CardName: Auto-flyer 250 Cost: {4} Type: Guardian - Robot Pow/Tgh: 3/3 Rules Text: **Shout-** Give a friendly Guardian **Shell** until the start of your next turn Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Blue Witch of Healing Cost: {3} Type: Guardian - Witchcraft Pow/Tgh: 2/3 Rules Text: **Rivalry- Green Witch of Power/Red Witch of Pain**- heal 1 damage from all friendly characters Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Broken Warrior Cost: {9 Type: Guardian - Robot Pow/Tgh: 11/11 Rules Text: Whenever this Guardian attacks another Guardian, choose -1 attack or -1 health Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Camouflaged Dragon Cost: {6} Type: Guardian - Dragon Pow/Tgh: 5/5 Rules Text: **Shout-** Give this Guardian the same effect as another random Guardian on the Battlefield Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Catapulting Goblin Cost: {3} Type: Guardian Pow/Tgh: 2/4 Rules Text: **Shell, Killstreak +1, Heavyfeet** Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Cloak Cost: (0) Type: Spell Pow/Tgh: / Rules Text: Put this card on top of a Guardian while it is in your hand. Until it attacks, it cannot be attacked, and your opponent cannot see the Guardian, but its first attack does -1 damage Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Divider of Happiness Cost: {3} Type: Guardian Pow/Tgh: 0/3 Rules Text: Whenever a friendly Guardian is healed, heal 2 health to all other friendly targets Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Dragon Mother Cost: 8 Type: Guardian - Dragon Pow/Tgh: 5/5 Rules Text: Give each friendly Dragon +2/+2. For each friendly Dragon, summon a random Dragon Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Dragon Tamer Cost: {4} Type: Guardian Pow/Tgh: 2/2 Rules Text: Give a friendly Dragon +2/+2 Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Dragonslayer Cost: {5} Type: Guardian Pow/Tgh: 3/1 Rules Text: **Shout:** Destroy an enemy Dragon Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Enslaved Soulbiter Cost: {7} Type: Guardian Pow/Tgh: 0/7 Rules Text: In two turns give this Guardian +9/+5 Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Flaming Goblin Cost: {4} Type: Guardian Pow/Tgh: 1/5 Rules Text: When this Guardian attacks an enemy Guardian, that Guardian dies in two turns Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Goblin Balloon Cost: {5} Type: Guardian Pow/Tgh: 6/2 Rules Text: **Haste, Shell** Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Goblin Horde Cost: {5} Type: Guardian Pow/Tgh: 6/6 Rules Text: Whenever this Guardian attacks, -1/-1 from this Guardian Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Gobolanzi the Gifted Cost: {4} Type: Guardian - Witchcraft Pow/Tgh: 4/3 Rules Text: Whenever you draw a Spell, change it into a random Gobolanzi's Spell card Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Gobolanzi's Haste Cost: {1} Type: Spell Pow/Tgh: / Rules Text: Give a friendly Guardian +4 attack this turn Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Gobolanzi's Revenge Cost: {1} Type: Spell Pow/Tgh: / Rules Text: Deal 2 damage to an enemy. If a friendly Guardian was killed on the turn before, deal 4 damage instead. Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Gobolanzi's Screech Cost: {1} Type: Spell Pow/Tgh: / Rules Text: Deal 2 damage to all Guardians Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Green Witch of Power Cost: {3} Type: Guardian - Witchcraft Pow/Tgh: 2/3 Rules Text: **Rivalry- Red Witch of Pain/Blue Witch of Healing**- give each friendly Guardian +1 attack Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Hydra Cost: {7} Type: Pow/Tgh: 3/7 Rules Text: Whenever this Guardian takes damage, summon a 4/4 Rampaging Hydra Head Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Keeper of Light Cost: {6} Type: Guardian Pow/Tgh: 3/2 Rules Text: **Rivalry- Mistress of Night**- all Guardians except for the Mistress of Night gains +2/+3 Flavour Text: Set/Rarity: Kingdom Guardians None CardName: King Zardoz Cost: {7} Type: Guardian Pow/Tgh: 5/5 Rules Text: **Haste** Whenever another friendly Guardian takes damage, give this card +1/+1 Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Mechanical Dragon Cost: {7} Type: Guardian - Dragon Pow/Tgh: 6/8 Rules Text: Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Mistress of Night Cost: {6} Type: Guardian Pow/Tgh: 3/2 Rules Text: **Rivalry- Keeper of Light**- give all friendly Guardians +5 attack, and they are killed at the end of the turn Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Monkey Cost: {2} Type: Guardian Pow/Tgh: 1/1 Rules Text: **Shout** Choose one: Steal a card from your opponent's hand **or** gain +1/+1 each turn Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Monkey King Cost: {8} Type: Guardian Pow/Tgh: 7/7 Rules Text: Whenever an enemy Guardian is killed, give this Guardian +1/+1, but if it reaches 13/13, destroy it Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Necromancer's Skull Cost: {8} Type: Pow/Tgh: 1/7 Rules Text: If this Guardian survives until your next turn, summon the Necromancer Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Painful Death Cost: {3} Type: Spell Pow/Tgh: / Rules Text: Choose an enemy Guardian. At the start of each turn, deal 1 damage to that Guardian. When it dies, draw a card. Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Peacemaker Automatic Cost: {7} Type: Guardian - Robot Pow/Tgh: 8/1 Rules Text: This Guardian can only attack enemy Guardians. If there are none, put it back in your hand. It cannot take damage Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Rampaging Hydra Head Cost: {2} Type: Guardian Pow/Tgh: 4/4 Rules Text: Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Red Witch of Pain Cost: {3} Type: Guardian - Witchcraft Pow/Tgh: 2/3 Rules Text: **Rivalry- Blue Witch of Healing/Green Witch of Power**- give each ally Guardian +1 Attack Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Reinforcements Cost: {4} Type: Spell Pow/Tgh: / Rules Text: Summon a random 3-cost Guardian Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Robot Tinkerer Cost: {4} Type: Guardian Pow/Tgh: 3/3 Rules Text: **Shout-** Give a random friendly Robot +2/+1 and **Shell** Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Shan'ter the Mystic Cost: {5} Type: Guardian Pow/Tgh: 5/5 Rules Text: Whenever a spell is used, add the effect 'put this card back into your hand costing 1 less'. Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Shielder of the Weak Cost: {4} Type: Guardian Pow/Tgh: 3/3 Rules Text: **Shout-** Give a friendly Guardian +3 health and **Shield** Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Skeletal Dragon Cost: {2} Type: Guardian - Dragon Pow/Tgh: 0/1 Rules Text: This Guardian cannot die. When it kills 2 other Guardians, kill this Guardian and summon a random Dragon from your deck Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Smack! Cost: {2} Type: Spell Pow/Tgh: / Rules Text: Deal 3 damage to an enemy Guardian, and put **Wack! Smack! Bam!** into your hand Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Smarter Monkey Cost: {6} Type: Guardian Pow/Tgh: 3/3 Rules Text: **Shell, Killstreak +1** Gain +1/+1 at the start of your turn Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Spell Switcher Cost: {3} Type: Guardian Pow/Tgh: 3/4 Rules Text: Whenever an attack or healing spell is used on a Kingdom, the effect is on the opposite Kingdom Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Spiked Shield Cost: {7} Type: Spell Pow/Tgh: / Rules Text: Choose a Guardian. Until that Guardian takes 5 damage from a single attack, all attacks do no damage. Also, do 2 extra damage to all enemy targets this Guardian attacks Flavour Text: Set/Rarity: Kingdom Guardians None CardName: The Beast Cost: {10} Type: Guardian Pow/Tgh: 11/11 Rules Text: **Shout-** Destroy both players' hands, destroy all other Guardians, and this card cannot be killed on the turn after it is played Flavour Text: Set/Rarity: Kingdom Guardians None CardName: The Gorilla-Gear 920 Cost: {6} Type: Guardian - Robot Pow/Tgh: 7/7 Rules Text: **Heavyfeet, Shell** Whenever this Guardian kills an enemy Guardian, deal 1 damage to this card Flavour Text: Set/Rarity: Kingdom Guardians None CardName: The Last Stand Cost: {10} Type: Spell Pow/Tgh: / Rules Text: Deal 10 damage to the enemy Base, and 8 damage to each enemy Guardian, and heal 2 damage from each friendly Guardian. Deal 15 damage to your Base Flavour Text: Set/Rarity: Kingdom Guardians None CardName: The Necromancer Cost: {0} Type: Guardian Pow/Tgh: 11/10 Rules Text: Each turn, restore full health to this Guardian. When it dies, put a Necromancer's Skull in your hand, and summon a 2/2 Skeleton Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Total Darkness Cost: {3} Type: Spell Pow/Tgh: / Rules Text: For 2 turns, all targeting spells hit a random target Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Trashbot Cost: {3} Type: Guardian - Robot Pow/Tgh: 2/3 Rules Text: Whenever a Guardian dies, give another random friendly Guardian +1/+1 Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Ultimate Hacker Cost: {4} Type: Guardian Pow/Tgh: 2/2 Rules Text: **Shout-** Choose One: Take control of all enemy Robots, or all enemy Robots in your opponent's hand now cost 3 more Mana Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Violent Automaton Cost: {3} Type: Guardian - Robot Pow/Tgh: 3/4 Rules Text: Even if there is an enemy Guardian with **Shield**, this Guardian must attack the enemy Kingdom Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Wack! Cost: {2} Type: Spell Pow/Tgh: / Rules Text: Deal 2 damage to an enemy Guardian, and put **Smack!** in your hand Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Wack! Smack! Bam! Cost: {3} Type: Spell Pow/Tgh: / Rules Text: Deal 7 damage to an enemy Guardian, and deal 2 damage to your Kingdom Flavour Text: Set/Rarity: Kingdom Guardians None CardName: War Goblin Cost: {3} Type: Guardian Pow/Tgh: 4/3 Rules Text: Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Weapon Upgrade Cost: {2} Type: Spell Pow/Tgh: / Rules Text: Turn the next weapon you equip into a 4/2 Deadly Glave Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Witch's Raven Cost: {2} Type: Guardian - Witchcraft Pow/Tgh: 2/1 Rules Text: **Shout-** Put a random Spell from your deck into your hand Flavour Text: Set/Rarity: Kingdom Guardians None CardName: Wooden Shield Cost: (2) Type: Spell Pow/Tgh: / Rules Text: Choose a Guardian. Until a single attack does 4 damage, this Guardian takes no damage from attacks Flavour Text: Set/Rarity: Kingdom Guardians None