Kingdom Guardians: Virtual Booster

[-] [+]
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
Guardian
Whenever an enemy Guardian is killed, give this Guardian +1/+1, but if it reaches 13/13, destroy it
7/7
Guardian
4/4
Guardian
Haste Whenever another friendly Guardian takes damage, give this card +1/+1
5/5
{2}
 
Spell
Deal 3 damage to an enemy Guardian, and put Wack! Smack! Bam! into your hand
Guardian – Robot
This Guardian can only attack enemy Guardians. If there are none, put it back in your hand. It cannot take damage
8/1
Guardian
Each turn, restore full health to this Guardian. When it dies, put a Necromancer's Skull in your hand, and summon a 2/2 Skeleton
11/10
Guardian – Witchcraft
Whenever you draw a Spell, change it into a random Gobolanzi's Spell card
4/3
Guardian
Give a friendly Dragon +2/+2
2/2
Guardian
Shout- Choose One: Take control of all enemy Robots, or all enemy Robots in your opponent's hand now cost 3 more Mana
2/2
{2}
 
Guardian
Shout Choose one: Steal a card from your opponent's hand or gain +1/+1 each turn
1/1
Guardian
Shell, Killstreak +1, Heavyfeet
2/4
Spell
Choose a Guardian. Until a single attack does 4 damage, this Guardian takes no damage from attacks
{7}
 
 
Whenever this Guardian takes damage, summon a 4/4 Rampaging Hydra Head
3/7
Guardian
Whenever an attack or healing spell is used on a Kingdom, the effect is on the opposite Kingdom
3/4
Guardian – Robot
Whenever this Guardian attacks another Guardian, choose -1 attack or -1 health
11/11

Monkey King (none)
Rampaging Hydra Head (none)
King Zardoz (none)
Smack! (none)
Peacemaker Automatic (none)
The Necromancer (none)
Gobolanzi the Gifted (none)
Dragon Tamer (none)
Ultimate Hacker (none)
Monkey (none)
Catapulting Goblin (none)
Wooden Shield (none)
Hydra (none)
Spell Switcher (none)
Broken Warrior (none)