Kingdom Guardians

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Showing all 54 cards

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Guardian – Robot
Shout- Give a friendly Guardian Shell until the start of your next turn
3/3
Guardian – Witchcraft
Rivalry- Green Witch of Power/Red Witch of Pain- heal 1 damage from all friendly characters
2/3
Guardian – Robot
Whenever this Guardian attacks another Guardian, choose -1 attack or -1 health
11/11
Guardian – Dragon
Shout- Give this Guardian the same effect as another random Guardian on the Battlefield
5/5
Guardian
Shell, Killstreak +1, Heavyfeet
2/4
({0})
 
Spell
Put this card on top of a Guardian while it is in your hand. Until it attacks, it cannot be attacked, and your opponent cannot see the Guardian, but its first attack does -1 damage
Guardian
Whenever a friendly Guardian is healed, heal 2 health to all other friendly targets
0/3
Guardian – Dragon
Give each friendly Dragon +2/+2. For each friendly Dragon, summon a random Dragon
5/5
Guardian
Give a friendly Dragon +2/+2
2/2
Guardian
Shout: Destroy an enemy Dragon
3/1
Guardian
In two turns give this Guardian +9/+5
0/7
Guardian
When this Guardian attacks an enemy Guardian, that Guardian dies in two turns
1/5
Guardian
Haste, Shell
6/2
Guardian
Whenever this Guardian attacks, -1/-1 from this Guardian
6/6
Guardian – Witchcraft
Whenever you draw a Spell, change it into a random Gobolanzi's Spell card
4/3
Spell
Give a friendly Guardian +4 attack this turn
Spell
Deal 2 damage to an enemy. If a friendly Guardian was killed on the turn before, deal 4 damage instead.
Spell
Deal 2 damage to all Guardians
Guardian – Witchcraft
Rivalry- Red Witch of Pain/Blue Witch of Healing- give each friendly Guardian +1 attack
2/3
{7}
 
 
Whenever this Guardian takes damage, summon a 4/4 Rampaging Hydra Head
3/7
Guardian
Rivalry- Mistress of Night- all Guardians except for the Mistress of Night gains +2/+3
3/2
Guardian
Haste Whenever another friendly Guardian takes damage, give this card +1/+1
5/5
Guardian – Dragon
6/8
Guardian
Rivalry- Keeper of Light- give all friendly Guardians +5 attack, and they are killed at the end of the turn
3/2
{2}
 
Guardian
Shout Choose one: Steal a card from your opponent's hand or gain +1/+1 each turn
1/1
Guardian
Whenever an enemy Guardian is killed, give this Guardian +1/+1, but if it reaches 13/13, destroy it
7/7
 
If this Guardian survives until your next turn, summon the Necromancer
1/7
Spell
Choose an enemy Guardian. At the start of each turn, deal 1 damage to that Guardian. When it dies, draw a card.
Guardian – Robot
This Guardian can only attack enemy Guardians. If there are none, put it back in your hand. It cannot take damage
8/1
Guardian
4/4
Guardian – Witchcraft
Rivalry- Blue Witch of Healing/Green Witch of Power- give each ally Guardian +1 Attack
2/3
Spell
Summon a random 3-cost Guardian
Guardian
Shout- Give a random friendly Robot +2/+1 and Shell
3/3
Guardian
Whenever a spell is used, add the effect 'put this card back into your hand costing 1 less'.
5/5
Guardian
Shout- Give a friendly Guardian +3 health and Shield
3/3
Guardian – Dragon
This Guardian cannot die. When it kills 2 other Guardians, kill this Guardian and summon a random Dragon from your deck
0/1
{2}
 
Spell
Deal 3 damage to an enemy Guardian, and put Wack! Smack! Bam! into your hand
Guardian
Shell, Killstreak +1 Gain +1/+1 at the start of your turn
3/3
Guardian
Whenever an attack or healing spell is used on a Kingdom, the effect is on the opposite Kingdom
3/4
Spell
Choose a Guardian. Until that Guardian takes 5 damage from a single attack, all attacks do no damage. Also, do 2 extra damage to all enemy targets this Guardian attacks
Guardian
Shout- Destroy both players' hands, destroy all other Guardians, and this card cannot be killed on the turn after it is played
11/11
Guardian – Robot
Heavyfeet, Shell Whenever this Guardian kills an enemy Guardian, deal 1 damage to this card
7/7
Spell
Deal 10 damage to the enemy Base, and 8 damage to each enemy Guardian, and heal 2 damage from each friendly Guardian. Deal 15 damage to your Base
Guardian
Each turn, restore full health to this Guardian. When it dies, put a Necromancer's Skull in your hand, and summon a 2/2 Skeleton
11/10
Spell
For 2 turns, all targeting spells hit a random target
Guardian – Robot
Whenever a Guardian dies, give another random friendly Guardian +1/+1
2/3
Guardian
Shout- Choose One: Take control of all enemy Robots, or all enemy Robots in your opponent's hand now cost 3 more Mana
2/2
Guardian – Robot
Even if there is an enemy Guardian with Shield, this Guardian must attack the enemy Kingdom
3/4
{2}
 
Spell
Deal 2 damage to an enemy Guardian, and put Smack! in your hand
Spell
Deal 7 damage to an enemy Guardian, and deal 2 damage to your Kingdom
Guardian
4/3
Spell
Turn the next weapon you equip into a 4/2 Deadly Glave
Guardian – Witchcraft
Shout- Put a random Spell from your deck into your hand
2/1
Spell
Choose a Guardian. Until a single attack does 4 damage, this Guardian takes no damage from attacks

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