Kingdom Guardians: Virtual Booster
15 random cards from the set.
You could alternatively have a booster in the usual rarity pattern.
You could alternatively have a booster in the usual rarity pattern.
Whenever an enemy Guardian is killed, give this Guardian +1/+1, but if it reaches 13/13, destroy it
7/7
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4/4
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Haste Whenever another friendly Guardian takes damage, give this card +1/+1
5/5
|
Deal 3 damage to an enemy Guardian, and put Wack! Smack! Bam! into your hand
|
This Guardian can only attack enemy Guardians. If there are none, put it back in your hand. It cannot take damage
8/1
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Each turn, restore full health to this Guardian. When it dies, put a Necromancer's Skull in your hand, and summon a 2/2 Skeleton
11/10
|
Whenever you draw a Spell, change it into a random Gobolanzi's Spell card
4/3
|
Give a friendly Dragon +2/+2
2/2
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Shout- Choose One: Take control of all enemy Robots, or all enemy Robots in your opponent's hand now cost 3 more Mana
2/2
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Shout Choose one: Steal a card from your opponent's hand or gain +1/+1 each turn
1/1
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Shell, Killstreak +1, Heavyfeet
2/4
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Choose a Guardian. Until a single attack does 4 damage, this Guardian takes no damage from attacks
|
Whenever this Guardian takes damage, summon a 4/4 Rampaging Hydra Head
3/7
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Whenever an attack or healing spell is used on a Kingdom, the effect is on the opposite Kingdom
3/4
|
Whenever this Guardian attacks another Guardian, choose -1 attack or -1 health
11/11
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Monkey King
(none)
Rampaging Hydra Head
(none)
King Zardoz
(none)
Smack!
(none)
Peacemaker Automatic
(none)
The Necromancer
(none)
Gobolanzi the Gifted
(none)
Dragon Tamer
(none)
Ultimate Hacker
(none)
Monkey
(none)
Catapulting Goblin
(none)
Wooden Shield
(none)
Hydra
(none)
Spell Switcher
(none)
Broken Warrior
(none)