning of the next end step. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Weapons Demonstration Cost: R Type: Instant Pow/Tgh: / Rules Text: Weapons Demonstration deals 2 damage to target player or permanent. Create a Weapon token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: It deals 1 damage to target player or permanent.") Flavour Text: Set/Rarity: Cards With No Home Common CardName: Wheel of Slightly Less Fortune Cost: 2R Type: Instant Pow/Tgh: / Rules Text: Discard your hand, then exile the top seven cards of your library. Until the end of your next turn, you may cast those cards from exile. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Why Isn't This a Thing? Cost: 2R Type: Enchantment Pow/Tgh: / Rules Text: Whenever you cast a spell for its madness cost, Why Isn't This a Thing? deals 2 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Wildfire Animist Cost: 2R Type: Creature - Goblin Shaman Pow/Tgh: 1/3 Rules Text: {1}, {T}, Sacrifice a land: Create a 1/1 red goblin creature token with haste. Whenever you sacrifice a Plains, put a +1/+1 counter on each creature you control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Wizened Evocation Cost: XR Type: Enchantment Pow/Tgh: / Rules Text: When Wizened Evocation enters the battlefield, put X charge counters on it and it deals X damage to any target. Whenever another source you control deals noncombat damage, remove a charge counter from Wizened Evocation. When the last is removed, return it to its owner's hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: World Snake Cost: 6R Type: Creature - Snake Pow/Tgh: 9/9 Rules Text: Trample World Snake can't attack or block unless you sacrifice three lands you control. Sacrifice a land you control: World Snake gains indestructible until end of turn. {T}: Return a land card from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: 363 Founding Cost: 2gg Type: Sorcery Pow/Tgh: / Rules Text: Choose one--Search your library for up to three basic lands, put them into your hand, then shuffle your library; or search your library for up to six basic lands, put them into your hand, shuffle your library, then socrifice three lands. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Adaptive Slime Cost: G Type: Creature - Ooze Pow/Tgh: 1/1 Rules Text: Adaptive Slime gets +1/+1 for each ability counter with a different name on it. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Aether Harvester Cost: G Type: Creature - Elf Pow/Tgh: / Rules Text: {t}: You get {E} (an energy counter). {T}, Pay {E}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Aggroderm Cost: XG Type: Creature - Beast Pow/Tgh: 2/2 Rules Text: Haste Fading Aggroderm enters the battlefield with X +1/+1 fade counters on it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Alpha Tyrannosaurus Cost: {5}{G}{G} Type: Creature - Theropod Pow/Tgh: 7/5 Rules Text: When Alpha Tyrannosaurus enters the battlefield Alpha Tyrannosaurus fights target creature. Apex- If Alpha Tyrannosaurus is the creature with the greatest power on the battlefield, Alpha Tyrannosaurus fights target creature at the beginning of your endstep. Then, put a +1/+1 counter on Alpha Tyrannosaurus. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Amoebic Biocar Cost: 1g Type: Artifact - Vehicle Pow/Tgh: 0/1 Rules Text: Trample Crew X (Tap any number of creatures you control with total power X or more: This Vehicle becomes an artifact creature until end of turn.) Whenever a creature crews Amoebic Biocar, Amoebic Biocar gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Animist Enchantress Cost: {2}{G} Type: Creature - Insect Druit Pow/Tgh: 2/3 Rules Text: Enchanted lands you control are 2/2 colorless elemental creatures. They're still lands. Flavour Text: Set/Rarity: Cards With No Home None CardName: Anticipatory Ambush Cost: {G}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Target reveals the top 3 cards and adds them to their hand. For each creature revealed this way you may search your library for a green creature with a converted mana cost of 3 or less and put it onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Apex Predator Cost: 4G Type: Creature - Lizard Pow/Tgh: 5/5 Rules Text: When Apex Predator enters the battlefield you may have it fight target creature. Whenever a creature you control is the sole survivor of a fight, you may put a +1/+1 counter on it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Arachnitunist Cost: 2G Type: Creature - Spider Pow/Tgh: 2/6 Rules Text: As an additional cost to cast Arachnitunist, untap three tapped lands an opponent controls. Flash, reach Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Bait and Snare Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Choose One - Destroy target creature with flying; or target creature without flying is indestructible until end of turn. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Basking Grounds Cost: 1G Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, create a tapped 1/1 green Snake creature token. Snake tokens you control don't untap during your untap step. Whenever you're attacked by a creature, you may untap a snake creature token you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bestial Prowl Cost: {2}{G}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchaned creature gets +2/+2 and has trample and vigilance. Exile a creature from your graveyard: Until end of turn, you may cast Bestial Prowl from your graveyard. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Big Err'Thang Cost: {2}{G} Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +3/+3 until end of turn. Then, if that creature has the greastest power of creatures on the battlefield, you may draw a card. Shatter {G}- You may cast this spell for {G}. If you do, target creature gets +3/+3 until end of turn instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bird-Eater Spider Cost: 2g Type: Creature - Spider Pow/Tgh: 1/3 Rules Text: Reach Deathtouch against Birds (Any amount of damage this deals to a Bird is enough to destroy it.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Blade of Unity Cost: 1g Type: Creature - Elf Warrior Pow/Tgh: 2/2 Rules Text: Trample Invest, invest (As this enters the battlefield, you may exile up to two cards from your hand until this leaves the battlefield. If you do, this enters the battlefield with that many +1/+1 counters.) As long as Blade of Unity has multiple nongreen invested cards and those cards share no colors, Blade of Unity has indestructible. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Blandfall Biter Cost: 1GG Type: Creature - Wolf Pow/Tgh: 2/2 Rules Text: *Landfall/Blandfall*- Whenever a land enters the battlefield under your control, Blandfall Biter gets +1/+1 until end of turn. If that land is a basic land, put a +1/+1 counter on Blandfall Biter and it gains trample until end of turn instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bloom-Step Druid Cost: 1g Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) If Bloom-Step Druid is invested with a land card, you may put it onto the battlefield instead of returning it to your hand as Bloom-Step Druid leaves the battlefield. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Bold Troll on a Roll Cost: {4}{G} Type: Creature - Troll Pow/Tgh: 4/3 Rules Text: Hexproof {G}{G}: Bold Troll on a Roll gains indestructible until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Boons of Diversity Cost: 2g Type: Sorcery Pow/Tgh: / Rules Text: Put a +1/+1 counter on each creature you control that shares no creature type with any other creature you control, then draw a card for each of those creatures. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bounty of the Land Cost: 2G Type: Sorcery Pow/Tgh: / Rules Text: Reveal any number of land cards from your hand. Draw that many cards. Flavour Text: Set/Rarity: Cards With No Home None CardName: Broodtide Hydra Cost: XGG Type: Creature - Hydra Pow/Tgh: 0/0 Rules Text: Broodtide Hydra enters the battlefield with X +1/+1 Counters on it. Hydra spells you cast cost {G} less for each +1/+1 counter on Broodtide Hydra. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Brutal Packmate Cost: 2GG Type: Creature Pow/Tgh: 0/0 Rules Text: Brutal Packmate enters the battlefield as a copy of the creature you control that dealt the most combat damage to a player this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Budding Manabulb Cost: gg Type: Creature - Plant Pow/Tgh: 0/2 Rules Text: Boost (You may tap this as you cast a creature spell to pay for {1} or {g} of that spell's cost.) Whenever you tap Budding Manabulb to cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Caliban Cost: {2}{G} Type: Legendary Creature - Human Pow/Tgh: 3/3 Rules Text: Islandwalk Whenever an opponent draws a cart outside of his or her drawstep tap Caliban. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Candor Cost: 3ggg Type: Creature - Elemental Incarnation Pow/Tgh: 5/3 Rules Text: Hexproof, Trample Candor and creature spells you cast cannot be countered. When Candor is put into a graveyard from anywhere, shuffle it into its owner's library. Flavour Text: Set/Rarity: Cards With No Home None CardName: Carapace Beetle Cost: 1GG Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: Hexproof {2}{G}: Until end of turn, Carapace Beetle loses hexproof and gets +2/+2 and gains trample. Activate this ability only once each turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Carboniferous Boom Cost: {1}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: Sources that would add {C} add {G} instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: 2g Type: Enchantment Pow/Tgh: / Rules Text: Whenever you would draw a card, you may instead put a land from your hand onto the battlefield tapped. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +X/+X and gains trample until end of turn, where X is equal to your [Discovery]. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Cost: 2G Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: [Unbound] {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cost: G Type: Creature Pow/Tgh: 1/1 Rules Text: Lands you control are Forests in addition to their other types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Care for the Past Cost: 1gg Type: Enchantment Pow/Tgh: / Rules Text: When Care for the Past enters the battlefield, return target card from your graveyard to your hand When a card is exiled from your graveyard, return Care for the Past to it's owner's hand. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Channel Biomass Cost: 2gg Type: Sorcery Pow/Tgh: / Rules Text: Channel Biomass deals damage equal to the total toughness of creatures you control to target creature. Pummel (This spell can deal excess damage to a target’s controller or a planeswalker that player controls.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Charging Tyrannosaur Cost: 4GG Type: Creature - Lizard Pow/Tgh: 6/4 Rules Text: Trample Whenever Charging Tyrannosaur attacks, terrify 2 (target player chooses two un-terrified creatures they control. Those creatures can't block this turn.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Chart the Destruction Cost: gc Type: Sorcery Pow/Tgh: / Rules Text: Create two colourless land tokens (The lands have no abilities and cannot tap for mana by default) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Clinging Fibers Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Double Dip when a creature you control dies. (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.) Put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Compost Beetles Cost: {2}{G}{G} Type: Creature - Insect Pow/Tgh: 2/3 Rules Text: Flash When Compost Beetles enters the battlefield gain 1 life for each permanent that entered your graveyard from the battlfield this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Creation Glade Cost: G Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control dies, put a growth counter on Creation Glade. Sacrifice Creation Glade: Search your library for a creature card with converted mana cost equal to the number of growth counters on Creation Glade and put it onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Crownsworn Cost: 2g Type: Creature - Human Knight Pow/Tgh: 4/5 Rules Text: Vigilance, Haste When Crownsworn enters the battlefield, if a player is the Monarch, he or she gains control of it. Whenever a player becomes the Monarch, he or she gains control of Crownsworn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cultivator Cost: G Type: Creature - Human Citizen Pow/Tgh: 1/1 Rules Text: Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) The land paired with Cultivator has "{T}: Add one mana of any color to your mana pool." Flavour Text: Set/Rarity: Cards With No Home Common CardName: Custodian of History Cost: 2G Type: Creature - Human Druid Pow/Tgh: 2/2 Rules Text: Spells and abilities that target cards in your graveyard cost {2} less to play. Flavour Text: "Never forget what went before." Set/Rarity: Cards With No Home Uncommon CardName: DNA Structure Cost: {1}{G}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: All non-token creatures gain the legendary supertype. Flavour Text: Set/Rarity: Cards With No Home None CardName: Darkwater Boa Cost: 1GG Type: Creature - Snake Pow/Tgh: 3/1 Rules Text: Islandwalk, swampwalk {G}: Regenerate Darkwater Boa. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Deadman's Charge Cost: G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Whenever enchanted creature would be blocked by a creature with deathtouch, enchanted creature gains trample and gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Dedicated Farmer Cost: 1g Type: Creature - Human Citizen Pow/Tgh: 2/2 Rules Text: Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Dedicated Farmer is paired with a Forest, both have active. (Untap them during each other player's untap step.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Deku Cost: GGG Type: Creature - Human Warrior Pow/Tgh: 4/4 Rules Text: Trample Whenever Deku attacks, you may exert him. If you do, double his power until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Desperate Defense Cost: 1g Type: Instant Pow/Tgh: / Rules Text: Prevent all combat damage that would be dealt this turn. Mourning {w} (When this is put into a graveyard from anywhere, you may pay its mourning cost. If you do, cast the other side of this card without paying its mana cost at the beginning of the next end step.) Flavour Text: Back side: CardName: Respite Cost: Type: Instant Pow/Tgh: / Rules Text: You gain 3 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Determined Ancient Cost: 2gg Type: Creature - Treefolk Pow/Tgh: 3/4 Rules Text: Trample You may play Determined Ancient flipped. Flavour Text: Flips into: CardName: Restful Ancient Cost: Type: Land - Forest Pow/Tgh: / Rules Text: ({t}: Add {g} to your mana pool.) Restful Ancient enters the battlefield tapped. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Digestive System Cost: {3}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you gain life add that much {G} mana to your mana pool instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dinner Plate Cost: {3}{G} Type: Enchantment Pow/Tgh: / Rules Text: When Dinner Plate enters the battlefield, create a Potato token for each Plains you control (They're artifact tokens with {W}{G},{T}: Prevent the next 3 damage that would be dealt to target creature and that creature gets +2/+2 until end of turn") Aurochs you control are also Steaks (Sacrifice this permanent: Put a +1/+1 counter on target creature.). Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dinosword Mambeleops Cost: {5}{G}{G}{G} Type: Artiftact Creature - Equipment Dinosaur Pow/Tgh: 9/9 Rules Text: Vigilance Equipped creature gets +7/+7 and has vigilance. Reconfigure {6}{G}{G} ({6}{G}{G}:Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Diplodocus Cost: 5G Type: Creature - Lizard Pow/Tgh: 5/7 Rules Text: When Diplodocus enters the battlefield or attacks, earthshake 2 (Each opponent taps two untapped permanents they control.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Diplodocus Cub Cost: G Type: Creature - Lizard Pow/Tgh: 1/1 Rules Text: Gigantic 5 (At the beginning of your upkeep, if this has fewer than 5 +1/+1 counters on it, you may put a +1/+1 counter on it.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Distant Rumblings Cost: g Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent is dealt damage, you may put a land card from your hand onto the battlefield. If you do, put a charge counter on Distant Rumblings Remove 4 charge counters from Distant Rumblings, Sacrifice Distant Rumblings: Create a 4/4 red and green Giant creature token Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Druidic Restoration Cost: 1g Type: Sorcery Pow/Tgh: / Rules Text: Search your graveyard for a land card and put it onto the battlefield tapped. *"There is still hope for our dying world."* Flavour Text: Set/Rarity: Cards With No Home None CardName: Dryad Courser Cost: G Type: Creature - Dryad Centaur Pow/Tgh: 2/1 Rules Text: Morph -- Reveal a forest from your hand When Dryad Courser is turned face-up, put a +1/+1 counter on target creature. Flavour Text: Half man. Half horse. All tree. No warning. Set/Rarity: Cards With No Home Uncommon CardName: Early Stegosaurus Cost: 1{pg}{pg}G Type: Creature - Lizard Pow/Tgh: 5/5 Rules Text: Flavour Text: Set/Rarity: Cards With No Home None CardName: Earthly Ideal Cost: 1gg Type: Enchantment Creature - Avatar Pow/Tgh: 4/4 Rules Text: Earthly Ideal isn't a creature unless it has a +1/+1 counter on it. At the beginning of each upkeep, you may put a land card from your hand or graveyard onto the battlefield. Undying (When this dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Echoes of the Horn Cost: 1g Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top four cards of your library. You may put a land from among them onto the battlefield. Put the rest into your graveyard. Whenever a land enters the battlefield, if another land entered the battlefield this turn, you may cast Echoes of the Horn from your graveyard, then exile it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Elderwild Enchantress Cost: 1GG Type: Creature - Human Druid Pow/Tgh: 0/3 Rules Text: Prowess Whenever you cast an enchantment spell, you may draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Eleiri Mistwalker Cost: G Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Eleiri Mistwalker comes into play with your choice of "Reach" or "Eleiri Mistwalker can only be blocked by creatures with flying" Entwine {UW} Flavour Text: Set/Rarity: Cards With No Home Common CardName: Elven Coven Cost: G Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: {T}, Collaborate two Elves: Produce {G}{G}. (To collaborate, tap that many untapped permanents you control of the given type.) When one or more creatures collaborate with Elven Coven, you may search your library for a basic Forest card, reveal it, put it into your hand, and shuffle. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Elvish Wellheart Cost: 1g Type: Creature - Elf Pow/Tgh: 2/1 Rules Text: When Elvish Wellheart arrives, you gain a well. (Wells have "Drain this well: Produce {c}.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Emerald Revoker Cost: gg Type: Creature - Shard Shaman Pow/Tgh: 2/2 Rules Text: Shardmind (Creatures you control with shardmind share a single cumulative toughness.) Whenever your shardmind is dealt combat damage, you may destroy target Aura. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Emperorshell Cost: 3GG Type: Creature - Turtle Lizard Pow/Tgh: 2/4 Rules Text: Flash *Adaptive* - When Emperorshell enters the battlefield, choose brawn or cunning- ·*Brawn* - Put two +1/+1 counters on Emperorshell. It gains vigilance. ·*Cunning* - Creatures you control gain indestructible until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Encroaching Wilds Cost: 2GG Type: Enchantment Pow/Tgh: / Rules Text: Whenever an opponent casts a noncreature spell, you may pay {1}{R}. If you do, you may put a creature card onto the battlefield tapped. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: End-Times Mustang Cost: {G}{G}{G} Type: Creature - Horse Pow/Tgh: 4/4 Rules Text: Haste, trample As long as you have ten or more cards in your graveyard, End-Times Mustang has indestructible. Whenever End-Times Mustang deals combat damage to a player or planeswalker, destroy up to one target artifact and up to one target enchantment. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Entailment Cost: {2}{G} Type: Enchantment Pow/Tgh: / Rules Text: When Entailment enters the battlefield exile all lands from your graveyard and name a creature. Whenever a creature of the chosen name enters the battlefield return a land exiled by Entailment to your hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Environmental Lab Cost: G Type: Construction Pow/Tgh: 1/ Rules Text: Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.) {A}: Untap target land. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Environmental Research Station Cost: 2g Type: Construction Pow/Tgh: 1/ Rules Text: Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.) Whenever a land enters the battlefield, put a charge counter on Environmental Research Station. {A}: Remove all charge counters from Environmental Research Station. Add one mana of any color to your mana pool for each counter removed this way. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ephemeral Vitality Cost: G Type: Instant Pow/Tgh: / Rules Text: Put a 0/0 green Germ creature token onto the battlefield. Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Eternal Wanderer Cost: 2g Type: Creature - Spirit Pow/Tgh: 3/3 Rules Text: When Eternal Wanderer enters the battlefield, each player skips his or her next end step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Eternity Border Cost: g Type: Creature - Wall Pow/Tgh: 0/2 Rules Text: Defender You may play an additional land on each of your turns. Lands you own enter the battlefield tapped. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Etherium Bloom Cost: 1g Type: Artifact Pow/Tgh: / Rules Text: {T}: Add one mana of any color to your mana pool. Flavour Text: "Finally, we have crafted a living source of etherium. We need scavenge the dead no longer." — Artificer Dedennit, Notes Set/Rarity: Cards With No Home Uncommon CardName: Fandral Staghelm Cost: 3G Type: Legendary Creature - Druid Minion Pow/Tgh: 2/5 Rules Text: If you would choose a mode for a spell you control, instead you choose all modes for that spell. Flavour Text: Set/Rarity: Cards With No Home None CardName: Farming Terrace Cost: G Type: Construction Pow/Tgh: / Rules Text: [A]: Untap target land. You gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Fibonacci Spawner Cost: 2ggg Type: Creature - Elder Rabbit Pow/Tgh: 2/2 Rules Text: At the beginning of your upkeep, if Fibonacci Spawner isn't an Elder, it becomes an Elder Rabbit creature. At the beginning of your upkeep, if Fibonacci Spawner is an Elder, create a copy of it, except it is a Rabbit instead of any other creature types. Fibonacci Spawner has +2/+2 as long as it is an Elder. Flavour Text: Set/Rarity: Cards With No Home None CardName: Field Renewer Cost: 3GG Type: Creature - Plant Pow/Tgh: 2/2 Rules Text: Untap a tapped land you don't control: Add {G} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Final Expedition Cost: {G} Type: Instant Pow/Tgh: / Rules Text: Target player searches his or her library for up to two lands and puts it onto the battlefield. You lose the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: First Clay Cost: GGG Type: Creature - Golem Pow/Tgh: 2/2 Rules Text: If an effect would create one or more tokens under your control, it creates that many tokens plus one instead. Nontoken creatures you control enter the battlefield as a copy of First Clay. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Fist Fight Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Unattach all Auras and Equipment from target creature you don't control. That creature fights target creature you control. Flavour Text: "No weapons. No tools. Just a contest of strength!" Set/Rarity: Cards With No Home Common CardName: Flourishing Expanse Cost: {1}{G} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a basic land, reveal it, and put it onto the battlefield. If Flourishing Expanse is blue untap all lands you control with the same name. Pervert {1}{U} (As you cast this spell you may pay its pervert cost. If you do Flourishing Expanse becomes blue in addition to its other colors) Flavour Text: Set/Rarity: Cards With No Home None CardName: Flowering Bastion Cost: 1G Type: Artifact Creature - Fortification Plant Pow/Tgh: 0/4 Rules Text: Submit (This isn't a creature while it's attached to a permanent.) {T}: Produce one mana of any color. You may activate this ability without paying its cost whenever fortified land produces one or more mana. Fortify {3} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Foecrusher Cost: 3GG Type: Creature - Giant Warrior Pow/Tgh: 6/6 Rules Text: Haste Prevent all damage that Foecrusher would deal to players. Foecrusher must be blocked each combat if able. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Forest Runner Cost: {1}{G}{G} Type: Creature - Unicorn Pow/Tgh: 1/2 Rules Text: Forestwalk Mount {G}{G} (Exile this creature. Target creature you control gains Power and Toughness equal to this creature's Power and Toughness. Target creature gains all of this creature's abilities except Mount.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Form of the Badger Cost: 2GG Type: Enchantment Pow/Tgh: / Rules Text: Creatures with power three or more and creatures with flying can't attack you. You can't cast non-creature spells or creature spells with power 3 or more. At the beginning of your upkeep, you may deal 2 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fresh Air Cost: 0 Type: Instant Pow/Tgh: / Rules Text: Untap target Forest or green creature. Flavour Text: Set/Rarity: Cards With No Home Common CardName: GWARRR! Cost: 3G Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control becomes the target of a spell with converted mana cost X, it gets +X/+X until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Generous Quartermaster Cost: 1G Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: {G}, {T}: Put a +1/+1 counter on each creature. Flavour Text: "Hey! Why are you leaving your gear on the ground? W-What do you mean, *too heavy!?*" Set/Rarity: Cards With No Home Uncommon CardName: Giving Grove Cost: 2G Type: Creature - Plant Wall Pow/Tgh: 1/6 Rules Text: When Giving Grove enters the battlefield, target opponent gains control of it. Defender Giving Grove must block if able. Giving Grove deals damage to creatures in the form of +1/+1 counters. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Glacial Behemoth Cost: 2gg Type: Creature - Beast Pow/Tgh: 8/4 Rules Text: When Glacial Behemoth attacks, exert it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Gliding Snake Cost: G Type: Creature - Snake Pow/Tgh: 1/1 Rules Text: {U}: Gliding Snake gains flying until end of turn. {B}: Gliding Snake gains deathtouch until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Golgari Rotworm Cost: 1G Type: Creature - Worm Pow/Tgh: 2/2 Rules Text: Carron-eater (At the beginning of your upkeep, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Golgari Rotworm.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Goretusk Squealer Cost: {2}{G} Type: Creature - Boar Pow/Tgh: 3/3 Rules Text: You may cast Goretusk Squealer as if it had flash during your turn. You may cast Goretusk Squealer for {G} if an opponent cast two or more spells this turn. Flavour Text: Ain’t no knowing when a pig’ll come, but they will. Set/Rarity: Cards With No Home Rare CardName: Green Bind Cost: {G} Type: Enchantment - Binding Pow/Tgh: / Rules Text: Enchant land and creature Whenever enchanted land is tapped for mana, enchanted creature gets +2/+2 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Green Thumb Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a forest card and put it onto the battlefield tapped. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Greengyre Wrangler Cost: G Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: {g}, {t}: You gain 1 charge, then put a number of +1/+1 counters on Greengyre Wrangler equal to your charge. (You can hold up to 10 charge. You lose half your charge, rounded down, during your untap step.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Greenhouse Cost: 1g Type: Construction Pow/Tgh: 2/ Rules Text: Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.) {A}: Put a 0/1 green Plant onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Greenhouse 2 Cost: 1g Type: Construction Pow/Tgh: / Rules Text: (As a sorcery, tap creatures of the requisite power to assign them to the spaces below.) [0][0] You gain 1 life. [1] Create a 0/1 green Plant creature token. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Grocery Store Cost: 2g Type: Construction Pow/Tgh: 2/ Rules Text: Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.) {A}: Put a +1/+1 counter on target creature. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Grovestrider Cost: 1gg Type: Creature - Dryad Pow/Tgh: 2/2 Rules Text: Grovestrider cannot be blocked by creatures with with power less than the number of basic forests you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Growing Barricade Cost: 3g Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender You may play an additional land each turn. You may play land cards from your graveyard. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gwynn Pharrel, Architect of Planes Cost: 3G Type: Planeswalker - Gwynn Pow/Tgh: /4 Rules Text: [+1] Untap two target lands. [-2] Reveal the top four cards of your library. You may put an enchantment or land card from among them into your hand. Put the rest on the bottom of your library in any order. [-6] You get an emblem with "Whenever you tap a land for mana, add one mana of any color to your mana pool." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Gymnasium Cost: 1g Type: Construction Pow/Tgh: 2/ Rules Text: Whenever you assign a creature to Gymnasium, put a +1/+1 counter on that creature. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Hargen, Land Merchant Cost: G Type: Legendary Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: {T}; Put one land from your hand onto the battlefield, then return it to your hand at the end of the turn. Flavour Text: "Never trust a contract written by Hargen, for the land you buy will not be yours for long." - Crema, Talom Sellsword Set/Rarity: Cards With No Home Rare CardName: Hongyongsaurus Cost: g3 Type: Creature - Dinosaur Pow/Tgh: 3/3 Rules Text: Hongyongsaurus enters with a hexproof counter. {g}{1}: Move a hexproof counter from Hongyongsaurus to another target creature. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Hortulanus Cost: 2G Type: Legendary Creature - God Pow/Tgh: 1/3 Rules Text: Indestructible At the beginning of your upkeep, choose a basic land type and any number of target players. Each land those players control is the chosen land type in addition to it's other types until your next turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Hunter's Prowess Cost: {1}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature *Identity*- Enchanted creature deals lethal damage to another creature. (When a creature meets the condition, it gains Hunter's Prowess as an identity. When Hunter's Prowess becomes an identity, it is no longer considered a card and cannot be unattached and remains attached even when the enchanted creature changes zones). Gain 4 life whenever the enchanted creature deals combat damage to a creature. If Hunter's Prowess is an identity of the enchanted creature, you may draw a card when the creature deals combat damage to another creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Ilsana's Chosen Cost: G Type: Creature - Elf Shaman Pow/Tgh: 1/1 Rules Text: When Ilsana's Chosen arrives, you may swear an oath to green. At the beginning of your upkeep, if you're sworn to green or to white, you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Immé's Guidance Cost: 2g Type: Instant Pow/Tgh: / Rules Text: Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Flavour Text: "I will help anyone in need. In return I all only that, someday, they help someone else." —Immé, Allmother Set/Rarity: Cards With No Home Rare CardName: Infected Angry Person Cost: 1G Type: Creature - Mutant Pow/Tgh: 2/2 Rules Text: Abiligraft (When another creature enters the battlefield, you may move a + ability from this creature onto that one.) + Trample Flavour Text: Set/Rarity: Cards With No Home Common CardName: Infrared to Ultraviolet Cost: {2}{G} Type: Enchantment Pow/Tgh: / Rules Text: Everything is every color and colorless. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Insurance Policy Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent When enchanted permanent is put into a graveyard from play, its controller draws a card and adds mana equal to its mana cost to their mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Ixalan Druid Cost: g Type: Creature - Merfolk Druid Pow/Tgh: 1/1 Rules Text: Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {t}: Add {g} to your mana pool if you have the city's blessing. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Junkyard Discovery Cost: 1g Type: Sorcery Pow/Tgh: / Rules Text: Return target land card from your graveyard to the battlefield tapped. Scrounge {g} (You may cast this card for its scrounge cost when it's put into your graveyard from anywhere. If you do, exile it as it resolves.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Kamahl, Beastmaster Cost: 3GG Type: Legendary Creature - Human Druid Pow/Tgh: 4/5 Rules Text: {1}{G}: Target creature gains deathtouch until end of turn. Regenerate that creature. {2}{G}: Target creature you control fights target creature you don't control. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Ki Yu, Lord of Stone Cost: 4GG Type: Legendary Creature - Human Warrior Pow/Tgh: 3/3 Rules Text: When Ki Yu, Lord of Stone enters the battlefield, destroy target noncreature permanent. {1}{R}{G}, {T}: Put a +1/+1 counter on each other creature you control. Each creature you control with a +1/+1 counter on it gains reach and trample until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: King of the Jungle Cost: 3GGG Type: Creature - Lion Pow/Tgh: 5/5 Rules Text: When King of the Jungle enters the battlefield, put a 1/1 green Insect creature token, a 2/2 green Wolf creature token, a 3/3 green Elephant creature token and a 4/4 green Beast creature token onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Land Ho! Cost: 2g Type: Instant Pow/Tgh: / Rules Text: Create a land token with the basic land type of your choosing Flavour Text: What's the point of these maps again? Set/Rarity: Cards With No Home Uncommon CardName: Leaping Lizard (Not that one) Cost: 2GG Type: Creature - Lizard Pow/Tgh: 2/4 Rules Text: Reach Flavour Text: Set/Rarity: Cards With No Home None CardName: Leaping Spider Cost: 2G Type: Creature - Spider Pow/Tgh: 2/3 Rules Text: {T}: Leaping Spider fights target creature with flying. Flavour Text: Set/Rarity: Cards With No Home None CardName: Leyline Tap Cost: 2g Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each of your main phases, add {g}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Like Rabbits Cost: 5GGG Type: Sorcery Pow/Tgh: / Rules Text: Create four token copies of the creature you control with the lowest combined power and toughness. Flavour Text: Set/Rarity: Cards With No Home None CardName: Linear Hydra Cost: XGG Type: Creature - Hydra Pow/Tgh: 0/0 Rules Text: Algebraic (When you cast this, increase or decrease A or B by 1. A and B start at 1 and cannot be negative.) Linear Hydra enters the battlefield with X plus A +1/+1 counters. As long as A is 3 or greater, Linear Hydra has trample. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Loreleaf Cost: g Type: Creature - Treefolk Pow/Tgh: 1/1 Rules Text: If you would draw a card, you may put a +1/+1 counter on Loreleaf instead. When Loreleaf leaves the battlefield, draw a card for each +1/+1 counter on it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mahogany Sage Fist Cost: {2}{G}{G} Type: Enchantment Creature - Elf Monk Cleric Pow/Tgh: 4/4 Rules Text: Gain 4 life whenever Mahogany Sage Fist fights another creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Man-Eater Baloth Cost: {4}{G}{G} Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: When Man-Eater Baloth enters the battlefield, destroy up to one target planeswalker whose loyalty is less than Man-Eater Baloth's power. Then, if a planeswalker was destroyed this way, put two +1/+1 counters on Man-Eater Baloth. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mana Paws Cost: 2/g Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. Whenever equipped creature attacks, add one mana of any color. Until end of turn, you don’t lose this mana as steps and phases end. Equip {1} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Manariver Mystic Cost: g Type: Creature - Elf Shaman Pow/Tgh: 0/2 Rules Text: {2}{G}: Enlighten Manariver Mystic.(An enlightened creature can't attack or block) {T}: Add {G} to your mana pool. If Manariver Mystic is enlightened, add {G}{G} to your mana pool instead. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Map the Dungeon Cost: 2gg Type: Sorcery Pow/Tgh: / Rules Text: For each creature in your party, search your library for a basic land and put it onto the battlefield tapped. Shuffle your library afterward. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mighty Packmate Cost: 3G Type: Sorcery Pow/Tgh: / Rules Text: Create a token copy of the creature you control with the greatest combined power and toughness. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mirror World Cost: 2GG Type: Enchantment Pow/Tgh: / Rules Text: You may play cards from your graveyard. You can't play cards from your hand. If a card would be put into your graveyard from anywhere other than your hand, put that card into your hand instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Moonrise Shaman Cost: G Type: Creature - Human Werewolf Shaman Pow/Tgh: 0/1 Rules Text: Whenever this creature or another creature you control transforms, put a +1/+1 counter on it. At the beginning of each upkeep, if no spells were cast last turn, transform Moonrise Shaman. Flavour Text: Back side: CardName: Moonfall Alpha Cost: Type: Creature - Werewolf Shaman Pow/Tgh: 1/2 Rules Text: Whenever this creature or another creature you control transforms, put a +1/+1 counter on it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonfall Alpha. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Narblegab's Bud Cost: 1G Type: Creature - Ooze Druid Pow/Tgh: 0/3 Rules Text: Defender, haste {T}: Produce one mana of any color. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nascence Cost: 1Gg Type: Creature - Elemental Incarnation Pow/Tgh: 4/3 Rules Text: Hexproof When Nascence arrives, each player reveals the top card of his or her library. Each player who reveals a permanent card with converted mana cost 5 or less may put that card onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Niche Filler Cost: 2GG Type: Creature - Beast Pow/Tgh: 0/0 Rules Text: Flash Niche Filler enters the battlefield as a copy of a creature that was put into your graveyard from the battlefield this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Nissa 2.0 Cost: {1}{G}{G} Type: Planeswalker - Nissa Pow/Tgh: /* Rules Text: Nissa 2.0 enters the battlefield with a number of loyalty counters equal to the number of elves you control. [-1]: Put a 1/1 green elf token onto the battlefield. [-5]: Put X +1/+1 counters on all creatures you control where X is the greatest number of +1/+1 counters on a single creature. [-7]: Search your library for up to X elves, where X is the number of elves you control, and put them onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Nissa, Caller of the Joraga Cost: 1GG Type: Planeswalker - Nissa Pow/Tgh: /2 Rules Text: [+1] Put a 1/1 green Elf creature token onto the battlefield with "{T}: Add {G} to your mana pool." [-3] Add {G} to your mana pool for each Elf creature you control. [-6] For each elf creature you control, put a token that is a copy of that creature onto the battlefield under your control, except these tokens also have haste. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Nissa, [Insert Title Here] Cost: 3GG Type: Planeswalker - Nissa Pow/Tgh: /4 Rules Text: [+1]:Untap target land. It becomes a 4/4 elemental creature with Haste that's still a land (This effect lasts indefinitely) [-2]:Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library afterward. [-7]:Search your library for any number of land cards and put them onto the battlefield. Those lands become 4/4 elemental creatures with Haste that are still lands(This effect lasts indefinitely). Shuffle your library afterward. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Nuragh's Dominance Cost: {2}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +3/+3 and gains hexproof. If enchanted creature is legendary, it gains "whenever enchanted creature attacks, exile target enchantment." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nurturing Overgrowth Cost: gg Type: Creature - Plant Pow/Tgh: 2/1 Rules Text: When you cast Nurturing Overgrowth, look at the top card of your library. If it's a land card or a card named Nurturing Overgrowth, you may put it onto the battlefield tapped. A deck can have an additional four cards named Nurturing Overgrowth. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Obligatory M15 Fatty Cost: 2GG Type: Creature - Hydra Pow/Tgh: 10/10 Rules Text: Flavour Text: This card was designed by Ken Nagle. You really need to pay him lots of respect. And money. Definitely pay Ken Nagle lots and lots of money. Send personal checks as thanks, addressed to Wizards of the Coast, 1600 Lind Ave SW, Renton WA 98057. Set/Rarity: Cards With No Home Mythic CardName: One Who Remembers Cost: 1G Type: Creature - Treefolk Pow/Tgh: 0/4 Rules Text: When One Who Remembers arrives, you may put any number of land cards from your graveyard underneath it merged with it. One Who Remembers has all abilities of each land card merged with it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ooze of Resilience Cost: Gg Type: Creature - Ooze Pow/Tgh: 2/3 Rules Text: Flash, hexproof If a spell you control would be covered, instead return that spell to your hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Oracle of Death Cost: 1G Type: Creature - Snake Shaman Pow/Tgh: 2/1 Rules Text: Trample Whenever Oracle of Death deals combat damage to a player, draw a card for each creature you control which was dealt lethal damage this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Oracle of the Endless Wood Cost: 2g Type: Creature - Treefolk Pow/Tgh: 2/4 Rules Text: Vigilance As you're searching your library for one or more cards, you may search your library for an additional basic land card, reveal it, and put it into your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ovir, God of Birth Cost: 1g Type: Legendary Creature - God Pow/Tgh: 5/5 Rules Text: Trample, indestructible **+** Creature spells you cast cost {1} less to cast. Sire (As another creature arrives, you may tap one creature you control with sire. If you do, that creature arrives as the tapped creature's kindred and gains its **+** abilities.) Ovir, God of Birth can't attack or block unless you control three or more of its kindred. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Pack Leader Cost: 1g Type: Creature - Elf Warrior Pow/Tgh: 2/1 Rules Text: Lead (When this enters the battlefield, reveal cards from the top of your library until you reveal a creature card with a lower converted mana cost. Put that card onto the battlefield, then shuffle your library.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Pawn Cost: G Type: Creature - Human Soldier Pow/Tgh: 1/1 Rules Text: Whenever Pawn deals combat damage to an opponent, you may sacrifice it and pay {3}{G}. If you do, put a soldier creature card from your hand onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Brand Cost: G Type: Sorcery Pow/Tgh: / Rules Text: Choose one - • Destroy target creature an opponent controls. They search your library for a creature card and put it onto the battlefield. Shuffle your library. • Gain control of all creatures you own. Entwine {2}{B} Flavour Text: Set/Rarity: Cards With No Home None CardName: Peculiar Putrefication Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Choose one— • Target creature loses all abilities and becomes 1/1 until end of turn. • Put a 1/1 green saproling creature token onto the battlefield blocking target attacking creature. Entwine {W} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Peculiar Recovery Cost: 1g Type: Sorcery Pow/Tgh: / Rules Text: Choose one — • Return target creature card from your graveyard to your hand. • You may put a creature card with converted mana cost 3 or less from your hand onto the battlefield. Entwine {w} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Peculiar Restoration Cost: 1gg Type: Instant Pow/Tgh: / Rules Text: Choose one — • Return target permanent card from your graveyard to your hand. • You may put a permanent card with converted mana cost 3 or less from your hand onto the battlefield. Entwine {W}{B} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Peculiar Savagery Cost: 1G Type: Instant Pow/Tgh: / Rules Text: Choose one -- • Target creature gains deathtouch until end of turn. • Target creature you control fights another target creature. Entwine {B} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Peculiar Stompbeast Cost: 3G Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: When Peculiar Stompbeast attacks, choose one: • prevent all combat damage that would be dealt to Peculiar Stompbeast this turn • Peculiar Stompbeast deals combat damage to defending player as though it weren't blocked. Entwine {u} Flavour Text: Set/Rarity: Cards With No Home None CardName: Pendulum Cost: {2}{G}{G}{G}{G} Type: Legendary Enchantment Pow/Tgh: / Rules Text: If Pendulum is an enchantment at the beginning of your upkeep and you control five or more creatures draw X cards where X is the number of creatures you control and Pendulum becomes a 5/5 green spirit with trample. If Pendulum is a creature at the beginning of your upkeep and you control five or more enchantments draw X cards, where X is the number of enchantments you control and X becomes an enchantment. Flavour Text: Set/Rarity: Cards With No Home None CardName: Phyrexian Gorger Cost: {PG}{PG}{PG} Type: Creature - Hydra Pow/Tgh: 1/1 Rules Text: Phyrexian Gorger enters the battlefield with a number of +1/+1 counters equal to the amount of mana spent to cast it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Pitbull Cost: {G} Type: Creature - Dog Pow/Tgh: 1/1 Rules Text: Flavour Text: Back side: CardName: Pit[bull] Cost: {2}{W}{B} Type: Instant Pow/Tgh: / Rules Text: Create a 2/4 white Ox tapped. Target tapped creature gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Plague of Wild Beasts Cost: 2GG Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature attacks, its controller puts a 2/2 green beast creature token onto the battlefield tapped and attacking. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Positional Gambit Cost: 1g Type: Sorcery Pow/Tgh: / Rules Text: Gambit (You may risk a creature you own as you cast this.) Return target land from your graveyard to the battlefield. If you risked a creature, target opponent chooses one— •Sacrifice the risked creature and return Positional Gambit to your hand •Return up to two additional land cards from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Potential Butterfly Cost: 1g Type: Creature - Insect Pow/Tgh: 2/2 Rules Text: Metamorphose 3 (When this dies, you may pay {3} to search your library for a green creature card with converted mana cost 3 and put it onto the battlefield. If you do, shuffle your library.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Practice Shot Cost: {0} Type: Sorcery Pow/Tgh: / Rules Text: Cast Practice Shot only if you control a source that could produce {G}. Destroy target Bird with flying. Flavour Text: Birds I can shoot while I'm blindfolded, underwater, with my hands tied behind my back. A sphinx or demon, now that's some sport. Set/Rarity: Cards With No Home None CardName: Preanimator Cost: {2}{G}{G} Type: Creature - Shapeshifter Pow/Tgh: 1/1 Rules Text: Play with the top card of your library revealed. As long as the top card of your library is a creature card, Preanimator's power is equal to that card's power and its toughness is equal to that card's toughness. Flavour Text: Set/Rarity: Cards With No Home None CardName: Primordial Titan Cost: 3GG Type: Creature - Ape Pow/Tgh: 2/5 Rules Text: {1}{G}: Regenerate Primordial Titan. When Primordial Titan regenerates, Primordial Titan deals damage to target creature or player equal to the amount of damage removed from it this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Protective Spirit Cost: 1g Type: Creature - Spirit Pow/Tgh: 2/1 Rules Text: Hexproof When Protective Spirit dies, you may exile it transformed. Flavour Text: Back side: CardName: Protection Cost: Type: Attribute Pow/Tgh: / Rules Text: You have hexproof. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Pup/Cub Cost: 3GG Type: Creature Pow/Tgh: 0/0 Rules Text: Pup/Cub enters the battlefield as a copy of a creature you control. Then, put a 3 +1/+1 counters on each non-token creature with this creature's name. Flavour Text: Set/Rarity: Cards With No Home None CardName: Queen of the Glade Cost: GGGGGG Type: Creature - Dryad Elemental Pow/Tgh: 0/5 Rules Text: Whenever you play a land, put a +1/+1 counter on each green creature you control. Whenever you tap a Forest for mana, add an amount of {G} equal to Queen of the Glade's power. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Quen, Who Lost All Hope Cost: 2gg Type: Legendary Creature - Elf Shaman Pow/Tgh: 3/4 Rules Text: Colorless spells you control can't be countered. At the beginning of your upkeep, reveal the top card of your library. If that card is colorless, put it into your hand. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Refertilize Cost: 2g Type: Sorcery Pow/Tgh: / Rules Text: Choose up to two target land cards in your graveyard. Return one of them to the battlefield and the other to your hand. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Rem Karolus, Slayer Cost: 2gg Type: Legendary Creature - Human Archer Pow/Tgh: 3/4 Rules Text: When Rem Karolus, Slayer enters the battlefield, choose a creature type. Creatures of the chosen type lose hexproof and indestructble, and can't have hexproof or indestructible. {2}{G}, {T}: Rem deals damage equal to its power to target creature of the chosen type. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rhox Aether-Fighter Cost: 2GG Type: Creature - Rhino Warrior Pow/Tgh: 4/3 Rules Text: Flash When Rhox Aether-Fighter enters the battlefield, counter target creature spell if its toughness is less than or equal to Rhox Aether-Fighter's power. That spell deals damage equal to its power to Rhox Aether-Fighter. Flavour Text: He does battle with enemies who have yet to reach a battlefield. Set/Rarity: Cards With No Home Rare CardName: Riled Elders Cost: 2G Type: Creature - Treefolk Pow/Tgh: 3/4 Rules Text: Trample Possibility (You may play either side of this.) Flavour Text: Flips into: CardName: Tranquil Copse Cost: Type: Land - Forest Pow/Tgh: / Rules Text: ({t}: Produce {g}.) Tranquil Copse arrives tapped. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Rippling Void Cost: G Type: Creature - Elemental Pow/Tgh: 1/2 Rules Text: Enchantment Breaker (If this would deal damage to an enchantment or target it with an ability, destroy that enchantment instead.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Roaming Witchfinder Cost: {2}{G}{G} Type: Creature - Human Knight Pow/Tgh: 3/5 Rules Text: Whenever Roaming Witchfinder saddles a creature, that creature gains Ward {2} and "Whenever this creature deals combat damage to a player, destroy up to one target artifact or enchantment that player controls" until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Rolling Fog Cost: XXGG Type: Enchantment Pow/Tgh: / Rules Text: Rolling Fog enter the battlefield's with X fog counters on it Prevent all combat damage that would be dealt At the beginning of your upkeep, remove a fog counter from Rolling Fog, then if it has no fog counters on it, sacrifice Rolling Fog. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Root Tender Cost: 2g Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: {T}: For each basic land type among lands you control, add one mana that basic land type would produce. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rooted Dryad Cost: 1g Type: Creature - Dryad Pow/Tgh: 2/2 Rules Text: You may have Rooted Dryad enter the battlefield flipped. Flavour Text: Flips into: CardName: Dryad Copse Cost: Type: Land - Forest Pow/Tgh: / Rules Text: {T}: Add{G} to your mana pool.) Dryad Copse enters the battlefield tapped. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rootlimb Lurker Cost: 4GGG Type: Creature - Treefolk Pow/Tgh: 5/5 Rules Text: WHile you're searching your library, you may cast Rootlimb Lurker from your library. When Rootlimb Lurker enters the battlefield, forests you control become 3/3 green elemental creatures until end of turn. They're still lands. If you cast Rootlimb Lurker from your library, untap those lands. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Rootweaver Cost: g Type: Creature - Spider Shaman Pow/Tgh: 0/2 Rules Text: Defender {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Rules of Nature Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: Whenever a non-Beast creature enters the battlefield under your control, create a 3/3 green Beast creature token. Then those two creatures fight. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Runac Warbeast Cost: {G} Type: Creature - Beast Pow/Tgh: 1/1 Rules Text: Ward {2}+{X}- where X is the number of +1/+1 counters on Runac Warbeast. At the beginning of your endstep, if no player lost this turn, put two +1/+1 counters on Runac Warbeast. If one or more counters were put on Runac Warbeast this way, each opponent may draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Safeguard Hydra Cost: xG Type: Creature - Hydra Pow/Tgh: 0/0 Rules Text: Safeguard Hydra can't be countered. When you cast Safeguard Hydra, you may cast a creature card from your hand with converted mana cost X or less without paying its mana cost. If you do, that spell can't be countered. Safeguard Hydra enters the battlefield with X +1/+1 counters on it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Scarborn Champion Cost: 4G Type: Creature - Troll Pow/Tgh: 4/4 Rules Text: Other Trolls you control get +1/+1. Whenever another troll you control regenerates, untap it. Tap another untapped Troll you control: Regenerate Scarborn Champion. Flavour Text: Set/Rarity: Cards With No Home None CardName: Scavenging T-Rex Cost: 4GG Type: Creature - Lizard Pow/Tgh: 4/4 Rules Text: Glean 4 (As this enters the battlefield, put the top four cards of your library into your graveyard. It enters the battlefield with a +1/+1 counter on it for each creature card revealed this way.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Seedlings Cost: 1g Type: Sorcery Pow/Tgh: / Rules Text: Grow (Put this onto the battlefield transformed as it resolves.) Create two 0/1 green Plant creature tokens. Flavour Text: Back side: CardName: Old Growth Cost: Type: Land - Forest Pow/Tgh: / Rules Text: ({T}: Add {G} to your mana pool.) Old Growth enters the battlefield tapped. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Seer of Journeys Cost: g Type: Creature - Elf Shaman Pow/Tgh: 0/1 Rules Text: Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) {T}: Add one mana to your mana pool of any color a mana ability of Seer of Journeys's invested card could produce. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Selesnya Initiate Cost: G Type: Creature - Human Druid Pow/Tgh: 1/1 Rules Text: Landspeaker ({T}, tap another untapped creature you control: Target land you control becomes a 4/4 green and white elemental creature until end of turn.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Shaman of the Crucible Cost: 2G Type: Creature - Elf Shaman Pow/Tgh: 2/3 Rules Text: {T}: Add two mana in any combination of colors to your mana pool. You may only spend this mana if your Discovery increased this turn. (Your discovery is equal to the number of lands you control with different names.) {6}{G}{G}, {T}: Each player’s life total becomes equal to his or her Discovery. Activate this ability only if your Discovery is five or greater. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Shifting Armor Cost: 2G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature has +3/+3. Aura Trade {1}{G} ({1}{G}: Exchange this Aura with an Aura card in your hand with converted mana cost equal or less to this card.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Shrine Keeper Cost: 1G Type: Pow/Tgh: 1/2 Rules Text: Forerunner (If this card is in your opening hand, you may begin the game with it on the battlefield. If you do, it can't attack until your third turn.) At the beginning of your upkeep, you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home None CardName: Shrouded Meditant Cost: G Type: Creature - Human Monk Pow/Tgh: 1/2 Rules Text: Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.) As long as your gate is open, Shrouded Meditant can't be the target of spells or abilities. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Shyolan, Ambush Leader Cost: 3g Type: Legendary Creature - Elf Scout Pow/Tgh: 3/4 Rules Text: As long as a creature is attacking, you may cast creature cards as though they had flash. Creatures you control that enter the battlefield during your declare attackers step enter the battlefield attacking. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sightless Stomper Cost: 3g Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Prevent all damage Sightless Stomper would deal to players. Sightless Stomper must be blocked each turn if able. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Silt Tender Cost: G Type: Creature - Human Worker Pow/Tgh: 1/1 Rules Text: {T}: Add {1} to your mana pool. Afterlife (You may activate activated abilities of this card from your graveyard.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Six Heads to Killing You Cost: {3}{G}{G}{G} Type: Creature - Hydra Pow/Tgh: 6/6 Rules Text: When Six Heads to Killing You dies, if it's base power is 1 or more, create a token that's a copy of it except its base power and base toughness are each one less than Six Heads to Killing You's base power and toughness respectively. Flavour Text: Set/Rarity: Cards With No Home None CardName: Skinweave Vines Cost: G Type: Creature - Symbiotic Plant Pow/Tgh: 2/1 Rules Text: Rely on a creature (Target a creature as you play this. This enters the battlefield attached to that creature. It dies if unattached.) Trample Relied upon creature has trample. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Skinweave Vines 2 Cost: 1g Type: Creature - Plant Pow/Tgh: 2/1 Rules Text: Symbiosis (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them. They attack and block as a group.) Skinweave Vines 2 and the paired creature have Trample. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Skittering Spider Cost: G Type: Creature - Spider Pow/Tgh: 1/2 Rules Text: Reach Flavour Text: Set/Rarity: Cards With No Home None CardName: Sleeping Treant Cost: 1G Type: Creature - Treefolk Pow/Tgh: 3/3 Rules Text: Sleeping Treant is a Forest land unless two or more creatures are attacking and you're the defending player. (It isn't a creature and it has "{t}: Add {g} to your mana pool.") Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Slowbond Cost: 2gg Type: Enchantment Pow/Tgh: / Rules Text: You may play any number of additional lands on each of your turns. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Sol-Petal Bush Cost: G Type: Creature - Plant Pow/Tgh: 0/2 Rules Text: Defender {2}{g}, {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield and untap all lands you control. Otherwise, put it into your graveyard. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Soul-Carver Sage Cost: 2gg Type: Creature - Treefolk Advisor Pow/Tgh: 0/5 Rules Text: Defender Whenever you cast a creature spell, if you spent mana produced by a creature to cast that spell, you may draw a card. {T}: Add {g} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Speak for the Trees Cost: G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Forest Enchanted Forest gains "{T}: Target Treefolk gets +1/+1 until end of turn. {1}: Enchanted Forest becomes a 2/2 green Treefolk creature until end of turn. It's still a land. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Spiral Web Cost: {1}{G}{G] Type: Sorcery Pow/Tgh: / Rules Text: Destroy target tapped creature with flying. Target creature you control gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Spirit of Simplicity Cost: GG Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: Lands you control, and land cards you own that aren't on the battlefield, are basic. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sprouting Fungus Cost: G Type: Creature - Fungus Pow/Tgh: 0/1 Rules Text: {T}: Untap target Forest. Germinate (You may play this card from your graveyard transformed as your land play.) Flavour Text: Back side: CardName: Fungal Grove Cost: Type: Land - Forest Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home Common CardName: Stampede Stomper Cost: 4g Type: Creature - Elephant Shaman Pow/Tgh: 4/4 Rules Text: Attacking Elephants and Rhinos you control have Indestructible. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Stegasaurus Hatchling Cost: 3G Type: Creature - Lizard Pow/Tgh: 3/3 Rules Text: Hatch 1G (You may cast this for 1G. If you do, exile it as it resolves and create a 0/1 egg creature token with "{T}, sacrifice this: Put a hatching creature from exile onto the battlefield") Flavour Text: Set/Rarity: Cards With No Home None CardName: Stinger Spider Cost: 4G Type: Creature - Spider Pow/Tgh: 1/5 Rules Text: Reach {T}: Stinger Spider fights target creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Stonegaze Basilisk Cost: 2gg Type: Creature - Basilisk Pow/Tgh: 4/3 Rules Text: Whenever Stonegaze Basilisk becomes blocked by a nonartifact creature, Petrify that creature. (Its controller creates a 0/4 artifact creature token with Defender and exiles the petrified creature until the token leaves the battlefield.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Strength of the Land Cost: G Type: Enchant - Aura Pow/Tgh: / Rules Text: Enchant Land Enchanted land has "{T}: Target creature that is a colour this land could produce gets +2/+2 until end of turn." Flavour Text: Set/Rarity: Cards With No Home None CardName: Summoner's Song Cost: GGG Type: Sorcery - Ritual Pow/Tgh: / Rules Text: Add {G}{G}{G}{G}{G} to your mana pool. Spend this mana only on creature spells. Flavour Text: Set/Rarity: Cards With No Home None CardName: Suntouched Ooze Cost: (2/G)G Type: Creature - Ooze Pow/Tgh: 2/1 Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Supernatural Krushok Cost: {2}{G} Type: Creature - Beast Pow/Tgh: 3/2 Rules Text: Prowess Flavour Text: Set/Rarity: Cards With No Home None CardName: Surveyor of the Beyond Cost: 1g Type: Creature - Elemental Pow/Tgh: 0/2 Rules Text: {T}: For each Elemental you control, produce one mana of any color in that permanent's mana cost. Tap another untapped Elemental you control: Surveyor of the Beyond gains hexproof until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sustenance Cost: GGG Type: Creature - Elk Avatar Pow/Tgh: 1/4 Rules Text: When Sustenance is put into a graveyard from anywhere, its owner exiles it, shuffles his or her graveyard into his or her library and draws a card. Flavour Text: "The circle of life continues. We will live, they will die." Set/Rarity: Cards With No Home Rare CardName: Swell and Ruin Cost: {2}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your endstep tap each untap land you control, then destroy target non-creature, non-land permanent with a converted mana cost of X or less, where X is the number of lands tapped this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sylvan Blessing Cost: 2g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land When Sylvan Blessing arrives, untap enchanted land, then flip Sylvan Blessing. Flavour Text: Flips into: CardName: Sylvan Aurora Cost: Type: Enchantment Land - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land becomes tapped, produce one mana of any color. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sylvan Homunculus Cost: G Type: Pow/Tgh: 1/1 Rules Text: {T}: Add {1} to your mana pool. {G}{G},{T}: Add {4} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sylvan Subjugator Cost: {3}{G}{G} Type: Creature - Avatar Pow/Tgh: 4/5 Rules Text: If a creature dealt damage by Sylvan Subjugator this turn would die, that creature becomes a forest instead {T}: Sylvan Subjugator fights target creature. This ability costs {2}{G} more if you target a creature you don't control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sylvan Thornwinder Cost: 2{g}{g} Type: Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home None CardName: Sylvan Whisperer Cost: {2}{G}{G} Type: Creature - Elf Shaman Pow/Tgh: 4/4 Rules Text: As long as you control at least five other creatures, creatures you control have hexproof. Flavour Text: "I do not care for the size of the being, but for its purpose and instinct." Set/Rarity: Cards With No Home Mythic CardName: TItanoboa Cost: {5}{G}{G} Type: Creature - Snake Pow/Tgh: 5/5 Rules Text: Slither (TItanoboa can't be blocked until TItanoboa has dealt damage.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Tail Swipe Cost: 3G Type: Instant Pow/Tgh: / Rules Text: Target creature you control deals damage equal to its toughness to target creature or player. Flavour Text: Set/Rarity: Cards With No Home None CardName: Tempest of Arrows Cost: g2 Type: Sorcery Pow/Tgh: / Rules Text: Tempest of Arrows deals X damage divided as you choose among any number of target creatures with flying, where X is the total power of creatures you control with reach as you cast this spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Terraformation Cost: 1g Type: Enchantment Pow/Tgh: / Rules Text: Kicker {2} When Terraformation enters, if it was kicked, search your library for a basic land card and put it onto the battlefield tapped. Land cards you own not on the battlefield are basic and all basic land types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: The Glade Cost: 1g Type: Legendary Creature Land - Dryad Druid Forest Pow/Tgh: 0/2 Rules Text: You may activate mana abilities of creatures you control as if they had haste {g}{x}: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Creatures you control of its types gain indestructible until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Thrashing Runac Cost: {2}{G} Type: Creaature - Beast Pow/Tgh: 3/3 Rules Text: Feral (When this spell resolves no player controls it. It untaps every turn, and attacks a defending player at random every turn). Flavour Text: Set/Rarity: Cards With No Home None CardName: Tor Boulder Dasher Cost: 2G Type: Creature - Giant Pow/Tgh: 4/4 Rules Text: Reach Echo - Destroy target flying creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Totemic Warrior Cost: g Type: Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Tovolar, Moonmist Alpha Cost: 2GG Type: Legendary Creature - Werewolf Shaman Pow/Tgh: 4/4 Rules Text: Trample Whenever Tovolar, Moonmist Alpha attacks, transform all Human Werewolves you control. {1}{R}: Wolves and Non-Human Werewolves you control get +1/+0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Treeback Trawler Cost: 2GG Type: Creature - Wurm Pow/Tgh: 6/6 Rules Text: As an additional cost to cast Treeback Trawler, return two forests you control to their owner's hand. Trample Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Trollspell Cost: G Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant instant or sorcery Enchanted instant or sorcery can't be countered by spells or abilities. Flavour Text: Set/Rarity: Cards With No Home None CardName: Trostani's Shield Cost: 1g Type: Enchantment Pow/Tgh: / Rules Text: Creature tokens you control get +1/+1 and have hexproof. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Ugin's Barrier Cost: 1g Type: Enchantment Pow/Tgh: / Rules Text: Flash If a spell or ability an opponent controls would cause you to discard a card, manifest that card instead of putting it into your graveyard. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Unbreakable Beast Cost: {5}{G}{G} Type: Sorcery Pow/Tgh: / Rules Text: Create a 6/6 green indestructible beast token. Then, that token fights target creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Undercity Zoologist Cost: 1G Type: Creature - Elf Scout Pow/Tgh: 1/2 Rules Text: {G}, {T}: Put the top two cards of your library into your graveyard. If a creature cards surfaces this way, put a +1/+1 counter on Undercity Zoologist. (A card surfaces when it is put into a graveyard from a library.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Underrun Cost: XG Type: Instant Pow/Tgh: / Rules Text: All creatures' power becomes X until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Utopia Rigger Cost: 1G Type: Creature - Elf Rigger Pow/Tgh: 1/1 Rules Text: Contraptions you control have "{T}: Add one mana of any color to your mana pool." Assemble {2} ({2}, {T}: Put a Contraption artifact token into play. Contraptions are artifacts with no abilities.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Valni, Spore of Dreams Cost: 1G Type: Legendary Creature - Fungus Pow/Tgh: 0/3 Rules Text: Flash Whenever a spell you control is countered, put X +1/+1 counters on Valni, Spore of Dreams, where X is that spell's converted mana cost. When Valni dies, put X 1/1 green saproling creature tokens onto the battlefield, where X is Valni's power. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Vastwood Soilstrider Cost: 2G Type: Creature - Dryad Pow/Tgh: 2/2 Rules Text: Forestlink (Damage dealt by this creature also adds an equal amount of {G} mana to your pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Velociraptor Egg Cost: G Type: Creature - Lizard Egg Pow/Tgh: 0/1 Rules Text: Embiggen 2 (When Velociraptor Egg attacks and isn't blocked, you may return it to your hand and put a creature card with converted mana cost 2 or less onto the battlefield tapped and attacking.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Venturing Naturalist Cost: 1g Type: Creature - Human Nomad Pow/Tgh: 2/2 Rules Text: {1}{g}: Put an exploration counter on target untapped land you control. Then, if there are exactly two exploration counters on that land, create a 1/1 green Saproling creature token. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Verdant Scythe Cost: 1g Type: Artifact - Equipment Pow/Tgh: / Rules Text: When Verdant Scythe arrives, search target player's library for a land card and exile it, then that player shuffles their library. Whenever equipped creature attacks, create a tapped token that's a copy of the exiled land. Equipped creature gets +1/+1 for each land you control that shares a name with the exiled land. Equip {3} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Vicious Hound Cost: 4G Type: Creature - Hound Pow/Tgh: 4/4 Rules Text: Scarcity {3}{G} (You may cast this spell for its Scarcity cost. If you do, it enters the battlefield with a -1/-1 counter on it.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Vigorous Draught Cost: XG Type: Sorcery Pow/Tgh: / Rules Text: Target creature gets +X/+X until end of turn. You gain X life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Vineweft Hydra Cost: XGGG Type: Creature - Plant Hydra Pow/Tgh: 0/0 Rules Text: Vineweft Hydra enters the battlefield with X +1/+1 counters on it. When Vineweft Hydra enters the battlefield or dies, you may distribute X +1/+1 counters among other creatures you control, where X is Vineweft Hydra's toughness. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Vivid Artistry Cost: 1g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant player If an effect would add any amount of colorless mana to enchanted player's mana pool, that player adds one mana of a color of his or her choice instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Void Blossom Cost: g Type: Creature - Plant Pow/Tgh: 1/1 Rules Text: Defender, hexproof {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Voristaaz Cost: GGGGG Type: Legendary Creature - Hydra Pow/Tgh: 0/0 Rules Text: Reach, Vigilance Voristaaz enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other permanents you control. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Wall of Muscles Cost: 5g Type: Creature - Wall Pow/Tgh: 0/6 Rules Text: Defender {T}: Wall of Muscles deals damage equal to its toughness to target creature you don't control. That creature deals damage equal to it's power to Wall of Muscles. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Wandering Elf Cost: 1g Type: Creature - Elf Druid Pow/Tgh: 1/1 Rules Text: When Wandering Elf enters the field, reveal cards from the top of your library until you reveal a land card. Merge that land under Wandering Elf. Put the revealed cards on the bottom of your library in a random order. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Wandering Triceratops Cost: 3G Type: Creature - Lizard Pow/Tgh: 4/4 Rules Text: Wandering Triceratops can block an additional two creatures. Fossilise (Exile this card from your graveyard: Add 1 to your mana pool.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Wandering Warden Cost: 1g Type: Creature - Human Nomad Pow/Tgh: 1/1 Rules Text: When Wandering Warden enters the battlefield, scry 2, then you may reveal the top card of your library. If you reveal a land card this way, put it onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Warden of New Alara Cost: G Type: Creature - Elf Pow/Tgh: 1/1 Rules Text: {w}{u}: Target creature can't be blocked by more than one creature this turn. {B}{r}, Sacrifice a creature: Target creature deals damage equal to its power to another target creature or player Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Watchful Scorpion Cost: Gg Type: Create - Insect Pow/Tgh: 1/2 Rules Text: Vigilance, deathtouch Flavour Text: Set/Rarity: Cards With No Home Common CardName: Wavelash Shaman Cost: 1gg Type: Creature - Merfolk Shaman Pow/Tgh: 2/3 Rules Text: Land cards in your hand have Flash. (You can still only play one per turn and only during your turn) Whenever a land enters the battlefield under your control, you may pay {U}. If you do, counter target spell or ability. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Webspit Cost: G Type: Instant Pow/Tgh: / Rules Text: Target creature gains reach until end of turn. Draw a card, then shuffle Webspit into your library. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Wizened Summoning Cost: XG Type: Enchantment Pow/Tgh: / Rules Text: When Wizened Summoning enters the battlefield, put X charge counters on it and create an X/X green Ooze creature token. Whenever a creature you control deals combat damage to a player, remove a charge counter from Wizened Summoning. When the last is removed, return it to its owner's hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Wood Fisher Cost: G Type: Creature - Bird Wizard Pow/Tgh: 0/1 Rules Text: Flying. {T}: Untap target land. It becomes an island until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Wood Goblin Cost: G Type: Creature - Goblin Pow/Tgh: 0/1 Rules Text: Haste. {T}: Add {R} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Words of Wilding Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: {1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead. Flavour Text: “Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge.” Set/Rarity: Cards With No Home Rare CardName: Worldchanneler Cost: GG Type: Creature - Elf Druid Pow/Tgh: 1/2 Rules Text: {T}: Add X mana of any color to your mana pool, where X is the number of non-basic lands you don't control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Worldly Restortion Cost: 2G Type: Enchantment Pow/Tgh: / Rules Text: You may play land cards from your graveyard if that land doesn't have the same name as another land you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Yearly Growth Cost: Type: Instant Pow/Tgh: / Rules Text: (Spells without mana costs cannot be cast.) Miracle {X}{X}{G} (You may cast this cad for its miracle cost when you draw it if it's the first card you drew this turn.) Distribute X +1/+1 counters among any number of creatures you control. Shuffle Yearly Growth into your library. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Yenevau's Herald Cost: 1g Type: Creature - Treefolk Shaman Pow/Tgh: 1/3 Rules Text: Whenever an opponent casts an instant or sorcery spell, put a 0/1 green Plant creature token onto the battlefield with "Sacrifice this creature: Add one mana of any color to your mana pool." Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Monster Energy Cost: {E}{E}{E}{E}{E} Type: Sorcery Pow/Tgh: / Rules Text: As you cast this spell, you may pay {R}{G}. If you do, Monster Energy can't be countered and gains a converted mana cost of two. Target creature you control gets +5/+5 and gains trample until end of turn, then it fights target creature you don't control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Necropolis Sentry Cost: {1}{B} Type: Creature - Mummy Soldier Pow/Tgh: 0/1 Rules Text: Vigilance You may cast Necropolis Sentry from your graveyard for {1}{B}{W}. If you do Necropolis Sentry enters the battlefield with two +1/+1 counters on it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Aethercage Cost: 2WU Type: Enchantment Pow/Tgh: / Rules Text: Flash When Aethercage enters the battlefield, exile target spell. When Aethercage leaves the battlefield, the exiled spell's owner may cast it as though it had flash without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Alophon, the Collector Cost: 2wu Type: Legendary Creature - Wizard Pow/Tgh: 1/1 Rules Text: Whenever Alophon, the Collector arrives or attacks, choose another target creature. Until Alophon leaves the battlefield, that creature loses all abilities and becomes a colorless Aura enchantment with enchant creature and "Enchanted creature gets +1/+1." Attach it to Alophon. Flavour Text: Set/Rarity: Cards With No Home None CardName: Anti-Extravagance Statute Cost: Wu Type: Enchantment Pow/Tgh: / Rules Text: When Anti-Extravagance Statute enters the battlefield, you may exile target artifact or enchantment until Anti-Extravagance Statute leaves the battlefield. Whenever an opponent casts an artifact or enchantment spell, you draw a card unless that player pays {1}. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Asha, Light of New Alara Cost: 2WWUU Type: Legendary Artifact Creature - Angel Pow/Tgh: 5/5 Rules Text: Flying, vigilance, protection from instants and sorceries Each other creature you control gains an instance of exalted for each of its colors. Flavour Text: "Unity it's the only way." Set/Rarity: Cards With No Home Mythic CardName: Auraborn Cost: {3}{W}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As Auraborn enters the battlefield choose a creatureon the battlefield. Enchanted creature becomes a copy of that creature and gains "{2}{W}{U}: Exile enchanted creature and all Auras attached to it. Then return that creature to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature." Flavour Text: Set/Rarity: Cards With No Home None CardName: Barrier Gate Cost: Wu Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender Your opponents can't search your library. If a teammate would search a library, that player may have you search your library instead. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Call for Quiet Cost: 1wuu Type: Instant Pow/Tgh: / Rules Text: Counter all other spells. Players can't cast spells this turn. Flavour Text: "Be quiet, all of you! I need a moment to **think**!" Set/Rarity: Cards With No Home Rare CardName: Cloudform Duplicant Cost: 2wu Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have Cloudform Duplicant enter the battlefield as a copy of any creature on the battlefield, except it gains "{1}{w}{U}: Exile this creature. Return it to the battlefield at the beginning of the next end step." Flavour Text: Set/Rarity: Cards With No Home None CardName: Deltosh, Brinetide Interloper Cost: 4WU Type: Planeswalker - Deltosh Pow/Tgh: /5 Rules Text: [+2]:Put a 1/1 blue elemental creature token onto the battlefield. It has “{2}, sacrifice this creature: Counter target spell unless its controller pays {1}.” [-X]:Choose creature, artifact, enchantment, or sorcery. Until your next upkeep, spells of the chosen type cost {X} more to cast. [-10]:You gain an emblem with “Tap X untapped creatures you control: Counter target spell with Converted Mana Cost X.” Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Ectoplasmic Cage Cost: 1Wu Type: Creature - Spirit Wall Pow/Tgh: 0/4 Rules Text: Defender When Ectoplasmic Cage enters the battlefield, exile another target creature until Ectoplasmic Cage leaves the battlefield. Ectoplasmic Cage has all activated abilities of the exiled card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Eira the Blank-Eyed Cost: 2wu Type: Legendary Creature - Vedalken Monk Pow/Tgh: 3/4 Rules Text: Vigilance {1}: Counter target triggered ability you control. Flavour Text: She is a paragon of self-control. Set/Rarity: Cards With No Home Rare CardName: Embarcarious the Wonderous Cost: 2WWUU Type: Planeswalker - Embarcarious Pow/Tgh: /3 Rules Text: [+2]: Each player draws two cards. [-3]: Until your next turn, creatures you opponents control can't attack you or a planeswalker you control. [-5]: Exile any number of target creatures. For each creature exiled this way, its controller gains life equal to its power. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Encapsulate Cost: 1wu Type: Sorcery Pow/Tgh: / Rules Text: You may put an aura card from your hand onto the battlefield or choose target aura you control. Put an encapsulation counter on it. Target opponent must pay {x}. The aura becomes an enchantment artifact equipment with equip {x} or equip {2}, whichever is higher, and is no longer an aura with "enchant creature" Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Enlightened Research Cost: XXWU Type: Sorcery Pow/Tgh: / Rules Text: Look at the top X cards of your library. Choose an Enchantment, Instant, or Sorcery from among them and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Felis, Lord of the Skies Cost: UUW Type: Legendary Creature - Cat Pow/Tgh: 2/2 Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you cast a Cat spell, you may put a 1/1 white Cat creature token with flying onto the battlefield. Flavour Text: Winged cats lead feline packs, uniting their forces to dominate the skies. Felis' majesty shines through every flight, inspiring its followers to reach new heights. - CHAT GPT Set/Rarity: Cards With No Home Rare CardName: Firm-Handed Mentor Cost: Wu Type: Creature - Djinn Monk Pow/Tgh: 1/1 Rules Text: As Firm-Handed Mentor enters the battlefield, choose an opponent. Firm-Handed Mentor gets +1/+1 for each card in the chosen player's hand. At the beginning of the chosen player's draw step, that player draws an additional card. The chosen player can't cast more than one spell each turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Forensic Accountant Cost: Wu Type: Creature - Human Advisor Pow/Tgh: 1/3 Rules Text: Whenever an opponent casts a spell, if that player paid more or less than that spells converted mana cost to cast it, you may draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Garbage Collection Cost: 2WU Type: Instant Pow/Tgh: / Rules Text: Choose a mana cost and exile all cards from target player's graveyard with that mana cost. Draw a card for each card exiled this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Immortalize Cost: 2uw Type: Enchantment - Aura Pow/Tgh: / Rules Text: Immortalize cost {2} less to cast if it targets a creature you control Enchant Creature or Enchantment When Immortalize enters the battlefield, draw a card Enchanted permanent is an enchantment (It loses its other types but maintains abilities) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Imperious Scholar Cost: wu Type: Creature - Aven Wizard Pow/Tgh: 2/2 Rules Text: Flying Whenever an opponent searches his or her library, you may put Imperious Scholar from your hand onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Insignificance Cost: {3}{U}{W} Type: Enchantment Pow/Tgh: / Rules Text: Legendary permanents lose all abilities. Flavour Text: There's nothing special about you. Set/Rarity: Cards With No Home Mythic CardName: Jasiah, Avenger of the Meek Cost: wu Type: Legendary Creature - Spirit Warrior Pow/Tgh: 1/1 Rules Text: Whenever a 1/1 creature you control attacks, you may tap any number of untapped 1/1 creatures you control. If you do, that creature gets +1/+1 until end of turn for each creature tapped this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Kestrel Obfuscator Cost: 1wu Type: Creature - Cloudwalker Wizard Pow/Tgh: 2/3 Rules Text: Flying Whenever Kestrel Obfuscator attacks, the defending player creates a colorless Cloud enchantment token. Spells other players cast cost {1} more to cast for each Cloud those players control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lord's Extortion Cost: wu Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {1}. If that player pays, put Lord's Extortion onto the battlefield transformed and attached to that player. Flavour Text: Back side: CardName: Tax Law Cost: Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant player Spells enchanted player casts cost {1} more to cast. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mana Denial Cost: WU Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless it’s controller pays {3}. Spells that player casts this turn cost {3} more to cast. Flavour Text: I’m sorry, but your spellcasting rights have been revoked until further notice. Set/Rarity: Cards With No Home Rare CardName: Meddling Archmage Cost: WWuu Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Flash As Meddling Archmage arrives, name a card. When Meddling Archmage arrives, counter each spell with the chosen name. Spells with the chosen name can't be cast. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Menka, Arlon Glorysinger Cost: 2WU Type: Legendary Creature - Siren Advisor Pow/Tgh: 2/4 Rules Text: Whenever a creature attacks you, its controller sacrifices it unless they pay {2}. {T}: Target creature attacks you this turn if able. Flavour Text: Such is the awe held for the Arlonian Empire that to attack it is unthinkable and to die for it is unquestionable. Set/Rarity: Cards With No Home Rare CardName: Nebula Seer Cost: 2wu Type: Creature - Cloudwalker Wizard Pow/Tgh: 1/4 Rules Text: Defender, flying When Nebula Seer enters the battlefield, you may search your library for a planeswalker card, reveal it, and put it into your hand. If you do, shuffle your library. Flavour Text: "Things of which we've never conceived exist beyond the borders of our world." Set/Rarity: Cards With No Home Rare CardName: Ojutai's Prerogative Cost: wu Type: Sorcery Pow/Tgh: / Rules Text: Counter the first spell target opponent casts during his or her next turn. If an opponent cast a spell this turn, Ojutai's Prerogative has rebound. (If you cast this from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Pigeon Feeder Cost: UW Type: Legendary Creature - Human Druid Pow/Tgh: 1/1 Rules Text: Other bird creatures you control get +1/+1. As long as you control two other birds, Pigeon Feeder gets +2/+2 and flying, and is a bird in addition to its other types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Promulgate Cost: 2wu Type: Sorcery Pow/Tgh: / Rules Text: Each player draws two cards. Then each player may put an enchantment card from his or her hand onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Proscription Cost: 3wu Type: Enchantment Pow/Tgh: / Rules Text: Your opponents can't cast spells or activate abilities that target you or other permanents you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Raulette, Combat Artisan Cost: 1wu Type: Legendary Creature - Human Knight Pow/Tgh: 2/4 Rules Text: No more than one creature can attack each combat. Raulette, Combat Artisan can't be blocked. {1}: Raulette gains first strike, vigilance, lifelink, or hexproof until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Refraction Sliver Cost: WU Type: Creature - Sliver Pow/Tgh: 2/2 Rules Text: Effects of Auras enchanting Sliver creatures you control apply to each Sliver creature you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Reincarnation Adept Cost: 1wu Type: Creature - Shapeshifter Pow/Tgh: 2/2 Rules Text: When Reincarnation Adept dies, if it didn't enter the battlefield this turn, you may return it to the battlefield as a copy of any creature on the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rhennthyl Cost: 2WU Type: Legendary Creature - Human Imager Pow/Tgh: 2/2 Rules Text: Whenever Rhennthyl becomes the target of a spell or ability for the first time each with, you may choose new targets for that spell or ability. {W}, {t}: Destroy target creature that took action this turn. {X}{u}, {t}: Create a token that's a copy of target noncreature artifact with mana value X. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Sliver Umbra Cost: 2WU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted Creature is a Sliver in addition to its other types. Auras attached to Sliver Creatures have Totem Armor. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Spectral Cetakite Cost: Wu Type: Creature - Bird Dolphin Spirit Pow/Tgh: 2/2 Rules Text: Mutate {2}{w}{u} Flying {2}{Wu}: Exile Spectral Cetakite. Return it to the battlefield tapped at the beginning of your next upkeep. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Still Cost: wu Type: Instant Pow/Tgh: / Rules Text: Counter target activated or triggered ability. If a permanent's ability is countered this way, that permanent loses that ability. (Mana abilities can't targeted.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Stimulus Package Cost: 1wu Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each player's upkeep, that player creates a Gold token. At the beginning of each opponent's end step, you gain control of each token that player controls. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Superior Cloudweaver Cost: 2wu Type: Creature - Cloudwalker Noble Pow/Tgh: 2/4 Rules Text: If an opponent would create a token, you create that token instead. Flavour Text: My way is better. Watch. Set/Rarity: Cards With No Home Rare CardName: The Great Hunter Cost: {2}{W}{U} Type: Legendary Creature - Spirit Pow/Tgh: 4/4 Rules Text: Vigilance {W}{U},{T}: Draw a card and gain 2 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Third Eye Grind Cost: {2}{W}{U} Type: Legendary Enchantment Pow/Tgh: / Rules Text: Whenever a player would draw or otherwise add a card to their hand, that player reveals the card and exiles it. If a spell or ability would require a player to discard cards, that player may discard cards exiled by Third Eye Grind as if they were in their hand. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Thundercloud Dabbler Cost: Wu Type: Creature - Cloudwalker Wizard Pow/Tgh: 2/2 Rules Text: When Thundercloud Dabbler arrives, target opponent creates a colorless Cloud enchantment token. {R}, {t}: Thundercloud Dabbler deals damage to target player equal to the number of Clouds that player controls. Flavour Text: Set/Rarity: Cards With No Home None CardName: Trifurcate Cost: 2Wu Type: Instant Pow/Tgh: / Rules Text: Exile target creature. That creature's owner creates three tokens that are copies of that creature, except those tokens have base power and toughness 1/1. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: UW Clone Guy Cost: 4UW Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have UW Clone Guy enter the battlefield as a copy of any creature on the battlefield. If you do, exile that creature until UW Clone Guy leaves the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Venna, Stasis Master Cost: 2WU Type: Legendary Creature - Vedalken Wizard Pow/Tgh: 2/4 Rules Text: Spells and abilities can’t cause cards to leave zones. (Including, but not limited to drawing cards and destroying permanents. Lethal damage can still destroy creatures.) Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Willful Aristocrat Cost: Wu Type: Creature - Cloudwalker Noble Pow/Tgh: 2/2 Rules Text: Flying After each main phase and each combat phase, there is an additional end phase. (The turn proceeds normally thereafter.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Æther Walk Cost: 1UW Type: Sorcery Pow/Tgh: / Rules Text: Choose one -- Put target creature on the top of its owner's library, or put target creature on the bottom of its owner's library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Abyssal Revelation Cost: XBUU Type: Sorcery Pow/Tgh: / Rules Text: Target player loses X life. You draw X cards. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Arabian Nights Cost: 1ub Type: Enchantment Pow/Tgh: / Rules Text: Djinn and Efreet creatures you control get +1/+1. All Djinns and Efreets have "At beginning of your upkeep, you lose 1 life." When a Djinn or Efreet enters the battlefield under your control, draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Artificer's Ultimatum Cost: {u}{u}{c}{c}{c}{b}{b} Type: Sorcery Pow/Tgh: / Rules Text: Untap all artifacts you control. They become artifact creatures with base power and toughness 5/5. They gain haste and indestructible until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Backwards Thinking Cost: 1UB Type: Enchantment - Curse Pow/Tgh: / Rules Text: Enchant player The enchanted player plays with his library upside-down, and draws cards from the bottom of his or her library instead of the top. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Betrach, Lord of Mirrors Cost: 3UB Type: Legendary Creature - Demon Illusion Pow/Tgh: 2/8 Rules Text: {1}{U}{B}, {T}: Destroy target non-token creature. If that creature is put into a graveyard this way, its controller puts a token onto the battlefield that's a copy of it. {1}{U}{B}, {T}: Gain control of target token. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Bog Order Silencer Cost: {U}{B} Type: Creature - Surrakar Wizard Assassin Pow/Tgh: 2/1 Rules Text: Flash When Bog Order Silencer enters the battlefield, destroy up to one target Elf. When Bog Order Silencer enters the battlefield, exile up to one target Beast. Its controller creates a 1/1 blue Frog token. Flavour Text: Set/Rarity: Cards With No Home None CardName: Borrowed Time Cost: XUB Type: Enchantment Pow/Tgh: / Rules Text: Borrowed Time enters the battlefield with X time counters on it. When Borrowed Time enters the battlefield, draw cards equal to the number of time counters on it. At the beginning of your upkeep remove a time counter on Borrowed Time and discard a card. If there are no time counters on Borrowed Time sacrifice it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Brain Extractor Cost: UB Type: Creature - Naga Wizard Pow/Tgh: 1/3 Rules Text: Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Brain Extractor exploits a creature, target player puts the top three cards of his or her library into his or her graveyard. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Brainstormer Rogue Cost: 1UB Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Intimidate Whenever Brainstormer Rogue deals combat damage to a player, look at the top three cards of that player's library. Put one into that player's graveyard and the rest on top of his or her library in any order. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Calculated Cycle Cost: UB Type: Sorcery Pow/Tgh: / Rules Text: Algebraic (When you cast this, increase or decrease A or B by 1. A and B start at 1 and cannot be negative.) Each player draws A cards, then discards B cards. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Classroom Showoff Cost: 2Ub Type: Creature - Vedalken Wizard Pow/Tgh: 3/3 Rules Text: Flash, hexproof If an opponent would search a library for a card, instead search your library for a card with the same characteristics, reveal it, and put it into your hand. Flavour Text: Watch. I'll do it better. Set/Rarity: Cards With No Home Rare CardName: Cold Storage Cost: 2ub Type: Enchantment Pow/Tgh: / Rules Text: When Cold Storage arrives, put your library into your graveyard. You can't draw cards. If Cold Storage would leave the battlefield, instead exile it and shuffle your graveyard into your library. At the beginning of your end step, sacrifice Cold Storage. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Constant Trespasser Cost: {3}{U}{B} Type: Creature - Spirit Pow/Tgh: 5/4 Rules Text: Hexproof, menace {2}{U}{B}: Exile Constant Trespasser. As long as Constant Trespasser is exiled you may pay {3}{U}{B} at the beginning of your upkeep. If you do target creature you control becomes a copy of Constant Trespasser until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Covetous Highborn Cost: 1ub Type: Creature - Vampire Noble Pow/Tgh: 2/3 Rules Text: Flash Whenever an opponent draws a card during your turn, exile the top card of that player's library face down. You may look that card at any time. You may cast it for as long as it remains exiled, and you may spend mana of any color to cast it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Covetous Wretch Cost: ub Type: Creature - Horror Pow/Tgh: 2/2 Rules Text: Creatures with counters on them have base power and toughness 0/0. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Darmiun the Seeking Cost: 1UBB Type: Legendary Planeswalker - Darmiun Pow/Tgh: /3 Rules Text: Disloyal {1}{U}{B} (Any player who does not control Darmiun may pay 3UB, if they do, they gain control of Darmiun until end of turn.) [0]: Put a trophy counter on target nonland permanent. put X loyalty counters on Darmiun where X is the converted mana cost of that permanent. [-12]:You get an emblem with “At the beginning of your upkeep, gain control of all permanents with a trophy counter on it until end of turn. All creatures gain haste. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Dimir Saboteur Cost: UB Type: Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: Dimir Saboteur can't be blocked. When Dimir Saboteur enters the battlefield, you may return a Trap card from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Disarming Strike Cost: {1}{U}{B} Type: Instant Pow/Tgh: / Rules Text: Target creature gets -2/-2 until end of turn. Unattach all equipment attached to that creature. Flavour Text: A flash of light, a sore wrist, and now me knife is gone! Set/Rarity: Cards With No Home None CardName: Dream Connoisseur Cost: 3ub Type: Creature - Spirit Pow/Tgh: 2/3 Rules Text: Flash When Dream Connoisseur enters the battlefield, put all spells into their owners' graveyards. Then you may cast a card from a graveyard with converted mana cost X or less, where X is the number of cards put into graveyards this way. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dutiful Gravekeeper Cost: {U}{B} Type: Creature - Cephalid Cleric Pow/Tgh: 1/1 Rules Text: Flash Whenever a spell cast by an opponent or the ability of a permanent an opponent controls would exile one or more permanents from your graveyard, counter that spell or ability unless that player pays {1} and discards a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Elsemare Cost: 2UB Type: Creature - Nightmare Pow/Tgh: 2/4 Rules Text: Your opponents play with their hands revealed. If a cost or effect would require you to discard or exile a card from your hand other than the source of that cost or effect, you may have an opponent discard or exile a card from their hand instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Elta Noss Cost: ub Type: Legendary Planeswalker - Elta Pow/Tgh: /1 Rules Text: [+1]: Draw a card, then discard a card. [0]: Scry X, where X is the number of loyalty counters on Elta Noss. [0]: If there are 5 or more loyalty counters on Elta Noss, search your library for a card and put it into your hand. Shuffle your library afterward. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Enlightened Necrosage Cost: 1UB Type: Creature - Vampire Wizard Pow/Tgh: 2/1 Rules Text: When Enlightened Necrosage enters the battlefield, draw a card and put a +1/+1 counter on it for each card you discarded this turn. Madness {3}{U}{B} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Forbidden Knowledge Cost: 2UB Type: Sorcery Pow/Tgh: / Rules Text: Draw three cards. Each player discards a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Ghoul Specialist Cost: BU2 Type: Creature - Zombie Wizard Pow/Tgh: 3/4 Rules Text: Sacrifice another creature: Ghoul Specialist gets +1/+1 until end of turn. If this is the second time this ability has resolved this turn, Ghoul Specialist can’t be blocked this turn. Flavour Text: Sepulcher Ghoul + Incursion Specialist Set/Rarity: Cards With No Home Uncommon CardName: Giant Alienlike thing Cost: 4ub Type: Creature - Horror Pow/Tgh: 4/4 Rules Text: At the beginning of your upkeep target creature gets -X/-X where X is the number of cards in your hand. Whenever you draw a card Giant Alienlike thing gets -X/-X where X is the number of cards in your hand. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Grim Calculus Cost: XUB Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Grim Calculus, sacrifice X creatures. Target player sacrifices X creatures. You draw X cards. Flavour Text: A single death is a tragedy. A million is a statistic. Set/Rarity: Cards With No Home None CardName: Grixis Knowledge-Seeker Cost: {u}{b} Type: Creature - Demon Wizard Pow/Tgh: 0/1 Rules Text: {b}: Draw a card, Grixis Knowledge-Seeker deals 1 damage to you. {r}: Draw a card, then discard a card, Grixis Knowledge-Seeker deals 1 damage to target creature or player Flavour Text: "Knowledge is power, but power isn't always easy to control." Set/Rarity: Cards With No Home None CardName: Iago's Coaxing Cost: {1}{B}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Gain control of enchanted creature. At the beginning of your upkeep discard a card. If you can't sacrifice the enchanted creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Illusory Spirit Cost: UB Type: Creature - Illusion Spirit Pow/Tgh: */* Rules Text: You may have Illusory Spirit enter the battlefield as a copy of a creature card in a graveyard. When Illusory Spirit becomes the target of a spell or ability, sacrifice it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Leyline of the Real Cost: 2UB Type: Enchantment Pow/Tgh: / Rules Text: If Leyline of the Real is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get -1/-1. Flavour Text: Those pitiful imitations are no match for true greatness. Set/Rarity: Cards With No Home Rare CardName: Maddening Ghost Cost: 1Ub Type: Creature - Spirit Pow/Tgh: 2/3 Rules Text: Mirror (While blocked or blocking by a creature with greater power, this assigns combat damage equal to that creature's power rather than its own.) Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Manapause Cost: 1ub Type: Legendary Enchantment Pow/Tgh: / Rules Text: You can't add mana. You may mill 1 rather than paying a mana. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Mindgift Demon Cost: 4UBB Type: Creature - Demon Pow/Tgh: 10/10 Rules Text: Flying, trample When Mindgift Demon enters the battlefield or whenever a new player gains control of it, target opponent controls your next turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mournful Burden Cost: Ub Type: Instant Pow/Tgh: / Rules Text: Choose target spell, then its controller chooses one — • Counter that spell • That player creates a colorless artifact token with indestructible and "At the beginning of each end step, you lose one life. Then create a token that's a copy of this token." Flavour Text: Set/Rarity: Cards With No Home None CardName: Noukusheen the Farsighted Cost: 1ub Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) At the beginning of your end step, put a token onto the battlefield that's a copy of target exiled creature card, except that token is 1/1. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Partition Cost: 1Ub Type: Sorcery Pow/Tgh: / Rules Text: Search your library for fifteen cards. Those cards become an additional library under your control. Shuffle that deck and each library you searched to form it. (You choose which library to use for actions involving your library. You lose the game if you would draw from any empty library.) Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Private Eye Cost: ub Type: Creature - Private Eye Pow/Tgh: 2/2 Rules Text: Pry 2 (When this attacks, defending player mills 2. It gets +1/+1 until end of turn for each nonland card milled this way.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Purveyor of Minds Cost: 1UB Type: Creature - Demon Illusion Pow/Tgh: 2/2 Rules Text: Whenever you cycle or discard Purveyor of Minds, you may create a black Deal enchantment token. If you do, put Purveyor of Minds on top of your library. Purveyor of Minds gets +2/+2 for each Deal you control. Cycling {U}{B}, Pay 3 Life Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Ravan the Rules Lawyer Cost: 3UB Type: Planeswalker - Ravan Pow/Tgh: /4 Rules Text: [+1] Return target nonland permanent to its owner's hand. [+3] Target opponent gains control of target artifact, enchantment or emblem he or she does not control. [-5] Each player gets an emblem with "At the beginning of your upkeep, you lose life equal to the number of cards in your hand." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Rethe, Scholar of the Forbidden Cost: 1UB Type: Legendary Creature Pow/Tgh: 2/3 Rules Text: Once per turn, you may discard a card and sacrifice a permanent rather than pay the cost of an activated ability of a card in your graveyard. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Return to Sender Cost: 1UB Type: Instant Pow/Tgh: / Rules Text: Return target creature to its owner's hand. That player discards a creature card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Reworked Creation Cost: 2UB Type: Creature - Zombie Horror Pow/Tgh: 2/2 Rules Text: Skulk If Reworked Creation would die, regenerate and transform it instead. Madness {U}{B} Flavour Text: Back side: CardName: Crypt of the Corpse-Born Cost: Type: Artifact Pow/Tgh: / Rules Text: _Delirium_ - {X}, {T}, Exile 3 creatures from your graveyard: Put X +1/+1 counters on Crypt of the Corpse-Born and transform it. Activate this ability only if there are four or more card types among cards in your graveyard. Flavour Text: "This time will be different!" Set/Rarity: Cards With No Home Mythic CardName: Rivac, the Mindsucker Cost: 1UB Type: Legendary Creature - Vampire Pow/Tgh: 2/2 Rules Text: Flying When Rivac, the Mindsucker deals combat damage to a player, that player exiles a card from his or her hand, a card from his or her graveyard, and the top card of his or her library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Shadow Walk Cost: ub Type: Enchantment Pow/Tgh: / Rules Text: Whenever a face up creature you control attacks, you may exile that creature at end of combat. If you do, manifest that card at end of turn. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Spells that target face down creatures you control cost {1} and 1 life more to cast. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Shadowmage Spirit Cost: 2UB Type: Creature - Spirit Wizard Pow/Tgh: 2/2 Rules Text: Shadowmage Spirit can't be blocked. When Shadowmage Spirit enters the battlefield, choose one -- Target player discards a card; or you draw a card. Evoke {U}{B} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sleepy Sorcerer Cost: UB Type: Creature - Human Wizard Pow/Tgh: 1/2 Rules Text: Whenever Sleepy Sorcerer would become untapped, it remains tapped unless you pay 1 life. {t}: Draw a card Flavour Text: Top down design for "trying to fall asleep" Set/Rarity: Cards With No Home Rare CardName: Soul Chain Cost: 2UB Type: Instant Pow/Tgh: / Rules Text: Counter target creature spell. That spell's controller sacrifices a creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Soul Extractor Cost: {1}{U}{B} Type: Creature - Imp Rogue Pow/Tgh: 1/1 Rules Text: Flying Exile a creature from your graveyard: Until end of turn target creature token becomes a copy of the exiled creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Stolen Memories Cost: UB Type: Instant Pow/Tgh: / Rules Text: You may cast target exiled nonland card an opponent owns until end of turn. You may spend blue mana and black mana as though it were mana of any color to cast it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Teacher of Old Secrets Cost: 3ub Type: Creature - Horror Pow/Tgh: 1/3 Rules Text: When Teacher of Old Secrets enters the battlefield, exile target nonland card from your graveyard. At the beginning of your upkeep, you may search your library for a card with the same name as a card exiled with Teacher of Old Secrets and put it into your hand. If you do, shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: The Mirrorman Cost: UB Type: Legendary Creature - Shapeshifter Pow/Tgh: 2/2 Rules Text: The name of each legendary permanent your opponents control is The Mirrorman. {2}: Target permanent named The Mirrorman loses all abilities until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: UB Mill Commander Cost: 2UB Type: Legendary Creature - Human Rogue Pow/Tgh: 2/4 Rules Text: Whenever a card is put into an opponent's graveyard from their library, you may draw a card. Cards in your opponent's graveyards lose all abilities and can't be the target of spells or abilities. Flavour Text: Set/Rarity: Cards With No Home None CardName: Udok, Defender of Paradise Cost: 2BU Type: Legendary Creature - Djinn Wizard Pow/Tgh: 4/4 Rules Text: Defender, Flying, Deathtouch {3}{B}{U}, sacrifice any number of blocking creatures: put Udok, Defender of Paradise onto the battlefield from your hand blocking all creatures blocked by the creatures sacrificed this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Ulten, Grand Vizier Cost: 2UB Type: Legendary Creature - Demon Advisor Pow/Tgh: 2/4 Rules Text: Whenever a player becomes the Monarch, they may exile a Conspiracy they own from outside the game Encoded on Ulten. {2}{U}{B}: Copy a random Conspiracy exiled with Ulten and put it into play until end of turn. Only the Monarch may activate this ability and only when he or she could cast a sorcery. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Burning Blight Cost: {X}{R}{B} Type: Instant Pow/Tgh: / Rules Text: Choose one: Burning Blight deals X damage to target creature or player; or target creature gets -X/-X until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Commander of the Faceless Cost: 2RB Type: Creature Pow/Tgh: 2/2 Rules Text: Sacrifice a nontoken creature: Commander of the Faceless deals 1 damage to target creature or player. Put a Golem creature token onto the battlefield with power and toughness equal to the power and toughness of the sacrificed creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Conjuring the Poltergeist Cost: {2}{B}{R} Type: Sorcery Pow/Tgh: / Rules Text: Return a creature from your graveyard to the battlefield. It deals damage equal to its power to creature, player, or planeswalker at random. At the beginning of the next endstep, return that creature to its owner's graveyard. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cruel Hellkite Cost: {4}{B}{R} Type: Creature - Demon Dragon Pow/Tgh: 5/5 Rules Text: Flying Creatures can't block unless their controller unless that creature's controller sacrifices a creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dark Zenith, Wrath of the Abyss Cost: 5RB Type: Legendary Creature - Demon Pow/Tgh: 5/5 Rules Text: Flying, haste Whenever Dark Zenith, Wrath of the Abyss attacks, you may pay 5 life. If you do, choose two — Dark Zenith deals 2 damage to each creature the defending player controls; or put two 1/1 black and red Imp creature tokens with flying onto the battlefield tapped and attacking; or return target instant, or sorcery card from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Doom Meteor Cost: 2BR Type: Sorcery Pow/Tgh: / Rules Text: Target player must sacrifice a land, then that player loses 2 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Enraged Scorpion Cost: BR Type: Creature - Scorpion Pow/Tgh: 1/1 Rules Text: First strike, deathtouch Enraged Scorpion attacks each turn if able. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Fiery Damned Cost: {3}{B}{R} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature dealt damage by an instant or sorcery this turn dies, exile that creature and create a 2/2 black zombie token. {1}{R}: Zombies you control gain haste until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Flambebringer Upstart Cost: RB Type: Creature - Imp Pow/Tgh: 1/1 Rules Text: Flying Other Imps you control get +1/+1. Whenever an imp you control deals damage to an opponent, you may have it deal 1 damage to you and to target creature that opponent controls. Flavour Text: Set/Rarity: Cards With No Home None CardName: Grave Rummaging Cost: BR Type: Instant Pow/Tgh: / Rules Text: As an additional cost to cast Grave Rummaging, discard a card. Put the top two cards of your library into your graveyard, then return two cards from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Heedless Devil Cost: 3BR Type: Creature - Devil Pow/Tgh: 5/5 Rules Text: Protection from you (This creature can't be targeted, dealt damage, or enchanted by anything controlled by you.) Flavour Text: His immense power is matched only by his immense attitude. Set/Rarity: Cards With No Home Rare CardName: Hsenna the Hexheart Cost: {2}{B}{R} Type: Legendary Creature - Human Shaman Pow/Tgh: 4/4 Rules Text: Whenever a creature you control becomes enchanted each opponent loses life equal to the enchantment's converted mana cost. You life equal to the total life lost this way. Damage dealt by enchantments or enchanted permanents you control can't be prevented. Flavour Text: Set/Rarity: Cards With No Home None CardName: Hunted Sliver Cost: BR Type: Creature - Sliver Pow/Tgh: 3/3 Rules Text: All slivers have "When this creature enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield under target opponent's control." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Irradiation Dragon Cost: 3BR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying, haste Whenever Irradiation Dragon attacks, put a -1/-1 counter on it. Then it deals damage equal to the number of -1/-1 counters on it to defending player and each creature they control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Onin the Bandit King Cost: 2BR Type: Legendary Creature - Minotaur Warrior Pow/Tgh: 3/3 Rules Text: Whenever a creature deals combat damage to one of your opponents, its controller puts a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." Flavour Text: "Loot! Pillage! Burn!" Set/Rarity: Cards With No Home None CardName: Pyrrhic Clash Cost: RB Type: Sorcery Pow/Tgh: / Rules Text: Each player sacrifices a creature. If each player sacrificed a creature this way, Pyrrhic Clash deals 5 damage to each player that sacrificed the creature with the lowest power or tied for the lowest power. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rakdos Rager Cost: Br Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each combat on your turn, create two 1/1 black and red Goblin creatures with deathtouch and haste. At the beginning of your end step, sacrifice three creatures. Betrayal {4}{2b}{2r} ({4}{2b}{2r}: Target opponent gains control of this.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rakdos Roulette Cost: 5br Type: Sorcery Pow/Tgh: / Rules Text: Each player shuffles er library, then exiles the top card of er library. If a player exiles a land card this way, e loses the game. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Rejected BR uncommon Cost: {2}{B}{R} Type: Creature - Zombie Warrior Pow/Tgh: 4/3 Rules Text: If your life total is 10 or less Rejected BR uncommon gains menace. {B}: Rejected BR uncommon gains deathtouch until end of turn. If your life total is 5 or less this ability costs {0}. {R}: Rejected BR uncommon gains first strike until end of turn. If your life total is 5 or less this ability costs {0}. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Severed Bonds Cost: 2rb Type: Sorcery Pow/Tgh: / Rules Text: Exile target planeswalker. Search its owner's graveyard, hand, and library for any number of cards with the same planeswalker type as that card and exile them. Then that player shuffles his or her library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Skull Kid Cost: 1RBB Type: Legendary Creature - Devil Shaman Pow/Tgh: 3/2 Rules Text: Flying, First Strike At the beginning of your upkeep, put a Moon Counter on Skull Kid. Then, if there are three or more Moon Counters on Skull Kid, remove them all and destroy all other non-enchantment permanents unless any player discards 3 cards at random. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sunset captain Cost: 1RB Type: Creature - Human Knight Pow/Tgh: 3/2 Rules Text: When Sunset captain attacks reveal the top card of your library. If a creature is revealed this way, each opponent loses 2 life and put that creature into your graveyard. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Super-Fast Assassin Cost: 3BR Type: Creature - Goblin Assassin Pow/Tgh: 2/4 Rules Text: Whenever Super-Fast Assassin deals combat damage to a player, destroy target creature or planeswalker that was dealt damage this turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: The Great Huter Cost: {2}{B}{R} Type: Legendary Creature - Spirit Pow/Tgh: 4/4 Rules Text: Deathtouch, First strike Whenever a creature dealt damage by The Great Huter dies put a +1/+1 counter on it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tibalt, Mad-Blooded Cost: 1RB Type: Legendary Planeswalker - Tibalt Pow/Tgh: /2 Rules Text: At the beginning of your upkeep, discard a card. [+2] Draw a card. You lose 1 life. [-2] Exile any number of cards in your graveyard. Tibalt deals damage equal to the number of cards exiled this way to target creature or planeswalker. [-8] You get an emblem with, "Cards you own that aren't on the battlefield have Madness {R/B}." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Tre Cost: 1BBR Type: Creature - Warrior Pow/Tgh: 2/2 Rules Text: Whenever a creature is removed from a graveyard or from play, you may return one creature card from your graveyard onto the battlefield. 1BR: Gain control of target creature. Exile that creature at end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Trying Something New Cost: {3}{B}{R} Type: Sorcery Pow/Tgh: / Rules Text: Each player exiles their hand and draws that many cards. For the rest of the game, players may play cards exiled by Trying Something New that they don't own, spending mana as if it were mana of any color to cast spells this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Undying Loyalty Cost: 2br Type: Sorcery Pow/Tgh: / Rules Text: Return target creature or planeswalker card from your graveyard to your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Wasteland Snapper Cost: 2RB Type: Creature - Horror Pow/Tgh: 1/4 Rules Text: {R}: Wasteland Snapper gets +1/+0 until end of turn. Whenever Wasteland Snapper deals combat damage to a player, you may remove up to that many counters from among permanents that player controls. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Barbarian Conqueror Cost: 2RG Type: Creature - Human Warrior Pow/Tgh: 2/2 Rules Text: When Barbarian Conqueror enters the battlefield, gain control of target land until Barbarian Conqueror leaves the battlefield. Flavour Text: I came, I saw, I conquered. Set/Rarity: Cards With No Home Uncommon CardName: Berserkers’ Rage Cost: RG Type: Enchantment Pow/Tgh: / Rules Text: Each creature you control has base toughness equal to its base power. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bouncing Sunspark Cost: Rg Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Vigilance, haste Whenever Bouncing Sunspark attacks, you gain {e}. Then you may pay {e}{e}{e}{e}. If you do, after this phase, there is an additional combat phase. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Burning Bridges Cost: Rg Type: Sorcery Pow/Tgh: / Rules Text: Draw a card, then put up to three land cards from your hand onto the battlefield. Untap those lands. Sacrifice them at the beginning of the next end step. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Campfire Shaman Cost: 1rg Type: Creature - Troll Shaman Pow/Tgh: 2/2 Rules Text: Infuse 4 (You may discard a nonland card as you cast this. If you do, add {4} to your mana pool.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Christmas Goat Cost: RG Type: Creature - Goat Spirit Pow/Tgh: 4/2 Rules Text: Trample Whenever Christmas Goat deals damage to a player, that player draws a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Confused Kavu Cost: RG Type: Creature - Kavu Pow/Tgh: 4/2 Rules Text: Flash Confused Kavu enters the battlefield tapped. Flavour Text: Beasts, as mighty as they are, all have moments of failure. Set/Rarity: Cards With No Home Uncommon CardName: Desnin, Captain of the Hunt Cost: 2RG Type: Legendary Creature - Giant Shaman Pow/Tgh: 2/4 Rules Text: Beasts, Wolves, and Hounds you control have Vigilance and "{T}: Fight target creature." {1}{R}: Target Beast, Wolf, or Hound gets +1/+0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Doatha, Wild Ravager Cost: 1rg Type: Legendary Creature - Ape Shaman Pow/Tgh: 4/2 Rules Text: Trample Instants and Sorceries you control have Pummel (Those spells can deal excess damage to a target’s controller or a planeswalker that player controls.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Enter the Ark Cost: 1GR Type: Sorcery Pow/Tgh: / Rules Text: Draw three cards, then reveal your hand and discard all cards except lands and creatures. Flavour Text: Set/Rarity: Cards With No Home None CardName: Everbloom Cost: 2RG Type: Sorcery Pow/Tgh: / Rules Text: Double Dip when a land enters the battlefield under an opponent's control. (If you cast this spell from your hand, exile it when it resolves. When the double dip condition is met, you may cast it from exile without paying its mana cost.) Add three mana of any color to your mana pool. That mana does not empty from your pool as phases and steps end. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fearless Townsman Cost: {2}{R}{G} Type: Creature - Human Werewolf Pow/Tgh: 2/2 Rules Text: At the beginning of each upkeep, if no spells were cast last turn, transform Fearless Townsman. Haste Flavour Text: "I've always been told that I'm going place- that I'm a natural leader." Back side: CardName: Imposing Werewolf Cost: Type: Creature - Werewolf Pow/Tgh: 4/4 Rules Text: At the beginning of each upkeep, if a player cast two or more spells last turn, transform Imposing Werewolf. If you control 3 or more werewolves Imposing Werewolf's name changes to Ulrich, Krallenhorde Alpha and gains the legendary supertype. As long as Imposing Werewolf is named Ulrich whenever another werewolf enters the battlefield under your control you may put a +1/+1 counter on Ulrich and have it fight target creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fireblood Entangler Cost: XRG Type: Creature - Hydra Hellion Pow/Tgh: 0/0 Rules Text: Menace Fireblood Entangler enters the battlefield with X +1/+1 counters on it. When Fireblood Entangler enters the battlefield, gain control of target creature with converted mana cost less than Fireblood Entangler's power until end of turn. Untap that creature. It gains haste until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Flourishing Beast Cost: 1RG Type: Creature - Beast Pow/Tgh: 3/3 Rules Text: *Thrive* – Flourishing Beast has trample if you control three or more creatures that don’t share any creature types. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Fractal-Head Dragon Cost: {4}{R}{G} Type: Creature - Dragon Hydra Pow/Tgh: 5/5 Rules Text: Flying, trample Whenever Fractal-Head Dragon a source you control other than Fractal-Head Dragon deals damage to a player put a +1/+1 counter on Fractal-Head Dragon. Remove a +1/+1 counter from Fractal-Head Dragon: Deal 1 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gruul Gigante Cost: 3rg Type: Creature - Giant Beast Pow/Tgh: 3/3 Rules Text: Trample When Gruul Gigante enters, destroy up to one target nonbasic land or Ravnica scene. If you do, Gruul Gigante gets a +1/+1 counter. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Gruul Smash! Cost: 2rg Type: Instant Pow/Tgh: / Rules Text: Choose two — • Destroy target artifact. • Destroy target enchantment. • Destroy target nonbasic land. • Gruul Smash! deals 3 damage to target creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Horizon Memories Cost: rg Type: Sorcery Pow/Tgh: / Rules Text: Create 2 land tokens with "{T}, Sacrifice this land: Add one color of any mana" Flavour Text: I visited in person once and many more times in dreams. I wonder how many more times my mind will allow me to return Set/Rarity: Cards With No Home Rare CardName: How Would You Like That Prepared Cost: {R}{G} Type: Enchantment Pow/Tgh: / Rules Text: Whenever you sacrifice a Steak, choose 1 •Rare- Add {G}{R}. •Medium Rare- Add {G} or {R} and target creature gains first strike until end of turn. •Medium- Target creature gains doublestrike until end of turn. •Medium Well-Done- Target creature gain first strike and menace until end of turn. •Well-Done- Target creatures gets menace and protection from damage until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Kravus, Hand of Titans Cost: 3RG Type: Legendary Creature - Giant Shaman Pow/Tgh: 4/4 Rules Text: Kravus, Hand of Titans enters the battlefield with a +1/+1 counter on it for each creature you control with 7 or more Power or Toughness. Whenever a creature with 7 or more power or toughness enters the battlefield under your control, put a +1/+1 counter on Kravus. If you do, creatures you control gain Haste and Indestructible until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Noble Follower Cost: rg Type: Creature - Elf Druid Pow/Tgh: 0/2 Rules Text: *Precedent —* If you control a green permanent and a red permanent, Noble Follower's mana cost is {2}. Haste {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Omnath, Zendikar's Rage Cost: 3RG Type: Legendary Creature - Elemental Pow/Tgh: 4/4 Rules Text: *Landfall* -- Whenever a land enters the battlefield under your control, add {R} or {G} to your mana pool. Whenever {R} or {G} is added to your mana pool, Omnath, Zendikar's Rage deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Pact-Breaker Devil Cost: 1Rg Type: Creature - Devil Pow/Tgh: 3/3 Rules Text: Haste At the beginning of each end step, put all cards exiled this turn by sources you control on the bottom of their owners' libraries in a random order. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Pain by Numbers Cost: RG Type: Sorcery Pow/Tgh: / Rules Text: Choose One — • Put a +1/+1 counter on target creature. It can't be blocked by more than one creature this turn. • Put a +1/+1 counter on target creature. It gains menace until end of turn. Entwine {U} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Plated Kavu Cost: 1rg Type: Creature - Kavu Pow/Tgh: 4/2 Rules Text: Armoured (Prevent all damage less than this creature’s toughness that would be dealt to it.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Self-Destruct Cost: RG Type: Sorcery Pow/Tgh: / Rules Text: Target creature fights itself. (It deals damage to itself equal to its power, twice) Flavour Text: Start hitting yourself. Set/Rarity: Cards With No Home Rare CardName: Soil's Bounty Cost: 1Rg Type: Sorcery Pow/Tgh: / Rules Text: Exile the top five cards of your library. As long as at least one of those cards is a land, you may play those cards, and you can play land cards from among them as though you could play an additional land on each of your turns. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Terrorwurm Cost: 3RG Type: Creature - Wurm Pow/Tgh: 4/4 Rules Text: {r}: Terrorwurm gains Menace until end of turn. {g} Terrorwurm can’t be blocked by more than one creature this turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Torador, Worldcrusher Cost: 3RRGG Type: Legendary Creature - Elemental Pow/Tgh: 7/5 Rules Text: Haste, trample Whenever Torador deals combat damage to a creature, you may sacrifice a land. If you do, Torador deals 4 damage to target player. Whenever Torador deals combat damage to a player, return target land from your graveyard to the battlefield. Flavour Text: In his hewn claws, worlds are born and burned. Set/Rarity: Cards With No Home Mythic CardName: Varanid Frenzy Caller Cost: 1RG Type: Creature - Lizard Pow/Tgh: 2/2 Rules Text: Other Lizards you control get +1/+1. Whenever you activate an ability of a lizard you control, copy it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Vibrant Bounty Cost: 2rg Type: Sorcery Pow/Tgh: / Rules Text: Exile the top three cards of your library. Put a land card from among them onto the battlefield tapped. You may play the others this turn. At the beginning of the next end step, manifest each card still exiled this way. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Abhorsen-in-Waiting Cost: GW Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Vigilance When Abhorsen-in-Waiting leaves your graveyard, return target creature card with power 1 or less from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Ajda, Dune's Solace Cost: 1wg Type: Legendary Creature - Dog Druid Pow/Tgh: 2/3 Rules Text: Outlast {G} Whenever you activate an Outlast ability, add {W}{G}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Baleful Hawk Cost: GW Type: Creature - Bird Pow/Tgh: 1/1 Rules Text: Flying, deathtouch When Baleful Hawk enters the battlefield, draw a card. Flavour Text: Its beak rends skin and sinew, exposing the tender heart of hope. Set/Rarity: Cards With No Home Uncommon CardName: Bewildebeast Cost: 1GW Type: Creature - Ox Pest Pow/Tgh: 3/4 Rules Text: During your turn, creatures you control gain Reach. During your opponent's turn, creatures you control gain Viglilance. Bewildebeast can't be blocked, except by creatures. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Birch Dryad Cost: 2gw Type: Creature - Dryad Pow/Tgh: 2/3 Rules Text: When Birch Dryad enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand onto the battlefield paired with Birch Dryad. If Birch Dryad or a creature paired with it would be dealt damage, instead return both creatures to their owners' hands. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bounteous Growth Cost: Gw Type: Sorcery Pow/Tgh: / Rules Text: Each player may put a permanent card with converted mana cost 2 or less from his or her hand or graveyard onto the battlefield. For each player that does, draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bridgeback Slumberer Cost: 2gw Type: Creature - Troll Pow/Tgh: 0/4 Rules Text: Defender You can't cast more than one spell each turn. Whenever an opponent casts their second spell in a turn, transform Bridgeback Slumberer. Flavour Text: Back side: CardName: Bridgefist Devastator Cost: Type: Creature - Troll Berserker Pow/Tgh: 20/20 Rules Text: Trample At the beginning of your end step, transform Bridgefist Devastator. Flavour Text: Step carefully. Set/Rarity: Cards With No Home Rare CardName: Cautious Mentor Cost: GW Type: Creature - Elf Wizard Pow/Tgh: 2/3 Rules Text: Cautious Mentor can't be the target of abilities. Each player can activate nonmana abilities only any time that player could cast a sorcery. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Charge for the Cause Cost: 3WGG Type: Sorcery Pow/Tgh: / Rules Text: Creatures you control get +3/+3 and gain Lifelink and Trample until end of turn. If it isn't your turn, you may cast Charge for the Cause for {3} less and as if it had Flash. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cleric of Renown Cost: Gw Type: Creature - Human Cleric Pow/Tgh: 1/3 Rules Text: {T}: Spells you cast this turn cost {1} less to cast. {T}: Spells you cast this turn cost {2} less to cast. Activate this ability only if you control a planeswalker or a legendary creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Crush Impurity Cost: 2GW Type: Sorcery Pow/Tgh: / Rules Text: Destroy target nontoken permanent. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Darksouled Banishing Cost: gw Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Darksouled Banishing, sacrifice a black permanent. Put target permanent on the bottom of its owner's library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Disperse the Seeds Cost: {g}{w} Type: Enchantment Pow/Tgh: / Rules Text: When Disperse the Seeds enters the battlefield, exile target land until Disperse the Seeds leaves the battlefield. The exiled card's owner can play an additional basic land on each of his or her turns. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Guardian of the Glade Cost: Gw Type: Creature - Unicorn Pow/Tgh: 3/3 Rules Text: Guardian of the Glade can't be blocked by creatures with power 2 or less or by creatures with power 4 or greater. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Guardian of the Grove Cost: gw Type: Creature - Treefolk Pow/Tgh: 4/4 Rules Text: Defender Flavour Text: "Nothing compares to the feeling of saving another from harm." — Immé, Allmother Set/Rarity: Cards With No Home Uncommon CardName: Halo Hydra Cost: {4}{G}{W} Type: Creature - Hydra Angel Pow/Tgh: 5/5 Rules Text: Flying, hexproof Whenever you gain life add that much green mana to your mana pool and put that many +1/+1 counters on Halo Hydra. Flavour Text: Set/Rarity: Cards With No Home None CardName: Jamiu, of the Greenblood Heard Cost: {3}{G}{W} Type: Legendary Creature - Elephant Warrior Pow/Tgh: 4/5 Rules Text: Elephants you control have trample. Noncreature spells cost an additional {1} for each elephant you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Karametra's Oath Cost: 2gw Type: Enchantment Pow/Tgh: / Rules Text: When Karametra's Oath enters the battlefield, exile another target nonbasic permanent until Karametra's Oath leaves the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Landscaping Cost: Gw Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a Forest card and put it onto the battlefield tapped. Then, if an opponent controls more lands than you, search your library for a Plains card and put it onto the battlefield tapped. Shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Lieutenant Theothan Cost: 1gw Type: Legendary Creature - Human Knight Pow/Tgh: 3/3 Rules Text: Vigilance {1}, {T}: You may put a creature card with converted mana cost 3 or less from your hand onto the battlefield. Flavour Text: Avacyn may be our protector, but we must not forget our own strength. Set/Rarity: Cards With No Home Mythic CardName: Loyal Soldier Cost: 1GW Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: You may add or remove +1/+1 counters from Loyal Soldier rather than loyalty counters from a planeswalker you control to pay the costs of the planeswalker’s loyalty abilities. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Many-Voiced Watcher Cost: Xgw Type: Creature - Hydra Pow/Tgh: 0/0 Rules Text: When you cast Many-Voiced Watcher, create X 1/1 green and white Elemental creature tokens. Many-Voiced Watcher gets +1/+1 for each creature you control. As long as Many-Voiced Watcher has toughness 5 or greater, creatures you control have vigilance. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Memories of the Foremost Cost: XGW Type: Sorcery Pow/Tgh: / Rules Text: Bolster 1 X times. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it. Do this X times.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nurture Cost: 3gw Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a permanent card and reveal it. If it has converted mana cost 3 or less, put it onto the battlefield. Otherwise, put it into your hand. Shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ogawa 1.0 Cost: 3GW Type: Planeswalker - Ogawa Pow/Tgh: /5 Rules Text: [+2]: Exile target creature. Its controller gains life equal to its power. [-4]: Each player's life total becomes the highest life total among all players. [-9]: Return all permanent cards from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Prideful Combatant Cost: 3ggw Type: Creature - Cat Pow/Tgh: 6/6 Rules Text: Trample Creatures your opponents control block each combat if able. As long as Prideful Combatant is blocked, creatures you control have indestructible. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Reverence of the Masses Cost: 1wg Type: Sorcery Pow/Tgh: / Rules Text: Draw a card for each tapped 1/1 creature you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Righteous Stand Cost: gw Type: Instant Pow/Tgh: / Rules Text: Life totals can't change this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Servant of the Meek Cost: 1gw Type: Creature - Human Knight Pow/Tgh: 2/4 Rules Text: Vigilance Whenever Servant of the Meek attacks, reveal the top card of your library. If it's a creature card with power 2 or less, put it into your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Split the Gift Cost: {2}{G}{W} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a nontoken green or white Aura you own would enchant a creature, you may attach a token copy of that Aura to another target creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Strength of the Hive Cost: {4}{G}{W} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature you control with a power of 2 or less attacks, it gets +X/+X until end of turn, where X is the number of attacking creatures with a power of 2 less. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: The Grand Bastion of Yze Cost: 1Gw Type: Legendary Creature - Wall Pow/Tgh: 0/7 Rules Text: Defender, reach Anchor (This can't be exiled from the battlefield or from your graveyard.) For each creature you control, The Grand Bastion of Yze can block an additional creature each combat. Whenever The Grand Bastion of Yze blocks a creature, create a 1/1 green and white Soldier creature token. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Theodora Mooncrest Emberstone Cost: {G}{W} Type: Legendary Creature - Halfling Archer Pow/Tgh: 2/2 Rules Text: First strike, reach Whenever Theodora Mooncrest Emberstone attacks, put a +1/+1 counter on her for each Equipment attached to her. {1}, Remove all +1/+1 counters from Theo: She deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. Flavour Text: "Hiya!" Set/Rarity: Cards With No Home Rare CardName: Vaccine Cost: {1}{W}{G} Type: Enchantment Pow/Tgh: / Rules Text: You can't gain poison counters. {W}{G}: Put a white aura token named Vaccinated on target creature with "Enchanted creature can't gain -1/-1 counters." Flavour Text: Set/Rarity: Cards With No Home None CardName: Verdant Martyr Cost: WG Type: Creature - Elf Soldier Pow/Tgh: 2/2 Rules Text: Verdant Martyr has deathtouch as long as it's blocking. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Wall of Walls Cost: 2gw Type: Creature - Wall Pow/Tgh: 0/8 Rules Text: Defender When Wall of Walls enters the battlefield, draw two cards. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Weis, Who Voyages Beyond Cost: Gw Type: Legendary Creature - Human Shaman Pow/Tgh: 2/3 Rules Text: Vigilance {3}{g}{w}: Return Weis, Who Voyages Beyond and another target permanent card from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Xun Wu, Land Merchant Cost: {2}{W}{G} Type: Legendary Creature - Human Pow/Tgh: 1/1 Rules Text: Pay 1 Life,{T}: Search your library for a basic land and put it into your hand. Shuffle your library. Pay 2 Life,{T}: You may play an additional land this turn. That land enters the battlefield tapped. This ability can only be activated on your turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Act of Jealously Cost: 1wb Type: Sorcery Pow/Tgh: / Rules Text: *Precedent —* If you control a white permanent and a black permanent, Act of Jealously's mana cost is {3}. Destroy target permanent with converted mana cost 4 or greater. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Aleks the Poisoner Cost: {w}{b} Type: Legendary Creature - Human Pow/Tgh: 2/1 Rules Text: Deathtouch Lifelink First Strike When Aleks the Poisoner enters the battlefield, target opponent loses X life, where X is equal to the number of creatures you control. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Artur the Indomitable Cost: 2Wb Type: Legendary Planeswalker - Artur Pow/Tgh: /3 Rules Text: Whenever a creature an opponent controls dies or attacks Artur the Indomitable, put a loyalty counter on Artur the Indomitable. [0] Create a 1/1 black and white Knight creature token with vigilance and deathtouch. [-X] Return target nonland permanent with converted mana cost X from a graveyard to the battlefield under your control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Brazen Bribery Cost: Wb Type: Enchantment Pow/Tgh: / Rules Text: If a player would create a token, instead, that player creates a colorless artifact token named Gold. It has "Sacrifice this artifact: Produce one mana of any color." Flavour Text: Set/Rarity: Cards With No Home None CardName: Clear-Headed Priest Cost: Wb Type: Creature - Vampire Cleric Pow/Tgh: 2/2 Rules Text: If a player would put a card on the top or bottom of their library or shuffle a card into their library, that player exiles that card instead. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Consign to Oblivion Cost: 2WB Type: Sorcery Pow/Tgh: / Rules Text: Exile target nonland permanent and each permanent sharing a name with it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Costly Bargain Cost: Wb Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {1}. If that player pays, you control them until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Dance, My Puppets Cost: 2WB Type: Sorcery Pow/Tgh: / Rules Text: For each creature, its controller activates one of its abilities. If they don't, they sacrifice it. (They must pay any associated costs.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Debt Collector Cost: 1Wb Type: Creature - Human Cleric Pow/Tgh: 2/3 Rules Text: Whenever one or more counters are placed on a permanent an opponent controls, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Produce one mana of any color." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Decoctinated Thrull Cost: BW Type: Creature - Thrull Ooze Pow/Tgh: 3/3 Rules Text: At the beginning of your upkeep, put a -1/-1 counter on Decoctinated Thrull. Each other creature you control gets +1/+1 for each -1/-1 counter on Decoctinated Thrull. Flavour Text: It's life leaks away and seeps into everything else. Set/Rarity: Cards With No Home Uncommon CardName: Denaru Unconstrained Cost: 3WBB Type: Legendary Creature - Human Rogue Pow/Tgh: 4/4 Rules Text: Flash When Denaru Unconstrained enters the battlefield, choose one: -Destroy target creature you don't control. You gain life equal to its toughness. -Return another target creature you control to its owner's hand. You gain life equal to its power. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Divinity of Silence Cost: {4}{w}{b} Type: Creature - Angel Demon Pow/Tgh: 5/5 Rules Text: Flying Whenever a creature an opponent controls dies its controller can't cast spells sharing a color with that creature until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Dreadful Sentence Cost: 1wb Type: Enchantment Pow/Tgh: / Rules Text: When Dreadful Sentence enters the battlefield, exile target nonland permanent an opponent controls until Dreadful Sentence leaves the battlefield. At the beginning of your end step, the owner of the exiled card loses 1 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Evershrike's Beholden Cost: 1wb Type: Creature - Kithkin Shaman Pow/Tgh: 2/4 Rules Text: {x}, {t}: Put target creature card with power 2 or less from a graveyard onto the battlefield under your control, then return target aura card with converted mana cost X from a graveyard to the battlefield attached to that creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Existential Dread Cost: {4}{W}{B} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each endstep, each player's life becomes 20. Flavour Text: Every day fulfills the same futility. How can I escape this monotony? Set/Rarity: Cards With No Home None CardName: Expert in Extravagance Cost: 1wb Type: Creature - Human Noble Pow/Tgh: 0/4 Rules Text: Activated abilities cost their cost again to activate, minus any {t} in that cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fallen Empires Cost: 1wb Type: Enchantment Pow/Tgh: / Rules Text: As Fallen Empires enters the battlefield, choose two different creature types. Creatures of the first chosen type get +1/+1. Creatures of the second chosen type get -1/-1. Flavour Text: As one empire falls, another shall rise to take its place. Set/Rarity: Cards With No Home Rare CardName: Haunting Specter Cost: 1WB Type: Creature - Specter Pow/Tgh: 1/1 Rules Text: Flying Whenever a Specter you control deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, put a haunt counter on target creature and that spell gains "When the chosen creature dies, you may cast this spell" Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Idevynas, the Eternal Cost: 1BW Type: Planeswalker - Idevynas Pow/Tgh: /1 Rules Text: [+1] Target creature gets -1/-1 until end of turn. [-2] Sacrifice Idevynas, the Eternal: Search your library for a card named Idevynas, the Eternal and put it in play. [0] Exile this and three cards named Idevynas, the Eternal from your graveyard: put a 20/20 Angel token with flying and indestructible into play. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Irina, the Iron-Hearted Cost: 3wb Type: Legendary Creature - Human Noble Pow/Tgh: 3/3 Rules Text: If a creature would deal damage to a permanent you control, instead that creature's controller loses 1 life and you gain 1 life. {R}{G}, {T}: Irina, the Iron-Hearted fights target creature. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: King's Ransom Cost: 2wb Type: Enchantment - Saga Pow/Tgh: / Rules Text: [+1]:Exile target non-land permanent you don't control. [+2]:Search your library for a card, exile it face-down, then shuffle. [+3]:Put each card exiled with King's Ransom into its owner's hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Knight of Anguish Cost: 2WB Type: Creature - Human Knight Pow/Tgh: 2/3 Rules Text: Protection from monocolored creatures Whenever Knight of Anguish deals combat damage to a player, that player exiles a nonland card from his or her hand. You gain life equal to its cards converted mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Luminescent Demon Cost: 2wb Type: Creature - Demon Pow/Tgh: 4/4 Rules Text: Flying When Luminescent Demon enters the battlefield, sacrifice it unless you exile another target creature until Luminescent Demon leaves the battlefield. {2}{W}{b}, Put the exiled card into its owner's graveyard: Put four +1/+1 counters on Luminescent Demon. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Office of Redeployment Cost: 3wb Type: Construction Pow/Tgh: 2/ Rules Text: Staff 2 (When this enters the battlefield, if you have less than 2 workers, you gain a worker.) {A}: Return target creature card with power or toughness 2 or less from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Oppressive Fear Cost: WB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature can neither attack, nor block, nor can it's abilities be activated, unless its controller pays 4 life. Flavour Text: Set/Rarity: Cards With No Home None CardName: Orzhov Inquisitor Cost: 1wb Type: Creature - Human Cleric Pow/Tgh: 2/3 Rules Text: Flying Opponents can't scry. Each opponent can't draw more than one card each turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Orzhov Shadowblade Cost: 1WB Type: Creature - Human Assassin Pow/Tgh: 1/1 Rules Text: Double Strike, Skulk Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Orzhov Soulsapper Cost: WB Type: Creature - Human Rogue Pow/Tgh: 3/2 Rules Text: Lifelink Resurrect {2}{W}{B} ({2}{W}{B}, Discard this card: Return a creature that costs less than this from your graveyard to the battlefield. Resurrect only as a sorcery.) When you resurrect a creature with Orzhov Soulsapper, that creature gains lifelink. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Orzhov Witness Cost: 2wb Type: Creature - Human Cleric Pow/Tgh: 3/4 Rules Text: Whenever a spell or ability an opponent controls causes you to put one or more permanents you control into their owners' hands, create that many 1/1 white Cleric creature tokens. Whenever an opponent casts a spell that targets Orzhov Witness, that player discards a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Orzhov Witness Cost: 2wb Type: Creature - Human Cleric Pow/Tgh: 3/4 Rules Text: Whenever a spell or ability an opponent controls causes you to put one or more permanents you control into their owners' hands, create that many 1/1 white black Citizen tokens. Whenever an opponent casts a spell that targets Orzhov Witness, that player discards a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Penitent Knight Cost: BW Type: Creature - Human Knight Pow/Tgh: 3/3 Rules Text: Vigilance Whenever Penitent Knight becomes tapped, sacrifice it. Flavour Text: "Failing once was bad enough." Set/Rarity: Cards With No Home Uncommon CardName: Perilous Extraction Cost: 1wb Type: Enchantment Pow/Tgh: / Rules Text: Echo {0} When Perilous Extraction enters the battlefield each player exiles a creature card from their graveyard and a creature they control. When Perilous Extraction leaves the battlefield, put all permanent cards exiled with it onto the battlefield under their owner's control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Repatriation Cost: {3}{W}{B} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each opponent's upkeep, gain control of each permanent you own but don't control. Whenever a card to a player's hand from the graveyard, that player discards a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rising Inflation Cost: wb2 Type: World Enchantment Pow/Tgh: / Rules Text: **Cumulative upkeep {1}** (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Each other nonland permanent has cumulative upkeep {1}. Instant and sorcery spells {1} more to cast for each age counter on Rising Inflation. --- Flavour Text: In 324 the gold solidus was worth 4250 denarii, yet by 337 it was worth 250,000. By 363 the value stood at 30,000,000 denarii to the solidus. -- Joseph Tainter, [The Collapse of Complex Societies] Set/Rarity: Cards With No Home Mythic CardName: Scouring Gale Cost: 3wb Type: Sorcery Pow/Tgh: / Rules Text: Destroy all permanents attached to other permanents. Remove all counters from all permanents. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Shadowed Moon Cost: 1WB Type: Enchantment Pow/Tgh: / Rules Text: Your opponents can't gain counters. Permanents your opponents control can't have counters placed on them. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Shaper of Balance Cost: 2WB Type: Creature - Elemental Pow/Tgh: -2/-2 Rules Text: Creatures with a negative power or toughness instead have a positive power or toughness of the same amount. Other creatures get -2/-2. Flavour Text: Set/Rarity: Cards With No Home None CardName: Shelter of the Grave Cost: WB Type: Instant Pow/Tgh: / Rules Text: Sacrifice a creature. Return that creature to the battlefield tapped at the beginning of the next end step. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sorin Markov's Chains Cost: 1WB Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature can't attack or block. At the beginning of the upkeep of enchanted creature's controller, if their life total is even, they lose 1 life. Else, every other player gains 1 life. Flavour Text: Set/Rarity: Cards With No Home None CardName: Soul Hammer Cost: 3wwbb Type: Sorcery Pow/Tgh: / Rules Text: Exile all creatures and all creature cards from graveyards. You may cast those cards for at long as they remain exiled, and you may spend white or black mana as though it was mana of any color to cast them. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Soup of the Weak Cost: 1wb Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, the controller of the creature with the least power sacrifices it. If two or more creatures are tied for least power, you choose one of them. You gain life equal to the sacrificed creature's toughness. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Spike Pits Cost: 3wb Type: Enchantment Pow/Tgh: / Rules Text: Creatures can't attack you or permanents you control unless they're controller sacrifices another creature for each of those creatures. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Strip Search Cost: 2wb Type: Sorcery Pow/Tgh: / Rules Text: Unattach all Auras and Equipment target player owns. For each permanent unattached this way, search its owner's library, hand, and graveyard for a card that shares a name with that permanent and exile it. Then that player shuffles his or her library. (Auras unattached this way are put into their owner's graveyard.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tan-Orh, Who Walks With Ancients Cost: 1wb Type: Legendary Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) Vigilance, deathtouch Whenever Tan-Orh, Who Walks With Ancients attacks, put a token that's a copy of Tan-Orh's ancestor onto the battlefield tapped and attacking. Sacrifice that token at end of combat. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Temporal Pain Bandage Cost: {1}{B}{B}{W} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player would lose life outside of an endstep, that player gains a Pain counter instead. At the beginning of each opponent's endstep, that player loses life equal to the number of Pain counters they have. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Traitorous Ghost Cost: 2wb Type: Creature - Spirit Pow/Tgh: 4/4 Rules Text: When Traitorous Ghost enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, sacrifice a permanent you own. You lose 2 life and each opponent gains 2 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Trajkov, the Outsider Cost: bww Type: Planeswalker - Trajkov Pow/Tgh: /4 Rules Text: [+1]:Put a +1/+1 Counter on up to one target creature. Until the beginning of your next upkeep, it can't attack you or a Planeswalker you control. [-2]:Target Player sacrifices a creature with a counter on it. You gain life equal to that creature's power. [-6]:Destroy all creatures. Create X 2/1 Black Mutant Creature Tokens, where X is the total power of all creatures destroyed this way. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Unhallowed Light Cost: WB Type: Enchantment Pow/Tgh: / Rules Text: When Unhallowed Light enters the battlefield, put another target nonland permanent into its owner's graveyard until Unhallowed Light leaves the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Unhallowed Sliver Cost: 2WB Type: Creature - Sliver Pow/Tgh: 2/2 Rules Text: Wherever a Sliver creature you control dies, manifest that card at end of turn. (Return it to the battlefield face down as a 2/2 creature. Turn it up any time for its mana cost if it's a creature card.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Unparalleled Return Cost: 4WWBB Type: Sorcery Pow/Tgh: / Rules Text: Return any number of permanent cards from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Valli, Child of Night Cost: 1Wb Type: Legendary Creature - Vampire Noble Pow/Tgh: 2/4 Rules Text: Activated abilities of creatures, artifacts, and nonbasic lands cost an additional 1 life to activate. Whenever an opponent pays life, you gain that much life. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Vengeful Terminarch Cost: 4wb Type: Creature - Archon Pow/Tgh: 5/5 Rules Text: Flying When Vengeful Terminarch dies, exile it, then name a nonland card. Exile all permanents target opponent owns with that name, then search that player's library, hand, and graveyard for any number of cards with that name and exile them. As long as Vengeful Terminarch is exiled, you can't cast spells that share a name with it. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Vow of Blood Cost: 1wb Type: Enchantment Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2, has lifelink, and can't attack you or a planeswalker you control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Wall of Woe Cost: Wb Type: Creature - Wall Pow/Tgh: 0/4 Rules Text: Defender, flying Whenever Wall of Woe blocks a creature, put a -1/-1 counter on that creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Wrath of the Void Cost: 4wb Type: Sorcery Pow/Tgh: / Rules Text: All creatures have base Toughness 0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Yewande, Matron of Midnight Cost: {2}{W}{B} Type: Legendary Creature - Hyena Cleric Pow/Tgh: 3/4 Rules Text: Lifelink At the beginning of your endstep, if you gained 7 or more life that turn you may destroy target permanent. Flavour Text: Set/Rarity: Cards With No Home None CardName: Abyssal Hydra Cost: {3}{B}{G} Type: Creature - Hydra Demon Pow/Tgh: 5/5 Rules Text: Trample, reach Whenever you return a card is returned from your graveyard to your hand put a +1/+1 counter on Abyssal Hydra and each opponent loses 1 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Aura Blight Cost: bg Type: Instant Pow/Tgh: / Rules Text: Each player sacrifices an enchanted creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Bloodbonded Hydra Cost: {X}{B}{G} Type: Creature - Hydra Pow/Tgh: 2/2 Rules Text: Bloodbonded Hydra enters the battlefield with X +1/+1 counters. Pay 2 life: Remove a counter from Bloodbonded Hydra. Any player may activate this ability. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bloodweave Hydra Cost: XBG Type: Creature - Hydra Horror Pow/Tgh: 0/0 Rules Text: Bloodweave Hydra enters the battlefield with X +1/+1 counters on it. When Bloodweave Hydra enters the battlefield, you draw X cards and lose X life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bog Enchantress Cost: {3}{B}{G} Type: Creature - Human Druid Pow/Tgh: 2/4 Rules Text: Whenever you cast an enchantment spell, target player discards a card. If a spell or the ability of a permanent you control would cause an opponent to discard a card while that player has no cards in hand, that player exiles the top two cards of their library instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Can't Delete Cost: 3BBGG Type: Legendary Creature - Elder God Pow/Tgh: 7/8 Rules Text: You can't cast Can't Delete unless you sacrificed at least two permanents this turn. Whenever Can't Delete attacks, each opponent sacrifices a creature. For each creature sacrificed this way, search your library for a land card and put that card onto the battlefield tapped. Flavour Text: Adventure: CardName: Card143235 Cost: {2}{B}{G} Type: Sorcery Pow/Tgh: / Rules Text: Each player sacrifices a creature and a noncreature, nonland permanent. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Cost: {4}{5B}{4G} Type: Legendary Artifact - Furniture Pow/Tgh: 0/9 Rules Text: Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Circle of Death Cost: 2GB Type: Enchantment Pow/Tgh: / Rules Text: Whenever a human you control dies, put a 2/2 black zombie creature token onto the battlefield. Whenever a zombie you control dies, put a 1/1 black skeleton creature token onto the battlefield. Whenever a skeleton you control dies, put a 0/1 green plant creature token onto the battlefield. Sacrifice three plants: Put a 0/3 green human creature token onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Climb from the Grave Cost: 2bg Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Climb from the Grave, sacrifice a creature. Return target creature card from your graveyard to the battlefield with X +1/+1 counters on it, where X is the sacrificed creature's toughness. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dark Dominion Cost: 1GB Type: Sorcery Pow/Tgh: / Rules Text: Target opponent reveals his or her hand and the top card of his or her library. You may put a land card from among the revealed cards onto the battlefield under your control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Decrepit elf Cost: 1BG Type: Creature - Elf Horror Pow/Tgh: 2/2 Rules Text: Death touch INSTILL When a creature enters play you may pay the instill cost, if you do discard this card, put {X} +1/+1counters equal to the toughness of the discarded card on that creature, that creature gains all the keyword abilities of the discarded card. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Excavator Wurm Cost: 5BG Type: Creature - Wurm Pow/Tgh: 10/7 Rules Text: 4B: Regenerate target artifact. Necrodermis (When this creature dies to combat damage, return it to the battlefield under its owner’s control at the beginning of their upkeep.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fén, Disquieting Collector Cost: 2Gb Type: Legendary Creature - Nightmare Fungus Pow/Tgh: 4/4 Rules Text: When Fén, Disquieting Collector arrives and at the beginning of your upkeep, reveal the top card of your library. If it's a creature card, merge it under Fén. {1}{Wu}, {t}: Exile Fén. Return it to the battlefield at the beginning of the next end step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Golgari Reducer Cost: 1bg Type: Creature - Ooze Pow/Tgh: 3/3 Rules Text: {3}{b}{g}, Sacrifice Golgari Reducer: Destroy target permanent. When Golgari Reducer dies, you gain 3 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Grave to Cradle Cost: 2GB Type: Sorcery Pow/Tgh: / Rules Text: Put all cards in your hand on the bottom of your library in any order, then put that many cards in your graveyard into your hand at random. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Graves gasp Cost: BG Type: Instant Pow/Tgh: / Rules Text: You may have target black creature get +3/+3 or you may have target non-black creature get -3/-3 Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Gravewell Plasm Cost: 2BG Type: Creature - Ooze Pow/Tgh: 4/4 Rules Text: Other Oozes you control get +1/+1. Whenever an Ooze you control dies, you may distribute a number +1/+1 counters equal to that creature's toughness among Ooze creatures you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Heroes of Lore Cost: {1}{B}{G} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a non-token creature enters the battlefield put a lore counter on Heroes of Lore. Remove one or more lore counters from Heroes of Lore: Create a token that's a copy of target creature in your graveyard with converted mana cost equal to the number of counters removed this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Hive Minder Cost: gb Type: Creature - Human Minion Pow/Tgh: 1/3 Rules Text: {3}, {T}: Create a 1/1 black and green Insect creature token. If you control three or more insects, sacrifice Hive Minder and create three of those tokens instead. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Infex, The Grave-Brood Cost: 3gb Type: Legendary Creature - Skeleton Hydra Pow/Tgh: */6 Rules Text: Infex, The Grave-Brood's power is equal to the number of creatures in your graveyard. When Infex dies, create X 0/1 black snake skeleton creature tokens where X is Infex's power. At the start of your upkeep, if Infex is in your graveyard, you may sacrifice a number of creatures equal to its power. If you do, return Infex to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Jarad vod Savo, Planeswalker Cost: 3BG Type: Planeswalker - Jarad Pow/Tgh: /4 Rules Text: Dredge 5 [+2] Look at the top 4 cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest in your graveyard. [0] Return target card from your graveyard to your hand. [-8] Put a 2/2 black and green Zombie Plant creature token onto the battlefield for each creature card in your graveyard. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Kalejaye of the Nnikvi Cost: {2}{B}{G} Type: Legendary Creature - Elf Shaman Pow/Tgh: 1/4 Rules Text: Whenever an opponent sacrifices a creature that player must also sacrifice a non-land, non-creature permanent. {G}{B}: Exile a card from a player's graveyard. If a creature was exiled this way Kalejaye of the Nnikvi gets +1/+1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Krallenhorde Alpha Cost: 2BG Type: Creature - Werewolf Pow/Tgh: 1/4 Rules Text: Whenever Krallenhorde Alpha attacks and isn't blocked, it gets +3/+0 until end of turn. Wither (This creature deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, gain control of each creature with a -1/-1 counter on it for as long as you control Krallenhorde Alpha. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Krubec of the Black Woods Cost: ggbb Type: Legendary Creature - Demon Fungus Pow/Tgh: 4/5 Rules Text: Deathtouch When Krubec of the Black Woods deals combat damage to a player, you lose 3 life and may search your library for a card and reveal it. If a basic land card is revealed this way, put it onto the battlefield tapped. Otherwise, add it to your hand. Shuffle your library afterward. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Letting in the Jungle Cost: 4GB Type: Sorcery Pow/Tgh: / Rules Text: Target player shuffles fifteen basic land cards from outside the game into their deck. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Might of the Mangrove Cost: {2}{B}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature Enchanted creature gets +1/+1 for each forest and each swamp you control. Enchanted creature gains "sacrifice this creature: search your library for up to one forest and up to one swamp and put them onto the battlefield." Flavour Text: Set/Rarity: Cards With No Home None CardName: Moonglove Season Cost: XGGB Type: Instant Pow/Tgh: / Rules Text: Put X 0/1 green Plant creature tokens onto the battlefield. Up to X target creatures get +1/+0 and gain Deathtouch until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mulch with Rot Cost: 2gb Type: Sorcery Pow/Tgh: / Rules Text: Destroy target permanent other than a basic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. For each permanent destroyed and for each card exiled from hand this way, it's owner may search their library for a basic land card and put it onto the battlefield. Shuffle any library searched in these ways. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Perfect Poison Cost: bg Type: Enchantment Pow/Tgh: / Rules Text: Creatures you control with deathtouch have poisonous X where X is their power Flavour Text: Takes a special dose to kill these 'planeswalkers' Set/Rarity: Cards With No Home Uncommon CardName: Perilous Journey Cost: Bg Type: Sorcery Pow/Tgh: / Rules Text: Target player searches his or her library for a land card and puts it onto the battlefield, then shuffles his or her library. That player loses 5 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Pestilence, Apocalypse Rider Cost: 4BG Type: Creature - Zombie Horseman Pow/Tgh: 3/6 Rules Text: Pestilence, Apocalypse Rider counts as a card named "Apocalypse Rider". When Pestilence, Apocalypse Rider enters the battlefield, all creatures gain -1/-1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Primal Revenge Cost: {G}{B} Type: Sorcery Pow/Tgh: / Rules Text: Return target creature from your graveyard to the battlefield. That creature fights target creature. If that creature would be put into the graveyard exile it instead. At the end of the turn exile that creature if it is not already exiled. Flavour Text: Set/Rarity: Cards With No Home None CardName: Prodigy's Glyph Cost: 1bg Type: Sorcery Pow/Tgh: / Rules Text: Aging (If you win a game, perpetually transform this card until the end of the match) Search your library for two cards, then shuffle. You may reveal a land searched this way. If you revealed a land this way, put the land onto the battlefield and add the other card to your hand. If you didn't reveal a land this way, put both cards on the top of your library in any order. Flavour Text: Back side: CardName: Veteran's Glyph Cost: 1bg Type: Sorcery Pow/Tgh: / Rules Text: Search your library for a card and reveal it, then shuffle. If it's a land card you may put it onto the battlefield tapped. Otherwise put it into your hand. You lose 3 life. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Reznatak, The Implanted Cost: 2Bg Type: Legendary Creature - Plant Insect Pow/Tgh: 4/4 Rules Text: Haste Creature cards in your graveyard and creatures you control are lands with all basic land types in addition to their other types. {W}{u}, {t}: If target land would be put into a graveyard this turn, instead remove all damage from it and draw a card. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Rite of the Broken Earth Cost: 1Bg Type: Enchantment Pow/Tgh: / Rules Text: When Rite of the Broken Earth arrives and at the beginning of your end step, create a 1/1 black and green Shaman creature token. {B}, Sacrifice Rite of the Broken Earth and X creatures: Each opponent loses X life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Snobbish Foot Soldier Cost: 1Bg Type: Creature - Elf Soldier Pow/Tgh: 2/2 Rules Text: When Snobbish Foot Soldier enters the battlefield, destroy target enchantment or target Human creature. Flavour Text: "The natives of this land are so lacking in culture and refinement. It's detestable." Set/Rarity: Cards With No Home Uncommon CardName: Sore Loser Cost: {1}{B}{G} Type: Instant Pow/Tgh: / Rules Text: Target creature gets -5/-2 and loses winner until end of turn. (Creatures with winner can't be blocked) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Suken, the Blood-Essence Cost: 1gbb Type: Legendary Creature - Demon Pow/Tgh: 4/4 Rules Text: Whenever another creature enters the battlefield under your control, you may pay any amount of life. If you do, place that many +1/+1 counters on that creature. At the beginning of your end step, if you didn't cast a creature spell this turn, you lose 3 life. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Syphon Serpent Cost: Bg2 Type: Creature - Serpent Pow/Tgh: 3/3 Rules Text: Assimilate {u/w} (This spell is assimilated if {u/w} was spent to cast it.) Deathtouch If Syphon Serpent was assimilated to white, it has lifelink. If Syphon Serpent was assimilated to blue, it has hexproof. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: The World Sand Cost: 4BG Type: Legendary Creature - Sand Avatar Pow/Tgh: 6/6 Rules Text: {X}, Sacrifice a creature with toughness X: Put X 1/1 green Sand Creature tokens onto the battlefield. {T}, Sacrifice X Sand Creatures: Search your library for a creature with converted mana cost X and put it onto the battlefield. It's a Sand in addition to its other types. Shuffle your library afterward. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Tutor's Glyph Cost: {1}{B}{G} Type: Sorcery Pow/Tgh: / Rules Text: Search your library for two cards, then shuffle. You may reveal a land searched this way. If you revealed a land this way, put the land onto the battlefield and add the other card to your hand. If you didn't reveal a land this way, put both cards on the top of your library in any order. Flavour Text: Back side: CardName: Thaiguu, Birth of Dread Cost: {5}{B}{G} Type: Legendary Creature - Elder God Pow/Tgh: 6/6 Rules Text: Cast Thaiguu, Birth of Dread only if you've won a game this match. Indestructible At the beginning of each enstep, if a land entered the battlefield under your control that turn, you may search your library for a card, shuffle, then put that card on top of your library. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Venom Archer Cost: {2}{B}{G} Type: Creature - Naga Archer Pow/Tgh: 2/3 Rules Text: Deathtouch, reach Whenever you declare two or more creatures with deathtouch as blockers Venom Archer deals 1 damage to target creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Vow of Venom Cost: 1bg Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2, has deathtouch, and can't attack you or a planeswalker you control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Vraska's Viper Cost: {1}{B}{G} Type: Creature - Snake Pow/Tgh: 1/1 Rules Text: Slither (Vraska's Viper can't be blocked until Vraska's Viper has dealt damage.) If Vraska's Viper would deal damage to a planeswalker, destroy that planeswalker. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Worries of the World Cost: bg Type: Creature - Avatar Pow/Tgh: 1/1 Rules Text: Whenever a player discards a card, put a +1/+1 counter on Worries of the World. {1}{w}{u}, Remove all counters from Worries of the World: Each player draws a card for each counter removed this way. Flavour Text: It covets that which has been lost, seeking to restore it. Set/Rarity: Cards With No Home Rare CardName: Adept Archeologist Cost: 1UG Type: Creature - Human Artificer Pow/Tgh: 2/2 Rules Text: When Adept Archeologist enters the battlefield, you may return target artifact or land card from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Awakening Cost: 3GU Type: Creature - Incarnation Pow/Tgh: 3/3 Rules Text: Flash When you cast Awakening, untap up to five target permanents. Active (Untap this during each player's untap step.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Better Creation Cost: 3GU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. You may cast a spell from your hand with a converted mana cost equal to spell countered this way as if it had flash without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home None CardName: Blooming Iceflower Cost: GU Type: Snow Artifact Pow/Tgh: / Rules Text: When Blooming Iceflower arrives, draw a card. {T}: Produce one mana of any color. {2}, {T}, Sacrifice Blooming Iceflower: Draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Carcinox Cost: 4ug Type: Legendary Creature - Crab Spider Pow/Tgh: 3/8 Rules Text: Flash, Reach Other Spiders you control get +2/+2 and have Hexproof. Other Crabs you control get +2/+2 and have Deathtouch. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Clear Skies Cost: GU Type: Sorcery Pow/Tgh: / Rules Text: Return all creatures with flying to their owner's hands. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Codruska, Defiant Snapcaster Cost: 1GU Type: Legendary Creature - Elf Wizard Pow/Tgh: 2/4 Rules Text: Flash Whenever you cast a creature spell during an opponent's turn, target creature gains hexproof until end of turn. Whenever you cast a noncreature spell during an opponent's turn, draw a card, then discard a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Contemplative Steward Cost: GU Type: Creature - Human Druid Pow/Tgh: 1/2 Rules Text: {T}: Add {G} to your mana pool. Whenever you tap Contemplative Steward for mana, draw a card, then discard a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Curious Experimenter Cost: Gu Type: Creature - Treefolk Druid Pow/Tgh: 0/2 Rules Text: Defender Invest, invest (As this enters the battlefield, you may exile up to two cards from your hand until this leaves the battlefield. This enters the battlefield with that many +1/+1 counters.) At the beginning of your end step, if Curious Experimenter is invested with two or more creature cards, put a 1/1 creature token onto the battlefield that's each of those creature cards' types and colors. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dragonfire Weaver Cost: gu Type: Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: You may pay {2} rather than pay the costs of face-down spells you cast. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Ebullient Ooze Cost: 4gu Type: Creature - Ooze Pow/Tgh: 3/3 Rules Text: Untap Ebullient Ooze during each player's untap step. As long as Ebullient Ooze is attacking or blocking, creatures you control have base power and toughness 8/8. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Eightfold Invoker Cost: 1gu Type: Creature - Octopus Hydra Wizard Pow/Tgh: 2/2 Rules Text: Trample {7}{G}: Put eight +1/+1 counters on target creature. {7}{u}: Draw a card for each +1/+1 counter on target creature. Flavour Text: With time, you will come to fear him. Set/Rarity: Cards With No Home Rare CardName: Energy Reader Cost: gu Type: Creature - Elf Druid Pow/Tgh: 2/2 Rules Text: Whenever you cast a permanent spell with a mana ability, draw a card. {T}: Add {G} or {u} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Enriching Vapors Cost: 1UG Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top card of your library. If it's a land card, put it on the battlefield. Otherwise, put that card into your hand. Draw a card. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Explore the Possibilities Cost: 1{g}{u} Type: Sorcery Pow/Tgh: / Rules Text: Draw three cards. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Flowering Knowledge Cost: 2UG Type: Sorcery Pow/Tgh: / Rules Text: Draw three cards. Each other player draws a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Form of the Frog Cost: 3UG Type: Creature - Frog Avatar Pow/Tgh: 1/1 Rules Text: Hexproof Form of the Frog can't be blocked. Prevent all damage that would be dealt to you. When Form of the Frog dies, you lose the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Funanya Anchoress Healer Cost: {G}{U} Type: Legendary Creature - Human Wizard Pow/Tgh: 2/2 Rules Text: Flash Whenever a creature enters the battlefield under your control you may draw a card. If you do, discard a card and put a +1/+1 counter on that creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Galahur, the Rain Seer Cost: Gu Type: Legendary Creature - Elf Shaman Pow/Tgh: 2/2 Rules Text: {T}: Look at the top five cards of your library. You may reveal a creature card from among them and put it on top of your library. Put the rest on the bottom in any order. {2}{g}{u}: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gentleman Explorer Cost: Gu Type: Creature - Elf Scout Pow/Tgh: 2/2 Rules Text: {t}: Target player reveals the top card of his or her library. If it's a land card, put it onto the battlefield under your control. Otherwise, put it into that player's graveyard. Flavour Text: The New Lands are ours for the taking. Set/Rarity: Cards With No Home Uncommon CardName: Gleueueugh, Oozemother Cost: 3GGUU Type: Legendary Creature - Elder Ooze Pow/Tgh: 8/8 Rules Text: Other nontoken creatures you control are 4/4 Oozes. Whenever a nontoken creature you control dies, create two 2/2 green Ooze creature tokens with “When this creature dies, create two 1/1 green Ooze creature tokens.” Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Granulate Cost: GU Type: Instant Pow/Tgh: / Rules Text: Counter target spell. Its controller may put X 1/1 green sand creature tokens onto the battlefield, where X is the countered spell's converted mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Hidden-Leaf Adept Cost: 2gu Type: Creature - Treefolk Ninja Pow/Tgh: 3/4 Rules Text: If Hidden-Leaf Adept would be destroyed, instead return it to your hand and put a 0/1 green Plant creature token onto the battlefield with "Sacrifice this creature: Add one mana of any color to your mana pool." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Hivedra Cost: {3}{G}{U} Type: Legendary Creature - Hydra Pow/Tgh: 5/5 Rules Text: {3}{U}{U}: Gain control of target creature with a toughness of 5 or less. Hivedra gets +1/+1 for each creature you control but don't own. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Hoho, is this valid enough to be a new card type? Cost: {3}{G}{U} Type: Nemesis Pow/Tgh: 7/ Rules Text: [-1]: Untap target land. [-2]: Tap target creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Keen Student Cost: 2GU Type: Creature - Human Pow/Tgh: 1/1 Rules Text: Whenever a player draws a card in another player's turn, put a +1/+1 counter on Keen Student. Remove three +1/+1 counters from Keen Student: Put an Ability counter of your choice on Keen Student. Flavour Text: Ah, so that's how you do it. Set/Rarity: Cards With No Home Common CardName: Kiora's Oceanbringer Cost: 4UUGG Type: Creature - Beast Kraken Pow/Tgh: 9/9 Rules Text: Hexproof, Trample All lands are Islands in addition to their other types. Flavour Text: "I said I wouldn't stay more than an hour on a plane without oceans. I never said I intended to leave." Set/Rarity: Cards With No Home None CardName: Kiora, Landlocked Cost: 2GU Type: Planeswalker - Kiora Pow/Tgh: /4 Rules Text: [-1]:Put a 2/2 green turtle creature token onto the battlefield. It has Islandwalk and "When this creature deals combat damage to a player, put that many Loyalty Counters on a Kiora Planeswalker you control." [-2]:Each player may search their library for an Island and put it onto the battlefield. They shuffle their library afterward. [-9]:You get an emblem with "Creatures you control have Trample and get +X/+X, where X is the number of Islands on the battlefield." Flavour Text: Set/Rarity: Cards With No Home None CardName: Krasis Enthusiast Cost: 1gu Type: Creature - Elf Wizard Pow/Tgh: 0/3 Rules Text: As Krasis Enthusiast enters the battlefield, choose two creature types and two colors. {T}: Put a 1/1 creature token onto the battlefield that's each of the chosen types and colors. Flavour Text: How many combinations can I discover? Set/Rarity: Cards With No Home Rare CardName: Labyrinthine Mists Cost: Gu Type: Instant Pow/Tgh: / Rules Text: Each attacking creature has base power 0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Lemmingform Cost: GU Type: Instant Pow/Tgh: / Rules Text: Target creature, loses all abilities, becomes 1/1 and attacks this turn if able. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Luminescent Inkling Cost: 1Gu Type: Creature - Squid Pow/Tgh: 0/4 Rules Text: {1}, {T}: Turn target artifact or enchantment face-down. (It becomes a 2/2 creature.) {Gu}, {t}: Put a +1/+1 counter on Luminescent Inkling and target face-down creature. Luminescent Inkling gains hexproof until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Minimalism Cost: Gu Type: Enchantment Pow/Tgh: / Rules Text: Creature spells you cast cost {3} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana. Creatures you control have base power and toughness 1/1. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Oth, Whose Boughs Encompass Cost: 5gu Type: Legendary Creature - Treefolk Pow/Tgh: 4/8 Rules Text: Whenever a permanent enters the battlefield, if no player spent mana to cast it, you may pay {1}. If you do, draw a card. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Outlanders Cost: 3GU Type: Creature Pow/Tgh: 2/2 Rules Text: When Outlanders enters the battlefield you may search your library for two basic land cards and put them on the battlefield, they are your choice of any basic land type for as long as Outlanders are in play. When Outlanders leaves the battlefield sacrifice two lands. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Peculiar Winds Cost: XGU Type: Sorcery Pow/Tgh: / Rules Text: Choose one— • Up to X target creatures gain flying until end of turn. • Peculiar Winds deals X damage to each creature with flying. Entwine {R} (Choose both if you pay the entwine cost.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Permeating Puddle Cost: Gu Type: Sorcery Creature - Ooze Pow/Tgh: 2/1 Rules Text: Scry 1, then draw a card. Linger (This enters the battlefield as it resolves. As it enters the battlefield from anywhere, it loses its sorcery type.) Whenever Permeating Puddle is sacrificed or exiled from the battlefield, you may cast it. (You must still pay its mana cost.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Preternatural Selection Cost: gu Type: Instant Pow/Tgh: / Rules Text: Put the top four cards of your library into your graveyard, then put a card from your graveyard on top of your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Primordial Soup Cost: 2gu Type: Enchantment Pow/Tgh: / Rules Text: You may have Primordial Soup enters the battlefield as a copy of any permanent card on the battlefield, except it's an enchantment in addition to its other types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Psionic Invigorator Cost: Gu Type: Creature - Elf Psion Pow/Tgh: 2/2 Rules Text: Psionic (This arrives with a Ψ counter on it. You can move each Ψ counter you control to a permanent you control once per turn whenever you could cast a sorcery.) Whenever you move Ψ onto a permanent, untap that permanent. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Quicken Reflexes Cost: GU Type: Enchantment Pow/Tgh: / Rules Text: Spells you cast cost {1} less to cast as long as another spell is on the stack. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Roglef the Enhanced Cost: 2gu Type: Legendary Creature - Ogre Wizard Pow/Tgh: 3/3 Rules Text: Hexproof Whenever Roglef the Enhanced attacks, draw a card. {R}{B}, Discard a card: Target opponent loses 1 life for each creature for which he or she was the defending player this turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Roil's Rebellion Cost: XGU Type: Enchantment Pow/Tgh: / Rules Text: When Roil's Rebellion enters the battlefield, put X +1/+1 counters on each of X target noncreature permanents you control. Noncreature artifacts, enchantments, and lands with +1/+1 counters on them are 0/0 Elemental creatures in addition to their other types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rylana, the Fashionable Cost: 2gu Type: Legendary Creature - Elf Noble Pow/Tgh: 1/1 Rules Text: {1}, {T}: Put a counter on Rylana, the Fashionable of a type present on another permanent. Rylana has all activated abilities of permanents with which it shares a counter type. When Rylana has ten or more different types of counters on it, you win the game. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Scholar of Myths Cost: Gu Type: Creature - Elf Wizard Pow/Tgh: 2/2 Rules Text: {2}: Draw a card. Spend only mana produced by legendary permanents to activate this ability. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Seek the Real Cost: 1gu Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top card or your library, then manifest that card. Repeat this process until a noncreature card is manifested this way. (To manifest a card, put it into the battlefield face down as a 2/2 creature. If it's a creature card, turn it face up any time for its mana cost.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sen of the Flowing River Cost: 2UG Type: Legendary Creature - Human Monk Pow/Tgh: 3/3 Rules Text: At the beginning of each player's combat step, target creature gains Prowess until end of turn and must block or be blocked this turn if able. {U}{G}, {T}: Return target creature you control to its owner's hand. If you do, creatures you control get +X/+X until end of turn, where X is that creature's Power. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Serpent's Coils Cost: 2UG Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top two cards of your library. Put any number of land cards from among them onto the battlefield and the rest into your hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Simic Abomination Cost: 2gu Type: Creature - Beast Mutant Pow/Tgh: 3/3 Rules Text: As Simic Abomination enters the battlefield, if {r} was spent to cast it, put a +1/+1 counter on it and it has trample. If {b} was spent to cast it, put a +1/+1 counter on it and it has hexproof. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Simic Walker Dude Cost: Ug Type: Legendary Planeswalker - Dude Pow/Tgh: /3 Rules Text: Whenever a permanent enters the battlefield under your control tapped, you may untap it. [+1]You may draw a card. If you do, discard a card. Then you may play a land card from your hand [-6]Untap all lands you control Flavour Text: Set/Rarity: Cards With No Home None CardName: Spell-hostile Krasis Cost: 2UG Type: Creature - ???? Pow/Tgh: 3/3 Rules Text: Flash When Spell-hostile Krasis enters the battlefield, counter target spell with converted mana cost 3 or less. That spell deals damage equal to its converted mana cost to Spell-hostile Krasis. Flavour Text: Set/Rarity: Cards With No Home None CardName: Spellbane Hydra Cost: {X}{U}{G} Type: Creature - Hydra Pow/Tgh: 0/0 Rules Text: Spellbane Hydra enters the battlefield with X +1/+1 counters. Remove a +1/+1 counter from Spellbane Hydra,{U},{T}: Counter target spell unless its controller pays {2}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Stack of Cats Cost: gu Type: Legendary Creature - Cat Pow/Tgh: 2/1 Rules Text: Flash You may cast Cat spells as though they have flash. As long as Stack of Cats is on the stack, Cat spells you cast cost {1} less to cast. {t}: Put Stack of Cats on the stack. Flavour Text: Now mew this ten times fast. Set/Rarity: Cards With No Home Rare CardName: Temporal Regression Cost: 1gu Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your end step, return up to two other permanents you own to your hand and up to one one card from your graveyard to your hand. If you return less than three cards this way, exile Temporal Regression. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: The King's Cut Cost: Gu Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {2}. If that player pays, you may tap or untap up to two lands. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Time Bloom Cost: 4gu Type: Sorcery Pow/Tgh: / Rules Text: Take an extra turn after this one. During that turn, whenever a permanent you own is tapped for mana, add an additional mana to your pool of any type that permanent produced. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tomewoven Duplicant Cost: 2gu Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: You may have Tomewoven Duplicant enter the battlefield as a copy of any creature on the battlefield, except it gains "Whenever this deals combat damage to a player or a planeswalker, draw a card." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tornado Siren Cost: 1gu Type: Creature - Siren Pow/Tgh: 2/3 Rules Text: {1}{U}: Target creature gains flying until end of turn and attacks this turn if able. {G}, {t}: Tornado Siren deals 2 damage to each attacking creature with flying. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: UGcounterspell Cost: GU Type: Instant Pow/Tgh: / Rules Text: UGcounterspell can't be countered. Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Unstable Gunk Cost: {G/U} Type: Creature - Ooze Pow/Tgh: 1/0 Rules Text: Evolve Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Vow of Stealth Cost: 1gu Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+2, has hexproof, and can't attack you or a planeswalker you control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Wall of Forestalling Cost: 1gu Type: Creature - Wall Pow/Tgh: 0/6 Rules Text: Defender, hexproof If an opponent would search a library, instead that player draws a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Zephyr Braid Cost: XGU Type: Instant Pow/Tgh: / Rules Text: You may cast up to two nonland cards with converted mana cost X or less from your hand without paying their mana costs. They can't be countered. Flavour Text: "The winds are as much my domain as the seas." —Sharanon, Empress of the Grand Reef Set/Rarity: Cards With No Home Rare CardName: Addled Allegiant Cost: 1Ur Type: Creature - Weird Pow/Tgh: 1/1 Rules Text: At the beginning of each combat step, you may swear an oath to blue or to red. (This replaces all other oaths you have sworn.) As long as you're sworn to blue, Addled Allegiant gets +1/+2 and has flying. As long as you're sworn to red, Addled Allegiant gets +2/+1 and has first strike. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Aetherial Eddy Cost: UR Type: Instant Pow/Tgh: / Rules Text: Put target spell into its owner's library just beneath the top X cards, where X is that spell's mana value. Then that player exiles cards from the top of their library until they reveal a nonland card. Until end of turn, that player may cast that card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Arcane Wellspring Cost: 2UR Type: Enchantment Pow/Tgh: / Rules Text: Instant and sorcery spells you cast cost 1 less to cast. You may cast sorcery spells as though they had flash. When there are 5 instant or sorcery cards in your graveyard, Transform Arcane Wellspring. Flavour Text: Back side: CardName: Yaados Djinn Cost: Type: Creature - Djinn Pow/Tgh: 3/3 Rules Text: Flying When Yaados Djinn transforms, search your library for an instant or sorcery card and exile it, the shuffle your library. Until end of turn, you may play that card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Between Scylla and Charybdis Cost: 4UR Type: Sorcery Pow/Tgh: / Rules Text: For each creature target player controls, that player returns that creature to their hand unless they have Between Scylla and Charybdis deal 3 damage to them. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bulbloc the Wall-Breaker Cost: 1ur Type: Legendary Creature - Weird Ogre Pow/Tgh: 4/1 Rules Text: All damage is dealt as though its source had faze. (Use power rather than toughness to determine lethal damage dealt to creatures marked with faze damage.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Champion of Omens Cost: 3UR Type: Creature - Knight Avatar Pow/Tgh: 4/4 Rules Text: First strike Whenever Champion of Omens attacks, choose one -- • Exile the top card of your library face down. You may look at that card. • Cast a nonland card exiled this way without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cheap Knockoffs Cost: {3}{U}{R} Type: Sorcery Pow/Tgh: / Rules Text: Create a token copy of each artifact with an activated ability you don't control except they gain "sacrifice this artifact after you use its activated ability" and if the activated abilities of the artifact cost mana, they cost {3} less mana Flavour Text: Set/Rarity: Cards With No Home None CardName: Conductor Wierd Cost: 1ru Type: Creature - Wierd Pow/Tgh: 3/3 Rules Text: Instant and sorcery spells you cast cost {r}{u} less to cast. Whenever you cast an Instant or Sorcery spell, Conductor Wierd deals 2 damage to you. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Connect the Possibilities Cost: XUR Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top X cards of your library. Shuffle each nonland card with converted mana cost X or less from among them into your gambits, then put the rest onto the bottom of your library in a random order. Cast the top card of your gambits without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Copyright Claim Cost: 1ur Type: Instant Pow/Tgh: / Rules Text: Gain control of target spell an opponent controls. You may choose new targets for that spell. That player may pay {2}. If they do, they copy that spell, and they may choose new targets for the copy. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cranial Spark Cost: Ur Type: Sorcery Pow/Tgh: / Rules Text: Exile the top four cards of your library. You may play those cards for as long as they remain exiled. At the beginning of your next end step, put all cards exiled this way on top of your library in any order. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Deceptive Ownership Cost: 1ur Type: Instant Pow/Tgh: / Rules Text: Target opponent gains control of target permanent spell you control. At the beginning of the next end step, gain control of the permanent that spell becomes. Flavour Text: Set/Rarity: Cards With No Home None CardName: Disrupter Beam Cost: Ur Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {2}. If that player pays, Disrupter Beam deals 3 damage to him or her. Flavour Text: Set/Rarity: Cards With No Home None CardName: Double Dragon Cost: 4UR Type: Creature - Dragon Pow/Tgh: 4/4 Rules Text: Flying Astral Projection (When this attacks, put a token that's a copy of it onto the battlefield tapped and attacking. Exile the token at the beginning of the next end step.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Doubletime Cost: 1ur Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature without hate becomes tapped, it doesn't untap during its controllers next untap step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dracomet Cost: {U}{R} Type: Legendary Planeswalker - Dracomet Pow/Tgh: /2 Rules Text: [+1]: Dracomet Deals X damage to target player or planeswalker, where X is the number of Dragons you control. [+1]: Tap up to X target noncreature permanents, where X is the number of Dragons you control. [-8]: Put a Dragon you own from outside the game onto the battlefield, then create a token copy of it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Draconic Sphinx Cost: {4}{U}{R} Type: Creature - Dragon Sphinx Pow/Tgh: 5/5 Rules Text: Flying Whenever you cast a spell exile the top 3 cards of your library. Until end of turn you may cast instants and sorcery spells exiled this way for {3} less. Flavour Text: Set/Rarity: Cards With No Home None CardName: Duplicate Cost: u/r Type: Instant Pow/Tgh: / Rules Text: Copy target instant or sorcery spell with converted mana cost 2 or less. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Electric Æther Cost: 2ur Type: Instant Pow/Tgh: / Rules Text: The owner of target permanent an opponent controls shuffles that permanent into his or her library, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with the exiled permanent. That player puts that card onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ember Stone Cost: 2ur Type: Artifact Pow/Tgh: / Rules Text: Creatures your opponents control get -1/-0. Damage dealt by sources you control is dealt as though its source has faze. (It considers creatures' power rather than toughness when determining lethal damage.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fiery Rebirth Amphin Cost: {1}{U}{R} Type: Creature - Salamander Shaman Pow/Tgh: 3/2 Rules Text: Haste If a spelling 3 or more damage to you would cause you to lose the game, shuffle all cards you own into your library and your life total becomes 10. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fluxing Figure Cost: 2ru Type: Creature - Elemental Pow/Tgh: 4/1 Rules Text: Double strike Whenever Fluxing Figure deals combat damage for the first time each turn, switch its power and toughness until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Game of Chance Cost: UR Type: Instant Pow/Tgh: / Rules Text: Draw two cards, then put two cards from your hand on the top of your library at random. Flavour Text: Set/Rarity: Cards With No Home None CardName: Goblin Investor Cost: 1Ur Type: Creature - Goblin Pow/Tgh: 2/2 Rules Text: {t}: Put the top card of your library into your graveyard. You may play that card this turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Gowan, Sage Fin Cost: {U}{U}{R}{R} Type: Legendary Creature - Merfolk Wizard Pow/Tgh: 4/4 Rules Text: Prowess Whenever Gowan, Sage Fin deals combat damage to a player you may cast search your library for an instant or sorcery with a converted mana cost of X or less, where X was the damage dealt by Gowan, and cast that spell as if it had flash without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home None CardName: Ham Radio Broadcast Cost: ur Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +1/+0 until end of turn. Target creature you don't control gets -1/-0 until end of turn. Broadcast {1}{u}{r} (You may cast this spell for its broadcast cost. If you do, change its text by replacing all instances of "target" with "each.") Flavour Text: Broadcast is Overload with a modern flavor. or may try a different effect. Set/Rarity: Cards With No Home Common CardName: Iolin, the Æther-Wind Cost: 1ur Type: Legendary Creature - Weird Wizard Pow/Tgh: 4/2 Rules Text: Haste {u}{r}: Target spell can't be countered. {2}{ru}, {t}: Cast target creature you own without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ivrezz, Izzet Heretic Cost: 1ur Type: Legendary Creature - Faerie Wizard Pow/Tgh: 2/2 Rules Text: Flying, prowess Noncreature spells you cast cost {1} less to cast for each creature you control. {g}{W}, {T}: Create a 1/1 green Saproling creature token. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Izzet Mythbusters Cost: 3ur Type: Creature - Human Wizard Pow/Tgh: 3/4 Rules Text: Flash Prowess When Izzet Mythbusters enters the battlefield, counter target spell or ability that targets a card in a graveyard. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Izzet Wreckage Cost: 1ur Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Its controller mills a card until they mill a land card. That player puts that land card onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Jump Scare Cost: {U}{R} Type: Instant Pow/Tgh: / Rules Text: Target creature can't block and loses all abilities until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Keranos, God of Epiphany. Cost: {2}{U}{R} Type: Legendary Echantment Creature - God Pow/Tgh: 4/7 Rules Text: Indestructible As long as your devotion to red and blue is less than seven, Keranos isn't a creature. Flavour Text: At the beginning of each upkeep you may deal 2 damage to target creature and draw two cards. Set/Rarity: Cards With No Home Mythic CardName: Launch Party Cost: 3UR Type: Enchantent Pow/Tgh: / Rules Text: Whenever a creature you control enters the battlefield or whenever you gain control of a creature, it gains haste and flying until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Malformed Double Cost: 1RU Type: Creature - Shapeshifter Pow/Tgh: 0/1 Rules Text: You may have Malformed Double enter the battlefield as a copy of any creature on the battlefield or in a graveyard, except it still has 1 Toughness and has "This creature attacks each turn if able." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mana-Mad Magus Cost: 3UR Type: Creature - Djinn Wizard Pow/Tgh: 3/3 Rules Text: Flying When you cast a spell during your combat step, you may have Mana-Mad Magus get +1/-1 until end of turn. If you do, draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Manacloud Savant Cost: 2Ur Type: Creature - Efreet Pow/Tgh: 3/4 Rules Text: Flying Whenever you cast a spell, your gain 1 charge. (You can hold up to 10 charge. You lose 1 charge during your untap step.) Spells you cast cost {x} less to cast, where X is your charge. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mercurial Loyalties Cost: 1ur Type: Enchantment Pow/Tgh: / Rules Text: Whenever you swear a new oath, you may pay {1}. If you do, draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mind Games Cost: XUR Type: Sorcery Pow/Tgh: / Rules Text: Surge - {U/R}, Discard X Cards (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Draw X cards. Gain control of target creature with Power X or less until end of turn. Untap it, it gains Haste until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nellana, Storm's Grace Cost: UUR Type: Legendary Creature - Nymph Pow/Tgh: -2/4 Rules Text: Prowess, Protection from Artifacts and Enchantments Whenever Nellana, Storm's Grace attacks, put X 1/1 Red elemental creature tokens onto the battlefield tapped and attacking, where X is its power. Exile those tokens at end of combat. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Niv-Mizzet Cost: 2UURR Type: Planeswalker - Niv-Mizzet Pow/Tgh: /4 Rules Text: Whenever you draw a card, Niv-Mizzet deals 1 damage to target creature or player. [+3] Draw a card. [+1] When you cast your next red or blue instant or sorcery this turn, copy that spell. You may choose new targets for the copy. [-9] You get an emblem with "Whenever you draw a card, this emblem deals 5 damage to target creature or player." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Oath of Saheeli Cost: 1ur Type: Enchantment Pow/Tgh: / Rules Text: When Oath of Saheeli enters the battlefield, create a 1/1 servo soldier artifact creature token and a treasure Whenever a non-token planeswalker leaves the battlefield because it had no loyalty counters on it, create a token that's a copy of that card except its starting loyalty is 1 and it's an artifact in addition to its other types. Flavour Text: For as far as my talents can take me, I will keep watch Set/Rarity: Cards With No Home Mythic CardName: Office of Development Cost: 1Ur Type: Construction Pow/Tgh: 3/ Rules Text: Staff 3 (When this enters the battlefield, if you have less than 3 workers, you gain a worker.) {A}: Draw a card, then discard a card. {A}{A}{A}: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Plunge into Madness Cost: 1ru Type: Instant Pow/Tgh: / Rules Text: Counter target spell, then discard a card. If the card you discarded this way shares a type with the spell that was countered this way, draw two cards. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Quick Thinking Cost: UR Type: Instant Pow/Tgh: / Rules Text: Reorder the stack. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Quickdraw Spellslinger Cost: 1ur Type: Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Prowess Quickdraw Spellslinger can't be the target of instant spells. {T}: You may cast an instant card with converted mana cost 2 or less from your hand without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rapid-Change Glitch Cost: {U}{R} Type: Creature - Figment Pow/Tgh: 2/3 Rules Text: When Rapid-Change Glitch enters the battlefield, exile half of your library, rounded down. At the beginning of each upkeep, Rapid-Change Glitch becomes a copy of random creature card exiled by Rapid-Change Glitch until end of turn . The first instant or sorcery spell you cast each turn becomes a copy of a random instant or sorcery exiled by Rapid-Change Glitch. When Rapid-Change Glitch leaves the battlefield, put all cards exiled by Rapid-Change Glitch on the bottom of their owner's libraries in a random order. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Reasa, Aether Polarizer Cost: 1UR Type: Legendary Magnetic Creature - Weird Pow/Tgh: 2/4 Rules Text: Whenever a magnetic creature deals damage to a creature, the second creature becomes magnetic. Whenever a player casts an instant or sorcery spell targeting only a magnetic creature, copy that spell once for each other magnetic creature that spell could target. Each copy targets one of those creatures. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Roiling Boil Cost: UR Type: Instant Pow/Tgh: / Rules Text: Until end of turn, whenever a player taps an Island and/or Mountain for mana, that player adds one mana to his or her mana pool of any type that land produced. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Seer in the Sands Cost: 2ur Type: Creature - Sphinx Shaman Pow/Tgh: 3/4 Rules Text: Flying When Seer in the Sands arrives, exile the top two cards of your library. You may play cards exiled by red sources you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Seething Nexus Cost: 2Ur Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Invest, invest, invest (As this enters the battlefield, you may exile up to three cards from your hand until this leaves the battlefield. If you do, this enters the battlefield with that many +1/+1 counters.) Menace Wherever Seething Nexus attacks, you may cast one of its invested cards without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Sparkblade Elite Cost: 1ru Type: Creature - Faerie Warrior Pow/Tgh: 1/2 Rules Text: Flying Dazzle 2 (If this would deal damage, it deals that damage twice instead.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Storm Blast Cost: UR Type: Instant Pow/Tgh: Rules Text: Storm Blast deals 3 damage to target creature. If that creature has flying, Storm Blast deals 2 damage to another target creature. Flavour Text: The skies are impatient masters, and tolerate not the taint of flesh in its domain. Set/Rarity: Cards With No Home Uncommon CardName: Studious Dealer Cost: Ur Type: Creature - Human Artificer Pow/Tgh: 2/2 Rules Text: {r}, {t}: Create a Weapon token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: It deals 1 damage to target player or permanent.") {U}, Tap three untapped Weapons you control: Draw a card. Flavour Text: He learns more from what he can't sell than from what he can. Set/Rarity: Cards With No Home Uncommon CardName: Temporal Firesnap Cost: {4}{U}{U}{R}{R} Type: Instant Pow/Tgh: / Rules Text: Temporal Firesnap costs {3}{U}{R} less during your own turn or during an extra turn. Temporal Firesnap deals 3 damage to the active player. End the turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Temporal Impulse Cost: Ur Type: Enchantment Pow/Tgh: / Rules Text: Whenever you would scry a number of cards, exile that many cards from the top of your library instead. You may play cards exiles with Temporal Impulse. At the beginning of each end step, put each card exiled with Temporal Impulse on the top or bottom of their owners’ libraries in any order. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Thunder-Herald Halefa Cost: 1ur Type: Legendary Creature - Elemental Shaman Pow/Tgh: 3/2 Rules Text: Flying You may cast cards you scry as you scry them. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: URcounterspell Cost: URR Type: Instant Pow/Tgh: / Rules Text: Copy target spell, then counter it. You may choose new targets for the copy. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Unpracticed Chronomancy Cost: 3ur Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each end step before your turn begins, choose untap step, upkeep step, draw step, combat phase, or end step. After the first instance of that step or phase during your next turn, you get an additional instance of that step or phase. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Visionary Bolt Cost: {5}{U}{R} Type: Instant Pow/Tgh: / Rules Text: Deal 2 damage to target creature or player and draw 2 cards. Shelve (Each card you shuffle into your library from your graveyard while casting this spell pays for {1}.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Volatile Crocodile Cost: {2}{R}{U} Type: Creature - Crocodile Pow/Tgh: 4/4 Rules Text: At the beginning of your upkeep, you choose two different numbers from 1-6 at random. Spells you cast have "Reveal the top card of your library. If the revealed card has the same mana value as the first card, create X copies of Volatile Crocodile, where X is the revealed card's mana value. If the revealed card has the same mana value of the second number, exile each permanent you control named Volatile Crocodile plus X other permanents you control, where X is the revealed card's mana value." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Volatile Flickerbeast Cost: UR Type: Creature - Beast Pow/Tgh: 2/2 Rules Text: Flash, Haste Volatile Flickerbeast enters the battlefield with a +1/+1 counter on it for each Instant or Sorcery spell you have cast this turn. Flavour Text: Back side: CardName: Flickering Aether Cost: 1UR Type: Sorcery Pow/Tgh: / Rules Text: Put Flickering Aether onto the battlefield transformed. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Whack dem Rulez Cost: UR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Flash Enchant instant or sorcery Enchanted sorcery becomes a copy of target instant. Flavour Text: Set/Rarity: Cards With No Home None CardName: Wise Elder Cost: 1ur Type: Creature - Efreet Pow/Tgh: 2/2 Rules Text: When Wise Elder enters the battlefield, exile the top card of your library until Wise Elder leaves the battlefield. (That card returns to the top of your library.) You may play cards exiled with Wise Elder as though they had flash. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: You Work For Me Now Cost: 1RU Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature As long as you control a creature with higher power, you control enchanted creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Agressive Recruitment Cost: WR Type: Enchantment Pow/Tgh: / Rules Text: If a token creature would enter the battlefield under your control during your declare attackers step and it is not attacking, that creature enters the battlefield tapped and attacking instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Aizon the Incorporator Cost: Rw Type: Legendary Artifact Creature - Golem Pow/Tgh: 2/2 Rules Text: Haste {2}{rw}: Create a token that's a copy of target Aura or Equipment. It arrives attached to any creature you own. Sacrifice that token at the beginning of your next end step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Alert Blademaster Cost: WR Type: Creature - Human Soldier Pow/Tgh: 2/1 Rules Text: Alert Blademaster deals combat damage before creatures with first strike or double strike. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Aros, Army of One Cost: 4rw Type: Legendary Creature - Human Berserker Pow/Tgh: 3/3 Rules Text: As long as you control no other creatures, Aros, Army of One has +0/+5 and Vigilance. As long as you control no Artifacts, Aros has +5/+0 and First Strike. As long as you control no Enchantments, Aros has +0/+5 and Indestructible. As long as you control no Lands, Aros has +5/+0 and Trample. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Blitzing Shimmer Cost: 1rw Type: Creature - Elemental Pow/Tgh: 2/2 Rules Text: Haste When Blitzing Shimmer arrives, return to to one target non-Elemental permanent with mana value 3 or less from your graveyard to the battlefield. It gains haste. Put it onto the bottom of your library at the beginning of the next end step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Boros Smite Cost: 3rw Type: Sorcery Pow/Tgh: / Rules Text: Destroy target creature with power 4 or greater. Boros Smite deals X damage to its controller, where X is that creature's power. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Boros Border Guard Cost: rw Type: Creature - Dwarf Soldier Pow/Tgh: 2/2 Rules Text: Whenever a player puts a land onto the battlefield, if it wasn't played from the hand, Boros Border Guard deals 2 damage to that player and you gain 2 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: CHiLL Cost: 2WR Type: Creature - Soldier Pow/Tgh: 2/3 Rules Text: Vigilance, haste Whenever CHiLL enters the battlefield or attacks, you may put one 1/1 white Soldier on the battlefield. WR: All soldiers you control get +X/+X until end of turn, where X is the number of soldiers you control. Flavour Text: *Most soldiers will lie and say his sword swings for justice. Mine only swings for my will.* Set/Rarity: Cards With No Home Mythic CardName: Cost: WR Type: Instant Pow/Tgh: / Rules Text: Target player can't play lands this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Celestial Dragon Cost: {4}{R}{W}{W} Type: Creature - Dragon Pow/Tgh: 2/3 Rules Text: Flying Enchantments have "When this is put into a graveyard from the battlefield, it deals 3 damage to target creature or player". {T}: Return target enchantment card from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Coffi, Dustcaster Cost: {4}{R}{W} Type: Legendary Creature - Human Wizard Pow/Tgh: 6/4 Rules Text: Menace At the beginning of your upkeep destroy an artifact you don't control at random. Until end of turn prevent the next X damage to that would be dealt to Coffi, Dustcaster, where X was the converted mana cost of the artifact destroyed this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Commanding Officer Cost: 3rw Type: Creature - Human Soldier Pow/Tgh: 3/3 Rules Text: When Commanding Officer enters the battlefield, choose two - - Create two 1/1 white Soldier creature tokens. - Creatures you control gain Vigilance and Haste until end of turn. - Put a +1/+1 counter on each creature you control. - After this main phase, there is an additional combat phase followed by an additional main phase. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Curse of Thievery Cost: 3wr Type: Enchantment - Curse Pow/Tgh: / Rules Text: Enchant player. Curse of Thievery enters the battlefield with two theft counters on it. {2}: put a theft counter on Curse of Thievery. Any player can play this ability. If enchanted player would add mana while there are one or more theft counters on Curse of Thievery, instead you add that mana and remove a theft counter from Curse of Thievery. This mana cannot be used to pay for activated abilities of Curse of Thievery. Flavour Text: Set/Rarity: Cards With No Home None CardName: Davell, Adept Racer Cost: {2}{R}{W} Type: Legendary Planeswalker - Davell Pow/Tgh: /5 Rules Text: [+1] Davell deals 3 damage to target creature [-2] Target vehicle gets lightspeed until end of turn [-8] You get an emblem with: "Creatures and vehicles you control get +2/+2 and have haste." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Divine Flame Dragon Cost: {4}{R}{W} Type: Creature - Angel Dragon Pow/Tgh: 5/5 Rules Text: Flying Attacking creatures you control gain first strike and "{R}: this creatures gets +1/+0" until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Donaldo, Orange One Cost: 3rw Type: Legendary Creature - Human Advisor Pow/Tgh: 4/4 Rules Text: Trump (This creature can't be damaged by creatures without trump.) {2}{w}: Create a 1/3 white Wall creature token with defender. {2}{r}: Exile the top card of your library. The next spell you cast this turn can be paid with the mana cost of the exiled card. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Evasive Sniper Cost: 1rw Type: Creature - Human Archer Pow/Tgh: 2/2 Rules Text: Vigilance Whenever Evasive Sniper blocks, remove it from combat. It deals 2 damage to the attacking player. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Evasive Sniper Cost: 1rw Type: Creature - Human Archer Pow/Tgh: 2/2 Rules Text: Vigilance Whenever Evasive Sniper blocks, remove it from combat. It deals 2 damage to the attacking player. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fencing Elite Cost: {1}{W}{R} Type: Creature - Human Warrior Pow/Tgh: 2/1 Rules Text: Double Strike Riposte 2 ("This creature enters the battlefield with 2 riposte counters on it. It has "Remove a riposte counter on this creature: Prevent the next 1 damage dealt to this creature and redirect it to target creature.") Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Firewall Fusilier Cost: 2rw Type: Creature - Human Soldier Pow/Tgh: 2/4 Rules Text: Menace, Vigilance Firewall Fusilier can block an additional creature each combat. Flavour Text: Set/Rarity: Cards With No Home None CardName: Flames of Vengeance Cost: 1RW Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+0 and has first strike, vigilance, trample and haste. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fulminant Oblation Cost: 1rw Type: Enchantment Pow/Tgh: / Rules Text: When Fulminant Oblation arrives, exile another target nonland permanent. When Fulminant Oblation leaves the battlefield, the owner of each card exile with it reveals the top card of their library. If they reveal a permanent card, they put that card onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Gift of Dragons Cost: {1}{R}{W} Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of each opponent's upkeep, that player creates a 4/4 red Dragon token with flying and "This creature can't attack unless you control five or more Dragons." At the beginning of your upkeep, create two 4/4 red Dragon tokens with flying and "This creature can't attack unless you control five or more Dragons." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gisela's Blessing Cost: 1WR Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature If a source would deal damage to enchanted creature, prevent half that damage rounded up. Searing Blessing deals damage to that source’s controller equal to damage prevented this way. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Gorging Dragon Cost: 5rw Type: Creature - Dragon Pow/Tgh: 5/5 Rules Text: Flying, haste When Gorging Dragon enters the battlefield, exile each other creature until Gorging Dragon leaves the battlefield. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Honorable duel Cost: 3RW Type: Sorcery Pow/Tgh: / Rules Text: Two target creatures gain lifelink until end of turn. Then those creatures fight each other. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Ikhawar, "Golden Fist" Cost: Rw Type: Legendary Creature - Human Pirate Pow/Tgh: 2/2 Rules Text: As Ikhawar, "Golden Fist" enters the battlefield, you may put an Equipment card with converted mana cost 3 or less from your hand or graveyard onto the battlefield attached to it. That Equipment can't be unattached from Ikhawar for as long as you control both of them. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Impatient Flamekin Cost: Rw Type: Creature - Elemental Warrior Pow/Tgh: 2/2 Rules Text: Haste Each player skips each of his or her main phases other than his or her first main phase each turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Leaping Emergence Cost: rw Type: Enchantment Pow/Tgh: / Rules Text: Whenever a permanent you control is turned face up, if it's a creature, you may exile it. If you do, return it to the battlefield and it gets +1/+0 and gains haste until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Maizan of the Inner Light Cost: 1wr Type: Legendary Creature - Ifrit Monk Pow/Tgh: 0/4 Rules Text: {R}{R}: Add {W}{W} to your mana pool. If it's the combat step, add {W}{W}{W} to your mana pool instead. {W}{W}{W}{R}: Maizan of the Inner Light gets +1/+3 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mirrored Aggression Cost: 1rw Type: Enchant - Aura Pow/Tgh: / Rules Text: Enchant opponent Whenever enchanted opponent attacks with one or more creatures, if you're the defending player, you gain an extra combat phase after this one. (Even if it's not your turn.) Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Officiant of Chaos Cost: rw Type: Creature - Human Cleric Knight Pow/Tgh: 2/1 Rules Text: Flash, first strike When Officiant of Chaos enters the battlefield, each player sacrifices a multicolor permanent. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Pavlos, Industrial Revolutionary Cost: 3WRR Type: Legendary Creature - Human Artificer Pow/Tgh: 4/4 Rules Text: Artifact spells cost you {X} less to cast, where X is 1 plus the number of permanents that share a name with that spell. {4}{W}{R}: Create a token that's a copy of target equipment. You may attach it to an unequipped creature you control. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Peregrinating Phoenix Cost: rw Type: Creature - Phoenix Pow/Tgh: 3/3 Rules Text: Flying, lifelink, haste Whenever another creature enters the battlefield under your control, exile Peregrinating Phoenix until that creature leaves the battlefield. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Red Dawn Rider Cost: RW Type: Creature - Kithkin Knight Pow/Tgh: 3/2 Rules Text: If you control three or more creatures when Red Dawn Rider enters the battlefield, Red Dawn Rider deals 2 damage to target creature. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Roiling Lacerations Cost: 2RW Type: Enchantment Pow/Tgh: / Rules Text: Roiling Lacerations enters the battlefield with a pain counter on it. {4}: Add or remove a pain counter from Roiling Lacerations. Any player may activate this ability. Your opponent's maximum hand size is reduced by X, and all their spells cost an additional {X} to cast. X is equal to the number of pain counters on Roiling Lacerations. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sheherazad, fateful storyteller Cost: {2}{w}{r} Type: Legendary Creature - Human advisor Pow/Tgh: 0/2 Rules Text: When this card enters the battlefield, players play a Magic subgame, using their libraries as their decks. This creature's controller starts the subgame with this card on the battlefield. During the subgame, all players start at 5 life. If a player plays a legendary card, they win the subgame. The winner of the subgame gains 10 life, draws 2 cards and deals 10 damage to every other player {W}{r},{t}: gain 1 life, deal 1 damage to target opponent Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Smite with Right Cost: 1rw Type: Instant Pow/Tgh: / Rules Text: Target creature you control gets +1/+0 and gains lifelink until end of turn. It fights another target creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Tactical Corps Cost: 4RW Type: Creature - Human Soldier Pow/Tgh: 4/3 Rules Text: Flash When Tactical Corps enters the battlefield, creatures you control gain Flanking and Trample until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Tristaos, Avenger of Kings Cost: 2rw Type: Legendary Creature - Human Berserker Pow/Tgh: 3/2 Rules Text: Lifelink, Prowess Whenever a legendary permanent you control becomes the target of a spell or ability you don't control, Tristaos, Avenger of Kings deals damage equal to its power to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Trizran, King's Avenger Cost: 2RW Type: Legendary Creature - Human Monk Pow/Tgh: 2/4 Rules Text: Prowess, Lifelink Whenever a legendary creature you control is targeted by a spell or ability an opponent controls, you may have Trizran, King's Avenger deal damage equal to its power to that opponent or target creature that opponent controls. Flavour Text: Set/Rarity: Cards With No Home None CardName: Vengeant Flame Cost: 1Rw Type: Creature - Elemental Pow/Tgh: 3/2 Rules Text: Invest (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a +1/+1 counter on it.) When Vengeant Flame becomes the target of a spell or ability you don't control, you may cast its invested card without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Versi's Wrath Cost: 1rw Type: Instant Pow/Tgh: / Rules Text: Deal 1 damage to target creature. If that creature was already dealt damage this turn then exile it instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Ylana the Infiltrator Cost: 1rw Type: Legendary Creature - Human Assassin Pow/Tgh: 3/3 Rules Text: Vigilance, haste {U}{B}, {T}: Target creature's base power and toughness become 0/0 until end of turn. Activate this ability only if Ylana the Infiltrator attacked that creature's controller this turn and wasn't blocked. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Your own strength Cost: 1RW Type: Instant Pow/Tgh: / Rules Text: The next time a source of your choice would deal damage to you or permanents you control this turn, it deals twice as much damage to target creature or player instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: [RW Walls Commander] Cost: 2RW Type: Legendary Creature - Human Soldier Pow/Tgh: 2/5 Rules Text: Creatures with Defender you control have First Strike and "whenever this creature blocks, put a +1/+1 Counter on it." {T}, Sacrifice a Creature with Defender: [RW Walls Commander] deals damage to target creature or player equal to the sacrificed creature's power. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Aminatou, Unlucky Child Cost: 1WUB Type: Legendary Planeswalker - Aminatou Pow/Tgh: /4 Rules Text: [+1] Draw two cards. You get an emblem with, "Spells you don't control that target you or a permanent you control cost {1} less to cast." [+1] Create two 1/1 white Spirit creature tokens with flying. You get an emblem with, "Creatures attacking you get +1/+0." [-6] Redistribute all emblems among all players. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Atheism Cost: {W}{U}{B} Type: Enchantment Pow/Tgh: / Rules Text: Players can't cast spells with the Angel, Demigod, Demon, Devil, God, or Spirit. Flavour Text: Set/Rarity: Cards With No Home None CardName: Callous Overbeing Cost: 1WUB Type: Creature - Spirit Pow/Tgh: */* Rules Text: When Callous Overbeing enters the battlefield, tap three target permanents. As long as Callous Overbeing is on the battlefield, those permanents cannot be untapped. Callous Overbeing's power and toughness are equal to the number of tapped permanents. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Censor the Naysayers Cost: Wub Type: Instant Pow/Tgh: / Rules Text: Return target spell or nonland permanent an opponent owns to his or her hand, then that player reveals his or her hand. You choose a nonland card from it and exile it. Flavour Text: We may not agree with the Dimir's methodology, but their results are... Formidable. Set/Rarity: Cards With No Home None CardName: Cissae, Reborn Cost: 1WUB Type: Legendary Creature - Angel Wizard Pow/Tgh: 2/3 Rules Text: Flying, hexproof, lifelink At the beginning of your upkeep, choose a player. Chosen player can’t cast spells this turn. Any player may pay 5 life to counter this ability. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Clarity Command Cost: 2{WB}{WB}UU Type: Sorcery Pow/Tgh: / Rules Text: Choose two - • Exile target creature • Exile target graveyard • Exile target spell • Exile the top half of target library Flavour Text: Set/Rarity: Cards With No Home None CardName: Collector of the Pristine Cost: 1Wub Type: Creature - Sphinx Pow/Tgh: 3/4 Rules Text: Flying Whenever a permanent you don't control is destroyed, if it was dealt no damage this turn, return it to the battlefield under your control. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Drown in Knowledge Cost: WUB Type: Instant Pow/Tgh: / Rules Text: Exile target permanent. Its controller may Scry 3. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Eternal Cycle Cost: 2wub Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your end step, manifest the top card of your library. Whenever a face-down creature you control dies, return it to your hand at the beginning of the next end step. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Excision Cost: wub Type: Instant Pow/Tgh: / Rules Text: Exile target creature. If you owned that creature, return it to the battlefield under your control at end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Extradition Treaty Cost: WUB Type: Instant Pow/Tgh: / Rules Text: Gain control of target creature that dealt damage to you this turn. It gains "At the beginning of your upkeep, put a -1/-1 counter on this creature." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Harus, Oilshaper Cost: uwb Type: Legendary Creature - Vedalken Warlock Pow/Tgh: / Rules Text: {X},{T},Remove X oil counters from among permanents you control: Choose one; - Create an X/X phyrexian creature token - Create an equipment artifact token with "Equipped creature gets +X/+X" and "Equip:Remove an oil counter from a permanent you control" - Create X/2 shard tokens *(It's an enchantment with "{2},Sacrifice this enchantment: Scry 1, then draw a card" Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Imperious Executive Cost: 4wuub Type: Creature - Sphinx Pow/Tgh: 8/8 Rules Text: Flying Your opponents play with their hands and the top cards of their libraries revealed. You may cast cards your opponents own which are visible to you. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Judgement's Whirl Cost: 3WUB Type: Sorcery Pow/Tgh: / Rules Text: Shuffle all nonland permanents target player controls into their owner's library. You X life and that player loses X life, where X is the number of permanents that were shuffled into a library this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Luther, Mafioso Cost: 2WUB Type: Legendary Creature - Human Rogue Pow/Tgh: 4/5 Rules Text: At the beginning of your end step, each of your patrons draws a card. {2}, Discard a card: Luther's controller may draw a card. You become his or her patron until end of turn. Any player may activate this ability. Flavour Text: "Scratch my back?" Set/Rarity: Cards With No Home Mythic CardName: Magneto Cost: 2wub Type: Legendary Creature - Human Mutant Pow/Tgh: 3/3 Rules Text: Flying, vigilance, protection from abilities {T}: Gain control of target artifact until Magneto leaves the battlefield. {1}, {T}: Untap up to two target artifacts. Tap an untapped artifact you control: Magneto deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Mandate Cost: wuub Type: Sorcery Pow/Tgh: / Rules Text: Target player reveals his or her hand. You may choose a card revealed this way. If you do, its owner casts that card without paying its mana cost. That player must pay that card's mana cost at the beginning of his or her next end step, or his or her life total becomes 5. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Morrin of the Many Hands Cost: 3WUB Type: Legendary Creature - Human Wizard Pow/Tgh: 4/5 Rules Text: Instant and Sorcery cards in your hand have Escalate {0} Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Night of Utter Silence Cost: Wuub Type: Sorcery Pow/Tgh: / Rules Text: Exile all creatures. Each player takes an extra turn after this one. During those turns, creature spells can't be cast and creature tokens can't be created. At the beginning of the next turn that isn't an extra turn, return all creatures exiled with Night of Utter Silence to the battlefield under their owners' control. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Race to Find Cost: WUB Type: Sorcery Pow/Tgh: / Rules Text: Escalate {1} Choose one or more - • Return target creature card from your graveyard to your hand • Return target artifact or enchantment card from your graveyard to your hand. • Return target instant or sorcery card from your graveyard to your hand. Exile Race to Find. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Repercussions for Harming Manatees Cost: {W}{U}{B} Type: Enchantment Pow/Tgh: / Rules Text: If a manatee leaves the battlefield because of damage, all players who controlled a source that dealt damage to the manatee discard their hands and put the top six cards of their library into their graveyard. If a spell or ability causes a manatee to leave the battlefield, the controller of that spell or ability discards their hand and puts the top six cards of their library into their graveyard. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sen Diplomacy Cost: 2wub Type: Sorcery Pow/Tgh: / Rules Text: You control target player during your next turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Stars-Among-Her-Scales Cost: Wub Type: Legendary Creature - Fish Pow/Tgh: 3/3 Rules Text: Deathtouch, lifelink {Q}: Choose one — • Untap target permanent. • Return Stars-Among-Her-Scales to her owner's hand. Activate this ability only once per turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Vanos, Planeswalker Adept Cost: 1wub Type: Legendary Planeswalker - Vanos Pow/Tgh: /3 Rules Text: [0] Transform Vanos [-1] Vanos gains your choice of first strike or menace until your next turn, then transform Vanos [-2] Vanos gains flying until your next turn, then transform Vanos [-8] Transform Vanos. Vanos loses all abilities, then gains flying, double strike, menace, indestructible, hexproof and lifelink Flavour Text: Back side: CardName: Vanos, Assassin Adept Cost: Type: Legendary Creature - Azra Assassin Pow/Tgh: /3/3 Rules Text: When Vanos, Assassin Adept deals combat damage to a player, put 3 loyalty counters on it and transform it At the beginning of your end step, if you have cast no spells and attacked with no creatures, you may transform Vanos Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Zeial, Honourable Judge Cost: WUB Type: Legendary Creature - Spirit Advisor Pow/Tgh: 3/4 Rules Text: Flying Whenever Zeial enters the battlefield or attacks, create a judgement attached to target creature you don’t control. (It’s an Aura enchantment with “Enchanted creature doesn’t untap during its controller’s untap step unless it’s controller pays 1 life.” Flavour Text: Set/Rarity: Cards With No Home None CardName: Betraying Dream Cost: {U}{B}{R} Type: Sorcery Pow/Tgh: / Rules Text: Reveal cards from the top of target opponent's library until a creature card is revealed. Exile that card, then create a token copy of it except it's an Illusion in addition to its other types and has haste and "Whenever this creature becomes the target of a spell or ability, sacrifice it." Put all other cards revealed this way on the bottom of their owner's library in a random order. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dayne XII Cost: UBR Type: Legendary Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Double strike Skulk (This creature can't be blocked by creatures with greater power.) Whenever you cast an instant or sorcery spell, Dayne XII deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Dayne XIII Cost: UBR Type: Legendary Creature - Human Rogue Pow/Tgh: 2/1 Rules Text: Double strike Skulk (This creature can't be blocked by creatures with greater power.) {1}, Exile an instant or sorcery card from your graveyard: Dayne XIII deals 1 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Dayne XIV Cost: UBR Type: Legendary Creature - Human Rogue Pow/Tgh: 2/2 Rules Text: Double strike Skulk (This creature can't be blocked by creatures with greater power.) Whenever Dayne XIV deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. You may cast any number of instant or sorcery cards from among them without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Dayne, Trickster King Cost: 1UBR Type: Legendary Creature - Human Rogue Pow/Tgh: 3/2 Rules Text: Double strike, prowess {U}{B}{R}: Gain control of target instant or sorcery spell. You may choose new targets for it. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Grixis Tutor Cost: bur Type: Sorcery Pow/Tgh: / Rules Text: Search your library for two cards and put those cards into your hand. Then shuffle your library. Your maximum hand size is decreased by 1 for the rest of the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Mass of Eyes Cost: 1Ubr Type: Creature - Horror Pow/Tgh: 3/3 Rules Text: Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) Creatures your opponents control get -1/-0. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nicol Bolas, Dominarian God Cost: 4UBBR Type: Planeswalker - Bolas Pow/Tgh: /7 Rules Text: [+1]: Destroy target permanent. [0]: Each player discards his or her hand and draws six cards. [-10]: You get an emblem with "Whenever an opponent casts a spell, draw two cards and that player sacrifices three permanents." Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Night-Within-His-Shadow Cost: Ubr Type: Legendary Creature - Snake Pow/Tgh: 3/3 Rules Text: Faze, first strike When Night-Within-His-Shadow dies, scry 3, then reveal the top card of your library and put it into your hand. If a noncreature card is revealed this way, return Night-Within-His-Shadow to your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Prospero's Torment Cost: {2}{U}{B}{R} Type: Sorcery Pow/Tgh: / Rules Text: Tap all creatures target player controls. Prospero's Torment deals two damage to each of those creatures, then those creature's controller discards a card for each creature dealt damage this way. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Punish Dissidence Cost: U/bb/r Type: Enchantment Pow/Tgh: / Rules Text: If you would lose control of a creature, sacrifice it instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rabid Dead Cost: 1Ubr Type: Creature - Zombie Pow/Tgh: 3/3 Rules Text: Menace {ur}{b}: Each creature gets +1/-1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Unwanted Genius Cost: UBR Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player draws a card, put a brain counter on Unwanted Genius. When Unwanted Genius has seven or more brain counters on it, sacrifice it and discard your hand. {3}{U}{U}, Sacrifice Unwanted Genius: Draw cards equal to the number of brain counters on Unwanted Genius. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Darigaaz's Command Cost: 1BRG Type: Instant Pow/Tgh: / Rules Text: Choose two -- • Return target creature card from your graveyard to your hand. • Darigaaz's Command deals 3 damage to target creature or player. • Target creature gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Day-Beneath-His-Gaze Cost: Brg Type: Legendary Creature - Salamander Pow/Tgh: 3/3 Rules Text: Menace, trample Attacking and blocking creatures you control have indestructible. Creatures you control with trample also apply that ability while blocking. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Domri, After Death Cost: brg Type: Planeswalker - Domri Pow/Tgh: /2 Rules Text: [+1]Create a 1/1 black and green Rot Beast creature token. It gains decayed. [+1]Target creature you control gains haste and if that creature dies this turn, create a token copy of it and put a +1/+1 counter on it. [-X]Create a an X/X black, red and green Zombie Husk creature token with menace. Then put X +1/+1 counters on it. Destroy Domri, After Death. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Jund Beast Cost: {2}{B}{B}{R}{R}{G}{G} Type: Creature - Beast Pow/Tgh: 12/12 Rules Text: Jund Beast can't be countered. Haste, hexproof, deathtouch, trample, menace, doublestrike If you control Jund Beast at the beginning of your endstep, you lose the game. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Nuragh, the Unbeatable Breaker Cost: {B}{R}{G} Type: Legendary Creature - Troll Pow/Tgh: 3/3 Rules Text: {B}{R}{G}: Put a +1/+1 counter on Nuragh, the Unbeatable Breaker. Nuragh gains indestructible until end of turn. Whenever Nuragh attacks, destroy a non-land permanent you don't control with a converted mana cost less than Nuragh's power at random. Flavour Text: Set/Rarity: Cards With No Home None CardName: Price of Hope Cost: {1}{B}{B}{G/R} Type: Sorcery Pow/Tgh: / Rules Text: Each opponent mills three cards. If a land card was put into a player's graveyard this way, that player sacrifices a non-token land. Then, repeat this process if a creature card, artifact card, planeswalker card, or enchantment card was put into an opponent's graveyard this way. For each of those, opponents can't sacrifice tokens. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ravenous Beast Cost: Brg Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Trample, haste At the beginning of your end step, sacrifice Ravenous Beast unless it dealt damage to a creature this turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sarkhan, Servant of Bolas Cost: 2RRGB Type: Planeswalker - Sarkhan Pow/Tgh: /5 Rules Text: [+1] You may search your library for a Dragon creature card, reveal it, and put it into your hand. Shuffle your library. [-1] Target permanent's controller sacrifices it. That player puts a 5/5 red Dragon creature token with flying onto the battlefield. [-9] Transform Sarkhan, Servant of Bolas. Flavour Text: Back side: CardName: Sarkhan, Form of the Dragon Cost: Type: Legendary Creature - Human Dragon Pow/Tgh: 7/7 Rules Text: Flying {R}: Sarkhan, Form of the Dragon gets +1/+0 until end of turn. When this transforms into Sarkhan, Form of the Dragon, remove all loyalty counters from him. He deals 7 damage to each non-Dragon creature. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Show of Force Cost: brg Type: Sorcery Pow/Tgh: / Rules Text: Draw cards equal to the greatest power among creatures you control Discard cards equal to the greatest power among creatures your opponents control Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tuuth, Acolyte of Hunger Cost: 2grb Type: Legendary Creature - Minotaur Shaman Pow/Tgh: 2/3 Rules Text: Whenever Tuuth, Acolyte of Hunger attacks, you may exile target card from a graveyard. If it was a Minotaur Creature card, put X +1/+1 counters on each attacking Minotaur you control, where X is the exiled creature's toughness. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Valley Mauler Cost: 1bgr Type: Creature - Beast Pow/Tgh: 2/2 Rules Text: Double strike, deathtouch, trample Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Battle Fury Cost: 1rgw Type: Instant Pow/Tgh: / Rules Text: Target creature you control gains indestructible until end of turn. That creature fights up to one target attacking creature, then fights up to one other target attacking creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Naya Enchantress Cost: {2}{R}{G}{W} Type: Creature - Human Druid Pow/Tgh: 2/2 Rules Text: Whenever you cast an enchantment spell gain deal 2 damage to target player, draw a card, and gain 2 life. Flavour Text: Set/Rarity: Cards With No Home None CardName: Nimble Raptor Cost: rgw Type: Creature - Dinosaur Pow/Tgh: 2/2 Rules Text: First Strike Agility (This creature can't be blocked by creatures with greater toughness) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sun-Between-His-Horns Cost: Rgw Type: Legendary Creature - Elk Pow/Tgh: 3/3 Rules Text: Vigilance, haste {T}: Produce one mana of any color. You gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ungorter, Valiant Troll Cost: RGW Type: Legendary Creature - Troll Knight Pow/Tgh: 4/2 Rules Text: When Ungorter, Valiant Troll enters combat, he gains Indestructible until end of turn. (A creature enters combat when it blocks, becomes blocked, and immediately before fighting.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Will Parry Cost: rgw Type: Legendary Creature - Human Citizen Pow/Tgh: 1/2 Rules Text: Deathtouch You may play land cards from your graveyard. {T}: Put Will Parry or the top card of target player's library into its owner's graveyard. Until the end of your next turn, you may play a card put into a graveyard this way. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Allegiance Sliver Cost: WGU Type: Creature - Sliver Ally Pow/Tgh: 2/2 Rules Text: Slivers you control are allies in addition to their other types and have "When this creature or another ally enters the battlefield under your control, put a +1/+1 counter on this creature." Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Bant Shardmage Cost: 1WUG Type: Creature - Human Wizard Pow/Tgh: 3/3 Rules Text: When Bant Shardmage enters the battlefield, you gain 1 life for each white permanent you control, scry 1 for each blue permanent you control, and put a +1/+1 counter on target creature for each green permanent you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Chronicles Cost: Xgwu Type: Sorcery Pow/Tgh: / Rules Text: You may choose up to X cards from out-of-print sets that you own from outside the game, reveal those cards, and put them into your hand. Exile Chronicles. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Cure the Virus Cost: {3}{W}{U}{G} Type: Instant Pow/Tgh: / Rules Text: Creatures with infect lose infect. Remove all -1/-1 counters from all creatures, then gain control of those creatures. Flavour Text: Set/Rarity: Cards With No Home None CardName: Endless Lifesight Cost: 4GWU Type: Sorcery Pow/Tgh: / Rules Text: Draw up to X cards, where X is your life total. Flavour Text: Set/Rarity: Cards With No Home None CardName: Form of the Phelddagrif Cost: 1GWU Type: Enchantment Pow/Tgh: / Rules Text: {G}: Counter target spell that targets you. Its controller draws a card. {W}: Prevent all combat damage that would be dealt to you by target creature this turn. Its controller creates a 1/1 green hippo token. {U}: Target opponent gains 2 life and puts the top four cards of their library into their graveyard. Flavour Text: Set/Rarity: Cards With No Home None CardName: Freeblossom Paladin Cost: {gu}w Type: Creature - Plant Cleric Knight Pow/Tgh: 2/2 Rules Text: You may look at the top card of your library at any time. You may cast the top card of your library if it's a creature card with power 1 or less. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Isobu, Steps Untaken Cost: 3GWU Type: Legendary Creature - Spirit Wizard Pow/Tgh: 2/6 Rules Text: Whenever a non-token permanent enters the battlefield under your control, if it didn't enter from exile, exile it, then return it to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Kheela, the Leader Cost: 1GWU Type: Legendary Planeswalker - Kheela Pow/Tgh: /3 Rules Text: You may add or remove +1/+1 counters from a creature you control rather than loyalty counters from kheela to pay for her loyalty abilities. [+2] Target creature gains your choice of Trample, Vigilance, or Flying until end of turn. [+1] Create two 1/1 white Soldier creature tokens. [-3] Put a +1/+1 counter on each creature you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Kokotoko, Conceptomancer Cost: 3GWU Type: Legendary Enchantment Creature - Weird Wizard Pow/Tgh: 4/6 Rules Text: {X}:Look at the top X cards of your library. You may exile a noncreature, non-aura enchantment card from among them with converted mana cost X or less. Put the rest of them on the bottom of your library in any order. Kokotoko, Conceptomancer has the abilities of all the enchantment cards exiled with it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Moon-Upon-Her-Crown Cost: Gwu Type: Legendary Creature - Bird Pow/Tgh: 3/3 Rules Text: Flash, flying When Moon-Upon-Her-Crown arrives or attacks, she and target player or object gain hexproof until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: One-Way Ticket Cost: 1GWU Type: Instant Pow/Tgh: / Rules Text: Choose a zone. Target permanent's owner puts it into that zone. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Reliquary Warden Cost: {gu}{w} Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Hexproof Whenever another creature enters the battlefield, you may gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Solguard Teshana Cost: Gwu Type: Legendary Creature - Angel Pow/Tgh: 3/4 Rules Text: Flying, vigilance As long as a creature you control has been the target of a spell or ability you control this turn, that creature has hexproof. {Gu}{w}, {T}: Target creature gains lifelink until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sunglass Paladin Cost: 1{gu}w Type: Creature - Human Cleric Knight Pow/Tgh: 2/3 Rules Text: First strike Monocolored and colorless spells your opponents cast that target Sunglass Paladin cost {2} more to cast. Whenever you cast a multicolored spell, draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Vegaroth, Elderkin Cost: {1}{G}{W}{U} Type: Planeswalker - Vegaroth Pow/Tgh: /4 Rules Text: [+1]: Tap up to 2 target permanents. They don’t untap during their controller’s next upkeep. [-3]: Distribute X +1/+1 counters between any number of target creatures you control, where X is the number of tapped permanents in play [-8]: Tap all permanents target player controls, then put X 2/2 flying, green, white and blue Wisp creature tokens into play, where X is the number of tapped permanents in play. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Expunge Cost: Xrwb Type: Sorcery Pow/Tgh: / Rules Text: Exile target permanent with converted mana cost X or less. Expunge deals X damage to that permanent's controller. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Extinction Events Cost: {R}{W}{B} Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player casts am instant or sorcery with a converted mana cost of seven or greater flip a coin. If heads, each player sacrifices five creatures at random. If a player has less than five creatures, they sacrifice all creatures they control. At the beginning of each endstep, if three or more instants or sorceries were cast that turn, each player sacrifices two creatures at random. Flavour Text: Set/Rarity: Cards With No Home None CardName: Final Gambit Cost: 1wrb Type: Sorcery Pow/Tgh: / Rules Text: As an additional cost to cast Final Gambit, you lose the game At the beginning of your next upkeep, you win the game Flavour Text: This is it. The final stage where a thousand lives will be tested. Set/Rarity: Cards With No Home Rare CardName: Final Struggle Cost: 2WBR Type: Sorcery Pow/Tgh: / Rules Text: Target creature gains +6/+0 until end of turn. It fights all creatures in play. At the beginning of the next end step, sacrifice it. Flavour Text: We die standing. Set/Rarity: Cards With No Home Rare CardName: Kaalia, Merciless Conjurer Cost: {1}{R}{W}{B} Type: Legendary Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Flying When Kaalia, Merciless Conjurer enters the battlefield search your library for an angel, demon, or dragon card and add it your hand. Angels, demons, and dragons you cast cost {2} less. Flavour Text: Set/Rarity: Cards With No Home None CardName: Kaza, Lord of Eternal War Cost: 3RWB Type: Legendary Creature - Human Berserker Pow/Tgh: 6/5 Rules Text: Vigilance At the end of the first combat phase on your turn, return all creatures that died this combat to the battlefield under their owner's control. Those creatures gain Haste until end of turn and there is an additional combat phase after this one. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Lioth, the Laughing Judge Cost: Wbr Type: Legendary Creature - Human Advisor Pow/Tgh: 3/3 Rules Text: Menace Whenever Lioth, the Laughing Judge arrives or attacks, create a Judgement attached to target permanent. (It's an Aura enchantment token with enchant permanent and "At the beginning of your upkeep, this deals 1 damage to enchanted permanent's controller.") Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mardu Angel Cost: {3}{W}{B/R} Type: Creature - Angel Pow/Tgh: / Rules Text: Flying {B/R}{W}{W},{T}: Mardu Angel creatures you control are indestructible until end of turn. Damage dealt by creatures you control can't be prevented until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Night of Fallen Stars Cost: Brw Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Purge the Impure Cost: {2}{w}{w}{b}{r} Type: Sorcery Pow/Tgh: / Rules Text: Purge the Impure deals 10 damage to each creature on the battlefield *Crusade* — if you have one or fewer cards in your hand, if creatures dealt damage by Purge the Impure would die this turn, exile them instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Roar Through the Ages Cost: Brw Type: Sorcery Pow/Tgh: / Rules Text: Choose one — • Target played discards two cards. • Roar Through the Ages deals 4 damage to larger player. • You gain 2 life for each tapped creature. • Two target players each sacrifice a permanent at random. If you dealt combat damage with a Dragon this turn, choose any number. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rortu, Abomination Cost: {1}{R}{W}{B} Type: Legendary Snow Creature - Yeti Pow/Tgh: 4/3 Rules Text: Whenever a snow permanent enters your graveyard from the battlefield, you may destroy target nonland, nonsnow permanent with a converted mana cost equal to the number of snow cards in your graveyard. {3}, Exile a card from your graveyard: Put a +1/+1 counter on target creature you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Vampiric warleader Cost: {w}{b}{r} Type: Creature - Vampire soldier Pow/Tgh: 2/2 Rules Text: Flying {r}, discard a card: all your vampires gain +2/+2 until the end of the turn {w}, discard a card: create a 2/2 black vampire token with lifelink and flying. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Xerlim, Purgatorist Cost: {W}{B}{R} Type: Legendary Creature - Devil Pow/Tgh: 1/3 Rules Text: At the beginning of each upkeep, each opponent's life becomes equal to half of their starting life total. Creatures you control get -2/-0 Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Alchemy Rare-Dropper Cost: {G}{U}{R} Type: Creature - Human Druid Pow/Tgh: 3/3 Rules Text: Whenever Alchemy Rare-Dropper attacks, create a rare alchemy-exclusive creature tapped and attacking. Flavour Text: Set/Rarity: Cards With No Home None CardName: Beastmaster's Ultimatum Cost: RRGGGUU Type: Sorcery Pow/Tgh: / Rules Text: Search your library for up to three creature cards with power 7 or greater, put them onto the battlefield, and shuffle your library. Those creatures must have different powers. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cordin, Feral Shiftmage Cost: GUR Type: Legendary Planeswalker - Cordin Pow/Tgh: /3 Rules Text: Cordin is a Shapeshifter creature with power and toughness equal to the number of loyalty counters on him in addition to his other types. [+1] Cordin gains your choice of Deathtouch, Flying, Trample, or Haste until your next turn. [0] Cordin fights target creature you don’t control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Elemental Consultation Cost: urg Type: Instant Pow/Tgh: / Rules Text: Draw five cards, then shuffle two cards from your hand into your library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Future Self Cost: 2gur Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: When you cast Future Self, reveal cards from the top of your library until you reveal a creature card. Future Self arrives as a copy of that card. Put that card into your hand and the rest onto the bottom of your library in a random order. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ghinne, the Sass Caster Cost: {G}{U/R} Type: Legendary Creature - Elf Wizard Pow/Tgh: 1/2 Rules Text: Green instants and sorceries cost {X} more, where X is the number of elves you control. Copy each green instant or sorcery spell you cast X times, where X is the number of elves you control. You may choose new targets for each copy. Flavour Text: Set/Rarity: Cards With No Home None CardName: Invoke the Falls Cost: 1rgu Type: Sorcery Pow/Tgh: / Rules Text: The next spell you cast this turn has cascade. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mirrored uh, Aaravos or something I guess Cost: {G}{G}{R/U}{R/U}{R/U}{R/U}{R/U}{R/U} Type: Creature - Elf Wizard Pow/Tgh: 10/10 Rules Text: Mirrored uh, Aaravos or something I guess can't be countered. Vigilance Mirrored uh, Aaravos or something I guess costs {R} or {U} less for each spell you've copied this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Pathmaker Cost: GUR Type: Legendary Creature - Human Scout Pow/Tgh: 3/3 Rules Text: Whenever a creature you control attacks, exile the top card of your library. Whenever a creature you control deals combat damage to a player, return a card exiled with Pathmaker to its owner’s hand. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Peculiar Turn Cost: UGR Type: Sorcery Pow/Tgh: / Rules Text: Choose one: after this turn, there is an additional-- • Upkeep and Draw Phases • Untap Phase • Combat Phase Megatwine 3UU (Choose all three if you cast this for its megatwine cost.) Flavour Text: Set/Rarity: Cards With No Home None CardName: RUG Anti-Charm Cost: RUG Type: Sorcery Pow/Tgh: / Rules Text: An opponent chooses two -- deal 4 damage to target creature or player; put three +1/+1 counters on target creature; or draw two ccards, then discard a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Temur Rumble Cost: 3urg Type: Instant Pow/Tgh: / Rules Text: Each player exiles each permanent and spell he controls and each card in his hand. That player manifests the top card of his library for each object exiled this way. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Temur Sphinx Cost: {3}{U}{R/G} Type: Creature - Sphinx Pow/Tgh: 4/4 Rules Text: Flying {R/G}{U}{U},{T}: Counter target spell. You may destroy target island. Flavour Text: Set/Rarity: Cards With No Home None CardName: Theliusa, Entropic Sage Cost: 2URG Type: Legendary Creature - Elf Shaman Pow/Tgh: 3/2 Rules Text: Shroud (This permanent can't be the target of spells or abilities.) Each player may play any number of lands during his or her turn. At the beginning of each player's end step, if that player has fewer than seven cards in hand, he or she draws cards equal to the difference. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Time Bridge Cost: 1rgu Type: Instant Pow/Tgh: / Rules Text: Choose one — • Target creature gains flying, double strike, and trample until end of turn. • Destroy up to one creature with flying. • Target permanent becomes a land with all basic land types until end of turn. Untap it. • Destroy up to one nonbasic land. *Formidable —* If creatures you control have total power 8 or greater, choose any number instead. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Uluru, the Singer Cost: GUR Type: Legendary Creature - Viashino Shaman Pow/Tgh: 3/4 Rules Text: Whenever you cast a spell that targets one or more creatures you control, copy it. You may choose new targets for the copy. Creatures you control have Hexproof as long as they are the target of a spell or ability you control. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Unexpected Possibility Cost: {2}{G}{G}{U}{U}{R}{R} Type: Sorcery Pow/Tgh: / Rules Text: Unexpected Possibility costs {2}{G}{U}{R} less during an extra turn. Shuffle all permanents into their owner’s library. Each player reveals the top seven cards of their library and puts all non-aura permanents revealed this way onto the battlefield. Then, each player may cast any number of instants, sorceries, and auras revealed this way without paying their mana cost. If you cast or put at least five cards with different mana values onto the battlefield this way, transform Unexpected Possibility after it resolves. Flavour Text: Back side: CardName: Polsfa, Truths Unimagined Cost: Type: Legendary Creature - God Pow/Tgh: 7/7 Rules Text: Indestructible At the beginning of each upkeep, exile the top card of your library. Until end of turn, you may play that card as if it had flash. If you don’t, a random creature you control gains indestructible and fights target creature an opponent controls. Flavour Text: Set/Rarity: Cards With No Home None CardName: World-Birthing Roc Cost: 1rgu Type: Creature - Bird Pow/Tgh: 4/4 Rules Text: Flying Whenever a land arrives, untap World-Birthing Roc. {R}, {T}, Tap an untapped Bird you control: Create a 0/2 colorless Egg creature token with defender. When it dies, search your library for a Mountain card and put it onto the battlefield, then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Enduring Ultimatum Cost: WWWBBGG Type: Sorcery Pow/Tgh: / Rules Text: Put five +1/+1 counters on each creature you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Eternal Protector Cost: bgw Type: Creature - Elf Wizard Zombie Pow/Tgh: 2/4 Rules Text: Reach When Eternal Protector dies, if you or a permanent you control was dealt damage this turn by a source your opponent controlled, return Eternal Protector the battlefield under its owner's control at the beginning of the next combat phase. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fateful Encounter Cost: {W/B}{G/W} Type: Instant Pow/Tgh: / Rules Text: *Strive* - You may pay {w/b}{g/w} for each target beyond the first. Any number of target creatures gain the following depending on the mana paid for each target: {w} - Protection from non-humans {b} - Protection from humans {g} - Protection from non-green creatures Flavour Text: Draw a card. Set/Rarity: Cards With No Home Uncommon CardName: Grey-Leafed Wanderer Cost: Gwb Type: Creature - Treefolk Horror Pow/Tgh: 3/4 Rules Text: Anchor (This can't be exiled from the battlefield or from your graveyard.) When Grey-Leafed Wanderer arrives, destroy target nonland permanent an opponent controls with converted mana cost less than the total toughness among creatures you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Jinsei of the Far Shore Cost: 2WBG Type: Legendary Creature - Human Spirit Pow/Tgh: 3/3 Rules Text: Creatures entering the battlefield don't cause abilities to trigger. When you cast Jinsei of the Far Shore, put a creature card from your hand or your graveyard and onto the battlefield. Then sacrifice it. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: One of Life and Death Cost: {B/G}{B/G}{B/W}{B/W} Type: Creature - Spirit Pow/Tgh: 5/5 Rules Text: Lifelink Whenever you gain life, if has lifelink, One of Life and Death loses lifelink and gains deathtouch. Whenever you lose life, if One of Life and Death has deathtouch, One of Life and Death loses deathtouch and gains lifelink. Flavour Text: Set/Rarity: Cards With No Home None CardName: Resonate Cost: 1{gw}b Type: Sorcery Pow/Tgh: / Rules Text: Destroy target nonland permanent. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ritual of Remembrance Cost: X{bw}{g} Type: Sorcery Pow/Tgh: / Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return target permanent card with converted mana cost X from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Transmigration Cost: gwb Type: Sorcery Pow/Tgh: / Rules Text: Return target creature, planeswalker, or land card from an opponent's graveyard to the battlefield under your control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Unbreakable Body Cost: 4WBG Type: Sorcery Pow/Tgh: / Rules Text: Gain X life, where X is each player's current life total. Flavour Text: Set/Rarity: Cards With No Home None CardName: Divine Impulse Cost: URW Type: Enchantment Pow/Tgh: / Rules Text: Whenever a card would be put on the bottom of your library, exile that card instead. You may play that card until end of turn. When Divine Impulse enters the battlefield, Scry 3 Flavour Text: Set/Rarity: Cards With No Home None CardName: Great Teacher's Servant Cost: 1rwu Type: Creature - Dragon Pow/Tgh: 3/3 Rules Text: Flying Whenever you cast a noncreature spell, you may pay {w}{U}. If you do, draw a card and you gain 2 life. Whenever you cast a noncreature spell, you may pay {u}{R}. If you do, Great Teacher's Servant deals 2 damage to each opponent and you draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: High Weaver Esodin Cost: RWU Type: Legendary Creature - Human Wizard Pow/Tgh: 2/3 Rules Text: Haste {T}: Create one of the following Aura enchantment tokens. Choose each option only once. • A red token with enchant nonbasic land and "Enchanted land is a Mountain." • A white token with enchant graveyard and "Cards can't leave enchanted graveyard." • A blue token with enchant library and "Enchanted library can't be searched." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Last Blade Cost: {U}{R}{W} Type: Creature - Human Ninja Pow/Tgh: 3/2 Rules Text: When Last Blade attacks exile Last Blade. If Last Blade was exiled while attacking return Last Blade to the battlefield at the beginning of your next endstep. When Last Blade enters the battlefield this way deal damage equal to its power to target creature an opponent controls. If an opponent controls no creatures, deal that damage to an opponent instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Last Ditch Gambit Cost: 3URW Type: Instant Pow/Tgh: / Rules Text: Until the beginning of your next endstep you can't lose the game. Draw 5 cards. Until the beginning of your next endstep, creatures that enter the battlefield under your control gain haste. At the beginning of your next endstep you lose the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Naked Assault Cost: URW Type: Sorcery Pow/Tgh: / Rules Text: Destroy all artifacts and enchantments attached to target creature. Then, that creature loses all abilities. Then, deal 4 damage to that creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Redistributed Gains Cost: 1rwu Type: Sorcery Pow/Tgh: / Rules Text: Choose target player, then choose a nonland permanent type. If the chosen player controls more permanents of the chosen type than each of his or her opponents, starting with you, each player gains control of a permanent of his or her choice of the chosen type type that the chosen player controls. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rivencourt Adept Cost: 1rwu Type: Creature - Faerie Archer Pow/Tgh: 1/3 Rules Text: Flying Barrage 3 (If this creature would deal damage, it deals that damage three times instead.) Flavour Text: Their tiny hands move so fast, even the fastest human eye can't follow. Set/Rarity: Cards With No Home Rare CardName: Urza Planeswalker Cost: 2URW Type: Planeswalker - Urza Pow/Tgh: /4 Rules Text: [+2]: Tap or untap target artifact, creature, or land. [-3]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent 1 of that damage." [-9]: Urza Planeswalker deals 10 damage to target creature or player. The damage can't be prevented. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Anatomical Analysis Cost: 4BGU Type: Sorcery Pow/Tgh: / Rules Text: Return target creature from a graveyard to the battlefield. Then, draw cards equal to that creature's power. Flavour Text: Set/Rarity: Cards With No Home None CardName: Ancient Fear Cost: 1Gub Type: Creature - Nightmare Pow/Tgh: 3/4 Rules Text: Deathtouch You may cast creature cards from your opponents' graveyards. If a creature you control but don't own would die, exile it instead. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Burst of Knowledge Cost: UBG Type: Instant Pow/Tgh: / Rules Text: Draw three cards. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Continuum Ultimatum Cost: Uubbbgg Type: Sorcery Pow/Tgh: / Rules Text: Target player exiles all cards in their hand, then puts all cards in their graveyard into their hand, then puts all cards in their library into their graveyard, then shuffles all cards exiled this way into their library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cruwzu, the Roiling Mire Cost: 3BUG Type: Legendary Creature - Ooze Pow/Tgh: 4/6 Rules Text: Whenever a card is returned to your graveyard to your hand, you may return a permanent that shares a type with it to its owner's hand. Whenever Cruwzu, the Roiling Mire deals combat damage to a player, you may return target creature, artifact or enchantment card from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Digesting Ooze Cost: 3UBG Type: Creature - Ooze Pow/Tgh: 3/3 Rules Text: Delve (Each card you exile from your graveyard when casting this spell pays for {1}.) Digesting Ooze enters the battlefield with a +1/+1 counter on it for each card exiled when it was cast. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Formshift Cost: GUB Type: Instant Pow/Tgh: / Rules Text: Choose one - target Artifact becomes an Enchantment for the rest of the game; or target Enchantment becomes an Artifact for the rest of the game. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Hoarding Beast Cost: Gub Type: Creature - Beast Pow/Tgh: 1/1 Rules Text: Hoarding Beast gets +1/+1 for each card stored under it. When Hoarding Beast enters the battlefield, store the top card of your library under it. (Exile that card face-down.) If a counter would be placed on Hoarding Beast, instead store the top card of your library under Hoarding Beast. When Hoarding Beast dies, put all cards stored under it into your hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Mind Mulch Cost: bug Type: Sorcery Pow/Tgh: / Rules Text: Target opponent reveals cards from the top of his or her library until four land cards are revealed. That opponent may put two lands revealed this way onto the battlefield tapped under your control. If they do, put the revealed cards on the bottom of their library in any order. Otherwise, exile those cards, then draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nightshade Bandit Cost: 1{U}{BG} Type: Creature - Human Rogue Pow/Tgh: 1/3 Rules Text: Nightshade Bandit can't be blocked. Other Rogue creatures you control get +1/+1 and can't be blocked. Whenever you cast a Rogue spell, draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sultai Wurm Cost: {3}{G}{U/B} Type: Creature - Wurm Pow/Tgh: 4/4 Rules Text: Vigilance {U}{B}{G},{T}: Sultai Wurm fights target creature. The creature fought by Sultai Wurm gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: [Bizzaro-verse Kaalia] Cost: BGGU Type: Legendary Creature - Human Shaman Pow/Tgh: 1/4 Rules Text: Flying At the beginning of your post-combat main phase, if [Bizzaro-verse Kaalia] attacked this turn, add {B}{B}{B}{G}{G}{G}{G}{U}{U}{U} to your mana pool. Use this mana only to cast Horror, Sphinx, or Hydra spells. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Lefia, Harsh Mistress Cost: Wubr Type: Legendary Creature - Sphinx Pow/Tgh: 4/4 Rules Text: Flying Once per turn, you may tap and exert a permanent you control rather than pay the cost of an activated ability of that permanent. {3}: Scry 2, then draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rhadathur, the Path's Judge Cost: WUBR Type: Legendary Creature - Knight Pow/Tgh: 3/3 Rules Text: Vigilance Whenever Rhadathur, the Path's Judge attacks or blocks, you may target a player. That player chooses a number of creatures equal to the power of Rhadathur, the Path's Judge, then sacrifices the rest. You may return a number of instant, sorcery, or creature cards equal to the number of creatures sacrificed, from your graveyard back to your hand. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Change Cost: ubrg Type: Legendary Creature - Incarnation Pow/Tgh: 4/4 Rules Text: Haste {2}, {t}: You may flip or transform target nonland permanent the active player controls. If you don't, turn it face-down and it gains morph. Its morph cost is equal to its mana cost. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Grasping Command Cost: ubrg Type: Instant Pow/Tgh: / Rules Text: Choose two — • The next spell you cast costs {3} less to cast. • Draw three cards, then discard two cards. • Return target card from your graveyard to your hand, then exile all graveyards. • Grasping Command deals 1 damage to each opponent for each card that moved between graveyards and other zones this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Equalist Revolution Cost: rgwu Type: Sorcery Pow/Tgh: / Rules Text: Choose target player. If that player controls more lands than you, gain control of a number of lands that player controls equal to half of the difference between the number of lands you control, rounded up. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lord Natheniard Cost: Rgwu Type: Legendary Creature - Human Noble Pow/Tgh: 2/4 Rules Text: All abilities of permanents you control are copiable values. (Not just those printed on the card.) {R}{w}, {t}: Put a first strike, haste, trample, or vigilance counter on target creature. {1}{g}{u}, {t}: Create a token that's a copy of target nonlegendary creature you control, except that token has base power and toughness 1/1. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Tactical Superiority Cost: 1rgwu Type: Enchantment Pow/Tgh: / Rules Text: After each opponent's first declare attackers step each turn, you take an extra untap step followed by an extra main phase. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: [Four-Color Commander] Cost: 2rgwu Type: Legendary Creature Pow/Tgh: 3/8 Rules Text: Whenever you cast a creature spell, you may search your library for an instant or sorcery card with the same converted mana cost as that spell, reveal it, and put it in your Command Zone. Shuffle your library afterward. {R}{G}{W}{U}: Choose an instant or sorcery card in your Command Zone. You may cast it this turn. If you do, it has lifelink and can’t be countered. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Arania, Master Weaver Cost: Gwub Type: Legendary Creature - Spider Wizard Pow/Tgh: 2/4 Rules Text: Enchantment cards in your graveyard have retrace. Whenever you cast an enchantment spell, draw a card. {2}, Return a permanent you own to your hand: Enchantments you control gain indestructible until end of turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Tahnlen the Ashen Cost: 2GWUB Type: Legendary Creature - Treefolk Turtle Pow/Tgh: 4/7 Rules Text: At the beginning of each opponent's end step, take an extra turn after this one. Skip your main phases and your combat phase of that turn. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Takeda, Return to Greatness Cost: {6}{G}{U}{B}{W} Type: Planeswalker Pow/Tgh: /10 Rules Text: [+1]: Cast up to one Omnipotent Vision and Bestow legacy you own from outside the game without paying their mana costs. [-3]: Cast up to one Desire and Unbreakable Beast you own from outside the game without paying their mana costs. [-15] Cast up to two Unbreakable Body, Anatomical Analysis, Endless Lifesight, and Judgement's Whirl you own from outside the game without paying their mana costs. Flavour Text: Set/Rarity: Cards With No Home None CardName: Avatar of Conflux Cost: wubrg Type: Legendary Creature - Avatar Pow/Tgh: 4/4 Rules Text: Avatar of Conflux gets +X/+X, where X is equal to the number of different color identities among permanents plus the number of different color identities among cards in all graveyards. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Chromatic Crusher Cost: 4{g/w}{g/u}{g/b}{g/r} Type: Creature - Elemental Pow/Tgh: 4/7 Rules Text: Deathtouch, Haste, Hexproof, Vigilance Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cultivation Cost: Wubrg Type: Legendary Creature - Incarnation Pow/Tgh: 5/5 Rules Text: Flash, active When Cultivation arrives, exile any number of permanent cards with total converted mana cost 6 or less from graveyards until Cultivation leaves the battlefield. {1}{c}, {t}: Create a token that's a copy of a card exiled with Cultivation. Flavour Text: From nothing, she brings everything. Set/Rarity: Cards With No Home Mythic CardName: Fifth Dawn Cost: {W}{U}{R}{B}{G} Type: Pow/Tgh: / Rules Text: Interrupts have split second, creatures can be sacrificed even while they are dying from combat, if excess mana drains from your mana pool at the end of a phase, you take that much damage. Flavour Text: Set/Rarity: Cards With No Home None CardName: Horrifying Command Cost: U/bb/RW/bb/g Type: Instant Pow/Tgh: / Rules Text: Choose two – • Creatures you don’t control get -2/-0 until end of turn. • All creatures get +2/-1 until end of turn. • Whenever a creature you don’t control dies this turn, it’s controller loses 1life and you gain 1 life. • Whenever a creature you own dies this turn, return it to your hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Maelstrom Djinn Cost: wubrg Type: Creature - Djinn Pow/Tgh: 4/4 Rules Text: Flying {T}: Exile another target nonland permanent. Its controller may cast that card without paying its mana cost. If he or she does, that spell has cascade. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Mage of the Elements Cost: {w/u}{g/u}{u}{r/u}{b/u} Type: Legendary Creature - Wizard Avatar Pow/Tgh: 2/4 Rules Text: Flash When Mage of the Elements enters the battlefield, choose one or more: Mage of the Elements deals 2 damage to target creature or player if {r} was spent to cast it, target player discards 2 cards if {b} was spent to cast it, prevent all combat damage that would be dealt to up to two target creatures you control this turn if {w} was spent to cast it, up to two target creatures each get +2/+2 until end of turn if {g} was spent to cast it, or counter target spell and draw two cards if only {u} was spent to cast it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Mastery Cost: wubrg Type: Legendary Creature - Incarnation Pow/Tgh: 5/5 Rules Text: Flying Once per turn, you may cast a nontoken creature from the battlefield. Creatures you don't own that you cast this way cost {x} more to cast, where X is that creature's converted mana cost. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Nynaeve's Healing Cost: Wubrg Type: Instant Pow/Tgh: / Rules Text: Choose one or more — • Return target creature card that entered your graveyard this turn to the battlefield. • Exile any number of target Auras. • Remove all counters from target permanent. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Outrageous Command Cost: W/ug/ww/br/w Type: Sorcery Pow/Tgh: / Rules Text: Choose two – • Tap up to two target creatures. • Creatures you control get +1/+1 and gain Indestructible until end of turn. • Destroy target creature if it’s tapped. • Untap each creature you control. After this main phase there is an additional combat phase followed by an additional main phase. Flavour Text: Set/Rarity: Cards With No Home None CardName: Prismatic Powerhouse Cost: {w/u}{w/b}{w/r}{w/g} Type: Creature - Elemental Pow/Tgh: 4/2 Rules Text: Flying, First Strike, Vigilance, Lifelink Flavour Text: "When broken down, even the purest of white light becomes many colors. However, the reverse is also true." -Hadane, Royal Philosopher Set/Rarity: Cards With No Home Rare CardName: Rehyan, Headwind of the Planes Cost: {2}{2W}{2U}{2B}{2R}{2G} Type: Legendary Creature - Human Assassin Pow/Tgh: 7/5 Rules Text: First strike, trample, reach, vigilance, protection from monocoloured. Flavour Text: Headwind is a challenge and can affect everything. Only selected powers can even look it in the eyes. Set/Rarity: Cards With No Home Mythic CardName: Rise of the Raisuchians Cost: {2/W}{2/U}{2/B}{2/R}{2/G} Type: Enchantment - Era Pow/Tgh: / Rules Text: (Sacrifice this whenever an Extinction resolves.) At the beginning of your upkeep, create a 3/3 crocodile token of any color. Then, choose an ability counter that's not on any permanent you control and put it on that token. After an Extinction, exile all crocodiles you control and create a 3/3 green crocodile token. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Soul of Dominaria Cost: 1WUBRG Type: Creature - Avatar Pow/Tgh: 6/6 Rules Text: Indestructible {W}{U}{B}{R}{G}: Search your library for a card and put it into your hand. Then shuffle your library. {W}{U}{B}{R}{G}, Exile Soul of Dominaria from your graveyard: Search your library for a card and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Strange Command Cost: w/uu/bu/rg/u Type: Instant Pow/Tgh: / Rules Text: Choose two – • Put target attacking creature on top of its owner’s library • Target player puts the top three cards of their library into their graveyard. • Return target noncreature, nonland card from your graveyard to your hand. • Strange Command, and other spells you cast this turn can’t be countered, and you may cast them as though they had Flash. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Taste the Rainbow Cost: WURBG Type: Sorcery - Skittles Pow/Tgh: / Rules Text: For each colour, each player may put a permanent of that colour directly into play. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Vren, the Multifaceted Cost: Wubrg Type: Legendary Creature - Elemental Advisor Pow/Tgh: 3/7 Rules Text: Indestructible At the beginning of each end step, draw a card for each card type among spells cast this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Zehlia, Queen of Pemberly Cost: wubrg Type: Legendary Creature - Faerie Noble Pow/Tgh: 1/1 Rules Text: Flying, Renown 5 Noble spells you cast cost {w}{u}{b}{r}{g} less to cast. Zehlia can be one of two commanders if the other is named Khenrik, King of Pemberly. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bad Name Cost: W/U Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless it’s controller pays {2}. The next spell that player casts this turn costs {2} less to cast. Flavour Text: Your proposal has been rejected. Come back with something better. Set/Rarity: Cards With No Home Uncommon CardName: Bruna, Besieged Mind Cost: 3W{W/U} Type: Legendary Creature - Angel Pow/Tgh: 5/5 Rules Text: Flying Whenever you cast an Aura spell, you may return target creature card from your graveyard to the battlefield. When you do, you may change that spell’s target to that creature if able. (Melds with Gisela, Tormented Heart) Flavour Text: She sees the nightmare visions, but resists them each night. Set/Rarity: Cards With No Home Rare CardName: Flexible Bird Cost: (2/W)(2/U) Type: Creature - Bird Pow/Tgh: 2/2 Rules Text: Flying Flavour Text: Set/Rarity: Cards With No Home Common CardName: Incarcerate // Calibrate Cost: W/U // U/r Type: Pow/Tgh: / // / Rules Text: Tap target creature. // Untap target artifact. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Josua, Artifact Guardian Cost: {2}{U/W}{U/W} Type: Planeswalker - Josua Pow/Tgh: /3 Rules Text: [+1] Target Artifact Creature gains Flying until end of turn. [-2] Artifacts you control have Hexproof until the end of your next opponent's turn. [-X] Search your library for an artifact card with converted mana cost equal or less than X. Place that card onto the battlefield. Shuffle your library. Flavour Text: Set/Rarity: Cards With No Home None CardName: Library Watcher Cost: {1}}{U/W} Type: Artifact Creature - Construct Pow/Tgh: 2/1 Rules Text: {W}{T}: Untap target non-token artifact. {U}{T}: Tap target non-token artifact. Flavour Text: Still and silent, yet very convincing. Set/Rarity: Cards With No Home Uncommon CardName: Mechanize Cost: W/u Type: Sorcery Pow/Tgh: / Rules Text: Put two +1/+1 counters on target creature. It becomes a Vehicle artifact with Crew 2. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mirrorguard Knight Cost: {1}{W}{U}{W/U} Type: Creature - Human Knight Pow/Tgh: 4/4 Rules Text: Defender Whenever Mirrorguard Knight blocks a creature you may put a token copy of Mirrorguard Knight onto the battlefield with "copies of Mirrorguard Knight can only block creatures with the same name as the creature Mirrorguard Knight is blocking." Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Naming Ritual Cost: {W/U}{W/U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Permanent Enchanted permanent and all cards with the same name as enchanted permanent are Legendary. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Timely Response Cost: 1{Wu} Type: Instant Pow/Tgh: / Rules Text: Choose one — • Put target attacking creature on top of its owner's library. • Counter target spell that targets a player. If it's a player's first turn, you may reveal a Plains or an Island from your hand rather than pay Timely Response's mana cost. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Trailing Cloudlark Cost: 1{Wu} Type: Creature - Bird Pow/Tgh: 2/1 Rules Text: Flying {W}, Sacrifice Trailing Cloudlark: You gain protection from spells until end of turn. {U}, Sacrifice Trailing Cloudlark: Target permanent gains protection from spells until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Windbolt Faerie Cost: {Wu} Type: Creature - Faerie Wizard Pow/Tgh: 1/1 Rules Text: Flash, flying When Windbolt Faerie arrives, counter target noncreature spell unless its controller pays {1}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Worshipful Descendent Cost: {Wu} Type: Creature - Human Cleric Pow/Tgh: 0/1 Rules Text: Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) {1}, {T}: Tap target creature. Activate this ability only if Worshipful Descendent's ancestor is white. As long as Worshipful Descendent's ancestor is blue, it has active. (It untaps during each other player's untap step.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Flayer's Gift Cost: {ub} Type: Instant Pow/Tgh: / Rules Text: Target player reveals his or her hand. You choose a nonland card from it. You may cast that card. (You still pay its costs.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Learned Descendent Cost: 1{ub} Type: Creature - Human Wizard Pow/Tgh: 1/1 Rules Text: Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) {2}, {T}: If Learned Descendent has a blue ancestor, scry 2. If it has a black ancestor, you draw a card and you lose 2 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Midnight Stalker Cost: {ub}{ub} Type: Creature - Human Assassin Pow/Tgh: 1/2 Rules Text: Mirror (While blocked or blocking by a creature with greater power, this assigns combat damage equal to that creature's power rather than its own.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Talon Geist Cost: {ub} Type: Creature - Ghost Pow/Tgh: 1/1 Rules Text: Pierce (If this would deal combat damage while attacking, instead the defending player loses that much life.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Transfigure Cost: {u/b}{u/b}{u/b}{u/b}{u/b} Type: Sorcery Pow/Tgh: / Rules Text: Exile target creature. its controller may search their library for a non-land permanent card with the same converted mana cost as the exiled permanent and put it onto the battlefield tapped. If that player does, he or she shuffles his or her library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bitumen Smolder Cost: {r/b}{r/b} Type: Creature - Elemental Pow/Tgh: 2/1 Rules Text: Bitumen Smolder can't block. {b/r}, exile Bitumen Smolder from your graveyard: Add {R}{R} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Brain Fart Cost: {B/R}{B/R} Type: Instant Pow/Tgh: / Rules Text: Target player can't draw cards this turn. Draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Crypt Ransacker Cost: 1B/r Type: Creature - Goblin Rogue Pow/Tgh: 2/1 Rules Text: When Crypt Ransacker enters the battlefield, you may return target card from your graveyard to your hand. If you do, discard a card at random. Flavour Text: Set/Rarity: Cards With No Home None CardName: Gory // Glory Cost: B/r // R/w Type: Instant // Instant Pow/Tgh: / // / Rules Text: Target creature gets +3/-1 until end of turn. // Glory deals 3 damage to target attacking creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Legacy of Hatred Cost: {b/r} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +1/-1 and has haste. Whenever a black or red creature enters the battlefield under your control, if Legacy of Hatred is in your graveyard, put Legacy of Hatred onto the battlefield attached to that creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rain of Blood Cost: x(rb)(rb) Type: Sorcery Pow/Tgh: / Rules Text: Creatures that enter the battlefield under your control gain Bloodthirst X until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bloodline Breaker Cost: 1{rg} Type: Creature - Human Barbarian Pow/Tgh: 2/2 Rules Text: Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) As long as Bloodline Breaker's ancestor is red, it has haste. As long as Bloodline Breaker's ancestor is green, it has trample. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Groundpound Cost: 2(r/g) Type: Sorcery Pow/Tgh: / Rules Text: Destroy target land. Its controller manifests the top card of his library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mystic Conjuring Cost: {X}{R/G}{R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top X cards of your library. Cast all spells with a converted mana cost of X or less. Exile each card with a converted mana cost greater than X. Flavour Text: Set/Rarity: Cards With No Home None CardName: Mystic Conjuring Cost: {X}{R/G}{R}{G} Type: Sorcery Pow/Tgh: / Rules Text: Reveal the top X cards of your library. Cast all spells with a converted mana cost of X or less. Exile each card with a converted mana cost greater than X. Flavour Text: Set/Rarity: Cards With No Home None CardName: Reckless Partier Cost: {2}{R/G} Type: Creature - Goat Giant Pow/Tgh: 2/2 Rules Text: Reach *Moxie* - If a creature dealt damage by Reckless Partier is destroyed this turn, put a +1/+1 counter on Reckless Partier. Flavour Text: The goat men's endless party can be heard beyond Mog Veil's borders. Set/Rarity: Cards With No Home None CardName: Tribal Shaman Cost: {GR}{GR} Type: Creature - Human Shaman Pow/Tgh: 2/2 Rules Text: Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) {GR}: If Tribal Shaman has a red ancestor, target creature gains haste until end of turn. If Tribal Shaman has a green ancestor, that creature gains trample until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Wildborn Warrior Cost: {gr} Type: Creature - Elf Warrior Pow/Tgh: 1/1 Rules Text: Dual ancestry (As this enters the battlefield, you may exile up to two creature cards from your graveyard. If you do, this gets +1/+1 for each of them.) As long as Wildborn Warrior has a Dragon ancestor, it has flying. As long as Wildborn Warrior has a Treefolk ancestor, it has hexproof. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fertile Flesh Cost: {gw} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Creature Enchanted creature gets +1/+1. Whenever Fertile Flesh or another Aura becomes attached to enchanted creature, put a 1/1 green and white Plant creature token onto the battlefield. You gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Fogband Ranger Cost: 1{g/w}{g/w} Type: Creature - Elf Scout Pow/Tgh: 2/2 Rules Text: Other scouts you control get +1/+1. {G/W}: Untap target attacking scout you control. prevent all damage that would be dealt to and dealt by it this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Honour // Valour Cost: G/w // R/w Type: Instant // Instant Pow/Tgh: / // / Rules Text: Target blocking creature gets +1/+1 and gains Indestructible until end of turn. // Target attacking creature gets +1/+1 and gains Indestructible until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Prideful Descendent Cost: 1{gw} Type: Creature - Warrior Pow/Tgh: 1/1 Rules Text: Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) Prideful Descendent has all creature types of its ancestor. Other creatures that share a creature type with Prideful Descendent get +1/+1. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Respectful Descendant Cost: {WG} Type: Creature - Elf Warrior Pow/Tgh: 1/2 Rules Text: Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Trans-Selesnya Command Cost: {GW}{GW} Type: Instant Pow/Tgh: / Rules Text: Choose two - • Bolster 1 • Populate • Gain 3 life • Convoke Flavour Text: Set/Rarity: Cards With No Home None CardName: Branson the Boat Slayer Cost: {3}{W/B} Type: Creatre - Warrior Pow/Tgh: 4/3 Rules Text: Whenever a vehicle dealt combat by Branson the Boat Slayer dies you may destroy target tapped blue creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Celestial Procedures Cost: 1W/B Type: Sorcery Pow/Tgh: / Rules Text: *Purity* - If you spent only white mana to cast Celestial Procedures, target player gains 3 life. If you spent only black mana to cast Celestial Procedures, target player loses 3 life. Draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cull the Masses Cost: 3{w/b}{w/b} Type: Sorcery Pow/Tgh: / Rules Text: If {B} was spent to cast Cull the Masses, destroy all creatures with power 3 or less. If {W} was spent to cast Cull the Masses, destroy all creatures with power 4 or greater. Flavour Text: Set/Rarity: Cards With No Home None CardName: Esper Librarian Cost: 2{WB} Type: Artifact Creature - Human Advisor Pow/Tgh: 3/1 Rules Text: If one or more cards would be exiled from your graveyard while Esper Librarian is in your graveyard, you may instead pay {2/u}. If you do, put Esper Librarian onto the bottom of your library, then draw a card. Flavour Text: Even in death, his body itself is a catalog of knowledge. Set/Rarity: Cards With No Home Uncommon CardName: Faithful Baelnorn Cost: 1{wb} Type: Creature - Zombie Cleric Wizard Pow/Tgh: 3/1 Rules Text: If a player's life total would increase by any amount, it increases by 1 instead. Opponents that have gained life this turn can't gain life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Haunted Armor Cost: {w/b}{w/B}{w/b} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Artifact Enchanted Artifact is a colorless X/X Artifact Creature with all abilities of the enchanted artifact and any abilities that would be applied to an equipped creature, where X is the converted mana cost of the artifact. Flavour Text: Set/Rarity: Cards With No Home None CardName: Pizza_mine98 Cost: {W/B} {W/B} Type: Planeswalker - Pizzamine98 Pow/Tgh: /64 Rules Text: [+9] Put a 3/3 Red pizza creature token onto the battlefield. [0] Destroy target creature. Then put a creature from your graveyard onto the battlefield. [-1] Put 4 poison counters on target creature. [-3] Creatures you control gain Lifelink and Deathtouch for the rest of the game. [-100] Target player puts the top 50 cards of his or her library into his or her graveyard, then deal 20 damage to that player, then proliferate ten times. Flavour Text: He is alpha and omega, the best card in the game, the ultimate planeswalker, and he is not Sorin. Set/Rarity: Cards With No Home Mythic CardName: Stagger Reality Cost: 1{C}{W/B} Type: Sorcery Pow/Tgh: / Rules Text: Destroy all creatures. Then return each creature card that was destroyed this way to the battlefield under it's owner control Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Superior Contempt Cost: 2{W/B} Type: Instant Pow/Tgh: / Rules Text: Superior Contempt deals 3 damage to target attacking or blocking creature. You gain 3 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Earth-Churn Savant Cost: 3{gb} Type: Creature - Treefolk Pow/Tgh: 1/4 Rules Text: Deathtouch {1}{b}, Sacrifice a land: Draw a card. {1}{g}: Return target land card from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gungegorge Colossus Cost: {3}{g/b}{g/b} Type: Creature - Zombie Ooze Shapeshifter Pow/Tgh: 5/6 Rules Text: Companion- Each creature in your deck has three or more creature types. Persist 1{g/b}: Target a permanent card in a graveyard, exile it. Gunge Gorger gains all effects and abilities of the exiled card, and if it was a creature, mutate it onto this card and gain control of it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Parasitic Deathcap Cost: b/gb/g Type: Creature - Fungus Pow/Tgh: 3/3 Rules Text: Deathtouch Parasite (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them. The paired creature gets -1/-1. This creature gets -1/-1 if it is unpaired.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Torment Tortoise Cost: {1}{GB}{GB} Type: Creature - Turtle Pow/Tgh: 4/4 Rules Text: Torment Tortoise can't attack. Prevent all combat damage that would be dealt by Torment Tortoise. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Xarbon, Vitality Bisector Cost: 3{G/B} Type: Legendary Creature - Azra Warlock Pow/Tgh: 4/4 Rules Text: Whenever you pay a cost that includes {2}, you may pay an additional {1}{G/B}. If you do, create a 1/1 green and black Pest token with "When this creature dies, you gain 1 life." (The printed cost must include {2}. {3} doesn't count.) {2}{G/B}: Sacrifice a creature. Scry 1. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bloodline Shaman Cost: {GU}{gu} Type: Creature - Human Shaman Pow/Tgh: 2/1 Rules Text: Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) Bloodline Shaman has all activated abilities of its ancestor. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Condense Cost: G/U Type: Instant Pow/Tgh: / Rules Text: Target creature gets -3/+3 until end of turn. Draw a card. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Natural Scholar Cost: {1}{G/U} Type: Creature - Human Pow/Tgh: 1/2 Rules Text: When you control three or more tapped lands, exile Natural Scholar and put a knowledge counter on it.. At the beginning of your upkeep if Natural Scholar is in exile with a knowledge counter on it, return Natural Scholar to the battlefield, remove the knowledge counter and draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Scout Cost: G/u Type: Sorcery Pow/Tgh: / Rules Text: Scry 2, then exile the top two cards of your library. Until end of turn, whenever a creature you control deals combat damage to a player, return one of those cards to your hand. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Tranquility Charm Cost: 3{UG} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature, artifact or land. Enchanted creature can't attack or block. Enchanted land is an island. Enchanted artifact's activated abilities can't be activated. Flavour Text: Set/Rarity: Cards With No Home None CardName: Walking Song Cost: 2u/gu/g Type: Enchantment - Song Pow/Tgh: / Rules Text: When Walking Song enters the battlefield, choose one:You gain 3 life, or return target creature to its owner's hand. Creatures you control have +0/+1. Flavour Text: The road goes ever on. Set/Rarity: Cards With No Home Common CardName: Weird Blergh Cost: g/u Type: Creature - Mutant Pow/Tgh: -2/-2 Rules Text: Weird Blergh enters the battlefield with three +1/+1 counters on it. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Chronoform Sculptor Cost: {ur}{ur} Type: Creature - Weird Wizard Pow/Tgh: 0/4 Rules Text: Wherever you cast an instant or a spell with flash, put a 1/1 colorless Weird creature token onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Combat Mage Guy Cost: 2{U/R}{U/R} Type: Creature - Wizard Pow/Tgh: 1/3 Rules Text: *Imprint* - when Combat Mage Guy enters the battlefield, you may exile an instant card from your hand. First strike Whenever Combat Mage Guy deals combat damage to a permanent or player, if it's attacking and the exiled spell could target that permanent or player, copy the exiled card and cast it without paying its mana cost, targeting that permanent or player Flavour Text: Set/Rarity: Cards With No Home Common CardName: Convoluted Onomancy Cost: U{ur}r Type: Instant Pow/Tgh: / Rules Text: Each player reveals their hand and the top card of their library. Copy any number spells that share a name with a card revealed this way, then counter any number of such spells. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Exaggerated Shift Cost: {ur} Type: Enchantment Pow/Tgh: / Rules Text: Creatures attacking you are blue. Attacking creatures you control are red. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Goblin Pathfinder Cost: {ur}{ur} Type: Creature - Goblin Rogue Pow/Tgh: 2/2 Rules Text: Evade 2 (Whenever Goblin Pathfinder attacks, up to two target creatures the defending player controls can't block it this turn.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Hunch Cost: U/r Type: Sorcery Pow/Tgh: / Rules Text: Scry 2. You may exile cards scried this way rather than putting them on the top or bottom of your library, and you can play cards exiled this way until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Liquid Doubt Cost: {ru}{Ru} Type: Creature - Weird Pow/Tgh: 2/2 Rules Text: Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Master the Arts Cost: 1U/R Type: Sorcery Pow/Tgh: / Rules Text: Activated abilities of creatures you control cost {4} less to activate until end of turn. This effect can't reduce costs of abilities to less than one mana. Draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Seething Sneak Cost: 1{Ru}{Ru} Type: Creature - Weird Rogue Pow/Tgh: 3/2 Rules Text: Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) Creatures with power greater than Seething Sneak's power can't block it. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Spell Splinter Cost: {X}{UR} Type: Instant Pow/Tgh: / Rules Text: Copy target spell with converted mana cost 1 X times. Flavour Text: Set/Rarity: Cards With No Home None CardName: Surprise Goblin Cost: U/R Type: Creature - Goblin Scout Pow/Tgh: 1/1 Rules Text: Decoy (You may swap this attacking creature with another attacking creature after blockers are declared.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Swiftblade Cost: U/Ru/R Type: Creature - Human Warrior Pow/Tgh: 1/2 Rules Text: Finesse (This creature gets +1/+1 for each noncreature spell you have cast this turn.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Systematic Randomness Cost: u/r Type: Sorcery Pow/Tgh: / Rules Text: Flip three coins. Draw a card for each coin that comes up heads, then discard a card for each coin that comes up tails. Flavour Text: "The Izzet have no clue what they're doing" -Azorius Propaganda Set/Rarity: Cards With No Home Uncommon CardName: Think Real Hard Cost: 1u/r Type: Sorcery Pow/Tgh: / Rules Text: Choose 2 cards from your hand and shuffle them into your library. If you do, draw 3 cards. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Thought Convulsion Cost: {u/R} Type: Sorcery Pow/Tgh: / Rules Text: Replicate {ur} Target player draws a card, then discards a card. Overload {UR} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Trickster Cost: {ur} Type: Creature - Human Rogue Pow/Tgh: 1/1 Rules Text: Lightfoot (This can't be blocked if your opponent controls a tapped creature.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Ziphlyxn the Unstable Cost: 1u/RU/R Type: Legendary Creature - Weird Pow/Tgh: 3/2 Rules Text: Whenever Ziphlyxn attacks, the next activated ability you activate this turn costs {t} less to activate. {2}{u}{r}, {t}: Draw a card. Ziphlyxn deals 1 damage to each opponent. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gisela, Tormented Heart Cost: 4WW/R Type: Legendary Creature - Angel Pow/Tgh: 4/4 Rules Text: Flying, lifelink, double strike At the beginning of your end step, if you both own and control Gisela, Tormented Heart and a creature named Bruna, Besieged Mind, exile them, then meld them into Bruna and Gisela, Titan Slayers. Flavour Text: She hears the voice of madness, but fights it each day. Back side: CardName: Bruna and Gisela, Titan Slayers Cost: Type: Legendary Creature - Angel Pow/Tgh: 9/9 Rules Text: Flying, double strike, lifelink, protection from colourless Your opponents can’t cast colourless spells. Whenever Bruna and Gisela attacks, destroy up to one target creature with flying. Flavour Text: Only through each other’s strength could they defeat Emrakul and save their plane. Set/Rarity: Cards With No Home Mythic CardName: Planar Dilation Cost: 2cr/w Type: Sorcery Pow/Tgh: / Rules Text: Exile all lands. Players may play lands from exile until the end of this game. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Return to Basics Cost: 2w/r Type: Sorcery Pow/Tgh: / Rules Text: Destroy all non-basic lands. For each land destroyed this way, it's controller creates a basic land token of the type of their choosing (the types are Plains, Island, Swamp, Mountain, Forest, Waste) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sunrise Pegasus Cost: {rw} Type: Creature - Pegasus Pow/Tgh: 3/2 Rules Text: Flying, haste Sunrise Pegasus can't attack unless you control another red permanent and another white permanent. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Wayward Adventurer Cost: {r/w}{r/w} Type: Creature - Human Warrior Pow/Tgh: 2/1 Rules Text: First Strike When Wayward Adventurer dies, return it to the battlefield transformed. Flavour Text: Back side: CardName: Hero's Tomb Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {r} or {w} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Alpha // Beta Cost: 3g // uu Type: Instant // Instant Pow/Tgh: / // / Rules Text: Target creature gets +3/+3 and gains hexproof until end of turn. // Counter target spell unless its controller has you draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Arabian // Nights Cost: 1W // 1B Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Put a 2/2 white Horse creature token onto the battlefield. // Two target creatures get -1/-1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Arrogant Dragon // Spider of a Deadly Web Cost: {3}{R}{R} Type: Creature - Dragon // Creature - Spider Pow/Tgh: 4/4 // 2/6 Rules Text: Flying, Ward- Pay 4 life Whenever Arrogant Dragon is blocked by a creature with flying, capture Arrogant Dragon. // Capturer (this creature only exists is the other half is captured) Deathtouch, reach, ward {4} Whenever you gain life, the captured creature breaks free. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bakeadaso // Tostadito Cost: {1}{R}{W} // {2}{R}{B} Type: Legendary Sorcery // Instant Pow/Tgh: / // / Rules Text: Target creature you control gains **Haste**, **Trample**, **Flying**, **Deathtouch** and **Double Strike**. // Creatures you control become indestructible and unblockable until end of turn Creatures you control gain all keywords from target creature you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bark // Bite Cost: u // 1r Type: Instant // Instant Pow/Tgh: / // / Rules Text: Target creature gets -2/-0 until end of turn. Fuse (You can cast one or both sides or this card from your hand.) // Faze (Use power rather than toughness to determine lethal damage to creatures marked with faze damage.) Bite deals 2 damage to target creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Blast // Burn Cost: uu // rr Type: Instant // Instant Pow/Tgh: / // / Rules Text: Counter target noncreature spell. // Burn deals 3 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Bring // Heel Cost: 1r // 3u Type: Sorcery // Instant Pow/Tgh: / // / Rules Text: Creatures target player controls attack another target player during their controller's next combat phase if able. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Gain control of target attacking creature if you're the defending player. Untap that creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Do // Do Not Cost: 2R // 2UU Type: Instant // Instant Pow/Tgh: / // / Rules Text: Each player may cast a nonland card from his or her hand without paying its mana cost. // Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Fractured Pawn // Shards of the Pawn Cost: 2W // 1 Type: Creature - Reflection Soldier // Fractured Artifact - Equipment Pow/Tgh: 1/1 // / Rules Text: Fractured (If it's whole, you may fracture this card when you cast it. They become separate cards.) Fractured Pawn gets +2/+2 as long as it's not fractured. // (You can't cast this half if it's whole.) Mend {2} ({2}: Rejoin this card with its other half if both are on the battlefield.) Equipped creature gets +1/+1. Equip {1} Flavour Text: Set/Rarity: Cards With No Home Common CardName: Friend // Need Cost: 2g // W Type: Instant // Instant Pow/Tgh: / // / Rules Text: Create a 2/2 green Hound creature token. // Gain 2 life. Scry 1. Combination (Cast this half only if you also cast other half together.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gasden, Hero Shaman // Victory Summon Cost: {1}{W}{W} Type: Legendary Creature - Human Cleric // Enchantment Pow/Tgh: 1/4 // 6/6 Rules Text: Lifelink, Ward {1} {3}{W}{W}: Until end of turn Victory Summon becomes a creature that attacks and blocks with Gasden, Hero Shaman if able. // As long as Victory Summon is a creature, Victory Summon has flying, first strike, and protection from black and red. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Hope // Pray Cost: {W} // 2{G} Type: Instant // Instant Pow/Tgh: / // / Rules Text: Target creature gets +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Gain 1 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) Flavour Text: We must accept finite disappointment, but never lose infinite hope. -MLK jr. // The effectual fervent prayer of a righteous man availeth much. -James 5:16 Set/Rarity: Cards With No Home Uncommon CardName: Laverne // Shirley Cost: 1w // 1w Type: Creature - Shapeshifter // Creature - Shapeshifter Pow/Tgh: 2/2 // 2/2 Rules Text: Whenever Laverne attacks, tap target creature. // Vigilance Flavour Text: Split creatures count as two creatures on the battlefield. They attack and block together. Each creature can block a different creature or the same creature. // As you cast a split creature card, pay both mana costs. It counts as one spell on the stack and one card anywhere else. If one dies or moves to another zone, the whole card goes. Set/Rarity: Cards With No Home None CardName: Lost // Space Cost: 3u // 1b Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Shuffle target permanent into its owner's library. // Exile target creature. Combination (Cast this half only if you also cast other half together.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Luck // Chance Cost: {W} // {1}{B} Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: As an additional cost to roll Luck, roll a six-sided die. You gain X life, where is the number you rolled. Fuse // As an additional cost to roll Chance, roll a six-sided die. Target opponent loses X life, where is the number you rolled. Fuse Flavour Text: Set/Rarity: Cards With No Home None CardName: Lyra Belacqua // Pantalaimon, Unsettled Cost: Ur Type: Legendary Creature - Human // Legendary Creature - Spirit Pow/Tgh: 1/1 // ⚔1/ Rules Text: Haste Lyra Belacqua can't be blocked if another attacking creature is unblocked. Whenever Lyra Belacqua attacks, draw a card, then discard a card, then draw a card. // Changeling (This card is every creature type.) Pantalaimon, Unsettled can't be blocked except by Spirits. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lyra Silvertongue // Pan, Voice of Reason Cost: {UR} Type: Legendary Creature - Human // Legendary Creature - Spirit Pow/Tgh: 1/1 // ⚔1/ Rules Text: {2}{U}, {T}: Scry 2, then draw a card. {2}{R}, {Q}: Exile the top card of target opponent's library. You may play that card for as long as it remains exiled. // Whenever Pan, Voice of Reason becomes tapped, you may tap or untap target noncreature permanent. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Mammoth // Meteor Cost: {2}{G} // {3}{R} Type: Creature - Elephant // Sorcery Pow/Tgh: 3/3 // / Rules Text: Mammoth can't be cast if you control an even number of lands. // Meteor can't be cast if you control an odd number of lands. Destroy target land. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mrs. Coulter // The Golden Monkey Cost: 2b Type: Legendary Creature - Human Advisor // Legendary Creature - Spirit Pow/Tgh: 1/1 // ⚔3/ Rules Text: Deathtouch When Mrs. Coulter arrives or dies, surveil 2. Whenever you surveil, each player sacrifices an artifact or a creature. // First Strike The Golden Monkey can't be blocked with creatures with toughness 4 or greater. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Now // Later Cost: {1}{R} // {U} Type: Instant // Instant Pow/Tgh: / // / Rules Text: Exile the top card of your library. Until the end of the turn, you may play that card. Fuse (You may cast one or both halves of this card from your hand. // Draw a card. Fuse (You may cast one or both halves of this card from your hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Peas // Queues Cost: 3GG // 3WW Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Put six 0/1 green plant creature tokens onto the battlefield. // Each player exiles all creatures they control in a pile. At the beginning of your upkeep, each player returns the top card of their pile to the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Rising // The Call Cost: W // 1w Type: Instant // Instant Pow/Tgh: / // / Rules Text: Creature a 1/1 white Soldier creature token. If you control four or more creatures, Rising has rebound. // Creatures you control get +1/+1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Road // Recovery Cost: 3 Type: Land // Sorcery Pow/Tgh: / // / Rules Text: {t}, Sacrifice Road: Search for library for a basic land card and put it onto the battlefield tapped, then shuffle your library. // Aftermath (Cast this card only from your graveyard. Then exile it.) Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Seek // Destroy Cost: 1gw // 2wb Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Search your library for a permanent card, reveal it, and put it into your hand. Then shuffle your library. // Destroy target permanent. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Take // Task Cost: 2rr // 1b Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Gain control of target creature until end of turn. It gains haste until end of turn. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player sacrifices a creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Truth // Naming Cost: GU Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Scry 2, then reveal the top two cards of your library. If you reveal a land card this way, return Truth to your hand. If you reveal two nonland cards that share a name, Truth gains rebound. // You may cast a nonland card from your hand without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Wait // See Cost: 1wu // ub Type: Instant // Instant Pow/Tgh: / // / Rules Text: Put target attacking or blocking creature on top of its owners library. Fuse // Target player puts the top four cards of his or her library into his or her graveyard. Fuse Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Whelp // Welp Cost: 1B // 1B Type: Sorcery // Sorcery Pow/Tgh: / // / Rules Text: Create a 1/1 black Minion token with “When you sacrifice this creature, draw a card.” Fuse // Each player sacrifices a creature and discards a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Adenzo's Training Dummy Cost: 4 Type: Artifact Creature - Monk Pow/Tgh: 2/1 Rules Text: Defender, First Strike Other Monk creatures you control get +1/+1 and have Double Strike. Flavour Text: Set/Rarity: Cards With No Home None CardName: Adjorin, Soul of Steel Cost: 6 Type: Legendary Artifact Creature - Spirit Pow/Tgh: 4/6 Rules Text: {2}{U}{R}: Put a token onto the battlefield that's a copy of target noncreature artifact, except it has haste and is a Spirit creature in addition to its other types with base power and toughness equal to its converted mana cost. Exile that token during the end step. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Alabaster Charm Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Whenever a player casts a white spell, you may gain 1 life. {T}: Add {W} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Also Misty Portal Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Also Misty Portal arrives tapped. When Also Misty Portal arrives, draw a card. {1}, {t}: Flip Also Misty Portal. Flavour Text: Flips into: CardName: Also Misty Island Cost: Type: Land - Island Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home None CardName: Animated Lense Cost: 2 Type: Artifact Creature - Construct Pow/Tgh: 1/3 Rules Text: {1}{u}{r}, {t}: Exile the top four cards of your library. You may play one of those cards. If you do, put the rest in the bottom of your library in a random order. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Arcane Obelisk Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: As creatures arrive under your control, you may assign them to an empty position around Arcane Obelisk. Front: This creature has flying. Right: This creature has hexproof. Behind: This creature has deathtouch. Left: This creature has trample. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Armistice Contract Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Choose a creature without defender. That creature's controller may pay {2}. If that player pays, you each draw a card. Otherwise, put a defender counter on that creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Artificer's Battery Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of each end step, you gain 1 charge. (You can hold up to 10 charge. You lose half your charge, rounded up, during your untap step.) {1}, {t}, Sacrifice Artificer's Battery: Scry X, where X is your charge. You lose your charge. Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Assassin's Dagger Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and has deathtouch. Equip {2} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Astarael's Preserver Cost: 3 Type: Artifact Creature - Golem Cleric Pow/Tgh: 1/3 Rules Text: Replacement effects don't apply to discarded cards. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Awkward Timepiece Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Produce {c}. {X}, {t}: Look at the top card of your library. If it has converted mana cost X+1 or less, you may shuffle it into your gambits. Otherwise, you may put it onto the bottom of your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Azure Leech Cost: 1 Type: Artifact Creature - Leech Pow/Tgh: 0/2 Rules Text: Flying Whenever an opponent casts a blue spell, you may draw a card. If you do, discard a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Balothskin Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Put a charge counter on Balothskin if it does not have a charge counter on it. {T}, Remove a charge counter from Balothskin: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Blade of Blood Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +X/+0, where X is you starting life total minus your current life total. Equip — {3}, Pay 1 life Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bloodcrush Scarecrow Cost: 6 Type: Artifact Creature - Scarecrow Pow/Tgh: 4/5 Rules Text: Bloodcrush Scarecrow has Lifelink as long as you control a black creature. Bloodcrush Scarecrow has Trample as long as you control a green creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bodged Manapipe Cost: 2 Type: Artifact - Contraption Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. If Bodged Manapipe has been assembled, add {2} to your mana pool instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Body-Weld Weapon Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever Body-Weld Weapon becomes equipped to a creature, put a +1/+1 counter on that creature. Equipped creature gets +1/+0 for each counter on it. Equip {3} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Body-Weld Weapon Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: When Body-Weld Weapon becomes equipped to a creature, put a +1/+1 counter on that creature. Equipped Creature gets +1/+0 for every counter on it. Equip {3} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bone Throne Cost: {3} Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever a creature dies, any player may pay {1}. If they do, put a Bone counter on Bone Throne. Whenever a player who controls a legendary permanent casts a modal instant or sorcery, they may choose X times, where X is the number of Bone counters on Bone Throne, and may choose a different option each time. Flavour Text: Set/Rarity: Cards With No Home None CardName: Book of Dreams Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: As Book of Dreams enters the battlefield, choose a color. Spells you cast of the chosen color cost {1} less to cast. {T}: Add one mana of the chosen color to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Bookbinder's Station Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {1}, Tap an untapped creature you control: Look at the top card of your library. You may put that card into your graveyard. {1}, Tap three untapped blue creatures you control: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Bottled Courage Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Bottled Courage enters the battlefield with 3 charge counters on it. {3}, {T}, remove a charge counter from Bottled Courage: Target creature gains haste until end of turn and attacks this turn if able. When that creature deals combat damage this turn, if there are no charge counters on Bottled Courage, transform Bottled Courage. Flavour Text: Back side: CardName: Broken Bottle Cost: Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0. Equip {0} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Bountiful Box Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {0}: Target Opponent may draw a card. If they do, add two mana in any combination of colors. Activate this ability only any time you could cast an instant. Flavour Text: The gift is in the giving. Set/Rarity: Cards With No Home None CardName: Build-your-own-bird Cost: 1 Type: Artifact - Contraption Pow/Tgh: / Rules Text: If Build-your-own-bird has been assembled, it's a 2/2 bird artifact creature with flying in addition to its other types. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bulldozer Juggernaut Cost: 4 Type: Artifact - Vehicle Pow/Tgh: */4 Rules Text: Trample Bulldozer Juggernaut's base power is equal to the total power of creatures that crewed it. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Bust of Pallas Cost: 6 Type: Legendary Artifact Pow/Tgh: / Rules Text: Bust of Pallas can be your commander only if it is partnered. Partner. Whenever a card from an opponent's library is put into that player's graveyard during combat, Bust of Pallas deals 2 damage to that player. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cackling Cauldron Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Whenever an opponent casts a sorcery he or she exiles a creature card from his or her graveyard, then add {B} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Carafe of Silken Dreams Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. You may spend mana produced by artifacts as though it were mana of any color to cast blue spells. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cost: ? Type: Artifact Pow/Tgh: / Rules Text: When ~ enters the battlefield, put a -1/-1 counter on target creature. If ~ is untapped, permanents with -1/-1 counters have lifelink. {6}: Put a -1/-1 counter on target creature that has more than 1 toughness and doesn't have any -1/-1 counters on it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Artifact Pow/Tgh: Rules Text: {6}, {T}: Phase out target permanent. Echo {1} Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Artifact Pow/Tgh: / Rules Text: {T}: Add one mana of any color into your mana pool. {5}, {T}: Add {2/W}{2/U}{2/B}{2/R}{2/G}. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cost: ? Type: Artifact Pow/Tgh: Rules Text: ~ enters the battlefield with your choice of a +1/+1 counter, -1/-1 counter, or shield counter. When ~ enters the battlefield or dies, proliferate. {?}, {T}: Move any number of counters from target player/object with counters to another target player/object with counters; each counter moved must be different. Flavour Text: Set/Rarity: Cards With No Home None CardName: Cartographer's Compass Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Untap target land. Whenever an opponent casts a spell, untap Cartographer's Compass. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Chapel of the Saints Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Whenever a legendary creature dies, you may create a relict artifact token named after the legendary creature. Relicts have "{T}: Until end of turn target creature gains a keyword the exiled creature had" If the exiled creature had no keywords, the relic token has "{2},{T}: Draw a card." instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Charlatan's Crystal Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: When Charlatan's Crystal enters the battlefield, scry 1. {1},{T}, -Sacrifice Charlatan's Crystal: Reveal the top card of your library. If a creature is revealed this way, you may put a +1/+1 counter on target creature. If a land is revealed this way, you may put it onto the battlefield. If another card is revealed this way, add that card to your hand. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cloak of Incandescence Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: When Cloak of Incandescence enters the battlefield, choose a color. Equipped creature has protection from the most recent chosen color. {2}, {T}: Unattach Cloak of Incandescence if it is attached. Choose a new color. Equip {3}, {T}, Choose a new color. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Clockwork Sieve Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Choose target permanent. For each counter on that permanent, you may remove one counter of that type. Then you may put another counter on that permanent of each type already there. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Coin Slots Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a -1/-1 counter on each creature with the least toughness. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Collection Rods Cost: 2 Type: Artifact - Workplace Pow/Tgh: /1 Rules Text: At the beginning of your upkeep, you get {e}. [A] (Assign a creature to an action space on this workplace): You get {e}. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Collector's Cabinet Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Exile the top card of target library. At the beginning of your upkeep, if there are nine or more different converted mana costs represented among exiled cards, you win the game. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Conduction Array Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}, Tap an untapped artifact you control: Add one mana of any type to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Conjoined Mech Cost: {12} Type: Artifact - Vehicle Pow/Tgh: 21/21 Rules Text: {12},{T}: Exile target spell permanent. As long as this ability is on the stack players can't cast spells or activate abilities that aren't mana abilities Conjoined Mech can only be crewed by vehicles that were crewed by vehicles. Crew 6 Flavour Text: Set/Rarity: Cards With No Home None CardName: Conjurer's Casket Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Conjurer's Casket enters the battlefield tapped. {T},Sacrifice Conjurer's Casket: Add {C} When Conjurer's Casket is put into a graveyard from the battlefield, draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Constable's Post Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature dies, investigate. (Put a colorless Clue artifact token onto the battlefield. It has "{2}, Sacrifice this artifact: Draw a card.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Crushgrace Scarecrow Cost: 5 Type: Artifact Creature - Scarecrow Pow/Tgh: 4/3 Rules Text: Crushgrace Scarecrow has Trample as long as you control a green creature. Crushgrace Scarecrow has Prowess as long as you control a blue creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Crystal Regalia Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Equipped creature gets +2/+2. As long as Crystal Regalia is not attached to a creature, it has "{T}: Add {1} to your mana pool." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Crystal Regalia Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {2} Equipped creature gets +2/+2. As long as Crystal Regalia is not attached to a creature, it has "{T}: Add {1} to your mana pool." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Crystalline Die Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Choose one at random — • You gain 2 life. • Scry 2. • You draw a card and lose 1 life. • Each player sacrifices a permanent. • Untap another target permanent. • Choose two other abilities, then shuffle Crystalline Die into your library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dangerhug Robot Cost: {2} Type: Artifact Creature - Construct Pow/Tgh: 5/5 Rules Text: Ward {1} When Dangerhug Robot enters the battlefield, each opponent creates two tapped Treasure tokens and draws two cards. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Daubed Monolith Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Day Mosaic Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {t}: Produce {g}. Whenever you cast a green spell, you may create a 0/1 green Plant creature token. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Decaying Dynamo Cost: 4 Type: Artifact Creature - Golem Pow/Tgh: 4/1 Rules Text: Charge 4 (This creature enters the battlefield with 4 charge counters on it. Whenever this creature would be dealt damage, prevent that damage and remove that many charge counters from it instead. When there are no charge counters on this creature, sacrifice it.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Digging Mitts Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature can't be blocked by creatures with flying. Whenever enchanted creature attacks, you may tap or untap target land. Equip {1} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Diluted Manalith Cost: {2} Type: Artifact Pow/Tgh: / Rules Text: Diluted Manalith enters the battlefield tapped. {T}: Mana Flood (Exile this card and add {X} to your mana pool, where X is this card's converted mana cost.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Dissonance Engine Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: If a permanent leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Distortion Adaptor Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {t}: Add {C} to your mana pool. You may spend mana produced by artifacts as though it were mana of any type. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Doom Clock Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of each player's upkeep, that player puts a time counter on each other nonland permanent he or she controls. When a permanent has four or more time counters on it, its controller sacrifices it. Flavour Text: Everything fades with time. Set/Rarity: Cards With No Home Mythic CardName: Doppleganger's Cloak Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: When Doppleganger's Cloak becomes attached to a creature, you may have that creature become a copy of another creature on the battlefield while Doppleganger's Cloak remains attached to it. Equip {5} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dreadmeister Dynamo Cost: 6 Type: Artifact Creature - Construct Pow/Tgh: 4/6 Rules Text: Intimidate When Dreadmeister Dynamo attacks and isn't blocked, it gains Double Strike until end of turn. {2}: Dreadmeister Dynamo loses all colors and becomes the color of your choice until end of turn. Any player may activate this ability. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Elemental Wand Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: {W}: Equipped creature gains lifelink until end of turn. {U}: Equipped creature gains flying until end of turn. {B}: Equipped creature gains deathtouch until end of turn. {R}: Equipped creature gains first strike until end of turn. {G}: Equipped creature gains trample until end of turn. Equip {2} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Encysted demon Cost: 4 Type: Artifact Creature Pow/Tgh: 0/6 Rules Text: Defender. {3}{B}{B}, Sacrifice all other non-demon creatures you control: Encysted demon becomes a 6/6 demon creature, loses defender, and gains flying and trample Flavour Text: "That aint no ordinary cursed statue..." -- Norin the Wary Set/Rarity: Cards With No Home Rare CardName: Ensnaring Excavator Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Ensnaring Excavator doesn't untap unless you sacrifice a creature. {7},{T}: Destroy target land. Activate this ability only once each turn, and only when you could cast a sorcery. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Equalitybot 9000 Cost: 5 Type: Artifact Creature - Construct Pow/Tgh: 2/4 Rules Text: Whenever an opponent gains life, draws a card, or creates a token, you may pay {1}. If you do, choose one at random — • Draw a card. • You gain 2 life. • Create a 1/1 colorless Construct artifact creature token. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Eternities Rod Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {C} You may spend {C} as though it were mana of any colour Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Ewahn, the Woken Cloak Cost: 3 Type: Legendary Artifact Creature - Equipment Pow/Tgh: 1/4 Rules Text: Follower (You may have one follower as an additional commander.) Hexproof Ewahn, the Woken Cloak isn't a creature while attached to a permanent. Equipped creature has hexproof and gets +1/+4. Equip {2}{u} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: False Memorial Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: As False Memorial enters the battlefield, choose a creature type. Creature cards in your graveyard are the chosen type. Noncreature cards in your graveyard are Tribal cards of the chosen type in addition to their other types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Farslayer Cost: 2 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "{T}, Unattach Farslayer: Destroy target creature. Its controller gains control of Farslayer." Equip {3} Flavour Text: It impales its target from afar with unerring accuracy, and remains there for the next hand to grasp. Set/Rarity: Cards With No Home Rare CardName: Fieldwatch Scarecrow Cost: 4 Type: Artifact Creature - Scarecrow Pow/Tgh: 0/4 Rules Text: Defender Birds cannot attack or block. At the beginning of your upkeep, put a 1/1 white bird creature token with flying onto the battlefield. Flavour Text: Unlike its brethren, it takes pride in its job. Set/Rarity: Cards With No Home Rare CardName: Fixed Gyrator Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Draw a card then discard a card. The next time Fixed Gyrator would become untapped during your untap step, instead untap and flip it. Flavour Text: Flips into: CardName: Mobile Gyrator Cost: Type: Artifact Creature - Construct Pow/Tgh: 2/3 Rules Text: Vigilance {T}: Mobile Gyrator gets +1/+1 until end of turn. The next time Mobile Gyrator would become untapped during your untap step, instead untap and flip it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fleshcutter's Station Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {1}, Tap two untapped creatures you control: Each player loses 1 life. {1}, Tap three untapped black creatures you control: Return target creature card from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Flurrylance Scarecrow Cost: 6 Type: Artifact Creature - Scarecrow Pow/Tgh: 5/2 Rules Text: Flurrylance Scarecrow has Menace as long as you control a red creature. Flurrylance Scarecrow has First Strike as long as you control a white creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Focusing Lens Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {x}{ur}, {t}: Copy target instant or sorcery spell with a single target X times. (You can't choose new targets for the copies.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: General's Blade Cost: 5 Type: Artifact - Equipment Pow/Tgh: / Rules Text: If General's Blade would enter the battlefield unattached or become unattached, put it into your command zone instead. Whenever a legendary creature enters the battlefield under your control, you may put General's Blade from your command zone onto to the battlefield attached to that creature. Equipped creature gets +2/+2 and has first strike, vigilance, hexproof, and haste. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Glass-Lobber Engine Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {3}, Sacrifice a Land, {T}: Put 3 3/1 red elemental creature tokens onto the battlefield. They have flying, haste, and "At the beginning of the end step, sacrifice this creature." Flavour Text: Set/Rarity: Cards With No Home None CardName: Goblin Time Bomb Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Cumulative Upkeep: {1} When Goblin Time Bomb enters the battlefield, target player gains control of it. If Goblin Time Bomb would be put into a graveyard from the battlefield, it deals damage to its controller equal to 5 minus the number of age counters on it. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Graceflurry Scarecrow Cost: 6 Type: Artifact Creature - Scarecrow Pow/Tgh: 4/4 Rules Text: Graceflurry Scarecrow has Prowess as long as you control a blue creature. Graceflurry Scarecrow has Menace as long as you control a red creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Greater Coalition Cost: 5 Type: Artifact Creature - Contraption Pow/Tgh: 4/5 Rules Text: {T}: If you control a creature of each creature type, an enchantment of each enchantment type, an artifact of each artifact type, a land of each land type and a spell of each spell type, you win the game. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Greed Punishing Goblet Cost: X Type: Artifact Pow/Tgh: / Rules Text: Greed Punishing Goblet enters the battlefield with X charge counters on it. {t}: draw one card for each charge counter on Greed Punishing Goblet. At the end of your turn, lose 1 life for each card in your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Griffin Door Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Reveal the top card of your library. If that card is a Griffin, put it onto the battlefield. Otherwise, you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Hearth Mantle Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 for each creature you control as long as it's not attacking Equip {2} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Heated Speeder Cost: {2}{R} Type: Artifact - Vehicle Pow/Tgh: 2/3 Rules Text: Lightspeed Crew 3 Flavour Text: "It's fast and warm!" Set/Rarity: Cards With No Home Common CardName: Helical Labyrinth Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Creatures with even power can only be blocked by creatures with odd toughness. Creatures with odd power can only be blocked by creatures with even toughness. Flavour Text: Set/Rarity: Cards With No Home None CardName: Historian's Pendant Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {g} or {u} to your mana pool. Cycling {g}{u} ({g}{u}, Discard this card: Draw a card.) Flavour Text: Set/Rarity: Cards With No Home Common CardName: Hot Potato Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Hot Potato enters the battlefield with 3 charge counters on it. At the beginning your upkeep, remove a charge counter from Hot Potato. If you remove the last charge counter from Hot Potato, destroy it and it deals 5 damage to its controller. Equipped creature gets "{T}: Unequip Hot Potato. Target player gains control of it." Equip: {1} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Idolyte Cost: 1 Type: Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: as long as you control no other creatures, Idolyte has protection from everything Flavour Text: The idol is perfect until idolized Set/Rarity: Cards With No Home Rare CardName: Immovable Object Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Immovable Object can block as though it were a creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Immovable Object Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: Immovable Object cannot leave the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Impending Doom Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a fate on each nonland permanent. If the number of fate counters on that permanent is equal or greater than its converted mana cost, its controller sacrifices it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Izzet Resistor Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {t}: Generate {u/r}. {3}, {t}: Draw a card, then discard a card. If a spell or ability an opponent controls causes you to discard Izzet Resistor, put it onto the battlefield instead of putting it into your graveyard. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Jet Choker Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0 and has hexproof. Whenever Jet Choker becomes attached to a creature, each opponent loses 1 life. Equip — Sacrifice a creature Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Jor Kadeen's Emissary Cost: 4 Type: Artifact Creature - Soldier Pow/Tgh: 3/3 Rules Text: {3}{R}{W} or {3}{B}{B}: Jor Kadeen's Emissary deals 3 damage to target creature. You gain 3 life. {2}{R}{W} or {2}{G}{G}: Target creature gets +3/+3 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Kaladesh Expertise Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: At the end of turn, if you cast four different spells with Expertise in their name in the same phase, you win the game. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Kingsblade Cost: 1 Type: Legendary Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1. Whenever Kingsblade deals combat damage to a player, that player swears an oath to you. Whenever a creature whose controller is sworn to you attacks, you may draw a card unless that player pays {1}. Equip {2} Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Lanceblood Scarecrow Cost: 5 Type: Artifact Creature - Scarecrow Pow/Tgh: 3/4 Rules Text: Lanceblood Scarecrow has First Strike as long as you control a white creature. Lanceblood Scarecrow has Lifelink as long as you control a black creature. Flavour Text: Set/Rarity: Cards With No Home None CardName: Lassiro’s Staff Cost: 6 Type: Legendary Artifact Pow/Tgh: / Rules Text: Lassiro’s Staff enters the battlefield with three charge counters on it. {1}, {T}, Remove a charge counter from Lassiro’s Staff: Tap target permanent, then untap another target permanent. {1}, {T}, Remove a charge counter from Lassiro’s Staff: Remove target creature from combat and untap it. {1}, {T}, Remove all charge counters from Lassiro’s Staff: Lassiro’s Staff deals X damage to each creature and player, where X is twice the number of charge counters on Lassiro’s Staff. Exile Lassiro’s Staff. Activate this ability only any time you could cast a sorcery. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Legacy Scroll Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: If a nonbasic permanent would enters the battlefield, put it into its owner's graveyard instead if a player controls a permanent that shares a name with that permanent. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Legends Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: The "legend rule" and the "planeswalker rule" cannot be avoided. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Lifesurge Gauntlet Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: When Lifesurge Gauntlet becomes attached to a creature, put a +1/+1 counter on that creature. Equipped creature gets +1/+0 for each +1/+1 counter on it. Equip {2} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Living Armor Cost: 3 Type: Artifact Creature - Equipment Golem Pow/Tgh: 2/2 Rules Text: Vigilance As long as you control another creature, Living Armor isn't a creature. Whenever another creature enters the battlefield under your control, attach Living Armor to that creature. Equipped creature gets +2/+2 and has vigilance. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lockheart Golem Cost: 3 Type: Artifact Creature - Golem Pow/Tgh: 2/2 Rules Text: When Lockheart Golem is locked and has two or more counters on it, unlock it. [LOCKED]: Vigilance, trample Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Locus Dweller Cost: 3 Type: Artifact Creature - Construct Pow/Tgh: 3/2 Rules Text: Locuswalk (This creature is unblockable as long as defending player* *controls a Locus land.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Loss Cost: 1 Type: Artifact Creature - Elemental Incarnation Pow/Tgh: 2/1 Rules Text: While you're searching your library, you may put Loss into your graveyard from your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Lyrasian Treaty Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your end step, you may have the next player in the turn order draw a card. If you do, untap permanents you control during that player's next untap step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mana Funnel Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: As Mana Funnel enters the battlefield, choose two colours {1},{T}: Add one of each of the chosen colors Flavour Text: Set/Rarity: Cards With No Home None CardName: Manifold Core Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Artifact spells you cast cost {2} less to cast. {3}, {T}, Exile Manifold Core and three other artifacts you control: At end of turn, return Manifold Core to the battlefield transformed. Flavour Text: An engine in search of a vehicle. Back side: CardName: Formidable Assemblage Cost: Type: Artifact Creature - Construct Pow/Tgh: 6/6 Rules Text: Trample, ward {4} Formidable Assemblage has all activated and triggered abilities of cards exiled with it. Flavour Text: A war machine more than the sum of its parts. Set/Rarity: Cards With No Home Rare CardName: Meditation Bauble Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {u}, {t}: Look at the top card of target player's library. You may put that card into that player's graveyard. {G}, {t}: Put up to three target cards from graveyards on the bottom of their owner's libraries. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mental-Fuzz Matrix Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: If a spell was cast from anywhere but it's controllers hand, counter that spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Midnight Tome Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: At the beginning of your upkeep, if Midnight Tome is attached to a creature, put a -1/-1 counter on that creature and draw a card. Equip {2b}{2b} As long as Midnight Tome is attached to a creature, its equip ability can't be activated. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Millstone Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {2}, {T}: Target player buries the top two cards of their library. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Mirror Golem Cost: 2 Type: Artifact Creature - Construct Wizard Pow/Tgh: 1/2 Rules Text: {3}{u}, {t}: Draw a card. Copy this ability for each other time you tapped a creature this turn as part of the cost of activating an ability that isn't a mana ability. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Misty Portal Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Whenever you draw a card, if it's not your draw step, flip Misty Portal. Flavour Text: Flips into: CardName: Misty Island Cost: Type: Land - Island Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Molten Lens Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {r}, Discard a card: Exile the top two cards of your library. You may play one of those cards this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Moon Mosaic Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {t}: Produce {u}. Whenever you cast a blue spell, scry 1. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mossy Rock Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: You gain 1 life. {T}: If an opponent controls more lands than you and you control a forest, add {g} or {w} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mox Hyacinth Cost: 0 Type: Artifact Pow/Tgh: / Rules Text: As Mox Hyacinth enters the battlefield, sacrifice it unless you pay {e}{e}. {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Mox Quartz Cost: 0 Type: Legendary Artifact Pow/Tgh: / Rules Text: Mox Quartz enters the battlefield tapped. {T}: Add {1} to your mana pool. Pay 1 life: Return Mox Quartz to its owner's hand. Any opponent may play this ability. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Myrmidon, Sun's Shadow Cost: 5 Type: Legendary Artifact Creature - Myr Pow/Tgh: 4/4 Rules Text: Myr spells you cast have Sunburst. {3}, {T}, return another Myr you control to its owner's hand: Add {W}{U}{B}{R}{G} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Mysterious Briefcase Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}: Create an Aura enchantment land token with enchant land named Illusive Farmstead. It has "{T}: Produce one mana of any color." Attach it to target unenchanted nontoken land you control. Flavour Text: The Bureau of Happiness knows exactly how to fool citizens into believing the State is lively and prosperous. Set/Rarity: Cards With No Home Rare CardName: Mystic Puzzlebox Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: Whenever you cast an enchantment spell, if you've cast an instant spell, a sorcery spell, and a creature spell this turn, unlock Mystic Puzzlebox. [Locked]: Indestructible At the beginning of your end step, scry 3, then draw a card. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: NEOcycle Cost: {W}{U} Type: Legendary Artifact - Vehicle Pow/Tgh: 2/2 Rules Text: Lightspeed (at the beginning of each player's end step, untap NEOcycle and all creatures crewing it) Crew 1 Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Natty Hat Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip 1 Equipped creature must be blocked if possible. Equipped creature has "{5}{G}, {T}: create a 1/1 green rabbit creature token" Flavour Text: Set/Rarity: Cards With No Home None CardName: Nest Egg Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your draw step, exile the top card of your library face down. If Nest Egg would leave the battlefield, exile it instead of putting it anywhere else, then put all cards exiled with it into your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nickel Bolas Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature has "{T}, unattach Nickel Bolas: Detain target creature." Equip {3} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Night Mosaic Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {t}: Produce {b}. Whenever you cast a black spell, each opponent loses 1 life. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Odd Rock Cost: 7 Type: Artifact Pow/Tgh: / Rules Text: Affinity for artifacts. {T}: Add {C}{c}{c}{c}{c}{c}{c} to your mana pool. Odd Rock produces {C} less for each artifact you control. Flavour Text: Set/Rarity: Cards With No Home None CardName: Ominous Statue Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: Whenever an opponent discards a card, Ominous Statue becomes a 3/3 black Horror creature until end of turn. It's still an artifact. {2}{B},{T}: Draw a card and lose 1 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Onsath, the Spirit Henge Cost: 2 Type: Legendary Artifact Pow/Tgh: / Rules Text: Whenever a creature card is put into your graveyard, exile it until Onsath, the Spirit Henge leaves the battlefield. {X}{w}{b}, {t}: You may cast a creature card exiled with Onsath with converted mana cost X without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ophidian Tablet Cost: 3 Type: Artifact Creature - Snake Golem Pow/Tgh: 2/3 Rules Text: Whenever Ophidian Tablet deals combat damage, you may put a -1/-1 counter on it. If you do, draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Overflow Outlet Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Sacrifice a permanent: You gain 1 life. Discard a card: You may put a land card from your hand onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Panic Pod Cost: 3 Type: Artifact - Vehicle Pow/Tgh: 0/1 Rules Text: Panic Pod cannot be crewed if it is a creature While Panic Pod is a creature, creatures tapped to crew it this turn have indestructible Crew 1 Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Paradox Mox Cost: Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {C}{C} Flavour Text: The object doesn't exist from all points in the room so we've set up viewing stations to observe it. Set/Rarity: Cards With No Home Mythic CardName: Pareidolic Lens Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {T}: Until end of turn, target noncreature permanent card in a graveyard becomes a creature card with base power and toughness 0/0 in addition to its other types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Peradin the Unified Cost: 4 Type: Legendary Artifact Creature - Construct Pow/Tgh: 1/1 Rules Text: When Peradin the Unified enters the battlefield, you gain 2 life for each player who controls a Plains, then scry 2 for each player who controls an Island. Then each opponent loses 2 life for each player who controls a Swamp. Add {C}{C} to your mana pool for each player who controls a Mountain. Put two +1/+1 counters on Peradin the Unified for each player who controls a Forest. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Pithing Stone Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: As Pithing Stone enters the battlefield, choose a card name. As long as Pithing Stone is untapped, activated abilities of sources with the chosen name can't be activated unless they're mana abilities. {T}: Add {C} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Plate Mail Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets -1/+1 and has Armoured (Prevent all damage less than that creature’s toughness that would be dealt to it.) Equip {2} Flavour Text: Set/Rarity: Cards With No Home Common CardName: Powered Armor Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+2. Eject (If a creature equipped with this would be destroyed, instead remove all damage from that creature, then detach this and it loses its equip ability until your next end step.) Equip {2} Flavour Text: Set/Rarity: Cards With No Home Common CardName: Prism Blade Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+1 and has haste. {T}: Add one mana of any color to your mana pool. Equip {1} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Prosperous Bakery Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {T}, Pass control of a Food you control to an opponent: Create two Treasure tokens. (They are artifacts with "{T}, Sacrifice this artifact: Produce one mana of any color.") Flavour Text: Set/Rarity: Cards With No Home None CardName: Puzzling Lockbox Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {1}, {t}, Tap an untapped creature you control: Create a Key. (It's a colorless Artifact token.) {2}, Tap three untapped Keys you control: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Quicksilver Matrix Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {4}, {T}: Quicksilver Matrix becomes a copy of target Artifact and gains this ability. If Quicksilver Matrix copies an Artifact Creature it gains the Shapeshifter subtype. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Quicksilver Mirror Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Flash Whenever a spell or ability an opponent controls causes that player to search a library, you may pay {1}. If you do, copy that spell or ability. You may choose new targets for the copy. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Quicksilver Sphere Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. As long as Quicksilver Sphere is tapped, all spells cost {1} less to cast. As long as Quicksilver Sphere is untapped, all spells cost {1} more to cast. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Raven Claw Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {1}{U}, Return a Bird you control to its owner's hand: Draw two cards, then put a card from your hand on the bottom of your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Recycling Center Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: You may activate the cycling abilities of cards in your graveyard by exiling them from that zone rather than discarding them. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Reflective Gem Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: {T}: For each color of mana in your mana pool, add one additional mana of that color. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Refraction Lens Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Spells you cast with multiple targets can target the same target more than once. Flavour Text: Set/Rarity: Cards With No Home None CardName: Researcher's Monocle Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {4}: Scry 1. {1}, {t}: Reveal the top card of your library. If it has converted mana cost 1 or less, put it into your hand. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Roulette Wheel Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Reveal the next card you draw this turn. If it's black, gain 1 life. If it's red, add {R} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Safehold Chest Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: If you would discard a card, exile it instead. You may play cards exiled with Safehold Chest. When Safehold Chest leaves the battlefield, put all cards exiled with it onto the bottom of your library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Seer's Stone Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: Omen (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a charge counter on it.) Spells that share a card type with Seer's Stone's omen cost {1} less to cast for each charge counter on Seer's Stone. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Shard of Inviolability Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever Shard of Inviolability becomes attached to a creature, choose a color. Equipped creature has protection from the last chosen color. Equip {1} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Shardblade Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +3/+1 and has wither. At end of combat, if Shardblade is attached to a creature, exile Shardblade. Return it to the battlefield at the beginning of the next combat step, then attach it to that creature. Equip — {2}, Remove a counter from a permanent you control Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Silversmith's Station Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {1}, Tap an untapped creature you control: You gain 1 life. {1}, Tap two untapped white creatures you control: Put a 1/1 colorless Golem artifact creature token onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Skysteel Bar Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {T}, Exile target instant or sorcery you control: At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sliverhide Armament Cost: 4 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creatures you control have hexproof. If damage would be dealt to an equipped creature you control, prevent 2 of that damage. Equip {3} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sliverhide Boots Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creatures you control get +1/+0 and have haste. Equip {1} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sliverhide Gauntlets Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creatures you control get +1/+1. Equip {1} Flavour Text: Set/Rarity: Cards With No Home Common CardName: Sliverhide Helm Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creatures you control get +0/+1 and have vigilance. Equip {1} Flavour Text: Set/Rarity: Cards With No Home Common CardName: Sliverhide Mask Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creatures you control have menace. Wherever a creature blocks an equipped creature you control, you draw a card and gain 1 life. Equip {2} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Spark Excisor Cost: 2 Type: Artifact Creature - Construct Pow/Tgh: 1/2 Rules Text: {1},{T}: Add {C} for each card that shares a name with this creature in revealed zones {4}: Untap target creature Flavour Text: The Brothers War left traces of energy across the continent. Enterprising individuals soon began taking advantage of this. Set/Rarity: Cards With No Home Uncommon CardName: Sphinx's Trinket Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Whenever one or more creatures attack, if you're the defending player, choose an attacking creature at random. That creature becomes blocked. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Spiral Maze Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Creatures with even power can only be blocked by creatures with even power. Creatures with odd power can only be blocked by creatures with odd power. Flavour Text: Set/Rarity: Cards With No Home None CardName: Staff of Nerves Cost: 2 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +1/+0. {1}, Sacrifice Staff of Nerves: Draw a card. {2}, Sacrifice equipped creature: Draw a card. Equip {1} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Staff of the High Tower Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: Exile target instant or sorcery card from your graveyard, exile an instant or sorcery spell you control, discard an instant or sorcery card: Copy an instant or sorcery spell you control three times. You may choose new targets for those copies. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Staff of the Redeemed Cost: 3 Type: Legendary Artifact Pow/Tgh: / Rules Text: Each player can cast spells only any time they could cast a sorcery. Flavour Text: If only he survived to see his success Set/Rarity: Cards With No Home None CardName: Standard of Defeat Cost: 5 Type: Artifact Pow/Tgh: / Rules Text: Each creature gets -1/-1 for each other creature that shares a type with it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Star Mosaic Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {t}: Produce {r}. Whenever you cast a red spell, it deals 1 damage to any target. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Steel Charm Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: {T}, Sacrifice Steel Charm: choose one - target artifact is indestructible this turn; or untap target artifact; or put a 1/1 colourless artifact creature token onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Stone of Worth Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {2}, {T}: Counter target triggered ability you control. Flavour Text: "This subject has no value." — Missive from the Imperious College, in response to a nomination for Overseer. Set/Rarity: Cards With No Home Rare CardName: Stonecutter's Station Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {1}, Tap an untapped creature you control: Target creature can't block this turn {1}, Tap three untapped red creatures you control: Stonecutter's Station deals 2 damage to each player unless that player sacrifices an artifact or a nonbasic land. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Storage Capsule Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: Flash When Storage Capsule enters the battlefield, exile all cards from your graveyard until Storage Capsule leaves the battlefield. {G}{w}{b}, {t}: Put target card exiled with Storage Capsule into its owner's hand, then shuffle Storage Capsule into its owners library. Flavour Text: "Never forget your past." —Rulahan, House Patriarch Set/Rarity: Cards With No Home Uncommon CardName: Substitute Cost: 1 Type: Artifact Pow/Tgh: / Rules Text: Flash As an additional cost to cast Substitute, return a blocked or blocking creature you control to its owner's hand. Sacrifice Substitute: Prevent all damage target permanent would deal this turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sun Mosaic Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {t}: Produce {w}. Whenever you cast a white spell, you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sunlit Portal Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: When you gain life, flip Sunlit Portal. Flavour Text: Flips into: CardName: Sunlit Plains Cost: Type: Land - Plains Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home None CardName: Sunroad Blazer Cost: 2 Type: Artifact - Vehicle Pow/Tgh: 3/2 Rules Text: Velocity (This can’t be blocked, except by creatures tapped to block it before your declare attackers step.) Crew 3 Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sweltering Portal Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: When a source deals non-combat damage, flip Sweltering Portal. Flavour Text: Flips into: CardName: Sweltering Mountain Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home None CardName: Swinging Axe Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a -1/-1 counter on each creature with the greatest toughness. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sword of Sky and Sea Cost: 3 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put two +1/+1 counters on a creature you control, and scry 2. Equip {2} Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Sword of Void and Vision Cost: {2} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equipped creature gets +2/+2 and has protection from colorless and other artifacts. This effect doesn't remove Sword of Void and Vision. Whenever the equipped creature deals combat damage to a player, you may exile up to one nonland permanent with a mana value of 2 or less that player controls and untap up to one target artifact. If that artifact had any counters on it, you may add another an additional counter of the same type. Equip {2} Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Sword of the Ancestors Cost: 1 Type: Artifact - Equipment Pow/Tgh: / Rules Text: Equip {1} Equipped creature gets +1/+0 for each card exiled with Sword of the Ancestors. When equipped creature dies, exile it. {4}: Equipped creature becomes a copy of target creature card exiled by Sword of the Ancestors. Flavour Text: Set/Rarity: Cards With No Home None CardName: Synaptic Sync Cost: {3} Type: Artifact Pow/Tgh: / Rules Text: Whenever a creature enters the battlefield, each player may activate an ability of that permanent without paying its costs. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tangling Tendrils Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: At the beginning of each players upkeep, put a charge counter on Tangling Tendrils and that player taps an untapped permanent they control for each charge counter on Tangling Tendrils At the beginning of your end step, if Tangling Tendrils is tapped, sacrifice it. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tarshat the Living Cost: 6 Type: Legendary Artifact Creature - Golem Pow/Tgh: 5/5 Rules Text: {W}{u}{b}{r}{g}: Put five +1/+1 counters on target creature with no +1/+1 counters on it. You gain 4 life and draw three cards. Each opponent loses 2 life and discards a card. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Telescoping Tower Cost: 3 Type: Artifact Creature - Contraption Wall Pow/Tgh: 0/2 Rules Text: Defender Every time Telescoping Tower is assembled put two +1/+1 counters on it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Terraformation Capsule Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: When Terraformation Capsule arrives, put a terraform counter on target land. It becomes the basic land type of your choice in addition to its other types. {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: The Duplexion Cost: 6 Type: Legendary Artifact Pow/Tgh: / Rules Text: Flash When The Duplexion enters the battlefield, trigger an ability of another permanent you control. {6}: Activate an ability of another permanent you control without paying its activation cost. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: The Woven Crown Cost: 3 Type: Legendary Artifact Pow/Tgh: / Rules Text: When The Woven Crown arrives, swear an oath to the color of your choice. (This replaces all other oaths you have sworn.) Spells you cast of a color to which you're sworn cost {1} less to cast. Activated abilities you activate that cost mana of a color to which you're sworn cost {1} less to activate. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Time Capsule Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: When Time Capsule enters the battlefield, exile target card from your graveyard. If Time Capsule would leave the battlefield, instead put it onto the bottom of your library and return the exiled card to your hand. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Time Hopper Cost: 2 Type: Artifact Creature - Frog Construct Pow/Tgh: 2/1 Rules Text: {1}: Time Hopper gains flying until end of turn. {2}: If Time Hopper is in your hand or graveyard, exile it and each other card from the zone it was in until the beginning of your next upkeep. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Time Portal Cost: 6 Type: Artifact Pow/Tgh: / Rules Text: You may cast cards without paying their mana cost. Record the mana costs you pay this way. You can't win the game and your opponents can't lose the game until you've paid all mana costs you've recorded this way. Flavour Text: Set/Rarity: Cards With No Home None CardName: Transformer Arm Cost: 4 Type: Artifact - Equipment Vehicle Pow/Tgh: 6/4 Rules Text: Trample Equipped creature has +2/+1 and trample. Equip {2} Crew 4 When Transformer Arm becomes crewed, Transformer Arm can't be equipped until end of turn. Unattach it from any creatures. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Universal Connector Cost: 2 Type: Artifact - Contraption Pow/Tgh: / Rules Text: As an additional cost to assemble Universal Connector, exile a non-creature artifact you control. It has all abilities of that artifact. Flavour Text: Set/Rarity: Cards With No Home None CardName: Upwelling Obelisk Cost: 3 Type: Artifact Pow/Tgh: / Rules Text: {T}: Add {u} to your mana pool. {2}{u}{u}, Sacrifice Upwelling Obelisk: Counter target spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Vermin Clock Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {T}: Create a 1/1 black or green rat, scorpion, snake or spider creature token. {T}: Sacrifice twelve rats, scorpions, snakes and/or spiders: deal 12 damage to target creature or player. Flavour Text: Set/Rarity: Cards With No Home None CardName: Versatility Stone Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: Whenever you choose from multiple modes for a spell, you may choose an additional mode. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Vip, Research Assistant Cost: 3 Type: Legendary Artifact Creature - Golem Pow/Tgh: 3/3 Rules Text: Whenever Vip, Research Assistant enters or leaves the battlefield, you may pay {1}. If you do, you gain 1 life and draw a card. Partner (You may have two commanders if both have partner.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Wall of Plenty Cost: 3 Type: Artifact Creature - Wall Pow/Tgh: 0/4 Rules Text: Kicker {g} and/or {w} and/or {u} Flash, defender When Wall of Plenty arrives, put a +1/+1 counter on target creature if its {g} kicker was paid. If it's {w} kicker was paid, return a permanent you own to your hand. If its {u} kicker was paid, draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Warith Chip Cost: {4} Type: Artifact - Equipment Pow/Tgh: / Rules Text: Whenever the equipped creature dies, put a name counter of that creature's name on Warith Chip. Equipped creature has the abilities of all creatures who have name counters on Warith Chip. Equip {1} Flavour Text: Set/Rarity: Cards With No Home None CardName: Weeping Angel Cost: 6 Type: Artifact Creature - Angel Pow/Tgh: 4/5 Rules Text: Defender, indestructible Whenever Weeping Angel deals combat damage to a creature, that creature's controller shuffles it into his or her library. Weeping Angel can attack as though it didn't have defender as long as defending player controls no untapped creatures. If it does, it loses indestructible until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Wilted Lotus Cost: {0} Type: Artifact Pow/Tgh: / Rules Text: Wilt 2 (This card enters the battlefield tapped with a wilted counter on it. Remove a wilted counter by sacrificing X islands.) Sacrifice, {T}: Add {3} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Woodcrafter's Station Cost: 2 Type: Artifact Pow/Tgh: / Rules Text: {1}, Tap two untapped creatures you control: Put a +1/+1 counter on target creature. {1}, Tap two untapped green creatures you control: You may put a land card from your hand or graveyard onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: "Super Rakdos Carnarium" Cost: Type: Land Pow/Tgh: / Rules Text: "Super Rakdos Carnarium" enters the battlefield tapped. When "Super Rakdos Carnarium" enters the battlefield, sacrifice a land you control. {T}: Add {B}{B}, {B}{R}, or {R}{R} to you mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Allreach Cost: Type: Land Pow/Tgh: / Rules Text: Allreach is all land types at all times If a land would enter the battlefield and its controller doesn't control a land named Allreach, that player may have that land enter the battlefield as a copy of Allreach. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Alluvial Wash Cost: Type: Land Pow/Tgh: / Rules Text: When Alluvial Wash enters the battlefield, you may pay {U}{U}{U}. If you do, search your library for an Island card and put it onto the battlefield tapped. {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Ancient Mine Cost: Type: Land Pow/Tgh: / Rules Text: Ancient Mine enters the battlefield with two mining counters on it. {T}: Add {C} to your mana pool. {T}, Remove a mining counter from Ancient Mine: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Anomalous Vista Cost: Type: Land Pow/Tgh: / Rules Text: Anomalous Vista enters the battlefield tapped. {T}, Sacrifice Anomalous Vista: Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Arcanist's Guildhouse Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {1}{G}{u}: Arcanist's Guildhouse becomes a 0/5 green and blue Wall creature with defender and flying until end of turn. It's still a land. {U}{r}: Arcanist's Guildhouse becomes a 1/1 blue and red Elemental creature with prowess until end of turn. It's still a land. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bamboo Forest Cost: Type: Land - Forest Pow/Tgh: / Rules Text: Flash Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Barren Plains Cost: Type: Barren Land - Plains Pow/Tgh: / Rules Text: (You may Barren lands as though you could play two lands cards in a turn.) Barren Plains enters the battlefield tapped. {T}: Add {W} to your mana pool. Activate this ability only if you control two non-Barren lands for each Barren land you control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Barrier-Gate Cost: Type: Land Pow/Tgh: / Rules Text: Spells your opponents cast during your turn cost {1} more to cast. {T}: Add {c} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Biomass Recycling Center Cost: Type: Land Pow/Tgh: / Rules Text: Whenever a creature card is put into your graveyard, exile it until Biomass Recycling Center leaves the battlefield. {T}: Produce {c}. {T}, Put a card exiled by Biomass Recycling Center onto the bottom of your library: Produce one mana of any color. Flavour Text: Set/Rarity: Cards With No Home None CardName: Bland Land Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add one mana of any color to your mana pool. If you control another non-basic land add {1} to your mana pool instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Blessed Isle Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {t}: Add {w} or {U} to your mana pool. Activate this ability only if you control a Plains. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Blooming Meadow Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. When you spend that mana, put a bloom counter on Blooming Meadow. Removed two bloom counters from Blooming Meadow and sacrifice it: Search your library for a Forest or a Plains card and put it onto the battlefield, then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Blossom Orchard Cost: Type: Land Pow/Tgh: / Rules Text: Whenever you spend mana produced by Blossom Orchard, put a level counter on it. [Level 0-2] {t}: Add {c} to your mana pool. [Level 3-8] {t}: Add {g} to your mana pool. [Level 9+] {t}: Add {g} to your mana pool. Put a +1/+1 counter on each creature you control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Bookbinder's Shop Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Put a storage counter on Bookbinder's Shop. {T}, Remove X storage counters from Bookbinder's Shop: Add X colorless mana to your mana pool. {T}, Remove four storage counters from Bookbinder's Shop: Draw a card. You gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Borderhills Hive Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Borderhills Hive enters the battlefield tapped. {T}: Add {R} to your mana pool. {T}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Bountiful Pasture Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {W}, {t}: Put a 0/1 white Goat creature token onto the battlefield. Activate this ability only if a player gained life this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Broker's Guildhouse Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {U}{b}, {T}: Draw a card unless any opponent pays 1 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Burned Wood Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {1} to your mana pool. {t}: Add {r} or {g} to your mana pool. Activate this ability only if you control a Mountain. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cost: Type: Land Pow/Tgh: / Rules Text: {R}{R}{R}, {T}: Add {R}{R}{R}{R}{R} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Cave Cost: Type: Land - Cave Pow/Tgh: / Rules Text: A deck can have any number of Caves. {T}: Add {1} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Basic CardName: Cloak-Leaf Forest Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {X}{G}, {T}: You may put a green creature card with converted mana cost X from your hand onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Cloudscape Cost: Type: Basic Land Pow/Tgh: / Rules Text: {T}: Add one sky mana. (Sky mana can be spent as though it was mana of any colour to cast creatures with flying.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Coastal Property Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {c} to your mana pool. {1}{uw}, {t}, Transform Coastal Property: Tap target permanent. It doesn't untap during its controllers next untap step. Flavour Text: Back side: CardName: Private Beach Cost: Type: Land - Plains Island Pow/Tgh: / Rules Text: ({t}: Add {w} or {U} to your mana pool.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Combination Tundra Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Pay 1 life: Add {w} or {u} to your mana pool. {1}, {T}: Add {w}{u} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Convulsing Clearing Cost: Type: Land Pow/Tgh: / Rules Text: Convulsing Clearing enters the battlefield tapped unless you control a creature. {T}, Turn Convulsing Clearing face down: Add {g} or {w} to your mana pool. Morph {gw}{gw} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Craterous Hotbed Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Craterous Hotbed enters the battlefield tapped. {T}: Add {B} to your mana pool. {T}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Crawling Vents Cost: Type: Artifact Land Creature - Fortification Pow/Tgh: 0/1 Rules Text: Submit (This isn't a creature while it's attached to a permanent.) Fortified land has active. Whenever you spend mana produced by fortified land, untap Crawling Vents and put a +1/+1 counter on it. Then you may unattach Crawling Vents. Fortify {3} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Crime Scene Cost: Type: Land Pow/Tgh: / Rules Text: Crime Scene enters the battlefield tapped. When Crime Scene enters the battlefield, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") {T}: Add {C} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Crumbling Mountain Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: Crumbling Mountain enters the battlefield tapped. When you cast a black and green spell you may transform Crumbling Mountain. Flavour Text: Back side: CardName: Ruin Grove Cost: Type: Land - Swamp Forest Pow/Tgh: / Rules Text: ({T}: add {B} or {G} to your mana pool). Flavour Text: Set/Rarity: Cards With No Home None CardName: Crypt of Strength Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {B} to your mana pool. If you control a creature with power 4 or greater, add {G} instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Crystalline Dome Cost: Type: Land Pow/Tgh: / Rules Text: Crystalline Dome enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. When Crystalline Dome is put into a graveyard from the battlefield, you may search your library for a Plains or an Island card card and put it onto the battlefield. If you do, shuffle your library Flavour Text: Set/Rarity: Cards With No Home Rare CardName: DMZ Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. Whenever a player loses the game, DMZ gains all land types. {0}: Remove DMZ from its sleeve and give target opponent a severe papercut. Activate this ability only if a player has lost the game. Flavour Text: Set/Rarity: Cards With No Home None CardName: Dais of Fate Cost: Type: Land Pow/Tgh: / Rules Text: Omen (As this enters the battlefield, you may exile a card from your hand until this leaves the battlefield. If you do, this enters the battlefield with a charge counter on it.) {T}: Add {c} to your mana pool. {T}, Remove a charge counter from Dais of Fate : Add {c}{c} to your mana pool. If Dais of Fate's omen is a land, add two mana of any one color to your mana pool instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Darkened Pond Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {C} to your mana pool. {UB}, {t}, Transform Darkened Pond: Scry 1. You may put the top card of your library into your graveyard. Draw a card. Flavour Text: Back side: CardName: Ritual Pool Cost: Type: Land - Island Swamp Pow/Tgh: / Rules Text: ({t}: Add {u} or {b} to your mana pool.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Daybreak Prairie Cost: Type: Land Pow/Tgh: / Rules Text: Daybreak Prairie enters the battlefield tapped. When Daybreak Prairie enters the battlefield, you may pay {G/W}{G/W}. If you do, destroy all enchantments with a mana value of 2 or less. {T}: Add {G} or {W}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Department of Preservation Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. If a spell, ability, or effect an opponent owns would cause a card you own to be exiled, you may put that card onto the bottom of your library instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Desolate Chapel Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {W} to your mana pool. If a creature died this turn, add {B} instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Detective School Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Develop {1}{u} ({1}{u}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) {T}: Add {u} to your mana pool. {2}, {T}: Scry 2. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Dissolving Ice Cap Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Flood target land. (Put a flood counter on it. Lands with flood counters on then are Islands in addition to their other types.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Door to the Afterlife Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {C} to your mana pool. Whenever a creature you control dies, if a creature you didn't control died this turn, unlock Door to the Afterlife. [LOCKED:] {3}{w}{b}, {t}, lock Door to the Afterlife: Return target creature card from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Dreaming Well Cost: Type: Land - Plains Island Pow/Tgh: / Rules Text: As Dreaming Well enters the battlefield, you may discard a card. If you don't, Dreaming Well enters the battlefield tapped. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Duelist's Arena Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Develop {4} ({4}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) {T}: Add {w} to your mana pool. No more than one creature can attack each combat. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Efreet's Cairn Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}: to your mana pool. {T}: Put a storage counter on Efreet's Cairn. {T}, Remove three storage counters from Efreet's Cairn: Add {r}{r} to your mana pool. Scry 1. Flavour Text: Set/Rarity: Cards With No Home None CardName: Elfhome, the Infinite Cost: Type: Legendary Land - Portal Pow/Tgh: / Rules Text: {T}: Exile the top card of your library. If a land was exiled this way add {G} to your mana pool, otherwise add {1}. Attach a land exiled with Elfhome, the Infinite to Elfhome, {T}: Add {G} to your mana pool for each land attached to Elfhome. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Elfhome, the Infinite v.2 Cost: Type: Legendary Land - Portal Pow/Tgh: / Rules Text: {T}: Add {G} to your mana pool. {G}{G},{T}: Reveal the top card of your library. If it's a land put it onto the battlefield. If a creature is revealed this way you may cast it for {2} less. At the end of the turn this ability was activated shuffle Elfhome, the Infinite v.2 into your library. Flavour Text: Set/Rarity: Cards With No Home None CardName: Empty Garden Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {c} to your mana pool. {GW}, {t}, Transform Empty Garden: Create a 1/1 green Saproling creature token. Flavour Text: Back side: CardName: Cultivated Promenade Cost: Type: Land - Forest Plains Pow/Tgh: / Rules Text: ({t}: Add {g} or {w} to your mana pool.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Encroaching Frontier Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Encroaching Frontier and another land: Gain control of target non-basic land. Activate this ability only if an opponent controls 4 or more lands. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Enshrouding Expanse Cost: Type: Enchantment Land - Aura Plains Pow/Tgh: / Rules Text: ({t}: Produce {w}.) Enshrouding Expanse arrives tapped. Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return Enshrouding Expanse to your hand. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Ephara's Archive Cost: Type: Land Pow/Tgh: / Rules Text: Ephara's Archive enters the battlefield tapped. {T}: Add {w} or {u} to your mana pool. {Wu}, {T}: Draw a card. You gain 1 life. Activate this ability only if your devotion to white and blue is seven or greater. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Eszvyx-Alt Y'ean, the Life Winds Cost: Type: Legendary Land - Portal Pow/Tgh: / Rules Text: {T}: Add {W} to your mana pool. {W}{W}, {T}: Each player add {W}{W} to their mana pool, then reveals the top card of his or her library and gains life equal to its converted mana cost. Flavour Text: Set/Rarity: Cards With No Home None CardName: Expanding Suburbs Cost: Type: Land Pow/Tgh: / Rules Text: {t}, Sacrifice Expanding Suburbs: Searched your library for a land card that could produce colorless mana and put that card onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Fabricated Channel Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Develop {Wu} ({Wu}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) {T}: Add {w} or {u} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Factory Cost: Type: Land Construction Pow/Tgh: 1/ Rules Text: Factory enters the battlefield tapped and doesn't untap during your untap step. Staff 1 (When this enters the battlefield, if you have less than 1 workers, you gain a worker.) {T}: Add {C} to your mana pool. {A}: Untap Factory. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fallen Meteor Cost: Type: Land Pow/Tgh: / Rules Text: When Fallen Meteor arrives, put a fissure counter on another target nonbasic land. That land becomes a Mountain for as long as it has a fissure counter on it. {T}: Produce {c}. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Farming Village Cost: Type: Land - Settlement Pow/Tgh: / Rules Text: Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) {T}: Produce {c}. A land paired with Farming Village has "{t}: Produce {g} or {w}." Flavour Text: Set/Rarity: Cards With No Home None CardName: Fated Tundra Cost: Type: Land - Plains Island Pow/Tgh: / Rules Text: ({T}: Add {w} or {u} to your mana pool.) As Fated Tundra enters the battlefield, you may have an opponent fateseal 2. If you don't, Fated Tundra enters the battlefield tapped. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ferranel the Bounteous Cost: Type: Legendary Land Creature - Elemental Pow/Tgh: 1/1 Rules Text: {t}: Produce {g}. Put a +1/+1 counter on Ferranel the Bounteous. {T}: Produce {w}. You gain 1 life. {T}: Produce {u}. Scry 1. {G}{w}{u}: Ferranel the Bounteous gains hexproof and indestructible until end of turn. Untap it. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fertile Orchard Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Develop {1}{gw} ({1}{gw}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) {T}: Add {g}{w} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Field of Shards Cost: Type: Land - Mountain Plains Pow/Tgh: / Rules Text: ({T}: Add {R} or {W} to your mana pool.) When Field of Shards enters the battlefield, exile another land you control until Field of Shards leaves the battlefield. {1}{rw}, {T}: Put the exiled land onto the battlefield under your control. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Filter Tundra Cost: Type: Land - Plains Island Pow/Tgh: / Rules Text: ({T}: Add {w} or {u} to your mana pool.) Whenever Filter Tundra becomes untapped, you lose 1 life. {2}: Add {w}{u} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fixer Cost: Type: Land - Grotto Pow/Tgh: / Rules Text: {T}: Add to your mana pool one mana of any color that no other non-Grotto land you control could produce. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Flooded Marsh Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {1} to your mana pool. {t}: Add {u} or {b} to your mana pool. Activate this ability only if you control an Island. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Flying Fortress Cost: Type: Land Pow/Tgh: 4/4 Rules Text: Flying Fortress enters the field tapped. {t}: Add {g}, {w}, or {u}. {3}{g}{w}{u}: Until end of turn, Flying Fortress becomes a 4/4 green, white, and blue Elemental creature with flying, vigilance, and hexproof. It's still a land. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Forest Homestead Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Spend this mana only to cast a creature spell or activate an ability of a creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Forest of Giants Cost: Type: Land - Forest Pow/Tgh: / Rules Text: Forest of Giants enters the battlefield tapped. {t}: Add {g} {t}: Put a trample counter on target creature you control. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Forgotten Fount Cost: Type: Land Pow/Tgh: / Rules Text: Forgotten Fount enters the battlefield tapped unless there's at least one land card in your graveyard. {T}: Add {w} or {u} to your mana pool. {1}{wu}, Exile Forgotten Fount from your graveyard: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Fortified Tower Cost: Type: Land Pow/Tgh: / Rules Text: Protection from lands {T}: Produce {c}. {T}: Exile Fortified Tower until target land leaves the battlefield. That land gains protection from lands and "Whenever you tap this land to produce mana, produce an additional {c}." Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Fortress Cost: Type: Land Pow/Tgh: / Rules Text: Fortress enters the battlefield tapped. {t}: Add {c} {3},{t}: Fortress becomes a barrier. (Put it in your command zone face down. One source that would damage you breaks it instead. Put it into its owner's hand when it breaks.) Flavour Text: Set/Rarity: Cards With No Home None CardName: Fortress Europe Cost: Type: Land Pow/Tgh: / Rules Text: (t): Add (1) to your manapool. As long as Fortress Europe is fortifyed creatures you control have +1/+1 and vigilance. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Forward Base Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {R} or {W} to your mana pool. Forward Base doesn't untap during your untap step unless you attacked last turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Fractal Sands Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {2}, {T}, Sacrifice Fractal Sands: Draw a card. Cycling {2} ({2}, Discard this card: Draw a card.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Frost Line Cost: Type: Snow Land Pow/Tgh: / Rules Text: {t}, Pay 1 life: Produce {c}. {1}, {t}, Pay 1 life, Sacrifice Frost Line: Search for library for a Snow land and put it onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home None CardName: Frozen Wetlands Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Pay 1 life, {T}: Add {W}, {U} or {B} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gate to Elsewhere Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {2}, {T}, Turn a face-up exiled card you own face down: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Gated Community Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {c} to your mana pool. When you spend that mana to activate the ability of a land, unlock Gated Community until your next turn. [Locked]: {2}{g}, {q}: Return target land card from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Giant Forest Cost: Type: Basic Giant Land - Forest Pow/Tgh: / Rules Text: (Giant Lands can only be played if you didn't play a land this turn or during your last turn. Giant cards can't be targeted by non-giant sources unless the source can target at least two targets.) {T}: Add {G}{G} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Giant Meteor Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: Giant Meteor enters the battlefield tapped. When Giant Meteor enters the battlefield, destroy target nonbasic land. Its controller searches his or her library for a basic land card, puts it onto the battlefield tapped, then shuffles his or her library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Giant's Vestments Cost: Type: Enchantment Land - Aura Pow/Tgh: / Rules Text: Enchant creature Giant's Vestments arrives tapped. {T}: Produce {w}. Enchanted creature has vigilance. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Glimmering Waterveil Cost: Type: Artifact Land - Equipment Pow/Tgh: / Rules Text: Glimmering Waterveil arrives tapped. {t}: Produce {u}. Equipped creature gets +1/+1. {1}{u}: Counter target spell or ability that targets equipped creature. {2}{u}, {t}: Attach Glimmering Waterveil to target Sphinx creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Glowing Vents Cost: Type: Land Pow/Tgh: / Rules Text: Glowing Vents enters the battlefield tapped. {T}: Add {r} to your mana pool. {R}, {T}: Add {C}{C}{C} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Gold Mine Cost: Type: Artifact Land - Gold Mine Pow/Tgh: / Rules Text: {T}: Add {C}. Sacrifice Gold Mine: Add one mana of any colour. When Gold Mine is put into a graveyard from the battlefield, if you control another Gold Mine, add one mana of any one colour. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Grand Falls Cost: Type: Land - Island Pow/Tgh: / Rules Text: Grand Falls enters the battlefield tapped. Mountains you control have "{T}, Pay 1 life: Add {U} to your mana pool." Flavour Text: It cascades down every stone. Set/Rarity: Cards With No Home Rare CardName: Grand Repository Cost: Type: Land Pow/Tgh: / Rules Text: Each player's minimum hand size is 1. {T}: Produce {c}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Grassy Peninsula Cost: Type: Land Pow/Tgh: / Rules Text: When Grassy Peninsula enters the battlefield, you may pay {1}. If you don't, you lose 2 life. {T}: Add {W} or {U} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Hall of Heroes Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {t}: Add {c} to your mana pool. {2}, {t}: For each legendary permanent you control, add one mana of any color your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Hallowed Crypts of Ambs Cost: Type: Legendary Land - Portal Pow/Tgh: / Rules Text: {T}: Add {W} or {B} to your mana pool. Whenever you cast a spell flip a coin. If tails search your library for a basic swamp and put it onto the battlefield tapped, then shuffle Hallowed Crypts of Ambs into your library. If heads return a creature with a converted mana cost of two or less from your graveyard to your hand. Flavour Text: Set/Rarity: Cards With No Home None CardName: Hammer of the Hills Cost: Type: Artifact Land - Equipment Pow/Tgh: / Rules Text: Hammer of the Hills arrives tapped. {t}: Produce {w}. Equipped creature gets +4/+4 and has first strike. Equip Giant {2}{w}{w} Flavour Text: Set/Rarity: Cards With No Home None CardName: Heliod's Hold Cost: Type: Land Pow/Tgh: / Rules Text: Heliod's Hold enters the battlefield tapped. {T}: Add {w} to your mana pool. As long as your devotion to white is five or more, creatures your opponents control enter the battlefield tapped. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: High Montane Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {T}: Add {U}, {G} or {B} to your mana pool. Activate this ability only if you control a Forest. Flavour Text: Those who travel alone in the steaming jungles of Tarkir risk not only a tortured existence, but torture beyond existence. Set/Rarity: Cards With No Home Uncommon CardName: Holding Cells Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. When Holding Cells enters the battlefield, you may pay {3}{w}{w}. If you do, exile target nonland permanent until Holding Cells leaves the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Howling Mine Cost: Type: Land Pow/Tgh: / Rules Text: Retconned (This card shares its name with another card.) {T}: Add {C} to your mana pool. Whenever Howling Mine becomes tapped, each player draws a card. Flavour Text: The earth gave all and asked nothing in return but respite. Man, in his greed, refused even that. Set/Rarity: Cards With No Home Uncommon CardName: Infested Terrain Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Each player puts a 1/1 green Insect creature token onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Instant Land Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool {T}: Add one mana of any color to your mana pool. Activate this ability only during an opponent's turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Inverted Summit Cost: Type: Land Pow/Tgh: / Rules Text: Inverted Summit enters the battlefield tapped. Inverted Summit doesn't untap during your untap step unless you pay {1}. {T}: Add {R}{B} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Irrigation System Cost: Type: Land - Settlement Pow/Tgh: / Rules Text: Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) {T}: Produce {c}. As long as Irrigation System is paired with another land, they're both Islands in addition to their other type, and both have "{1}{u}, {t}: Target player mills two cards." Flavour Text: Set/Rarity: Cards With No Home None CardName: Isle Bedamned Cost: Type: Land Pow/Tgh: / Rules Text: Isle Bedamned enters the field tapped. {T}: Add {u/b}. {U/b}, {t}: Target creature gets -3/-0 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Isle Bedear Cost: Type: Land Pow/Tgh: / Rules Text: Isle Bedear enters the field tapped. {t}: Add {u}. {1}, {t}, Return a creature you control to your hand: Add four {u}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Isle Bee Pack Cost: Type: Land Pow/Tgh: / Rules Text: Isle Bee Pack enters the field tapped. {T}: Add {g/u}. {3}{g/u}, {t}: Create a 1/1 green Insect creature with flying. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Isle Never Forget Cost: Type: Land Pow/Tgh: / Rules Text: Isle Never Forget enters the field tapped. {T}: Add {u/r}. {4}{u/r}{u/r}, {t}: Put a flashback counter on target instant or sorcery card in your graveyard. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Journeying Wilds Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {G}{G} to your mana pool, Return Journeying Wilds to it's owners hand. Flavour Text: " When the morning came the goods had given us growth, only to take it away at dusk as the forests journeyed west." Set/Rarity: Cards With No Home Common CardName: Kite's Forgeland Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Search your library for a land, reveal it, shuffle your library, and put that land on top. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lambent Towers Cost: Type: Land Pow/Tgh: / Rules Text: You may reveal Lambent Towers from your opening hand. If you do, exile it and each player searches his or her library for a basic land card, puts it onto the battlefield, then shuffles his or her library. {T}: Add {c} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Librarian's Study Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {1}, {t}: Scry 2. Activate this ability only if a player drew more than one card this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lorist's Scrollgarden Cost: Type: Land Pow/Tgh: / Rules Text: You have Lorist's Scrollgarden arrive tapped. If you do, as Lorist's Scrollgarden arrives, you may tap an untapped creature you control. If you do, when Lorist's Scrollgarden arrives, draw a card. {T}: Produce {c}. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Loyalists' Garrison Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Choose a creature type. Swear an oath to that creature type. (This replaces all other oaths you have sworn.) {T}: Add one mana of any color to your mana pool. Spend this mana only to cast spells of a type or color to which you've sworn an oath. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Lucent Grove Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {G}, {t}: Add two mana in any combination of colors to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Lush Paddies Cost: Type: Land Pow/Tgh: / Rules Text: When Lush Paddies enters the battlefield it doesn't untap during your next untap step. {T}: Add {U} or {G} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Luxury Cemetery Complex Cost: Type: Artifact Land Pow/Tgh: / Rules Text: Whenever another permanent would be put into your graveyard, exile it underneath Luxury Cemetery Complex instead. When Luxury Cemetery Complex leaves the battlefield, put all cards exiled by Luxury Cemetery Complex into your graveyard. {T}: Untap another target artifact land. Flavour Text: Set/Rarity: Cards With No Home None CardName: Marsh of Poison Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Choose a number between 1 and 6: Roll a six-sided die. If you don't roll the chosen number, add {B} to your mana pool. Otherwise, put a -1/-1 counter on target creature. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Master's Tower Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {1}{U}, {T}: You may tap or untap target creature you own. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Mercenary's Guildhouse Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {1}{r}{w}: Mercenary's Guildhouse becomes a 2/2 red and white Warrior creature with vigilance and menace until end of turn. It's still a land. {w}{b}: Mercenary's Guildhouse becomes a 1/1 white and black Assassin creature with deathtouch and lifelink until end of turn. It's still a land. Flavour Text: Set/Rarity: Cards With No Home None CardName: Mirrormere Cost: Type: Land Pow/Tgh: / Rules Text: Mirrormere enters the battlefield tapped. {T}: Add {g} or {u} to your mana pool. {X}{g}{u}: Mirrormere becomes a copy of target creature until end of turn, except it has base power and toughness X/X, and it's still a land. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Monumental Library Cost: Type: Land Pow/Tgh: / Rules Text: Monumental Library enters the battlefield tapped. T: Add {C} to your mana pool. When Monumental Library enters the battlefield, draw a card. Flavour Text: Set/Rarity: Cards With No Home None CardName: Moonlit Battlefield Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {T}, Turn a face-up creature you control face-down: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mouth of the Roil Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {T}: Target land becomes a Mountain until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Mystic Reach Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Produce {c}. {2}, {T}: Scry 2. Activate this ability only if you've drawn two or more cards this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Narrow Alleyways Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. Develop {6} ({6}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) {T}: Add {r} to your mana pool. No more than one creature can block each combat. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Naturalist Compound Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Produce {C}. Triggered abilities of lands don't trigger. Activated abilities of lands can't be activated unless they're mana abilities. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Neapolitan Cost: Type: Land Pow/Tgh: / Rules Text: Neapolitan enter the battlefield tapped unless you put a card from your hand on top of your library. {t}: Add {b}, {w}, or {r} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Noble's Holdings Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Then add one mana of any color to your mana pool unless each opponent pays 1 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nylea's Path Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {T}: Add {G}{G} to your mana pool. Activate this ability only if your devotion to green is five or greater. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Nyxian Glade Cost: Type: Enchantment Land - Aura Forest Plains Pow/Tgh: / Rules Text: ({t}: Produce {g} or {w}.) Enchant land Enchanted land has "{t}: Produce {g} or {w}." Flavour Text: Set/Rarity: Cards With No Home None CardName: Nyxian Overlay Cost: Type: Enchantment Land - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land becomes tapped, produce one mana of any color. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: O Ott, the Ice Citadel Cost: Type: Legendary Land - Portal Pow/Tgh: / Rules Text: {T}: Add {W} or {U} to your mana pool. Whenever you cast a spell flip a coin. If tails search your library for a basic plains and put it onto the battlefield tapped, then shuffle O Ott, the Ice Citadel into your library. Flavour Text: Set/Rarity: Cards With No Home None CardName: Office of Production Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Develop {3}{g} ({3}{g}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) Whenever you tap a developed land for mana, add {g} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Orzhov Market Cost: Type: Land Pow/Tgh: / Rules Text: Orzhov Market enters the battlefield tapped unless you pay {2}. {T}: Add {w} or {B} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Our Utopia Cost: Type: Land Pow/Tgh: / Rules Text: Each player controls Our Utopia. Our Utopia can't be sacrificed. {T}: Add one mana of any color. Players may only activate this ability during their own turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Overgrown Bluffs Cost: Type: Land Pow/Tgh: / Rules Text: Overgrown Bluffs enters the battlefield tapped. {t}: add {u} to your mana pool {t} add {r} or {g} to your mana pool. Overgrown Bluffs deals 1 damage to you Flavour Text: Set/Rarity: Cards With No Home None CardName: Panglacial Bridge Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Produce {c}. While you're searching your library, you may pay {1}{g} to put Panglacial Bridge from your library onto the battlefield tapped. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Phomox, the Vine-Grove Cost: Type: Legendary Land Creature - Forest Hydra Pow/Tgh: */* Rules Text: ({t}: Produce {g}.) Follower (You may have one follower as an additional commander.) Phomox, the Vine-Grove arrives tapped. Phomox's power and toughness are each equal to your devotion to green. As long as your devotion to green is less than six, Phomox isn't a creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Phyrexian Lattice Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {T}, Tap an untapped artifact you control: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Pinnacle Academy Cost: Type: Land Pow/Tgh: / Rules Text: T: Add one mana of any color to your mana pool. Spend this mana only to cast a noncreature spell. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Planned Land Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. If you control five or more non-basic lands you may add one mana of any color to your mana pool instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Planted Field Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {1} to your mana pool. {t}: Add {g} or {w} to your mana pool. Activate this ability only if you control a Forest Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Portal to the Eternities Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {1}{C}, {t}: Reveal the top card of your library. If that card colorless, you lose 1 life and put it into your hand. Otherwise, you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Potorum, Ravenous Earth Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. Whenever a creature you controls dies you may tap Potorum, Ravenous Earth. If you do put a +1/+1 counter on Potorum. Sacrifice a creature: Potorum becomes a 1/1 elemental until end of turn. Flavour Text: Set/Rarity: Cards With No Home None CardName: Prism-Fruit Plantation Cost: Type: Land Pow/Tgh: / Rules Text: Wherever you spend mana produced by Prism-Fruit Plantation, you may put a level counter on it. [Level 0-4] {t}: Add {c} to your mana pool. [Level 5-7] {t}: Add {c}{c} to your mana pool. [Level 8+] {t} Add two mana in any combination of colors to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Prismfields Cost: Type: Land Pow/Tgh: / Rules Text: {C}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Processing Plant Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Produce {c}. {1}, {t}: Exile target card from a graveyard. {T}, Put an exiled card an opponent owns into that player's graveyard: Produce {c}{c}. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Promised Land Cost: Type: Land Pow/Tgh: / Rules Text: When Promised Land enters the battlefield, draw a card. {1}, {T}: Add one mana of any colour to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Protected Tundra Cost: Type: Land - Plains Island Pow/Tgh: / Rules Text: Protected Tundra enters the battlefield tapped. Hexproof Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Red Fetcher Cost: Type: Land Pow/Tgh: / Rules Text: Red Fetcher enters the battlefield tapped. When Red Fetcher enters the battlefield, you may search your library for a card named Green Fetcher, reveal it, then put it into your hand. If you do, shuffle your library. {T}: Add {R} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Red Light District Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Develop {r} ({r}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) {T}: Add {r} to your mana pool. {R}, {T}: Target creature attacks this turn if able. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Refugee Camp Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Produce {c}. Whenever a non-Refugee creature you control dies, put a population counter on Refugee Camp. {2}, {t}, Remove a population counter from Refugee Camp: Create a 1/1 colorless Refugee creature token. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Replete Wasteland Cost: Type: Land Pow/Tgh: / Rules Text: At the beginning of your upkeep, if there are no charge counters on Replete Wasteland, put a charge counter on it. Remove a charge counter from Replete Wasteland: Produce {C} Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Rice Paddies Cost: Type: Land Pow/Tgh: / Rules Text: Whenever you spend mana produced by Rice Paddies, you may put a level counter on it. [Level 0-2] {t}: Add {c} to your mana pool. [Level 3-8] {t}: Add {u} to your mana pool. [Level 9+]: {t}: Add {u} to your mana pool. When you spend that mana, draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Ritualist's Grounds Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Develop {1}{b} ({1}{b}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) {T}: Add {b} to your mana pool. When you spend that mana to cast a sorcery spell, each opponent loses 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Riverside Cemetery Cost: Type: Land - Settlement Pow/Tgh: / Rules Text: Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) {T}: Produce {c}. As long as Riverside Cemetery is paired with an Island or a Swamp, they each have "{t}: Produce {u} or {b}." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Roadkill Freeway Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {2},{T}: Vehicles you control get +2/+0 until end of turn. Until end of turn, combat damage dealt by Vehicles can't be prevented. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Roaming Town-Ship Cost: Type: Artifact Land - Vehicle Pow/Tgh: 3/3 Rules Text: Vigilance {t}: Produce {c}. If Roaming Town-Ship is a creature, you may produce one mana of any color instead. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Roiling Terrain Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Untap Roiling Terrain during each other player's untap step. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Rolling Forge Cost: Type: Artifact Land Creature - Construct Pow/Tgh: 0/1 Rules Text: {t}: Add {c} to your mana pool. {T}, Sacrifice an artifact: Add {r} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sculpted Caverns Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {r}{w}, {t}, Sacrifice Sculpted Caverns: Choose a creature the active player controls. Untap that creature. Other creatures can't attack this turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sculpture Park Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Develop {2} ({2}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) {T}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Shared Territory Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Pay 1 life, Sacrifice Shared Territory: Search target opponent's library for a land card and put it onto the battlefield tapped. Then that player shuffles his or her library. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Shefet, The Endless Dunes Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Each land is a Desert in addition to its other land types. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Shifting Estuary Cost: Type: Land Pow/Tgh: / Rules Text: Shifting Estuary enters the battlefield tapped. {T}: Add {U} or {b} to your mana pool. Pay 1 life, Sacrifice Shifting Estuary: Search your library for a basic Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Shifting Sands Cost: Type: Land Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may have Shifting Sands become a copy of another target land. If you do, Shifting Sands gains this ability. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Shimmering Void Cost: Type: Land Pow/Tgh: / Rules Text: If Shimmering Void would arrive, you may exile your graveyard instead. If five or more cards are exiled this way, put Shimmering Void onto the battlefield. Otherwise, exile it. As long as Shimmering Void is exiled, lands you control have "{T}: Produce {C}." {T}: Produce one mana of any color. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Shoreline Peak Cost: Type: Land Pow/Tgh: / Rules Text: If Shoreline Peak is the first land you played this game, it enters the battlefield tapped and exerted. If it is the second, it enters play tapped. {T}: Add {U}{R} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Silent Expanse Cost: Type: Land - Plains Pow/Tgh: / Rules Text: ({T}: Add {W} to your mana pool.) When Silent Expanse enters the battlefield, target player can't cast spells this turn. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Slice of the Eternities Cost: Type: Legendary Land Pow/Tgh: / Rules Text: {t}: Produce {c}. You may play Slice of the Eternities from outside the game. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Slumbering Atoll Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {U} to your mana pool. Whenever Slumbering Atoll attacks, scry 2. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Slumbering Karst Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {B} to your mana pool. Whenever Slumbering Karst attacks, target creature gets -1/-1 until end of turn. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Slumbering Peaks Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {R} to your mana pool. Whenever Slumbering Peaks attacks, it deals 2 damage to defending player and 1 damage to you. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Slumbering Steppe Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {W} to your mana pool. Whenever Slumbering Steppe attacks, you gain 2 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Slumbering Woodland Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {G} to your mana pool. Whenever Slumbering Woodland attacks, put a +1/+1 counter on up to one target creature. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Smoldering Pines Cost: Type: Land Pow/Tgh: / Rules Text: Smoldering Pines enters the battlefield tapped. When Smoldering Pines enters the battlefield, add {R} to your mana pool. {T}: Add {G} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Snow-Covered Volcanic Island Cost: Type: Snow Land - Island Mountain Pow/Tgh: / Rules Text: Remove all snow counters from Snow-Covered Volcanic Island, {T}: Add {1} to your mana pool. Add a snow counter to Snow-Covered Volcanic Island, {T}: Add {R} or {U} to your mana pool. Use this ability only if there are less than 3 snow counters on Snow-Covered Volcanic Island. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Solar Planet Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Add {2} to your mana pool. Use this ability only if Solar Planet is orbiting a star. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sorcerer's Sanctum Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {C} to your mana pool. When you spend that mana to cast an instant or sorcery spell, unlock Sorcerer's Sanctum until your next turn. [LOCKED]: {3}{u}, {q}, Lock Sorcerer's Sanctum: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Sorcerer's Tower Cost: Type: Land Pow/Tgh: / Rules Text: {1}, {T}, Put a level counter on Sorcerer's Tower: Add one mana of any color to your mana pool. [Levels 1-4] {T}: Add one mana of any color to your mana pool. [Levels 5+] {T}: Add two mana in any combination of colors to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Spreading Swampland Cost: Type: Land - Swamp Pow/Tgh: / Rules Text: At the beginning of your upkeep, put a swamp counter on target non-swamp land you control. That land is a swamp. If you have no lands to target, put a swamp counter on target non-swamp land you don't control. That land is a swamp. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Storm's-Eye Oasis Cost: Type: Land - Desert Pow/Tgh: / Rules Text: {T}: Add {C} to your mana pool. {t}: Add one mana of any color to your mana pool and Storm's-Eye Oasis deals 1 damage to each creature you control. Use this mana only to cast creature spells. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Summoning Sick River Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. If Summoning Sick River has been under your control since the beginning of you last turn, add {G} or {U} to your mana pool instead. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Super Cataracts Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {C}. {4}, {T}: Add {W}{U}{B}{R}{G}. Flavour Text: Set/Rarity: Cards With No Home None CardName: Sustenance Factory Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Develop {1}{b}{g} ({1}{b}{g}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) Sacrifice a nonland permanent: Add {c} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Swampisland Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {1} to your mana pool. {2} or pay 2 life: Transform Swampisland. Flavour Text: Back side: CardName: Transformed Swampisland Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {u/b} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Sylvan Shroud Cost: Type: Artifact Land - Equipment Pow/Tgh: / Rules Text: Sylvan Shroud arrives tapped. {T}: Produce {G}. Equipped creature has hexproof and "{T}: Produce {G}." Equip {3}{G} Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tainted Forest of Tears Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}: Add {G} to your mana pool. Add {B} or {U} to your mana pool instead if you played a land this turn. Activate this ability only if you control a Forest. Flavour Text: Set/Rarity: Cards With No Home None CardName: Tanglewood Nest Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Tanglewood Nest enters the battlefield tapped. {T}: Add {G} to your mana pool. {T}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Teeming Tributaries Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Teeming Tributaries enters the battlefield tapped. {T}: Add {U} to your mana pool. {T}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Tempestuous Borehole Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {U} to your mana pool. If two or more spells have been cast this turn, add {R} instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Terraced Park Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Develop {w} ({w}, {T}: If this isn't developed, put a development counter on it. It becomes developed and gains the following abilities. Develop only as a sorcery.) {T}: Add {w} to your mana pool. {T}: You gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: The Hallow at Everreach Cost: Type: Legendary Land Pow/Tgh: / Rules Text: The Hallow at Everreach arrives tapped. {T}: Add {w} to your mana pool. Demons and Devils can't attack you or permanents you control unless their controller sacrifices a creature for each Demon or Devil he or she controls that's attacking. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: The Infinite Dunes Cost: Type: Land - Desert Pow/Tgh: / Rules Text: {t}: Add {c} to your mana pool. When The Infinite Dunes enters the battlefield, create a colorless enchantment token with "Spells you cast cost {1} less to cast." As long as you control that token, nonbasic lands enter the battlefield as copies of it. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: Theatre of Renown Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. {T}: Add {c}{c} to your mana pool. Activate this ability only if you control a planeswalker or a legendary creature. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Threshold Painland Cost: Type: Land Pow/Tgh: / Rules Text: {T}, Pay 1 life: Add {w} or {u} to your mana pool. *Threshold* -- {T}: Add {w} or {u} to your mana pool. Activate this ability only if seven or more cards are in your graveyard. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tidal stuff satellite Cost: Type: Land - Satellite Pow/Tgh: / Rules Text: Orbit ({2}: This land orbits target star or land.) Satellite (This land can't be tapped unless it's orbiting a star or another land). {T}: Add {2} or {G} to your mana pool. If orbited permanent produces {G}, add {U}{U} to your mana pool instead. Flavour Text: Set/Rarity: Cards With No Home None CardName: Tome Merchant's House Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. Whenever an opponent draws a card, put a scroll counter on Tome Merchant's House. {2}, Remove four scroll counters from Tome Merchant's House: Draw a card. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Trade Outpost Cost: Type: Land - Settlement Pow/Tgh: / Rules Text: Settle (You may pair this permanent with an unpaired land when either enters the battlefield. They remain paired for as long as you control both of them.) {T}: Produce {c}. As long as Trade Outpost is paired with another land, they each have "{t}: Produce {w} or {u}." Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Treacherous Library Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Treacherous Library enters the battlefield tapped, when it does, draw a card. {T}, Pay 2 life: Add {C} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Treeline Cost: Type: Land Pow/Tgh: / Rules Text: When Treeline enters the battlefield, search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library. {T}: Add {c} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Turtle-back Island Cost: Type: Land - Island Pow/Tgh: / Rules Text: At the beginning of your endstep exile Turtle-back Island. Return it to the battlefield at the beginning of your next upkeep. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Tuya Cost: Type: Land - Mountain Pow/Tgh: / Rules Text: ({T}: Add {r} to your mana pool.) {T}: Add {u} or {w} to your mana pool. Activate this ability only once per game. Flavour Text: Set/Rarity: Cards With No Home None CardName: University Cost: Type: Land Construction Pow/Tgh: 1/ Rules Text: {T}: Add {C} to your mana pool. {4}, {T}: If you have fewer workers than there are workspaces among permanents under your team's control, you gain a worker. {A}: Add one mana of any color to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Untouched Garden Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add two mana of any color to your mana pool. Whenever a player has three or more mana in their mana pool, exile Untouched Garden. Flavour Text: Set/Rarity: Cards With No Home None CardName: Untouched Riverbanks Cost: Type: Land Pow/Tgh: / Rules Text: Untouched Riverbanks enters the battlefield tapped unless you return a creature you control to your hand. {T}: Add {W} or {U} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home None CardName: Utopia Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Each player adds one mana of a color of his or her choice to his or her mana pool. That mana doesn't empty from each other player's mana pool until the end of that player's next main phase. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Valley of Insight Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {G} to your mana pool. If a card has been put into your hand this turn, add {U} instead. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Verdant Hills Cost: Type: Land - Forest Pow/Tgh: / Rules Text: ({T}: Add {G} to your mana pool.) {T}, Sacrifice Verdant Hills: You may search your library for a Mountain and put it onto the battlefield tapped. If you do, shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Village School Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Produce {C}. {W}, {T}: You may put a creature card with converted mana cost 1 or less from your hand onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: WU Cycletapdual Cost: Type: Land Pow/Tgh: / Rules Text: WU Cycletapdual enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.) Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Waking Tumulus Cost: Type: Land Creature - Elemental Pow/Tgh: -13/-13 Rules Text: {T}: Add {B} Waking Tumulus gets +1/+1 for each card in your graveyard. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Walking Wood Cost: Type: Land Pow/Tgh: / Rules Text: Walking Wood enters the battlefield tapped. {T}: Add {G} to your mana pool. {2}{g}: Put Walking Wood from your hand or graveyard onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Waste Cost: Type: Basic Land Pow/Tgh: / Rules Text: {T}: Add {c} to your mana pool. Flavour Text: Set/Rarity: Cards With No Home Basic CardName: Weathered Battlefield Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {R} to your mana pool. If two or more creatures attacked this turn, add {W} instead. Flavour Text: It is coordination that distinguishes a platoon of soldiers from a band of warriors. Set/Rarity: Cards With No Home None CardName: Wetlands Den Cost: Type: Land - Lair Pow/Tgh: / Rules Text: Wetlands Den enters the battlefield tapped. {T}: {W} Add to your mana pool. {T}: Add one mana of any color to your mana pool. Use this ability only if you control two differently named Lairs. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Wheat Fields Cost: Type: Land Pow/Tgh: / Rules Text: Whenever you spend mana produced by Wheat Fields, you may put a level counter on Wheat Fields. [Level 0-2] {t}: Add {c} to your mana pool. [Level 3-7] {t}: Add {w} to your mana pool. [Level 7+] {t}: Add {w} to your mana pool. When you spend that mana, put a 1/1 white Soldier creature token onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare CardName: Wizard's Aerie Cost: Type: Land Pow/Tgh: / Rules Text: {t}: add {1} to your mana pool, spend this mana only to pay {x} costs in instants and sorceries you control. Whenever an instant or sorcery you control with {x} in its cost enters the graveyard, untap Wizard's Aerie. Flavour Text: Set/Rarity: Cards With No Home None CardName: Woodland's Edge Cost: Type: Land Pow/Tgh: / Rules Text: Woodland's Edge arrives tapped. {T}: Produce {G} or {W}. {GW}, Discard Woodland's Edge: Search your library for a Plains or a Forest card, reveal it, and put it into your hand. Shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Common CardName: Woodland's Edge Cost: Type: Land Pow/Tgh: / Rules Text: Woodland's Edge arrives tapped. {T}: Produce {G} or {W}. {GW}, Discard Woodland's Edge: Search your library for a Plains or a Forest card, reveal it, and put it into your hand. Shuffle your library. Flavour Text: Set/Rarity: Cards With No Home Uncommon CardName: Zendikar, Reborn Cost: Type: Legendary Land Pow/Tgh: / Rules Text: Zendikar, Reborn can be your commander. Zendikar enters the battlefield tapped. {t}: Add one mana of any colour At the beginning of your upkeep, if Zendikar is on the battlefield or in your command zone, put a +1/+1 counter on target land you control. Untapped noncreature lands with at least one +1/+1 counter on them you control are 0/0 Elemental creatures with Vigilance in addition to their other types. Flavour Text: Set/Rarity: Cards With No Home Mythic CardName: aoifjlk;jeiojeoiTESTLANDsdfd Cost: Type: Land - Plains Island Pow/Tgh: / Rules Text: When you control three or more lands, sacrifice aoifjlk;jeiojeoiTESTLANDsdfd, lose 3 life, and draw a card. {T}: Add {W} or {U}. Flavour Text: Set/Rarity: Cards With No Home None CardName: Light Tank Cost: rrr Type: Tank - Light Pow/Tgh: 5/20 Rules Text: Light Machine Gun-1d6 Machine Gun Damage. 4cm Gun-1d10 Shell Damage. Flavour Text: Weakness-Anti-Tank + 15, shells +5. Resistance-Machine Gun - 5, Hand Guns -20. Set/Rarity: Cards With No Home None CardName: You awoke the hive Cost: Type: Scheme Pow/Tgh: / Rules Text: When you set this scheme in motion you may pay {X}. If you do, you put X 1/1 Sliver tokens onto the battlefield. Flavour Text: Set/Rarity: Cards With No Home Basic CardName: Restia, City of Peace Cost: Type: Plane - Utoparia Pow/Tgh: / Rules Text: All creatures have hexproof. Creatures can't attack or block, and their activated abilities can't be activated unless they're mana abilities. Flavour Text: Whenever you roll {CHAOS}, put a +1/+1 counter on each creature. Set/Rarity: Cards With No Home Common CardName: Will of Shahrazad Cost: Type: Phenomenon Pow/Tgh: / Rules Text: Players play a Magic subgame, starting at 20 life, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. Flavour Text: Set/Rarity: Cards With No Home None CardName: Contraption Cost: Type: Artifact - Contraption Pow/Tgh: / Rules Text: Flavour Text: Set/Rarity: Cards With No Home Token CardName: Elemental Cost: Type: Token Creature - Elemental Pow/Tgh: 3/1 Rules Text: Flying, Haste At the beginning of the end step, sacrifice this creature. Flavour Text: Set/Rarity: Cards With No Home Token CardName: Eye Cost: Type: Creature - Eye Pow/Tgh: 3/3 Rules Text: Deathtouch Non-Eye creatures can't attack. Flavour Text: Set/Rarity: Cards With No Home Token CardName: Another Cost: U Type: Creature - Shapeshifter Pow/Tgh: 0/0 Rules Text: Devoid {2}, reveal a creature card from your hand: Another becomes a copy of the revealed card until end of turn. Activate this ability only while Another is in your hand, and only once per turn. Flavour Text: This card is a Grandeur enabler. Set/Rarity: Cards With No Home Rare